ECCV 2024 Papers

European Conference on Computer Vision

Decision breakdown

2,386papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2008.4%
  • Poster
    2,18691.6%

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SmartControl: Enhancing ControlNet for Handling Rough Visual Conditions

Xiaoyu Liu, Yuxiang Wei, Ming Liu, Xianhui Lin, Peiran Ren, Xuansong Xie, Wangmeng Zuo

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"Recent text-to-image generation methods such as ControlNet have achieved remarkable success in controlling image layouts, where the generated images by the default model are constrained to strictly follow the visual conditions (e.g., depth maps). However, in practice, the conditions usually provide only a rough layout, and we argue that the text prompts can more faithfully reflect user intentions. For handling the disagreements between the text prompts and rough visual conditions, we propose a novel text-to-image generation method dubbed SmartControl, which is designed to align well with the text prompts while adaptively keeping useful information from the visual conditions. The key idea of our SmartControl is to relax the constraints on areas that conflict with the text prompts in visual conditions, and two main procedures are required to achieve such a flexible generation. In specific, we extract information from the generative priors of the backbone model (e.g., ControlNet), which effectively represents consistency between the text prompt and visual conditions. Then, a Control Scale Predictor is designed to identify the conflict regions and predict the local control scales. For training the proposed method, a dataset with text prompts and rough visual conditions is constructed. It is worth noting that, even with a limited number (e.g., 1,000∼2,000) of training samples, our SmartControl can generalize well to unseen objects. Extensive experiments are conducted on four typical visual condition types, and our SmartControl can achieve a superior performance against state-of-the-art methods. Source code, pre-trained models, and datasets will be publicly available."

Poster
SlotLifter: Slot-guided Feature Lifting for Learning Object-Centric Radiance Fields

Yu Liu, Baoxiong Jia, Yixin Chen, Siyuan Huang

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"The ability to distill object-centric abstractions from intricate visual scenes underpins human-level generalization. Despite the significant progress in object-centric learning methods, learning object-centric representations in the 3D physical world remains a crucial challenge. In this work, we propose , a novel object-centric radiance model addressing scene reconstruction and decomposition jointly via slot-guided feature lifting. Such a design unites object-centric learning representations and image-based rendering methods, offering performance in scene decomposition and novel-view synthesis on four challenging synthetic and four complex real-world datasets, outperforming existing 3D object-centric learning methods by a large margin. Through extensive ablative studies, we showcase the efficacy of designs in , revealing key insights for potential future directions."

Poster
SlimFlow: Training Smaller One-Step Diffusion Models with Rectified Flow

Yuanzhi Zhu, Xingchao Liu, Qiang Liu

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"Diffusion models excel in high-quality generation but suffer from slow inference due to iterative sampling. While recent methods have successfully transformed diffusion models into one-step generators, they neglect model size reduction, limiting their applicability in compute-constrained scenarios. This paper aims to develop small, efficient one-step diffusion models based on the powerful rectified flow framework, by exploring joint compression of inference steps and model size. The rectified flow framework trains one-step generative models using two operations, reflow and distillation. Compared with the original framework, squeezing the model size brings two new challenges: (1) the initialization mismatch between large teachers and small students during reflow; (2) the underperformance of naive distillation on small student models. To overcome these issues, we propose Annealing Reflow and Flow-Guided Distillation, which together comprise our framework. With our novel framework, we train a one-step diffusion model with an FID of 5.02 and 15.7M parameters, outperforming the previous state-of-the-art one-step diffusion model (FID=6.47, 19.4M parameters) on CIFAR10. On ImageNet 64×64 and FFHQ 64×64, our method yields small one-step diffusion models that are comparable to larger models, showcasing the effectiveness of our method in creating compact, efficient one-step diffusion models."

Poster
SkyScenes: A Synthetic Dataset for Aerial Scene Understanding

Sahil S Khose*, Anisha Pal, Aayushi Agarwal, . Deepanshi, Judy Hoffman, Prithvijit Chattopadhyay

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"Real-world aerial scene understanding is limited by a lack of datasets that contain densely annotated images curated under a diverse set of conditions. Due to inherent challenges in obtaining such images in controlled real-world settings, we present , a synthetic dataset of densely annotated aerial images captured from Unmanned Aerial Vehicle (UAV) perspectives. We carefully curate images from to comprehensively capture diversity across layouts (urban and rural maps), weather conditions, times of day, pitch angles and altitudes with corresponding semantic, instance and depth annotations. Through our experiments using , we show that (1) models trained on generalize well to different real-world scenarios, (2) augmenting training on real images with data can improve real-world performance, (3) controlled variations in can offer insights into how models respond to changes in viewpoint conditions (height and pitch), weather and time of day, and (4) incorporating additional sensor modalities (depth) can improve aerial scene understanding. Our dataset and associated generation code are publicly available at: https://hoffman-group.github.io/SkyScenes/ Aerial scene understanding, Synthetic-to-Real generalization, Segmentation, Domain Generalization, Synthetic Data"

Poster
SkyMask: Attack-agnostic Robust Federated Learning with Fine-grained Learnable Masks

Peishen Yan, Hao Wang, Tao Song, Yang Hua, Ruhui Ma, Ningxin Hu, Mohammad Reza Haghighat, Haibing Guan

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"Federated Learning (FL) is becoming a popular paradigm for leveraging distributed data and preserving data privacy. However, due to the distributed characteristic, FL systems are vulnerable to Byzantine attacks that compromised clients attack the global model by uploading malicious model updates. With the development of layer-level and parameter-level fine-grained attacks, the attacks’ stealthiness and effectiveness have been significantly improved. The existing defense mechanisms solely analyze the model-level statistics of individual model updates uploaded by clients to mitigate Byzantine attacks, which are ineffective against fine-grained attacks due to unawareness or overreaction. To address this problem, we propose SkyMask, a new attack-agnostic robust FL system that firstly leverages fine-grained learnable masks to identify malicious model updates at the parameter level. Specifically, the FL server freezes and multiplies the model updates uploaded by clients with the parameter-level masks, and trains the masks over a small clean dataset (i.e., root dataset) to learn the subtle difference between benign and malicious model updates in a high-dimension space. Our extensive experiments involve different models on three public datasets under state-of-the-art (SOTA) attacks, where the results show that achieves up to 14% higher testing accuracy compared with SOTA defense strategies under the same attacks and successfully defends against attacks with malicious clients of a high fraction up to 80%. Code is available at https://github.com/ KoalaYan/SkyMask."

Poster
Skews in the Phenomenon Space Hinder Generalization in Text-to-Image Generation

Yingshan Chang, Yasi Zhang, Zhiyuan Fang, Ying Nian Wu, Yonatan Bisk, Feng Gao

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"The literature on text-to-image generation is plagued by issues of faithfully composing entities with relations. But there lacks a formal understanding of how entity-relation compositions can be effectively learned. Moreover, the underlying phenomenon space that meaningfully reflects the problem structure is not well-defined, leading to an arms race for larger quantities of data in the hope that generalization emerges out of large-scale pretraining. We hypothesize that the underlying phenomenological coverage has not been proportionally scaled up, leading to a skew of the presented phenomenon which harms generalization. We introduce statistical metrics that quantify both the linguistic and visual skew of a dataset for relational learning, and show that generalization failures of text-to-image generation are a direct result of incomplete or unbalanced phenomenological coverage. We first perform experiments in a synthetic domain and demonstrate that systematically controlled metrics are strongly predictive of generalization performance. Then we move to natural images and show that simple distribution perturbations in light of our theories boost generalization without enlarging the absolute data size. This work informs an important direction towards quality-enhancing the data diversity or balance orthogonal to scaling up the absolute size. Our discussions point out important open questions on 1) Evaluation of generated entity-relation compositions, and 2) Better models for reasoning with abstract relations."

Poster
Sketch2Vox: Learning 3D Reconstruction from a Single Monocular Sketch Image

Fei Wang

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"3D reconstruction from a sketch offers an efficient means of boosting the productivity of 3D modeling. However, such a task remains largely under-explored due to the difficulties caused by the inherent abstractive representation and diversity of sketches. In this paper, we introduce a novel deep neural network model, Sketch2Vox, for 3D reconstruction from a single monocular sketch. Taking a sketch as input, the proposed model first converts it into two different representations, i.e., a binary image and a 2D point cloud. Second, we extract semantic features from them using two newly-developed processing modules, including the SktConv module designed for hierarchical abstract features learning from the binary image and the SktMPFM designed for local and global context feature extraction from the 2D point cloud. Prior to feeding features into the 3D-decoder-refiner module for fine-grained reconstruction, the resultant image-based and point-based feature maps are fused together according to their internal correlation using the proposed cross-modal fusion attention module. Finally, we use an optimization module to refine the details of the generated 3D model. To evaluate the efficiency of our method, we collect a large dataset consisting of more than 12,000 Sketch-Voxel pairs and compare the proposed Sketch2Vox against several state-of-the-art methods. The experimental results demonstrate the proposed method is superior to peer ones with regard to reconstruction quality. The dataset is publicly available on https://drive.google.com/file/d/1aXug8PcLnWaDZiWZrcmhvVNFC4n_ eAih/view?usp=sharing."

Poster
Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graph

Zhengcen Li, Xinle Chang, Yueran Li, Jingyong Su

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"Group Activity Recognition aims to understand collective activities from videos. Existing solutions primarily rely on the RGB modality, which encounters challenges such as background variations, occlusions, motion blurs, and significant computational overhead. Meanwhile, current keypoint-based methods offer a lightweight and informative representation of human motions but necessitate accurate individual annotations and specialized interaction reasoning modules. To address these limitations, we design a panoramic graph that incorporates multi-person skeletons and objects to encapsulate group activity, offering an effective alternative to RGB video. This panoramic graph enables Graph Convolutional Network (GCN) to unify intra-person, inter-person, and person-object interactive modeling through spatial-temporal graph convolutions. In practice, we develop a novel pipeline that extracts skeleton coordinates using pose estimation and tracking algorithms and employ Multi-person Panoramic GCN (MP-GCN) to predict group activities. Extensive experiments on Volleyball and NBA datasets demonstrate that the MP-GCN achieves state-of-the-art performance in both accuracy and efficiency. Notably, our method outperforms RGB-based approaches by using only estimated 2D keypoints as input. Code is available at https://github.com/mgiant/MP-GCN."

Poster
Skeleton Recall Loss for Connectivity Conserving and Resource Efficient Segmentation of Thin Tubular Structures

Yannick Kirchhoff, Maximilian R. Rokuss, Saikat Roy, Balint Kovacs, Constantin Ulrich, Tassilo Wald, Maximilian Zenk, Philipp Vollmuth, Jens Kleesiek, Fabian Isensee, Klaus H. Maier-Hein

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"Accurately segmenting thin tubular structures, such as vessels, nerves, roads or concrete cracks, is a crucial task in computer vision. Standard deep learning-based segmentation loss functions, such as Dice or Cross-Entropy, focus on volumetric overlap, often at the expense of preserving structural connectivity or topology. This can lead to segmentation errors that adversely affect downstream tasks, including flow calculation, navigation, and structural inspection. Although current topology-focused losses mark an improvement, they introduce significant computational and memory overheads. This is particularly relevant for 3D data, rendering these losses infeasible for larger volumes as well as increasingly important multi-class segmentation problems. To mitigate this, we propose a novel Skeleton Recall Loss, which effectively addresses these challenges by circumventing intensive GPU-based calculations with inexpensive CPU operations. It demonstrates overall superior performance to current state-of-the-art approaches on five public datasets for topology-preserving segmentation, while substantially reducing computational overheads by more than 90%. In doing so, we introduce the first multi-class capable loss function for thin structure segmentation, excelling in both efficiency and efficacy for topology-preservation. Our code is available to the community, providing a foundation for further advancements, at: https: //github.com/MIC-DKFZ/Skeleton-Recall."

Poster
SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition

Jeonghyeok Do, Munchurl Kim

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"Skeleton-based action recognition, which classifies human actions based on the coordinates of joints and their connectivity within skeleton data, is widely utilized in various scenarios. While Graph Convolutional Networks (GCNs) have been proposed for skeleton data represented as graphs, they suffer from limited receptive fields constrained by joint connectivity. To address this limitation, recent advancements have introduced transformer-based methods. However, capturing correlations between all joints in all frames requires substantial memory resources. To alleviate this, we propose a novel approach called Skeletal-Temporal Transformer (SkateFormer) that partitions joints and frames based on different types of skeletal-temporal relation (Skate-Type) and performs skeletal-temporal self-attention (Skate-MSA) within each partition. We categorize the key skeletal-temporal relations for action recognition into a total of four distinct types. These types combine (i) two skeletal relation types based on physically neighboring and distant joints, and (ii) two temporal relation types based on neighboring and distant frames. Through this partition-specific attention strategy, our SkateFormer can selectively focus on key joints and frames crucial for action recognition in an action-adaptive manner with efficient computation. Extensive experiments on various benchmark datasets validate that our SkateFormer outperforms recent state-of-the-art methods."

Poster
Six-Point Method for Multi-Camera Systems with Reduced Solution Space

Banglei Guan, Ji Zhao, Laurent Kneip

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"Relative pose estimation using point correspondences (PC) is a widely used technique. A minimal configuration of six PCs is required for two views of generalized cameras. In this paper, we present several minimal solvers that use six PCs to compute the 6DOF relative pose of multi-camera systems, including a minimal solver for the generalized camera and two minimal solvers for the practical configuration of two-camera rigs. The equation construction is based on the decoupling of rotation and translation. Rotation is represented by Cayley or quaternion parametrization, and translation can be eliminated by using the hidden variable technique. Ray bundle constraints are found and proven when a subset of PCs relate the same cameras across two views. This is the key to reducing the number of solutions and generating numerically stable solvers. Moreover, all configurations of six-point problems for multi-camera systems are enumerated. Extensive experiments demonstrate the superior accuracy and efficiency of our solvers compared to state-of-the-art six-point methods. The code is available at https://github.com/jizhaox/relpose-6pt."

Oral
Situated Instruction Following

So Yeon Min, Xavier Puig, Devendra Singh Chaplot, Tsung-Yen Yang, Priyam Parashar, Akshara Rai, Ruslan Salakhutdinov, Yonatan Bisk, Roozbeh Mottaghi

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"Language is never spoken in a vacuum. It is expressed, comprehended, and contextualized within the holistic backdrop of the speaker’s history, actions, and environment. Since humans are used to communicating efficiently with situated language, the practicality of robotic assistants hinge on their ability to understand and act upon implicit and situated instructions. In traditional instruction following paradigms, the agent acts alone in an empty house, leading to language use that is both simplified and artificially “complete.” In contrast, we propose situated instruction following (), which embraces the inherent underspecification and ambiguity of real-world communication with the physical presence of a human speaker. The meaning of situated instructions naturally unfold through the past actions and the expected future behaviors of the human involved. Specifically, within our settings we have instructions that (1) are ambiguously specified, (2) have temporally evolving intent, (3) can be interpreted more precisely with the agent’s dynamic actions. Our experiments indicate that state-of-the-art Embodied Instruction Following (EIF) models lack holistic understanding of situated human intention. Project website: https://soyeonm.github.io/ SIF_webpage/"

Poster
Single-Photon 3D Imaging with Equi-Depth Photon Histograms

Kaustubh Sadekar, David Maier, Atul Ingle

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"Single-photon cameras present a promising avenue for high-resolution 3D imaging. They have ultra-high sensitivity—down to individual photons—and can record photon arrival times with extremely high (sub-nanosecond) resolution. Single-photon 3D cameras estimate the round-trip time of a laser pulse by forming equi-width (EW) histograms of detected photon timestamps. Acquiring and transferring such EW histograms requires high bandwidth and in-pixel memory, making SPCs less attractive in resource-constrained settings such as mobile devices and AR/VR headsets. In this work we propose a 3D sensing technique based on equi-depth (ED) histograms. ED histograms compress timestamp data more efficiently than EW histograms, reducing the bandwidth requirement. Moreover, to reduce the in-pixel memory requirement, we propose a lightweight algorithm to estimate ED histograms in an online fashion without explicitly storing the photon timestamps. This algorithm is amenable to future in-pixel implementations. We propose algorithms that process ED histograms to perform 3D computer-vision tasks of estimating scene distance maps and performing visual odometry under challenging conditions such as high ambient light. Our work paves the way towards lower bandwidth and reduced in-pixel memory requirements for SPCs, making them attractive for resource-constrained 3D vision applications."

Poster
Single-Mask Inpainting for Voxel-based Neural Radiance Fields

Jiafu Chen, Tianyi Chu, Jiakai Sun, Wei Xing, Lei Zhao

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"3D inpainting is a challenging task in computer vision and graphics that aims to remove objects and fill in missing regions with a visually coherent and complete representation of the background. A few methods have been proposed to address this problem, yielding notable results in inpainting. However, these methods haven’t perfectly solved the limitation of relying on masks for each view. Obtaining masks for each view can be time-consuming and reduces quality, especially in scenarios with a large number of views or complex scenes. To address this limitation, we propose an innovative approach that eliminates the need for per-view masks and uses a single mask from a selected view. We focus on improving the quality of forward-facing scene inpainting. By unprojecting the single 2D mask into the NeRFs space, we define the regions that require inpainting in three dimensions. We introduce a two-step optimization process. Firstly, we utilize 2D inpainters to generate color and depth priors for the selected view. This provides a rough supervision for the area to be inpainted. Secondly, we incorporate a 2D diffusion model to enhance the quality of the inpainted regions, reducing distortions and elevating the overall visual fidelity. Through extensive experiments, we demonstrate the effectiveness of our single-mask inpainting framework. The results show that our approach successfully inpaints complex geometry and produces visually plausible and realistic outcomes."

Poster
Simplifying Source-Free Domain Adaptation for Object Detection: Effective Self-Training Strategies and Performance Insights

Yan Hao, Florent Forest*, Olga Fink

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"This paper focuses on source-free domain adaptation for object detection in computer vision. This task is challenging and of great practical interest, due to the cost of obtaining annotated data sets for every new domain. Recent research has proposed various solutions for Source-Free Object Detection (SFOD), most being variations of teacher-student architectures with diverse feature alignment, regularization and pseudo-label selection strategies. Our work investigates simpler approaches and their performance compared to more complex SFOD methods in several adaptation scenarios. We highlight the importance of batch normalization layers in the detector backbone, and show that adapting only the batch statistics is a strong baseline for SFOD. We propose a simple extension of a Mean Teacher with strong-weak augmentation in the source-free setting, Source-Free Unbiased Teacher (SF-UT), and show that it actually outperforms most of the previous SFOD methods. Additionally, we showcase that an even simpler strategy consisting in training on a fixed set of pseudo-labels can achieve similar performance to the more complex teacher-student mutual learning, while being computationally efficient and mitigating the major issue of teacher-student collapse. We conduct experiments on several adaptation tasks using benchmark driving datasets including (Foggy)Cityscapes, Sim10k and KITTI, and achieve a notable improvement of 4.7% AP50 on Cityscapes→Foggy-Cityscapes compared with the latest state-of-the-art in SFOD. Source code is available at https://github.com/EPFL-IMOS/simple-SFOD."

Poster
Simple Unsupervised Knowledge Distillation With Space Similarity

Aditya Singh, Haohan Wang

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"As per recent studies, Self-supervised learning (SSL) does not readily extend to smaller architectures. One direction to mitigate this shortcoming while simultaneously training a smaller network without labels is to adopt unsupervised knowledge distillation (UKD). Existing UKD approaches handcraft preservation worthy inter/intra sample relationships between the teacher and its student. However, this may overlook/ignore other key relationships present in the mapping of a teacher. In this paper, instead of heuristically constructing preservation worthy relationships between samples, we directly motivate the student to model the teacher’s embedding manifold. If the mapped manifold is similar, all inter/intra sample relationships are indirectly conserved. We first demonstrate that prior methods cannot preserve teacher’s latent manifold due to their sole reliance on L2 normalised embedding features. Subsequently, we propose a simple objective to capture the lost information due to normalisation. Our proposed loss component, termed space similarity, motivates each dimension of a student’s feature space to be similar to the corresponding dimension of its teacher. We perform extensive experiments demonstrating strong performance of our proposed approach on various benchmarks."

Poster
Similarity of Neural Architectures using Adversarial Attack Transferability

Jaehui Hwang, Dongyoon Han, Byeongho Heo, Song Park, Sanghyuk Chun, Jong-Seok Lee

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"In recent years, many deep neural architectures have been developed for image classification. Whether they are similar or dissimilar and what factors contribute to their (dis)similarities remains curious. To address this question, we aim to design a quantitative and scalable similarity measure between neural architectures. We propose Similarity by Attack Transferability (SAT) from the observation that adversarial attack transferability contains information related to input gradients and decision boundaries widely used to understand model behaviors. We conduct a large-scale analysis on 69 state-of-the-art ImageNet classifiers using our SAT to answer the question. In addition, we provide interesting insights into ML applications using multiple models, such as model ensemble and knowledge distillation. Our results show that using diverse neural architectures with distinct components can benefit such scenarios."

Poster
SimPB: A Single Model for 2D and 3D Object Detection from Multiple Cameras

Yingqi Tang, Zhaotie Meng, Guoliang Chen, Erkang Cheng

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"The field of autonomous driving has attracted considerable interest in approaches that directly infer 3D objects in the Bird’s Eye View (BEV) from multiple cameras. Some attempts have also explored utilizing 2D detectors from single images to enhance the performance of 3D detection. However, these approaches rely on a two-stage process with separate detectors, where the 2D detection results are utilized only once for token selection or query initialization. In this paper, we present a single model termed SimPB, which Simultaneously detects 2D objects in the Perspective view and 3D objects in the BEV space from multiple cameras. To achieve this, we introduce a hybrid decoder consisting of several multi-view 2D decoder layers and several 3D decoder layers, specifically designed for their respective detection tasks. A Dynamic Query Allocation module and an Adaptive Query Aggregation module are proposed to continuously update and refine the interaction between 2D and 3D results, in a cyclic 3D-2D-3D manner. Additionally, Query-group Attention is utilized to strengthen the interaction among 2D queries within each camera group. In the experiments, we evaluate our method on the nuScenes dataset and demonstrate promising results for both 2D and 3D detection tasks. Our code is available at: https: //github.com/nullmax-vision/SimPB."

Poster
SignGen: End-to-End Sign Language Video Generation with Latent Diffusion

Fan Qi, Yu Duan, Changsheng Xu, Huaiwen Zhang

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"The seamless transformation of textual input into natural and expressive sign language holds profound societal significance. Sign language is not solely about hand gestures. It encompasses vital facial expressions and mouth movements essential for nuanced communication. Achieving both semantic precision and emotional resonance in text-to-sign language translation is of paramount importance. Our work pioneers direct end-to-end translation of text into sign language videos, encompassing a realistic representation of the entire body and facial expressions. We go beyond traditional diffusion models by tailoring the multi-modal conditions for sign language videos. Additionally, our modified motion-aware sign generation framework enhances alignment between text and visual cues in sign language, further improving the quality of the generated sign language videos. Extensive experiments show that our approach significantly outperforms the state-of-the-art approaches in terms of semantic consistency, naturalness, and expressiveness, presenting benchmark quantitative results on the RWTH-2014, RWTH-2014-T, WLASL, CSL-Daily, and AUTSL. Our code is available at https://github.com/mingtiannihao/SignGen."

Poster
SignAvatars: A Large-scale 3D Sign Language Holistic Motion Dataset and Benchmark

Zhengdi Yu, Shaoli Huang, Yongkang Cheng, Tolga Birdal

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"We present SignAvatars1 , the first large-scale, multi-prompt 3D sign language (SL) motion dataset designed to bridge the communication gap for Deaf and hard-of-hearing individuals. While there has been an exponentially growing number of research regarding digital communication, the majority of existing communication technologies primarily cater to spoken or written languages, instead of SL, the essential communication method for Deaf and hard-of-hearing communities. Existing SL datasets, dictionaries, and sign language production (SLP) methods are typically limited to 2D as annotating 3D models and avatars for SL is usually an entirely manual and labor-intensive process conducted by SL experts, often resulting in unnatural avatars. In response to these challenges, we compile and curate the SignAvatars dataset, which comprises 70,000 videos from 153 signers, totaling 8.34 million frames, covering both isolated signs and continuous, co-articulated signs, with multiple prompts including HamNoSys, spoken language, and words. To yield 3D holistic annotations, including meshes and biomechanically-valid poses of body, hands, and face, as well as 2D and 3D keypoints, we introduce an automated annotation pipeline operating on our large corpus of SL videos. SignAvatars facilitates various tasks such as 3D sign language recognition (SLR) and the novel 3D SL production (SLP) from diverse inputs like text scripts, individual words, and HamNoSys notation. Hence, to evaluate the potential of SignAvatars, we further propose a unified benchmark of 3D SL holistic motion production. We believe that this work is a significant step forward towards bringing the digital world to the Deaf and hard-of-hearing communities as well as people interacting with them. 1 https://signavatars.github.io/"

Poster