ECCV 2024 Papers

European Conference on Computer Vision

Decision breakdown

2,386papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2008.4%
  • Poster
    2,18691.6%

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A Direct Approach to Viewing Graph Solvability

Federica Arrigoni, Andrea Fusiello, Tomas Pajdla

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"The viewing graph is a useful way to represent uncalibrated cameras and their geometric relationships: nodes correspond to cameras and edges represent fundamental matrices. By analyzing this graph, it is possible to establish if the problem is “solvable” in the sense that there exists a unique (up to a single projective transformation) set of cameras that are compliant with the given fundamental matrices. In this paper, we take several steps forward in the study of viewing graph solvability: we propose a new formulation of the problem that is more direct than previous literature, based on a formula that explicitly links pairs of cameras via their fundamental matrix; we introduce the new concept of “”, demonstrating its usefulness in understanding real structure from motion graphs; we propose an algorithm for testing and extracting components of unsolvable cases, that is more efficient than previous work; we set up an open question on the connection between and solvability."

Oral
A Diffusion Model for Simulation Ready Coronary Anatomy with Morpho-skeletal Control

Karim Kadry, Shreya Gupta, Jonas Sogbadji, Michiel Schaap, Kersten Petersen, Takuya Mizukami, Carlos Collet, Farhad R. Nezami, Elazer R Edelman

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"Virtual interventions enable the physics-based simulation of device deployment within coronary arteries. This framework allows for counterfactual reasoning by deploying the same device in different arterial anatomies. However, current methods to create such counterfactual arteries face a trade-off between controllability and realism. In this study, we investigate how Latent Diffusion Models (LDMs) can custom synthesize coronary anatomy for virtual intervention studies based on mid-level anatomic constraints such as topological validity, local morphological shape, and global skeletal structure. We also extend diffusion model guidance strategies to the context of morpho-skeletal conditioning and propose a novel guidance method for continuous attributes that adaptively updates the negative guiding condition throughout sampling. Our framework enables the generation and editing of coronary anatomy in a controllable manner, allowing device designers to derive mechanistic insights regarding anatomic variation and simulated device deployment. Our code is available at https://github.com/kkadry/Morphoskel-Diffusion."

Poster
A Comprehensive Study of Multimodal Large Language Models for Image Quality Assessment

Tianhe Wu, Kede Ma, Jie Liang, Yujiu Yang, Lei Zhang

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"While Multimodal Large Language Models (MLLMs) have experienced significant advancement in visual understanding and reasoning, their potential to serve as powerful, flexible, interpretable, and text-driven models for Image Quality Assessment (IQA) remains largely unexplored. In this paper, we conduct a comprehensive and systematic study of prompting MLLMs for IQA. We first investigate nine prompting systems for MLLMs as the combinations of three standardized testing procedures in psychophysics (, the single-stimulus, double-stimulus, and multiple-stimulus methods) and three popular prompting strategies in natural language processing (, the standard, in-context, and chain-of-thought prompting). We then present a difficult sample selection procedure, taking into account sample diversity and uncertainty, to further challenge MLLMs equipped with the respective optimal prompting systems. We assess three open-source and one closed-source MLLMs on several visual attributes of image quality (, structural and textural distortions, geometric transformations, and color differences) in both full-reference and no-reference scenarios. Experimental results show that only the closed-source GPT-4V provides a reasonable account for human perception of image quality, but is weak at discriminating fine-grained quality variations (, color differences) and at comparing visual quality of multiple images, tasks humans can perform effortlessly."

Poster
A Comparative Study of Image Restoration Networks for General Backbone Network Design

Xiangyu Chen, Zheyuan Li, Yuandong Pu, Yihao Liu, Jiantao Zhou, Yu Qiao, Chao Dong

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"Despite the significant progress made by deep models in various image restoration tasks, existing image restoration networks still face challenges in terms of task generality. An intuitive manifestation is that networks which excel in certain tasks often fail to deliver satisfactory results in others. To illustrate this point, we select five representative networks and conduct a comparative study on five classic image restoration tasks. First, we provide a detailed explanation of the characteristics of different image restoration tasks and backbone networks. Following this, we present the benchmark results and analyze the reasons behind the performance disparity of different models across various tasks. Drawing from this comparative study, we propose that a general image restoration backbone network needs to meet the functional requirements of diverse tasks. Based on this principle, we design a new general image restoration backbone network, X-Restormer. Extensive experiments demonstrate that X-Restormer possesses good task generality and achieves state-of-the-art performance across a variety of tasks."

Poster
A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis

Kai Katsumata, Duc Minh Vo, Hideki Nakayama

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"3D Gaussian Splatting (3DGS) has shown remarkable success in synthesizing novel views given multiple views of a static scene. Yet, 3DGS faces challenges when applied to dynamic scenes because 3D Gaussian parameters need to be updated per timestep, requiring a large amount of memory and at least a dozen observations per timestep. To address these limitations, we present a compact dynamic 3D Gaussian representation that models positions and rotations as functions of time with a few parameter approximations while keeping other properties of 3DGS including scale, color, and opacity invariant. Our method can dramatically reduce memory usage and relax a strict multi-view assumption. In our experiments on monocular and multi-view scenarios, we show that our method not only matches state-of-the-art methods, often linked with slower rendering speeds, in terms of high rendering quality, but also significantly surpasses them by achieving a rendering speed of 118 frames per second at a resolution of 1,352×1,014 on a single GPU."

Poster
A Closer Look at GAN Priors: Exploiting Intermediate Features for Enhanced Model Inversion Attacks

Yixiang Qiu, Hao Fang, Hongyao Yu, Bin CHEN, Meikang Qiu, Shu-Tao Xia

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"Model Inversion (MI) attacks aim to reconstruct privacy-sensitive training data from released models by utilizing output information, raising extensive concerns about the security of Deep Neural Networks (DNNs). Recent advances in generative adversarial networks (GANs) have contributed significantly to the improved performance of MI attacks due to their powerful ability to generate realistic images with high fidelity and appropriate semantics. However, previous MI attacks have solely disclosed private information in the latent space of GAN priors, limiting their semantic extraction and transferability across multiple target models and datasets. To address this challenge, we propose a novel method, Intermediate Features enhanced Generative Model Inversion (IF-GMI), which disassembles the GAN structure and exploits features between intermediate blocks. This allows us to extend the optimization space from latent code to intermediate features with enhanced expressive capabilities. To prevent GAN priors from generating unrealistic images, we apply a l1 ball constraint to the optimization process. Experiments on multiple benchmarks demonstrate that our method significantly outperforms previous approaches and achieves state-of-the-art results under various settings, especially in the out-of-distribution (OOD) scenario. Our code is available at: bluehttps://github.com/final-solution/IF-GMI"

Oral
A Cephalometric Landmark Regression Method based on Dual-encoder for High-resolution X-ray Image

Chao Dai, Yang Wang, Chaolin Huang, zhou jiakai, Qilin Xu, Minpeng Xu

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"Accurate detection of cephalometric landmarks is crucial for orthodontic diagnosis and treatment planning. Current methods rely on a cascading form of multiple models to achieve higher accuracy, which greatly complicates both training and deployment processes. In this paper, we introduce a novel regression paradigm capable of simultaneously detecting all cephalometric landmarks in high-resolution X-ray images. Our approach only utilizes the encoder module from the transformer to design a dual-encoder architecture, enabling precise detection of cephalometric landmark positions from coarse to fine. Specifically, the entire model architecture comprises three main components: a feature extractor module, a reference encoder module, and a finetune encoder module. These components are respectively responsible for feature extraction and fusion for X-ray images, coarse localization of cephalometric landmark, and fine-tuning of cephalometric landmark positioning. Notably, our framework is fully end-to-end differentiable and innately learns to exploit the interdependencies among cephalometric landmarks. Experiments demonstrate that our method significantly surpasses the current state-of-the-art methods in Mean Radical Error (MRE) and the 2mm Success Detection Rate (SDR) metrics, while also reducing computational resource consumption. The code is available at https://github.com/huang229/D-CeLR"

Poster
6DoF Head Pose Estimation through Explicit Bidirectional Interaction with Face Geometry

Sungho Chun, Ju Yong Chang

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"This study addresses the nuanced challenge of estimating head translations within the context of six-degrees-of-freedom (6DoF) head pose estimation, placing emphasis on this aspect over the more commonly studied head rotations. Identifying a gap in existing methodologies, we recognized the underutilized potential synergy between facial geometry and head translation. To bridge this gap, we propose a novel approach called the head Translation, Rotation, and face Geometry network (TRG), which stands out for its explicit bidirectional interaction structure. This structure has been carefully designed to leverage the complementary relationship between face geometry and head translation, marking a significant advancement in the field of head pose estimation. Our contributions also include the development of a strategy for estimating bounding box correction parameters and a technique for aligning landmarks to image. Both of these innovations demonstrate superior performance in 6DoF head pose estimation tasks. Extensive experiments conducted on ARKitFace and BIWI datasets confirm that the proposed method outperforms current state-of-the-art techniques. Codes are released at https://github. com/asw91666/TRG-Release."

Poster
6DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model

Matteo Bortolon, Theodore Tsesmelis, Stuart James, Fabio Poiesi, Alessio Del Bue

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"We propose to estimate the camera pose of a target RGB image given a 3D Gaussian Splatting (3DGS) model representing the scene. avoids the iterative process typical of analysis-by-synthesis methods (iNeRF) that also require an initialization of the camera pose in order to converge. Instead, our method estimates a 6DoF pose by inverting the 3DGS rendering process. Starting from the object surface, we define a radiant that uniformly generates rays departing from each ellipsoid that parameterize the 3DGS model. Each ray is associated with the rendering parameters of each ellipsoid, which in turn is used to obtain the best bindings between the target image pixels and the cast rays. These pixel-ray bindings are then ranked to select the best scoring bundle of rays, which their intersection provides the camera center and, in turn, the camera rotation. The proposed solution obviates the necessity of an “a priori” pose for initialization, and it solves 6DoF pose estimation in closed form, without the need for iterations. Moreover, compared to the existing Novel View Synthesis (NVS) baselines for pose estimation, can improve the overall average rotational accuracy by 12% and translation accuracy by 22% on real scenes, despite not requiring any initialization pose. At the same time, our method operates near real-time, reaching 15f ps on consumer hardware. Project page: https://mbortolon97.github.io/6dgs/ Corresponding author: mbortolon@fbk.eu"

Poster
4Diff: 3D-Aware Diffusion Model for Third-to-First Viewpoint Translation

Feng Cheng, Mi Luo, Huiyu Wang, Alex Dimakis, Lorenzo Torresani, Gedas Bertasius, Kristen Grauman

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"We present , a 3D-aware diffusion model addressing the exo-to-ego viewpoint translation task — generating first-person (egocentric) view images from the corresponding third-person (exocentric) images. Building on the diffusion model’s ability to generate photorealistic images, we propose a transformer-based diffusion model that incorporates geometry priors through two mechanisms: (i) egocentric point cloud rasterization and (ii) 3D-aware rotary cross-attention. Egocentric point cloud rasterization converts the input exocentric image into an egocentric layout, which is subsequently used by a diffusion image transformer. As a component of the diffusion transformer’s denoiser block, the 3D-aware rotary cross-attention further incorporates 3D information and semantic features from the source exocentric view. Our achieves state-of-the-art results on the challenging and diverse Ego-Exo4D multiview dataset and exhibits robust generalization to novel environments not encountered during training. Our code, processed data, and pretrained models are publicly available at https://klauscc.github.io/ 4diff."

Poster
4D Contrastive Superflows are Dense 3D Representation Learners

Xiang Xu, Lingdong Kong, Hui Shuai, Wenwei Zhang, Liang Pan, Kai Chen, Ziwei Liu, Qingshan Liu

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"In the realm of autonomous driving, accurate 3D perception is the foundation. However, developing such models relies on extensive human annotations – a process that is both costly and labor-intensive. To address this challenge from a data representation learning perspective, we introduce SuperFlow, a novel framework designed to harness consecutive LiDAR-camera pairs for establishing spatiotemporal pretraining objectives. SuperFlow stands out by integrating two key designs: 1) a dense-to-sparse consistency regularization, which promotes insensitivity to point cloud density variations during feature learning, and 2) a flow-based contrastive learning module, carefully crafted to extract meaningful temporal cues from readily available sensor calibrations. To further boost learning efficiency, we incorporate a plug-and-play view consistency module that enhances the alignment of the knowledge distilled from camera views. Extensive comparative and ablation studies across 11 heterogeneous LiDAR datasets validate our effectiveness and superiority. Additionally, we observe several interesting emerging properties by scaling up the 2D and 3D backbones during pretraining, shedding light on the future research of 3D foundation models for LiDAR-based perception. Code is publicly available at https: //github.com/Xiangxu-0103/SuperFlow."

Poster
3x2: 3D Object Part Segmentation by 2D Semantic Correspondences

Anh Thai, Weiyao Wang, Hao Tang, Stefan Stojanov, James M. Rehg, Matt Feiszli

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"3D object part segmentation is essential in computer vision applications. While substantial progress has been made in 2D object part segmentation, the 3D counterpart has received less attention, in part due to the scarcity of annotated 3D datasets, which are expensive to collect. In this work, we propose to leverage a few annotated 3D shapes or richly annotated 2D datasets to perform 3D object part segmentation. We present our novel approach, termed 3-By-2 that achieves SOTA performance on different benchmarks with various granularity levels. By using features from pretrained foundation models and exploiting semantic and geometric correspondences, we are able to overcome the challenges of limited 3D annotations. Our approach leverages available 2D labels, enabling effective 3D object part segmentation. Our method 3-By-2 can accommodate various part taxonomies and granularities, demonstrating part label transfer ability across different object categories. Project website: https://ngailapdi.github.io/projects/3by2/."

Poster
3iGS: Factorised Tensorial Illumination for 3D Gaussian Splatting

Zhe Jun Tang, Tat-Jen Cham

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"The use of 3D Gaussians as representation of radiance fields has enabled high quality novel view synthesis at real-time rendering speed. However, the choice of optimising the outgoing radiance of each Gaussian independently as spherical harmonics results in unsatisfactory view dependent effects. In response to these limitations, our work, Factorised Tensorial Illumination for 3D Gaussian Splatting, or 3iGS, improves upon 3D Gaussian Splatting (3DGS) rendering quality. Instead of optimising a single outgoing radiance parameter, 3iGS enhances 3DGS view-dependent effects by expressing the outgoing radiance as a function of a local illumination field and Bidirectional Reflectance Distribution Function (BRDF) features. We optimise a continuous incident illumination field through a Tensorial Factorisation representation, while separately fine-tuning the BRDF features of each 3D Gaussian relative to this illumination field. Our methodology significantly enhances the rendering quality of specular view-dependent effects of 3DGS, while maintaining rapid training and rendering speeds."

Poster
3R-INN: How to be climate friendly while consuming/delivering videos?

ZOUBIDA AMEUR*, Claire-Helene Demarty, Olivier LE MEUR, Daniel Menard

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"The consumption of a video requires a considerable amount of energy during the various stages of its life-cycle. With a billion hours of video consumed daily, this contributes significantly to the ghg emission. Therefore, reducing the end-to-end carbon footprint of the video chain, while preserving the quality of experience at the user side, is of high importance. To contribute in an impactful manner, we propose 3R-INN, a single invertible network that does three tasks at once: given a hr grainy image, it Rescales it to a lower resolution, Removes film grain and Reduces its power consumption when displayed. Providing such a minimum viable quality content contributes to reducing the energy consumption during encoding, transmission, decoding and display. 3R-INN also offers the possibility to restore either the hr grainy original image or a grain-free version, thanks to its invertibility and the disentanglement of the high frequency, and without transmitting auxiliary data. Experiments show that, 3R-INN enables significant energy savings for encoding (78%), decoding (77%) and rendering (5% to 20%), while outperforming state-of-the-art film grain removal and synthesis, energy-aware and downscaling methods on different test-sets."

Poster
3DSA:Multi-View 3D Human Pose Estimation With 3D Space Attention Mechanisms

Po Han Chen, Chia-Chi Tsai*

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"In this study, we introduce the 3D space attention module (3DSA) as a novel approach to address the drawback of multi-view 3D human pose estimation methods, which fail to recognize the object’s significance from diverse viewpoints. Specifically, we utilize the 3D space subdivision algorithm to divide the feature volume into multiple regions. Predicted 3D space attention scores are assigned to the different regions to construct the feature volume with space attention. The purpose of the 3D space attention module is to distinguish the significance of individual regions within the feature volume by applying weighted attention adjustments derived from corresponding viewpoints. We conduct experiments on existing voxel-based methods, VoxelPose and Faster VoxelPose. By incorporating the space attention module, both achieve state-of-the-art performance on the CMU Panoptic Studio dataset."

Poster
3DGazeNet: Generalizing Gaze Estimation with Weak Supervision from Synthetic Views

Evangelos Ververas, Polydefkis Gkagkos, Jiankang Deng, Michail C Doukas, Jia Guo, Stefanos Zafeiriou

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"Developing gaze estimation models that generalize well to unseen domains and in-the-wild conditions remains a challenge with no known best solution. This is mostly due to the difficulty of acquiring ground truth data that cover the distribution of faces, head poses, and environments that exist in the real world. Most recent methods attempt to close the gap between specific source and target domains using domain adaptation. In this work, we propose to train general gaze estimation models which can be directly employed in novel environments without adaptation. To do so, we leverage the observation that head, body, and hand pose estimation benefit from revising them as dense 3D coordinate prediction, and similarly express gaze estimation as regression of dense 3D eye meshes. To close the gap between image domains, we create a large-scale dataset of diverse faces with gaze pseudo-annotations, which we extract based on the 3D geometry of the face, and design a multi-view supervision framework to balance their effect during training. We test our method in the task of gaze generalization, in which we demonstrate improvement of up to 23% compared to state-of-the-art when no ground truth data are available, and up to 10% when they are."

Poster
3DFG-PIFu: 3D Feature Grids for Human Digitization from Sparse Views

Kennard Yanting Chan, Fayao Liu, Guosheng Lin, Chuan Sheng Foo, Weisi Lin

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"Pixel-aligned implicit models, such as Multi-view PIFu, DeepMultiCap, DoubleField, and SeSDF, are well-established methods for reconstructing a clothed human from sparse views. However, given V images, these models would only combine features from these images in a point-wise and localized manner. In other words, the V images are processed individually and are only combined in a very narrow fashion at the end of the pipeline. To a large extent, this defeats the purpose of having multi-view information since the multi-view task in question is predominantly treated as a single-view task. To resolve this, we introduce 3DFG-PIFu, a pixel-aligned implicit model that exploits multi-view information right from the start and all the way to the end of the pipeline. Our 3DFG-PIFu makes use of 3D Feature Grids to combine features from V images in a global manner (rather than point-wise or localized) and throughout the pipeline. Other than the 3D Feature Grids, 3DFG-PIFu also proposes an iterative mechanism that refines and updates an existing output human mesh using the different views. Moreover, 3DFG-PIFu introduces SDF-based SMPL-X features, which is a new method of incorporating a SMPL-X mesh into a pixel-aligned implicit model. Our experiments show that 3DFG-PIFu significantly outperforms SOTA models. Our code is released at https://github.com/kcyt/3DFG-PIFu."

Poster
3DEgo: 3D Editing on the Go!

Umar Khalid*, Hasan Iqbal, Azib Farooq, Jing Hua, Chen Chen

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"We introduce 3DEgo to address a novel problem of directly synthesizing photorealistic 3D scenes from monocular videos guided by textual prompts. Conventional methods construct a text-conditioned 3D scene through a three-stage process, involving pose estimation using Structure-from-Motion (SfM) libraries like COLMAP, initializing the 3D model with unedited images, and iteratively updating the dataset with edited images to achieve a 3D scene with text fidelity. Our framework streamlines the conventional multi-stage 3D editing process into a single-stage workflow by overcoming the reliance on COLMAP and eliminating the cost of model initialization. We apply a diffusion model to edit video frames prior to 3D scene creation by incorporating our designed noise blender module for enhancing multi-view editing consistency, a step that does not require additional training or fine-tuning of T2I diffusion models. 3DEgo utilizes 3D Gaussian Splatting to create 3D scenes from the multi-view consistent edited frames, capitalizing on the inherent temporal continuity and explicit point cloud data. 3DEgo demonstrates remarkable editing precision, speed, and adaptability across a variety of video sources, as validated by extensive evaluations on six datasets, including our own prepared GS25 dataset. Project Page: https: //3dego.github.io/"

Poster
3D-GOI: 3D GAN Omni-Inversion for Multifaceted and Multi-object Editing

Haoran Li, Long Ma, Haolin Shi, Yanbin Hao, Yong Liao, Lechao Cheng, Peng Yuan Zhou

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"The current GAN inversion methods typically can only edit the appearance and shape of a single object and background while overlooking spatial information. In this work, we propose a 3D editing framework, to enable multifaceted editing of affine information (scale, translation, and rotation) on multiple objects. realizes the complex editing function by inverting the abundance of attribute codes (object shape/ appearance/ scale/ rotation/ translation, background shape/ appearance, and camera pose) controlled by GIRAFFE, a renowned 3D GAN. Accurately inverting all the codes is challenging, 3D-GOI solves this challenge following three main steps. First, we segment the objects and the background in a multi-object image. Second, we use a custom Neural Inversion Encoder to obtain coarse codes of each object. Finally, we use a round-robin optimization algorithm to get precise codes to reconstruct the image. To the best of our knowledge, is the first framework to enable multifaceted editing on multiple objects. Both qualitative and quantitative experiments demonstrate that holds immense potential for flexible, multifaceted editing in complex multi-object scenes. Our project and code are released at https://3d-goi.github.io."

Poster
3D Weakly Supervised Semantic Segmentation with 2D Vision-Language Guidance

Xiaoxu Xu, Yitian Yuan, Jinlong Li, Qiudan Zhang, ZEQUN JIE, Lin Ma, Hao Tang, Nicu Sebe, Xu Wang

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"In this paper, we propose 3DSS-VLG, a weakly supervised approach for 3D Semantic Segmentation with 2D Vision-Language Guidance, an alternative approach that a 3D model predicts dense-embedding for each point which is co-embedded with both the aligned image and text spaces from the 2D vision-language model. Specifically, our method exploits the superior generalization ability of the 2D vision-language models and proposes the Embeddings Soft-Guidance Stage to utilize it to implicitly align 3D embeddings and text embeddings. Moreover, we introduce the Embeddings Specialization Stage to purify the feature representation with the help of a given scene-level label, specifying a better feature supervised by the corresponding text embedding. Thus, the 3D model is able to gain informative supervisions both from the image embedding and text embedding, leading to competitive segmentation performances. To the best of our knowledge, this is the first work to investigate 3D weakly supervised semantic segmentation by using the textual semantic information of text category labels. Moreover, with extensive quantitative and qualitative experiments, we present that our 3DSS-VLG is able not only to achieve the state-of-the-art performance on both S3DIS and ScanNet datasets, but also to maintain strong generalization capability. The code will be available at https://github.com/xuxiaoxxxx/3DSS-VLG/."

Poster