ECCV 2022 Papers

European Conference on Computer Vision

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1,645papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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"Contributions of Shape, Texture, and Color in Visual Recognition"

Yunhao Ge, Yao Xiao, Zhi Xu, Xingrui Wang, Laurent Itti

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"We investigate the contributions of three important features of the human visual system (HVS)---shape, texture, and color ---to object classification. We build a humanoid vision engine (HVE) that explicitly and separately computes shape, texture, and color features from images. The resulting feature vectors are then concatenated to support the final classification. We show that HVE can summarize and rank-order the contributions of the three features to object recognition. We use human experiments to confirm that both HVE and humans predominantly use some specific features to support the classification of specific classes (e.g., texture is the dominant feature to distinguish a zebra from other quadrupeds, both for humans and HVE). With the help of HVE, given any environment (dataset), we can summarize the most important features for the whole task (global; e.g., color is the most important feature overall for classification with the CUB dataset), and for each class (local; e.g., shape is the most important feature to recognize boats in the iLab-20M dataset). To demonstrate more usefulness of HVE, we use it to simulate the open-world zero-shot learning ability of humans with no attribute labeling. Finally, we show that HVE can also simulate human imagination ability with the combination of different features."

Poster
"Capturing, Reconstructing, and Simulating: The UrbanScene3D Dataset"

Liqiang Lin, Yilin Liu, Yue Hu, Xingguang Yan, Ke Xie, Hui Huang

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"We present UrbanScene3D, a large-scale data platform for research of urban scene perception and reconstruction. UrbanScene3D contains over 128k high-resolution images covering 16 scenes including large-scale real urban regions and synthetic cities with 136 km2 area in total. The dataset also contains high-precision LiDAR scans and hundreds of image sets with different observation patterns, which provide a comprehensive benchmark to design and evaluate aerial path planning and 3D reconstruction algorithms. In addition, the dataset, which is built on Unreal Engine and Airsim simulator together with the manually annotated unique instance label for each building in the dataset, enables the generation of all kinds of data, e.g., 2D depth maps, 2D/3D bounding boxes, and 3D point cloud/mesh segmentations, etc. The simulator with physical engine and lighting system not only produce variety of data but also enable users to simulate cars or drones in the proposed urban environment for future research. The dataset with aerial path planning and 3D reconstruction benchmark is available at: https://vcc.tech/UrbanScene3"

Poster
"CHORE: Contact, Human and Object REconstruction from a Single RGB Image"

Xianghui Xie, Bharat Lal Bhatnagar, Gerard Pons-Moll

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"Most prior works in perceiving 3D humans from images reason human in isolation without their surroundings. However, humans are constantly interacting with the surrounding objects, thus calling for models that can reason about not only the human but also the object and their interaction. The problem is extremely challenging due to heavy occlusions between humans and objects, diverse interaction types and depth ambiguity. In this paper, we introduce CHORE, a novel method that learns to jointly reconstruct the human and the object from a single RGB image. CHORE takes inspiration from recent advances in implicit surface learning and classical model-based fitting. We compute a neural reconstruction of human and object represented implicitly with two unsigned distance fields, a correspondence field to a parametric body and an object pose field. This allows us to robustly fit a parametric body model and a 3D object template, while reasoning about interactions. Furthermore, prior pixel-aligned implicit learning methods use synthetic data and make assumptions that are not met in the real data. We propose a elegant depth-aware scaling that allows more efficient shape learning on real data. Experiments show that our joint reconstruction learned with the proposed strategy significantly outperforms the SOTA. Our code and models are available at https://virtualhumans.mpi-inf.mpg.de/chore"

Poster
"BodySLAM: Joint Camera Localisation, Mapping, and Human Motion Tracking"

Dorian F. Henning, Tristan Laidlow, Stefan Leutenegger

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"Estimating human motion from video is an active research area due to its many potential applications. Most state-of-the-art methods predict human shape and posture estimates for individual images and do not leverage the temporal information available in video. Many ""in the wild"" sequences of human motion are captured by a moving camera, which adds the complication of conflated camera and human motion to the estimation. We therefore present BodySLAM, a monocular SLAM system that jointly estimates the position, shape, and posture of human bodies, as well as the camera trajectory. We also introduce a novel human motion model to constrain sequential body postures and observe the scale of the scene. Through a series of experiments on video sequences of human motion captured by a moving monocular camera, we demonstrate that BodySLAM improves estimates of all human body parameters and camera poses compared to estimating these separately."

Poster
"A Simple Approach and Benchmark for 21,000-Category Object Detection"

Yutong Lin, Chen Li, Yue Cao, Zheng Zhang, Jianfeng Wang, Lijuan Wang, Zicheng Liu, Han Hu

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"Current object detection systems and benchmarks typically handle a limited number of categories, up to about a thousand categories. This paper scales the number of categories for object detection systems and benchmarks up to 21,000, by leveraging existing object detection and image classification data. Unlike previous efforts that usually transfer knowledge from base detectors to image classification data, we propose to rely more on a reverse information flow from a base image classifier to object detection data. In this framework, the large-vocabulary classification capability is first learnt thoroughly using only the image classification data. In this step, the image classification problem is reformulated as a special configuration of object detection that treats the entire image as a special RoI. Then, a simple multi-task learning approach is used to join the image classification and object detection data, with the backbone and the RoI classification branch shared between two tasks. This two-stage approach, though very simple without a sophisticated process such as multi-instance learning (MIL) to generate pseudo labels for object proposals on the image classification data, performs rather strongly that it surpasses previous large-vocabulary object detection systems on a standard evaluation protocol of tailored LVIS. Considering that the tailored LVIS evaluation only accounts for a few hundred novel object categories, we present a new evaluation benchmark that assesses the detection of all 21,841 object classes in the ImageNet-21K dataset. The baseline approach and evaluation benchmark will be publicly available at https://github.com/SwinTransformer/Simple-21K-Detection. We hope these would ease future research on large-vocabulary object detection."

Poster