ECCV 2022 Papers

European Conference on Computer Vision

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1,645papers

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C3P: Cross-Domain Pose Prior Propagation for Weakly Supervised 3D Human Pose Estimation

Cunlin Wu, Yang Xiao, Boshen Zhang, Mingyang Zhang, Zhiguo Cao, Joey Tianyi Zhou

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"This paper first proposes and solves weakly supervised 3D human pose estimation (HPE) problem in point cloud, via propagating the pose prior within unlabelled RGB-point cloud sequence to 3D domain. Our approach termed C3P does not require any labor-consuming 3D keypoint annotation for training. To this end, we propose to transfer 2D HPE annotation information within the existing large-scale RGB datasets (e.g., MS COCO) to 3D task, using unlabelled RGB-point cloud sequence easy to acquire for linking 2D and 3D domains. The self-supervised 3D HPE clues within point cloud sequence are also exploited, concerning spatial-temporal constraints on human body symmetry, skeleton length and joints’ motion. And, a refined point set network structure for weakly supervised 3D HPE is proposed in encoder-decoder manner. The experiments on CMU Panoptic and ITOP datasets demonstrate that, our method can achieve the comparable results to the 3D fully supervised state-of-the-art counterparts. When large-scale unlabelled data (e.g., NTU RGB+D 60) is used, our approach can even outperform them under the more challenging cross-setup test setting. The source code is released at ""https://github.com/wucunlin/C3P"" for research use only."

Poster
BézierPalm: A Free Lunch for Palmprint Recognition

Kai Zhao, Lei Shen, Yingyi Zhang, Chuhan Zhou, Tao Wang, Ruixin Zhang, Shouhong Ding, Wei Jia, Wei Shen

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"Palmprints are private and stable information for biometric recognition. In the deep learning era, the development of palmprint recognition is limited by the lack of sufficient training data. In this paper, by observing that palmar creases are the key information to deep-learning-based palmprint recognition, we propose to synthesize training data by manipulating palmar creases. Concretely, we introduce an intuitive geometric model which represents palmar creases with parameterized Bézier curves. By randomly sampling Bézier parameters, we can synthesize massive training samples of diverse identities, which enables us to pretrain large-scale palmprint recognition models Experimental results demonstrate that such synthetically pretrained models have a very strong generalization ability: they can be efficiently transferred to real datasets, leading to significant performance improvements on palm print recognition. For example, under the open-set protocol, our method improves the strong ArcFace baseline by more than 10% in terms of TAR@1e-6. And under the closed-set protocol, our method reduces the equal error rate (EER) by an order of magnitude. The code will be made openly available upon acceptance."

Poster
ByteTrack: Multi-Object Tracking by Associating Every Detection Box

Yifu Zhang, Peize Sun, Yi Jiang, Dongdong Yu, Fucheng Weng, Zehuan Yuan, Ping Luo, Wenyu Liu, Xinggang Wang

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"Multi-object tracking (MOT) aims at estimating bounding boxes and identities of objects in videos. Most methods obtain identities by associating detection boxes whose scores are higher than a threshold. The objects with low detection scores, e.g. occluded objects, are simply thrown away, which brings non-negligible true object missing and fragmented trajectories. To solve this problem, we present a simple, effective and generic association method, tracking by associating almost every detection box instead of only the high score ones. For the low score detection boxes, we utilize their similarities with tracklets to recover true objects and filter out the background detections. When applied to 9 different state-of-the-art trackers, our method achieves consistent improvement on IDF1 score ranging from 1 to 10 points. To put forwards the state-of-the-art performance of MOT, we design a simple and strong tracker, named ByteTrack. For the first time, we achieve 80.3 MOTA, 77.3 IDF1 and 63.1 HOTA on the test set of MOT17 with 30 FPS running speed on a single V100 GPU. ByteTrack also achieves state-of-the-art performance on MOT20, HiEve and BDD100K tracking benchmarks. The source code, pre-trained models with deploy versions and tutorials of applying to other trackers are released at https://github.com/ifzhang/ByteTrack."

Poster
Burn after Reading: Online Adaptation for Cross-Domain Streaming Data

Luyu Yang, Mingfei Gao, Zeyuan Chen, Ran Xu, Abhinav Shrivastava, Chetan Ramaiah

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"In the context of online privacy, many methods propose complex security preserving measures to protect sensitive data. In this paper, we note that: not storing any sensitive data is the best form of security. We propose an online framework called ""Burn After Reading"", i.e. each online sample is permanently deleted after it is processed. Our framework utilizes the labels from the public data and predicts on the unlabeled sensitive private data. To tackle the inevitable distribution shift from the public data to the private data, we propose a novel domain adaptation algorithm that directly aims at the fundamental challenge of this online setting--the lack of diverse source-target data pairs. We design a Cross-Domain Bootstrapping approach, named CroDoBo, to increase the combined data diversity across domains. To fully exploit the valuable discrepancies among the diverse combinations, we employ the training strategy of multiple learners with co-supervision. CroDoBo achieves state-of-the-art online performance on four domain adaptation benchmarks. Code is provided."

Poster
BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-Scale Scene Rendering

Yuanbo Xiangli, Linning Xu, Xingang Pan, Nanxuan Zhao, Anyi Rao, Christian Theobalt, Bo Dai, Dahua Lin

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"Neural Radiance Field (NeRF) has achieved outstanding performance in modeling 3D objects and controlled scenes, usually under a single scale. In this work, we focus on multi-scale cases where large changes in imagery are observed at drastically different scales. This scenario vastly exists in the real world, such as city scenes, with views ranging from satellite level that captures the overview of a city, to ground level imagery showing complex details of an architecture; and can also be commonly identified in landscape and delicate minecraft 3D models. The wide span of viewing points within these scenes yields multiscale renderings with very different levels of detail, which poses great challenges to neural radiance field and biases it towards compromised results. To address these issues, we introduce BungeeNeRF, a progressive neural radiance field that achieves level-of-detail rendering across drastically varied scales. Starting from fitting distant views with a shallow base block, as training progresses, new blocks are appended to accommodate the emerging details in the increasingly closer views. The strategy progressively activates high-frequency channels in NeRF’s positional encoding inputs to unfold more complex details as the training proceeds. We demonstrate the superiority of BungeeNeRF in modeling diverse multi-scale scenes with drastically varying views on multiple data sources (e.g., city models, synthetic, and drone captured data), and its support for high-quality rendering in different levels of detail."

Poster
Bringing Rolling Shutter Images Alive with Dual Reversed Distortion

Zhihang Zhong, Mingdeng Cao, Xiao Sun, Zhirong Wu, Zhongyi Zhou, Yinqiang Zheng, Stephen Lin, Imari Sato

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"Rolling shutter (RS) distortion can be interpreted as the result of picking a row of pixels from instant global shutter (GS) frames over time during the exposure of the RS camera. This means that the information of each instant GS frame is partially, yet sequentially, embedded into the row-dependent distortion. Inspired by this fact, we address the challenging task of reversing this process, i.e., extracting undistorted GS frames from images suffering from RS distortion. However, since RS distortion is coupled with other factors such as readout settings and the relative velocity of scene elements to the camera, models that only exploit the geometric correlation between temporally adjacent images suffer from poor generality in processing data with different readout settings and dynamic scenes with both camera motion and object motion. In this paper, instead of two consecutive frames, we propose to exploit a pair of images captured by dual RS cameras with reversed RS directions for this highly challenging task. Grounded on the symmetric and complementary nature of dual reversed distortion, we develop a novel end-to-end model, IFED, to generate dual optical flow sequence through iterative learning of the velocity field during the RS time. Extensive experimental results demonstrate that IFED is superior to naive cascade schemes, as well as the state-of-the-art which utilizes adjacent RS images. Most importantly, although it is trained on a synthetic dataset, IFED is shown to be effective at retrieving GS frame sequences from real-world RS distorted images of dynamic scenes. Code is available at https://github.com/zzh-tech/Dual-Reversed-RS."

Poster
Bridging the Visual Semantic Gap in VLN via Semantically Richer Instructions

Joaquín Ossandón, Benjamín Earle, Alvaro Soto

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"The Visual-and-Language Navigation (VLN) task requires understanding a textual instruction to navigate a natural indoor environment using only visual information. While this is a trivial task for most humans, it is still an open problem for AI models. In this work, we hypothesize that poor use of the visual information available is at the core of the low performance of current models. To support this hypothesis, we provide experimental evidence showing that state-of-the-art models are not severely affected when they receive just limited or even no visual data, indicating a strong overfitting to the textual instructions. To encourage a more suitable use of the visual information, we propose a new data augmentation method that fosters the inclusion of more explicit visual information in the generation of textual navigational instructions. Our main intuition is that current VLN datasets include textual instructions that are intended to inform an expert navigator, such as a human, but not a beginner visual navigational agent, such as a randomly initialized DL model. Specifically, to bridge the visual semantic gap of current VLN datasets, we take advantage of metadata available for the Matterport3D dataset that, among others, includes information about object labels that are present in the scenes. Training a state-of-the-art model with the new set of instructions increase its performance by 8% in terms of success rate on unseen environments, demonstrating the advantages of the proposed data augmentation method."

Poster
Bridging the Domain Gap towards Generalization in Automatic Colorization

HyeJin Lee, Daehee Kim, Daeun Lee, Jinkyu Kim, Jaekoo Lee

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"We propose a novel automatic colorization technique that learns domain-invariance across multiple source domains and is able to leverage such invariance to colorize grayscale images in unseen target domains. This would be particularly useful for colorizing sketches, line arts, or line drawings, which are generally difficult to colorize due to a lack of data. To address this issue, we first apply existing domain generalization (DG) techniques, which, however, produce less compelling desaturated images due to the network’s over-emphasis on learning domain-invariant contents (or shapes). Thus, we propose a new domain generalizable colorization model, which consists of two modules: (i) a domain-invariant content-biased feature encoder and (ii) a source-domain-specific color generator. To mitigate the issue of insufficient source domain-specific color information in domain-invariant features, we propose a skip connection that can transfer content feature statistics via adaptive instance normalization. Our experiments with publicly available PACS and Office-Home DG benchmarks confirm that our model is indeed able to produce perceptually reasonable colorized images. Further, we conduct a user study where human evaluators are asked to (1) answer whether the generated image looks naturally colored and to (2) choose the best-generated images against alternatives. Our model significantly outperforms the alternatives, confirming the effectiveness of the proposed method. The code is available at \url{https://github.com/Lhyejin/DG-Colorization}."

Poster
Bridging Images and Videos: A Simple Learning Framework for Large Vocabulary Video Object Detection

Sanghyun Woo, KwanYong Park, Seoung Wug Oh, In So Kweon, Joon-Young Lee

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"Scaling object taxonomies is one of the important steps toward a robust real-world deployment of recognition systems. We have faced remarkable progress in images since the introduction of the LVIS benchmark. To continue this success in videos, a new video benchmark, TAO, was recently presented. Given the recent encouraging results from both large-vocabulary detection and tracking communities, we are interested in marrying those two advances and building a strong large vocabulary video tracker. However, supervisions in LVIS and TAO are inherently sparse or even missing, posing two new challenges for training the trackers. First, no tracking supervisions are in LVIS, which leads to inconsistent learning of detection (with LVIS and TAO) and tracking (only with TAO). Second, the detection supervisions in TAO are partial, which results in catastrophic forgetting of absent LVIS categories. To resolve these challenges, we present an effective unified learning framework that takes full advantage of all available training data to learn detection and tracking while not losing any LVIS categories to recognize. With this new learning scheme, we show that consistent improvements of various large vocabulary trackers are capable, setting strong state-of-the-art results on TAO benchmarks."

Poster
Break and Make: Interactive Structural Understanding Using LEGO Bricks

Aaron Walsman, Muru Zhang, Klemen Kotar, Karthik Desingh, Ali Farhadi, Dieter Fox

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"Visual understanding of geometric structures with complex spatial relationships is a fundamental component of human intelligence. As children, we learn how to reason about structure not only from observation, but also by interacting with the world around us - by taking things apart and putting them back together again. The ability to reason about structure and compositionality allows us to not only build things, but also understand and reverse-engineer complex systems. In order to advance research in interactive reasoning for part-based geometric understanding, we propose a challenging new assembly problem using LEGO bricks that we call Break and Make. In this problem an agent is given a LEGO model and attempts to understand its structure by interactively inspecting and disassembling it. After this inspection period, the agent must then prove its understanding by rebuilding the model from scratch using low-level action primitives. In order to facilitate research on this problem we have built \LTRON, a fully interactive 3D simulator that allows learning agents to assemble, disassemble and manipulate LEGO models. We pair this simulator with a new dataset of fan-made LEGO creations that have been uploaded to the internet in order to provide complex scenes containing over a thousand unique brick shapes. We take a first step towards solving this problem using sequence-to-sequence models that provide guidance for how to make progress on this challenging problem. Our simulator and data are available at github.com/aaronwalsman/ltron. Additional training code and PyTorch examples are available at github.com/aaronwalsman/ltron-torch-eccv22."

Poster
Breadcrumbs: Adversarial Class-Balanced Sampling for Long-Tailed Recognition

Bo Liu, Haoxiang Li, Hao Kang, Gang Hua, Nuno Vasconcelos

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"The problem of long-tailed recognition, where the number of examples per class is highly unbalanced, is considered. While training with class-balanced sampling has been shown effective for this problem, it is known to over-fit to few-shot classes. It is hypothesized that this is due to the repeated sampling of examples and can be addressed by feature space augmentation. A new feature augmentation strategy, EMANATE, based on back-tracking of features across epochs during training, is proposed. It is shown that, unlike class-balanced sampling, this is an adversarial augmentation strategy. A new sampling procedure, Breadcrumb, is then introduced to implement adversarial class-balanced sampling without extra computation. Experiments on three popular long-tailed recognition datasets show that Breadcrumb training produces classifiers that outperform existing solutions to the problem."

Poster
Box2Mask: Weakly Supervised 3D Semantic Instance Segmentation Using Bounding Boxes

Julian Chibane, Francis Engelmann, Tuan Anh Tran, Gerard Pons-Moll

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"Current 3D segmentation methods heavily rely on large-scale point-cloud datasets, which are notoriously laborious to annotate. Few attempts have been made to circumvent the need for dense per-point annotations. In this work, we look at weakly-supervised 3D semantic instance segmentation. The key idea is to leverage 3D bounding box labels which are easier and faster to annotate. Indeed, we show that it is possible to train dense segmentation models using only bounding box labels. At the core of our method, \name{}, lies a deep model, inspired by classical Hough voting, that directly votes for bounding box parameters, and a clustering method specifically tailored to bounding box votes. This goes beyond commonly used center votes, which would not fully exploit the bounding box annotations. On ScanNet test, our weakly supervised model attains leading performance among other weakly supervised approaches (+18 mAP@50). Remarkably, it also achieves 97% of the mAP@50 score of current fully supervised models. To further illustrate the practicality of our work, we train Box2Mask on the recently released ARKitScenes dataset which is annotated with 3D bounding boxes only, and show, for the first time, compelling 3D instance segmentation masks."

Poster
Box-Supervised Instance Segmentation with Level Set Evolution

Wentong Li, Wenyu Liu, Jianke Zhu, Miaomiao Cui, Xian-Sheng Hua, Lei Zhang

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"In contrast to the fully supervised methods using pixel-wise mask labels, box-supervised instance segmentation takes advantage of the simple box annotations, which has recently attracted a lot of research attentions. In this paper, we propose a novel single-shot box-supervised instance segmentation approach, which integrates the classical level set model with deep neural network delicately. Specifically, our proposed method iteratively learns a series of level sets through a continuous Chan-Vese energy-based function in an end-to-end fashion. A simple mask supervised SOLOv2 model is adapted to predict the instance-aware mask map as the level set for each instance. Both the input image and its deep features are employed as the input data to evolve the level set curves, where a box projection function is employed to obtain the initial boundary. By minimizing the fully differentiable energy function, the level set for each instance is iteratively optimized within its corresponding bounding box annotation. The experimental results on four challenging benchmarks demonstrate the leading performance of our proposed approach to robust instance segmentation in various scenarios. The code is available at: https://github.com/LiWentomng/boxlevelset."

Poster
BoundaryFace: A Mining Framework with Noise Label Self-Correction for Face Recognition

Shijie Wu, Xun Gong

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"Face recognition has made tremendous progress in recent years due to the advances in loss functions and the explosive growth in training sets size. A properly designed loss is seen as key to extract discriminative features for classification. Several margin-based losses have been proposed as alternatives of softmax loss in face recognition. However, two issues remain to consider: 1) They overlook the importance of hard sample mining for discriminative learning. 2) Label noise ubiquitously exists in large-scale datasets, which can seriously damage the model’s performance. In this paper, starting from the perspective of decision boundary, we propose a novel mining framework that focuses on the relationship between a sample’s ground truth class center and its nearest negative class center. Specifically, a closed-set noise label self-correction module is put forward, making this framework work well on datasets containing a lot of label noise. The proposed method consistently outperforms SOTA methods in various face recognition benchmarks. Training code has been released at https://gitee.com/swjtugx/classmate/tree/master/OurGroup/BoundaryFace."

Poster
Bottom Up Top down Detection Transformers for Language Grounding in Images and Point Clouds

Ayush Jain, Nikolaos Gkanatsios, Ishita Mediratta, Katerina Fragkiadaki

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"Most models tasked to ground referential utterances in 2D and 3D scenes learn to select the referred object from a pool of object proposals provided by a pre-trained detector. This is limiting because an utterance may refer to visual entities at various levels of granularity, such as the chair, the leg of the chair, or the tip of the front leg of the chair, which may be missed by the detector. We propose a language grounding model that attends on the referential utterance and on the object proposal pool computed from a pre-trained detector to decode referenced objects with a detection head, without selecting them from the pool. In this way, it is helped by powerful pre-trained object detectors without being restricted by their misses. We call our model Bottom Up Top Down DEtection TRansformers (BUTD-DETR) because it uses both language guidance (top down) and objectness guidance (bottom-up) to ground referential utterances in images and point clouds. Moreover, BUTD-DETR casts object detection as referential grounding and uses object labels as language prompts to be grounded in the visual scene, augmenting supervision for the referential grounding task in this way. The proposed model sets a new state-of-the-art across popular 3D language grounding benchmarks with significant performance gains over previous 3D approaches (12.6% on SR3D, 11.6% on NR3D and 6.3% on ScanRefer). When applied in 2D images, it performs on par with the previous state of the art. We ablate the design choices of our model and quantify their contribution to performance. Our code and checkpoints can be found at the project website https://butd-detr.github.io"

Poster
Bootstrapped Masked Autoencoders for Vision BERT Pretraining

Xiaoyi Dong, Jianmin Bao, Ting Zhang, Dongdong Chen, Weiming Zhang, Lu Yuan, Dong Chen, Fang Wen, Nenghai Yu

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"We propose bootstrapped masked autoencoders (BootMAE), a new approach for vision BERT pretraining. BootMAE improves the original masked autoencoders (MAE) with two core designs: 1) momentum encoder that provides online feature as extra BERT prediction targets; 2) target-aware decoder that tries to reduce the pressure on the encoder to memorize target-specific information in BERT pretraining. The first design is motivated by the observation that using a pretrained MAE to extract the features as the BERT prediction target for masked tokens can achieve better pretraining performance. Therefore, we add a momentum encoder in parallel with the original MAE encoder, which bootstraps the pretraining performance by using its own representation as the BERT prediction target. In the second design, we introduce target-specific information (e.g., pixel values of unmasked patches) from the encoder directly to the decoder to reduce the pressure on the encoder of memorizing the target-specific information. Thus, the encoder focuses on semantic modeling, which is the goal of BERT pretraining, and does not need to waste its capacity in memorizing the information of unmasked tokens related to the prediction target. Through extensive experiments, our BootMAE achieves 84.2% Top-1 accuracy on ImageNet-1K with ViT-B backbone, outperforming MAE by +0.8% under the same pre-training epochs. BootMAE also gets +1.0 mIoU improvements on semantic segmentation on ADE20K and +1.3 box AP, +1.4 mask AP improvement on object detection and segmentation on COCO dataset. Code is released at https://github.com/LightDXY/BootMAE"

Poster
Boosting Transferability of Targeted Adversarial Examples via Hierarchical Generative Networks

Xiao Yang, Yinpeng Dong, Tianyu Pang, Hang Su, Jun Zhu

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"Transfer-based adversarial attacks can evaluate model robustness in the black-box setting. Several methods have demonstrated impressive untargeted transferability, however, it is still challenging to efficiently produce targeted transferability. To this end, we develop a simple yet effective framework to craft targeted transfer-based adversarial examples, applying a hierarchical generative network. In particular, we contribute to amortized designs that well adapt to multi-class targeted attacks. Extensive experiments on ImageNet show that our method improves the success rates of targeted black-box attacks by a significant margin over the existing methods --- it reaches an average success rate of 29.1% against six diverse models based only on one substitute white-box model, which significantly outperforms the state-of-the-art gradient-based attack methods. Moreover, the proposed method is also more efficient beyond an order of magnitude than gradient-based methods."

Poster
Boosting Supervised Dehazing Methods via Bi-Level Patch Reweighting

Xingyu Jiang, Hongkun Dou, Chengwei Fu, BingQuan Dai, Tianrun Xu, Yue Deng

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"Natural images can suffer from non-uniform haze distributions in different regions. However, this important fact is hardly considered in existing supervised dehazing methods, in which all training patches are accounted for equally in the loss design. These supervised methods may fail in making promising recoveries on some regions contaminated by heavy hazes. Therefore, for a more reasonable dehazing losses design, the varying importance of different training patches should be taken into account. Such rationale is exactly in line with the process of human learning that difficult concepts always require more practice in learning. To this end, we propose a bi-level dehazing (BILD) framework by designing an internal loop for weighted supervised dehazing and an external loop for training patch reweighting. With simple derivations, we show the gradients of BILD exhibit natural connections with policy gradient and can thus explain the BILD objective by the rewarding mechanism in reinforcement learning. The BILD is not a new dehazing method per se, it is better recognized as a flexible framework that can seamlessly work with general supervised dehazing approaches for their performance boosting."

Poster
Boosting Event Stream Super-Resolution with a Recurrent Neural Network

Wenming Weng, Yueyi Zhang, Zhiwei Xiong

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"Existing methods for event stream super-resolution (SR) either require high-quality and high-resolution frames or underperform for large factor SR. To address these problems, we propose a recurrent neural network for event SR without frames. First, we design a temporal propagation net for incorporating neighboring and long-range event-aware contexts that facilitates event SR. Second, we build a spatiotemporal fusion net for reliably aggregating the spatiotemporal clues of event stream. These two elaborate components are tightly synergized for achieving satisfying event SR results even for 16X SR. Synthetic and real-world experimental results demonstrate the clear superiority of our method. Furthermore, we evaluate our method on two downstream event-driven applications, i.e., object recognition and video reconstruction, achieving remarkable performance boost over existing methods."

Poster
BlobGAN: Spatially Disentangled Scene Representations

Dave Epstein, Taesung Park, Richard Zhang, Eli Shechtman, Alexei A. Efros

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"We propose an unsupervised, mid-level representation for a generative model of scenes. The representation is mid-level in that it is neither per-pixel nor per-image; rather, scenes are modeled as a collection of spatial, depth-ordered ""blobs"" of features. Blobs are differentiably placed onto a feature grid that is decoded into an image by a generative adversarial network. Due to the spatial uniformity of blobs and the locality inherent to convolution, our network learns to associate different blobs with different entities in a scene and to arrange these blobs to capture scene layout. We demonstrate this emergent behavior by showing that, despite training without any supervision, our method enables applications such as easy manipulation of objects within a scene (e.g., moving, removing, and restyling furniture), creation of feasible scenes given constraints (e.g., plausible rooms with drawers at a particular location), and parsing of real-world images into constituent parts. On a challenging multi-category dataset of indoor scenes, BlobGAN outperforms StyleGAN2 in image quality as measured by FID. See our project page for video results and interactive demo: https://www.dave.ml/blobgan."

Poster