ECCV 2020 Papers

European Conference on Computer Vision

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1,358papers

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Tracking Objects as Points

Xingyi Zhou, Vladlen Koltun, Philipp Krahenbuhl

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Tracking has traditionally been the art of following interest points through space and time. This changed with the rise of powerful deep networks. Nowadays, tracking is dominated by pipelines that perform object detection followed by temporal association, also known as tracking-by-detection. In this paper, we present a simultaneous detection and tracking algorithm that is simpler, faster, and more accurate than the state of the art. Our tracker, CenterTrack, applies a detection model to a pair of images and detections from the prior frame. Given this minimal input, CenterTrack localizes objects and predicts their associations with the previous frame. That's it. CenterTrack is simple, online (no peeking into the future), and real-time. It achieves $67.3\%$ MOTA on the MOT17 challenge at 17 FPS and $89.4\%$ MOTA on the KITTI tracking benchmark at 12 FPS, setting a new state of the art on both datasets. CenterTrack is easily extended to monocular 3D tracking by regressing additional 3D attributes. Using monocular video input, it achieves $28.3\%$ AMOTA@0.2 on the newly released nuScenes 3D tracking benchmark, substantially outperforming the monocular baseline on this benchmark while running at 22 FPS."

Poster
Tracking Emerges by Looking Around Static Scenes, with Neural 3D Mapping

Adam W Harley, Shrinidhi Kowshika Lakshmikanth, Paul Schydlo, Katerina Fragkiadaki

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with Neural 3D Mapping","We hypothesize that an agent that can look around in static scenes can learn rich visual representations applicable to 3D object tracking in complex dynamic scenes. We are motivated in this pursuit by the fact that the physical world itself is mostly static, and multiview correspondence labels are relatively cheap to collect in static scenes, e.g., by triangulation. We propose to leverage multiview data of static points in arbitrary scenes (static or dynamic), to learn a neural 3D mapping module which produces features that are correspondable across time. The neural 3D mapper consumes RGB-D data as input, and produces a 3D voxel grid of deep features as output. We train the voxel features to be correspondable across viewpoints, using a contrastive loss, and correspondability across time emerges automatically. At test time, given an RGB-D video with approximate camera poses, and given the 3D box of an object to track, we track the target object by generating a map of each timestep and locating the object's features within each map. In contrast to models that represent video streams in 2D or 2.5D, our model's 3D scene representation is disentangled from projection artifacts, is stable under camera motion, and is robust to partial occlusions. We test the proposed architectures in challenging simulated and real data, and show that our unsupervised 3D object trackers outperform prior unsupervised 2D and 2.5D trackers, and approach the accuracy of supervised trackers. This work demonstrates that 3D object trackers can emerge without tracking labels, through multiview self-supervision on static data. "

Poster
Towards causal benchmarking of bias in face analysis algorithms

Guha Balakrishnan, Yuanjun Xiong, Wei Xia, Pietro Perona

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Measuring algorithmic bias is crucial both to assess algorithmic fairness, and to guide the improvement of algorithms. Current bias measurement methods in computer vision are based on observational datasets, and conflate algorithmic bias with dataset bias. To address this problem we develop an experimental method for measuring algorithmic bias of face analysis algorithms, which directly manipulates the attributes of interest, e.g., gender and skin tone, in order to reveal causal links between attribute variation and performance change. Our method is based on generating synthetic image grids that differ along specific attributes while leaving other attributes constant. A crucial aspect of our approach is relying on the perception of human observers, both to guide manipulations, and to measure algorithmic bias. We validate our method by comparing it to a traditional observational bias analysis study in gender classification algorithms. The two methods reach different conclusions. While the observational method reports gender and skin color biases, the experimental method reveals biases due to gender, hair length, age, and facial hair. We also show that our synthetic transects allow for more straightforward bias analysis on minority and intersectional groups."

Poster
Towards Unique and Informative Captioning of Images

Zeyu Wang, Berthy Feng, Karthik Narasimhan, Olga Russakovsky

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Despite considerable progress, state of the art image captioning models produce generic captions, leaving out important image details. Furthermore, these systems may even misrepresent the image in order to produce a simpler caption consisting of common concepts. In this paper, we first analyze both modern captioning systems and evaluation metrics through empirical experiments to quantify these phenomena. We find that modern captioning systems return higher likelihoods for incorrect distractor sentences compared to ground truth captions, and that evaluation metrics like SPICE can be 'topped' using simple captioning systems relying on object detectors. Inspired by these observations, we design a new metric (SPICE-U) by introducing a notion of uniqueness over the concepts generated in a caption. We show that SPICE-U is better correlated with human judgements compared to SPICE, and effectively captures notions of diversity and descriptiveness. Finally, we also demonstrate a general technique to improve any existing captioning model -- by using mutual information as a re-ranking objective during decoding. Empirically, this results in more unique and informative captions, and improves three different state-of-the-art models on SPICE-U as well as average score over existing metrics."

Poster
Towards Streaming Perception

Mengtian Li, Yu-Xiong Wang, Deva Ramanan

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Embodied perception refers to the ability of an autonomous agent to perceive its environment so that it can (re)act. The responsiveness of the agent is largely governed by latency of its processing pipeline. While past work has studied the algorithmic trade-off between latency and accuracy, there has not been a clear metric to compare different methods along the Pareto optimal latency-accuracy curve. We point out a discrepancy between standard offline evaluation and real-time applications: by the time an algorithm finishes processing a particular image frame, the surrounding world has changed. To these ends, we present an approach that coherently integrates latency and accuracy into a single metric for real-time online perception, which we refer to as ""streaming accuracy"". The key insight behind this metric is to jointly evaluate the output of the entire perception stack at every time instant, forcing the stack to consider the amount of streaming data that should be ignored while computation is occurring. More broadly, building upon this metric, we introduce a meta-benchmark that systematically converts any image understanding task into a streaming perception task. We focus on the illustrative tasks of object detection and instance segmentation in urban video streams, and contribute a novel dataset with high-quality and temporally-dense annotations. Our proposed solutions and their empirical analysis demonstrate a number of surprising conclusions: (1) there exists an optimal ""sweet spot"" that maximizes streaming accuracy along the Pareto optimal latency-accuracy curve, (2) asynchronous tracking and future forecasting naturally emerge as internal representations that enable streaming image understanding, and (3) dynamic scheduling can be used to overcome temporal aliasing, yielding the paradoxical result that latency is sometimes minimized by sitting idle and ""doing nothing""."

Poster
Towards Reliable Evaluation of Algorithms for Road Network Reconstruction from Aerial Images

Leonardo Citraro, Mateusz Kozinski, Pascal Fua

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Existing connectivity-oriented performance measures rank road delineation algorithms inconsistently, which makes it difficult to decide which one is best for a given application. We show that these inconsistencies stem from design flaws that make the metrics insensitive to whole classes of errors. This insensitivity is undesirable in metrics intended for capturing overall general quality of road reconstructions. In particular, the scores do not reflect the time needed for a human to fix the errors, because each one has to be fixed individually. To provide more reliable evaluation, we design three new metrics that are sensitive to all classes of errors. This sensitivity makes them more consistent even though they use very different approaches to comparing ground-truth and reconstructed road networks.We use both synthetic and real data to demonstrate this and advocate the use of these corrected metrics as a tool to gauge future progress."

Poster
Towards Recognizing Unseen Categories in Unseen Domains

Massimiliano Mancini, Zeynep Akata, Elisa Ricci, Barbara Caputo

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Current deep visual recognition systems suffer from severe performance degradation when they encounter new images from classes and scenarios unseen during training. Hence, the core challenge of Zero-Shot Learning (ZSL) is to cope with the semantic-shift whereas the main challenge of Domain Adaptation and Domain Generalization (DG) is the domain-shift. While historically ZSL and DG tasks are tackled in isolation, this work develops with the ambitious goal of solving them jointly, i.e. by recognizing unseen visual concepts in unseen domains. We present CuMix (Curriculum Mixup for recognizing unseen categories in unseen domains), a holistic algorithm to tackle ZSL, DG and ZSL+DG. The key idea of CuMix is to simulate the test-time domain and semantic shift using images and features from unseen domains and categories generated by mixing up the multiple source domains and categories available during training. Moreover, a curriculum-based mixing policy is devised to generate increasingly complex training samples. Results on standard ZSL and DG datasets and on ZSL+DG using the DomainNet benchmark demonstrate the effectiveness of our approach."

Poster
Towards Real-Time Multi-Object Tracking

Zhongdao Wang, Liang Zheng, Yixuan Liu, Yali Li, Shengjin Wang

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Modern multiple object tracking (MOT) systems usually follow the tracking-by-detection paradigm. It has 1) a detection model for target localization and 2) an appearance embedding model for data association. Having the two models separately executed might lead to efficiency problems, as the running time is simply a sum of the two steps without investigating potential structures that can be shared between them. Existing research efforts on real-time MOT usually focus on the association step, so they are essentially real-time association methods but not real-time MOT system. In this paper, we propose an MOT system that allows target detection and appearance embedding to be learned in a shared model. Specifically, we incorporate the appearance embedding model into a single-shot detector, such that the model can simultaneously output detections and the corresponding embeddings. We further propose a simple and fast association method that works in conjunction with the joint model. In both components the computation cost is significantly reduced compared with former MOT systems, resulting in a neat and fast baseline for future follow-ups on real-time MOT algorithm design. To our knowledge, this work reports the first (near) real-time MOT system, with a running speed of 22 to 40 FPS depending on the input resolution. Meanwhile, its tracking accuracy is comparable to the state-of-the-art trackers embodying separate detection and embedding (SDE) learning ($64.4\%$ MOTA s $66.1\%$ MOTA on MOT-16 challenge). Code and models will be available at \url{https://github.com/Zhongdao/Towards-Realtime-MOT}."

Poster
Towards Precise Completion of Deformable Shapes

Oshri Halimi, Ido Imanuel, Or Litany, Giovanni Trappolini, Emanuele Rodola, Leonidas Guibas, Ron Kimmel

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According to Aristotle, a philosopher in Ancient Greece, {\it ``the whole is greater than the sum of its parts''}. This statement was adopted to explain human perception by the Gestalt psychology school of thought in the twentieth century. Here, we claim that observing part of an object which was previously acquired as a whole, one could deal with both partial matching and shape completion in a holistic manner. More specifically, given the geometry of a full, articulated object in a given pose, as well as a partial scan of the same object in a different pose, we address the {\it new} problem of matching the part to the whole while simultaneously reconstructing the new pose from its partial observation. Our approach is data-driven, and takes the form of a Siamese autoencoder without the requirement of a consistent vertex labeling at inference time; as such, it can be used on unorganized point clouds as well as on triangle meshes. We demonstrate the practical effectiveness of our model in the applications of single-view deformable shape completion and dense shape correspondence, both on synthetic and real-world geometric data, where we outperform prior work on these tasks by a large margin."

Poster
Towards Practical and Efficient High-Resolution HDR Deghosting with CNN

K. Ram Prabhakar, Susmit Agrawal, Durgesh Kumar Singh, Balraj Ashwath, R. Venkatesh Babu

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Generating High Dynamic Range (HDR) image in the presence of camera and object motion is a tedious task. If uncorrected, these motions will manifest as ghosting artifacts in the fused HDR image. On one end of the spectrum, there exist methods that generate high-quality results that are computationally demanding and too slow. On the other end, there are few faster methods that produce unsatisfactory results. With ever increasing sensor/display resolution, currently we are very much in need of faster methods that produce high-quality images. In this paper, we present a deep neural network based approach to generate high-quality ghost-free HDR for high-resolution images. Our proposed method is fast and fuses a sequence of three high-resolution images (16-megapixel resolution) in about 10 seconds. Through experiments and ablations, on different publicly available datasets, we show that the proposed method achieves state-of-the-art performance in terms of accuracy and speed."

Poster
Towards Part-aware Monocular 3D Human Pose Estimation: An Architecture Search Approach

Zerui Chen, Yan Huang, Hongyuan Yu, Bin Xue, Ke Han, Yiru Guo, Liang Wang

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Even though most existing monocular 3D pose estimation approaches achieve very competitive results, they ignore the heterogeneity among human body parts by estimating them with the same network architecture. To accurately estimate 3D poses of different body parts, we attempt to build a part-aware 3D pose estimator by searching a set of network architectures. Consequently, our model automatically learns to select a suitable architecture to estimate each body part. Compared to models built on the commonly used ResNet-50 backbone, it reduces 62\% parameters and achieves better performance. With roughly the same computational complexity as previous models, our approach achieves state-of-the-art results on both the single-person and multi-person 3D pose estimation benchmarks."

Poster
Towards Generalization Across Depth for Monocular 3D Object Detection

Andrea Simonelli, Samuel Rota Bulo, Lorenzo Porzi, Elisa Ricci, Peter Kontschieder

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While expensive LiDAR and stereo camera rigs have enabled the development of successful 3D object detection methods, monocular RGB-only approaches lag much behind. This work advances the state of the art by introducing MoVi-3D, a novel, single-stage deep architecture for monocular 3D object detection. MoVi-3D builds upon a novel approach which leverages geometrical information to generate, both at training and test time, virtual views where the object appearance is normalized with respect to distance. These virtually generated views facilitate the detection task as they significantly reduce the visual appearance variability associated to objects placed at different distances from the camera. As a consequence, the deep model is relieved from learning depth-specific representations and its complexity can be significantly reduced. In particular, in this work we show that, thanks to our virtual views generation process, a lightweight, single-stage architecture suffices to set new state-of-the-art results on the popular KITTI3D benchmark."

Poster
Towards Fast, Accurate and Stable 3D Dense Face Alignment

Jianzhu Guo, Xiangyu Zhu, Yang Yang, Fan Yang, Zhen Lei, Stan Z. Li

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Accurate and Stable 3D Dense Face Alignment","Existing methods of 3D dense face alignment mainly concentrate on accuracy, thus limiting the scope of their practical applications. In this paper, we propose a novel regression framework which makes a balance among speed, accuracy and stability. Firstly, on the basis of a lightweight backbone, we propose a meta-joint optimization strategy to dynamically regress a small set of 3DMM parameters, which greatly enhances speed and accuracy simultaneously. To further improve the stability on videos, we present a virtual synthesis method to transform one still image to a short-video which incorporates in-plane and out-of-plane face moving. On the premise of high accuracy and stability, our model runs at over 50fps on a single CPU core and outperforms other state-of-the-art heavy models simultaneously. Experiments on several challenging datasets validate the efficiency of our method. The code and models will be available at \url{https://github.com/cleardusk/3DDFA_V2}."

Poster
Towards End-to-end Video-based Eye-Tracking

Seonwook Park, Emre Aksan, Xucong Zhang, Otmar Hilliges

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Estimating eye-gaze from images alone is a challenging task, in large parts due to un-observable person-specific factors. Achieving high accuracy typically requires labeled data from test users which may not be attainable in real applications. We observe that there exists a strong relationship between what users are looking at and the appearance of the user’s eyes. In response to this understanding, we propose a novel dataset and accompanying method which aims to explicitly learn these semantic and temporal relationships. Our video dataset consists of time-synchronized screen recordings, user-facing camera views, and eye gaze data, which allows for new benchmarks in temporal gaze tracking as well as label-free refinement of gaze. Importantly, we demonstrate that the fusion of information from visual stimuli as well as eye images can lead towards achieving performance similar to literature-reported figures acquired through supervised personalization. Our final method yields significant performance improvements on our proposed EVE dataset, with up to 28% improvement in Point-of-Gaze estimates (resulting in 2.49-deg in angular error), paving the path towards high-accuracy screen-based eye tracking purely from webcam sensors. The dataset and reference source code are available at https://ait.ethz.ch/projects/2020/EVE"

Poster
Towards Efficient Coarse-to-Fine Networks for Action and Gesture Recognition

Niamul Quader, Juwei Lu, Peng Dai, Wei Li

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State-of-the-art approaches to video-based action and gesture recognition often employ two key concepts: First, they employ multistream processing; second, they use an ensemble of convolutional networks. We improve and extend both aspects. First, we systematically yield enhanced receptive fields for complementary feature extraction via coarse-to-fine decomposition of input imagery along the spatial and temporal dimensions, and adaptively focus on training important feature pathways using a reparameterized fully connected layer. Second, we develop a `use when needed' scheme with a `coarse-exit' strategy that allows selective use of expensive high-resolution processing in a data-dependent fashion to retain accuracy while reducing computation cost. Our C2F learning approach builds ensemble networks that outperform most competing methods in terms of both reduced computation cost and improved accuracy on the Something-Something V1, V2, and Jester datasets, while also remaining competitive on the Kinetics-400 dataset. Uniquely, our C2F ensemble networks can operate at varying computation budget constraints."

Poster
Towards Content-Independent Multi-Reference Super-Resolution: Adaptive Pattern Matching and Feature Aggregation

Xu Yan, Weibing Zhao, Kun Yuan, Ruimao Zhang, Zhen Li, Shuguang Cui

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Recovering realistic textures from a largely down-sampled low resolution (LR) image with complicated patterns is a challenging problem in image super-resolution. This work investigates a novel multi-reference based super-resolution problem by proposing a Content Independent Multi-Reference Super-Resolution (CIMR-SR) model, which is able to adaptively match the visual pattern between references and target image in the low resolution and enhance the feature representation of the target image in the higher resolution. CIMR-SR significantly improves the flexibility of the recently proposed reference-based super-resolution (RefSR), which needs to select the specific high-resolution reference (e.g., content similarity, camera view and relative scale) for each target image. In practice, a universal reference pool (RP) is built up for recovering all LR targets by searching the local matched patterns. By exploiting feature-based patch searching and attentive reference feature aggregation, the proposed CIMR-SR generates realistic images with much better perceptual quality and richer fine-details. Extensive experiments demonstrate the proposed CIMR-SR outperforms state-of-the-art methods in both qualitative and quantitative reconstructions."

Poster
Towards Automated Testing and Robustification by Semantic Adversarial Data Generation

Rakshith Shetty, Mario Fritz, Bernt Schiele

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Widespread application of computer vision systems in real world tasks is currently hindered by their unexpected behavior on unseen examples. This occurs due to limitations of empirical testing on finite test sets and lack of systematic methods to identify the breaking points of a trained model. In this work we propose semantic adversarial editing,a method to synthesize plausible but difficult data points on which our target model breaks down. We achieve this with a differentiable object synthesizer which can change an object’s appearance while retaining its pose. Constrained adversarial optimization of object appearance through this synthesizer produces rare/difficult versions of an object which fool the target object detector. Experiments show that our approach effectively synthesizes difficult test data, dropping the performance of YoloV3 detector by more than 20 mAP points by changing the appearance of a single object and discovering failure modes of the model. The generated semantic adversarial data can also be used to robustify the detector through data augmentation, consistently improving its performance in both standard and out-of-dataset-distribution test sets, across three different datasets."

Poster
Toward Unsupervised, Multi-Object Discovery in Large-Scale Image Collections

Huy V. Vo, Patrick Perez, Jean Ponce

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multi-object discovery in large-scale image collections","This paper addresses the problem of discovering the objects present in a collection of images without any supervision. We build on the optimization approach of Vo {m et al.} [34] with several key novelties: (1) We propose a novel saliency-based region proposal algorithm that achieves significantly higher overlap with ground-truth objects than other competitive methods. This procedure leverages off-the-shelf CNN features trained on classification tasks without any bounding box information, but is otherwise unsupervised. (2) We exploit the inherent hierarchical structure of proposals as an effective regularizer for the approach to object discovery of [34], boosting its performance to significantly improve over the state of the art on several standard benchmarks. (3) We adopt a two-stage strategy to select promising proposals using small random sets of images before using the whole image collection to discover the objects it depicts, allowing us to tackle, for the first time (to the best of our knowledge), the discovery of multiple objects in each one of the pictures making up datasets with up to 20,000 images, an over five-fold increase compared to existing methods, and a first step toward true large-scale unsupervised image interpretation. "

Poster
Toward Fine-grained Facial Expression Manipulation

Jun Ling, Han Xue, Li Song, Shuhui Yang, Rong Xie, Xiao Gu

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Facial expression manipulation aims at editing facial expression with a given condition. Previous methods edit an input image under the guidance of a discrete emotion label or absolute condition (e.g., facial action units) to possess the desired expression. However, these methods either suffer from changing condition-irrelevant regions or are inefficient for fine-grained editing. In this study, we take these two objectives into consideration and propose a novel method. First, we replace continuous absolute condition with relative condition, specifically, relative action units. With relative action units, the generator learns to only transform regions of interest which are specified by non-zero-valued relative AUs. Second, our generator is built on U-Net but strengthened by multi-scale feature fusion (MSF) mechanism for high-quality expression editing purposes. Extensive experiments on both quantitative and qualitative evaluation demonstrate the improvements of our proposed approach compared with the state-of-the-art expression editing methods. "

Poster
Toward Faster and Simpler Matrix Normalization via Rank-1 Update

Tan Yu, YUNFENG CAI, Ping Li

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Bilinear pooling has achieved an impressive improvement in many computer vision tasks. Recent studies discover that matrix normalization is vital for improving the performance of bilinear pooling. Nevertheless, traditional matrix square-root or logarithm normalization methods need singular value decomposition (SVD), which is not well suited in the GPU platform, limiting its efficiency in training and inference. To boost the efficiency in the GPU platform, recent methods rely on Newton-Schulz (NS) iteration to approximate the matrix square-root. Despite NS iteration is GPU-friendly, it takes several times matrix-matrix multiplications, which is still expensive in computation. Besides, the proposed RUN is much simpler than NS iteration and thus much easier for implementation in practice. Meanwhile, NS iteration can not well support the compact bilinear feature obtained from tensor sketch or random projection. To overcome these limitations, we propose a rank-1 update normalization (RUN), which only needs matrix-vector multiplications and thus is significantly more efficient than NS iteration using matrix-matrix multiplications. Moreover, our RUN readily supports the normalization on compact bilinear features, making it more flexible to be deployed compared with NS iteration. The proposed RUN is differentiable and can be plugged in a neural network for an end-to-end training. Comprehensive experiments on four public benchmarks show that, for the full bilinear pooling, the proposed RUN achieves comparable accuracies with a $330 imes$ speedup over NS iteration. For the compact bilinear pooling, our RUN achieves comparable accuracies with a $5400 imes$ speedup over SVD-based normalization."

Poster