CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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Topic: 3D Vision · 483 papers · Reset filters

GIFSplat: Generative Prior-Guided Iterative Feed-Forward 3D Gaussian Splatting from Sparse Views

Tianyu Chen, Wei Xiang, Kang Han, Yu Lu, Di Wu, Gaowen Liu, Ramana Rao Kompella

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Feed-forward 3D reconstruction offers substantial runtime advantages over per-scene optimization, which remains slow at inference and often fragile under sparse views. However, existing feed-forward methods still have potential for further performance gains, especially for out-of-domain data, and struggle to retain second-level inference time once a generative prior is introduced. These limitations stem from the one-shot prediction paradigm in existing feed-forward pipeline: models are strictly bounded by capacity, lack inference-time refinement, and are ill-suited for continuously injecting generative priors. We introduce GIFSplat, a purely feed-forward iterative refinement framework for 3D Gaussian Splatting from sparse unposed views. A small number of forward-only residual updates progressively refine current 3D scene using rendering evidence, achieve favorable balance between efficiency and quality. Furthermore, we distill a frozen diffusion prior into Gaussian-level cues from enhanced novel renderings without gradient backpropagation or ever-increasing view-set expansion, thereby enabling per-scene adaptation with generative prior while preserving feed-forward efficiency. Across DL3DV, RealEstate10K, and DTU, GIFSplat consistently outperforms state-of-the-art feed-forward baselines, improving PSNR by up to +2.1 dB, and it maintains second-scale inference time without requiring camera poses or any test-time gradient optimization. The project page can be found at: https://terencepp.github.io/gifsplat-project-page/.

Poster
Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequences

Julian Kaltheuner, Hannah Dröge, Markus Plack, Patrick Stotko, Reinhard Klein

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Temporally consistent surface reconstruction of dynamic 3D objects from unstructured point cloud data remains challenging, especially for very long sequences. Existing methods either optimize deformations incrementally, risking drift and requiring long runtimes, or rely on complex learned models that demand category-specific training. We present Neu-PiG, a fast deformation optimization method based on a novel preconditioned latent-grid encoding that distributes spatial features parameterized on the position and normal direction of a keyframe surface. Our method encodes entire deformations across all time steps at various spatial scales into a multi-resolution latent grid, parameterized by the position and normal direction of a reference surface from a single keyframe. This latent representation is then augmented for time modulation and decoded into per-frame 6-DoF deformations via a lightweight multi-layer perceptron (MLP). To achieve high-fidelity, drift-free surface reconstructions in seconds, we employ Sobolev preconditioning during gradient-based training of the latent space, completely avoiding the need for any explicit correspondences or further priors. Experiments across diverse human and animal datasets demonstrate that Neu-PiG outperforms state-the-art approaches, offering both superior accuracy and scalability to long sequences while running at least 60x faster than existing training-free methods and achieving inference speeds on the same order as heavy pre-trained models.

Poster
Rethinking 2D-3D Registration: A Novel Network for High-Value Zone Selection and Representation Consistency Alignment

Zhixin Cheng, Bohao Liao, Jiacheng Deng, Xiaotian Yin, Xinjun Li, Yujia Chen, Baoqun Yin, Tianzhu Zhang

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Both detection-then-match and detection-free methods have been extensively studied for image-to-point cloud registration, yet they still face significant challenges. The detection-then-match approach emphasizes high-quality correspondences but is limited by the availability of repeatable keypoints, making it susceptible to errors from incorrect matches. In contrast, detection-free methods aim for dense correspondences using a coarse-to-fine strategy to mitigate matching errors. However, non-overlapping regions and low-quality matches still introduce inaccuracies, and the differences between image texture and point cloud structure cause inconsistent region representations, increasing the likelihood of incorrect matches.To address these challenges, we propose two innovative modules: the High-Value Zone Reinforced Selection Module (HZRS) and the Zone Representation Consistency Alignment Module (ZRCA). HZRS employs reinforcement learning to resolve the non-differentiable issue of selecting high-value matching regions, while ZRCA improves region alignment through three stages: understand, coordinate, and accelerate.Extensive experiments and ablation studies on RGB-D Scenes v2 and 7-Scenes demonstrate the superiority of our network, establishing it as the state-of-the-art for image-to-point cloud registration.

Poster
AMB3R: Accurate Feed-forward Metric-scale 3D Reconstruction with Backend

Hengyi Wang, Lourdes Agapito

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We present AMB3R, a multi-view feed-forward model for metric-scale dense 3D reconstruction that addresses diverse 3D vision tasks. The key idea is to employ a sparse, yet compact, volumetric scene representation as our backend, enabling geometric reasoning with spatial compactness. We further introduce AMB3R-VO and AMB3R-SfM, two training-free, model-agnostic pipelines that extend multi-view networks to uncalibrated visual odometry (online) or structure from motion for any number of images without test-time optimization. Compared to prior 3D foundation models, AMB3R achieves state-of-the-art performance in camera pose, depth, metric-scale estimation, and 3D reconstruction, while AMB3R-VO and AMB3R-SfM even surpass optimization-based SLAM and SfM systems with dense reconstruction priors on common benchmarks.

Poster
Illumination-Consistent Human-Scene Reconstruction from Monocular Video

Rongbin Zheng, Wensheng Li, Lingzhe Zeng, Dong Wang, Chengying Gao

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Reconstructing 3D humans and scenes from monocular videos is a challenging task, particularly due to human motion, varying illumination, and dynamic scene shadows. While recent works have explored scene disentanglement by jointly modeling humans and their surrounding scenes, they often overlook illumination and shadow effects--resulting in inconsistent human appearance and degraded scene realism. To address this gap, we propose a photometrically consistent integration of human and scene reconstruction based on 3D Gaussian Splatting, with a key focus on modeling spatially-varying illumination and shadows. Central to our method is a learnable light volume that provides localized lighting cues to human Gaussians, enabling more realistic and consistent appearance synthesis. To further ensure accurate human geometry and alignment, we adopt a two-stage reconstruction strategy: we first optimize a human mesh and then anchor Gaussians to the refined surface. In addition, we introduce an implicit shadow estimation module that disentangles cast shadows from the scene, thus supporting plausible human shadow synthesis. Our framework also facilitates human relighting and compositing into novel scenes with contextually appropriate lighting. Quantitative and qualitative results demonstrate that our method achieves state-of-the-art performance, producing consistent appearances, realistic illumination, and enhanced overall scene realism.

Poster
ArtPro: Self-Supervised Articulated Object Reconstruction with Adaptive Integration of Mobility Proposals

Xuelu Li, Zhaonan Wang, Xiaogang Wang, Lei Wu, Manyi Li, Changhe Tu

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Reconstructing articulated objects into high-fidelity digital twins is crucial for applications such as robotic manipulation and interactive simulation. Recent self-supervised methods using differentiable rendering frameworks like 3D Gaussian Splatting remain highly sensitive to the initial part segmentation. Their reliance on heuristic clustering or pre-trained models often causes optimization to converge to local minima, especially for complex multi-part objects.To address these limitations, we propose ArtPro, a novel self-supervised framework that introduces adaptive integration of mobility proposals. Our approach begins with an over-segmentation initialization guided by geometry features and motion priors, generating part proposals with plausible motion hypotheses. During optimization, we dynamically merge these proposals by analyzing motion consistency among spatial neighbors, while a collision-aware motion pruning mechanism prevents erroneous kinematic estimation. Extensive experiments on both synthetic and real-world objects demonstrate that ArtPro achieves robust reconstruction of complex multi-part objects, significantly outperforming existing methods in accuracy and stability.

Poster
DualSplat: Robust 3D Gaussian Splatting via Pseudo-Mask Bootstrapping from Reconstruction Failures

Xu Wang, Zhiru Wang, Shiyun Xie, Chengwei Pan, Yisong Chen

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While 3D Gaussian Splatting (3DGS) achieves real-time photorealistic rendering, its performance degrades significantly when training images contain transient objects that violate multi-view consistency. Existing methods face a circular dependency: accurate transient detection requires a well-reconstructed static scene, while clean reconstruction itself depends on reliable transient masks. We address this challenge with DualSplat, a Failure-to-Prior framework that converts first-pass reconstruction failures into explicit priors for a second reconstruction stage. We observe that transients, which appear in only a subset of views, often manifest as incomplete fragments during conservative initial training.We exploit these failures to construct object-level pseudo-masks by combining photometric residuals, feature mismatches, and SAM2 instance boundaries. These pseudo-masks then guide a clean second-pass 3DGS optimization, while a lightweight MLP refines them online by gradually shifting from prior supervision to self-consistency. Experiments on RobustNeRF and NeRF On-the-go show that DualSplat outperforms existing baselines, demonstrating particularly clear advantages in transient-heavy scenes and transient regions.

Poster
Perceptual 3D Simulation With Physical World Modeling

Wanhee Lee, Klemen Kotar, Rahul Mysore Venkatesh, Jared Watrous, Daniel LK Yamins

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Predicting how a scene will evolve after a desired 3D transformation from images is a central goal in vision, graphics, and robotics. Yet unlike ideal simulators with full access to 3D geometry and dynamics, real world systems must rely on perceptual inputs and local actions that are inherently partial and incomplete. In this work, we present P3Sim, a physical world modeling system that simulates future scene states under both partial observations and incomplete 3D transformation signals. P3Sim is composed of three interacting components: a learned physical world model, a geometric conditioning module, and a persistent scene memory. The world model interprets perception as probabilistic inference over multimodal scene variables, providing predictions of the distributions of any scene variable conditioned on any combination of others. The geometric conditioning module provides a partial 3D transform signal for conditioning the world model at inference time. The persistent scene memory integrates predictions over time, enabling online updates and consistency under uncertainty. By combining learned inference with explicit geometric structure, P3Sim balances data-driven flexibility with built-in inductive bias. This design yields a flexible perceptual simulator that generalizes across diverse 3D transformation tasks, such as novel view synthesis, object manipulation, and dynamic scene prediction, advancing toward general purpose 3D scene understanding and transformation.

Poster
Adaptive Anisotropic Gaussian Splatting for Multi-contrast MRI Arbitrary-Scale Super-Resolution with Anatomy Guidance

Qiuhai Yan, kang chen, Zhengjie Lu, Tingting Wang, Faming Fang, Guixu Zhang

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Implicit neural representation (INR) based methods learn a continuous mapping from a low-resolution (LR) target magnetic resonance (MR) image and a high-resolution (HR) reference image to achieve arbitrary-scale super-resolution (SR). However, their inherent spectral bias favors learning low-frequency (LF) components, often failing to capture the sharp transitions at anatomical boundaries and resulting in the loss of high-frequency (HF) details. Inspired by 3D Gaussian splatting, we propose GaussM2ASR (Gaussian Multi-contrast MRI Arbitrary-scale Super-Resolution), which converts the challenging task of HF anatomical reconstruction into a smoother parameter optimization problem by learning the parameters of anisotropic 2D Gaussian kernels. To handle inter-contrast discrepancies, we introduce an anatomy-guided pipeline comprising three core modules: a Structure Prior Modulation Fusion (SPMF) module for feature enhancement; an Anatomy-Guided Dual-Domain Cross Attention (AG-DDCA) module for joint spatial-frequency modeling; and an Anatomy-Guided Gaussian Parametrizer (AGGP) that leverages gradient-based sparse attention to concentrate Gaussian centers on critical anatomical structures. Extensive experiments on multiple datasets demonstrate that GaussM2ASR surpasses state-of-the-art methods in recovering fine anatomical details. Our source codes have been released at https://github.com/Qiuhai-CV/GaussM2ASR.

Poster
Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM

Yunsong Wang, Gim Hee Lee

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Handling the dynamic environments is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent research combines 3D Gaussian Splatting (3DGS) with SLAM to achieve both robust camera pose estimation and photorealistic renderings. However, using SLAM to efficiently reconstruct both static and dynamic regions remains challenging. In this work, we propose an efficient framework for dynamic 3DGS SLAM guided by optical flow. Using the input depth and prior optical flow, we first propose a category-agnostic motion mask generation strategy by fitting a camera ego-motion model to decompose the optical flow. This module separates dynamic and static Gaussians and simultaneously provides flow-guided camera pose initialization. We boost the training speed of dynamic 3DGS by explicitly modeling their temporal centers at keyframes. These centers are propagated using 3D scene flow priors and are dynamically initialized with an adaptive insertion strategy. Alongside this, we model the temporal opacity and rotation using a Gaussian Mixture Model (GMM) to adaptively learn the complex dynamics. The empirical results demonstrate our state-of-the-art performance in tracking, dynamic reconstruction, and training efficiency. Our code will be made publicly available upon paper acceptance.

Poster
Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Events

Yunshan Qi, Lin Zhu, Nan Bao, Yifan Zhao, Jia Li

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Novel view synthesis from low dynamic range (LDR) blurry images, which are common in the wild, struggles to recover high dynamic range (HDR) and sharp 3D representations in extreme lighting conditions. Although existing methods employ event data to address this issue, they ignore the sensor-physics mismatches between the camera output and physical world radiance, resulting in suboptimal HDR and deblurring results. To cope with this problem, we propose a unified sensor-physics grounded NeRF framework for sharp HDR novel view synthesis from single-exposure blurry LDR images and corresponding events. We employ NeRF to directly represent the actual radiance of the 3D scene in the HDR domain and model raw HDR scene rays hitting the sensor pixels as in the physical world. A 2D pixel-wise RGB CRF model is introduced to align the NeRF rendered pixel values with the sensor-recorded LDR pixel values of the input images. A novel event CRF model is also designed to bridge the gap between physical scene dynamics and event sensor output. The two models are jointly optimized with the NeRF network, leveraging the spatial and temporal dynamic information in events to enhance the sharp HDR 3D representation learning. Experiments on the collected and public datasets demonstrate that our method achieves state-of-the-art HDR and deblurring novel view synthesis results with single-exposure blurry LDR images and corresponding events. Our code and datasets are publicly available at https://github.com/iCVTEAM/See-NeRF.

Poster
MLLMSplat: A 2D MLLM-Powered Framework for 3D Gaussian Splatting Understanding, Generation, and Editing

Jingqiao Xiu, Can Wang, Dong Xu

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3D Gaussian Splatting (3DGS) has emerged as a mainstream representation for 3D scenes, drawing increasing research attention to its understanding, generation, and editing. However, existing studies remain limited to low-level perception, low-quality generation, and low-efficiency editing, lagging far behind their image counterparts in the era of Multimodal Large Language Models (MLLMs). To bridge this gap, we propose MLLMSplat, a novel framework that adapts 2D MLLMs to achieve high-level understanding, high-quality generation, and high-efficiency editing of 3DGS scenes. Specifically, our comprehensive framework consists of three core designs: (1) a 3DGS tokenizer that can be seamlessly integrated into MLLMs in a training-free manner; (2) a 3DGS de-tokenizer that non-intrusively extends the 2D latent diffusion model in MLLMs using a dual rotary positional encoding space, while augmenting it with a jointly trained and sampled 3DGS decoder; and (3) a surrogate task that enhances feed-forward editing capabilities. Extensive experiments demonstrate that MLLMSplat delivers state-of-the-art performance across 3DGS understanding, generation, and editing.

Poster
Simple but Effective Triplet-Based Compression Strategies for Compact Visual Localization

Torsten Sattler, Zuzana Kukelova

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Visual localization, i.e., the problem of estimating the camera pose from which an image was taken, is an important part of applications such as augmented reality and autonomous robots. Many of these applications require a compact memory footprint. Thus, a considerable amount of work has been spent on designing memory-efficient scene representations for visual localization. In this paper, we focus on compressing the 3D structure of the scene by selecting a subset of points from a Structure-from-Motion (SfM) point cloud. In contrast to prior work, which aims to solve (complex) optimization problems, we propose a simple strategy that is almost trivial to implement. Our compression strategy is based on the idea of selecting triplets of points such that the camera pose of each database image (used to build the SfM point cloud) can be accurately estimated from these triplets. Despite its simplicity, our strategy performs similarly to or better than current state-of-the-art structure compression approaches. Combined with standard product quantization approaches to compress feature descriptors, our approach compares favorably with recent learning-based approaches for compact visual localization.

Poster
PRIMU: Uncertainty Estimation for Novel Views in Gaussian Splatting from Primitive-Based Representations of Error and Coverage

Thomas Gottwald, Edgar Heinert, Peter Stehr, Chamuditha Jayanga Galappaththige, Matthias Rottmann

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We introduce Primitive-based Representations of Uncertainty (PRIMU), a post-hoc uncertainty estimation (UE) framework for Gaussian Splatting (GS).Reliable UE is essential for deploying GS in safety-critical domains such as robotics and medicine.Existing approaches typically estimate Gaussian-primitive variances and rely on the rendering process to obtain pixel-wise uncertainties.In contrast, we construct primitive-level representations of error and visibility/coverage from training views, capturing interpretable uncertainty information. These representations are obtained by projecting view-dependent training errors and coverage statistics onto the primitives. Uncertainties for novel views are inferred by rendering these primitive-level representations, producing uncertainty feature maps, which are aggregate through pixel-wise regression on holdout data. We analyze combinations of uncertainty feature maps and regression models to understand how their interactions affect prediction accuracy and generalization.PRIMU also enables an effective active view selection strategy by directly leveraging these uncertainty feature maps.Additionally, we study the effect of separating splatting into foreground and background regions.Our estimates show strong correlations with true errors, outperforming state-of-the-art methods, especially for depth UE and foreground objects.Finally, our regression models show generalization capabilities to unseen scenes, enabling UE without additional holdout data.

Poster
Opti-NeuS: Neural Reconstruction for Dual-Layered Transparent and Opaque Objects

Yi Yang, Gaoyang Zhang, Jun Tan, Xinguo Liu

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3D reconstruction of transparent objects from multiple views has been a long-standing challenge. In contrast to opaque objects, transparent objects exhibit complex refraction that causes serious image distortions, resulting in a highly ill-posed problem. Existing reconstruction methods commonly depend on special capture devices or controlled environments, which provide more priors and simplify the modeling of refraction. More importantly, these methods lack the capability for reconstruction of mixed transparent and opaque objects, being confined to transparent or opaque materials. To address these challenges, we propose Opti-NeuS, a novel method for reconstructing transparent and opaque objects without controlled environments or additional input. Opti-NeuS incorporates a novel Network to obtain spatially-varying IoR for tracing the refractive ray paths, which can finally model refractive visual distortions. To deal with dual-layered transparent and opaque objects, we devise a two-stage hierarchical reconstruction strategy that decouples outer and inner geometry, combined with alpha-blending for transparency-aware surface separation. Experiments show that Opti-NeuS achieves practical effectiveness and outperforms prior works.

Poster
From Pairs to Sequences: Track-Aware Policy Gradients for Keypoint Detection

Yepeng Liu, Hao Li, Liwen Yang, Fangzhen Li, Xudi Ge, Yuliang Gu, Kuang Gao, Bing Wang, Guang Chen, Hangjun Ye, Yongchao Xu

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Keypoint-based matching is a fundamental component of modern 3D vision systems, such as Structure-from-Motion (SfM) and SLAM. Most existing learning-based methods are trained on image pairs, a paradigm that fails to explicitly optimize for the long-term trackability of keypoints across sequences under challenging viewpoint and illumination changes. In this paper, we reframe keypoint detection as a sequential decision-making problem. We introduce TraqPoint, a novel, end-to-end Reinforcement Learning (RL) framework designed to optimize the Track-quality (Traq) of keypoints directly on image sequences. Our core innovation is a track-aware reward mechanism that jointly encourages the consistency and distinctiveness of keypoints across multiple views, guided by a policy gradient method. Extensive evaluations on sparse matching benchmarks, including relative pose estimation and 3D reconstruction, demonstrate that TraqPoint significantly outperforms some state-of-the-art keypoint detection and description methods. The code will be available at https://github.com/xiaomi-research/traqpoint.

Oral
Semantic Foam: Unifying Spatial and Semantic Scene Decomposition

Amr Sharafeldin, Aryan Mikaeili, Thomas Walker, Shrisudhan Govindarajan, Daniel Rebain, Kwang Moo Yi, Andrea Tagliasacchi

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Modern scene reconstruction methods, such as 3D Gaussian Splatting, deliver photo-realistic novel view synthesis at real-time speeds, yet their adoption in interactive graphics applications has been limited. A major bottleneck is the difficulty of interacting with these representations compared to traditional, human-authored 3D assets. While previous research has attempted to impose semantic decomposition on these models, significant challenges remain regarding segmentation quality and consistency. To address this, we introduce Semantic Foam, extending the recently proposed Radiant Foam representations to semantic decomposition tasks.Our approach integrates the natural spatial volumetric decomposition of Radiant Foam's Voronoi mesh with an explicit semantic feature field parameterized at the cell level. This explicit structure enables direct spatial regularization, which prevents artifacts caused by occlusion or inconsistent supervision across views - common pitfalls for other point-based representations. Experimental results show that our method achieves superior object-level segmentation performance compared to state-of-the-art methods like Gaussian Grouping and SAGA.

Poster
iSplat: Iterative Learning for Fine-Grained Gaussian Splatting

Haifeng Wu, Wei Long, Shuhang Gu, Lixin Duan, Wen Li

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Recent advances in feed-forward 3D Gaussian splatting have demonstrated remarkable efficiency by reconstructing scenes in a single pass. However, the reconstruction fidelity of these methods lags behind that of traditional optimization-based approaches, which gradually correct reconstruction flaws through a lengthy iterative process. In this paper, we leverage the strengths of both paradigms and introduce iSplat, a novel framework that reformulates reconstruction as an iterative feed-forward process involving multiple (typically three) passes. Central to iSplat is a recurrent GRU-based optimizer that refines both geometry and appearance in a synergistic loop. To address geometric inaccuracies, we propose an uncertainty-driven depth refinement strategy that progressively narrows the search space for each Gaussian based on its estimated uncertainty from the previous step. To further improve appearance details, we design a region-aware enhancement mechanism that applies targeted multi-view and monocular feature aggregation to resolve ambiguities in both overlapping and non-overlapping areas. We validate iSplat's robustness and generalization on in-domain (RealEstate10K, ACID) and cross-dataset (DTU, ACID) benchmarks. With only 42.6M parameters, iSplat surpasses DepthSplat (354M) on RealEstate10K (PSNR: 27.67 vs. 27.47 dB). Crucially, on the cross-dataset DTU benchmark, it further boosts the PSNR by 2.88 dB (18.26 vs. 15.38 dB), showcasing exceptional generalization. These results highlight the significant potential of iterative refinement to overcome the inherent limitations of one-shot approaches. Our code is available at https://github.com/haifengwu205/iSplat.

Poster
MORE-STEM: Long-Short MemOry REcall and Spatio-TEmporal Consistency Model for Query-Driven 3D/4D Point Cloud Segmentation

Chade Li, Haida Feng, Pengju Zhang, Yihong Wu

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Current query-driven 3D understanding methods are constrained to static point clouds, limiting their ability to reason about dynamic scenes. To bridge this gap, we propose MORE-STEM, a unified framework for Long-Short MemOry REcall and Spatio-TEmporal Consistency Model in Query-Driven 3D/4D Point Cloud Segmentation. The framework first introduces a Cross-Frame Text-Visual Alignment module that establishes fine-grained, time-aware correspondences between linguistic queries and dynamic 3D features. Building on this, a Spatio-Temporal Consistency Model module enforces motion-aware coherence across consecutive frames, ensuring stable and temporally consistent segmentation. A Long-Short Memory Recall module further enhances cross-scene reasoning through hierarchical memory that balances long-term semantic recall and short-term adaptation. We also construct a new outdoor benchmark for both 3D and 4D instruction segmentation with temporally aligned, motion-centric text annotations. Experiments demonstrate that MORE-STEM achieves state-of-the-art performance across multiple 3D and 4D understanding tasks.

Poster
CoRoGS: Contextual Gaussian Splatting for Robust Large-Deviation View Synthesis

Xin Ma, Peng Lu, Yisong Chen, Chengwei Pan, Sheng Li

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Novel view synthesis (NVS) under large view deviations remains an underexplored challenge for 3D Gaussian Splatting (3DGS). In urban scenes with limited training coverage, models often fail to maintain geometric consistency when extrapolating to unseen viewpoints, resulting in severe distortions and degraded rendering quality. We introduce Context-Aware Gaussian Splatting (CoRoGS), a Context-aware framework for Robust large-deviation novel view synthesis (LD-NVS) that embeds contextual reasoning into 3DGS. Instead of treating Gaussians as independent primitives, CoRoGS adopts a contextual formulation that explicitly models inter-Gaussian dependencies. This representation is implemented by constructing a 3D Gaussian graph, which propagates relational geometry and semantics via message passing, resulting in context-aware Gaussian updates. To further maintain structural consistency under substantial view deviation, we incorporate a progressive graph expansion strategy that adaptively grows and prunes Gaussians, leading to more coherent and complete scene reconstructions. Extensive experiments demonstrate that CoRoGS outperforms state-of-the-art 3DGS-based methods, producing higher-quality results. We highlight that CoRoGS robustly handles a wide range of view shifts, including lateral deviations (e.g., lane-level offsets) and cross-level transitions such as from ground-level driving views to elevated perspectives.

Poster