CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

Browse all papers

Topic: 3D Vision · 483 papers · Reset filters

UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenes

Kang Du, Xue Liao, Junpeng Xia, Chaozheng Guo, Yi Gu, Yirui Guan, Duotun Wang, Sheng Huang, Zeyu Wang

Expand abstract

Illumination inconsistency is a fundamental challenge in multi-view 3D reconstruction. Variations in sunlight direction, cloud cover, and shadows break the constant-lighting assumption underlying both classical multi-view stereo (MVS) and structure from motion (SfM) pipelines and recent neural rendering methods, leading to geometry drift, color inconsistency, and shadow imprinting. This issue is especially critical in UAV-based reconstruction, where long flight durations and outdoor environments make lighting changes unavoidable.However, existing datasets either restrict capture to short time windows, thus lacking meaningful illumination diversity, or span months and seasons, where geometric and semantic changes confound the isolated study of lighting robustness.We introduce UAVLight, a controlled-yet-real benchmark for illumination-robust 3D reconstruction. Each scene is captured along repeatable, geo-referenced flight paths at multiple fixed times of day, producing natural lighting variation under consistent geometry, calibration, and viewpoints. With standardized evaluation protocols across lighting conditions, UAVLight provides a reliable foundation for developing and benchmarking reconstruction methods that are consistent, faithful, and relightable in real outdoor environments.

Poster
MuM: Multi-View Masked Image Modeling for 3D Vision

David Nordström, Johan Edstedt, Fredrik Kahl, Georg Bökman*

Expand abstract

Self-supervised learning on images seeks to extract meaningful visual representations from unlabeled data. When scaled to large datasets, this paradigm has achieved state-of-the-art performance and the resulting trained models such as DINOv3 have seen widespread adoption. However, most prior efforts are optimized for semantic understanding rather than geometric reasoning. One important exception is Cross-View Completion, CroCo, which is a form of masked autoencoding (MAE) tailored for 3D understanding. In this work, we continue on the path proposed by CroCo and focus on learning features tailored for 3D vision. In a nutshell, we extend MAE to arbitrarily many views of the same scene. By uniformly masking all views and employing a lightweight decoder with inter-frame attention, our approach is inherently simpler and more scalable than CroCo. We evaluate the resulting model, MuM, extensively on downstream tasks including feedforward reconstruction, dense image matching and relative pose estimation, finding that it outperforms the state-of-the-art visual encoders DINOv3 and CroCo v2.

Poster
A Cross-view Fusion Framework for Robust 6-DoF Grasp Pose Estimation

Kangjian Zhu, Haobo Jiang, Jianjun Qian, Jin Xie

Expand abstract

In this paper, we propose a cross-view fusion framework that enhances the robustness of 6-DoF grasp pose estimation in corner views.Our framework alleviates occlusion by incorporating an auxiliary view and avoids the time-consuming, task-agnostic multi-view reconstruction through a post-fusion strategy.To enable cross-view fusion, we propose a self-supervised contrastive learning strategy that leverages cross-view associations to regularize point cloud features.In brief, a cross-view point pair is considered a match if the two points correspond to the same 3D location, and a non-match if they represent distinct grasp directions.The learning strategy significantly enhances the spatial consistency and direction distinctiveness of point features, thereby facilitating cross-view fusion and improving estimation robustness.Furthermore, we propose a cross-view-aligned cylinder integration module to fuse grasp-relevant geometry into a comprehensive representation.Specifically, the module first aligns the cross-view points and features according to their similarity to enhance the robustness against noise.Subsequently, these points are registered into the cylindrical coordinate frame, emphasizing the rotation-symmetric geometry which is important for grasping.Finally, local self-attention and seed cross-attention layers are alternately employed, respectively enabling interactions within single views and across views, which supports fine-grained representation of grasp-relevant geometry.Our framework achieves strong performance on the GraspNet-1Billion benchmark and in real-world applications. Code is available at GitHub.

Poster
G$^2$VLM: Geometry Grounded Vision Language Model with Unified 3D Reconstruction and Spatial Reasoning

Wenbo Hu, Jingli Lin, Yilin Long, Yunlong Ran, Lihan Jiang, Yifan Wang, Chenming Zhu, Runsen Xu, Tai Wang, Jiangmiao Pang

Expand abstract

Vision-Language Models (VLMs) still lack robustness in spatial intelligence, demonstrating poor performance on spatial understanding and reasoning tasks. We attribute this gap to the absence of a visual geometry learning process capable of reconstructing 3D space from 2D images. We present G^2VLM, a geometry grounded vision-language model that bridges two fundamental aspects of spatial intelligence: spatial 3D reconstruction and spatial understanding. G^2VLM natively leverages learned 3D visual geometry features to directly predict 3D attributes and enhance spatial reasoning tasks via in-context learning and interleaved reasoning. Our unified design is highly scalable for spatial understanding: it trains on abundant multi-view image and video data, while simultaneously leveraging the benefits of 3D visual priors that are typically only derived from hard-to-collect annotations.Experimental results demonstrate G^2VLM is proficient in both tasks, achieving comparable results to state-of-the-art feed-forward 3D reconstruction models and achieving better or competitive results across spatial understanding and reasoning tasks.By unifying a semantically strong VLM with low-level 3D vision tasks, we hope G^2VLM can serve as a strong baseline for the community and unlock more future applications, such as 3D scene editing.

Poster
4C4D: 4 Camera 4D Gaussian Splatting

Junsheng Zhou, Zhifan Yang, Liang Han, Wenyuan Zhang, Kanle Shi, Shenkun Xu, Yu Shen Liu

Expand abstract

This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent novel-view rendering is a foundational task in computer graphics, where previous works often require dense multi-view captures using camera arrays of dozens or even hundreds of views. We propose 4C4D, a novel framework that enables high-fidelity 4D Gaussian Splatting from video captures of extremely sparse cameras. Our key insight lies that the geometric learning under sparse settings is substantially more difficult than modeling appearance. Driven by this observation, we introduce a Neural Decaying Function on Gaussian opacities for enhancing the geometric modeling capability of 4D Gaussians. This design mitigates the inherent imbalance between geometry and appearance modeling in 4DGS by encouraging the 4DGS gradients to focus more on geometric learning. Extensive experiments across sparse-view datasets with varying camera overlaps show that 4C4D achieves superior performance over prior art.

Poster
EmoDiffTalk: Emotion-aware Diffusion for Editable 3D Gaussian Talking Head

Chang Liu, Tianjiao Jing, Chengcheng Ma, Xuanqi Zhou, Zhengxuan Lian, Qin Jin, Hongliang Yuan, Shi-Sheng Huang

Expand abstract

Recent photo-realistic 3D talking head via 3D Gaussian Splatting still has significant shortcoming in emotional expression manipulation, especially for fine-grained and expansive dynamics emotional editing using multi-modal control. This paper introduces a new editable 3D Gaussian talking head, i.e. EmoDiffTalk. Our key idea is a novel Emotion-aware Gaussian Diffusion, which includes an action unit (AU) prompt Gaussian diffusion process for fine-grained facial animator, and moreover an accurate text-to-AU emotion controller to provide accurate and expansive dynamic emotional editing using text input. Experiments on public EmoTalk3D and RenderMe-360 datasets demonstrate superior emotional subtlety, lip-sync fidelity, and controllability of our EmoDiffTalk over previous works, establishing a principled pathway toward high-quality, diffusion-driven, multimodal editable 3D talking-head synthesis. To our best knowledge, our EmoDiffTalk is one of the first few 3D Gaussian Splatting talking-head generation framework, especially supporting continuous, multimodal emotional editing within the AU-based expression space.Please visit our website for more details and information:https://liuchang883.github.io/EmoDiffTalk/

Poster
ReLaGS: Relational Language Gaussian Splatting

Yaxu Xie, Abdalla Arafa, Alireza Javanmardi, Christen Millerdurai, Jia Cheng Hu, Shaoxiang Wang, Alain Pagani, Didier Stricker

Expand abstract

Achieving unified 3D perception and reasoning across tasks such as segmentation, retrieval, and relation understanding remains challenging, as existing methods are either object-centric or rely on costly training for inter-object reasoning. We present a novel framework that constructs a hierarchical language-distilled Gaussian scene and its 3D semantic scene graph without scene-specific training. A Gaussian pruning mechanism refines scene geometry, while a robust multi-view language alignment strategy aggregates noisy 2D features into accurate 3D object embeddings. On top of this hierarchy, we build an open-vocabulary 3D scene graph with Vision Language-derived annotations and Graph Neural Network-based relational reasoning. Our approach enables efficient and scalable open-vocabulary 3D reasoning by jointly modeling hierarchical semantics and inter/intra-object relationships, validated across tasks including open-vocabulary segmentation, scene graph generation, and relation-guided retrieval. Project page: https://dfki-av.github.io/ReLaGS/

Poster
InfiniDepth: Arbitrary-Resolution and Fine-Grained Depth Estimation with Neural Implicit Fields

Hao Yu, Haotong Lin, Jiawei Wang, Jiaxin LI, Yida Wang, Xueyang Zhang, Yue Wang, Xiaowei Zhou, Ruizhen Hu, Sida Peng

Expand abstract

Existing depth estimation methods are fundamentally limited to predicting depth on discrete image grids. Such representations restrict their scalability to arbitrary output resolutions and hinder the geometric detail recovery. This paper introduces InfiniDepth, which represents depth as neural implicit fields. Through a simple yet effective local implicit decoder, we can query depth at continuous 2D coordinates, enabling arbitrary-resolution and fine-grained depth estimation. To better assess our method's capabilities, we curate a high-quality 4K synthetic benchmark from five different games, spanning diverse scenes with rich geometric and appearance details. Extensive experiments demonstrate that InfiniDepth achieves state-of-the-art performance on both synthetic and real-world benchmarks across relative and metric depth estimation tasks, particularly excelling in fine-detail regions. It also benefits the task of novel view synthesis under large viewpoint shifts, producing high-quality results with fewer holes and artifacts. Code and data will be made publicly available.

Poster
Inferring Compositional 4D Scenes without Ever Seeing One

Ahmet Berke Gökmen, Ajad Chhatkuli, Luc Van Gool, Danda Pani Paudel

Expand abstract

Scenes in the real world are often composed of several static and dynamic objects. Capturing their 4-dimensional structures, composition and spatio-temporal configuration in-the-wild, though extremely interesting, is equally hard.Therefore, existing works often focus on one object at a time, while relying on some category-specific parametric shape model for dynamic objects. This can lead to inconsistent scene configurations, in addition to being limited to the modeled object categories. We propose COM4D (Compositional 4D), a method that consistently and jointly predicts the structure and spatio-temporal configuration of 4D/3D objects using only static multi-object or dynamic single object supervision. We achieve this by a carefully designed training of spatial and temporal attentions on 2D video input. The training is disentangled into learning from object compositions on the one hand, and single object dynamics throughout the video on the other, thus completely avoiding reliance on 4D compositional training data.At inference time, our proposed attention mixing mechanism combines these independently learned attentions, without requiring any 4D composition examples.By alternating between spatial and temporal reasoning, COM4D reconstructs complete and persistent 4D scenes with multiple interacting objects directly from monocular videos.COM4D provides state-of-the-art results in existing separate problems of 4D object and composed 3D reconstruction despite being purely data-driven.

Poster
BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction

Alessio Mazzucchelli, Maria Naranjo-Almeida, Jorge Bustos-Sanchez, Mariella Dimiccoli, Francesc Moreno-Noguer, Jordi Sanchez-Riera, Adrian Penate-Sanchez

Expand abstract

Most Gaussian Splatting techniques that provide a 3D semantic representation of the scene don't optimize the underlying 3D geometry of the scene. This makes object-level editing or asset extraction challenging. Recent methods, like COBGS, Trace3D, and ObjectGS, acknowledge this limitation and propose approaches that modify the geometry of the scene to represent the underlying semantics. We go a step further and propose a novel solution that provides near perfect boundaries in object extraction. We do so by introducing two new losses in the optimization that take care of: 1. Modifying the geometry of visible Gaussians to respect semantic boundaries, and, 2. Modifying the geometry of non-visible Gaussians that appear once the object is extracted. Our first loss propagates gradients directly through the rasterization to allow for seamless integration within the optimization of the Gaussian parameters. Our second loss also propagates gradients to the Gaussian parameters, but does so without passing through the rasterization. This allows it to modify the geometry of the scene, even if not much transmittance arrives to a Gaussian (partial or non-visible). Exhaustive comparisons to 12 state of the art methods over 4 datasets, using six metrics, demonstrate that our approach produces overall the best boundary segmentation to date.

Poster
Scaling4D: Pushing the Frontier of Video Novel View Synthesis through Large-Scale Monocular Videos

Hongrui Cai, Junjie Luo, Zhihong Fu, Shengnan Zhu, Jiawei Wen, Wanquan Feng, Songtao Zhao, Qian HE

Expand abstract

Video Novel View Synthesis (VNVS) aims to render arbitrary novel viewpoints of dynamic scenes from a single-view video, but its algorithmic training faces a major challenge: the lack of large-scale multi-view video datasets. Prior methods often train on monocular data by framing it as an inpainting task, which typically leads to a training-inference gap and visual artifacts. While synthetic multi-view data can partially alleviate the data scarcity issue, its high acquisition costs and limited diversity restrict scalability. To address these problems, we propose Scaling4D, a novel strategy that theoretically bridges the training-inference gap while leveraging large-scale monocular videos for training. Specifically, we take a higher-level perspective on the problem, reformulating VNVS into a general correspondence-guided generation task. Furthermore, in conjunction with extensive real-world data, we establish a synthetic data pipeline integrated with our training strategy to enhance precision. Qualitative and quantitative results demonstrate a positive correlation between performance and training data volume, confirming the scalability.

Poster
A Unified Perspective on Adversarial Membership Manipulation in Vision Models

Ruize Gao, Kaiwen Zhou, Yongqiang Chen, Feng Liu

Expand abstract

Membership inference attacks (MIAs) aim to determine whether a specific data point was part of a model's training set, serving as effective tools for evaluating privacy leakage of vision models. However, existing MIAs implicitly assume honest query inputs, and their adversarial robustness remains unexplored. We show that MIAs for vision models expose a previously overlooked adversarial surface: adversarial membership manipulation, where imperceptible perturbations can reliably push non-member images into the member region of state-of-the-art MIAs. In this paper, we provide the first unified perspective on this phenomenon by analyzing its mechanism and implications. We begin by demonstrating that adversarial membership fabrication is consistently effective across diverse architectures and datasets. We then reveal a distinctive geometric signature--a characteristic gradient-norm collapse trajectory--that reliably separates fabricated from true members despite their nearly identical semantic representations. Building on this insight, we introduce a principled detection strategy grounded in gradient-geometry signals and develop a robust inference framework that substantially mitigates adversarial manipulation. Extensive experiments show that fabrication is broadly effective, while our detection and robust inference strategies significantly enhance resilience. This work establishes the first comprehensive framework for adversarial membership manipulation in vision models.

Poster
NTK-Guided Implicit Neural Teaching

Chen Zhang, Wei Zuo, Bingyang Cheng, Yikun Wang, Wei-Bin Kou, Yik-Chung Wu, Ngai Wong

Expand abstract

Implicit Neural Representations (INRs) parameterize continuous signals via multilayer perceptrons (MLPs), enabling compact, resolution-independent modeling for tasks like image, audio, and 3D reconstruction. However, fitting high-resolution signals demands optimizing over millions of coordinates, incurring prohibitive computational costs. To address it, we propose NTK-Guided Implicit Neural Teaching (NINT), which accelerates training by dynamically selecting coordinates that maximize global functional updates. Leveraging the Neural Tangent Kernel (NTK), NINT scores examples by the norm of their NTK-augmented loss gradients, capturing both fitting errors and heterogeneous leverage (self-influence and cross-coordinate coupling). This dual consideration enables faster convergence compared to existing methods. Through extensive experiments, we demonstrate that NINT significantly reduces training time by nearly half while maintaining or improving representation quality, establishing state-of-the-art acceleration among recent sampling-based strategies.

Poster
S$^2$-MLLM: Boosting Spatial Reasoning Capability of MLLMs for 3D Visual Grounding with Structural Guidance

Beining Xu, Siting Zhu, Zhao Jin, Junxian Li, Hesheng Wang

Expand abstract

3D Visual Grounding (3DVG) focuses on locating objects in 3D scenes based on natural language descriptions, serving as a fundamental task for embodied AI and robotics. Recent advances in Multi-modal Large Language Models (MLLMs) have motivated research into extending them to 3DVG. However, MLLMs primarily process 2D visual inputs and struggle with understanding 3D spatial structure of scenes solely from these limited perspectives. Existing methods mainly utilize viewpoint-dependent rendering of reconstructed point clouds to provide explicit structural guidance for MLLMs in 3DVG tasks, leading to inefficiency and limited spatial reasoning. To address this issue, we propose S^2-MLLM, an efficient framework that enhances spatial reasoning in MLLMs through implicit spatial reasoning. We introduce a spatial guidance strategy that leverages the structure awareness of feed-forward 3D reconstruction. By acquiring 3D structural understanding during training, our model can implicitly reason about 3D scenes without relying on inefficient point cloud reconstruction. Moreover, we propose a structure-enhanced module (SE), which first employs intra-view and inter-view attention mechanisms to capture dependencies within views and correspondences across views. The module further integrates multi-level position encoding to associate visual representations with spatial positions and viewpoint information, enabling more accurate structural understanding. Extensive experiments demonstrate that S^2-MLLM unifies superior performance, generalization, and efficiency, achieving significant performance over existing methods across the ScanRefer, Nr3D, and Sr3D datasets. Code will be available upon acceptance.

Poster
EEGiT: Teaching Vision Transformers to Understand the EEG signal

Jiahao Zhou, Chenghao Xu, Wei Wang, Erkun Yang, Cheng Deng

Expand abstract

Decoding visual stimuli from electroencephalography (EEG) signals is a crucial step toward practical brain-computer interfaces (BCIs). However, this task requires large-scale and high-quality EEG-image paired datasets. Compared with abundant image data, the limited EEG recordings restrict the decoding models' performance. To address this challenge, we propose EEGiT, a framework that converts sequential EEG signals into image-like EEG patches and enables the direct use of a pretrained Vision Transformer (ViT) as the EEG encoder. To preserve the spatial topology of brain regions and minimize distributional differences across channels, we group EEG electrodes according to anatomical structures and apply linear interpolation along the spatial dimension. We then resample the EEG signals to align the structure of EEG patches with that of image patches in ViT. This design encourages effective transfer of visual priors learned from large-scale image datasets to EEG representation learning. Experiments on the THINGS-EEG and EEG-3D datasets show that fine-tuning pretrained ViTs improves EEG-to-image retrieval and EEG-based visual classification, while maintaining robustness and strong cross-subject generalization. These results demonstrate a promising direction for leveraging powerful vision models to mitigate data scarcity in EEG decoding.

Poster
Feed-forward Gaussian Registration for Head Avatar Creation and Editing

Malte Prinzler, Paulo Gotardo, Siyu Tang, Timo Bolkart

Expand abstract

We present MATCH (Multi-view Avatars from Topologically Corresponding Heads), a multi-view Gaussian registration method for high-quality head avatar creation and editing. State-of-the-art multi-view head avatars require time-consuming head tracking, which is followed by an expensive avatar optimization, often resulting in a total creation time that exceeds one day. MATCH instead directly predicts Gaussian splat textures in correspondence from calibrated multi-view images in 0.5 seconds per frame. While the learned intra-subject correspondence across frames allows us to quickly build personalized head avatars, correspondence across subjects enables various applications such as expression transfer, optimization-free tracking, semantic editing, and identity interpolation. We learn to establish such correspondences end-to-end, with a transformer-based model that predicts textures of Gaussian splats in the fixed UV layout of a template mesh. To this end, we introduce a novel registration-guided attention block, in which each UV map token attends exclusively to image tokens depicting its corresponding mesh region. MATCH outperforms existing methods for novel-view synthesis, geometry registration, and head avatar generation, the latter being 10xfaster than the qualitatively closest baseline. Code and model weights are available under https://malteprinzler.github.io/projects/match

Poster
V-DPM: 4D Video Reconstruction with Dynamic Point Maps

Edgar Sucar, Eldar Insafutdinov, Zihang Lai, Andrea Vedaldi

Expand abstract

Powerful 3D representations such as DUSt3R's invariant point maps, which encode 3D shape and camera parameters, have significantly advanced feed-forward 3D reconstruction. While point maps assume static scenes, Dynamic Point Maps (DPMs) extend the concept to dynamic 3D content by also representing scene motion. However, DPMs have so far been limited to image pairs and, like DUSt3R, require post-processing via optimisation when more than two views are involved. We argue that DPMs are more useful when applied to videos and introduce V-DPM to demonstrate this. First, we show how to set up DPMs for videos to optimise representational power, facilitate neural prediction, and enable reuse of pretrained models. Second, we implement these ideas on top of VGGT, a recent powerful 3D reconstructor. Although VGGT was trained on static scenes, we show that a modest amount of synthetic data suffices to adapt it into an effective V-DPM predictor. This yields state-of-the-art 3D and 4D reconstruction in dynamic settings. In particular, unlike recent dynamic extensions of VGGT such as P3, DPMs recover not only dynamic depth but also the 3D motion of every point in the scene.

Poster
Learning 3D Representations for Spatial Intelligence from Unposed Multi-View Images

Bo Zhou, Qiuxia LAI, Zeren Sun, Xiangbo Shu, Yazhou Yao, Wenguan Wang

Expand abstract

Robust 3D representation learning forms the perceptual foundation of spatial intelligence, enabling downstream tasks in scene understanding and embodied AI. However, learning such representations directly from unposed multi-view images remains challenging. Recent self-supervised methods attempt to unify geometry, appearance, and semantics in a feed-forward manner, but they often suffer from weak geometry induction, limited appearance detail, and inconsistencies between geometry and semantics.We introduce UniSplat, a feed-forward framework designed to address these limitations through three complementary components. First, we propose a dual-masking strategy that strengthens geometry induction in the encoder. By masking both encoder and decoder tokens, and targeting decoder masks toward geometry-rich regions, the model is forced to infer structural information from incomplete visual cues, yielding geometry-aware representations even under unposed inputs.Second, we develop a coarse-to-fine Gaussian splatting strategy that reduces appearance-semantics inconsistencies by progressively refining the radiance field.Finally, to enforce geometric-semantic consistency, we introduce a pose-conditioned recalibration mechanism that interrelates the outputs of multiple heads by reprojecting predicted 3D point and semantic maps into the image plane using estimated camera parameters, and aligning them with corresponding RGB and semantic predictions to ensure cross-task consistency and resolving geometry-semantic mismatches. Together, these components yield unified 3D representations that are robust to unposed, sparse-view inputs and generalize across diverse tasks, laying a perceptual foundation for spatial intelligence.

Poster
Hermite Radial Basis Function for Surface Reconstruction via Differentiable Rendering

Hugo Blanc, Jean-Emmanuel Deschaud, Alexis Paljic

Expand abstract

Recent advances in novel view synthesis have enabled differentiable rendering methods to reconstruct 3D scenes directly from images. Algorithms such as 3D Gaussian Splatting and RayGauss use local basis functions to represent radiance fields, enabling fast, high-quality rendering of real-world scenes. However, these methods lack an exact geometric representation of the scene. In this work, inspired by Hermite Radial Basis Function (HRBF) implicits, we introduce a global implicit function constructed from local RBFs and their derivatives to represent surfaces. The proposed formulation enables learning scene geometry through differentiable rendering of an implicit function. By leveraging local basis functions, it achieves both an efficient geometric representation and fast rendering, using a bounding volume hierarchy (BVH) to accelerate intersections with the local basis functions. The implementation of our approach will be made publicly available upon the paper's publication.

Poster
VRCLIP: Multimodal Canonical Correlation Alignment for CLIP-Driven Vision-Radio Person Re-Identification

Rui Zhang, Yaqi Wang, Yadong Li, Ruixu Geng, Jianyang Wang, Qijun Ying, Dongheng Zhang, Yang Hu, Yan Chen

Expand abstract

Multimodal person Re-IDentification (ReID) aims to reliably associate specific individuals by utilizing complementary information from heterogeneous modalities. In contrast, low-frequency radio frequency (RF) signals, with their superior penetration capability and illumination invariance, provide ideal complementary information. However, a key challenge in fusing these heterogeneous modalities lies in the conventional approach that relies heavily on cross-modal distribution matching, which often over-regularizes and weakens the discriminative capacity within each modality. Rather than enforcing direct distribution alignment, canonical correlation analysis (CCA) constructs a shared subspace that maximizes cross-modal correlation, inherently balancing modality specificity and shared semantics. Inspired by this, we reformulate cross-modal alignment as a correlation maximization problem, avoiding direct constraints on feature distributions and guiding the model to harmonize intra-modal discriminative learning with cross-modal alignment. Specifically, VRCLIP first refines CLIP's visual encoder with illumination-disentangling objectives, then aligns RGB and RF embeddings in a canonical correlation subspace, and finally employs an RF-anchored reliability gate for adaptive fusion. To advance the area, we will release VRR, the first large-scale vision-radio ReID dataset with over 650K paired image-radar samples and position annotations for 31 participants. Extensive experiments show state-of-the-art 93.9% mAP and robust generalization across diverse lighting and occlusion conditions.

Poster