CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

Browse all papers

What Makes Good Synthetic Training Data for Zero-Shot Stereo Matching?

David Yan, Alexander Raistrick, Jia Deng

Expand abstract

Synthetic datasets are a crucial ingredient for training stereo matching networks, but the question of what makes a stereo dataset effective remains underexplored. We investigate the design space of synthetic datasets by varying the parameters of a procedural dataset generator, and report the effects on zero-shot stereo matching performance using standard benchmarks. We validate our findings by collecting the best settings and creating a large-scale dataset. Training only on this dataset achieves better performance than training on a mixture of widely used datasets, and is competitive with training on the FoundationStereo dataset, with the additional benefit of open-source generation code and an accompanying parameter analysis to enable further research. We open-source our system to enable further research on procedural stereo datasets.

Poster
Reading Your Actions: Learning Generalizable Action Representations via Pre-training AEMG

Zhenghao Huang, Huilin Yao, Kaikai Wang, Lin Shu

Expand abstract

A fundamental role in decoding human motor intent and enabling intuitive human-computer interaction is played by electromyography (EMG). However, its generalization capability across subjects, devices, and tasks remains substantially limited by data heterogeneity, label scarcity, and the lack of a unified representational framework. To bridge this gap, we propose Any Electromyography (AEMG), the first large-scale, self-supervised representation learning framework for EMG. AEMG reconceptualizes neuromuscular dynamics linguistically, utilizing a novel Neuromuscular Contraction Tokenizer (NCT) to translate discrete muscle contractions into structural words and temporal activation patterns into coherent sentences. Furthermore, we compile the largest cross-device EMG signal vocabulary to date, enabling seamless transfer across arbitrary channel topologies and sampling rates. Experiments demonstrate that AEMG improves the zero-shot leave-one-subject-out (LOSO) accuracy by 5.79--9.25% compared to six state-of-the-art baselines, and achieves more than 90% few-shot adaptation performance with only 5% of target user data. Our work has proposed the concept of EMG signals as a cross-device physiological language, learned their grammar from massive amounts of data, and laid the groundwork for a single-training, universally applicable EMG foundation model. Our code, demos, and more resources are available at https://github.com/AEMG-series/AEMG.

Poster
Cross-Domain Few-Shot Segmentation via Multi-view Progressive Adaptation

Jiahao Nie, Guanqiao Fu, Wenbin An, Yap-Peng Tan, Alex C. Kot, Shijian Lu

Expand abstract

Cross-Domain Few-Shot Segmentation aims to segment categories in data-scarce domains conditioned on a few exemplars. Typical methods first establish few-shot capability in a large-scale source domain and then adapt it to target domains. However, due to the limited quantity and diversity of target samples, existing methods still exhibit constrained performance. Moreover, the source-trained model's initially weak few-shot capability in target domains, coupled with substantial domain gaps, severely hinders the effective utilization of target samples and further impedes adaptation. To this end, we propose Multi-view Progressive Adaptation, which progressively adapts few-shot capability to target domains from both data and strategy perspectives. (i) From the data perspective, we introduce Hybrid Progressive Augmentation, which progressively generates more diverse and complex views through cumulative strong augmentations, thereby creating increasingly challenging learning scenarios. (ii) From the strategy perspective, we design Dual-chain Multi-view Prediction, which fully leverages these progressively complex views through sequential and parallel learning paths under extensive supervision. By jointly enforcing prediction consistency across diverse and complex views, MPA achieves both robust and accurate adaptation to target domains. Extensive experiments demonstrate that MPA effectively adapts few-shot capability to target domains, outperforming state-of-the-art methods by a large margin (+7.0%). Our code is available at https://github.com/niejiahao1998/MPA.

Poster
PP-Brep: Few-Shot B-rep Classification with Hybrid Graph Representation

Jiacheng Hao, Chunying Liu, Hao Guo, Ruohan Wang, Hongping Gan, Yilei Shi

Expand abstract

In industrial settings, classification of 3D CAD models are critical for efficient manufacturing. However, the limited availability of annotated CAD models presents an obstacle to achieving rapid adaptation in few-shot part classification scenarios. In this paper, we propose a hybrid graph representation and a pre-training and graph prompt framework for B-rep few-shot classification. Specifically, hybrid graph representation captures comprehensive and multi-level structural information of B-rep models by constructing local topology graph, global parallel graph and regional association hypergraph. A hierarchical graph network then fuses component-level structures with topological details in the hybrid graph. Reinforcement-augmented contrastive pre-training produces robust universal representations while in-place perturbation reduces training time. Structure-aware graph prompts finally produce node-specific cues, enabling few-shot B-rep part classification without heavy fine-tuning. Experiments on the TraceParts-11and FabWave-31 datasets show that our method outperforms existing general-purpose approaches. This work provides an efficient and state-of-the-art solution for few-shot B-rep part classification.

Poster
MPL: Match-guided Prototype Learning for Few-shot Action Recognition

Feng Yang, Jie Zhao, Fulin Luo, Anyong Qin, Tiecheng Song, Yue Zhao, CHENQIANG GAO, Junwei Han

Expand abstract

Current few-shot action recognition methods achieve impressive performance by learning representative prototypes and designing diverse video matching strategies. However, these approaches typically face two critical limitations: i) prototypes learned through implicit sample interactions lack clear semantic correspondence between query-support pairs, limiting their class representativeness; ii) the independent design of prototype learning and matching mechanisms creates a potential incompatibility between prototype representations and matching strategies. To address these limitations, we propose a Match-guided Prototype Learning (MPL) method comprising two key components: enhanced match (E-Match) and key-frame extraction match (K-Match). E-Match explicitly enhances prototype learning in class-specific embeddings by incorporating the matched semantics of query samples, while K-Match further refines the prototype representation through key-frame matching at the fine-grained frame level. Additionally, we propose a Cross-Shot Attention Aggregator (CSA-Aggregator) that dynamically aggregates adjacent frames across support samples, thereby obtaining a prototype representation that captures intra-class shared action patterns. In this way, the proposed MPL effectively mines coarse-to-fine, match-guided semantic information from query-support pairs to generate discriminative class prototypes, and improve the compatibility of prototype representation with the match mechanism. Extensive evaluations on four public datasets confirm that MPL achieves superior performance over leading few-shot action recognition techniques. The source code is available at https://github.com/jayzh-research/MPL-FSAR.

Poster
OMG-Avatar: One-shot Multi-LOD Gaussian Head Avatar

Jianqiang Ren, Lin Liu, Steven Hoi

Expand abstract

We propose OMG-Avatar, a novel One-shot method that leverages a Multi-LOD (Level-of-Detail) Gaussian representation for animatable 3D head reconstruction from a single image in 0.2s. Our method enables LOD head avatar modeling using a unified model that accommodates diverse hardware capabilities and inference speed requirements. To capture both global and local facial characteristics, we employ a transformer-based architecture for global feature extraction and projection-based sampling for local feature acquisition. These features are effectively fused under the guidance of a depth buffer, ensuring occlusion plausibility. We further introduce a coarse-to-fine learning paradigm to support Level-of-Detail functionality and enhance the perception of hierarchical details. To address the limitations of 3DMMs in modeling non-head regions such as the shoulders, we introduce a multi-region decomposition scheme in which the head and shoulders are predicted separately and then integrated through cross-region combination. Extensive experiments demonstrate that OMG-Avatar outperforms state-of-the-art methods in reconstruction quality, reenactment performance, and computational efficiency.

Poster
Few-shot Acoustic Synthesis with Multimodal Flow Matching

Amandine Brunetto

Expand abstract

Generating audio that is acoustically consistent with a scene is essential for immersive virtual environments. Recent neural acoustic field methods enable spatially continuous sound rendering but remain scene-specific, requiring dense audio measurements and costly training for each environment. Few-shot approaches improve scalability across rooms but still rely on multiple recordings and, being deterministic, fail to capture the inherent uncertainty of scene acoustics under sparse context. We introduce FLow-matching ACoustic generation (FLAC), a probabilistic method for few-shot acoustic synthesis that models the distribution of plausible room impulse responses (RIRs) given minimal scene context. FLAC leverages a diffusion transformer trained with a flow-matching objective to generate RIRs at arbitrary positions in novel scenes, conditioned on spatial, geometric, and acoustic cues. FLAC outperforms state-of-the-art eight-shot baselines with one-shot on both the AcousticRooms and Hearing Anything Anywhere datasets. To complement standard perceptual metrics, we further introduce AGREE, a joint Acoustic-GeometRy EmbEdding, enabling geometry-consistent evaluation of generated RIRs through retrieval and distributional metrics. This work is the first to apply generative flow matching to explicit RIR synthesis, establishing a new direction for robust and data-efficient acoustic synthesis. Project page: https://amandinebtto.github.io/FLAC/

Poster
Uni-DAD: Unified Distillation and Adaptation of Diffusion Models for Few-step Few-shot Image Generation

Yara Bahram, Mélodie Desbos, Mohammadhadi Shateri, Eric Granger

Expand abstract

Diffusion models (DMs) produce high-quality images, yet their sampling remains costly when adapted to new domains. Distilled DMs are faster but typically remain confined within their teacher's domain. Thus, fast and high-quality generation for novel domains relies on two-stage pipelines: Adapt-then-Distill or Distill-then-Adapt. However, both add design complexity and often degrade quality or diversity. We introduce Uni-DAD, a single-stage pipeline that unifies DM distillation and adaptation. It couples two training signals: (i) a dual-domain distribution-matching distillation (DMD) objective that guides the student toward the distributions of the source teacher and a target teacher, and (ii) a multi-head generative adversarial network (GAN) loss that encourages target realism across multiple feature scales. The source domain distillation preserves diverse source knowledge, while the multi-head GAN stabilizes training and reduces overfitting, especially in few-shot regimes. The inclusion of a target teacher facilitates adaptation to more structurally distant domains. We evaluate Uni-DAD on two comprehensive benchmarks for few-shot image generation (FSIG) and subject-driven personalization (SDP) using diffusion backbones. It delivers better or comparable quality to state-of-the-art (SoTA) adaptation methods even with less than 4 sampling steps, and often surpasses two-stage pipelines in quality and diversity. Code: https://github.com/yaramohamadi/uni-DAD .

Poster
Addressing Exacerbated Attention Sink for Source-Free Cross-Domain Few-Shot Learning

Shuai Yi, Yixiong Zou, Yuhua Li, Ruixuan Li

Expand abstract

Vision-language models (VLMs) like CLIP have shown impressive generalization capabilities, yet their potential for Cross-Domain Few-Shot Learning (CDFSL) remains underexplored, where the model needs to transfer source-domain information to target domains with scarce training data. While the attention sink phenomenon has been observed in VLMs for certain tasks, its role in CDFSL scenarios has not been studied. In this paper, we uncover a critical issue overlooked by prior works: standard target-domain few-shot fine-tuning in CDFSL significantly exacerbates the attention sink problem, leading to poor discriminability across classes. To understand this phenomenon, through extensive experiments, we interpret it as the model's shortcut learning for domain adaptation: to overcome the huge domain gap between the source and target domains, the model shows a high tendency to push tokens that are initially closer to target-domain classes (i.e., simple tokens) to be even closer to these classes, exacerbating the attention sink and wasting the capability of learning other discriminative but initially further tokens (i.e., hard tokens). To address this, we propose a novel approach to dynamically re-weight tokens according to their relevance with target-domain classes during the target-domain finetuning, which explicitly suppresses the model's reliance on these simple tokens and enhances the learning of hard tokens, reducing sink tokens and enhancing discriminability. Extensive experiments on four benchmark datasets validate the rationale of our method, demonstrating new state-of-the-art performance. Our codes are available at https://github.com/shuaiyi308/TIR.

Poster
MV3DIS: Multi-View Mask Matching via 3D Guides for Zero-Shot 3D Instance Segmentation

Yibo Zhao, Yigong Zhang, Jin Xie

Expand abstract

Conventional 3D instance segmentation methods rely on labor-intensive 3D annotations for supervised training, which limits their scalability and generalization to novel objects. Recent approaches leverage multi-view 2D masks from the Segment Anything Model (SAM) to guide the merging of 3D geometric primitives, thereby enabling zero-shot 3D instance segmentation. However, these methods typically process each frame independently and rely solely on 2D metrics, such as SAM prediction scores, to produce segmentation maps. This design overlooks multi-view correlations and inherent 3D priors, leading to inconsistent 2D masks across views and ultimately fragmented 3D segmentation. In this paper, we propose MV3DIS, a coarse-to-fine framework for zero-shot 3D instance segmentation that explicitly incorporates 3D priors. Specifically, we introduce a 3D-guided mask matching strategy that uses coarse 3D segments as a common reference to match 2D masks across views and consolidates multi-view mask consistency via 3D coverage distributions. Guided by these view-consistent 2D masks, the coarse 3D segments are further refined into precise 3D instances. Additionally, we introduce a depth consistency weighting scheme that quantifies projection reliability to suppress ambiguities from inter-object occlusions, thereby improving the robustness of 3D-to-2D correspondence. Extensive experiments on the ScanNetV2, ScanNet200, ScanNet++, Replica, and Matterport3D datasets demonstrate the effectiveness of MV3DIS, which achieves superior performance over previous methods.

Poster
Feed-Forward One-Shot Animatable Textured Mesh Avatar Reconstruction

Yisheng He

Expand abstract

We introduce MeshLAM, a feed-forward framework for one-shot animatable mesh head reconstruction that generates high-fidelity, animatable 3D head avatars from a single image. Unlike previous work that relies on time-consuming test-time optimization or extensive multi-view data, our method produces complete mesh representations with inherent animatability from a single image in a single forward pass. Our approach employs a dual shape and texture map architecture that simultaneously processes mesh vertices and texture map with extracted image features from a shared transformer backbone, allowing for coherent shape carving and appearance modeling. To prevent mesh collapse and ensure topological integrity during feed-forward deformation, we propose an iterative GRU-based decoding mechanism with progressive geometry deformation and texture refinement, coupled with a novel reprojection-based texture guidance mechanism that anchors appearance learning to the input image. Extensive experiments demonstrate that our method outperforms state-of-the-art approaches in reconstruction quality, animation capability, and computational efficiency. Project page at https://meshlam.github.io.

Poster
HyCal: A Training-Free Prototype Calibration Method for Cross-Discipline Few-Shot Class-Incremental Learning

Eunju Lee, MiHyeon Kim, JuneHyoung Kwon, Yoonji Lee, Jihyun Kim, Soojin Jang, YoungBin Kim

Expand abstract

Pretrained Vision-Language Models (VLMs) like CLIP show promise in continual learning, but existing Few-Shot Class-Incremental Learning (FSCIL) methods assume homogeneous domains and balanced data distributions, limiting real-world applicability where data arises from heterogeneous disciplines with imbalanced sample availability and varying visual complexity. We identify Domain Gravity, a representational asymmetry where data imbalance across heterogeneous domains causes overrepresented or low-entropy domains to disproportionately influence the embedding space, leading to prototype drift and degraded performance on underrepresented or high-entropy domains. To address this, we introduce Cross-Discipline Variable Few-Shot Class-Incremental Learning (XD-VSCIL), a benchmark capturing real-world heterogeneity and imbalance where Domain Gravity naturally intensifies. We propose Hybrid Prototype Calibration (HyCal), a training-free method combining cosine similarity and Mahalanobis distance to capture complementary geometric properties--directional alignment and covariance-aware magnitude--yielding stable prototypes under imbalanced heterogeneous conditions. Operating on frozen CLIP embeddings, HyCal achieves consistent retention-adaptation improvements while maintaining efficiency. Experiments show HyCal effectively mitigates Domain Gravity and outperforms existing methods in imbalanced cross-domain incremental learning.

Poster
Basis-Oriented Low-rank Transfer for Few-Shot and Test-Time Adaptation

Junghwan Park, Woojin Cho, Junhyuk Heo, Darongsae Kwon, Kookjin Lee

Expand abstract

Adapting large pre-trained models to unseen tasks under tight data and compute budgets remains challenging. Meta-learning approaches explicitly learn good initializations, but they require an additional meta-training phase over many tasks, incur high training cost, and can be unstable. At the same time, the number of task-specific pre-trained models continues to grow, yet the question of how to transfer them to new tasks with minimal additional training remains relatively underexplored. We propose BOLT (Basis-Oriented Low-rank Transfer), a framework that reuses existing fine-tuned models not by merging weights, but instead by extracting an orthogonal, task-informed spectral basis and adapting within that subspace.In the offline phase, BOLT collects dominant singular directions from multiple task vectors and orthogonalizes them per layer to form reusable bases. In the online phase, we freeze these bases and train only a small set of diagonal coefficients per layer for the new task, yielding a rank-controlled update with very few trainable parameters. This design provides (i) a strong, training-free initialization for unseen tasks, obtained by pooling source-task coefficients--along with a lightweight rescaling step--while leveraging the shared orthogonal bases, and (ii) a parameter-efficient fine-tuning (PEFT) path that, in our experiments, achieves robust performance compared to common PEFT baselines as well as a representative meta-learned initialization. Our results show that constraining adaptation to a task-informed orthogonal subspace provides an effective alternative for unseen-task transfer.

Poster
One-Shot Flow, Any-Time Frame: A Bidirectional Warping Framework for Event-Based Video Frame Interpolation

LingHui Fu, Yuhan Liu, Hao Chen, Zhen Yang, Yongjian Deng

Expand abstract

Video Frame Interpolation (VFI) is a crucial task in video processing. Flow-based methods, despite their success, are constrained by a fundamental dilemma: forward warping is efficient but prone to artifacts, while backward warping yields higher quality at a significant computational cost, especially for multi-frame interpolation. This trade-off is a major bottleneck. To overcome this, we introduce "One-Shot Flow, Any-Time Frame," a novel framework for Event-based VFI (E-VFI) that achieves both high efficiency and superior quality for arbitrary-time interpolation. Our framework uniquely computes a comprehensive motion trajectory representation in a single pass using a Bidirectional Flow Estimation Block (BiFEB), leveraging the high temporal resolution of event data. Subsequently, our Flow Query (FQ) module can instantly retrieve the bidirectional optical flow for any timestamp, enabling the generation of any number of frames without repeated computation. Finally, a novel Bidirectional Warping (BiW) mechanism intelligently fuses the strengths of both warping directions, effectively mitigating artifacts and producing high-fidelity results. Extensive experiments show that our approach consistently surpasses state-of-the-art E-VFI methods in both reconstruction quality and inference efficiency, representing a substantial advance in efficient and high-quality event-based video interpolation. *The code will be released after acceptance.*

Poster
Retrieve and Segment: Are a Few Examples Enough to Bridge the Supervision Gap in Open-Vocabulary Segmentation?

Tilemachos Aravanis, Vladan Stojnić, Bill Psomas, Nikos Komodakis, Giorgos Tolias

Expand abstract

Open-vocabulary segmentation (OVS) extends the zero-shot recognition capabilities of vision-language models (VLMs) to pixel-level prediction, enabling segmentation of arbitrary categories specified by text prompts. Despite recent progress, OVS lags behind fully supervised approaches due to two challenges: the coarse image-level supervision used to train VLMs and the semantic ambiguity of natural language. We address these limitations by introducing a few-shot setting that augments textual prompts with a support set of pixel-annotated images. Building on this, we propose a retrieval-augmented test-time adapter that learns a lightweight, per-image classifier by fusing textual and visual support features. Unlike prior methods relying on late, hand-crafted fusion, our approach performs learned, per-query fusion, achieving stronger synergy between modalities. The method supports continually expanding support sets, and applies to fine-grained tasks such as personalized segmentation. Experiments show that we significantly narrow the gap between zero-shot and supervised segmentation while preserving open-vocabulary ability.

Poster
Boosting Quantitive and Spatial Awareness for Zero-Shot Object Counting

Da Zhang, Bingyu Li, Feiyu Wang, Zhiyuan Zhao, Junyu Gao

Expand abstract

Zero-shot object counting (ZSOC) aims to enumerate objects of arbitrary categories specified by text descriptions without requiring visual exemplars. However, existing methods often treat counting as a coarse retrieval task, suffering from a lack of fine-grained quantity awareness. Furthermore, they frequently exhibit spatial insensitivity and degraded generalization due to feature space distortion during model adaptation. To address these challenges, we present QICA, a novel framework that synergizes quantity perception with robust spatial cast aggregation. Specifically, we introduce a Synergistic Prompting Strategy (SPS) that adapts vision and language encoders through numerically conditioned prompts, bridging the gap between semantic recognition and quantitative reasoning. To mitigate feature distortion, we propose a Cost Aggregation Decoder (CAD) that operates directly on vision-text similarity maps. By refining these maps through spatial aggregation, CAD prevents overfitting while preserving zero-shot transferability. Additionally, a multi-level quantity alignment loss (\mathcal L _ MQA ) is employed to enforce numerical consistency across the entire pipeline. Extensive experiments on FSC-147 demonstrate competitive performance, while zero-shot evaluation on CARPK and ShanghaiTech-A validates superior generalization to unseen domains.

Poster
One Patch to Caption Them All: A Unified Zero-Shot Captioning Framework

Lorenzo Bianchi, Giacomo Pacini, Fabio Carrara, Nicola Messina, Giuseppe Amato, Fabrizio Falchi

Expand abstract

Zero-shot captioners are recently proposed models that utilize common-space vision-language representations to caption images without relying on paired image-text data. To caption an image, they proceed by textually decoding a text-aligned image feature, but they limit their scope to global representations and whole-image captions. We present a unified framework for zero-shot captioning that shifts from an image-centric to a patch-centric paradigm, enabling the captioning of arbitrary regions without the need of region-level supervision. Instead of relying on global image representations, we treat individual patches as atomic captioning units and aggregate them to describe arbitrary regions, from single patches to non-contiguous areas and entire images. We analyze the key ingredients that enable current latent captioners to work in our novel proposed framework. Experiments demonstrate that backbones producing meaningful, dense visual features, such as DINO, are key to achieving state-of-the-art performance in multiple region-based captioning tasks. Compared to other baselines and state-of-the-art competitors, our models achieve better performance on zero-shot dense captioning and region-set captioning. We also introduce a new trace captioning task that further demonstrates the effectiveness of patch-wise semantic representations for flexible caption generation. Data and code are available at https://paciosoft.com/Patch-ioner/ .

Poster
Quantized Residuals to Continuous Prompts for Few-Shot Class Incremental Learning in Vision-Language Models

Abhishek Kumar Sinha, Nitant Dube, Soma Biswas

Expand abstract

Few-shot Class-Incremental Learning (FSCIL) requires learning new classes from very limited data while preventing catastrophic forgetting. Existing methods rely mainly on visual features and are prone to overfitting, while recent vision-language models (VLMs) offer better transferability but suppress fine-grained information due to contrastive feature decorrelation. Moreover, current FSCIL approaches often use static or fully optimizable prompts, making them either rigid or susceptible to semantic drift in incremental sessions. We introduce QR-Prompt, a residual-driven framework that leverages the visual-textual feature residual of VLMs to recover discriminative fine-grained cues missing from the contrastive space. To ensure stability, we propose Discriminative Subspace Quantization (DSQ), which builds a discrete memory of residual subspaces. To enable plasticity, a Hierarchical Prompt Encoder (HPE) and Prompt Composer (PC) transform these discrete codes into continuous, class-adaptive prompts for novel classes. We derive bounds relating DSQ codebook size to generalization and classification margin, and achieve consistent improvements over state-of-the-art FSCIL methods on CUB200, CIFAR100, and miniImageNet. Our results show that residual-based quantization combined with hierarchical prompt composition yields stable and expressive VLM adaptation for FSCIL.

Poster