CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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Topic: Diffusion Models · 607 papers · Reset filters

Few-shot Acoustic Synthesis with Multimodal Flow Matching

Amandine Brunetto

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Generating audio that is acoustically consistent with a scene is essential for immersive virtual environments. Recent neural acoustic field methods enable spatially continuous sound rendering but remain scene-specific, requiring dense audio measurements and costly training for each environment. Few-shot approaches improve scalability across rooms but still rely on multiple recordings and, being deterministic, fail to capture the inherent uncertainty of scene acoustics under sparse context. We introduce FLow-matching ACoustic generation (FLAC), a probabilistic method for few-shot acoustic synthesis that models the distribution of plausible room impulse responses (RIRs) given minimal scene context. FLAC leverages a diffusion transformer trained with a flow-matching objective to generate RIRs at arbitrary positions in novel scenes, conditioned on spatial, geometric, and acoustic cues. FLAC outperforms state-of-the-art eight-shot baselines with one-shot on both the AcousticRooms and Hearing Anything Anywhere datasets. To complement standard perceptual metrics, we further introduce AGREE, a joint Acoustic-GeometRy EmbEdding, enabling geometry-consistent evaluation of generated RIRs through retrieval and distributional metrics. This work is the first to apply generative flow matching to explicit RIR synthesis, establishing a new direction for robust and data-efficient acoustic synthesis. Project page: https://amandinebtto.github.io/FLAC/

Poster
Action-Geometry Prediction with 3D Geometric Prior for Bimanual Manipulation

Chongyang Xu, Haipeng Li, Shen Cheng, Haoqiang Fan, Ziliang Feng, Shuaicheng Liu

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Bimanual manipulation requires policies that can reason about 3D geometry, anticipate how it evolves under action, and generate smooth, coordinated motions. However, existing methods typically rely on 2D features with limited spatial awareness, or require explicit point clouds that are difficult to obtain reliably in real-world settings. Meanwhile, recent 3D geometric foundation models show that accurate and diverse 3D structure can be reconstructed directly from RGB images in a fast and robust manner. Building on these advances, we propose a framework that builds bimanual manipulation directly on a pre-trained 3D geometric foundation model. Our policy fuses geometry-aware latents, 2D semantic features, and proprioception into a unified state representation, and uses a diffusion model to jointly predict an action chunk and a future 3D latent, which decodes into a dense point map. By explicitly predicting how the 3D scene will evolve together with the action sequence, the policy gains strong spatial understanding and predictive capability using only RGB observations. We evaluate our method both in simulation on the RoboTwin benchmark and in real-world robot executions. Our approach consistently outperforms 2D-based and point-cloud-based baselines, achieving state-of-the-art performance in manipulation success, inter-arm coordination, and 3D spatial prediction accuracy. Code is available at https://github.com/Chongyang-99/GAP.git.

Poster
PROMO: Promptable Outfitting for Efficient High-Fidelity Virtual Try-On

Haohua Chen, Tianze Zhou, Wei Zhu, Runqi Wang, Yandong Guan, Dejia Song, Yibo Chen, Xu Tang, Yao Hu, Lu Sheng, Zhiyong Wu

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Virtual Try-on (VTON) has become a core capability for online retail, where realistic try-on results provide reliable fit guidance, reduce returns, and benefit both consumers and merchants. Diffusion-based VTON methods achieve photorealistic synthesis, yet often rely on intricate architectures such as auxiliary reference networks and suffer from slow sampling, making the trade-off between fidelity and efficiency a persistent challenge.We approach VTON as a structured image editing problem that demands strong conditional generation under three key requirements: subject preservation, faithful texture transfer, and seamless harmonization. We present PROMO, a promptable virtual try-on framework built upon a Flow Matching DiT backbone with latent multi-modal conditional concatenation. By leveraging conditioning efficiency and self-reference mechanisms, our approach substantially reduces inference overhead. On standard benchmarks, PROMO surpasses both prior VTON methods and general image editing models in visual fidelity while delivering a competitive balance between quality and speed. These results demonstrate that flow-matching transformers, coupled with latent multi-modal conditioning and self-reference acceleration, offer an effective and training-efficient solution for high-quality virtual try-on.

Poster
MoCha: End-to-End Video Character Replacement without Structural Guidance

Zhengbo Xu, Jie Ma, Ziheng Wang, Zhan Peng, Jun Liang, Jing Li

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Controllable video character replacement with a user-provided identity remains a challenging problem due to the lack of paired video data. Prior works have predominantly relied on a reconstruction-based paradigm that requires per-frame segmentation masks and explicit structural guidance (e.g., skeleton, depth). This reliance, however, severely limits their generalizability in complex scenarios involving occlusions, character-object interactions, unusual poses, or challenging illumination, often leading to visual artifacts and temporal inconsistencies. In this paper, we propose MoCha, a new framework that mitigates these limitations by harnessing the inherent tracking ability of the video diffusion model, therefore requiring only a single arbitrary frame mask and no structural guidance. To effectively adapt the multi-modal input condition and enhance facial identity, we introduce a condition-aware RoPE and employ an RL-based post-training stage. Furthermore, to overcome the scarcity of qualified paired-training data, we propose a comprehensive data construction pipeline. Specifically, we design three specialized datasets: a high-fidelity rendered dataset built with Unreal Engine 5 (UE5), an expression-driven dataset synthesized by current portrait animation techniques, and an augmented dataset derived from existing video-mask pairs. Extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches. We will release the code and dataset to facilitate further research.

Poster
FlashIn: Fast and Accurate Image Inversion for Real-time Image Editing

Guangzhi Wang

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Given an image and a descriptive prompt, image inversion seeks to identify the initial noise that, when denoised, accurately reconstructs the original image. This is crucial for applications like image editing, which can be achieved by denoising the inverted noise with an edited prompt. Existing methods often rely on approximations. They often require many steps, leading to inaccuracies, slow processing, and artifacts due to the inherent intractability in the inversion process. To overcome these issues, in this work, we propose FlashIn, a novel algorithm for faster and more accurate image inversion, enabling high-quality, real-time editing. FlashIn offers two main contributions: i) A learnable neural network directly maps an image to its corresponding noise. Trained with a cycle-consistent strategy using generated data and seed noise, this approach yields a more efficient and precise inversion model. ii) Adversarial training aligns noise-reconstructed images with real ones, enhancing inversion accuracy and editing quality. These strategies enable a fast, accurate inversion process in a single step, with further improvements possible through additional steps. Integrated with few-step diffusion models such as Flux.1-Schnell, our method achieves high-quality image editing within one second on a single GPU, facilitating real-time, interactive editing. Extensive experiments demonstrate that FlashIn delivers state-of-the-art inversion precision and impressive editing results across various scenarios and applications.

Poster
Mitigating The Distribution Shift of Diffusion-based Dataset Distillation

Yue Xu, Chenyu Hu, Pengyu An, Yong-Lu Li

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Dataset Distillation (DD) seeks to create small, synthetic datasets for efficient model training. While diffusion models are powerful generators, their use in DD is hampered by distribution shifts between synthetic and ideal distilled data, leading to suboptimal performance. We identify two critical shifts. First, considering the small capacity of the synthetic data, an optimal synthetic distribution for DD should be a simplification of the real data distribution, rather than replicating the original data's complexity. Second, there is a hazardous empirical deviation in the synthetic dataset from this learned distribution due to the data sampling process. To address these, we introduce a two-stage approach. During diffusion training time, we mitigate the distribution shift by employing an L1 sparsity regularizer, compelling the diffusion model to learn a compact and semantically sparse manifold. Then, during sampling time, we abandon the flawed sequential sampling paradigm and instead synchronously denoises the entire synthetic dataset with distribution regularizers. This framework systematically mitigates both identified distribution shifts. Experiments show our method achieves state-of-the-art performance with superior computational efficiency.

Poster
Refacade: Editing Object with Given Reference Texture

Youze Huang, Penghui Ruan, Bojia Zi, Xianbiao Qi, Jianan Wang, Rong Xiao

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Recent advances in diffusion models have brought remarkable progress in image and video editing, yet some tasks remain underexplored. In this paper, we extend Object Retexture into video domain, which transfers local textures from a reference object to a target object in images or videos. To perform this task, a straightforward solution is to use ControlNet conditioned on the source structure and the reference texture. However, this approach suffers from limited controllability due to two reasons: conditioning on the raw reference image introduces unwanted structural information, and this method fails to disentangle visual texture and structure information of the source. To address this problem, we proposed a method, namely Refacade, that consists of two key designs to achieve precise and controllable texture transfer in both images and videos. First, we employ a texture remover trained on paired textured/untextured 3D mesh renderings to remove appearance information while preserving geometry and motion of source videos. Second, we disrupt the reference's global layout using a jigsaw permutation, encouraging the model to focus on local texture statistics rather than global layout of object. Extensive experiments demonstrate superior visual quality, precise editing, and controllability, outperforming strong baselines in both quantitative and human evaluations.

Poster
Real-Time Generation of Streamable Talking Portrait Video with Reference-Guided Deep Compression VAEs

Sicheng Xu, Yu Deng, Shoukang Hu, Yichuan Wang, Yizhong Zhang, Zhan Chen, Jiaolong Yang, Baining Guo

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Video diffusion models have significantly advanced portrait video generation, yet their high computational demands limit their use in interactive applications. This work presents a framework for streamable talking portrait video generation conditioned on speech audio and reference images. Designed meticulously for streaming scenarios, it features a causal video VAE for deep latent compression and an auto-regressive latent denoising model. Our causal VAE integrates a variable number of reference images as guidance, allowing the network to focus on dynamic information rather than static appearance, thereby enhancing compression efficacy and reconstruction quality. Additionally, we extend the residual auto-encoding paradigm to improve spatial-temporal causality handling in our VAE. The generator is based on a Rectified Flow Transformer architecture and produces video latents in a blockwise auto-regressive manner. Our method enables the real-time generation of high-quality talking portrait videos, achieving speeds significantly faster than baseline models. Furthermore, comprehensive experiments demonstrate that it is on par with or even outperforms these large models in realism, vividness, and video quality.

Poster
Uni-DAD: Unified Distillation and Adaptation of Diffusion Models for Few-step Few-shot Image Generation

Yara Bahram, Mélodie Desbos, Mohammadhadi Shateri, Eric Granger

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Diffusion models (DMs) produce high-quality images, yet their sampling remains costly when adapted to new domains. Distilled DMs are faster but typically remain confined within their teacher's domain. Thus, fast and high-quality generation for novel domains relies on two-stage pipelines: Adapt-then-Distill or Distill-then-Adapt. However, both add design complexity and often degrade quality or diversity. We introduce Uni-DAD, a single-stage pipeline that unifies DM distillation and adaptation. It couples two training signals: (i) a dual-domain distribution-matching distillation (DMD) objective that guides the student toward the distributions of the source teacher and a target teacher, and (ii) a multi-head generative adversarial network (GAN) loss that encourages target realism across multiple feature scales. The source domain distillation preserves diverse source knowledge, while the multi-head GAN stabilizes training and reduces overfitting, especially in few-shot regimes. The inclusion of a target teacher facilitates adaptation to more structurally distant domains. We evaluate Uni-DAD on two comprehensive benchmarks for few-shot image generation (FSIG) and subject-driven personalization (SDP) using diffusion backbones. It delivers better or comparable quality to state-of-the-art (SoTA) adaptation methods even with less than 4 sampling steps, and often surpasses two-stage pipelines in quality and diversity. Code: https://github.com/yaramohamadi/uni-DAD .

Poster
CamDirector: Towards Long-Term Coherent Video Trajectory Editing

Kejia Yin, Zhihao Shi, Weilin Wan, Yuhongze Zhou, YUANHAO YU, Xinxin Zuo, Qiang Sun, Juwei Lu

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Video (camera) trajectory editing aims to synthesize new videos that follow user-defined camera paths while preserving scene content and plausibly inpainting previously unseen regions, upgrading amateur footage into professionally styled videos. Existing VTE methods struggle with precise camera control and long-range consistency because they either inject target poses through a limited-capacity embedding or rely on single-frame warping with only implicit cross-frame aggregation in video diffusion models. To address these issues, we introduce a new VTE framework that 1) explicitly aggregates information across the entire source video via a hybrid warping scheme. Specifically, static regions are progressively fused into a world cache then rendered to target camera poses, while dynamic regions are directly warped; their fusion yields globally consistent coarse frames that guide refinement.2) processes video segments jointly with their history via a history-guided autoregressive diffusion model, while the world cache is incrementally updated to reinforce already inpainted content, enabling long-term temporal coherence. Finally, we present iPhone-PTZ, a new VTE benchmark with diverse camera motions and large trajectory variations, and achieve state-of-the-art performance with fewer parameters.

Poster
PixelRush: Ultra-Fast, Training-Free High-Resolution Image Generation via One-step Diffusion

Hong-Phuc Lai, Phong Nguyen, Anh Tran

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Pre-trained diffusion models excel at generating high-quality images but remain inherently limited by their native training resolution. Recent training-free approaches have attempted to overcome this constraint by introducing interventions during the denoising process; however, these methods incur substantial computational overhead, often requiring more than five minutes to produce a single 4K image.In this paper, we present PixelRush, the first tuning-free framework for practical high-resolution text-to-image generation. Our method builds upon the established patch-based inference paradigm but eliminates the need for multiple inversion and regeneration cycles. Instead, PixelRush enables efficient patch-based denoising within a low-step regime. To address artifacts introduced by patch blending in few-step generation, we propose a seamless blending strategy. Furthermore, we mitigate over-smoothing effects through a noise injection mechanism. PixelRush delivers exceptional efficiency, generating 4K images in approximately 20 seconds representing a 10xto 35xspeedup over state-of-the-art methods while maintaining superior visual fidelity. Extensive experiments validate both the performance gains and the quality of outputs achieved by our approach.

Poster
HP-Edit: A Human-Preference Post-Training Framework for Image Editing

Fan Li, Chonghuinan Wang, Lina Lei, Yuping Qiu, Jiaqi Xu, Jiaxiu Jiang, Xinran Qin, Zhikai Chen, Fenglong Song, Zhixin Wang, Renjing Pei, Wangmeng Zuo

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Common image editing tasks typically adopt powerful generative diffusion models as the leading paradigm for real-world content editing. Meanwhile, although reinforcement learning (RL) methods such as Diffusion-DPO and Flow-GRPO have further improved generation quality, efficiently applying Reinforcement Learning from Human Feedback (RLHF) to diffusion-based editing remains largely unexplored, due to a lack of scalable human-preference datasets and frameworks tailored to diverse editing needs. To fill this gap, we propose HP-Edit, a post-training framework for Human Preference-aligned Editing, and introduce RealPref-50K, a real-world dataset across eight common tasks and balancing common object editing. Specifically, HP-Edit leverages a small amount of human-preference scoring data and a pretrained visual large language model (VLM) to develop HP-Scorer--an automatic, human preference-aligned evaluator. We then use HP-Scorer both to efficiently build a scalable preference dataset and to serve as the reward function for post-training the editing model. We also introduce RealPref-Bench, a benchmark for evaluating real-world editing performance. Extensive experiments demonstrate that our approach significantly enhances models such as Qwen-Image-Edit-2509, aligning their outputs more closely with human preference.

Poster
ReHyAt: Recurrent Hybrid Attention for Video Diffusion Transformers

Mohsen Ghafoorian, Amirhossein Habibian

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Recent advances in video diffusion models have shifted towards transformer-based architectures, achieving state-of-the-art video generation but at the cost of quadratic attention complexity, which severely limits scalability for longer sequences. We introduce ReHyAt, a Recurrent Hybrid Attention mechanism that combines the fidelity of softmax attention with the efficiency of linear attention, enabling chunk-wise recurrent reformulation and constant memory usage. Unlike the concurrent linear-only SANA Video, ReHyAt's hybrid design allows efficient distillation from existing softmax-based models, reducing the training cost by two orders of magnitude to 160 GPU hours, while being competitive in the quality. Our light-weight distillation and finetuning pipeline provides a recipe that can be applied to future state-of-the-art bidirectional softmax-based models. Experiments on VBench and VBench-2.0, as well as a human preference study, demonstrate that ReHyAt achieves state-of-the-art video quality while reducing attention cost from quadratic to linear, unlocking practical scalability for long-duration and on-device video generation.

Poster
GeoRK2: Geometry-Guided Runge-Kutta Integration for Diffusion Transformer Acceleration

Chaoqun Sun, Zongjing Fu, Powei Chang, Jinpeng Zhang, JianXiang Xiang, Yukang Gao, Chenyu Wang

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Diffusion transformer models deliver state-of-the-art image synthesis quality but suffer from prohibitively slow iterative sampling. Although reducing sampling steps accelerates inference, aggressive step schedules often distort intermediate features and degrade sample fidelity. We present GeoRK2, a training-free framework that bridges numerical analysis and information geometry. GeoRK2 couples a second-order Runge-Kutta (RK2) integrator with a curvature-aware geometric flow derived from the model's noise predictions, promoting stable feature evolution under manifold-aware integration. By leveraging an empirical feature covariance-induced metric estimated from activation covariances to capture intrinsic feature geometry, GeoRK2 constrains error propagation under large-step integration while preserving structural fidelity. As a fully plug-and-play method, GeoRK2 requires no retraining and is compatible with mainstream pre-trained diffusion transformers. Comprehensive experiments on image generation and text-to-video generation tasks across representative diffusion backbones (e.g., DiT-XL, HunyuanVideo, and FLUX.1-dev) demonstrate that GeoRK2 achieves 4-5x faster inference than baseline frameworks with only marginal perceptual differences (DFID 0.81), confirming its effectiveness and generality.

Poster
Repurposing 3D Generative Model for Autoregressive Layout Generation

Haoran Feng, Yifan Niu, Zehuan Huang, Yang-Tian Sun, Chunchao Guo, Yuxin Peng, Lu Sheng

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We introduce LaviGen, a framework that repurposes 3D generative models for 3D layout generation. Unlike previous methods that infer object layouts from textual descriptions, LaviGen operates directly in the native 3D space, formulating layout generation as an autoregressive process that explicitly models geometric relations and physical constraints among objects, producing coherent and physically plausible 3D scenes. To further enhance this process, we propose an adapted 3D diffusion model to integrate scene, object, and instruction information and employ a dual-guidance self-rollout distillation mechanism to improve efficiency and spatial accuracy. Extensive experiments on the LayoutVLM benchmark show LaviGen achieves superior 3D layout generation performance, with 19% higher physical plausibility than the state of the art and 65% faster computation. We will release our code publicly.

Poster
Generative Modeling of Weights: Generalization or Memorization?

Boya Zeng, Yida Yin, Zhiqiu Xu, Zhuang Liu

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Generative models, with their success in image and video generation, have recently been explored for synthesizing effective neural network weights. These approaches take trained neural network checkpoints as training data, and aim to generate high-performing neural network weights during inference. In this work, we examine four representative, well-known methods in this emerging area on their ability to generate novel model weights, i.e., weights that are different from the checkpoints seen during training. Contrary to claims in prior work, we find that these methods synthesize weights largely by memorization: they produce either replicas, or at best simple interpolations, of the training checkpoints. Current methods fail to outperform simple baselines, such as adding noise to the weights or taking a simple weight ensemble, in obtaining different and simultaneously high-performing models. Our further results suggest that the memorization potentially resulted from limited data, overparameterized models, and the underuse of structural priors specific to weight data. Our findings highlight the need for more careful design and evaluation of generative models in new domains.

Poster
VideoCoF: Unified Video Editing with Temporal Reasoner

Xiangpeng Yang, Ji Xie, Yiyuan Yang, Yue Ma, Yan Huang, Min Xu, Qiang Wu

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Existing video editing methods face a critical trade-off: expert models offer precision but rely on task-specific priors like masks, hindering unification; conversely, unified temporal in-context learning models are mask-free but lack explicit spatial cues, leading to weak instruction-to-region mapping and imprecise localization. To resolve this conflict, we propose VideoCoF, a novel Chain-of-Frames approach inspired by Chain-of-Thought reasoning. VideoCoF enforces a "seeing, reasoning, then editing" procedure by compelling the video diffusion model to first predict reasoning tokens (edit-region latents) before generating the target video tokens. This explicit reasoning step removes the need for user-provided masks while achieving precise instruction-to-region alignment and fine-grained video editing. Furthermore, we introduce a RoPE alignment strategy that leverages these reasoning tokens to ensure motion alignment and enable length extrapolation beyond the training duration. We demonstrate that with a minimal data cost of only 50k video pairs, VideoCoF achieves state-of-the-art performance on VideoCoF-Bench, validating the efficiency and effectiveness of our approach. Our code, weight, data are available at https://github.com/knightyxp/VideoCoF.

Poster
LinVideo: A Post-Training Framework towards O(n) Attention in Efficient Video Generation

Yushi Huang, Xingtong Ge, Ruihao Gong, Chengtao Lv, Jun Zhang

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Video diffusion models (DMs) have enabled high-quality video synthesis, but their computation costs scale quadratically with sequence length due to the nature of self-attention. While linear attention offers a more efficient alternative, fully replacing quadratic attention demands costly pretraining. This is largely because linear attention lacks sufficient expressiveness and struggles with the complex spatiotemporal dynamics inherent to video generation. In this paper, we present LinVideo, an efficient data-free post-training framework that replaces a target number of self-attention modules with linear attention while preserving performance. First, we observe a significant disparity in the replaceability of different layers. Instead of manual or heuristic choices, we frame layer selection as a binary classification problem and propose a selective transfer, which automatically and progressively converts layers to linear attention with minimal performance impact. Additionally, to overcome the ineffectiveness and even inefficiency of existing objectives in optimizing this challenge transfer process, we introduce an anytime distribution matching (ADM) objective that aligns the distributions of samples across any timestep along the sampling trajectory. This objective is highly efficient and recovers model performance. Extensive experiments show that LinVideo achieves a 1.43\text -1.71x speedup while preserving generation quality, and the 4-step distilled models further reduce latency by 15.9\text -20.9x with only a minor drop in visual quality.

Poster
FARMER: Flow AutoRegressive Transformer over Pixels

Guangting Zheng, Qinyu Zhao, Tao Yang, Fei xiao, Zhijie Lin, Jie Wu, Jiajun Deng, Yanyong Zhang, Rui Zhu

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Directly modeling the explicit likelihood of the raw data distribution is a key topic in the machine learning area, which achieves the scaling success in Large Language Models by autoregressive modeling. However, continuous AR modeling over visual pixel data suffers from extremely long sequences and high-dimensional spaces. In this paper, we present FARMER, a novel end-to-end generative framework that unifies Normalizing Flows (NFs) and Autoregressive (AR) models for tractable likelihood estimation and high-quality image synthesis directly from raw pixels. FARMER employs an invertible autoregressive flow to transform images into latent sequences, whose distribution is implicitly modeled by an autoregressive model. To address the redundancy and complexity in pixel-level modeling, we propose a self-supervised dimension reduction scheme that partitions NF latent channels into informative and redundant groups, enabling more effective and efficient AR modeling. Furthermore, we design a one-step distillation scheme to significantly accelerate inference speed and introduce a resampling-based classifier-free guidance algorithm to boost image generation quality. Extensive experiments demonstrate that FARMER achieves competitive performance compared to existing pixel-based generative models while providing exact likelihoods and scalable training.

Poster
Residual Diffusion Bridge Model for Image Restoration

Hebaixu Wang, Jing Zhang, Haoyang Chen, Haonan Guo, Di Wang, Jiayi Ma, Bo Du

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Diffusion bridge models establish probabilistic paths between arbitrary paired distributions and exhibit great potential for universal image restoration. Most existing methods merely treat them as simple variants of stochastic interpolants, lacking a unified analytical perspective. Besides, they indiscriminately reconstruct images through global noise injection and removal, inevitably distorting undegraded regions due to imperfect reconstruction. To address these challenges, we propose the R esidual D iffusion B ridge M odel (RDBM). Specifically, we theoretically reformulate the stochastic differential equations of generalized diffusion bridge and derive the analytical formulas of its forward and reverse processes. Crucially, we leverage the residuals from given distributions to modulate the noise injection and removal, enabling adaptive restoration of degraded regions while preserving intact others. Additionally, we unravel the fundamental mathematical essence of existing bridge models, all of which are special cases of RDBM and empirically demonstrate the optimality of our proposed models. Extensive experiments are conducted to demonstrate the state-of-the-art performance of our method both qualitatively and quantitatively across diverse image restoration tasks. Code is publicly available at https://github.com/MiliLab/RDBM.

Poster