CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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Topic: 3D Vision · 483 papers · Reset filters

DynamicVGGT: Learning Dynamic Point Maps for 4D Scene Reconstruction in Autonomous Driving

Zhuolin He, Jing Li, Guanghao Li, Xiaolei Chen, Jiacheng Tang, Siyang Zhang, Zhounan Jin, Feipeng Cai, Bin Li, Jian Pu, Jia Cai, Xiangyang Xue

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Dynamic scene reconstruction in autonomous driving remains a fundamental challenge due to significant temporal variations, moving objects, and complex scene dynamics. Existing feed-forward 3D models have demonstrated strong performance in static reconstruction but still struggle to capture dynamic motion. To address these limitations, we propose DynamicVGGT, a unified feed-forward framework that extends VGGT from static 3D perception to dynamic 4D reconstruction. Our goal is to model point motion within feed-forward 3D models in a dynamic and temporally coherent manner. To this end, we jointly predict the current and future point maps within a shared reference coordinate system, allowing the model to implicitly learn dynamic point representations through temporal correspondence. To efficiently capture temporal dependencies, we introduce a Motion-aware Temporal Attention (MTA) module that learns motion continuity. Furthermore, we design a Dynamic 3D Gaussian Splatting Head (DGSH) that explicitly models point motion by predicting Gaussian velocities using learnable motion tokens under scene flow supervision. It refines dynamic geometry through continuous 3D Gaussian optimization. Extensive experiments on autonomous driving datasets demonstrate that DynamicVGGT significantly outperforms existing methods in reconstruction accuracy and temporal consistency, achieving robust feed-forward 4D dynamic scene reconstruction under complex driving scenarios.

Poster
Faster-GS: Analyzing and Improving Gaussian Splatting Optimization

Florian Hahlbohm, Linus Franke, Martin Eisemann, Marcus Magnor

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Recent advances in 3D Gaussian Splatting (3DGS) have focused on accelerating optimization while preserving reconstruction quality. However, many proposed methods entangle implementation-level improvements with fundamental algorithmic modifications or trade performance for fidelity, leading to a fragmented research landscape that complicates fair comparison. In this work, we consolidate and evaluate the most effective and broadly applicable strategies from prior 3DGS research and augment them with several novel optimizations. We further investigate underexplored aspects of the framework, including numerical stability, Gaussian truncation, and gradient approximation. The resulting system, Faster-GS, provides a rigorously optimized algorithm that we evaluate across a comprehensive suite of benchmarks. Our experiments demonstrate that Faster-GS achieves up to 5x faster training while maintaining visual quality, establishing a new cost-effective and resource efficient baseline for 3DGS optimization. Furthermore, we demonstrate that optimizations can be applied to 4D Gaussian reconstruction, leading to efficient non-rigid scene optimization. Source code available at: https://github.com/nerficg-project/faster-gaussian-splatting

Poster
Write Where It Matters: Policy-Guided Watermarks for 3D Gaussian Splatting

Nan Li, Yike Zeng, Qian Zhang, Qi Zhang, Zhiyi Pan, Wei Feng, Liang Wan

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Recent advances in 3D Gaussian Splatting (3DGS) enable photorealistic real-time rendering but also increase the risks of unauthorized copying and redistribution. Existing 3DGS watermarking methods typically rely on handcrafted thresholds or globally fixed hyperparameters to balance invisibility and robustness, making their embedding behavior static and scene-agnostic. We instead formulate 3DGS watermarking as a goal-directed decision process and introduce Write Where It Matters (W2M), the first reinforcement learning-based framework that adaptively learns where and how much to embed. By modeling the embedding process as a Markov Decision Process, W2M uses a lightweight policy network to allocate precise Gaussian updates directly from immediate reward feedback, iteratively. The reward incentivizes both rendering-space invisibility and decoding robustness under various image- and model-level distortions. To achieve efficiency, W2M operates on a structured 3DGS backbone organized around learnable anchors and applies policy-guided per-anchor gradient scaling. Extensive experiments across the Blender, LLFF, and Mip-NeRF 360 datasets demonstrate that W2M achieves state-of-the-art bit accuracy, strong perceptual fidelity, and structural consistency under both standard and adversarial conditions.

Poster
PercHead: Perceptual Head Model for Single-Image 3D Head Reconstruction & Editing

Antonio Oroz, Matthias Nießner, Tobias Kirschstein

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We present PercHead, a model for single-image 3D head reconstruction and disentangled 3D editing - two tasks that are inherently challenging due to ambiguity in plausible explanations for the same input. At the heart of our approach lies our novel perceptual loss based on DINOv2 and SAM 2.1. Unlike widely-adopted low-level losses like LPIPS, SSIM or L1, we rely on deep visual understanding of images and the resulting generalized supervision signals. We show that our new loss can be a drop-in replacement for standard losses and used to improve visual quality in high-frequency areas. We base our model architecture on Vision Transformers (ViTs), allowing us to decouple the 3D representation from the 2D input. We train our method on multi-view images for view-consistency and in-the-wild images for strong transferability to new environments. Our model achieves state-of-the-art performance in novel-view synthesis and, furthermore, exhibits exceptional robustness to extreme viewing angles. We also extend our base model to disentangled 3D editing by swapping the encoder and fine-tuning the network. A segmentation map controls geometry and either a text prompt or a reference image specifies appearance. We highlight the intuitive and powerful 3D editing capabilities through an interactive GUI.

Poster
LoG3D: Ultra-High-Resolution 3D Shape Modeling via Local-to-Global Partitioning

Xinran Yang, Shuichang Lai, Jiangjing Lyu, Hongjie Li, Bowen Pan, Yuanqi Li, Jie Guo, Zhengkang Zhou, Yanwen Guo

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Generating high-fidelity 3D contents remains a fundamental challenge due to the complexity of representing arbitrary topologies--such as open surfaces and intricate internal structures--while preserving geometric details. Prevailing methods based on signed distance fields (SDFs) are hampered by costly watertight preprocessing and struggle with non-manifold geometries, while point-cloud representations often suffer from sampling artifacts and surface discontinuities. To overcome these limitations, we propose a novel 3D variational autoencoder (VAE) framework built upon unsigned distance fields (UDFs)--a more robust and computationally efficient representation that naturally handles complex and incomplete shapes. Our core innovation is a local-to-global (LoG) architecture that processes the UDF by partitioning it into uniform subvolumes, termed UBlocks. This architecture couples 3D convolutions for capturing local detail with sparse transformers for enforcing global coherence. A Pad-Average strategy further ensures smooth transitions at subvolume boundaries during reconstruction. This modular design enables seamless scaling to ultra-high resolutions up to 2048^3-a regime previously unattainable for 3D VAEs. Experiments demonstrate state-of-the-art performance in both reconstruction accuracy and generative quality, yielding superior surface smoothness and geometric flexibility.

Poster
Complet4R: Geometric Complete 4D Reconstruction

Weibang Wang, Kenan Li, Zhuoguang Chen, Yijun Yuan, Hang Zhao

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We introduce Complet4R, a novel end-to-end framework for Geometric Complete 4D Reconstruction, which aims to recover temporally coherent and geometrically complete reconstruction for dynamic scenes. Our method formalizes the task of Geometric Complete 4D Reconstruction as a unified framework of reconstruction and completion, by directly accumulating full contexts onto each frame. Unlike previous approaches that rely on pairwise reconstruction or local motion estimation, Complet4R utilizes a decoder-only transformer to operate all context globally directly from sequential video input, reconstructing a complete geometry for every single timestamp, including occluded regions visible in other frames. Our method demonstrates the state-of-the-art performance on our proposed benchmark for Geometric Complete 4D Reconstruction and the 3D Point Tracking task. Code will be released to support future research.

Poster
Benchmarking PhD-Level Coding in 3D Geometric Computer Vision

Wenyi Li, Renkai Luo, Yue Yu, Huan-ang Gao, Mingju Gao, Li Yuan, Chaoyou Fu, Hao Zhao

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AI-assisted coding has rapidly reshaped software practice and research workflows, yet today's models still struggle to produce correct code for complex 3D geometric vision. If models could reliably write such code, the research of our community would change substantially. To measure progress toward that goal, we introduce GeoCodeBench, a PhD-level benchmark that evaluates coding for 3D vision. Each problem is a fill-in-the-function implementation task curated from representative papers at recent venues: we first let a tool propose candidate functions from official repositories, then perform careful human screening to select core 3D geometric components. For every target, we generate diverse, edge-case unit tests, enabling fully automatic, reproducible scoring. We evaluate eight representative open- and closed-source models to reflect the current ecosystem. The best model, GPT-5, attains only 36.6% pass rate, revealing a large gap between current capabilities and dependable 3D scientific coding. GeoCodeBench organizes tasks into a two-level hierarchy: General 3D capability (geometric transformations and mechanics/optics formulation) and Research capability (novel algorithm implementation and geometric logic routing). Scores are positively correlated across these axes, but research-oriented tasks are markedly harder. Context ablations further show that "more paper text" is not always better: cutting off at the Method section statistically outperforms full-paper inputs, highlighting unresolved challenges in long-context scientific comprehension. Together, these findings position GeoCodeBench as a rigorous testbed for advancing from generic coding to trustworthy 3D geometric vision coding.

Poster
GeoFree-CoSeg: Unsupervised Point Cloud-Image Cross-Modal Co-Segmentation Without Geometric Alignment

Xin Duan, Xiabi Liu, Liyuan Pan

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Co-segmentation aims to identify and segment common objects across a set of point clouds or images. Existing methods focus on single-modal co-segmentation. However, the limited semantics of a single modality restrict the discovery of common objects, leading to costly and labor-intensive segmentation masks. In contrast, cross-modal co-segmentation leverages both modalities, offering two key advantages: (i) additional semantic cues compensate for the absence of segmentation masks; and (ii) complementary modalities provide richer common semantics beyond the limitations of single-modality approaches. Motivated by these challenges, we introduce a novel task: unsupervised point cloud-image cross-modal co-segmentation. We tackle this problem using a coarse-to-fine approach. First, the 3D and 2D branches extract coarse common semantics from each modality, respectively. Then, a cross-modal common semantic graph purifies these features into fine-grained common semantics. Finally, 3D and 2D common semantic features are mutually enhanced, without requiring geometric alignment. Experiments on two standard point cloud benchmarks and two corresponding image co-segmentation datasets demonstrate our superior performance compared to existing unsupervised state-of-the-art methods.

Poster
RF4D:Neural Radar Fields for Novel View Synthesis in Outdoor Dynamic Scenes

Jiarui Zhang, Zhihao Li, Chong Wang, Bihan Wen

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Neural fields (NFs) have achieved remarkable success in scene reconstruction and novel view synthesis. However, existing NF approaches that rely on RGB or LiDAR inputs often struggle under adverse weather conditions, limiting their robustness in real-world outdoor environments such as autonomous driving. In contrast, millimeter-wave radar is inherently resilient to environmental variations, yet its integration with NFs remains largely underexplored. Moreover, outdoor driving scenes frequently involve dynamic objects, making spatiotemporal modeling crucial for temporally consistent novel view synthesis. To address these challenges, we present RF4D, a radar-based neural field framework tailored for novel view synthesis in outdoor dynamic scenes. RF4D explicitly incorporates temporal information into its representation, enabling more accurate modeling of object motion. A dedicated scene flow module further predicts temporal offsets between adjacent frames, enforcing temporal occupancy coherence during dynamic scene reconstruction. Moreover, we propose a radar-specific power rendering formulation grounded in radar sensing physics, improving both synthesis accuracy and interpretability. Extensive experiments on public radar datasets demonstrate that RF4D substantially outperforms existing methods in radar measurement synthesis and occupancy estimation accuracy, with particularly strong gains in dynamic outdoor environments.

Poster
Spatial Matters: Position-Guided 3D Referring Expression Segmentation

Yabing Wang, Zhuotao Tian, Le Wang, Zheng Qin, Sanping Zhou

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3D Referring Expression segmentation (3D-RES) is an emerging field that segments 3D objects in point cloud scenes based on given referring expressions. Although existing methods have achieved substantial progress, they primarily focus on semantic cues and often overlook spatial relations, which are essential for segmenting the referred objects in complex 3D scenes, especially those containing multiple visually similar instances. In this paper, we propose Position3D, a novel approach that explicitly incorporates spatial relation modeling into 3D-RES. Specifically, we introduce a spatial-aware query generation module that constructs point proxies by aggregating local context and incorporating spatial relations, from which the most text-relevant are selected as queries. Furthermore, we design a position-guided deformable attention in the decoder, which progressively refines attention to concentrate on the target object under positional relationship guidance. Extensive experiments on two benchmark datasets, i.e., ScanRefer, and Multi3DRefer, validate the effectiveness of the proposed method Position3D.

Poster
RnG: A Unified Transformer for Complete 3D Modeling from Partial Observations

Mochu Xiang, Zhelun Shen, Xuesong Li, Jiahui Ren, Jing Zhang, Chen Zhao, Shanshan Liu, Haocheng Feng, Jingdong Wang, Yuchao Dai

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Humans perceive the 3D world from limited 2D observations. While recent feed-forward generalizable 3D reconstruction models can recover structures from sparse images, they typically represent only observed regions, leaving unseen geometry unmodeled. This raises a fundamental question: Can we infer complete 3D structure from partial observations? We present RnG (Reconstruction and Generation), a feed-forward Transformer that unifies reconstruction and generation by predicting an implicit, complete 3D representation. RnG introduces a reconstruction-guided causal attention mechanism that separates reconstruction and generation at the attention level while treating the KV-cache as an implicit 3D representation. Arbitrary poses can efficiently query this cache to render high-fidelity RGBD outputs. RnG accurately reconstructs visible geometry while generating plausible unseen structures and appearance. It achieves state-of-the-art performance in generalizable 3D reconstruction and novel view generation, while being efficient enough for real-time interactive applications.

Poster
MSCD-GS: Motion-Separated Cooperative Deblurring Dynamic Reconstruction via Gaussian Splatting

Yongjian Liao, Xu Zou, Wenjun Chen, Huixuan Li, Xiaoen Xie, Chunxi Li, Shixiang Huang, Gang Zhang, Jiahuan Zhou, Sheng Zhong, Luxin Yan

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Although 4D reconstruction based on Gaussian Splatting has achieved many impressive results, reconstructing real-world images captured by a casual monocular camera remains a significant challenge. In dynamic scenes, as the camera and objects move during the exposure time, these input images inevitably contain a considerable amount of motion blur, which severely compromises the quality of reconstruction and new viewpoint synthesis. The existing deblurring 3D Gaussian models still cannot handle motion blur issues in real dynamic scenes. To address these challenges, we propose MSCD-GS--a novel method for motion-separated collaborative deblurring 4D reconstruction via Gaussian Splatting, capable of effectively handling motion-blurred inputs. Specifically, due to the distinct motion characteristics of static and dynamic Gaussians, we perform separate motion models for dynamic scene reconstruction. To predict Gaussian changes over exposure time, we designed motion-aware networks for static and dynamic Gaussians, thereby synthesizing virtual blurred images. Finally, we utilize the results from the deblurring network and the synthesized images to supervise 4D reconstruction collaboratively. Extensive experiments demonstrate that MSCD-GS can effectively reconstruct high-quality dynamic scenes from blurred image inputs, with performance surpassing existing methods.

Poster
HorizonForge: Driving Scene Editing with Any Trajectories and Any Vehicles

Yifan Wang, Francesco Pittaluga, Zaid Tasneem, Chenyu You, Manmohan Chandraker, Ziyu Jiang

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Controllable driving scene generation is critical for realistic and scalable autonomous driving simulation, yet existing approaches struggle to jointly achieve photorealism and precise control. We introduce HorizonForge, a unified framework that reconstructs scenes as editable Gaussian Splats and Meshes, enabling fine-grained 3D manipulation and language-driven vehicle insertion. Edits are rendered through a noise-aware video diffusion process that enforces spatial and temporal consistency, producing diverse scene variations in a single feed-forward pass without per-trajectory optimization. To standardize evaluation, we further propose HorizonSuite, a comprehensive benchmark spanning ego- and agent-level editing tasks such as trajectory modifications and object manipulation. Extensive experiments show that Gaussian Splatting delivers substantially higher fidelity than alternative 3D representations, and that temporal priors from video diffusion are essential for coherent synthesis. Combining these finding, HorizonSuite establishes a simple yet powerful paradigm for photorealistic, controllable driving simulation. achieving an 83.4% user-preference gain and a 25.19% FID improvement over the second best state-of-the-art method.

Poster
RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos

Lixin Xue, Chengwei Zheng, Georgios Paschalidis, Chen Guo, Manuel Kaufmann, Juan Zarate, Dimitrios Tzionas

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Reconstructing people, objects, and their interactions in 3D is a long-standing and fundamental goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each other, and camera and object motion entangle to create apparent motion. Most prior work addresses humans or objects in isolation, ignoring their interplay, or assumes known 3D shapes or cameras, which is impractical for real-world applications. We develop RHINO (Reconstructing Human Interactions with Novel Objects), a novel three-step framework that recovers in 3D a human, novel (unseen) manipulated object, and static scene in a common world frame from a monocular RGB video. First, we leverage 3D-aware foundation models to obtain cues that stabilize Structure-from-Motion (SfM) even for low-texture regions; this yields a coarse shape and apparent motion of a manipulated object from foreground pixels, and a coarse scene shape and camera motion from background pixels. Second, we estimate a human in the camera frame via an off-the-shelf method, and subtract the camera motion from apparent motion to extract the object motion; this registers the human, object, and coarse scene shapes into a common world frame. Third, we refine shapes using a compositional neural field with per-component signed-distance fields. The latter further enables differentiable contact priors that attract surfaces while penalizing inter-penetration, improving the physical plausibility of the final reconstruction. For evaluation, we capture a new dataset of handheld monocular videos synchronized with a volumetric 4D capture stage, providing ground-truth shape and camera motion. RHINO outperforms state-of-the-art baselines on novel-view synthesis and 4D reconstruction, and ablations show that each stage contributes substantially. Code and data are available at https://lxxue.github.io/RHINO.

Poster
QueryMe: Query-Driven Open-Vocabulary 3D Object Affordances Grounding from Multimodal Evidence

Weiyu Zhao, Ru Li, Jiaqi Liu, Sizhe Zhao, Qinglin Liu, Shengping Zhang

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Open-vocabulary 3D object affordance grounding aims to identify functional regions of objects given arbitrary semantic descriptions. However, existing methods often rely on fixed training categories and geometric priors, lacking geometric invariance and analogical reasoning capabilities. Since there exists a significant domain gap when transferring affordance knowledge learned from 2D images to 3D point clouds, existing methods struggle to generalize well to objects with diverse shapes or unseen categories, and fail to perform effective category reasoning.To address these challenges, we propose **QueryMe**, a **Query**-driven framework that learns from **M**ultimodal **e**vidence spaces to achieve open-vocabulary 3D affordance grounding.The proposed approach is to project human-object interaction images into 3D space, employ an Adaptive Spatial Attention module to focus on key interaction regions, and introduce a multimodal query structure to retrieve available geometrically consistent functional parts within the point cloud, effectively fusing visual, linguistic, and geometric cues.Leveraging attention-based query mechanisms, our method adaptively localizes affordance regions and performs analogy reasoning through geometric similarity, thereby exhibiting strong generalization to unseen scenes and objects. Experimental results demonstrate that QueryMe consistently outperforms state-of-the-art approaches, with the AUC improving by 4.19% compared to previous work for unseen affordance grounding tasks.

Poster
Rewis3d: Reconstruction Improves Weakly-Supervised Semantic Segmentation

Jonas Ernst, Wolfgang Boettcher, Lukas Hoyer, Jan Eric Lenssen, Bernt Schiele

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We present Rewis3d, a framework that leverages recent advances in feed-forward 3D reconstruction to significantly improve weakly supervised semantic segmentation on 2D images. Obtaining dense, pixel-level annotations remains a costly bottleneck for training segmentation models. Alleviating this issue, sparse annotations offer an efficient weakly-supervised alternative. However, they still incur a performance gap. To address this, we introduce a novel approach that leverages 3D scene reconstruction as an auxiliary supervisory signal. Our key insight is that 3D geometric structure recovered from 2D videos provides strong cues that can propagate sparse annotations across entire scenes. Specifically, a dual student-teacher architecture enforces semantic consistency between 2D images and reconstructed 3D point clouds, using state-of-the-art feed-forward reconstruction to generate reliable geometric supervision. Extensive experiments demonstrate that Rewis3d achieves state-of-the-art performance in sparse supervision, outperforming existing approaches by 2-7% without requiring additional labels or inference overhead. Project page: https://rewis3d-mpi.github.io/Rewis3d/

Poster
Chorus: Multi-Teacher Pretraining for Holistic 3D Gaussian Scene Encoding

Yue Li, Qi Ma, Runyi Yang, Mengjiao Ma, Bin Ren, Nikola Popovic, Nicu Sebe, Theo Gevers, Luc Van Gool, Danda Pani Paudel, Martin R. Oswald

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While 3DGS has emerged as a high-fidelity scene representation, encoding rich, general-purpose features directly from its primitives remains under-explored. We address this gap by introducing Chorus, a multi-teacher pretraining framework that learns a holistic feed-forward 3D Gaussian Splatting (3DGS) scene encoder by distilling complementary signals from 2D foundation models. Chorus employs a shared 3D encoder and teacher-specific projectors to learn from language-aligned, generalist, and object-aware teachers, encouraging a shared embedding space that captures signals from high-level semantics to fine-grained structure. We evaluate Chorus on a wide range of tasks: open-vocabulary semantic and instance segmentation, linear and decoder probing, data-efficient supervision, as well as LLM-based Q&A. Besides 3DGS, we also test Chorus on several benchmarks that only support point clouds by pretraining a variant using only Gaussians' centers, colors, estimated normals. Interestingly, this encoder shows strong transfer and outperforms the point clouds baseline while using 39.9xfewer training scenes. Finally, we propose a render-and-distill adaptation that facilitates out-of-domain finetuning. Our code and model is released at this codebase.

Oral
Paparazzo: Active Mapping of Moving 3D Objects

Davide Allegro, Shiyao Li, Stefano Ghidoni, Vincent Lepetit

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Current 3D mapping pipelines generally assume static environments, which limits their ability to accurately capture and reconstruct moving objects. To address this limitation, we introduce the novel task of active mapping of moving objects, in which a mapping agent must plan its trajectory while compensating for the object's motion. Our approach, Paparazzo, provides a learning-free solution that robustly predicts the target's trajectory and identifies the most informative viewpoints from which to observe it, to plan its own path. We also contribute a comprehensive benchmark designed for this new task. Through extensive experiments, we show that Paparazzo significantly improves 3D reconstruction completeness and accuracy compared to several strong baselines, marking an important step toward dynamic scene understanding. Project page: https://davidea97.github.io/paparazzo-page/

Poster
Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives

Haoran Wang, Guoxi Huang, Fan Zhang, David Bull, Nantheera Anantrasirichai

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Recent significant advances in 3D scene representation have been driven by 3D Gaussian Splatting (3DGS), which has enabled real-time rendering with photorealistic quality. 3DGS often requires a large number of primitives to achieve high fidelity, leading to redundant representations and high resource consumption, thereby limiting its scalability for complex or large-scale scenes. Consequently, effective pruning strategies and more expressive primitives that can reduce redundancy while preserving visual quality are crucial for practical deployment. We propose an efficient, integrated reconstruction-aware pruning strategy that adaptively determines pruning timing and refining intervals based on reconstruction quality, thus reducing model size while enhancing rendering quality. Moreover, we introduce a 3D Difference-of-Gaussians primitive that jointly models both positive and negative densities in a single primitive, improving the expressiveness of Gaussians under compact configurations. Our method significantly improves model compactness, achieving up to 90% reduction in Gaussian-count while delivering visual quality that is similar to, or in some cases better than, that produced by state-of-the-art methods.

Poster
RAVEN: Erasing Invisible Watermarks via Novel View Synthesis

Fahad Shamshad, Nils Lukas, Karthik Nandakumar

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Invisible watermarking has become a critical mechanism for authenticating AI-generated image content, with major platforms deploying watermarking schemes at scale. However, evaluating the vulnerability of these schemes against sophisticated removal attacks remains essential to assess their reliability and guide robust design. In this work, we expose a fundamental vulnerability in invisible watermarks by reformulating watermark removal as a view synthesis problem. Our key insight is that generating a perceptually consistent alternative view of the same semantic content, akin to re-observing a scene from a shifted perspective, naturally removes the embedded watermark while preserving visual fidelity. This reveals a critical gap: watermarks robust to pixel-space and frequency-domain attacks remain vulnerable to semantic-preserving viewpoint transformations. We introduce a zero-shot diffusion-based framework that applies controlled geometric transformations in latent space, augmented with view-guided correspondence attention to maintain structural consistency during reconstruction. Operating on frozen pre-trained models without detector access or watermark knowledge, our method achieves state-of-the-art watermark suppression across 15 watermarking methods--outperforming 14 baseline attacks while maintaining superior perceptual quality across multiple datasets.

Oral