CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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FusionAgent: A Multimodal Agent with Dynamic Model Selection for Human Recognition

Jie Zhu, Xiao Guo, Yiyang Su, Anil Jain, Xiaoming Liu

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Model fusion is a key strategy for robust recognition in unconstrained scenarios, as different models provide complementary strengths. This is especially important for whole-body human recognition, where biometric cues such as face, gait, and body shape vary across samples and are typically integrated via score-fusion. However, existing score-fusion strategies are usually static, invoking all models for every test sample regardless of sample quality or modality reliability. To overcome these limitations, we propose FusionAgent, a novel agentic framework that leverages a Multimodal Large Language Model (MLLM) to perform dynamic, sample-specific model selection. Each expert model is treated as a tool, and through Reinforcement Fine-Tuning (RFT) with a metric-based reward, the agent learns to adaptively determine the optimal model combination for each test input. To address the model score misalignment and embedding heterogeneity, we introduce Anchor-based Confidence Top-k (ACT) score-fusion, which anchors on the most confident model and integrates complementary predictions in a confidence-aware manner. Extensive experiments on multiple whole-body biometric benchmarks demonstrate that FusionAgent significantly outperforms SoTA methods while achieving higher efficiency through fewer model invocations, underscoring the critical role of dynamic, explainable, and robust model fusion in real-world recognition systems. Project page: https://fusionagent.github.io/.

Poster
BOP-ASK: Object-Interaction Reasoning for Vision-Language Models

Vineet Bhat, Sungsu Kim, Valts Blukis, Greg Heinrich, Prashanth Krishnamurthy, Ramesh Karri, Stan Birchfield, Farshad Khorrami, Jonathan Tremblay

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Vision-Language Models (VLMs) have achieved impressive performance on spatial reasoning benchmarks, yet these evaluations mask critical weaknesses in understanding object interactions. Current benchmarks test high-level relationships ("left of," "behind", etc.) but ignore fine-grained spatial understanding needed for real-world applications: precise 3D localization, physical compatibility between objects, object affordances and multi-step spatial planning. In this work, we present BOP-ASK, a novel large-scale dataset for object-interaction reasoning for both training and benchmarking. Our data generation pipeline leverages 6D object poses from the Benchmark for Object Pose Estimation (BOP) datasets from which we derive fine-grained annotations such as grasp poses, referred object poses, path planning trajectories, relative spatial and depth relationships, and object-to-object relationships. BOP-ASK comprises over 150k images and 33M question-answer pairs spanning six tasks (four novel), providing a rich resource for training and evaluating VLMs. We evaluate proprietary and open-sourced VLMs, and conduct human evaluations on BOP-ASK-core, a contributed test benchmark. We also release BOP-ASK-lab, an out-of-distribution benchmark with images not sourced from BOP, enabling testing of generalization. Our experiments demonstrate that models trained on BOP-ASK outperform baselines and exhibit emergent capabilities such as precise object and grasp pose estimation, trajectory planning, and fine-grained object-centric spatial reasoning in cluttered environments. Project website: https://bop-ask.github.io/

Poster
Illumination-Consistent Human-Scene Reconstruction from Monocular Video

Rongbin Zheng, Wensheng Li, Lingzhe Zeng, Dong Wang, Chengying Gao

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Reconstructing 3D humans and scenes from monocular videos is a challenging task, particularly due to human motion, varying illumination, and dynamic scene shadows. While recent works have explored scene disentanglement by jointly modeling humans and their surrounding scenes, they often overlook illumination and shadow effects--resulting in inconsistent human appearance and degraded scene realism. To address this gap, we propose a photometrically consistent integration of human and scene reconstruction based on 3D Gaussian Splatting, with a key focus on modeling spatially-varying illumination and shadows. Central to our method is a learnable light volume that provides localized lighting cues to human Gaussians, enabling more realistic and consistent appearance synthesis. To further ensure accurate human geometry and alignment, we adopt a two-stage reconstruction strategy: we first optimize a human mesh and then anchor Gaussians to the refined surface. In addition, we introduce an implicit shadow estimation module that disentangles cast shadows from the scene, thus supporting plausible human shadow synthesis. Our framework also facilitates human relighting and compositing into novel scenes with contextually appropriate lighting. Quantitative and qualitative results demonstrate that our method achieves state-of-the-art performance, producing consistent appearances, realistic illumination, and enhanced overall scene realism.

Poster
Bezier Degradation Modeling for LiDAR-based Human Motion Capture

Xiaoqi An, Lin Zhao, Jun Li, Chen Gong, Jian Yang

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LiDAR-based 3D human motion capture has broad applications in fields such as autonomous driving and robotics, where accurate motion reconstruction is crucial. However, existing methods often struggle with unstable inputs and severe occlusions, leading to jittery or even failed pose predictions. To address these challenges, we propose BMLiCap, a coarse-to-fine framework that models motion using temporally compressible Bezier curves. By reducing control points through a trajectory-preserving strategy, we obtain a coherent and learning-friendly motion representation. To reconstruct human actions from LiDAR point-cloud cues, we design a progressive motion-reconstruction module. Specifically, a Time-scale Motion Transformer (TMT) is introduced to predict motion curves at multiple temporal scales, and a Multi-level Motion Aggregator (MMA) is utilized to adaptively fuse the multi-scale curves to recover detailed, temporally coherent poses, effectively bridging observation gaps caused by occlusions and noise. Across four mainstream benchmarks LiDARHuman26M, FreeMotion, NoiseMotion, and SLOPER4D, BMLiCap achieves state-of-the-art accuracy and temporal continuity in complex scenes, demonstrating its ability to compensate for severe occlusions and reduce prediction jitter.

Poster
Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models

Pablo Ruiz-Ponce, Sergio Escalera, Jose Garcia-Rodriguez, Jiankang Deng, Rolandos Alexandros Potamias

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Generating realistic human-human interactions is a challenging task that requires not only high-quality individual body and hand motions, but also coherent coordination among all interactants. Due to limitations in available data and increased learning complexity, previous methods tend to ignore hand motions, limiting the realism and expressivity of the interactions. Additionally, current diffusion-based approaches generate entire motion sequences simultaneously, limiting their ability to capture the reactive and adaptive nature of human interactions. To address these limitations, we introduce Interact2Ar, the first end-to-end text-conditioned autoregressive diffusion model for generating full-body, human-human interactions. Interact2Ar incorporates detailed hand kinematics through dedicated parallel branches, enabling high-fidelity full-body generation. Furthermore, we introduce an autoregressive pipeline coupled with a novel memory technique that facilitates adaptation to the inherent variability of human interactions using efficient large context windows. The adaptability of our model enables a series of downstream applications, including temporal motion composition, real-time adaptation to disturbances, and extension beyond dyadic to multi-person scenarios. To validate the generated motions, we introduce a set of robust evaluators and extended metrics designed specifically for assessing full-body interactions. Through quantitative and qualitative experiments, we demonstrate the state-of-the-art performance of Interact2Ar.

Poster
PSDesigner: Automated Graphic Design with a Human-Like Creative Workflow

Xincheng Shuai, Song Tang, Yutong Huang, Henghui Ding, Dacheng Tao

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Graphic design is a creative and innovative process that plays a crucial role in applications such as e-commerce and advertising. However, developing an automated design system that can faithfully translate user intentions into editable design files remains an open challenge. Although recent studies have leveraged powerful text-to-image models and MLLMs to assist graphic design, they typically simplify professional workflows, resulting in limited flexibility and intuitiveness. To address these limitations, we propose ***PSDesigner***, an automated graphic design system that emulates the creative workflow of human designers. Building upon multiple specialized components, ***PSDesigner*** collects theme-related assets based on user instructions, and autonomously infers and executes tool calls to manipulate design files, such as integrating new assets or refining inferior elements. To endow the system with strong tool-use capabilities, we construct a design dataset, ***CreativePSD***, which contains a large amount of high-quality PSD design files annotated with operation traces across a wide range of design scenarios and artistic styles, enabling models to learn expert design procedures. Extensive experiments demonstrate that ***PSDesigner*** outperforms existing methods across diverse graphic design tasks, empowering non-specialists to conveniently create production-quality designs.

Poster
Soul: Breathe Life into Digital Human for High-fidelity Long-term Multimodal Animation

Jiangning Zhang, Junwei Zhu, Zhenye Gan, Donghao Luo, Chuming Lin, Feifan Xu, Xu Peng, Jianlong Hu, Yuansen Liu, Yijia Hong, Weijian Cao, Han Feng, Xu Chen, Chencan Fu, Keke He, Xiaobin Hu, Chengjie Wang

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We propose a multimodal-driven framework for high-fidelity long-term digital human animation termed Soul, which generates semantically coherent videos from a single-frame portrait image, text prompts, and audio, achieving precise lip synchronization, vivid facial expressions, and robust identity preservation. We construct Soul-1M, containing 1 million finely annotated samples with a precise automated annotation pipeline (covering portrait, upper-body, full-body, and multi-person scenes) to mitigate data scarcity, and we carefully curate Soul-Bench for comprehensive and fair evaluation of audio-/text-guided animation methods. The model is built on the Wan2.2-5B backbone, integrating audio-injection layers and multiple training strategies together with threshold-aware codebook replacement to ensure long-term generation consistency. Meanwhile, step/CFG distillation and a lightweight VAE are used to optimize inference efficiency, achieving an 11.4xspeedup with negligible quality loss. Extensive experiments show that Soul significantly outperforms current leading open-source and commercial models on video quality, video-text alignment, identity preservation, and lip-synchronization accuracy, demonstrating broad applicability in real-world scenarios such as virtual anchors and film production.

Poster
Building a Precise Video Language with Human-AI Oversight

Zhiqiu Lin, Siyuan Cen, Chancharik Mitra, Isaac Li, Yuhan Huang, Yu Tong Tiffany Ling, Hewei Wang, Irene Pi, Shihang Zhu, Yili Han, Yilun Du, Deva Ramanan

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Video-language models (VLMs) learn to reason about the dynamic visual world through natural language. We introduce a suite of open datasets, benchmarks, and recipes for scalable oversight that enable precise video captioning. First, we define a structured specification for describing subjects, scenes, motion, spatial, and camera dynamics, grounded by hundreds of carefully defined visual primitives developed with professional video creators such as filmmakers. Next, to curate high-quality captions, we introduce a critique-based human-AI (CHAI) oversight framework, where trained human experts provide correctional critiques to revise model-generated pre-captions into improved post-captions. This division of labor improves annotation accuracy and efficiency by offloading text generation to models, allowing humans to better focus on verification. Additionally, these critiques and preferences between pre- and post-captions provide rich supervision for improving open-source models (Qwen3-VL) on caption generation, reward modeling, and critique generation through SFT, DPO, and inference-time scaling. Our ablations show that critique quality in precision, recall, and constructiveness, ensured by our oversight framework, directly governs downstream performance. With modest expert supervision, the resulting model outperforms even closed-source models such as Gemini-3.1-Pro. Finally, we apply our approach to re-caption large-scale professional videos (e.g., films, commercials, games) and fine-tune video generation models such as Wan to better follow detailed prompts of up to 400 words, achieving finer control over cinematography including camera motion, angle, lens, focus, point of view, and framing. Overall, our results show that precise specification and human-AI oversight are key to achieving professional-level video understanding and generation.

Poster
EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents

Wenjia Wang, Liang Pan, Huaijin Pi, Yuke Lou, Xuqian Ren, Yifan Wu, Zhouyingcheng Liao, Lei Yang, Rishabh Dabral, Christian Theobalt, Taku Komura

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Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting.However, existing capture systems typically rely on costly studio setups and wearable devices, limiting the large-scale collection of scene-conditioned human motion data in the wild.To address this, we propose EmbodMocap, a portable and affordable data collection pipeline using two moving iPhones. Our key idea is to jointly calibrate dual RGB-D sequences to reconstruct both humans and scenes within a unified metric world coordinate frame.The proposed method allows metric-scale and scene-consistent capture in everyday environments without static cameras or markers, bridging human motion and scene geometry seamlessly.Based on the collected data, we empower three embodied AI tasks: monocular human-scene-reconstruction, where we fine-tune on feedforward models that output metric-scale, world-space aligned humans and scenes; physics-based character animation, where we prove our data could be used to scale human-object interaction skills and scene-aware motion tracking; and robot motion control, where we train a humanoid robot via sim-to-real RL to replicate human motions depicted in videos. Experimental results validate the effectiveness of our pipeline and its contributions towards advancing embodied AI research.

Poster
RegFormer: Transferable Relational Grounding for Efficient Weakly-Supervised Human-Object Interaction Detection

Jihwan Park, Chanhyeong Yang, Jinyoung Park, Taehoon song, Hyunwoo J Kim

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Weakly-supervised Human-Object Interaction (HOI) detection is essential for scalable scene understanding, as it learns interactions from only image-level annotations. Due to the lack of localization signals, prior works typically rely on an external object detector to generate candidate pairs and then infer their interactions through pairwise reasoning. However, this framework often struggles to scale due to the substantial computational cost incurred by enumerating numerous instance pairs. In addition, it suffers from false positives arising from non-interactive combinations, which hinder accurate instance-level HOI reasoning. To address these issues, we introduce Relational Grounding Transformer (RegFormer), a versatile interaction recognition module for efficient and accurate HOI reasoning. Under image-level supervision, RegFormer leverages spatially grounded signals as guidance for the reasoning process and promotes locality-aware interaction learning. By learning localized interaction cues, our module distinguishes humans, objects, and their interactions, enabling direct transfer from image-level interaction reasoning to precise and efficient instance-level reasoning without additional training. Our extensive experiments and analyses demonstrate that RegFormer effectively learns spatial cues for instance-level interaction reasoning, operates with high efficiency, and even achieves performance comparable to fully supervised models. Our code is available at https://github.com/mlvlab/RegFormer.

Poster
Gaussian-Mixture Latent Flow for Stochastic 3D Human Motion Prediction

Yue Ma, Frederick W. B. Li, Xiaohui Liang

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Stochastic human motion prediction aims to forecast future motion distributions. Although recent studies have achieved strong performance in terms of accuracy and diversity, they often overlook plausibility (e.g., resulting in physically unrealistic predictions) and uncertainty quantification, which is essential for real-world applications and downstream tasks. To address these issues, we propose a latent flow-based model equipped with a data-driven Gaussian mixture prior that more effectively disentangles diverse human behaviors than conventional single-modal priors. This prior is derived from patterns in the training data without requiring additional annotations. Furthermore, the fully invertible nature of our model enables natural uncertainty quantification through tractable likelihood computation. Experiments on the Human3.6M and AMASS datasets demonstrate that our approach achieves state-of-the-art performance in both accuracy and plausibility, while also providing reliable uncertainty estimates.

Poster
MEMO: Human-like Crisp Edge Detection Using Masked Edge Prediction

Jiaxin Cheng, Yue Wu, Yicong Zhou

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Learning-based edge detection models trained with cross-entropy loss often suffer from thick edge predictions, which deviate from the crisp, single-pixel annotations typically provided by humans. While previous approaches to achieving crisp edges have focused on designing specialized loss functions or modifying network architectures, we show that a carefully designed training and inference strategy alone is sufficient to achieve human-like edge quality. In this work, we introduce the Masked Edge Prediction MOdel (MEMO), which produces both accurate and crisp edges using only cross-entropy loss. We first construct a large-scale synthetic edge dataset to pre-train MEMO, enhancing its generalization ability. Subsequent fine-tuning on downstream datasets requires only a lightweight module comprising 1.2% additional parameters. During training, MEMO learns to predict edges under varying ratios of input masking. A key insight guiding our inference is that thick edge predictions typically exhibit a confidence gradient: high in the center and lower toward the boundaries. Leveraging this, we propose a novel progressive prediction strategy that sequentially finalizes edge predictions in order of prediction confidence, resulting in thinner and more precise contours. Our method achieves visually appealing, post-processing-free, human-like edge maps and outperforms prior methods on crispness-aware evaluations. \href https://github.com/cplusx/MEMO_Edge_Detection https://github.com/cplusx/MEMO_Edge_Detection

Poster
HiFi-Inpaint: Towards High-Fidelity Reference-Based Inpainting for Generating Detail-Preserving Human-Product Images

Yichen Liu, Donghao Zhou, Jie Wang, Xin Gao, Guisheng Liu, Jiatong Li, Quanwei Zhang, Qiang Lyu, Lanqing Guo, Shilei Wen, Weiqiang Wang, Pheng-Ann Heng

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Human-product images, which showcase the integration of humans and products, play a vital role in advertising, e-commerce, and digital marketing. The essential challenge of generating such images lies in ensuring the high-fidelity preservation of product details. Among existing paradigms, reference-based inpainting offers a targeted solution by leveraging product reference images to guide the inpainting process. However, limitations remain in three key aspects: the lack of diverse large-scale training data, the struggle of current models to focus on product detail preservation, and the inability of coarse supervision for achieving precise guidance. To address these issues, we propose HiFi-Inpaint, a novel high-fidelity reference-based inpainting framework tailored for generating human-product images. HiFi-Inpaint introduces Shared Enhancement Attention (SEA) to refine fine-grained product features and Detail-Aware Loss (DAL) to enforce precise pixel-level supervision using high-frequency maps. Additionally, we construct a new dataset, HP-Image-40K, with samples curated from self-synthesis data and processed with automatic filtering. Experimental results show that HiFi-Inpaint achieves state-of-the-art performance, delivering detail-preserving human-product images.

Poster
DuoMo: Dual Motion Diffusion for World-Space Human Reconstruction

Yufu Wang, Evonne Ng, Soyong Shin, Rawal Khirodkar, Yuan Dong, Zhaoen Su, Jinhyung Park, Kris Kitani, Alexander Richard, Fabian Prada, Michael Zollhofer

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We present DuoMo, a generative method that recovers human motion in world-space coordinates from unconstrained videos with noisy or incomplete observations. Reconstructing such motion requires solving a fundamental trade-off: generalizing from diverse and noisy video inputs while maintaining global motion consistency. Our approach addresses this problem by factorizing motion learning into two diffusion models. The camera-space model first estimates motion from videos in camera coordinates. The world-space model then lifts this initial estimate into world coordinates and refines it to be globally consistent. Together, the two models can reconstruct motion across diverse scenes and trajectories, even from highly noisy or incomplete observations. Moreover, our formulation is general, generating the motion of mesh vertices directly (bypassing parametric models). DuoMo achieves state-of-the-art performance. On EMDB, our method obtains a 16% reduction in world-space MPJPE error while maintaining low foot skating. On RICH, it obtains a 30% reduction in world-space MPJPE error. Project page: yufu-wang.github.io/duomo/

Poster
CrowdGaussian: Reconstructing High-Fidelity 3D Gaussians for Human Crowd from a Single Image

Yizheng Song, Yiyu Zhuang, Qipeng Xu, Haixiang Wang, Jiahe Zhu, Jing Tian, Siyu Zhu, Hao Zhu

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Single-view 3D human reconstruction has garnered significant attention in recent years. Despite numerous advancements, prior research has concentrated on reconstructing 3D models from clear, close-up images of individual subjects, often yielding subpar results in the more prevalent multi-person scenarios. Reconstructing 3D human crowd models is a highly intricate task, laden with challenges such as: 1) extensive occlusions, 2) low clarity, and 3) numerous and various appearances. To address this task, we propose CrowdGaussian, a unified framework that directly reconstructs multi-person 3D Gaussian Splatting (3DGS) representations from single-image inputs. To handle occlusions, we devise a self-supervised adaptation pipeline that enables the pretrained large human model to reconstruct complete 3D humans with plausible geometry and appearance from heavily occluded inputs. Furthermore, we introduce Self-Calibrated Learning (SCL). This training strategy enables single-step diffusion models to adaptively refine coarse renderings to optimal quality by blending identity-preserving samples with clean/corrupted image pairs. The outputs can be distilled back to enhance the quality of multi-person 3DGS representations. Extensive experiments demonstrate that CrowdGaussian generates photorealistic, geometrically coherent reconstructions of multi-person scenes.

Poster
CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction

Xianghui Xie, Bowen Wen, Yan Chang, Hesam Rabeti, Jiefeng Li, Ye Yuan, Gerard Pons-Moll, Stan Birchfield

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Accurate capture of human-object interaction from ubiquitous sensors like RGB cameras is important for applications in human understanding, gaming, and robot learning. However, inferring 4D interactions from a single RGB view is highly challenging due to the unknown object and human information, depth ambiguity, occlusion, and complex motion, which hinder consistent 3D and temporal reconstruction. Previous methods simplify the setup by assuming ground truth object template or constraining to a limited set of object categories. We present CARI4D, the first category-agnostic method that reconstructs spatially and temporarily consistent 4D human-object interaction at metric scale from monocular RGB videos. To this end, we propose a pose hypothesis selection algorithm that robustly integrates the individual predictions from foundation models, jointly refine them through a learned render-and-compare paradigm to ensure spatial, temporal and pixel alignment, and finally reasoning about intricate contacts for further refinement satisfying physical constraints. Experiments show that our method outperforms prior art by 35% on in-distribution dataset and 36% on unseen dataset in terms of reconstruction error. Our model generalizes beyond the training categories and thus can be applied zero-shot to in-the-wild internet videos. Our code and pretrained models will be publicly released.

Poster
Egocentric Visibility-Aware Human Pose Estimation

Peng Dai, Yu Zhang, Feng Yiqiang, Zhen Fan, Yang Zhang

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Egocentric human pose estimation (HPE) using a head-mounted device is crucial for various VR and AR applications, but it faces significant challenges due to keypoint invisibility. Nevertheless, none of the existing egocentric HPE datasets provide keypoint visibility annotations, and the existing methods often overlook the invisibility problem, treating visible and invisible keypoints indiscriminately during estimation. As a result, their capacity to accurately predict visible keypoints is compromised. In this paper, we first present Eva-3M, a large-scale egocentric visibility-aware HPE dataset comprising over 3.0M frames, with 435K of them annotated with keypoint visibility labels. Additionally, we augment the existing EMHI dataset with keypoint visibility annotations to further facilitate the research in this direction. Furthermore, we propose EvaPose, a novel egocentric visibility-aware HPE method that explicitly incorporates visibility information to enhance pose estimation accuracy. Extensive experiments validate the significant value of ground-truth visibility labels in egocentric HPE settings, and demonstrate that our EvaPose achieves state-of-the-art performance in both Eva-3M and EMHI datasets.

Poster
IMU-HOI: A Symbiotic Framework for Coherent Human-Object Interaction and Motion Capture via Contact-Conscious Inertial Fusion

Lizhou Lin, Songpengcheng Xia, Zengyuan Lai, Lan Sun, Jiarui Yang, Ling Pei

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Capturing full-body human motion with object interactions is crucial for AR/VR and robotics applications, yet it remains challenging for conventional vision-based methods due to occlusions and constrained capture volumes. Inertial measurement units (IMUs) offer a compelling alternative without line-of-sight requirements, but existing IMU-based motion capture assumes an isolated human and ignores object contacts and dynamics. To bridge this gap, we present IMU-HOI, a novel framework that jointly recovers full-body human pose and 6-DoF object trajectory from sparse IMUs on the body and object, explicitly modeling human-object Interaction.Our approach first infers probabilistic hand-object contacts directly from IMU streams and uses them as a high-level signal to route between kinematic and inertial reasoning. These contact cues drive a three-stage fusion pipeline that refines human pose and root translation, and fuses hand-based forward kinematics with object-IMU integration for object motion, yielding coherent, drift-resilient trajectories for both human and object. Experiments on challenging human-object interaction scenarios demonstrate substantial accuracy gains over prior inertial motion capture methods. Moreover, IMU-HOI can be plugged into existing sparse-IMU mocap backbones with minimal changes, effectively extending the scope of purely inertial motion capture from isolated humans to full human-object interaction and joint motion estimation.

Poster
Recovering Physically Plausible Human-Object Interactions from Monocular Videos

Dingbang Huang, Etienne Vouga, Qixing Huang, Georgios Pavlakos

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In this paper, we present a method to reconstruct physically plausible human-object interactions (HOI) from monocular videos. While existing kinematic-based approaches produce visually plausible motion, they often result in physical artifacts such as interpenetration and object floating. To overcome these issues, we introduce a physics-guided reconstruction framework that begins with a kinematic estimate and then refines it through a reinforcement learning (RL) policy trained to reproduce the interaction in a physics simulator. Because kinematic estimates are typically noisy, naive RL training can fail. Therefore, we propose an adaptive sampling strategy with a dual self-updating mechanism that automatically identifies the frames with the most informative and reliable kinematic reconstruction. Our process progressively improves reconstruction quality and yields physically consistent HOI sequences. We demonstrate our approach on two standard benchmarks and achieve clear improvements in physical plausibility metrics over state-of-the-art methods.

Poster
Occluded Human Body Capture with Frequency Domain Denoising Prior

Buzhen Huang, Chongyang Xu, Wentao Tang, Yuan Shu, Jingyi Ju, Binghui Zuo, Yangang Wang

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Monocular human motion capture in occlusion scenarios presents significant challenges. Although a few works have explicitly considered the occlusion problem, image-based methods are unreliable due to the lack of temporal constraints while video-based approaches cannot gain sufficient knowledge from time domain motion priors to address long-term occlusions. However, occluded human motion typically exhibits periodic patterns and consistent momentum. Inspired by this observation, we exploit reliable image observations in frequency domain and formulate the motion capture task as a wavelet coefficients selection process. Specifically, we first construct probabilistic distributions for the occluded 2D keypoints, and then introduce a frequency domain diffusion model to refine the distributions by learning long-term periodic information and physical momentum with Discrete Wavelet Transform (DWT). Consequently, the learned denoising prior can select valid wavelet components to facilitate the 3D motion capture with a 3D decoder. By employing a joint reprojection strategy, we can also use the same diffusion process to train the 3D decoder. To further promote human occlusion-related tasks, we also present the first 3D occluded motion dataset, OcMotion, which serves as a new benchmark for both training and evaluation. Experimental results demonstrate that our method can produce accurate and coherent human motions from occluded videos. More information is available at https://github.com/boycehbz/FreqMotion.

Poster