CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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Revisiting 2D Foundation Models for Scalable 3D Medical Image Classification

Han Liu, Bogdan Georgescu, Yanbo Zhang, Youngjin Yoo, Michael Baumgartner, Riqiang Gao, Jianing Wang, Gengyan Zhao, Eli Gibson, Dorin Comaniciu, Sasa Grbic

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3D medical image classification is essential to modern clinical workflows. Medical foundation models (FMs) have emerged as a promising approach for scaling to new tasks, yet current research suffers from three critical pitfalls: data-regime bias, suboptimal adaptation, and insufficient task coverage. In this paper, we address these pitfalls and introduce AnyMC3D, a scalable 3D classifier adapted from 2D FMs. It allows efficient scaling to new tasks by adding only lightweight plugins ( 1M parameters per task) to a single frozen backbone. Besides, this versatile framework also supports multi-view inputs, auxiliary pixel-level supervision, and interpretable heatmap generation. We establish a comprehensive benchmark of 12 tasks covering diverse pathologies, anatomies, and modalities and systematically evaluate state-of-the-art 3D classification techniques. Our analysis reveals several key insights: (1) effective adaptation is critical to unlock FM potential, (2) general-purpose FMs can match medical-specific FMs if properly adapted, and (3) 2D-based methods surpass 3D architectures for 3D classification. For the first time, we demonstrate the feasibility of achieving state-of-the-art performance across diverse applications using a single scalable framework (e.g., 1st place in the *** challenge), eliminating the need for separate task-specific 3D models.

Poster
MotionEdit: Benchmarking and Learning Motion-Centric Image Editing

Yixin Wan, Lei Ke, Wenhao Yu, Kai-Wei Chang, Dong Yu

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We introduce **MotionEdit**, a novel dataset for motion-centric image editing--the task of modifying subject actions and interactions while preserving identity, structure, and physical plausibility.Unlike existing image editing datasets that focus on static appearance changes or contain only sparse, low-quality motion edits, MotionEdit provides high-fidelity image pairs depicting realistic motion transformations extracted and verified from continuous videos. This new task is not only scientifically challenging but also practically significant, powering downstream applications such as frame-controlled video synthesis and animation.To evaluate model performance on the novel task, we introduce **MotionEdit-Bench**, a benchmark that challenges models on motion-centric edits and measures model performance with generative, discriminative, and preference-based metrics.Benchmark results reveal that motion editing remains highly challenging for existing state-of-the-art diffusion-based editing models.To address this gap, we propose **MotionNFT** (Motion-guided Negative-aware FineTuning), a post-training framework that computes motion alignment rewards based on how well the motion flow between input and model-edited images matches the ground-truth motion, guiding models toward accurate motion transformations.Extensive experiments on FLUX.1 Kontext and Qwen-Image-Edit show that MotionNFT consistently improves editing quality and motion fidelity of both base models on the motion editing task without sacrificing general editing ability, demonstrating its effectiveness.

Poster
Few-shot Acoustic Synthesis with Multimodal Flow Matching

Amandine Brunetto

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Generating audio that is acoustically consistent with a scene is essential for immersive virtual environments. Recent neural acoustic field methods enable spatially continuous sound rendering but remain scene-specific, requiring dense audio measurements and costly training for each environment. Few-shot approaches improve scalability across rooms but still rely on multiple recordings and, being deterministic, fail to capture the inherent uncertainty of scene acoustics under sparse context. We introduce FLow-matching ACoustic generation (FLAC), a probabilistic method for few-shot acoustic synthesis that models the distribution of plausible room impulse responses (RIRs) given minimal scene context. FLAC leverages a diffusion transformer trained with a flow-matching objective to generate RIRs at arbitrary positions in novel scenes, conditioned on spatial, geometric, and acoustic cues. FLAC outperforms state-of-the-art eight-shot baselines with one-shot on both the AcousticRooms and Hearing Anything Anywhere datasets. To complement standard perceptual metrics, we further introduce AGREE, a joint Acoustic-GeometRy EmbEdding, enabling geometry-consistent evaluation of generated RIRs through retrieval and distributional metrics. This work is the first to apply generative flow matching to explicit RIR synthesis, establishing a new direction for robust and data-efficient acoustic synthesis. Project page: https://amandinebtto.github.io/FLAC/

Poster
Unleashing the Intrinsic Visual Representation Capability of Multimodal Large Language Models

Hengzhuang Li, Xinsong Zhang, Qiming Peng, Bin Luo, Han Hu, Dengyang Jiang, Han-Jia Ye, Teng Zhang, Hai Jin

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Multimodal Large Language Models (MLLMs) have demonstrated remarkable proficiency in multimodal tasks.Despite their impressive performance, MLLMs suffer from the modality imbalance issue, where visual information is often underutilized compared to textual representations in deeper layers, leading to degraded visual performance or hallucinations.This issue stems from the predominant reliance on next-text-token-prediction during training, which fails to provide direct visual supervisory signals, resulting in progressive homogenization of visual representations throughout the layers.To this end, we propose Latent Visual Reconstruction (LaVer), a novel training framework that facilitates MLLMs in learning more discriminative visual representations via masked image modeling in the joint latent semantic space of LLM.Our method offers direct visual activation to MLLMs, which exhibit increased visual attention allocation, indicating enhanced utilization of visual information.Extensive experiments across diverse benchmarks prove the superiority of our approach in various scenarios, especially those requiring dense visual capabilities.Code will be publicly available upon publication.

Poster
Action-Geometry Prediction with 3D Geometric Prior for Bimanual Manipulation

Chongyang Xu, Haipeng Li, Shen Cheng, Haoqiang Fan, Ziliang Feng, Shuaicheng Liu

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Bimanual manipulation requires policies that can reason about 3D geometry, anticipate how it evolves under action, and generate smooth, coordinated motions. However, existing methods typically rely on 2D features with limited spatial awareness, or require explicit point clouds that are difficult to obtain reliably in real-world settings. Meanwhile, recent 3D geometric foundation models show that accurate and diverse 3D structure can be reconstructed directly from RGB images in a fast and robust manner. Building on these advances, we propose a framework that builds bimanual manipulation directly on a pre-trained 3D geometric foundation model. Our policy fuses geometry-aware latents, 2D semantic features, and proprioception into a unified state representation, and uses a diffusion model to jointly predict an action chunk and a future 3D latent, which decodes into a dense point map. By explicitly predicting how the 3D scene will evolve together with the action sequence, the policy gains strong spatial understanding and predictive capability using only RGB observations. We evaluate our method both in simulation on the RoboTwin benchmark and in real-world robot executions. Our approach consistently outperforms 2D-based and point-cloud-based baselines, achieving state-of-the-art performance in manipulation success, inter-arm coordination, and 3D spatial prediction accuracy. Code is available at https://github.com/Chongyang-99/GAP.git.

Poster
PROMO: Promptable Outfitting for Efficient High-Fidelity Virtual Try-On

Haohua Chen, Tianze Zhou, Wei Zhu, Runqi Wang, Yandong Guan, Dejia Song, Yibo Chen, Xu Tang, Yao Hu, Lu Sheng, Zhiyong Wu

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Virtual Try-on (VTON) has become a core capability for online retail, where realistic try-on results provide reliable fit guidance, reduce returns, and benefit both consumers and merchants. Diffusion-based VTON methods achieve photorealistic synthesis, yet often rely on intricate architectures such as auxiliary reference networks and suffer from slow sampling, making the trade-off between fidelity and efficiency a persistent challenge.We approach VTON as a structured image editing problem that demands strong conditional generation under three key requirements: subject preservation, faithful texture transfer, and seamless harmonization. We present PROMO, a promptable virtual try-on framework built upon a Flow Matching DiT backbone with latent multi-modal conditional concatenation. By leveraging conditioning efficiency and self-reference mechanisms, our approach substantially reduces inference overhead. On standard benchmarks, PROMO surpasses both prior VTON methods and general image editing models in visual fidelity while delivering a competitive balance between quality and speed. These results demonstrate that flow-matching transformers, coupled with latent multi-modal conditioning and self-reference acceleration, offer an effective and training-efficient solution for high-quality virtual try-on.

Poster
Breaking Smooth-Motion Assumptions: A UAV Benchmark for Multi-Object Tracking in Complex and Adverse Conditions

Jingtao Ye, Kexin Zhang, Xunchi Ma, Yuechan Li, Guangming Zhu, Peiyi Shen, Linhua Jiang, Xiangdong Zhang, Liang Zhang

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The rapid movements and agile maneuvers of unmanned aerial vehicles (UAVs) induce significant observational challenges for multi-object tracking (MOT). However, existing UAV-perspective MOT benchmarks often lack these complexities, featuring predominantly predictable camera dynamics and linear motion patterns. To address this gap, we introduce DynUAV, a new benchmark for dynamic UAV-perspective MOT, characterized by intense ego-motion and the resulting complex apparent trajectories. The benchmark comprises 42 video sequences with over 1.7 million bounding box annotations, covering vehicles, pedestrians, and specialized industrial categories such as excavators, bulldozers and cranes. Compared to existing benchmarks, DynUAV introduces substantial challenges arising from ego-motion, including drastic scale changes and viewpoint changes, as well as motion blur. Comprehensive evaluations of state-of-the-art trackers on DynUAV reveal their limitations, particularly in managing the intertwined challenges of detection and association under such dynamic conditions, thereby establishing DynUAV as a rigorous benchmark. We anticipate that DynUAV will serve as a demanding testbed to spur progress in real-world UAV-perspective MOT, and we will make all resources available at https://github.com/kxzhang-lab/DynUAV.

Poster
DiverseGRPO: Mitigating Mode Collapse in Image Generation via Diversity-Aware GRPO

Henglin Liu, Huijuan Huang, Jing Wang, Chang Liu, Xiu Li, Xiangyang Ji

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Reinforcement learning (RL), particularly GRPO, improves image generation quality significantly by comparing the relative performance of images generated within the same group. However, in the later stages of training, the model tends to produce homogenized outputs, lacking creativity and visual diversity, restricting the application scenarios of the model. This issue can be analyzed from both reward modeling and generation dynamics perspectives. First, traditional GRPO relies on single sample quality as the reward signal, driving the model to converge toward a few high reward generation modes while neglecting distribution-level diversity. Second, conventional GRPO regularization neglects the dominant role of early stage denoising in preserving diversity, causing a misaligned regularization budget that limits the achievable quality-diversity trade-off.Motivated by these insights, we revisit the diversity degradation problem from both reward modeling and generation dynamics. At the reward level, we propose a distributional creativity bonus based on semantic grouping. Specifically, we construct a distribution-level representation via spectral clustering over samples generated from the same caption, and adaptively allocate exploratory rewards according to group sizes to encourage the discovery of novel visual modes. At the generation level, we introduce a structure-aware regularization, which enforces stronger early-stage constraints to preserve diversity without compromising reward optimization efficiency. Experiments demonstrate that our method achieves an 13%~18% improvement in semantic diversity under matched quality scores, establishing a new Pareto frontier between image quality and diversity for GRPO-based image generation.

Poster
X-band Radar Non-Line-of-Sight Imaging

Dongyu Du, Mingkun Zhao, Yutong Yang, Dominik Scheuble, Xiaolong Huang, Zijian Shao, Mario Bijelic, Kaushik Sengupta, Felix Heide

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Conventional imaging systems capture objects visible in the direct line-of-sight (LOS). A decade of research on non-line-of-sight (NLOS) imaging approaches has made it possible to reconstruct hidden geometry outside the line of sight by analyzing indirect light transport. However, most existing methods operate in the optical visible or IR range. Relying on diffuse inter-reflections, every bounce incurs a quadratic intensity falloff. As such, with illumination power limited by eye-safety limitations, existing methods are fundamentally restricted to short ranges on the order of a few meters. We propose an X-band radar-based NLOS imaging method that leverages the long wavelength to convert diffuse reflections into predominantly specular ones, allowing for large-scale hidden-scene perception. We develop a neural reconstruction method that combines a learned dense prediction module and a geometry-aware NLOS reconstruction module, tackling the inherently low spatial resolution of long-wavelength radar. We assess our method using a prototype system and in simulation. Synthetic validation shows that, under the same transmit power, X-band radar achieves 10xlonger NLOS reconstruction range than optical systems, while experimental results further demonstrate accurate hidden-object reconstructions up to 40 m, establishing a practical pathway toward real-world long-range NLOS sensing.

Poster
Faster-GS: Analyzing and Improving Gaussian Splatting Optimization

Florian Hahlbohm, Linus Franke, Martin Eisemann, Marcus Magnor

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Recent advances in 3D Gaussian Splatting (3DGS) have focused on accelerating optimization while preserving reconstruction quality. However, many proposed methods entangle implementation-level improvements with fundamental algorithmic modifications or trade performance for fidelity, leading to a fragmented research landscape that complicates fair comparison. In this work, we consolidate and evaluate the most effective and broadly applicable strategies from prior 3DGS research and augment them with several novel optimizations. We further investigate underexplored aspects of the framework, including numerical stability, Gaussian truncation, and gradient approximation. The resulting system, Faster-GS, provides a rigorously optimized algorithm that we evaluate across a comprehensive suite of benchmarks. Our experiments demonstrate that Faster-GS achieves up to 5x faster training while maintaining visual quality, establishing a new cost-effective and resource efficient baseline for 3DGS optimization. Furthermore, we demonstrate that optimizations can be applied to 4D Gaussian reconstruction, leading to efficient non-rigid scene optimization. Source code available at: https://github.com/nerficg-project/faster-gaussian-splatting

Poster
RaPA: Enhancing Transferable Targeted Attacks via Random Parameter Pruning

Tongrui Su, Qingbin Li, Shengyu Zhu, Wei Chen, Xueqi Cheng

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Compared to untargeted attacks, targeted transfer-based attack still suffers from much lower Attack Success Rates (ASRs), although significant improvements have been achieved by kinds of methods, such as diversifying input, stabilizing the gradient, and re-training surrogate models. In this paper, we find that adversarial examples generated by existing methods rely heavily on a small subset of surrogate model parameters, which limits their transferability to unseen target models. Inspired by this finding, we propose Random Parameter Pruning Attack (RaPA), which introduces parameter-level randomization during the attack process. At each optimization step, RaPA randomly prunes model parameters to generate diverse yet semantically consistent surrogate variants. We show that this parameter-level randomization is equivalent to adding an importance-equalization regularizer, thereby alleviating the over-reliance issue. Extensive experiments across both CNN and Transformer architectures demonstrate that RaPA substantially enhances transferability. In the challenging case of transferring from CNN-based to Transformer-based models, RaPA achieves up to 11.7% higher average ASRs than state-of-the-art baselines (with 33.3% ASRs), while being training-free, cross-architecture efficient, and easily integrated into existing attack frameworks. Code is available on https://github.com/molarsu/RaPA.

Poster
CoVFT: Context-aware Visual Fine-tuning for Multimodal Large Language Models

Nan Zhou, Huiqun Wang, Yaoyan Zheng, Di Huang

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Multimodal large language models (MLLMs) achieve remarkable progress in cross-modal perception and reasoning, yet a fundamental question remains unresolved: should the vision encoder be fine-tuned or frozen? Despite the success of models such as LLaVA and Qwen-VL, inconsistent design choices and heterogeneous training setups hinder a unified understanding of visual fine-tuning (VFT) in MLLMs. Through a configuration-aligned benchmark, we find that existing VFT methods fail to consistently outperform the frozen baseline across multimodal tasks. Our analysis suggests that this instability arises from visual preference conflicts, where the context-agnostic nature of vision encoders induces divergent parameter updates under diverse multimodal context. To address this issue, we propose the Context-aware Visual Fine-tuning (CoVFT) framework, which explicitly incorporates multimodal context into visual adaptation. By integrating a Context Vector Extraction (CVE) and a Contextual Mixture-of-Experts (CoMoE) module, CoVFT decomposes conflicting optimization signals and enables stable, context-sensitive visual updates. Extensive experiments on 12 multimodal benchmarks demonstrate that CoVFT achieves state-of-the-art performance with superior stability. Notably, fine-tuning a 7B MLLM with CoVFT surpasses the average performance of its 13B counterpart, revealing substantial untapped potential in visual encoder optimization within MLLMs. Code is available at https://github.com/weeknan/CoVFT.

Poster
UniVBench: Towards Unified Evaluation for Video Foundation Models

Jianhui Wei, Xiaotian Zhang, Yichen Li, Yuan Wang, Yan Zhang, Ziyi Chen, Zhihang Tang, Wei Xu, Zuozhu Liu

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Video foundation models aim to integrate video understanding, generation, editing, and instruction following within a single framework, making them a central direction for next-generation multimodal systems. However, existing evaluation benchmarks remain fragmented and limited in scope, as they each target a single task, rely on task-specific metrics, and typically use short or simple video clips. As a result, they do not capture the unified capabilities that these models are designed to deliver. To address this gap, we introduce UniVBench, a benchmark purpose-built for evaluating video foundation models across four core abilities: video understanding, video generation, video editing, and a newly proposed task, video reconstruction, which assesses how faithfully a model can reproduce video content it has encountered. Our benchmark substantially expands the complexity of evaluation by incorporating 200 high-quality, diverse and multi-shot videos, each paired with detailed captions, multi-format editing instructions, and reference images. All videos are entirely human-created and carefully validated, offering richer cinematic information than prior benchmarks. In addition, we develop a unified agentic evaluation system (UniV-Eval) that standardizes prompting, instruction parsing, and scoring across all tasks, enabling fair, scalable, and reproducible comparisons of unified video models. By grounding evaluation in instruction-based multi-shot video tasks, UniVBench provides the first framework for measuring the integrated capabilities that video foundation models aim to achieve. Extensive human annotations ensure our evaluation aligns with human judgment, enabling rigorous assessment and accelerating progress toward robust video intelligence.

Poster
MoCha: End-to-End Video Character Replacement without Structural Guidance

Zhengbo Xu, Jie Ma, Ziheng Wang, Zhan Peng, Jun Liang, Jing Li

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Controllable video character replacement with a user-provided identity remains a challenging problem due to the lack of paired video data. Prior works have predominantly relied on a reconstruction-based paradigm that requires per-frame segmentation masks and explicit structural guidance (e.g., skeleton, depth). This reliance, however, severely limits their generalizability in complex scenarios involving occlusions, character-object interactions, unusual poses, or challenging illumination, often leading to visual artifacts and temporal inconsistencies. In this paper, we propose MoCha, a new framework that mitigates these limitations by harnessing the inherent tracking ability of the video diffusion model, therefore requiring only a single arbitrary frame mask and no structural guidance. To effectively adapt the multi-modal input condition and enhance facial identity, we introduce a condition-aware RoPE and employ an RL-based post-training stage. Furthermore, to overcome the scarcity of qualified paired-training data, we propose a comprehensive data construction pipeline. Specifically, we design three specialized datasets: a high-fidelity rendered dataset built with Unreal Engine 5 (UE5), an expression-driven dataset synthesized by current portrait animation techniques, and an augmented dataset derived from existing video-mask pairs. Extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches. We will release the code and dataset to facilitate further research.

Poster
Gloria: Consistent Character Video Generation via Content Anchors

Yuhang Yang, Fan Zhang, Huaijin Pi, Ailing Zeng, Shuai Guo, Guowei Xu, Wei Zhai, Yang Cao, Zheng-Jun Zha

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Digital characters are central to modern media, yet generating character videos with long-duration, consistent multi-view appearance and expressive identity remains challenging. Existing approaches either provide insufficient context to preserve identity or leverage non-character-centric information as the "memory", leading to suboptimal consistency.Recognizing that character video generation inherently resembles an "outside-looking-in" scenario. In this work, we propose represent the character's visual attributes through a compact set of anchor frames.This design provides stable references for consistency, while reference-based video generation inherently faces challenges of copy-pasting and multi-reference conflicts. To address these, we introduce two mechanisms: Superset Content Anchoring, providing intra- and extra-training clip cues to prevent duplication, and RoPE as Weak Condition, encoding positional offsets to distinguish multiple anchors.Furthermore, we construct a scalable pipeline to extract these anchors from massive videos. Experiments show our method generates high-quality character videos exceeding 10 minutes, and achieves expressive identity and appearance consistency across views, surpassing existing methods.

Poster
WikiCLIP: An Efficient Contrastive Baseline for Open-domain Visual Entity Recognition

Shan Ning, Longtian Qiu, Jiaxuan Sun, Xuming He

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Open-domain visual entity recognition (VER) seeks to associate images with entities in encyclopedic knowledge bases such as Wikipedia. Recent generative methods tailored for VER demonstrate strong performance but incur high computational costs, limiting their scalability and practical deployment. In this work, we revisit the contrastive paradigm for VER and introduce WikiCLIP, a simple yet effective framework that establishes a strong and efficient baseline for open-domain VER. WikiCLIP leverages large language model embeddings as knowledge-rich entity representations and enhances them with a Vision-Guided Knowledge Adaptor (VGKA) that aligns textual semantics with visual cues at the patch level. To further encourage fine-grained discrimination, a Hard Negative Synthesis Mechanism generates visually similar but semantically distinct negatives during training. Experimental results on popular open-domain VER benchmarks, such as OVEN, demonstrate that WikiCLIP significantly outperforms strong baselines. Specifically, WikiCLIP achieves a 16% improvement on the challenging OVEN unseen set, while reducing inference latency by nearly 100 times compared with the leading generative model, AutoVER. The project page is available at https://artanic30.github.io/project_pages/WikiCLIP/.

Poster
Symphony: A Cognitively-Inspired Multi-Agent System for Long-Video Understanding

Haiyang Yan, Hongyun Zhou, Peng Xu, Xiaoxue Feng, Mengyi Liu

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Despite rapid developments and widespread applications of MLLM agents, they still struggle with long-form video understanding (LVU) tasks, which are characterized by high information density and extended temporal spans. Recent research on LVU agents demonstrates that simple task decomposition and collaboration mechanisms are insufficient for long-chain reasoning tasks. Moreover, directly reducing the time context through embedding-based retrieval may lose key information of complex problems. In this paper, we propose Symphony, a multi-agent system, to alleviate these limitations. By emulating human cognition patterns, Symphony decomposes LVU into fine-grained subtasks and incorporates a deep reasoning collaboration mechanism enhanced by reflection, effectively improving the reasoning capability. Additionally, Symphony provides a VLM-based grounding approach to analyze LVU tasks and assess the relevance of video segments, which significantly enhances the ability to locate complex problems with implicit intentions and large temporal spans. Experimental results show that Symphony achieves state-of-the-art performance on LVBench, LongVideoBench, VideoMME, and MLVU, with a 5.0% improvement over the prior state-of-the-art method on LVBench. Code is available at https://github.com/Haiyang0226/Symphony.

Poster
Write Where It Matters: Policy-Guided Watermarks for 3D Gaussian Splatting

Nan Li, Yike Zeng, Qian Zhang, Qi Zhang, Zhiyi Pan, Wei Feng, Liang Wan

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Recent advances in 3D Gaussian Splatting (3DGS) enable photorealistic real-time rendering but also increase the risks of unauthorized copying and redistribution. Existing 3DGS watermarking methods typically rely on handcrafted thresholds or globally fixed hyperparameters to balance invisibility and robustness, making their embedding behavior static and scene-agnostic. We instead formulate 3DGS watermarking as a goal-directed decision process and introduce Write Where It Matters (W2M), the first reinforcement learning-based framework that adaptively learns where and how much to embed. By modeling the embedding process as a Markov Decision Process, W2M uses a lightweight policy network to allocate precise Gaussian updates directly from immediate reward feedback, iteratively. The reward incentivizes both rendering-space invisibility and decoding robustness under various image- and model-level distortions. To achieve efficiency, W2M operates on a structured 3DGS backbone organized around learnable anchors and applies policy-guided per-anchor gradient scaling. Extensive experiments across the Blender, LLFF, and Mip-NeRF 360 datasets demonstrate that W2M achieves state-of-the-art bit accuracy, strong perceptual fidelity, and structural consistency under both standard and adversarial conditions.

Poster
FlashIn: Fast and Accurate Image Inversion for Real-time Image Editing

Guangzhi Wang

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Given an image and a descriptive prompt, image inversion seeks to identify the initial noise that, when denoised, accurately reconstructs the original image. This is crucial for applications like image editing, which can be achieved by denoising the inverted noise with an edited prompt. Existing methods often rely on approximations. They often require many steps, leading to inaccuracies, slow processing, and artifacts due to the inherent intractability in the inversion process. To overcome these issues, in this work, we propose FlashIn, a novel algorithm for faster and more accurate image inversion, enabling high-quality, real-time editing. FlashIn offers two main contributions: i) A learnable neural network directly maps an image to its corresponding noise. Trained with a cycle-consistent strategy using generated data and seed noise, this approach yields a more efficient and precise inversion model. ii) Adversarial training aligns noise-reconstructed images with real ones, enhancing inversion accuracy and editing quality. These strategies enable a fast, accurate inversion process in a single step, with further improvements possible through additional steps. Integrated with few-step diffusion models such as Flux.1-Schnell, our method achieves high-quality image editing within one second on a single GPU, facilitating real-time, interactive editing. Extensive experiments demonstrate that FlashIn delivers state-of-the-art inversion precision and impressive editing results across various scenarios and applications.

Poster
DriverGaze360: OmniDirectional Driver Attention with Object-Level Guidance

Shreedhar Govil, Didier Stricker, Jason Rambach

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Predicting driver attention is a critical problem for developing explainable autonomous driving systems and understanding driver behavior in mixed human-autonomous vehicle traffic scenarios. Although significant progress has been made through large-scale driver attention datasets and deep learning architectures, existing works are constrained by narrow frontal field-of-view and limited driving diversity. Consequently, they fail to capture the full spatial context of driving environments, especially during lane changes, turns, and interactions involving peripheral objects such as pedestrians or cyclists. In this paper, we introduce DriverGaze360, a large-scale 360 field of view driver attention dataset, containing 1 million gaze-labeled frames collected from 19 human drivers, enabling comprehensive omnidirectional modeling of driver gaze behavior. Moreover, our panoramic attention prediction approach, DriverGaze360-Net, jointly learns attention maps and attended objects by employing an auxiliary semantic segmentation head. This improves spatial awareness and attention prediction across wide panoramic inputs. Extensive experiments demonstrate that DriverGaze360-Net achieves state-of-the-art attention prediction performance on multiple metrics on panoramic driving images. Dataset and method available at https://dfki-av.github.io/drivergaze360/.

Poster