Paper list
Synthetic Data Generation
Shows title, authors, abstract, and links. Abstract language follows current locale with fallback.
Topic profile
Precomputed snapshot — no live database aggregation
By venue
Results 25
SeeThrough3D: Occlusion Aware 3D Control in Text-to-Image Generation
Vaibhav Agrawal, Rishubh Parihar, Pradhaan S Bhat, Ravi Kiran Sarvadevabhatla, Venkatesh Babu Radhakrishnan
We identify occlusion reasoning as a fundamental yet overlooked aspect for 3D layout-conditioned generation. It is essential for synthesizing partially occluded objects with depth-consistent geometry and scale. While existing methods can generate realistic scenes that follow input layouts, they often fail to model precise inter-object occlusions. We propose SeeThrough3D, a model for 3D layout conditioned generation that explicitly models occlusions. We introduce an occlusion-aware 3D scene representation (OSCR), where objects are depicted as translucent 3D boxes placed within a virtual environment and rendered from desired camera viewpoint. The transparency encodes hidden object regions, enabling the model to reason about occlusions, while the rendered viewpoint provides explicit camera control during generation. We condition a pretrained flow based text-to-image image generation model by introducing a set of visual tokens derived from our rendered 3D representation. Furthermore, we apply masked self-attention to accurately bind each object bounding box to its corresponding textual description, enabling accurate generation of multiple objects without object attribute mixing. To train the model, we construct a synthetic dataset with diverse multi-object scenes with strong inter-object occlusions. SeeThrough3D generalizes effectively to unseen object categories and enables precise 3D layout control with realistic occlusions and consistent camera control.
TokenLight: Precise Lighting Control in Images using Attribute Tokens
Sumit Chaturvedi, Yannick Hold-Geoffroy, Mengwei Ren, Jingyuan Liu, He Zhang, Yiqun Mei, Julie Dorsey, Zhixin Shu
This paper presents a method for image relighting that enables precise and continuous control over multiple illumination attributes in a photograph. We formulate relighting as a conditional image generation task and introduce attribute tokens to encode distinct lighting factors such as intensity, color, ambient illumination, diffuse level, and 3D light positions. The model is trained on a large-scale synthetic dataset with ground-truth lighting annotations, supplemented by a small set of real captures to enhance realism and generalization. We validate our approach across a variety of relighting tasks, including controlling in-scene lighting fixtures and editing environment illumination using virtual light sources, on synthetic and real images. Our method achieves state-of-the-art quantitative and qualitative performance compared to prior work. Remarkably, without explicit inverse rendering supervision, the model exhibits an inherent understanding of how light interacts with scene geometry, occlusion, and materials, yielding convincing lighting effects even in traditionally challenging scenarios such as placing lights within objects or relighting transparent materials plausibly.
Realiz3D: 3D Generation Made Photorealistic via Domain-Aware Learning
Ido Sobol, Kihyuk Sohn, Yoav Blum, Egor Zakharov, Max Bluvstein, Andrea Vedaldi, Or Litany
We often aim to generate images that are both photorealistic and 3D-consistent, adhering to precise geometry, material, and viewpoint controls. Typically, this is achieved by fine-tuning an image generator, pre-trained on billions of real images, using renders of synthetic 3D assets, where annotations for control signals are available. While this approach can learn the desired controls, it often compromises the realism of the images due to domain gap between photographs and renders. We observe that this issue largely arises from the model learning an unintended association between the presence of control signals and the synthetic appearance of the images. To address this, we introduce Realiz3D, a lightweight framework for training diffusion models, that decouples controls and visual domain. The key idea is to explicitly learn visual domain, real or synthetic, separately from other control signals by introducing a co-variate that, fed into small residual adapters, shifts the domain. Then, the generator can be trained to gain controllability, without fitting to specific visual domain. In this way, the model can be guided to produce realistic images even when controls are applied. We enhance control transferability to the real domain by leveraging insights about roles of different layers and denoising steps in diffusion-based generators, informing new training and inference strategies that further mitigate the gap. We demonstrate the advantages of Realiz3D in tasks as text-to-multiview generation and texturing from 3D inputs, producing outputs that are 3D-consistent and photorealistic.
Beyond Objects: Contextual Synthetic Data Generation for Fine-Grained Classification
William Yang, Xindi Wu, Zhiwei Deng, Esin Tureci, Olga Russakovsky
Text-to-image (T2I) models are increasingly used for synthetic dataset generation, but generating synthetic training data to improve fine-grained classification performance remains challenging. Fine-tuning the T2I model with a few real examples can help generate more appropriate synthetic training data; however, this fine-tuning may also introduce overfitting and reduce diversity in the generated samples. We propose a fine-tuning strategy BOB (Beyond OBjects) for mitigating these concerns. Given a small set of real examples, we first describe them using class-agnostic attributes such as scene background and object pose. We then explicitly condition on these attributes during fine-tuning of the T2I model and marginalize them out during generation. This design mitigates overfitting, thus preserving the T2I model's generative prior and reducing estimation errors, and further minimizes unintended inter-class associations. Extensive experiments across multiple T2I models, backbones, and datasets demonstrate state-of-the-art performance in low-shot fine-grained classification when augmented with synthetic data. Concretely, BOB outperforms DataDream by 7.4% on the Aircraft dataset (from 50.0% to 57.4% when fine-tuning a CLIP classifier with 5 real images augmented with 100 synthetic images). Additionally, in three of the four datasets, the fine-tuning downstream models with synthetic data generated from BOB and five real images achieves better performance than fine-tuning with 10 real images. Collectively, BOB outperforms prior art in 18 of 24 experimental settings, with over 2% accuracy improvements in 14 of these settings.
Synthetic Curriculum Reinforces Compositional Text-to-Image Generation
Shijian Wang, Runhao Fu, Siyi Zhao, Qingqin Zhan, Xingjian Wang, Jiarui Jin, Yuan Lu, Hanqian Wu, Cunjian Chen
Text-to-Image (T2I) generation has long been an open problem, with compositional synthesis remaining particularly challenging. This task requires accurate rendering of complex scenes containing multiple objects that exhibit diverse attributes as well as intricate spatial and semantic relationships, demanding both precise object placement and coherent inter-object interactions. In this paper, we propose a novel compositional curriculum reinforcement learning framework named CompGen that addresses compositional weakness in existing T2I models. Specifically, we leverage scene graphs to establish a novel difficulty criterion for compositional ability and develop a corresponding adaptive Markov Chain Monte Carlo graph sampling algorithm. This difficulty-aware approach enables the synthesis of training curriculum data that progressively optimize T2I models through reinforcement learning. We integrate our curriculum learning approach into Group Relative Policy Optimization (GRPO) and investigate different curriculum scheduling strategies. Our experiments reveal that CompGen exhibits distinct scaling curves under different curriculum scheduling strategies, with easy-to-hard and Gaussian sampling strategies yielding superior scaling performance compared to random sampling. Extensive experiments demonstrate that CompGen significantly enhances compositional generation capabilities for both diffusion-based and auto-regressive T2I models, highlighting its effectiveness in improving the compositional T2I generation systems.
Vanast: Virtual Try-On with Human Image Animation via Synthetic Triplet Supervision
Hyunsoo Cha, Wonjung Woo, Byungjun Kim, Hanbyul Joo
We present Vanast, a unified framework that generates garment-transferred human animation videos directly from a single human image, garment images, and a pose guidance video. Conventional two-stage pipelines treat image-based virtual try-on and pose-driven animation as separate processes, which often results in identity drift, garment distortion, and front-back inconsistency. Our model addresses these issues by performing the entire process in a single unified step to achieve coherent synthesis. To enable this setting, we construct large-scale triplet supervision. Our data generation pipeline includes generating identity-preserving human images in alternative outfits that differ from garment catalog images, capturing full upper and lower garment triplets to overcome the single-garment-posed video pair limitation, and assembling diverse in-the-wild triplets without requiring garment catalog images. We further introduce a Dual Module architecture for video diffusion transformers to stabilize training, preserve pretrained generative quality, and improve garment accuracy, pose adherence, and identity preservation while supporting zero-shot garment interpolation. Together, these contributions allow Vanast to produce high-fidelity, identity-consistent animation across a wide range of garment types.
Order Matters: 3D Shape Generation from Sequential VR Sketches
Yizi Chen, Sidi Wu, Tianyi Xiao, Nina Wiedemann, Loic Landrieu
VR sketching lets users explore and iterate on ideas directly in 3D, offering a faster and more intuitive alternative to conventional CAD software. However, existing sketch-to-shape models ignore the temporal ordering of strokes, discarding crucial cues about structure and design intent. We introduce VRSketch2Shape, the first framework and multi-category dataset for 3D shape generation from sequential VR sketches. Our contributions are threefold: (i) an automated pipeline that generates ordered VR sketches from arbitrary shapes, (ii) a dataset comprising over 20k synthetic and 900 hand-drawn sketch-shape pairs across four categories, and (iii) an order-aware sketch encoder coupled with a diffusion-based 3D generator. Our approach yields higher geometric fidelity than prior work and generalizes effectively from synthetic to real sketches with minimal supervision. All data and models are released open-source on on https://chenyizi086.github.io/VRSketch2Shape_website/.
Learning Transferable Temporal Primitives for Video Reasoning via Synthetic Videos
Songtao Jiang, Sibo Song, Chenyi Zhou, Yuan Wang, Ruizhe Chen, Tongkun Guan, Ruilin Luo, Yan Zhang, Zhihang Tang, Yuchong Sun, Hang Zhang, Zhibo Yang, Shuai Bai, Junyang Lin, Zuozhu Liu
The transition from image to video understanding requires vision-language models (VLMs) to shift from recognizing static patterns to reasoning over temporal dynamics such as motion trajectories, speed changes, and state transitions. Yet current post-training methods fall short due to two critical limitations: (1) existing datasets often lack temporal-centricity, where answers can be inferred from isolated keyframes rather than requiring holistic temporal integration; (2) training data generated by proprietary models contains systematic errors in fundamental temporal perception, such as confusing motion directions or misjudging speeds. We introduce SynRL, a post-training framework that teaches models temporal primitives, the fundamental building blocks of temporal understanding including direction, speed, and state tracking. Our key insight is that these abstract primitives, learned from programmatically generated synthetic videos, transfer effectively to real-world scenarios. We decompose temporal understanding into short-term perceptual primitives (speed, direction) and long-term cognitive primitives (state tracking, retrodictive inference), constructing 7.7K CoT and 7K RL samples with ground-truth frame-level annotations through code-based video generation. Despite training on simple geometric shapes, SynRL achieves substantial improvements across 15 benchmarks spanning temporal grounding, complex reasoning, and general video understanding. Remarkably, our 7.7K synthetic CoT samples outperform Video-R1's 165K real-world samples. We attribute this to fundamental temporal skills--such as tracking frame-by-frame changes and comparing velocity--that transfer effectively from abstract synthetic patterns to complex real-world scenarios. This establishes a new paradigm for video post-training: video temporal learning through carefully designed synthetic data provides a more cost-efficient scaling path. Code is released on https://github.com/jiangsongtao/Synthetic-Video.
Role-SynthCLIP: A Role-Play Driven Diverse Synthetic Data Approach
Yuanxiang Huangfu, Chaochao Wang, Weilei Wang
The effectiveness of Contrastive Language-Image Pre-training (CLIP) models critically depends on the semantic diversity and quality of their training data. However, while existing synthetic data generation methods primarily focus on increasing data volume, such emphasis often leads to limited semantic diversity and redundant or shallow captions. To address this limitation, we propose Role-SynthCLIP, a novel data synthesis framework that leverages multi-perspective role-playing prompts (e.g., a compositional analyst, an interpreter of image context) to guide Multimodal Large Language Models (MLLMs) in generating semantically diverse captions from distinct viewpoints. This mechanism enhances the semantic diversity and fine-grained image-text alignment of synthetic pairs by enriching each image with multiple complementary captions, while keeping the number of training images fixed. Experimental results demonstrate the effectiveness and efficiency of our method. A CLIP-B/16 model trained on only 1 million images achieves a Recall@1 of 64.1% on the MS COCO validation set, surpassing the best existing synthetic data baseline (trained on 5M pairs) by 2.8 percentage points. The code and trained models can be found at https://github.com/huangfu170/Role-SynthCLIP.
ClimaOoD: Improving Anomaly Segmentation via Physically Realistic Synthetic Data
Yuxing Liu, Zheng Li, Huanhuan Liang, Ji Zhang, Zeyu Sun, Yong Liu
Anomaly segmentation seeks to detect and localize unknown or out-of-distribution (OoD) objects that fall outside predefined semantic classes--a capability essential for safe autonomous driving. However, the scarcity and limited diversity of anomaly data severely constrain model generalization in open-world environments. Existing approaches mitigate this issue through synthetic data generation, either by copy-pasting external objects into driving scenes or by leveraging text-to-image diffusion models to inpaint anomalous regions. While these methods improve anomaly diversity, they often lack contextual coherence and physical realism, resulting in domain gaps between synthetic and real data. In this paper, we present ClimaDrive, a semantics-guided image-to-image framework for synthesizing semantically coherent, weather-diverse, and physically plausible OoD driving data. ClimaDrive unifies structure-guided multi-weather generation with prompt-driven anomaly inpainting, enabling the creation of visually realistic training data. Based on this framework, we construct ClimaOoD, a large-scale benchmark spanning six representative driving scenarios under both clear and adverse weather conditions.Extensive experiments on four state-of-the-art methods show that training with ClimaOoD leads to robust improvements in anomaly segmentation. Across all methods, AUROC, AP, and FPR95 show notable gains, with FPR95 dropping from 3.97 to 3.52 for RbA on Fishyscapes LAF. These results demonstrate that ClimaOoD enhances model robustness, offering valuable training data for better generalization in open-world anomaly detection.
IDperturb: Enhancing Variation in Synthetic Face Generation via Angular Perturbations
Fadi Boutros, Eduarda Caldeira, Tahar Chettaoui, Naser Damer
Synthetic data has emerged as a practical alternative to authentic face datasets for training face recognition (FR) systems, especially as privacy and legal concerns increasingly restrict the use of real biometric data. Recent advances in identity-conditional diffusion models have enabled the generation of photorealistic and identity-consistent face images. However, many of these models suffer from limited intra-class variation, an essential property for training robust and generalizable FR models. In this work, we propose IDPERTURB, a simple yet effective geometric-driven sampling strategy to enhance diversity in synthetic face generation. IDPERTURB perturbs identity embeddings within a constrained angular region of the unit hyper-sphere, producing a diverse set of embeddings without modifying the underlying generative model. Each perturbed embedding serves as a conditioning vector for a pre-trained diffusion model, enabling the synthesis of visually varied yet identity-coherent face images suitable for training generalizable FR systems. Empirical results demonstrate that training FR on datasets generated using IDPERTURB yields improved performance across multiple FR benchmarks, compared to existing synthetic data generation approaches. Code and generated datasets are publicly available https://github.com/fdbtrs/IDperturb.
Learning to Generate Highly Dynamic Videos using Synthetic Motion Data
Wonjoon Jin, Jiyun Won, Janghyeok Han, Qi Dai, Chong Luo, Seung-Hwan Baek, Sunghyun Cho
Despite recent progress, video diffusion models still struggle to synthesize realistic videos involving highly dynamic motions or requiring fine-grained motion controllability. A central limitation lies in the scarcity of such examples in commonly used training datasets. To address this, we introduce DynaVid, a video synthesis framework that leverages synthetic motion data in training, which is represented as optical flow and rendered using computer graphics pipelines. This approach offers two key advantages. First, synthetic motion offers diverse motion patterns and precise control signals that are difficult to obtain from real data. Second, unlike rendered videos with artificial appearances, rendered optical flow encodes only motion and is decoupled from appearance, thereby preventing models from reproducing the unnatural look of synthetic videos. Building on this idea, DynaVid adopts a two-stage generation framework: a motion generator first synthesizes motion, and then a motion-guided video generator produces video frames conditioned on that motion. This decoupled formulation enables the model to learn dynamic motion patterns from synthetic data while preserving visual realism from real-world videos. We validate our framework on two challenging scenarios, vigorous human motion generation and extreme camera motion control, where existing datasets are particularly limited. Extensive experiments demonstrate that DynaVid improves the realism and controllability in dynamic motion generation and camera motion control.
ChimeraLoRA: Multi-Head LoRA-Guided Synthetic Datasets
Hoyoung Kim, Minwoo Jang, Jabin Koo, Sangdoo Yun, Jungseul Ok
Beyond general recognition tasks, specialized domains and fine-grained settings often encounter data scarcity, especially for tail classes. To obtain less biased and more reliable models under such scarcity, practitioners leverage diffusion models to supplement underrepresented regions of real data. Specifically, recent studies fine-tune pretrained diffusion models with LoRA on few-shot real sets to synthesize additional images. While an image-wise LoRA trained on a single image captures fine-grained details yet offers limited diversity, a class-wise LoRA trained over all shots produces diverse images as it encodes class priors yet tends to overlook fine details. To combine both benefits, we separate the adapter into a class-shared LoRA A for class priors and per-image LoRAs \mathcal B for image-specific characteristics. To expose coherent class semantics in the shared LoRA A, we propose a semantic boosting by preserving class bounding boxes during training. For generation, we compose A with a mixture of \mathcal B using coefficients drawn from a Dirichlet distribution. Across diverse datasets, our synthesized images are both diverse and detail-rich while closely aligning with the few-shot real distribution, yielding robust gains in downstream classification accuracy.
BarbieGait: An Identity-Consistent Synthetic Human Dataset with Versatile Cloth-Changing for Gait Recognition
Qingyuan Cai, Saihui Hou, Xuecai Hu, Yongzhen Huang
Gait recognition, as a reliable biometric technology, has seen rapid development in recent years while it faces significant challenges caused by diverse clothing styles in the real world. This paper introduces BarbieGait, a synthetic gait dataset where real-world subjects are uniquely mapped into a virtual engine to simulate extensive clothing changes while preserving their gait identity information. As a pioneering work, BarbieGait provides a controllable gait data generation method, enabling the production of large datasets to validate cross-clothing issues that are difficult to verify with real-world data. However, the diversity of clothing increases intra-class variance and makes one of the biggest challenges to learning cloth-invariant features under varying clothing conditions. Therefore, we propose GaitCLIF (Gait-oriented CLoth-Invariant Feature) as a robust baseline model for cross-clothing gait recognition. Through extensive experiments, we validate that our method significantly improves cross-clothing performance on BarbieGait and the existing popular gait benchmarks. We believe that BarbieGait, with its extensive cross-clothing gait data, will further advance the capabilities of gait recognition in cross-clothing scenarios and promote progress in related research. The source code and dataset are available at https://github.com/BarbieGait/BarbieGait.
InternData-A1: Pioneering High-Fidelity Synthetic Data for Pre-training Generalist Policy
Yang Tian, Yuyin Yang, Yiman Xie, Zetao Cai, xu Shi, Ning Gao, Hangxu Liu, Xuekun Jiang, Zherui Qiu, Feng Yuan, Yaping Li, Ping Wang, Junhao Cai, Jia Zeng, Hao Dong, Jiangmiao Pang
Recent work explores how real and synthetic data contribute to VLA model generalization. While the \pi-series model has shown the strong effectiveness of large-scale real-robot pre-training, synthetic data has not previously demonstrated comparable capability at scale.This paper provides the first evidence that synthetic data alone can match the performance of the strongest \pi-dataset in pre-training a VLA model, revealing the substantial value of large-scale simulation.The resulting model also exhibits surprisingly strong zero-shot sim-to-real transfer on several challenging tasks.Our synthetic dataset, InternData-A1, contains over 630k trajectories and 7,433 hours across 4 embodiments, 18 skills, 70 tasks, and 227 scenes, covering rigid, articulated, deformable, and fluid-object manipulation. It is generated through a highly autonomous, fully decoupled, and compositional simulation pipeline that enables flexible task assembly, long-horizon skill composition, and heterogeneous embodiments with minimal manual tuning.Using the same architecture as \pi_0, we pre-train a model entirely on InternData-A1 and find that it matches the official \pi_0 across 49 simulation tasks, 5 real-world tasks, and 4 long-horizon dexterous tasks.We will open-source both the dataset and the generation pipeline to broaden access to large-scale robotic data and to lower the barrier to scalable data creation for embodied AI research.
Scaling Instruction-Based Video Editing with a High-Quality Synthetic Dataset
Qingyan Bai, Qiuyu Wang, Hao OUYANG, Yue Yu, Hanlin Wang, Wen Wang, Ka Leong Cheng, Shuailei Ma, Yanhong Zeng, Zichen Liu, Yinghao Xu, Yujun Shen, Qifeng Chen
Instruction-based video editing promises to democratize content creation, yet its progress is severely hampered by the scarcity of large-scale, high-quality training data. We introduce Ditto, a holistic framework designed to tackle this fundamental challenge. At its heart, Ditto features a novel data generation pipeline that fuses the creative diversity of a leading image editor with an in-context video generator, overcoming the limited scope of existing models. To make this process viable, our framework resolves the prohibitive cost-quality trade-off by employing an efficient, distilled model architecture augmented by a temporal enhancer, which simultaneously reduces computational overhead and improves temporal coherence. Finally, to achieve full scalability, this entire pipeline is driven by an intelligent agent that crafts diverse instructions and rigorously filters the output, ensuring quality control at scale. Using this framework, we invested over 12,000 GPU-days to build Ditto-1M, a new dataset of one million high-fidelity video editing examples. We trained our model, Editto, on Ditto-1M with a curriculum learning strategy. The results demonstrate superior instruction-following ability and establish a new state-of-the-art in instruction-based video editing.
SLVMEval: Synthetic Meta Evaluation Benchmark for Text-to-Long Video Generation
Ryosuke Matsuda, Keito Kudo, Haruto Yoshida, Nobuyuki Shimizu, Jun Suzuki
This paper proposes the synthetic long-video meta-evaluation (SLVMEval), a benchmark to perform meta-evaluations of text-to-video (T2V) evaluation systems. The proposed SLVMEval benchmark focuses on assessing these systems on videos of up to 10,486 s (approximately 3 h). The benchmark targets a fundamental requirement, i.e., whether the systems can accurately assess video quality in settings that are easy for humans to assess. We adopt a pairwise comparison-based meta-evaluation framework. Building on dense video-captioning datasets, we synthetically degrade source videos to create controlled "high-quality versus low-quality" pairs across 10 distinct aspects. Then, we employ crowdsourcing to filter and retain only those pairs in which the degradation is clearly perceptible, thereby establishing an effective final testbed. Using this testbed, we assess the reliability of existing evaluation systems in ranking these pairs. Experimental results demonstrate that human evaluators can identify the better long video with 84.7%--96.8% accuracy, and in nine of the 10 aspects, the accuracy of these systems falls short of the human assessment, which reveals weaknesses in text-to-long video evaluation.
AHS: Adaptive Head Synthesis via Synthetic Data Augmentations
Taewoong Kang, Hyojin Jang, Sohyun Jeong, Seunggi Moon, Gihwi Kim, Hoon Jin Jung, Jaegul Choo
Recent digital media advancements have created increasing demands for sophisticated portrait manipulation techniques, particularly head swapping--where one image's head is seamlessly integrated onto another's body. Current approaches predominantly rely on face-centered cropped data with limited view angles, significantly restricting their real-world applicability. These methods struggle with diverse head expressions, varying hairstyles, and natural blending beyond facial regions. To address these limitations, we propose Adaptive Head Synthesis (AHS), which effectively handles full upper-body images with varied head poses and expressions. AHS incorporates a novel head reenacted synthetic data augmentation strategy to overcome self-supervised training constraints, enhancing generalization across diverse facial expressions and orientations without requiring paired training data. Comprehensive experiments demonstrate that our approach achieves superior performance in challenging real-world scenarios, producing visually coherent results that preserve both identity and expression fidelity across various head orientations and hairstyles. Notably, our method shows exceptional robustness in maintaining facial identity while drastic expression changes and faithfully preserving accessories while significant head pose variations.
Learning from Synthetic Data via Provenance-Based Input Gradient Guidance
Koshiro Nagano, Ryo Fujii, Ryo Hachiuma, Fumiaki Sato, Taiki Sekii, Hideo Saito
Learning methods using synthetic data have attracted attention as an effective approach for increasing the diversity of training data while reducing collection costs, thereby improving the robustness of model discrimination. However, many existing methods improve robustness only indirectly through the diversification of training samples and do not explicitly teach the model which regions in the input space truly contribute to discrimination; consequently, the model may learn spurious correlations caused by synthesis biases and artifacts. Motivated by this limitation, this paper proposes a learning framework that uses provenance information obtained during the training data synthesis process, indicating whether each region in the input space originates from the target object, as an auxiliary supervisory signal to promote the acquisition of representations focused on target regions. Specifically, input gradients are decomposed based on information about target and non-target regions during synthesis, and input gradient guidance is introduced to suppress gradients over non-target regions. This suppresses the model's reliance on non-target regions and directly promotes the learning of discriminative representations for target regions. Experiments demonstrate the effectiveness and generality of the proposed method across multiple tasks and modalities, including weakly supervised object localization, spatio-temporal action localization, and image classification.
Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation
Taekyung Ki, Sangwon Jang, Jaehyeong Jo, Jaehong Yoon, Sung Ju Hwang
Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation. However, current models do not yet convey the feeling of truly interactive communication, often generating one-way responses that lack emotional engagement. We identify two key challenges toward truly interactive avatars: generating motion in real-time under causal constraints and learning expressive, vibrant reactions without additional labeled data. To address these challenges, we propose Avatar Forcing, a new framework for interactive head avatar generation that models real-time user-avatar interactions through diffusion forcing. This design allows the avatar to process real-time multimodal inputs, including the user's audio and motion, with low latency for instant reactions to both verbal and non-verbal cues such as speech, nods, and laughter. Furthermore, we introduce a direct preference optimization method that leverages synthetic losing samples constructed by dropping user conditions, enabling label-free learning of expressive interaction. Experimental results demonstrate that our framework enables real-time interaction with low latency (about 500ms), achieving 6.8x speedup compared to the baseline, and produces reactive and expressive avatar motion, which is preferred over 80% against the baseline.