CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

Browse all papers

Unveiling Differences in Generative Models: A Scalable Differential Clustering Approach

Jingwei Zhang, Mohammad Jalali, Cheuk Ting Li, Farzan Farnia

Expand abstract

A fine-grained comparison of generative models requires the identification of sample types generated differently by each of the involved models. While quantitative scores have been proposed in the literature to rank different generative models, score-based evaluation and ranking do not reveal the nuanced differences between the generative models in producing different sample types. In this work, we propose solving a differential clustering problem to detect sample types generated differently by two generative models. To solve the differential clustering problem, we develop a spectral method called Fourier-based Identification of Novel Clusters (FINC) to identify modes produced by a generative model with a higher frequency in comparison to a reference distribution. FINC provides a scalable algorithm based on random Fourier features to estimate the eigenspace of kernel covariance matrices of two generative models and utilize the principal eigendirections to detect the sample types present more dominantly in each model. We demonstrate the application of the FINC method to large-scale computer vision datasets and generative modeling frameworks. Our numerical results suggest the scalability of the developed Fourier-based method in highlighting the sample types produced with different frequencies by generative models. The project code is available at https://github.com/buyeah1109/FINC

Highlight
Traversing Distortion-Perception Tradeoff using a Single Score-Based Generative Model

Yuhan Wang, Suzhi Bi, Ying-Jun Angela Zhang, Xiaojun Yuan

Expand abstract

The distortion-perception (DP) tradeoff reveals a fundamental conflict between distortion metrics (e.g., MSE and PSNR) and perceptual quality. Recent research has increasingly concentrated on evaluating denoising algorithms within the DP framework. However, existing algorithms either prioritize perceptual quality by sacrificing acceptable distortion, or focus on minimizing MSE for faithful restoration. When the goal shifts or noisy measurements vary, adapting to different points on the DP plane needs retraining or even re-designing the model. Inspired by recent advances in solving inverse problems using score-based generative models, we explore the potential of flexibly and optimally traversing DP tradeoffs using a single pre-trained score-based model. Specifically, we introduce a variance-scaled reverse diffusion process and theoretically characterize the marginal distribution. We then prove that the proposed sample process is an optimal solution to the DP tradeoff for conditional Gaussian distribution. Experimental results on two-dimensional and image datasets illustrate that a single score network can effectively and flexibly traverse the DP tradeoff for general denoising problems.

Poster
Training Data Provenance Verification: Did Your Model Use Synthetic Data from My Generative Model for Training?

Yuechen Xie, Jie Song, Huiqiong Wang, Mingli Song

Expand abstract

High-quality open-source text-to-image models have lowered the threshold for obtaining photorealistic images significantly, but also face potential risks of misuse. Specifically, suspects may use synthetic data generated by these generative models to train models for specific tasks without permission, when lacking real data resources especially. Protecting these generative models is crucial for the well-being of their owners. In this work, we propose the first method to this important yet unresolved issue, called Training data Provenance Verification (TrainProVe). The rationale behind TrainProVe is grounded in the principle of generalization error bound, which suggests that, for two models with the same task, if the distance between their training data distributions is smaller, their generalization ability will be closer. We validate the efficacy of TrainProVe across four text-to-image models (Stable Diffusion v1.4, latent consistency model, PixArt-\alpha, and Stable Cascade). The results show that TrainProVe achieves a verification accuracy of over 99% in determining the provenance of suspicious model training data, surpassing all previous methods. Code is available at https://github.com/xieyc99/TrainProVe.

Poster
Symbolic Representation for Any-to-Any Generative Tasks

Jiaqi Chen, Xiaoye Zhu, Yue Wang, Tianyang Liu, Xinhui Chen, Ying Chen, Chak Tou Leong, Yifei Ke, Joseph Liu, Yiwen Yuan, Julian McAuley, Li-jia Li

Expand abstract

We propose a symbolic generative task description language and a corresponding inference engine that can represent arbitrary multimodal tasks as structured symbolic flows. Unlike conventional generative models, which rely on large-scale training and implicit neural representations to learn cross-modal mappings--often with high computational costs and limited flexibility--our framework introduces an explicit symbolic representation composed of three core primitives: functions, parameters, and topological logic. Using a pre-trained language model, our inference engine maps natural language instructions directly to symbolic workflows in a training-free manner. Our framework successfully performs over 12 diverse multimodal generative tasks, demonstrating strong performance and flexibility without requiring task-specific tuning. Experiments show that our method not only matches or outperforms existing state-of-the-art unified models in content quality but also offers greater efficiency, editability, and interruptibility. We believe symbolic task representations provide a cost-effective and extensible foundation for advancing the capabilities of generative AI.

Poster
Segment Any-Quality Images with Generative Latent Space Enhancement

Guangqian Guo, Yong Guo, Xuehui Yu, Wenbo Li, Yaoxing Wang, Shan Gao

Expand abstract

Despite their success, Segment Anything Models (SAMs) experience significant performance drops on severely degraded, low-quality images, limiting their effectiveness in real-world scenarios. To address this, we propose GleSAM, which utilizes Generative Latent space Enhancement to boost robustness on low-quality images, thus enabling generalization across various image qualities. Specifically, we adapt the concept of latent diffusion to SAM-based segmentation frameworks and perform the generative diffusion process in the latent space of SAM to reconstruct high-quality representation, thereby improving segmentation. Additionally, we introduce two techniques to improve compatibility between the pre-trained diffusion model and the segmentation framework. Our method can be applied to pre-trained SAM and SAM2 with only minimal additional learnable parameters, allowing for efficient optimization. We also construct the LQSeg dataset with a greater diversity of degradation types and levels for training and evaluating the model. Extensive experiments demonstrate that GleSAM significantly improves segmentation robustness on complex degradations while maintaining generalization to clear images. Furthermore, GleSAM also performs well on unseen degradations, underscoring the versatility of our approach and dataset. Codes and datasets will be available soon.

Poster
RoboTwin: Dual-Arm Robot Benchmark with Generative Digital Twins

Yao Mu, Tianxing Chen, Zanxin Chen, Shijia Peng, Zhiqian Lan, Zeyu Gao, Zhixuan Liang, Qiaojun Yu, Yude Zou, Mingkun Xu, Lunkai Lin, Zhiqiang Xie, Mingyu Ding, Ping Luo

Expand abstract

In the rapidly advancing field of robotics, dual-arm coordination and complex object manipulation are essential capabilities for developing advanced autonomous systems. However, the scarcity of diverse, high-quality demonstration data and real-world-aligned evaluation benchmarks severely limits such development. To address this, we introduce RoboTwin, a generative digital twin framework that uses 3D generative foundation models and large language models to produce diverse expert datasets and provide a real-world-aligned evaluation platform for dual-arm robotic tasks. Specifically, RoboTwin creates varied digital twins of objects from single 2D images, generating realistic and interactive scenarios. It also introduces a spatial relation-aware code generation framework that combines object annotations with large language models to break down tasks, determine spatial constraints, and generate precise robotic movement code. Our framework offers a comprehensive benchmark with both simulated and real-world data, enabling standardized evaluation and better alignment between simulated training and real-world performance. We validated our approach using the open-source COBOT Magic Robot platform. Policies pre-trained on RoboTwin-generated data and fine-tuned with limited real-world samples demonstrate significant potential for enhancing dual-arm robotic manipulation systems by improving success rates by over 70% for single-arm tasks and over 40% for dual-arm tasks compared to models trained solely on real-world data.

Highlight
PhysicsGen: Can Generative Models Learn from Images to Predict Complex Physical Relations?

Martin Spitznagel, Jan Vaillant, Janis Keuper

Expand abstract

The image-to-image translation abilities of generative learning models have recently made significant progress in the estimation of complex (steered) mappings between image distributions. While appearance based tasks like image in-painting or style transfer have been studied at length, we propose to investigate the potential of generative models in the context of physical simulations. Providing a dataset of 300k image-pairs and baseline evaluations for three different physical simulation tasks, we propose a benchmark to investigate the following research questions: i) are generative models able to learn complex physical relations from input-output image pairs? ii) what speedups can be achieved by replacing differential equation based simulations? While baseline evaluations of different current models show the potential for high speedups (ii), these results also show strong limitations toward the physical correctness (i). This underlines the need for new methods to enforce physical correctness.

Poster
PERSE: Personalized 3D Generative Avatars from A Single Portrait

Hyunsoo Cha, Inhee Lee, Hanbyul Joo

Expand abstract

We present PERSE, a method for building a personalized 3D generative avatar from a reference portrait. Our avatar enables facial attribute editing in a continuous and disentangled latent space to control each facial attribute, while preserving the individual's identity. To achieve this, our method begins by synthesizing large-scale synthetic 2D video datasets, where each video contains consistent changes in facial expression and viewpoint, along with variations in a specific facial attribute from the original input. We propose a novel pipeline to produce high-quality, photorealistic 2D videos with facial attribute editing. Leveraging this synthetic attribute dataset, we present a personalized avatar creation method based on 3D Gaussian Splatting, learning a continuous and disentangled latent space for intuitive facial attribute manipulation. To enforce smooth transitions in this latent space, we introduce a latent space regularization technique by using interpolated 2D faces as supervision. Compared to previous approaches, we demonstrate that PERSE generates high-quality avatars with interpolated attributes while preserving the identity of the reference individual.

Poster
Omni-ID: Holistic Identity Representation Designed for Generative Tasks

Guocheng Qian, Kuan-Chieh Wang, Or Patashnik, Negin Heravi, Daniil Ostashev, Sergey Tulyakov, Daniel Cohen-or, Kfir Aberman

Expand abstract

We introduce Omni-ID, a novel facial representation designed specifically for generative tasks. Omni-ID encodes holistic information about an individual's appearance across diverse expressions and poses within a fixed-size representation. It consolidates information from a varied number of unstructured input images into a structured representation, where each entry represents certain global or local identity features. Our approach uses a few-to-many identity reconstruction training paradigm, where a limited set of input images is used to reconstruct multiple target images of the same individual in various poses and expressions. A multi-decoder framework is introduced to leverage the complementary strengths of diverse decoders during training. Unlike conventional representations, such as ArcFace and CLIP, which are typically learned through discriminative or contrastive objectives, Omni-ID is optimized with a generative objective, resulting in a more comprehensive and nuanced identity capture for generative tasks. Trained on our MFHQ dataset -- a multi-view facial image collection, Omni-ID demonstrates substantial improvements over conventional representations across various generative tasks.

Poster
LookingGlass: Generative Anamorphoses via Laplacian Pyramid Warping

Pascal Chang, Sergio Sancho, Jingwei Tang, Markus Gross, Vinicius Azevedo

Expand abstract

Anamorphosis refers to a category of images that are intentionally distorted, making them unrecognizable when viewed directly. Their true form only reveals itself when seen from a specific viewpoint, which can be through some catadioptric device like a mirror or a lens. While the construction of these mathematical devices can be traced back to as early as the 17th century, they are only interpretable when viewed from a specific vantage point and tend to lose meaning when seen normally. In this paper, we revisit these famous optical illusions with a generative twist. With the help of latent rectified flow models, we propose a method to create anamorphic images that still retain a valid interpretation when viewed directly. To this end, we introduce Laplacian Pyramid Warping, a frequency-aware image warping technique key to generating high-quality visuals. Our work extends Visual Anagrams (Geng et al. 2024) to latent space models and to a wider range of spatial transforms, enabling the creation of novel generative perceptual illusions.

Poster
IDEA-Bench: How Far are Generative Models from Professional Designing?

Chen Liang, Lianghua Huang, Jingwu Fang, Huanzhang Dou, Wei Wang, Zhi-Fan Wu, Yupeng Shi, Junge Zhang, Xin Zhao, Yu Liu

Expand abstract

Recent advancements in image generation models enable the creation of high-quality images and targeted modifications based on textual instructions. Some models even support multimodal complex guidance and demonstrate robust task generalization capabilities. However, they still fall short of meeting the nuanced, professional demands of designers. To bridge this gap, we introduce IDEA-Bench, a comprehensive benchmark designed to advance image generation models toward applications with robust task generalization. IDEA-Bench comprises 100 professional image generation tasks and 275 specific cases, categorized into five major types based on the current capabilities of existing models. Furthermore, we provide a representative subset of 18 tasks with enhanced evaluation criteria to facilitate more nuanced and reliable evaluations using Multimodal Large Language Models (MLLMs). By assessing models' ability to comprehend and execute novel, complex tasks, IDEA-Bench paves the way toward the development of generative models with autonomous and versatile visual generation capabilities.

Poster
Generative Photomontage

Sean J. Liu, Nupur Kumari, Ariel Shamir, Jun-Yan Zhu

Expand abstract

Text-to-image models are powerful tools for image creation. However, the generation process is akin to a dice roll and makes it difficult to achieve a single image that captures everything a user wants. In this paper, we propose a framework for creating the desired image by compositing it from various parts of generated images, in essence forming a Generative Photomontage. Given a stack of images generated by ControlNet using the same input condition and different seeds, we let users select desired parts from the generated results using a brush stroke interface. We introduce a novel technique that takes in the user's brush strokes, segments the generated images using a graph-based optimization in diffusion feature space, and then composites the segmented regions via a new feature-space blending method. Our method faithfully preserves the user-selected regions while compositing them harmoniously. We demonstrate that our flexible framework can be used for many applications, including generating new appearance combinations, fixing incorrect shapes and artifacts, and improving prompt alignment. We show compelling results for each application and demonstrate that our method outperforms existing image blending methods and various baselines.

Poster
Generative Multimodal Pretraining with Discrete Diffusion Timestep Tokens

Kaihang Pan, Wang Lin, Zhongqi Yue, Tenglong Ao, Liyu Jia, Wei Zhao, Juncheng Li, Siliang Tang, Hanwang Zhang

Expand abstract

Recent endeavors in Multimodal Large Language Models (MLLMs) aim to unify visual comprehension and generation by combining LLM and diffusion models, the state-of-the-art in each task, respectively. Existing approaches rely on spatial visual tokens, where image patches are encoded and arranged according to a spatial order (e.g., raster scan). However, we show that spatial tokens lack the recursive structure inherent to languages, hence form an impossible language for LLM to master. In this paper, we build a proper visual language by leveraging diffusion timesteps to learn discrete, recursive visual tokens. Our proposed tokens recursively compensate for the progressive attribute loss in noisy images as timesteps increase, enabling the diffusion model to reconstruct the original image at any timestep. This approach allows us to effectively integrate the strengths of LLMs in autoregressive reasoning and diffusion models in precise image generation, achieving seamless multimodal comprehension and generation within a unified framework. Extensive experiments show that we achieve a new SOTA for multimodal comprehension and generation simultaneously compared with other MLLMs. Project Page: https://DDT-LLaMA.github.io/.

Award Candidate
Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction

Seungtae Nam, Xiangyu Sun, Gyeongjin Kang, Younggeun Lee, Seungjun Oh, Eunbyung Park

Expand abstract

Generalized feed-forward Gaussian models have made significant strides in sparse-view 3D reconstruction by leveraging prior knowledge from large multi-view datasets. However, these models often struggle to represent high-frequency details primarily due to the limited number of Gaussians. While the densification strategy from per-scene 3D Gaussian splatting can be adapted for feed-forward models, it typically requires tens of thousands of optimization steps to reconstruct fine details and can easily lead to overfitting in sparse-view scenarios. In this paper, we propose Generative Densification, an efficient and generalizable densification strategy specifically tailored for feed-forward models. Instead of iteratively splitting and cloning raw Gaussian parameters, our method up-samples feature representations produced by feed-forward models and generates their corresponding fine Gaussians in a single forward pass, leveraging learned prior knowledge for enhanced generalization. Experimental results on both object-level and scene-level reconstruction tasks demonstrate that our method outperforms state-of-the-art approaches with comparable or smaller model sizes, achieving notable improvements in representing fine details.

Highlight
Generalizable Object Keypoint Localization from Generative Priors

Dongkai Wang, Jiang Duan, Liangjian Wen, Shiyu Xuan, Hao Chen, Shiliang Zhang

Expand abstract

Generalizable object keypoint localization is a fundamental computer vision task in understanding the object structure. It is challenging for existing keypoint localization methods because their limited training data cannot provide generalizable shape and semantic cues, leading to inferior performance and generalization capability. Instead of relying on large scale training data, this work tackles this challenge by exploiting the rich priors from large generative models. We propose a data-efficient generalizable localization method named GenLoc. GenLoc extracts the generative priors from a pre-trained image generation model by calculating the correlation map between image latent feature and condition embedding. Those priors are hence optimized with our proposed heatmap expectation loss to perform object keypoint localization. Benefited by the rich knowledge of generative priors in understanding of object semantics and structures, GenLoc achieves superior performance on various object keypoint localization benchmarks. It shows more substantial performance enhancements in cross-domain, few-shot and zero-shot evaluation settings, e.g., getting 20%+ AP enhancement over CLAMP in various zero-shot settings.

Poster
GIF: Generative Inspiration for Face Recognition at Scale

Saeed Ebrahimi, Sahar Rahimi, Ali Dabouei, Srinjoy Das, Jeremy M. Dawson, Nasser M. Nasrabadi

Expand abstract

Aiming to reduce the computational cost of Softmax in massive label space of Face Recognition (FR) benchmarks, recent studies estimate the output using a subset of identities. Although promising, the association between the computation cost and the number of identities in the dataset remains linear only with a reduced ratio. A shared characteristic among available FR methods is the employment of atomic scalar labels during training. Consequently, the input to label matching is through a dot product between the feature vector of the input and the Softmax centroids. Inspired by generative modeling, we present a simple yet effective method that substitutes scalar labels with structured identity code, i.e., a sequence of integers. Specifically, we propose a tokenization scheme that transforms atomic scalar labels into structured identity codes. Then, we train an FR backbone to predict the code for each input instead of its scalar label. As a result, the associated computational cost becomes logarithmic \wrt number of identities.We demonstrate the benefits of the proposed method by conducting experiments. In particular, our method outperforms its competitors by 1.52%, and 0.6% at TAR@FAR=1e-4 on IJB-B and IJB-C, respectively, while transforming the association between computational cost and the number of identities from linear to logarithmic. \href https://github.com/msed-Ebrahimi/GIF Code

Poster
GCC: Generative Color Constancy via Diffusing a Color Checker

Chen-Wei Chang, Cheng-De Fan, Chia-Che Chang, Yi-Chen Lo, Yu-Chee Tseng, Jiun-Long Huang, Yu-Lun Liu

Expand abstract

Color constancy methods often struggle to generalize across different camera sensors due to varying spectral sensitivities. We present GCC, which leverages diffusion models to inpaint color checkers into images for illumination estimation. Our key innovations include (1) a single-step deterministic inference approach that inpaints color checkers reflecting scene illumination, (2) a Laplacian decomposition technique that preserves checker structure while allowing illumination-dependent color adaptation, and (3) a mask-based data augmentation strategy for handling imprecise color checker annotations. By harnessing rich priors from pre-trained diffusion models, GCC demonstrates strong robustness in challenging cross-camera scenarios. These results highlight our method's effective generalization capability across different camera characteristics without requiring sensor-specific training, making it a versatile and practical solution for real-world applications.

Poster
Exploration-Driven Generative Interactive Environments

Nedko Savov, Naser Kazemi, Mohammad Mahdi, Danda Pani Paudel, Xi Wang, Luc Van Gool

Expand abstract

Modern world models require costly and time-consuming collection of large video datasets with action demonstrations by people or by environment-specific agents. To simplify training, we focus on using many virtual environments for inexpensive, automatically collected interaction data. Genie, a recent multi-environment world model, demonstrates simulation abilities of many environments with shared behavior. Unfortunately, training their model requires expensive demonstrations. Therefore, we propose a training framework merely using a random agent in virtual environments. While the model trained in this manner exhibits good controls, it is limited by the random exploration possibilities. To address this limitation, we propose AutoExplore Agent - an exploration agent that entirely relies on the uncertainty of the world model, delivering diverse data from which it can learn the best. Our agent is fully independent of environment-specific rewards and thus adapts easily to new environments. With this approach, the pretrained multi-environment model can quickly adapt to new environments achieving video fidelity and controllability improvement. In order to obtain automatically large-scale interaction datasets for pretraining, we group environments with similar behavior and controls. To this end, we annotate the behavior and controls of 974 virtual environments - a dataset that we name RetroAct. For building our model, we first create an open implementation of Genie - GenieRedux and apply enhancements and adaptations in our version GenieRedux-G. Our code and data are available at https://github.com/insait-institute/GenieRedux

Poster
DiverseFlow: Sample-Efficient Diverse Mode Coverage in Flows

Mashrur M. Morshed, Vishnu Boddeti

Expand abstract

Many real-world applications of flow-based generative models desire a diverse set of samples that cover multiple modes of the target distribution. However, the predominant approach for obtaining diverse sets is not sample-efficient, as it involves independently obtaining many samples from the source distribution and mapping them through the flow until the desired mode coverage is achieved. As an alternative to repeated sampling, we introduce DiverseFlow: a training-free approach to improve the diversity of flow models. Our key idea is to employ a determinantal point process to induce a coupling between the samples that drives diversity under a fixed sampling budget. In essence, DiverseFlow allows exploration of more variations in a learned flow model with fewer samples. We demonstrate the efficacy of our method for tasks where sample-efficient diversity is desirable, such as text-guided image generation with polysemous words, inverse problems like large-hole inpainting, and class-conditional image synthesis.

Poster
Decompositional Neural Scene Reconstruction with Generative Diffusion Prior

Junfeng Ni, Yu Liu, Ruijie Lu, Zirui Zhou, Song-Chun Zhu, Yixin Chen, Siyuan Huang

Expand abstract

Decompositional reconstruction of 3D scenes, with complete shapes and detailed texture of all objects within, is intriguing for downstream applications but remains challenging, particularly with sparse views as input. Recent approaches incorporate semantic or geometric regularization to address this issue, but they suffer significant degradation in underconstrained areas and fail to recover occluded regions. We argue that the key to solving this problem lies in supplementing missing information for these areas. To this end, we propose DP-Recon, which employs diffusion priors in the form of Score Distillation Sampling (SDS) to optimize the neural representation of each individual object under novel views. This provides additional information for the underconstrained areas, but directly incorporating diffusion prior raises potential conflicts between the reconstruction and generative guidance. Therefore, we further introduce a visibility-guided approach to dynamically adjust the per-pixel SDS loss weights. Together these components enhance both geometry and appearance recovery while remaining faithful to input images. Extensive experiments across Replica and ScanNet++ demonstrate that our method significantly outperforms state-of-the-art methods. Notably, it achieves better object reconstruction under 10 views than the baselines under 100 views. Our method enables seamless text-based editing for geometry and appearance through SDS optimization and produces decomposed object meshes with detailed UV maps that support photorealistic Visual effects (VFX) editing. The project page is available at https://dp-recon.github.io/.

Poster