CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs

Youyi Zhan, Tianjia Shao, Yin Yang, Kun Zhou

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Many works have succeeded in reconstructing Gaussian human avatars from multi-view videos. However, they either struggle to capture pose-dependent appearance details with a single MLP, or rely on a computationally intensive neural network to reconstruct high-fidelity appearance but with rendering performance degraded to non-real-time. We propose a novel Gaussian human avatar representation that can reconstruct high-fidelity pose-dependence appearance with details and meanwhile can be rendered in real time. Our Gaussian avatar is empowered by spatially distributed MLPs which are explicitly located on different positions on human body. The parameters stored in each Gaussian are obtained by interpolating from the outputs of its nearby MLPs based on their distances. To avoid undesired smooth Gaussian property changing during interpolation, for each Gaussian we define a set of Gaussian offset basis, and a linear combination of basis represents the Gaussian property offsets relative to the neutral properties. Then we propose to let the MLPs output a set of coefficients corresponding to the basis. In this way, although Gaussian coefficients are derived from interpolation and change smoothly, the Gaussian offset basis is learned freely without constraints. The smoothly varying coefficients combined with freely learned basis can still produce distinctly different Gaussian property offsets, allowing the ability to learn high-frequency spatial signals. We further use control points to constrain the Gaussians distributed on a surface layer rather than allowing them to be irregularly distributed inside the body, to help the human avatar generalize better when animated under novel poses. Compared to the state-of-the-art method, our method achieves better appearance quality with finer details while the rendering speed is significantly faster under novel views and novel poses.

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Easy-editable Image Vectorization with Multi-layer Multi-scale Distributed Visual Feature Embedding

Ye Chen, Zhangli Hu, Zhongyin Zhao, Yupeng Zhu, Yue Shi, Yuxuan Xiong, Bingbing Ni

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Current parameterized image representations embed visual information along the semantic boundaries and struggle to express the internal detailed texture structures of image components, leading to a lack of content consistency after image editing and driving. To address these challenges, this work proposes a novel parameterized representation based on hierarchical image proxy geometry, utilizing multi-layer hierarchically interrelated proxy geometric control points to embed multi-scale long-range structures and fine-grained texture details. The proposed representation enables smoother and more continuous interpolation during image rendering and ensures high-quality consistency within image components during image editing. Additionally, under the layer-wise representation strategy based on semantic-aware image layer decomposition, we enable decoupled image shape/texture editing of the targets of interest within the image. Extensive experimental results on image vectorization and editing tasks demonstrate that our proposed method achieves high rendering accuracy of general images, including natural images, with a significantly higher image parameter compression ratio, facilitating user-friendly editing of image semantic components.

Poster