CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

Browse all papers

Focus-N-Fix: Region-Aware Fine-Tuning for Text-to-Image Generation

Xiaoying Xing, Avinab Saha, Junfeng He, Susan Hao, Paul Vicol, Moonkyung Ryu, Gang Li, Sahil Singla, Sarah Young, Yinxiao Li, Feng Yang, Deepak Ramachandran

Expand abstract

Text-to-image (T2I) generation has made significant advances in recent years, but challenges still remain in the generation of perceptual artifacts, misalignment with complex prompts, and safety. The prevailing approach to address these issues involves collecting human feedback on generated images, training reward models to estimate human feedback, and then fine-tuning T2I models based on the reward models to align them with human preferences. However, while existing reward fine-tuning methods can produce images with higher rewards, they may change model behavior in unexpected ways. For example, fine-tuning for one quality aspect (e.g., safety) may degrade other aspects (e.g., prompt alignment), or may lead to reward hacking (e.g., finding a way to increase rewards without having the intended effect). In this paper, we propose Focus-N-Fix, the first region-aware fine-tuning method that trains models to correct only previously problematic image regions. The resulting fine-tuned model generates images with the same high-level structure as the original model but shows significant improvements in regions where the original model was deficient in safety (over-sexualization and violence), plausibility, or other criteria. Our experiments demonstrate that Focus-N-Fix improves these localized quality aspects with little or no degradation to others and typically imperceptible changes in the rest of the image. Disclaimer: This paper contains images that may be overly sexual, violent, offensive or harmful.

Highlight
Focal Split: Untethered Snapshot Depth from Differential Defocus

Junjie Luo, John Mamish, Alan Fu, Thomas Concannon, Josiah Hester, Emma Alexander, Qi Guo

Expand abstract

We introduce Focal Split, a handheld, snapshot depth camera with fully onboard power and computing based on depth-from-differential-defocus (DfDD). Focal Split is passive, avoiding power consumption of light sources. Its achromatic optical system simultaneously forms two differentially defocused images of the scene, which can be independently captured using two photosensors in a snapshot. The data processing is based on the DfDD theory, which efficiently computes a depth and a confidence value for each pixel with only 500 floating point operations (FLOPs) per pixel from the camera measurements. We demonstrate a Focal Split prototype, which comprises a handheld custom camera system connected to a Raspberry Pi 5 for real-time data processing. The system consumes 4.9 W and is powered on a 5 V, 10,000 mAh battery. The prototype can measure objects with distances from 0.4 m to 1.2 m, outputting 480 x 360 sparse depth maps at 2.1 frames per second (FPS) using unoptimized Python scripts. Focal Split is DIY friendly. A comprehensive guide to building your own Focal Split depth camera, code, and additional data can be found at https://focal-split.qiguo.org.

Poster
FluxSpace: Disentangled Semantic Editing in Rectified Flow Models

Yusuf Dalva, Kavana Venkatesh, Pinar Yanardag

Expand abstract

Rectified flow models have emerged as a dominant approach in image generation, showcasing impressive capabilities in high-quality image synthesis. However, despite their effectiveness in visual generation, rectified flow models often struggle with disentangled editing of images. This limitation prevents the ability to perform precise, attribute-specific modifications without affecting unrelated aspects of the image. In this paper, we introduce FluxSpace, a domain-agnostic image editing method leveraging a representation space with the ability to control the semantics of images generated by rectified flow transformers, such as Flux. By leveraging the representations learned by the transformer blocks within the rectified flow models, we propose a set of semantically interpretable representations that enable a wide range of image editing tasks, from fine-grained image editing to artistic creation. This work offers a scalable and effective image editing approach, along with its disentanglement capabilities.

Poster
FluidNexus: 3D Fluid Reconstruction and Prediction from a Single Video

Yue Gao, Hong-Xing Yu, Bo Zhu, Jiajun Wu

Expand abstract

We study reconstructing and predicting 3D fluid appearance and velocity from a single video. Current methods require multi-view videos for fluid reconstruction. We present FluidNexus, a novel framework that bridges video generation and physics simulation to tackle this task. Our key insight is to synthesize multiple novel-view videos as references for reconstruction. FluidNexus consists of two key components: (1) a novel-view video synthesizer that combines frame-wise view synthesis with video diffusion refinement for generating realistic videos, and (2) a physics-integrated particle representation coupling differentiable simulation and rendering to simultaneously facilitate 3D fluid reconstruction and prediction. To evaluate our approach, we collect two new real-world fluid datasets featuring textured backgrounds and object interactions. Our method enables dynamic novel view synthesis, future prediction, and interaction simulation from a single fluid video. Project website: https://yuegao.me/FluidNexus.

Poster
Floxels: Fast Unsupervised Voxel Based Scene Flow Estimation

David T. Hoffmann, Syed Haseeb Raza, Hanqiu Jiang, Denis Tananaev, Steffen Klingenhoefer, Martin Meinke

Expand abstract

Scene flow estimation is a foundational task for many robotic applications, including robust dynamic object detection, automatic labeling, and sensor synchronization. Two types of approaches to the problem have evolved: 1) Supervised and 2) optimization-based methods. Supervised methods are fast during inference and achieve high-quality results, however, they are limited by the need for large amounts of labeled training data and are susceptible to domain gaps. In contrast, unsupervised test-time optimization methods do not face the problem of domain gaps but usually suffer from substantial runtime, exhibit artifacts, or fail to converge to the right solution. In this work, we mitigate several limitations of existing optimization-based methods. To this end, we 1) introduce a simple voxel grid-based model that improves over the standard MLP-based formulation in multiple dimensions and 2) introduce a new multi-frame loss formulation. 3) We combine both contributions in our new method, termed Floxels. On the Argoverse 2 benchmark, Floxels is surpassed only by EulerFlow among unsupervised methods while achieving comparable performance at a fraction of the computational cost. Floxels achieves a massive speedup of more than 60-140x over EulerFlow, reducing the runtime from a day to 10 minutes per sequence. Over the faster but low-quality baseline, NSFP, Floxels achieves a speedup of 14x.

Poster
Flowing from Words to Pixels: A Noise-Free Framework for Cross-Modality Evolution

Qihao Liu, Xi Yin, Alan Yuille, Andrew Brown, Mannat Singh

Expand abstract

Diffusion models, and their generalization, flow matching, have had a remarkable impact on the field of media generation. Here, the conventional approach is to learn the complex mapping from a simple source distribution of Gaussian noise to the target media distribution. For cross-modal tasks such as text-to-image generation, this same mapping from noise to image is learnt whilst including a conditioning mechanism in the model. One key and thus far relatively unexplored feature of flow matching is that, unlike Diffusion models, they are not constrained for the source distribution to be noise. Hence, in this paper, we propose a paradigm shift, and ask the question of whether we can instead train flow matching models to learn a direct mapping from the distribution of one modality to the distribution of another, thus obviating the need for both the noise distribution and conditioning mechanism. We present a general and simple framework, CrossFlow, for cross-modal flow matching. We show the importance of applying Variational Encoders to the input data, and introduce a method to enable Classifier-free guidance. Surprisingly, for text-to-image, CrossFlow with a vanilla transformer without cross attention slightly outperforms standard flow matching, and we show that it scales better with training steps and model size, while also allowing for interesting latent arithmetic which results in semantically meaningful edits in the output space. To demonstrate the generalizability of our approach, we also show that CrossFlow is on par with or outperforms the state-of-the-art for various cross-modal / intra-modal mapping tasks, viz. image captioning, depth estimation, and image super-resolution. We hope this paper contributes to accelerating progress in cross-modal media generation.

Highlight
FlowRAM: Grounding Flow Matching Policy with Region-Aware Mamba Framework for Robotic Manipulation

Sen Wang, Le Wang, Sanping Zhou, Jingyi Tian, Jiayi Li, Haowen Sun, Wei Tang

Expand abstract

Robotic manipulation in high-precision tasks is essential for numerous industrial and real-world applications where accuracy and speed are required. Yet current diffusion-based policy learning methods generally suffer from low computational efficiency due to the iterative denoising process during inference. Moreover, these methods do not fully explore the potential of generative models for enhancing information exploration in 3D environments. In response, we propose FlowRAM, a novel framework that leverages generative models to achieve region-aware perception, enabling efficient multimodal information processing. Specifically, we devise a Dynamic Radius Schedule, which enables adaptive perception, facilitating transitions from global scene comprehension to fine-grained geometric details. Furthermore, we integrate state space models to integrate multimodal information, while preserving linear computational complexity. In addition, we employ conditional flow matching to learn action poses by regressing deterministic vector fields, which simplifies the learning process while maintaining performance. We verify the effectiveness of the FlowRAM in the RLBench, an established manipulation benchmark, and achieve state-of-the-art performance. The results demonstrate that FlowRAM achieves a remarkable improvement, particularly in high-precision tasks, where it outperforms previous methods by 12.0% in average success rate. Additionally, FlowRAM is able to generate physically plausible actions for a variety of real-world tasks in less than 4 time steps, significantly increasing inference speed.

Poster
Flow-NeRF: Joint Learning of Geometry, Poses, and Dense Flow within Unified Neural Representations

Xunzhi Zheng, Dan Xu

Expand abstract

Learning accurate scene reconstruction without pose priors in neural radiance fields is challenging due to inherent geometric ambiguity. Recent development either relies on correspondence priors for regularization or uses off-the-shelf flow estimators to derive analytical poses. However, the potential for jointly learning scene geometry, camera poses, and dense flow within a unified neural representation remains largely unexplored. In this paper, we present Flow-NeRF, a unified framework that simultaneously optimizes scene geometry, camera poses, and dense optical flow all on-the-fly. To enable the learning of dense flow within the neural radiance field, we design and build a bijective mapping for flow estimation, conditioned on pose. To make the scene reconstruction benefit from the flow estimation, we develop an effective feature enhancement mechanism to pass canonical space features to world space representations, significantly enhancing scene geometry. We validate our model across four important tasks, i.e., novel view synthesis, depth estimation, camera pose prediction, and dense optical flow estimation, using several datasets. Our approach surpasses previous methods in almost all metrics for novel-view view synthesis and depth estimation and yields both qualitatively sound and quantitatively accurate novel-view flow. Our project page is https://zhengxunzhi.github.io/flownerf/.

Poster
Florence-VL: Enhancing Vision-Language Models with Generative Vision Encoder and Depth-Breadth Fusion

Jiuhai Chen, Jianwei Yang, Haiping Wu, Dianqi Li, Jianfeng Gao, Tianyi Zhou, Bin Xiao

Expand abstract

We present Florence-VL, a new family of multimodal large language models (MLLMs) with enriched visual representations produced by Florence-2, a generative vision foundation model. Unlike the widely used CLIP-style vision transformer trained by contrastive learning, Florence-2 can capture different levels and aspects of visual features, which are more versatile to be adapted to diverse downstream tasks. We propose a novel feature-fusion architecture and an innovative training recipe that effectively integrates Florence-2's visual features into pretrained LLMs, such as Phi 3.5 and LLama 3. In particular, we propose "depth-breath fusion (DBFusion)" to fuse the visual features extracted from different depths and under multiple prompts. Our model training is composed of end-to-end pretraining of the whole model followed by finetuning of the projection layer and the LLM, on a carefully designed recipe of diverse open-source datasets that include high-quality image captions and instruction-tuning pairs. Our quantitative analysis and visualization of Florence-VL's visual features show its advantages over popular vision encoders on vision-language alignment, where the enriched depth and breath play important roles. Florence-VL achieves significant improvements over existing state-of-the-art MLLMs across various multi-modal and vision-centric benchmarks covering general VQA, perception, hallucination, OCR, Chart, knowledge-intensive understanding, etc. To facilitate future research, our models and the complete training recipe are open-sourced.

Poster
Floating No More: Object-Ground Reconstruction from a Single Image

Yunze Man, Yichen Sheng, Jianming Zhang, Liang-Yan Gui, Yu-Xiong Wang

Expand abstract

Recent advancements in 3D object reconstruction from single images have primarily focused on improving the accuracy of object shapes. Yet, these techniques often fail to accurately capture the inter-relation between the object, ground, and camera. As a result, the reconstructed objects often appear floating or tilted when placed on flat surfaces. This limitation significantly affects 3D-aware image editing applications like shadow rendering and object pose manipulation. To address this issue, we introduce ORG (Object Reconstruction with Ground), a novel task aimed at reconstructing 3D object geometry in conjunction with the ground surface. Our method uses two compact pixel-level representations to depict the relationship between camera, object, and ground. Experiments show that the proposed ORG model can effectively reconstruct object-ground geometry on unseen data, significantly enhancing the quality of shadow generation and pose manipulation compared to conventional single-image 3D reconstruction techniques.

Poster
FloVD: Optical Flow Meets Video Diffusion Model for Enhanced Camera-Controlled Video Synthesis

Wonjoon Jin, Qi Dai, Chong Luo, Seung-Hwan Baek, Sunghyun Cho

Expand abstract

We present FloVD, a novel video diffusion model for camera-controllable video generation. FloVD leverages optical flow to represent the motions of the camera and moving objects. This approach offers two key benefits. Since optical flow can be directly estimated from videos, our approach allows for the use of arbitrary training videos without ground-truth camera parameters. Moreover, as background optical flow encodes 3D correlation across different viewpoints, our method enables detailed camera control by leveraging the background motion. To synthesize natural object motion while supporting detailed camera control, our framework adopts a two-stage video synthesis pipeline consisting of optical flow generation and flow-conditioned video synthesis. Extensive experiments demonstrate the superiority of our method over previous approaches in terms of accurate camera control and natural object motion synthesis.

Poster
FlipSketch: Flipping Static Drawings to Text-Guided Sketch Animations

Hmrishav Bandyopadhyay, Yi-Zhe Song

Expand abstract

Sketch animations offer a powerful medium for visual storytelling, from simple flip-book doodles to professional studio productions. While traditional animation requires teams of skilled artists to draw key frames and in-between frames, existing automation attempts still demand significant artistic effort through precise motion paths or keyframe specification. We present FlipSketch, a system that brings back the magic of flip-book animation -- just draw your idea and describe how you want it to move! Our approach harnesses motion priors from text-to-video diffusion models, adapting them to generate sketch animations through three key innovations: (i) fine-tuning for sketch-style frame generation, (ii) a reference frame mechanism that preserves visual integrity of input sketch through noise refinement, and (iii) a dual-attention composition that enables fluid motion without losing visual consistency. Unlike constrained vector animations, our raster frames support dynamic sketch transformations, capturing the expressive freedom of traditional animation. The result is an intuitive system that makes sketch animation as simple as doodling and describing, while maintaining the artistic essence of hand-drawn animation.

Poster
Flexible Group Count Enables Hassle-Free Structured Pruning

Jiamu Zhang, Shaochen Zhong, Andrew Ye, Zirui Liu, Sebastian Zhao, Kaixiong Zhou, Li Li, Soo-Hyun Choi, Rui Chen, Xia Hu, Shuai Xu, Vipin Chaudhary

Expand abstract

Densely structured pruning methods -- which generate pruned models in a fully dense format, allowing immediate compression benefits without additional demands -- are evolving owing to their practical significance. Traditional techniques in this domain mainly revolve around coarser granularities, such as filter pruning, thereby limiting their performance due to restricted pruning freedom.Recent advancements in Grouped Kernel Pruning (GKP) have enabled the utilization of finer granularity while maintaining the densely structured format. We observed that existing GKP methods often introduce dynamic operations to different aspects of their procedures, where many were done so at the cost of adding complications and/or imposing limitations -- e.g., requiring an expensive mixture of clustering schemes; or having dynamic pruning rates and sizes among groups, which lead to reliance on custom architecture support for its pruned models.In this work, we argue the best practice to introduce such dynamic operation to GKP is to make `Conv2d(groups)` (a.k.a. group count) flexible under an integral optimization, leveraging its ideal alignment with the infrastructure support of Grouped Convolution. Pursuing such direction, we present a one-shot, post-train, data-agnostic GKP method that is more performant, adaptive, and efficient than its predecessors; while simultaneously being a lot more user-friendly with little-to-no hyper-parameter tuning or handcrafted criteria required.

Poster
Flexible Frame Selection for Efficient Video Reasoning

Shyamal Buch, Arsha Nagrani, Anurag Arnab, Cordelia Schmid

Expand abstract

Video-language models have shown promise for addressing a range of multimodal tasks for video understanding, such as video question-answering. However, the inherent computational challenges of processing long video data and increasing model sizes have led to standard approaches that are limited by the number of frames they can process. In this work, we propose the Flexible Frame Selector (FFS), a learnable policy model with a new flexible selection operation, that helps alleviate input context restrictions by enabling video-language models to focus on the most informative frames for the downstream multimodal task, without adding undue processing cost. Our method differentiates from prior work due to its learnability, efficiency, and flexibility. We verify the efficacy of our method on standard video-question answering and reasoning benchmarks, and observe that our model can improve base video-language model accuracy while reducing the number of downstream processed frames.

Poster
FlexiDiT: Your Diffusion Transformer Can Easily Generate High-Quality Samples with Less Compute

Sotiris Anagnostidis, Gregor Bachmann, Yeongmin Kim, Jonas Kohler, Markos Georgopoulos, Artsiom Sanakoyeu, Yuming Du, Albert Pumarola, Ali Thabet, Edgar Schönfeld

Expand abstract

Despite their remarkable performance, modern Diffusion Transformers (DiTs) are hindered by substantial resource requirements during inference, stemming from the fixed and large amount of compute needed for each denoising step. In this work, we revisit the conventional static paradigm that allocates a fixed compute budget per denoising iteration and propose a dynamic strategy instead. Our simple and sample-efficient framework enables pre-trained DiT models to be converted into flexible ones --- dubbed FlexiDiT --- allowing them to process inputs at varying compute budgets. We demonstrate how a single flexible model can generate images without any drop in quality, while reducing the required FLOPs by more than 40% compared to their static counterparts, for both class-conditioned and text-conditioned image generation. Our method is general and agnostic to input and conditioning modalities. We show how our approach can be readily extended for video generation, where FlexiDiT models generate samples with up to 75% less compute without compromising performance.

Highlight
FlexUOD: The Answer to Real-world Unsupervised Image Outlier Detection

Zhonghang LIU, Kun Zhou, Changshuo Wang, Wen-Yan Lin, Jiangbo Lu

Expand abstract

How many outliers are within an unlabeled and contaminated dataset? Despite a series of unsupervised outlier detection (UOD) approaches have been proposed, they cannot correctly answer this critical question, resulting in their performance instability across various real-world (varying contamination factor) scenarios. To address this problem, we propose FlexUOD, with a novel contamination factor estimation perspective. FlexUOD not only achieves its remarkable robustness but also is a general and plug-and-play framework, which can significantly improve the performance of existing UOD methods. Extensive experiments demonstrate that FlexUOD achieves state-of-the-art results as well as high efficacy on diverse evaluation benchmarks.

Poster
FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting

Hengyu Liu, Yuehao Wang, Chenxin Li, Ruisi Cai, Kevin Wang, Wuyang Li, Pavlo Molchanov, Peihao Wang, Zhangyang Wang

Expand abstract

3D Gaussian splatting (3DGS) has enabled various applications in 3D scene representation and novel view synthesis due to its efficient rendering capabilities. However, 3DGS demands significant GPU memory, limiting its use on devices with restricted computational resources. Previous approaches have focused on pruning less important Gaussians, effectively compressing 3DGS but often requiring a fine-tuning stage and lacking adaptability for the specific memory needs of different devices. In this work, we present an elastic inference method for 3DGS. Given an input for the desired model size, our method selects and transforms a subset of Gaussians, achieving substantial rendering performance without additional fine-tuning. We introduce a tiny learnable module that controls Gaussian selection based on the input percentage, along with a transformation module that adjusts the selected Gaussians to complement the performance of the reduced model. Comprehensive experiments on ZipNeRF, MipNeRF and Tanks&Temples scenes demonstrate the effectiveness of our approach. Code will be publicly available.

Poster
FlexDrive: Toward Trajectory Flexibility in Driving Scene Gaussian Splatting Reconstruction and Rendering

Jingqiu Zhou, Lue Fan, Linjiang Huang, Xiaoyu Shi, Si Liu, Zhaoxiang Zhang, Hongsheng Li

Expand abstract

Driving scene reconstruction and rendering have advanced significantly using the 3D Gaussian Splatting.However, most prior research has focused on the rendering quality along a pre-recorded vehicle path and struggles to generalize to out-of-path viewpoints, which is caused by the lack of high-quality supervision in those out-of-path views. To address this issue, we introduce an Inverse View Warping technique to create compact and high-quality images as supervision for the reconstruction of the out-of-path views, enabling high-quality rendering results for those views.For accurate and robust inverse view warping, a depth bootstrap strategy is proposed to obtain on-the-fly dense depth maps during the optimization process, overcoming the sparsity and incompleteness of LiDAR depth data.Our method achieves superior in-path and out-of-path reconstruction and rendering performance on the widely used Waymo Open dataset.In addition, a simulator-based benchmark is proposed to obtain the out-of-path ground truth and quantitatively evaluate the performance of out-of-path rendering, where our method outperforms previous methods by a significant margin.

Poster
FlashSloth : Lightning Multimodal Large Language Models via Embedded Visual Compression

Bo Tong, Bokai Lai, Yiyi Zhou, Gen Luo, Yunhang Shen, Ke Li, Xiaoshuai Sun, Rongrong Ji

Expand abstract

Despite a big leap forward in capability, multimodal large language models (MLLMs) tend to behave like a sloth in practical use, i.e., slow response and large latency. Recent efforts are devoted to building tiny MLLMs for better efficiency, but the plethora of visual tokens still used limit their actual speedup. In this paper, we propose a powerful and fast tiny MLLM called FlashSloth. Different from previous efforts, FlashSloth focuses on improving the descriptive power of visual tokens in the process of compressing their redundant semantics. In particular, FlashSloth introduces embedded visual compression designs to capture both visually salient and instruction-related image information, so as to achieving superior multimodal performance with fewer visual tokens. Extensive experiments are conducted to validate the proposed FlashSloth, and a bunch of tiny but strong MLLMs are also comprehensively compared, e.g., InternVL-2, MiniCPM-V2 and Qwen2-VL. The experimental results show that compared with these advanced tiny MLLMs, our FlashSloth can greatly reduce the number of visual tokens, training memory and computation complexity while retaining high performance on various VL tasks. Our code is released at: https://github.com/codefanw/FlashSloth.

Poster
FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering

Guofeng Feng, Siyan Chen, Rong Fu, Zimu Liao, Yi Wang, Tao Liu, Boni Hu, Linning Xu, Zhilin Pei, Hengjie Li, Xiuhong Li, Ninghui Sun, Xingcheng Zhang, Bo Dai

Expand abstract

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated significant potential over traditional rendering techniques, attracting widespread attention from both industry and academia. However, real-time rendering with 3DGS remains a challenging problem, particularly in large-scale, high-resolution scenes due to the presence of numerous anisotropic Gaussian representations, and it has not been extensively explored. To address this challenge, we introduce FlashGS, an open-source CUDA library with Python bindings, featuring comprehensive algorithm design and optimizations, including redundancy elimination, adaptive scheduling, and efficient pipelining. First, we eliminate substantial redundant computations through precise Gaussian intersection tests, leveraging the intrinsic mechanism of the 3DGS rasterizer. During task partitioning, we propose an adaptive scheduling strategy that accounts for variations in Gaussian size and shape. Additionally, we design a multi-stage pipelining strategy for color computation in the rendering process, further accelerating performance. We conduct an extensive evaluation of FlashGS across a diverse range of synthetic and real-world 3D scenes, encompassing scene sizes of up to 2.7 km^2 cityscape and resolutions of up to over 4K. Our approach improves 3DGS rendering performance by an order of magnitude, achieving an average speedup of 7.2x, and rendering at a minimum of 125.9 FPS, setting a new state-of-the-art in real-time 3DGS rendering. https://github.com/InternLandMark/FlashGS.

Poster