CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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From Sparse to Dense: Camera Relocalization with Scene-Specific Detector from Feature Gaussian Splatting

Zhiwei Huang, Hailin Yu, Yichun Shentu, Jin Yuan, Guofeng Zhang

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This paper presents a novel camera relocalization method, STDLoc, which leverages Feature Gaussian as scene representation. STDLoc is a full relocalization pipeline that can achieve accurate relocalization without relying on any pose prior. Unlike previous coarse-to-fine localization methods that require image retrieval first and then feature matching, we propose a novel sparse-to-dense localization paradigm. Based on this scene representation, we introduce a novel matching-oriented Gaussian sampling strategy and a scene-specific detector to achieve efficient and robust initial pose estimation. Furthermore, based on the initial localization results, we align the query feature map to the Gaussian feature field by dense feature matching to enable accurate localization. The experiments on indoor and outdoor datasets show that STDLoc outperforms current state-of-the-art localization methods in terms of localization accuracy and recall. Our code is available on the project website: https://zju3dv.github.io/STDLoc.

Poster
From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models

German Barquero, Nadine Bertsch, Manojkumar Marramreddy, Carlos Chacón, Filippo Arcadu, Ferran Rigual, Nicky Sijia He, Cristina Palmero, Sergio Escalera, Yuting Ye, Robin Kips

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In extended reality (XR), generating full-body motion of the users is important to understand their actions, drive their virtual avatars for social interaction, and convey a realistic sense of presence. While prior works focused on spatially sparse and always-on input signals from motion controllers, many XR applications opt for vision-based hand tracking for reduced user friction and better immersion. Compared to controllers, hand tracking signals are less accurate and can even be missing for an extended period of time. To handle such unreliable inputs, we present Rolling Prediction Model (RPM), an online and real-time approach that generates smooth full-body motion from temporally and spatially sparse input signals. Our model generates 1) accurate motion that matches the inputs (i.e., tracking mode) and 2) plausible motion when inputs are missing (i.e., synthesis mode). More importantly, RPM generates seamless transitions from tracking to synthesis, and vice versa. To demonstrate the practical importance of handling noisy and missing inputs, we present GORP, the first dataset of realistic sparse inputs from a commercial virtual reality (VR) headset with paired high quality body motion ground truth. GORP provides >14 hours of VR gameplay data from 28 people using motion controllers (spatially sparse) and hand tracking (spatially and temporally sparse). We benchmark RPM against the state of the art on both synthetic data and GORP to highlight how we can bridge the gap for real-world applications with a realistic dataset and by handling unreliable input signals. Our code, pretrained models, and GORP dataset are available in the project webpage.

Poster
From Slow Bidirectional to Fast Autoregressive Video Diffusion Models

Tianwei Yin, Qiang Zhang, Richard Zhang, William T. Freeman, Fredo Durand, Eli Shechtman, Xun Huang

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Current video diffusion models achieve impressive generation quality but struggle in interactive applications due to bidirectional attention dependencies. The generation of a single frame requires the model to process the entire sequence, including the future. We address this limitation by adapting a pretrained bidirectional diffusion transformer to an autoregressive transformer that generates frames on-the-fly. To further reduce latency, we extend distribution matching distillation (DMD) to videos, distilling 50-step diffusion model into a 4-step generator. To enable stable and high-quality distillation, we introduce a student initialization scheme based on teacher's ODE trajectories, as well as an asymmetric distillation strategy that supervises a causal student model with a bidirectional teacher. This approach effectively mitigates error accumulation in autoregressive generation, allowing long-duration video synthesis despite training on short clips. Our model achieves a total score of 84.27 on the VBench-Long benchmark, surpassing all previous video generation models. It enables fast streaming generation of high-quality videos at 9.4 FPS on a single GPU thanks to KV caching. Our approach also enables streaming video-to-video translation, image-to-video, and dynamic prompting in a zero-shot manner. We release our code and pretrained models.

Poster
From Prototypes to General Distributions: An Efficient Curriculum for Masked Image Modeling

Jinhong Lin, Cheng-En Wu, Huanran Li, Jifan Zhang, Yu Hen Hu, Pedro Morgado

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Masked Image Modeling (MIM) has emerged as a powerful self-supervised learning paradigm for visual representation learning, enabling models to acquire rich visual representations by predicting masked portions of images from their visible regions. While this approach has shown promising results, we hypothesize that its effectiveness may be limited by optimization challenges during early training stages, where models are expected to learn complex image distributions from partial observations before developing basic visual processing capabilities. To address this limitation, we propose a prototype-driven curriculum leagrning framework that structures the learning process to progress from prototypical examples to more complex variations in the dataset. Our approach introduces a temperature-based annealing scheme that gradually expands the training distribution, enabling more stable and efficient learning trajectories. Through extensive experiments on ImageNet-1K, we demonstrate that our curriculum learning strategy significantly improves both training efficiency and representation quality while requiring substantially fewer training epochs compared to standard Masked Auto-Encoding. Our findings suggest that carefully controlling the order of training examples plays a crucial role in self-supervised visual learning, providing a practical solution to the early-stage optimization challenges in MIM.

Poster
From Poses to Identity: Training-Free Person Re-Identification via Feature Centralization

Chao Yuan, Guiwei Zhang, Changxiao Ma, Tianyi Zhang, Guanglin Niu

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Person re-identification (ReID) aims to extract accurate identity representation features. However, during feature extraction, individual samples are inevitably affected by noise (background, occlusions, and model limitations). Considering that features from the same identity follow a normal distribution around identity centers after training, we propose a Training-Free Feature Centralization ReID framework (Pose2ID) by aggregating the same identity features to reduce individual noise and enhance the stability of identity representation, which preserves the feature's original distribution for following strategies such as re-ranking. Specifically, to obtain samples of the same identity, we introduce two components: Identity-Guided Pedestrian Generation: by leveraging identity features to guide the generation process, we obtain high-quality images with diverse poses, ensuring identity consistency even in complex scenarios such as infrared, and occlusion. Neighbor Feature Centralization: it explores each sample's potential positive samples from its neighborhood. Experiments demonstrate that our generative model exhibits strong generalization capabilities and maintains high identity consistency. With the Feature Centralization framework, we achieve impressive performance even with an ImageNet pre-trained model without ReID training, reaching mAP/Rank-1 of 52.81/78.92 on Market1501. Moreover, our method sets new state-of-the-art results across standard, cross-modality, and occluded ReID tasks, showcasing strong adaptability.

Poster
From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons

Andrew Szot, Bogdan Mazoure, Omar Attia, Aleksei Timofeev, Harsh Agrawal, Devon Hjelm, Zhe Gan, Zsolt Kira, Alexander Toshev

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We examine the capability of Multimodal Large Language Models (MLLMs) to tackle diverse domains that extend beyond the traditional language and vision tasks these models are typically trained on. Specifically, our focus lies in areas such as Embodied AI, Games, UI Control, and Planning. To this end, we introduce a process of adapting an MLLM to a Generalist Embodied Agent (GEA). GEA is a single unified model capable of grounding itself across these varied domains through a multi-embodiment action tokenizer. GEA is trained with supervised learning on a large dataset of embodied experiences and with online RL in interactive simulators. We explore the data and algorithmic choices necessary to develop such a model. Our findings reveal the importance of training with cross-domain data and online RL for building generalist agents. The final GEA model achieves strong generalization performance to unseen tasks across diverse benchmarks compared to other generalist models and benchmark-specific approaches.

Poster
From Laboratory to Real World: A New Benchmark Towards Privacy-Preserved Visible-Infrared Person Re-Identification

Yan Jiang, Hao Yu, Xu Cheng, Haoyu Chen, Zhaodong Sun, Guoying Zhao

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Aiming to match pedestrian images captured under varying lighting conditions, visible-infrared person re-identification (VI-ReID) has drawn intensive research attention and achieved promising results. However, in real-world surveillance contexts, data is distributed across multiple devices/entities, raising privacy and ownership concerns that make existing centralized training impractical for VI-ReID. To tackle these challenges, we propose L2RW, a benchmark that brings VI-ReID closer to real-world applications. The rationale of L2RW is that integrating decentralized training into VI-ReID can address privacy concerns in scenarios with limited data-sharing regulation. Specifically, we design protocols and corresponding algorithms for different privacy sensitivity levels. In our new benchmark, we ensure the model training is done in the conditions that: 1) data from each camera remains completely isolated, or 2) different data entities (e.g., data controllers of a certain region) can selectively share the data. In this way, we simulate scenarios with strict privacy constraints which is closer to real-world conditions. Intensive experiments with various server-side federated algorithms are conducted, showing the feasibility of decentralized VI-ReID training. Notably, when evaluated in unseen domains (i.e., new data entities), our L2RW, trained with isolated data (privacy-preserved), achieves performance comparable to SOTAs trained with shared data (privacy-unrestricted). We hope this work offers a novel research entry for deploying VI-ReID that fits real-world scenarios and can benefit the community.

Poster
From Head to Tail: Towards Balanced Representation in Large Vision-Language Models through Adaptive Data Calibration

Mingyang Song, Xiaoye Qu, Jiawei Zhou, Yu Cheng

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Large Vision-Language Models (LVLMs) have achieved significant progress in combining visual comprehension with language generation.Despite this success, the training data of LVLMs still suffers from Long-Tail (LT) problems, where the data distribution is highly imbalanced.Previous works have mainly focused on traditional VLM architectures, i.e., CLIP or ViT, and specific tasks such as recognition and classification. Nevertheless, the exploration of LVLM (e.g. LLaVA) and more general tasks (e.g. Visual Question Answering and Visual Reasoning) remains under-explored.In this paper, we first conduct an in-depth analysis of the LT issues in LVLMs and identify two core causes: the overrepresentation of head concepts and the underrepresentation of tail concepts.Based on the above observation, we propose an Adaptive Data Refinement Framework (ADR), which consists of two stages: Data Rebalancing (DR) and Data Synthesis (DS).In the DR stage, we adaptively rebalance the redundant data based on entity distributions, while in the DS stage, we leverage Denoising Diffusion Probabilistic Models (DDPMs) and scarce images to supplement underrepresented portions.Through comprehensive evaluations across eleven benchmarks, our proposed ADR effectively mitigates the long-tail problem in the training data, improving the average performance of LLaVA 1.5 relatively by 4.36%, without increasing the training data volume. Our code and data will be publicly released.

Poster
From Head to Tail: Efficient Black-box Model Inversion Attack via Long-tailed Learning

Ziang Li, Hongguang Zhang, Juan Wang, Meihui Chen, Hongxin Hu, Wenzhe Yi, Xiaoyang Xu, Mengda Yang, Chenjun Ma

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Model Inversion Attacks (MIAs) aim to reconstruct private training data from models, leading to privacy leakage, particularly in facial recognition systems. Although many studies have enhanced the effectiveness of white-box MIAs, less attention has been paid to improving efficiency and utility under limited attacker capabilities. Existing black-box MIAs necessitate an impractical number of queries, incurring significant overhead. Therefore, we analyze the limitations of existing MIAs and introduce Surrogate Model-based Inversion with Long-tailed Enhancement (SMILE), a high-resolution oriented and query-efficient MIA for the black-box setting. We begin by analyzing the initialization of MIAs from a data distribution perspective and propose a long-tailed surrogate training method to obtain high-quality initial points. We then enhance the attack's effectiveness by employing the gradient-free black-box optimization algorithm selected by NGOpt. Our experiments show that SMILE outperforms existing state-of-the-art black-box MIAs while requiring only about 5% of the query overhead.

Poster
From Faces to Voices: Learning Hierarchical Representations for High-quality Video-to-Speech

Ji-Hoon Kim, Jeongsoo Choi, Jaehun Kim, Chaeyoung Jung, Joon Son Chung

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The objective of this study is to generate high-quality speech from silent talking face videos, a task also known as video-to-speech synthesis. A significant challenge in video-to-speech synthesis lies in the substantial modality gap between silent video and multi-faceted speech. In this paper, we propose a novel video-to-speech system that effectively bridges this modality gap, significantly enhancing the quality of synthesized speech. This is achieved by learning of hierarchical representations from video to speech. Specifically, we gradually transform silent video into acoustic feature spaces through three sequential stages -- content, timbre, and prosody modeling. In each stage, we align visual factors -- lip movements, face identity, and facial expressions -- with corresponding acoustic counterparts to ensure the seamless transformation. Additionally, to generate realistic and coherent speech from the visual representations, we employ a flow matching model that estimates direct trajectories from a simple prior distribution to the target speech distribution. Extensive experiments demonstrate that our method achieves exceptional generation quality comparable to real utterances, outperforming existing methods by a significant margin.

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From Alexnet to Transformers: Measuring the Non-linearity of Deep Neural Networks with Affine Optimal Transport

Quentin Bouniot, Ievgen Redko, Anton Mallasto, Charlotte Laclau, Oliver Struckmeier, Karol Arndt, Markus Heinonen, Ville Kyrki, Samuel Kaski

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In the last decade, we have witnessed the introduction of several novel deep neural network (DNN) architectures exhibiting ever-increasing performance across diverse tasks. Explaining the upward trend of their performance, however, remains difficult as different DNN architectures of comparable depth and width -- common factors associated with their expressive power -- may exhibit a drastically different performance even when trained on the same dataset. In this paper, we introduce the concept of the non-linearity signature of DNN, the first theoretically sound solution for approximately measuring the non-linearity of deep neural networks. Built upon a score derived from closed-form optimal transport mappings, this signature provides a better understanding of the inner workings of a wide range of DNN architectures and learning paradigms, with a particular emphasis on the computer vision task. We provide extensive experimental results that highlight the practical usefulness of the proposed non-linearity signature and its potential for long-reaching implications.

Poster
Frequency-Biased Synergistic Design for Image Compression and Compensation

Jiaming Liu, Qi Zheng, Zihao Liu, Yilian Zhong, Peiye Liu, Tao Liu, Shusong Xu, Yanheng Lu, Sicheng Li, Dimin Niu, Yibo Fan

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Compression artifacts removal (CAR), an effective post-processing method to reduce compression distortion in edge-side codecs, demonstrates remarkable results by utilizing convolutional neural networks (CNNs) on high computational power cloud side. Traditional image compression reduces redundancy in the frequency domain, and we observed that CNNs also exhibit a bias in frequency domain when handling compression distortions. However, no prior research leverages this frequency bias to design compression methods tailored to CAR CNNs, or vice versa. In this paper, we present a synergistic design that bridges the gap between image compression and learnable compensation for CAR. Our investigation reveals that different compensation networks have varying effects on low and high-frequencies. Building upon these insights, we propose a pioneering redesign of the quantization process, a fundamental component in lossy image compression, to more effectively compress low-frequency information. Additionally, we devise a novel compensation framework that applies different neural networks for reconstructing different frequencies, incorporating a basis attention block to prioritize intentionally dropped low-frequency information, thereby enhancing the overall compensation. We instantiate two compensation networks based on this synergistic design and conduct extensive experiments on three image compression standards, demonstrating that our approach significantly reduces bitrate consumption while delivering high perceptual quality.

Poster
Frequency Dynamic Convolution for Dense Image Prediction

Linwei Chen, Lin Gu, Liang Li, Chenggang Yan, Ying Fu

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While Dynamic Convolution (DY-Conv) has shown promising performance by enabling adaptive weight selection through multiple parallel weights combined with an attention mechanism, the frequency response of these weights tends to exhibit high similarity, resulting in high parameter costs but limited adaptability. In this work, we introduce Frequency Dynamic Convolution (FDConv), a novel approach that mitigates these limitations by learning a fixed parameter budget in the Fourier domain. FDConv divides this budget into frequency-based groups with disjoint Fourier indices, enabling the construction of frequency-diverse weights without increasing the parameter cost. To further enhance adaptability, we propose Kernel Spatial Modulation (KSM) and Frequency Band Modulation (FBM). KSM dynamically adjusts the frequency response of each filter at the spatial level, while FBM decomposes weights into distinct frequency bands in the frequency domain and modulates them dynamically based on local content. Extensive experiments on object detection, segmentation, and classification validate the effectiveness of FDConv. We demonstrate that when applied to ResNet-50, FDConv achieves superior performance with a modest increase of +3.6M parameters, outperforming previous methods that require substantial increases in parameter budgets (e.g., CondConv +90M, KW +76.5M). Moreover, FDConv seamlessly integrates into a variety of architectures, including ConvNeXt, Swin-Transformer, offering a flexible and efficient solution for modern vision tasks. The code is made publicly available at https://github.com/Linwei-Chen/FDConv.

Poster
FreqDebias: Towards Generalizable Deepfake Detection via Consistency-Driven Frequency Debiasing

Hossein Kashiani, Niloufar Alipour Talemi, Fatemeh Afghah

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Deepfake detectors often struggle to generalize to novel forgery types due to biases learned from limited training data. In this paper, we identify a new type of model bias in the frequency domain, termed spectral bias, where detectors overly rely on specific frequency bands, restricting their ability to generalize across unseen forgeries. To address this, we propose FreqDebias, a frequency debiasing framework that mitigates spectral bias through two complementary strategies. First, we introduce a novel Forgery Mixup (Fo-Mixup) augmentation, which dynamically diversifies frequency characteristics of training samples. Second, we incorporate a dual consistency regularization (CR), which enforces both local consistency using class activation maps (CAMs) and global consistency through a von Mises-Fisher (vMF) distribution on a hyperspherical embedding space. This dual CR mitigates over-reliance on certain frequency components by promoting consistent representation learning under both local and global supervision. Extensive experiments show that FreqDebias significantly enhances cross-domain generalization and outperforms state-of-the-art methods in both cross-domain and in-domain settings.

Poster
FreeUV: Ground-Truth-Free Realistic Facial UV Texture Recovery via Cross-Assembly Inference Strategy

Xingchao Yang, Takafumi Taketomi, Yuki Endo, Yoshihiro Kanamori

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Recovering high-quality 3D facial textures from single-view 2D images is a challenging task, especially under constraints of limited data and complex facial details such as makeup, wrinkles, and occlusions. In this paper, we introduce FreeUV, a novel ground-truth-free UV texture recovery framework that eliminates the need for annotated or synthetic UV data. FreeUV leverages pre-trained stable diffusion model alongside a Cross-Assembly inference strategy to fulfill this objective. In FreeUV, separate networks are trained independently to focus on realistic appearance and structural consistency, and these networks are combined during inference to generate coherent textures. Our approach accurately captures intricate facial features and demonstrates robust performance across diverse poses and occlusions. Extensive experiments validate FreeUV's effectiveness, with results surpassing state-of-the-art methods in both quantitative and qualitative metrics. Additionally, FreeUV enables new applications, including local editing, facial feature interpolation, and multi-view texture recovery. By reducing data requirements, FreeUV offers a scalable solution for generating high-fidelity 3D facial textures suitable for real-world scenarios.

Poster
FreeTimeGS: Free Gaussian Primitives at Anytime Anywhere for Dynamic Scene Reconstruction

Yifan Wang, Peishan Yang, Zhen Xu, Jiaming Sun, Zhanhua Zhang, Yong Chen, Hujun Bao, Sida Peng, Xiaowei Zhou

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This paper addresses the challenge of reconstructing dynamic 3D scenes with complex motions. Some recent works define 3D Gaussian primitives in the canonical space and use deformation fields to map canonical primitives to observation spaces, achieving real-time dynamic view synthesis. However, these methods often struggle to handle scenes with complex motions due to the difficulty of optimizing deformation fields. To overcome this problem, we propose FreeTimeGS, a novel 4D representation that allows Gaussian primitives to appear at arbitrary time and locations. In contrast to canonical Gaussian primitives, our representation possesses the strong flexibility, thus improving the ability to model dynamic 3D scenes. In addition, we endow each Gaussian primitive with an motion function, allowing it to move to neighboring regions over time, which reduces the temporal redundancy. Experiments results on several datasets show that the rendering quality of our method outperforms recent methods by a large margin. The code will be released for reproducibility.

Poster
FreeSim: Toward Free-viewpoint Camera Simulation in Driving Scenes

Lue Fan, Hao Zhang, Qitai Wang, Hongsheng Li, Zhaoxiang Zhang

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We propose FreeSim, a camera simulation method for driving scenes via 3D Gaussian Splatting and diffusion-based image generation. FreeSim emphasizes high-quality rendering from viewpoints beyond the recorded ego trajectories. In such viewpoints, previous methods have unacceptable degradation because the training data of these viewpoints is unavailable. To address such data scarcity, we first propose a generative enhancement model with a matched data construction strategy. The resulting model can generate high-quality images in a viewpoint slightly deviated from the recorded trajectories, conditioned on the degraded rendering of this viewpoint. We then propose a progressive reconstruction strategy, which progressively adds generated images in unrecorded views into the reconstruction process, starting from slightly off-trajectory viewpoints and moving progressively farther away. With this progressive generation-reconstruction pipeline, FreeSim supports high-quality off-trajectory view synthesis under large deviations of more than 3 meters.

Poster
FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Prompts

Tongyuan Bai, Wangyuanfan Bai, Dong Chen, Tieru Wu, Manyi Li, Rui Ma

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Controllability plays a crucial role in the practical applications of 3D indoor scene synthesis. Existing works either allow rough language-based control, that is convenient but lacks fine-grained scene customization, or employ graph-based control, which offers better controllability but demands considerable knowledge for the cumbersome graph design process. To address these challenges, we present FreeScene, a user-friendly framework that enables both convenient and effective control for indoor scene synthesis. Specifically, FreeScene supports free-form user inputs including text description and/or reference images, allowing users to express versatile design intentions. The user inputs are adequately analyzed and integrated into a graph representation by a VLM-based Graph Designer. We then propose MG-DiT, a Mixed Graph Diffusion Transformer, which performs graph-aware denoising to enhance scene generation. Our MG-DiT not only excels at preserving graph structure but also offers broad applicability to various tasks, including, but not limited to, text-to-scene, graph-to-scene, and rearrangement, all within a single model. Extensive experiments demonstrate that FreeScene provides an efficient and user-friendly solution that unifies text-based and graph-based scene synthesis, outperforming state-of-the-art methods in terms of both generation quality and controllability in a range of applications.

Poster
FreePCA: Integrating Consistency Information across Long-short Frames in Training-free Long Video Generation via Principal Component Analysis

Jiangtong Tan, Hu Yu, Jie Huang, Jie Xiao, Feng Zhao

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Long video generation involves generating extended videos using models trained on short videos, suffering from distribution shifts due to varying frame counts. It necessitates the use of local information from the original short frames to enhance visual and motion quality, and global information from the entire long frames to ensure appearance consistency. Existing training-free methods struggle to effectively integrate the benefits of both, as appearance and motion in videos are closely coupled, leading to inconsistency and poor quality. In this paper, we reveal that global and local information can be precisely decoupled into consistent appearance and motion intensity information by applying Principal Component Analysis (PCA), allowing for refined complementary integration of global consistency and local quality. With this insight, we propose FreePCA, a training-free long video generation paradigm based on PCA that simultaneously achieves high consistency and quality. Concretely, we decouple consistent appearance and motion intensity features by measuring cosine similarity in the principal component space. Critically, we progressively integrate these features to preserve original quality and ensure smooth transitions, while further enhancing consistency by reusing the mean statistics of the initial noise. Experiments demonstrate that FreePCA can be applied to various video diffusion models without requiring training, leading to substantial improvements. Code is available at https://github.com/JosephTiTan/FreePCA.

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