CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

Browse all papers

Topic: Code Generation · 172 papers · Reset filters

DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters

Mingze Sun, Junhao Chen, Junting Dong, Yurun Chen, Xinyu Jiang, Shiwei Mao, Puhua Jiang, Jingbo Wang, Bo Dai, Ruqi Huang

Expand abstract

Recent advances in generative models have enabled high-quality 3D character reconstruction from multi-modal. However, animating these generated characters remains a challenging task, especially for complex elements like garments and hair, due to the lack of large-scale datasets and effective rigging methods. To address this gap, we curate AnimeRig, a large-scale dataset with detailed skeleton and skinning annotations. Building upon this, we propose DRiVE, a novel framework for generating and rigging 3D human characters with intricate structures. Unlike existing methods, DRiVE utilizes a 3D Gaussian representation, facilitating efficient animation and high-quality rendering. We further introduce GSDiff, a 3D Gaussian-based diffusion module that predicts joint positions as spatial distributions, overcoming the limitations of regression-based approaches. Extensive experiments demonstrate that DRiVE achieves precise rigging results, enabling realistic dynamics for clothing and hair, and surpassing previous methods in both quality and versatility. Code, dataset and visualization results are available at https://DRiVEAvatar.github.io/.

Poster
DNF: Unconditional 4D Generation with Dictionary-based Neural Fields

Xinyi Zhang, Naiqi Li, Angela Dai

Expand abstract

While remarkable success has been achived through diffusion-based 3D generative models for shapes, 4D generative modeling remains challenging due to the complexity of object deformations over time. We propose DNF, a new 4D representation for unconditional generative modeling that efficiently models deformable shapes with disentangled shape and motion while capturing high-fidelity details in the deforming objects. To achieve this, we propose a dictionary learning approach to disentangle 4D motion from shape as neural fields.Both shape and motion are represented as learned latent spaces, where each deformable shape is represented by its shape and motion global latent codes, shape-specific coefficient vectors, and shared dictionary information. This captures both shape-specific detail and global shared information in the learned dictionary. Our dictionary-based representation well balances fidelity, contiguity and compression -- combined with a transformer-based diffusion model, our method is able to generate effective, high-fidelity 4D animations.

Poster
DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh

Jingyu Zhuang, Di Kang, Linchao Bao, Liang Lin, Guanbin Li

Expand abstract

Text-driven avatar generation has gained significant attention owing to its convenience. However, existing methods typically model the human body with all garments as a single 3D model, limiting its usability, such as clothing replacement, and reducing user control over the generation process. To overcome the limitations above, we propose DAGSM, a novel pipeline that generates disentangled human bodies and garments from the given text prompts. Specifically, we model each part (e.g., body, upper/lower clothes) of the clothed human as one GS-enhanced mesh (GSM), which is a traditional mesh attached with 2D Gaussians to better handle complicated textures (e.g., woolen, translucent clothes) and produce realistic cloth animations. During the generation, we first create the unclothed body, followed by a sequence of individual cloth generation based on the body, where we introduce a semantic-based algorithm to achieve better human-cloth and garment-garment separation. To improve texture quality, we propose a view-consistent texture refinement module, including a cross-view attention mechanism for texture style consistency and an incident-angle-weighted denoising (IAW-DE) strategy to update the appearance. Extensive experiments have demonstrated that DAGSM generates high-quality disentangled avatars, supports clothing replacement and realistic animation, and outperforms the baselines in visual quality.

Poster
CraftsMan3D: High-fidelity Mesh Generation with 3D Native Diffusion and Interactive Geometry Refiner

Weiyu Li, Jiarui Liu, Hongyu Yan, Rui Chen, Yixun Liang, Xuelin Chen, Ping Tan, Xiaoxiao Long

Expand abstract

We present a novel generative 3D modeling system, coined CraftsMan, which can generate high-fidelity 3D geometries with highly varied shapes, regular mesh topologies, and detailed surfaces, and, notably, allows for refining the geometry in an interactive manner. Despite the significant advancements in 3D generation, existing methods still struggle with lengthy optimization processes, self-occlusion, irregular mesh topologies, and difficulties in accommodating user edits, consequently impeding their widespread adoption and implementation in 3D modeling softwares. Our work is inspired by the craftsman, who usually roughs out the holistic figure of the work first and elaborates the surface details subsequently. Specifically, we first introduce a robust data preprocessing pipeline that utilizes visibility check and winding mumber to maximize the use of existing 3D data. Leveraging this data, we employ a 3D-native DiT model that directly models the distribution of 3D data in latent space, generating coarse geometries with regular mesh topology in seconds. Subsequently, a normal-based geometry refiner enhances local surface details, which can be applied automatically or interactively with user input. Extensive experiments demonstrate that our method achieves high efficacy in producing superior quality 3D assets compared to existing methods.

Poster
Continuous Locomotive Crowd Behavior Generation

Inhwan Bae, Junoh Lee, Hae-Gon Jeon

Expand abstract

Modeling and reproducing crowd behaviors are important in various domains including psychology, robotics, transport engineering and virtual environments. Conventional methods have focused on synthesizing momentary scenes, which have difficulty in replicating the continuous nature of real-world crowds. In this paper, we introduce a novel method for automatically generating continuous, realistic crowd trajectories with heterogeneous behaviors and interactions among individuals. We first design a crowd emitter model. To do this, we obtain spatial layouts from single input images, including a segmentation map, appearance map, population density map and population probability, prior to crowd generation. The emitter then continually places individuals on the timeline by assigning independent behavior characteristics such as agents' type, pace, and start/end positions using diffusion models. Next, our crowd simulator produces their long-term locomotions. To simulate diverse actions, it can augment their behaviors based on a Markov chain. As a result, our overall framework populates the scenes with heterogeneous crowd behaviors by alternating between the proposed emitter and simulator. Note that all the components in the proposed framework are user-controllable. Lastly, we propose a benchmark protocol to evaluate the realism and quality of the generated crowds in terms of the scene-level population dynamics and the individual-level trajectory accuracy. We demonstrate that our approach effectively models diverse crowd behavior patterns and generalizes well across different geographical environments. Code is publicly available at https://github.com/InhwanBae/CrowdES.

Poster
Contextual AD Narration with Interleaved Multimodal Sequence

Hanlin Wang, Zhan Tong, Kecheng Zheng, Yujun Shen, Limin Wang

Expand abstract

The Audio Description (AD) task aims to generate descriptions of visual elements for visually impaired individuals to help them access long-form video contents, like movie. With video feature, text, character bank and context information as inputs, the generated ADs are able to correspond to the characters by name and provide reasonable, contextual descriptions to help audience understand the storyline of movie. To achieve this goal, we propose to leverage pre-trained foundation models through a simple and unified framework to generate ADs with interleaved multimodal sequence as input, termed as Uni-AD. To enhance the alignment of features across various modalities with finer granularity, we introduce a simple and lightweight module that maps video features into the textual feature space. Moreover, we also propose a character-refinement module to provide more precise information by identifying the main characters who play more significant role in the video context. With these unique designs, we further incorporate contextual information and a contrastive loss into our architecture to generate more smooth and contextual ADs. Experiments on the MAD-eval dataset show that Uni-AD can achieve state-of-the-art performance on AD generation, which demonstrates the effectiveness of our approach. Our code is available at: https://github.com/ant-research/UniAD.

Poster
Conformal Prediction and MLLM aided Uncertainty Quantification in Scene Graph Generation

Sayak Nag, Udita Ghosh, Calvin-Khang Ta, Sarosij Bose, Jiachen Li, Amit K. Roy-Chowdhury

Expand abstract

Scene Graph Generation (SGG) aims to represent visual scenes by identifying objects and their pairwise relationships, providing a structured understanding of image content. However, inherent challenges like long-tailed class distributions and prediction variability necessitate uncertainty quantification in SGG for its practical viability. In this paper, we introduce a novel Conformal Prediction based framework, adaptive to any existing SGG method, for quantifying their predictive uncertainty by constructing well-calibrated prediction sets over their generated scene graphs. These scene graph prediction sets are designed to achieve statistically rigorous coverage guarantees under exchangeability assumptions. Additionally, to ensure the prediction sets contain the most practically interpretable scene graphs, we propose an effective MLLM-based post-processing strategy for selecting the most visually and semantically plausible scene graphs within each set. We show that our proposed approach can produce diverse possible scene graphs from an image, assess the reliability of SGG methods, and improve overall SGG performance.

Poster
ConceptGuard: Continual Personalized Text-to-Image Generation with Forgetting and Confusion Mitigation

Zirun Guo, Tao Jin

Expand abstract

Diffusion customization methods have achieved impressive results with only a minimal number of user-provided images. However, existing approaches customize concepts collectively, whereas real-world applications often require sequential concept integration. This sequential nature can lead to catastrophic forgetting, where previously learned concepts are lost. In this paper, we investigate concept forgetting and concept confusion in the continual customization. To tackle these challenges, we present ConceptGuard, a comprehensive approach that combines shift embedding, concept-binding prompts and memory preservation regularization, supplemented by a priority queue which can adaptively update the importance and occurrence order of different concepts. These strategies can dynamically update, unbind and learn the relationship of the previous concepts, thus alleviating concept forgetting and confusion. Through comprehensive experiments, we show that our approach outperforms all the baseline methods consistently and significantly in both quantitative and qualitative analyses.

Poster
Code-as-Monitor: Constraint-aware Visual Programming for Reactive and Proactive Robotic Failure Detection

Enshen Zhou, Qi Su, Cheng Chi, Zhizheng Zhang, Zhongyuan Wang, Tiejun Huang, Lu Sheng, He Wang

Expand abstract

Automatic detection and prevention of open-set failures are crucial in closed-loop robotic systems. Recent studies often struggle to simultaneously identify unexpected failures reactively after they occur and prevent foreseeable ones proactively. To this end, we propose Code-as-Monitor (CaM), a novel paradigm leveraging the vision-language model (VLM) for both open-set reactive and proactive failure detection. The core of our method is to formulate both tasks as a unified set of spatio-temporal constraint satisfaction problems and use VLM-generated code to evaluate them for real-time monitoring. To enhance the accuracy and efficiency of monitoring, we further introduce constraint elements that abstract constraint-related entities or their parts into compact geometric elements. This approach offers greater generality, simplifies tracking, and facilitates constraint-aware visual programming by leveraging these elements as visual prompts. Experiments show that CaM achieves a 28.7% higher success rate and reduces execution time by 31.8% under severe disturbances compared to baselines across three simulators and a real-world setting. Moreover, CaM can be integrated with open-loop control policies to form closed-loop systems, enabling long-horizon tasks in cluttered scenes with dynamic environments.

Poster
ChatHuman: Chatting about 3D Humans with Tools

Jing Lin, Yao Feng, Weiyang Liu, Michael J. Black

Expand abstract

Numerous methods have been proposed to detect, estimate, and analyze properties of people in images, including the estimation of 3D pose, shape, contact, human-object interaction, emotion, and more. While widely applicable in vision and other areas, such methods require expert knowledge to select, use, and interpret the results. To address this, we introduce ChatHuman, a language-driven system that combines and integrates the skills of these specialized methods. ChatHuman functions as an assistant proficient in utilizing, analyzing, and interacting with tools specific to 3D human tasks, adeptly discussing and resolving related challenges. Built on a Large Language Model (LLM) framework, ChatHuman is trained to autonomously select, apply, and interpret a diverse set of tools in response to user inputs. Adapting LLMs to 3D human tasks presents challenges, including the need for domain-specific knowledge and the ability to interpret complex 3D outputs. The innovative features of ChatHuman include leveraging academic publications to instruct the LLM how to use the tools, employing a retrieval-augmented generation model to create in-context learning examples for managing new tools, and effectively discriminating and integrating tool results to enhance tasks related to 3D humans by transforming specialized 3D outputs into comprehensible formats. Our experiments demonstrate that ChatHuman surpasses existing models in both tool selection accuracy and overall performance across various 3D human tasks, and it supports interactive chatting with users. ChatHuman represents a significant step toward consolidating diverse analytical methods into a unified, robust system for 3D human tasks.

Poster
ChatGen: Automatic Text-to-Image Generation From FreeStyle Chatting

Chengyou Jia, Changliang Xia, Zhuohang Dang, Weijia Wu, Hangwei Qian, Minnan Luo

Expand abstract

Despite the significant advancements in text-to-image (T2I) generative models, users often face a trial-and-error challenge in practical scenarios. This challenge arises from the complexity and uncertainty of tedious steps such as crafting suitable prompts, selecting appropriate models, and configuring specific arguments, making users resort to labor-intensive attempts for desired images. This paper proposes Automatic T2I generation, which aims to automate these tedious steps, allowing users to simply describe their needs in a freestyle chatting way. To systematically study this problem, we first introduce ChatGenBench, a novel benchmark designed for Automatic T2I. It features high-quality paired data with diverse freestyle inputs, enabling comprehensive evaluation of automatic T2I models across all steps. Additionally, recognizing Automatic T2I as a complex multi-step reasoning task, we propose ChatGen-Evo, a multi-stage evolution strategy that progressively equips models with essential automation skills. Through extensive evaluation across step-wise accuracy and image quality, ChatGen-Evo significantly enhances performance over various baselines. Our evaluation also uncovers valuable insights for advancing automatic T2I. All our data, code and models will be publicly available.

Poster
ChatGarment: Garment Estimation, Generation and Editing via Large Language Models

Siyuan Bian, Chenghao Xu, Yuliang Xiu, Artur Grigorev, Zhen Liu, Cewu Lu, Michael J. Black, Yao Feng

Expand abstract

We introduce ChatGarment, a novel approach that leverages large vision-language models (VLMs) to automate the estimation, generation, and editing of 3D garment sewing patterns from images or text descriptions. Unlike previous methods that often lack robustness and interactive editing capabilities, ChatGarment finetunes a VLM to produce GarmentCode, a JSON-based, language-friendly format for 2D sewing patterns, enabling both estimating and editing from images and text instructions. To optimize performance, we refine GarmentCode by expanding its support for more diverse garment types and simplifying its structure, making it more efficient for VLM finetuning. Additionally, we develop an automated data construction pipeline to generate a large-scale dataset of image-to-sewing-pattern and text-to-sewing-pattern pairs, empowering ChatGarment with strong generalization across various garment types. Extensive evaluations demonstrate ChatGarment's ability to accurately reconstruct, generate, and edit garments from multimodal inputs, highlighting its potential to revolutionize workflows in fashion and gaming applications.

Poster
Chat2SVG: Vector Graphics Generation with Large Language Models and Image Diffusion Models

Ronghuan Wu, Wanchao Su, Jing Liao

Expand abstract

Scalable Vector Graphics (SVG) has become the de facto standard for vector graphics in digital design, offering resolution independence and precise control over individual elements. Despite their advantages, creating high-quality SVG content remains challenging, as it demands technical expertise with professional editing software and a considerable time investment to craft complex shapes. Recent text-to-SVG generation methods aim to make vector graphics creation more accessible, but they still encounter limitations in shape regularity, generalization ability, and expressiveness. To address these challenges, we introduce Chat2SVG, a hybrid framework that combines the strengths of Large Language Models (LLMs) and image diffusion models for text-to-SVG generation. Our approach first uses an LLM to generate semantically meaningful SVG templates from basic geometric primitives. Guided by image diffusion models, a dual-stage optimization pipeline refines paths in latent space and adjusts point coordinates to enhance geometric complexity. Extensive experiments show that Chat2SVG outperforms existing methods in visual fidelity, path regularity, and semantic alignment. Additionally, our system enables intuitive editing through natural language instructions, making professional vector graphics creation accessible to all users. Our code is available at https://chat2svg.github.io/.

Poster
CaricatureBooth: Data-Free Interactive Caricature Generation in a Photo Booth

Zhiyu Qu, Yunqi Miao, Zhensong Zhang, Jifei Song, Jiankang Deng, Yi-Zhe Song

Expand abstract

We present CaricatureBooth, a system that transforms caricature creation into a simple interactive experience -- as easy as using a photo booth! A key challenge in caricature generation is two-fold: the scarcity of high-quality caricature data and the difficulty in enabling precise creative control over the exaggeration process while maintaining identity. Prior approaches either require large-scale caricature and photo data or lack intuitive mechanisms for users to guide the deformation without losing identity. We address the data scarcity by synthesising training data through Thin Plate Spline (TPS) deformation of standard face images. For creative control, we design a Bezier curve interface where users can easily manipulate facial features, with these edits then driving TPS transformations at inference time. When combined with a pre-trained ID-preserving diffusion model, our system maintains both identity preservation and creative flexibility. Through extensive experiments, we demonstrate that CaricatureBooth achieves state-of-the-art quality while making the joy of caricature creation as accessible as taking a photo -- just walk in and walk out with your personalised caricature! Code is available at https://github.com/WinKawaks/CaricatureBooth.

Poster
CamFreeDiff: Camera-free Image to Panorama Generation with Diffusion Model

Xiaoding Yuan, Shitao Tang, Kejie Li, Peng Wang

Expand abstract

This paper introduces Camera-free Diffusion (CamFreeDiff) model for 360^\circ image outpainting from a single camera-free image and text description. This method distinguishes itself from existing strategies, such as MVDiffusion, by eliminating the requirement for predefined camera poses. CamFreeDiff seamlessly incorporates a mechanism for predicting homography within the multi-view diffusion framework. The key component of our approach is to formulate camera estimation by directly predicting the homography transformation from the input view to the predefined canonical view. In contrast to the direct two-stage approach of image transformation and outpainting, CamFreeDiff utilizes predicted homography to establish point-level correspondences between the input view and the target panoramic view. This enables consistency through correspondence-aware attention, which is learned in a fully differentiable manner. Qualitative and quantitative experimental results demonstrate the strong robustness and performance of CamFreeDiff for 360^\circ image outpainting in the challenging context of camera-free inputs.

Poster
CXPMRG-Bench: Pre-training and Benchmarking for X-ray Medical Report Generation on CheXpert Plus Dataset

Xiao Wang, Fuling Wang, Yuehang Li, Qingchuan Ma, Shiao Wang, Bo Jiang, Jin Tang

Expand abstract

X-ray image-based medical report generation (MRG) is a pivotal area in artificial intelligence that can significantly reduce diagnostic burdens and patient wait times. Despite significant progress, we believe that the task has reached a bottleneck due to the limited benchmark datasets and the existing large models' insufficient capability enhancements in this specialized domain. Specifically, the recently released CheXpert Plus dataset lacks comparative evaluation algorithms and their results, providing only the dataset itself. This situation makes the training, evaluation, and comparison of subsequent algorithms challenging. Thus, we conduct a comprehensive benchmarking of existing mainstream X-ray report generation models and large language models (LLMs), on the CheXpert Plus dataset. We believe that the proposed benchmark can provide a solid comparative basis for subsequent algorithms and serve as a guide for researchers to quickly grasp the state-of-the-art models in this field. More importantly, we propose a large model for the X-ray image report generation using a multi-stage pre-training strategy, including self-supervised autoregressive generation and Xray-report contrastive learning, and supervised fine-tuning. Extensive experimental results indicate that the autoregressive pre-training based on Mamba effectively encodes X-ray images, and the image-text contrastive pre-training further aligns the feature spaces, achieving better experimental results.

Poster
CAD-Llama: Leveraging Large Language Models for Computer-Aided Design Parametric 3D Model Generation

Jiahao Li, Weijian Ma, Xueyang Li, Yunzhong Lou, Guichun Zhou, Xiangdong Zhou

Expand abstract

Recently, Large Language Models (LLMs) have achieved significant success, prompting increased interest in expanding their generative capabilities beyond general text into domain-specific areas. This study investigates the generation of parametric sequences for computer-aided design (CAD) models using LLMs. This endeavor represents an initial step towards creating parametric 3D shapes with LLMs, as CAD model parameters directly correlate with shapes in three-dimensional space. Despite the formidable generative capacities of LLMs, this task remains challenging, as these models neither encounter parametric sequences during their pretraining phase nor possess direct awareness of 3D structures. To address this, we present CAD-Llama, a framework designed to enhance pretrained LLMs for generating parametric 3D CAD models. Specifically, we develop a hierarchical annotation pipeline and a code-like format to translate parametric 3D CAD command sequences into Structured Parametric CAD Code (SPCC), incorporating hierarchical semantic descriptions. Furthermore, we propose an adaptive pretraining approach utilizing SPCC, followed by an instruction tuning process aligned with CAD-specific guidelines. This methodology aims to equip LLMs with the spatial knowledge inherent in parametric sequences. Experimental results demonstrate that our framework significantly outperforms prior autoregressive methods and existing LLM baselines.

Poster
BrepGiff: Lightweight Generation of Complex B-rep with 3D GAT Diffusion

Hao Guo, Xiaoshui Huang, Hao jiacheng, Yunpeng Bai, Hongping Gan, Yilei Shi

Expand abstract

Despite advancements in Computer-Aided-Design (CAD) generation, direct generation of complex Boundary Representation (B-rep) CAD models remains challenging. This difficulty arises from the parametric nature of B-rep data, complicating the encoding and generation of its geometric and topological information. To address this, we introduce BrepGiff, a lightweight generation approach for high-quality and complex B-rep model based on 3D Graph Diffusion. First, we transfer B-rep models into 3D graphs representation. Specifically, BrepGiff extracts and integrates topological and geometric features to construct a 3D graph where nodes correspond to face centroids in 3D space, preserving adjacency and degree information. Geometric features are derived by sampling points in the UV domain and extracting face and edge features. Then, BrepGiff applies a Graph Attention Network (GAT) to enforce topological constraints from local to global during the degree-guided diffusion process. With the 3D graph representation and efficient diffusion process, our method significantly reduces the computational cost and improves the quality, thus achieving lightweight generation of complex models. Experiments show that BrepGiff can generate complex B-rep models (>100 faces) using only 2 RTX4090 GPUs, achieving state-of-the-art performance in B-rep generation.

Poster
Boost Your Human Image Generation Model via Direct Preference Optimization

Sanghyeon Na, Yonggyu Kim, Hyunjoon Lee

Expand abstract

Human image generation is a key focus in image synthesis due to its broad applications, but even slight inaccuracies in anatomy, pose, or details can compromise realism. To address these challenges, we explore Direct Preference Optimization (DPO), which trains models to generate preferred (winning) images while diverging from non-preferred (losing) ones. However, conventional DPO methods use generated images as winning images, limiting realism. To overcome this limitation, we propose an enhanced DPO approach that incorporates high-quality real images as winning images, encouraging outputs to resemble real images rather than generated ones. However, implementing this concept is not a trivial task. Therefore, our approach, HG-DPO (Human image Generation through DPO), employs a novel curriculum learning framework that gradually improves the output of the model toward greater realism, making training more feasible. Furthermore, HG-DPO effectively adapts to personalized text-to-image tasks, generating high-quality and identity-specific images, which highlights the practical value of our approach.

Highlight
Beyond Generation: A Diffusion-based Low-level Feature Extractor for Detecting AI-generated Images

Nan Zhong, Haoyu Chen, Yiran Xu, Zhenxing Qian, Xinpeng Zhang

Expand abstract

The prevalence of AI-generated images has evoked concerns regarding the potential misuse of image generation technologies. In response, numerous detection methods aim to identify AI-generated images by analyzing generative artifacts. Unfortunately, most detectors quickly become obsolete with the development of generative models. In this paper, we first design a low-level feature extractor that transforms spatial images into feature space, where different source images exhibit distinct distributions. The pretext task for the feature extractor is to distinguish between images that differ only at the pixel level. This image set comprises the original image as well as versions that have been subjected to varying levels of noise and subsequently denoised using a pre-trained diffusion model. We employ the diffusion model as a denoising tool rather than an image generation tool. Then, we frame the AI-generated image detection task as a one-class classification. We estimate the low-level intrinsic feature distribution of real photographic images and identify features that deviate from this distribution as indicators of AI-generated images. We evaluate our method against over 20 different generative models, including those in GenImage and DRCT-2M datasets. Extensive experiments demonstrate its effectiveness on AI-generated images produced not only by diffusion models but also by GANs, flow-based models, and their variants.

Poster