CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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COBRA: COmBinatorial Retrieval Augmentation for Few-Shot Adaptation

Arnav M. Das, Gantavya Bhatt, Lilly Kumari, Sahil Verma, Jeff Bilmes

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Retrieval augmentation, the practice of retrieving additional data from large auxiliary pools, has emerged as an effective technique for enhancing model performance in the low-data regime. Prior approaches have employed only nearest-neighbor based strategies for data selection, which retrieve auxiliary samples with high similarity to instances in the target task. However, these approaches are prone to selecting highly redundant samples, since they fail to incorporate any notion of diversity. In our work, we first demonstrate that data selection strategies used in prior retrieval-augmented few-shot adaptation settings can be generalized using a class of functions known as Combinatorial Mutual Information (CMI) measures. We then propose COBRA (COmBinatorial Retrieval Augmentation), which employs an alternative CMI measure that considers both diversity and similarity to a target dataset. COBRA consistently outperforms previous retrieval approaches across image classification tasks and few-shot learning techniques when used to retrieve samples from LAION-2B. COBRA introduces negligible computational overhead to the cost of retrieval while providing significant gains in downstream model performance.

Poster
A3: Few-shot Prompt Learning of Unlearnable Examples with Cross-Modal Adversarial Feature Alignment

Xuan Wang, Xitong Gao, Dongping Liao, Tianrui Qin, Yu-liang Lu, Cheng-Zhong Xu

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In the age of pervasive machine learning applications, protecting digital content from unauthorized use has become a pressing concern. Unlearnable examples (UEs)--data modified with imperceptible perturbations to inhibit model training while preserving human usability--have emerged as a promising approach. However, existing UE methods assume unauthorized trainers have extensive exposure to UEs or that models are trained from scratch, which may not hold in practical scenarios, This paper investigates the effectiveness of UEs under the few-shot learning paradigm, pitching it against prompt learning (PL) models that leverage pretrained vision-language models (VLMs), like CLIP, capable of generalizing to new classes with minimal data. To address this, we introduce an adaptive UE framework to generate unlearnable examples that specifically target the PL process. In addition, we propose a novel UE countermeasure, A3, with cross-modal adversarial feature alignment, specifically designed to circumvent UEs under few-shot PL. Experimental evaluations on 7 datasets show that A3 outperforms existing PL methods, achieving up to 33% higher performance in learning from UEs. For example, in the scenario involving l_infinity-bounded EM perturbations, A3 has an average harmonic mean accuracy across 7 datasets of 82.43%, compared to CoCoOp's baseline of 65.47%. Our findings highlight the limitations of existing UEs against PL and lay the foundation for future data protection mechanisms.

Poster
3D Prior Is All You Need: Cross-Task Few-shot 2D Gaze Estimation

Yihua Cheng, Hengfei Wang, Zhongqun Zhang, Yang Yue, Boeun Kim, Feng Lu, Hyung Jin Chang

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3D and 2D gaze estimation share the fundamental objective of capturing eye movements but are traditionally treated as two distinct research domains. In this paper, we introduce a novel cross-task few-shot 2D gaze estimation approach, aiming to adapt a pre-trained 3D gaze estimation network for 2D gaze prediction on unseen devices using only a few training images. This task is highly challenging due to the domain gap between 3D and 2D gaze, unknown screen poses, and limited training data. To address these challenges, we propose a novel framework that bridges the gap between 3D and 2D gaze. Our framework contains a physics-based differentiable projection module with learnable parameters to model screen poses and project 3D gaze into 2D gaze. The framework is fully differentiable and can integrate into existing 3D gaze networks without modifying their original architecture. Additionally, we introduce a dynamic pseudo-labelling strategy for flipped images, which is particularly challenging for 2D labels due to unknown screen poses. To overcome this, we reverse the projection process by converting 2D labels to 3D space, where flipping is performed. Notably, this 3D space is not aligned with the camera coordinate system, so we learn a dynamic transformation matrix to compensate for this misalignment. We evaluate our method on MPIIGaze, EVE, and GazeCapture datasets, collected respectively on laptops, desktop computers, and mobile devices. The superior performance highlights the effectiveness of our approach, and demonstrates its strong potential for real-world applications.

Poster