CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Topic: Image Generation · 612 papers · Reset filters

GaussianIP: Identity-Preserving Realistic 3D Human Generation via Human-Centric Diffusion Prior

Zichen TANG, Yuan Yao, Miaomiao Cui, Liefeng Bo, Hongyu Yang

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Text-guided 3D human generation has advanced with the development of efficient 3D representations and 2D-lifting methods like score distillation sampling (SDS). However, current methods suffer from prolonged training times and often produce results that lack fine facial and garment details. In this paper, we propose GaussianIP, an effective two-stage framework for generating identity-preserving realistic 3D humans from text and image prompts. Our core insight is to leverage human-centric knowledge to facilitate the generation process. In stage 1, we propose a novel Adaptive Human Distillation Sampling (AHDS) method to rapidly generate a 3D human that maintains high identity consistency with the image prompt and achieves a realistic appearance. Compared to traditional SDS methods, AHDS better aligns with the human-centric generation process, enhancing visual quality with notably fewer training steps. To further improve the visual quality of the face and clothes regions, we design a View-Consistent Refinement (VCR) strategy in stage 2. Specifically, it produces detail-enhanced results of the multi-view images from stage 1 iteratively, ensuring the 3D texture consistency across views via mutual attention and distance-guided attention fusion. Then a polished version of the 3D human can be achieved by directly perform reconstruction with the refined images. Extensive experiments demonstrate that GaussianIP outperforms existing methods in both visual quality and training efficiency, particularly in generating identity-preserving results.

Poster
Gaussian Splatting for Efficient Satellite Image Photogrammetry

Luca Savant Aira, Gabriele Facciolo, Thibaud Ehret

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Recently, Gaussian splatting has emerged as a strong alternative to NeRF, demonstrating impressive 3D modeling capabilities while requiring only a fraction of the training and rendering time. In this paper, we show how the standard Gaussian splatting framework can be adapted for remote sensing, retaining its high efficiency. This enables us to achieve state-of-the-art performance in just a few minutes, compared to the day-long optimization required by the best-performing NeRF-based Earth observation methods. The proposed framework incorporates remote-sensing improvements from EO-NeRF, such as radiometric correction and shadow modeling, while introducing novel components, including sparsity, view consistency, and opacity regularizations.

Poster
GS-DiT: Advancing Video Generation with Dynamic 3D Gaussian Fields through Efficient Dense 3D Point Tracking

Weikang BIAN, Zhaoyang Huang, Xiaoyu Shi, Yijin Li, Fu-Yun Wang, Hongsheng Li

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4D video control is essential in video generation as it enables the use of sophisticated lens techniques, such as multi-camera shooting and dolly zoom, which are currently unsupported by existing methods. Training a video Diffusion Transformer (DiT) directly to control 4D content requires expensive multi-view videos. Inspired by Monocular Dynamic novel View Synthesis (MDVS) that optimizes a 4D representation and renders videos according to different 4D elements, such as camera pose and object motion editing, we bring dynamic 3D Gaussian fields to video generation. Specifically, we propose a novel framework that constructs dynamic 3D Gaussian fields with dense 3D point tracking and renders the Gaussian field for all video frames. Then we finetune a pretrained DiT to generate videos following the guidance of the rendered video, dubbed as GS-DiT. To boost the training of the GS-DiT, we also propose an efficient Dense 3D Point Tracking (D3D-PT) method for the dynamic 3D Gaussian field construction. Our D3D-PT outperforms SpatialTracker, the state-of-the-art sparse 3D point tracking method, in accuracy and accelerates the inference speed by two orders of magnitude. During the inference stage, GS-DiT can generate videos with the same dynamic content while adhering to different camera parameters, addressing a significant limitation of current video generation models. GS-DiT demonstrates strong generalization capabilities and extends the 4D controllability of Gaussian splatting to video generation beyond just camera poses. It supports advanced cinematic effects through the manipulation of the Gaussian field and camera intrinsics, making it a powerful tool for creative video production. Demos are available at https://wkbian.github.io/Projects/GS-DiT/.

Poster
GRAPHGPT-O: Synergistic Multimodal Comprehension and Generation on Graphs

Yi Fang, Bowen Jin, Jiacheng Shen, Sirui Ding, Qiaoyu Tan, Jiawei Han

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The rapid development of Multimodal Large Language Models (MLLMs) has enabled the integration of multiple modalities, including texts and images, within the large language model (LLM) framework.However, texts and images are usually interconnected, forming a multimodal attributed graph (MMAG).It is underexplored how MLLMs can incorporate the relational information (i.e., graph structure) and semantic information (i.e., texts and images) on such graphs for multimodal comprehension and generation.In this paper, we propose GraphGPT-o, which supports omni-multimodal understanding and creation on MMAGs.We first comprehensively study linearization variants to transform semantic and structural information as input for MLLMs.Then, we propose a hierarchical aligner that enables deep graph encoding, bridging the gap between MMAGs and MLLMs.Finally, we explore the inference choices, adapting MLLM to interleaved text and image generation in graph scenarios. Extensive experiments on three datasets from different domains demonstrate the effectiveness of our proposed method.

Poster
GPS as a Control Signal for Image Generation

Chao Feng, Ziyang Chen, Aleksander Holynski, Alexei A. Efros, Andrew Owens

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We show that the GPS tags contained in photo metadata provide a useful control signal for image generation. We train GPS-to-image models and use them for tasks that require a fine-grained understanding of how images vary within a city. In particular, we train a diffusion model to generate images conditioned on both GPS and text. The learned model generates images that capture the distinctive appearance of different neighborhoods, parks, and landmarks. We also extract 3D models from 2D GPS-to-image models through score distillation sampling, using GPS conditioning to constrain the appearance of the reconstruction from each viewpoint. Our evaluations suggest that our GPS-conditioned models successfully learn to generate images that vary based on location, and that GPS conditioning improves estimated 3D structure.

Poster
GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control

Xuanchi Ren, Tianchang Shen, Jiahui Huang, Huan Ling, Yifan Lu, Merlin Nimier-David, Thomas Müller, Alexander Keller, Sanja Fidler, Jun Gao

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We present GEN3C, a generative video model with precise Camera Control and temporal 3D Consistency. Prior video models already generate realistic videos, but they tend to leverage little 3D information, leading to inconsistencies, such as objects popping in and out of existence. Camera control, if implemented at all, is imprecise, because camera parameters are mere inputs to the neural network which must then infer how the video depends on the camera. In contrast, GEN3C is guided by a 3D cache: point clouds obtained by predicting the pixel-wise depth of seed images or previously generated frames. When generating the next frames, GEN3C is conditioned on the 2D renderings of the 3D cache with the new camera trajectory provided by the user. Crucially, this means that GEN3C neither has to remember what it previously generated nor does it have to infer the image structure from the camera pose. The model, instead, can focus all its generative power on previously unobserved regions, as well as advancing the scene state to the next frame. Our results demonstrate more precise camera control than prior work, as well as state-of-the-art results in sparse-view novel view synthesis, even in challenging settings such as driving scenes and monocular dynamic video.

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From Zero to Detail: Deconstructing Ultra-High-Definition Image Restoration from Progressive Spectral Perspective

Chen Zhao, Zhizhou Chen, Yunzhe Xu, Enxuan Gu, Jian Li, Zili Yi, Qian Wang, Jian Yang, Ying Tai

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Ultra-high-definition (UHD) image restoration faces significant challenges due to its high resolution, complex content, and intricate details. To cope with these challenges, we analyze the restoration process in depth through a progressive spectral perspective, and deconstruct the complex UHD restoration problem into three progressive stages: zero-frequency enhancement, low-frequency restoration, and high-frequency refinement. Building on this insight, we propose a novel framework, ERR, which comprises three collaborative sub-networks: the zero-frequency enhancer (ZFE), the low-frequency restorer (LFR), and the high-frequency refiner (HFR). Specifically, the ZFE integrates global priors to learn global mapping, while the LFR restores low-frequency information, emphasizing reconstruction of coarse-grained content. Finally, the HFR employs our designed frequency-windowed Kolmogorov-Arnold Networks (FW-KAN) to refine textures and details, producing high-quality image restoration. Our approach significantly outperforms previous UHD methods across various tasks, with extensive ablation studies validating the effectiveness of each component.

Poster
From Words to Structured Visuals: A Benchmark and Framework for Text-to-Diagram Generation and Editing

Jingxuan Wei, Cheng Tan, Qi Chen, Gaowei Wu, Siyuan Li, Zhangyang Gao, Linzhuang Sun, Bihui Yu, Ruifeng Guo

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We introduce the task of text-to-diagram generation, which focuses on creating structured visual representations directly from textual descriptions. Existing approaches in text-to-image and text-to-code generation lack the logical organization and flexibility needed to produce accurate, editable diagrams, often resulting in outputs that are either unstructured or difficult to modify. To address this gap, we introduce DiagramGenBenchmark, a comprehensive evaluation framework encompassing eight distinct diagram categories, including flowcharts, model architecture diagrams, and mind maps. Additionally, we present DiagramAgent, an innovative framework with four core modules--Plan Agent, Code Agent, Check Agent, and Diagram-to-Code Agent--designed to facilitate both the generation and refinement of complex diagrams. Our extensive experiments, which combine objective metrics with human evaluations, demonstrate that DiagramAgent significantly outperforms existing baseline models in terms of accuracy, structural coherence, and modifiability. This work not only establishes a foundational benchmark for the text-to-diagram generation task but also introduces a powerful toolset to advance research and applications in this emerging area.

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From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models

German Barquero, Nadine Bertsch, Manojkumar Marramreddy, Carlos Chacón, Filippo Arcadu, Ferran Rigual, Nicky Sijia He, Cristina Palmero, Sergio Escalera, Yuting Ye, Robin Kips

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In extended reality (XR), generating full-body motion of the users is important to understand their actions, drive their virtual avatars for social interaction, and convey a realistic sense of presence. While prior works focused on spatially sparse and always-on input signals from motion controllers, many XR applications opt for vision-based hand tracking for reduced user friction and better immersion. Compared to controllers, hand tracking signals are less accurate and can even be missing for an extended period of time. To handle such unreliable inputs, we present Rolling Prediction Model (RPM), an online and real-time approach that generates smooth full-body motion from temporally and spatially sparse input signals. Our model generates 1) accurate motion that matches the inputs (i.e., tracking mode) and 2) plausible motion when inputs are missing (i.e., synthesis mode). More importantly, RPM generates seamless transitions from tracking to synthesis, and vice versa. To demonstrate the practical importance of handling noisy and missing inputs, we present GORP, the first dataset of realistic sparse inputs from a commercial virtual reality (VR) headset with paired high quality body motion ground truth. GORP provides >14 hours of VR gameplay data from 28 people using motion controllers (spatially sparse) and hand tracking (spatially and temporally sparse). We benchmark RPM against the state of the art on both synthetic data and GORP to highlight how we can bridge the gap for real-world applications with a realistic dataset and by handling unreliable input signals. Our code, pretrained models, and GORP dataset are available in the project webpage.

Poster
Frequency-Biased Synergistic Design for Image Compression and Compensation

Jiaming Liu, Qi Zheng, Zihao Liu, Yilian Zhong, Peiye Liu, Tao Liu, Shusong Xu, Yanheng Lu, Sicheng Li, Dimin Niu, Yibo Fan

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Compression artifacts removal (CAR), an effective post-processing method to reduce compression distortion in edge-side codecs, demonstrates remarkable results by utilizing convolutional neural networks (CNNs) on high computational power cloud side. Traditional image compression reduces redundancy in the frequency domain, and we observed that CNNs also exhibit a bias in frequency domain when handling compression distortions. However, no prior research leverages this frequency bias to design compression methods tailored to CAR CNNs, or vice versa. In this paper, we present a synergistic design that bridges the gap between image compression and learnable compensation for CAR. Our investigation reveals that different compensation networks have varying effects on low and high-frequencies. Building upon these insights, we propose a pioneering redesign of the quantization process, a fundamental component in lossy image compression, to more effectively compress low-frequency information. Additionally, we devise a novel compensation framework that applies different neural networks for reconstructing different frequencies, incorporating a basis attention block to prioritize intentionally dropped low-frequency information, thereby enhancing the overall compensation. We instantiate two compensation networks based on this synergistic design and conduct extensive experiments on three image compression standards, demonstrating that our approach significantly reduces bitrate consumption while delivering high perceptual quality.

Poster
Frequency Dynamic Convolution for Dense Image Prediction

Linwei Chen, Lin Gu, Liang Li, Chenggang Yan, Ying Fu

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While Dynamic Convolution (DY-Conv) has shown promising performance by enabling adaptive weight selection through multiple parallel weights combined with an attention mechanism, the frequency response of these weights tends to exhibit high similarity, resulting in high parameter costs but limited adaptability. In this work, we introduce Frequency Dynamic Convolution (FDConv), a novel approach that mitigates these limitations by learning a fixed parameter budget in the Fourier domain. FDConv divides this budget into frequency-based groups with disjoint Fourier indices, enabling the construction of frequency-diverse weights without increasing the parameter cost. To further enhance adaptability, we propose Kernel Spatial Modulation (KSM) and Frequency Band Modulation (FBM). KSM dynamically adjusts the frequency response of each filter at the spatial level, while FBM decomposes weights into distinct frequency bands in the frequency domain and modulates them dynamically based on local content. Extensive experiments on object detection, segmentation, and classification validate the effectiveness of FDConv. We demonstrate that when applied to ResNet-50, FDConv achieves superior performance with a modest increase of +3.6M parameters, outperforming previous methods that require substantial increases in parameter budgets (e.g., CondConv +90M, KW +76.5M). Moreover, FDConv seamlessly integrates into a variety of architectures, including ConvNeXt, Swin-Transformer, offering a flexible and efficient solution for modern vision tasks. The code is made publicly available at https://github.com/Linwei-Chen/FDConv.

Poster
FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Prompts

Tongyuan Bai, Wangyuanfan Bai, Dong Chen, Tieru Wu, Manyi Li, Rui Ma

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Controllability plays a crucial role in the practical applications of 3D indoor scene synthesis. Existing works either allow rough language-based control, that is convenient but lacks fine-grained scene customization, or employ graph-based control, which offers better controllability but demands considerable knowledge for the cumbersome graph design process. To address these challenges, we present FreeScene, a user-friendly framework that enables both convenient and effective control for indoor scene synthesis. Specifically, FreeScene supports free-form user inputs including text description and/or reference images, allowing users to express versatile design intentions. The user inputs are adequately analyzed and integrated into a graph representation by a VLM-based Graph Designer. We then propose MG-DiT, a Mixed Graph Diffusion Transformer, which performs graph-aware denoising to enhance scene generation. Our MG-DiT not only excels at preserving graph structure but also offers broad applicability to various tasks, including, but not limited to, text-to-scene, graph-to-scene, and rearrangement, all within a single model. Extensive experiments demonstrate that FreeScene provides an efficient and user-friendly solution that unifies text-based and graph-based scene synthesis, outperforming state-of-the-art methods in terms of both generation quality and controllability in a range of applications.

Poster
Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views

Chong Bao, Xiyu Zhang, Zehao Yu, Jiale Shi, Guofeng Zhang, Songyou Peng, Zhaopeng Cui

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Neural rendering has demonstrated remarkable success in high-quality 3D neural reconstruction and novel view synthesis with dense input views and accurate poses. However, applying it to sparse, unposed views in unbounded 360* scenes remains a challenging problem. In this paper, we propose a novel neural rendering framework to accomplish the unposed and extremely sparse-view 3D reconstruction in unbounded 360* scenes. To resolve the spatial ambiguity inherent in unbounded scenes with sparse input views, we propose a layered Gaussian-based representation to effectively model the scene with distinct spatial layers. By employing a dense stereo reconstruction model to recover coarse geometry, we introduce a layer-specific bootstrap optimization to refine the noise and fill occluded regions in the reconstruction. Furthermore, we propose an iterative fusion of reconstruction and generation alongside an uncertainty-aware training approach to facilitate mutual conditioning and enhancement between these two processes. Comprehensive experiments show that our approach outperforms existing state-of-the-art methods in terms of rendering quality and surface reconstruction accuracy. Project page: https://zju3dv.github.io/free360/

Poster
FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generation

Kefan Chen, Chaerin Min, Linguang Zhang, Shreyas Hampali, Cem Keskin, Srinath Sridhar

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Despite remarkable progress in image generation models, generating realistic hands remains a persistent challenge due to their complex articulation, varying viewpoints, and frequent occlusions. We present FoundHand, a large-scale domain-specific diffusion model for synthesizing single and dual hand images. To train our model, we introduce FoundHand-10M, a large-scale hand dataset with 2D keypoints and segmentation mask annotations. Our insight is to use 2D hand keypoints as a universal representation that encodes both hand articulation and camera viewpoint. FoundHand learns from image pairs to capture physically plausible hand articulations, natively enables precise control through 2D keypoints, and supports appearance control. Our model exhibits core capabilities that include the ability to repose hands, transfer hand appearance, and even synthesize novel views. This leads to zero-shot capabilities for fixing malformed hands in previously generated images, or synthesizing hand video sequences. We present extensive experiments and evaluations that demonstrate state-of-the-art performance of our method.

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Focus-N-Fix: Region-Aware Fine-Tuning for Text-to-Image Generation

Xiaoying Xing, Avinab Saha, Junfeng He, Susan Hao, Paul Vicol, Moonkyung Ryu, Gang Li, Sahil Singla, Sarah Young, Yinxiao Li, Feng Yang, Deepak Ramachandran

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Text-to-image (T2I) generation has made significant advances in recent years, but challenges still remain in the generation of perceptual artifacts, misalignment with complex prompts, and safety. The prevailing approach to address these issues involves collecting human feedback on generated images, training reward models to estimate human feedback, and then fine-tuning T2I models based on the reward models to align them with human preferences. However, while existing reward fine-tuning methods can produce images with higher rewards, they may change model behavior in unexpected ways. For example, fine-tuning for one quality aspect (e.g., safety) may degrade other aspects (e.g., prompt alignment), or may lead to reward hacking (e.g., finding a way to increase rewards without having the intended effect). In this paper, we propose Focus-N-Fix, the first region-aware fine-tuning method that trains models to correct only previously problematic image regions. The resulting fine-tuned model generates images with the same high-level structure as the original model but shows significant improvements in regions where the original model was deficient in safety (over-sexualization and violence), plausibility, or other criteria. Our experiments demonstrate that Focus-N-Fix improves these localized quality aspects with little or no degradation to others and typically imperceptible changes in the rest of the image. Disclaimer: This paper contains images that may be overly sexual, violent, offensive or harmful.

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FluxSpace: Disentangled Semantic Editing in Rectified Flow Models

Yusuf Dalva, Kavana Venkatesh, Pinar Yanardag

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Rectified flow models have emerged as a dominant approach in image generation, showcasing impressive capabilities in high-quality image synthesis. However, despite their effectiveness in visual generation, rectified flow models often struggle with disentangled editing of images. This limitation prevents the ability to perform precise, attribute-specific modifications without affecting unrelated aspects of the image. In this paper, we introduce FluxSpace, a domain-agnostic image editing method leveraging a representation space with the ability to control the semantics of images generated by rectified flow transformers, such as Flux. By leveraging the representations learned by the transformer blocks within the rectified flow models, we propose a set of semantically interpretable representations that enable a wide range of image editing tasks, from fine-grained image editing to artistic creation. This work offers a scalable and effective image editing approach, along with its disentanglement capabilities.

Poster
Floating No More: Object-Ground Reconstruction from a Single Image

Yunze Man, Yichen Sheng, Jianming Zhang, Liang-Yan Gui, Yu-Xiong Wang

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Recent advancements in 3D object reconstruction from single images have primarily focused on improving the accuracy of object shapes. Yet, these techniques often fail to accurately capture the inter-relation between the object, ground, and camera. As a result, the reconstructed objects often appear floating or tilted when placed on flat surfaces. This limitation significantly affects 3D-aware image editing applications like shadow rendering and object pose manipulation. To address this issue, we introduce ORG (Object Reconstruction with Ground), a novel task aimed at reconstructing 3D object geometry in conjunction with the ground surface. Our method uses two compact pixel-level representations to depict the relationship between camera, object, and ground. Experiments show that the proposed ORG model can effectively reconstruct object-ground geometry on unseen data, significantly enhancing the quality of shadow generation and pose manipulation compared to conventional single-image 3D reconstruction techniques.

Poster
FlexiDiT: Your Diffusion Transformer Can Easily Generate High-Quality Samples with Less Compute

Sotiris Anagnostidis, Gregor Bachmann, Yeongmin Kim, Jonas Kohler, Markos Georgopoulos, Artsiom Sanakoyeu, Yuming Du, Albert Pumarola, Ali Thabet, Edgar Schönfeld

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Despite their remarkable performance, modern Diffusion Transformers (DiTs) are hindered by substantial resource requirements during inference, stemming from the fixed and large amount of compute needed for each denoising step. In this work, we revisit the conventional static paradigm that allocates a fixed compute budget per denoising iteration and propose a dynamic strategy instead. Our simple and sample-efficient framework enables pre-trained DiT models to be converted into flexible ones --- dubbed FlexiDiT --- allowing them to process inputs at varying compute budgets. We demonstrate how a single flexible model can generate images without any drop in quality, while reducing the required FLOPs by more than 40% compared to their static counterparts, for both class-conditioned and text-conditioned image generation. Our method is general and agnostic to input and conditioning modalities. We show how our approach can be readily extended for video generation, where FlexiDiT models generate samples with up to 75% less compute without compromising performance.

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Fitted Neural Lossless Image Compression

Zhe Zhang, Zhenzhong Chen, Shan Liu

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Neural lossless image compression methods have recently achieved impressive compression ratios by fitting neural networks to represent data distributions of large datasets. However, these methods often require complex networks to capture intricate data distributions effectively, resulting in high decoding complexity. In this paper, we present a novel approach named Fitted Neural Lossless Image Compression (FNLIC) that enhances efficiency through a two-phase fitting process. For each image, a latent variable model is overfitted to optimize the representation of the individual image's probability distribution, which is inherently simpler than the distribution of an entire dataset and requires less complex neural networks. Additionally, we pre-fit a lightweight autoregressive model on a comprehensive dataset to learn a beneficial prior for overfitted models. To improve coordination between the pre-fitting and overfitting phases, we introduce independent fitting for the pre-fitter and the adaptive prior transformation for the overfitted model. Extensive experimental results on high-resolution datasets show that FNLIC achieves competitive compression ratios compared to both traditional and neural lossless image compression methods, with decoding complexity significantly lower than other neural methods of similar performance. The code is at https://github.com/ZZ022/FNLIC.

Poster
FinePhys: Fine-grained Human Action Generation by Explicitly Incorporating Physical Laws for Effective Skeletal Guidance

Dian Shao, Mingfei Shi, Shengda Xu, Haodong Chen, Yongle Huang, Binglu Wang

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Although remarkable progress has been achieved in video generation, synthesizing physically plausible human actions remains an unresolved challenge, especially when addressing fine-grained semantics and complex temporal dynamics. For instance, generating gymnastics routines such as "two turns on one leg with the free leg optionally below horizontal" poses substantial difficulties for current video generation methods, which often fail to produce satisfactory results. To address this, we propose FinePhys, a Fine-grained human action generation framework incorporating Physics for effective skeletal guidance. Specifically, FinePhys first performs online 2D pose estimation and then accomplishes dimension lifting through in-context learning. Recognizing that such data-driven 3D pose estimations may lack stability and interpretability, we incorporate a physics-based module that re-estimates motion dynamics using Euler-Lagrange equations, calculating joint accelerations bidirectionally across the temporal dimension. The physically predicted 3D poses are then fused with data-driven poses to provide multi-scale 2D heatmap-based guidance for the video generation process. Evaluated on three fine-grained action subsets from FineGym (FX-JUMP, FX-TURN, and FX-SALTO), FinePhys significantly outperforms competitive baselines. Comprehensive qualitative results further demonstrate FinePhys's ability to generate more natural and plausible fine-grained human actions.

Poster