CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

Browse all papers

Remote Photoplethysmography in Real-World and Extreme Lighting Scenarios

Hang Shao, Lei Luo, Jianjun Qian, Mengkai Yan, Shuo Chen, Jian Yang

Expand abstract

Physiological activities can be manifested by the sensitive changes in facial imaging. While they are barely observable to our eyes, computer vision manners can, and the derived remote photoplethysmography (rPPG) has shown considerable promise. However, existing studies mainly rely on spatial skin recognition and temporal rhythmic interactions, so they focus on identifying explicit features under ideal light conditions, but perform poorly in-the-wild with intricate obstacles and extreme illumination exposure. In this paper, we propose an end-to-end video transformer model for rPPG. It strives to eliminate complex and unknown external time-varying interferences, whether they are sufficient to occupy subtle biosignal amplitudes or exist as periodic perturbations that hinder network training. In the specific implementation, we utilize global interference sharing, subject background reference, and self-supervised disentanglement to eliminate interference, and further guide learning based on spatiotemporal filtering, reconstruction guidance, and frequency domain and biological prior constraints to achieve effective rPPG. To the best of our knowledge, this is the first robust rPPG model for real outdoor scenarios based on natural face videos, and is lightweight to deploy. Extensive experiments show the competitiveness and performance of our model in rPPG prediction across datasets and scenes.

Poster
Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs

Youyi Zhan, Tianjia Shao, Yin Yang, Kun Zhou

Expand abstract

Many works have succeeded in reconstructing Gaussian human avatars from multi-view videos. However, they either struggle to capture pose-dependent appearance details with a single MLP, or rely on a computationally intensive neural network to reconstruct high-fidelity appearance but with rendering performance degraded to non-real-time. We propose a novel Gaussian human avatar representation that can reconstruct high-fidelity pose-dependence appearance with details and meanwhile can be rendered in real time. Our Gaussian avatar is empowered by spatially distributed MLPs which are explicitly located on different positions on human body. The parameters stored in each Gaussian are obtained by interpolating from the outputs of its nearby MLPs based on their distances. To avoid undesired smooth Gaussian property changing during interpolation, for each Gaussian we define a set of Gaussian offset basis, and a linear combination of basis represents the Gaussian property offsets relative to the neutral properties. Then we propose to let the MLPs output a set of coefficients corresponding to the basis. In this way, although Gaussian coefficients are derived from interpolation and change smoothly, the Gaussian offset basis is learned freely without constraints. The smoothly varying coefficients combined with freely learned basis can still produce distinctly different Gaussian property offsets, allowing the ability to learn high-frequency spatial signals. We further use control points to constrain the Gaussians distributed on a surface layer rather than allowing them to be irregularly distributed inside the body, to help the human avatar generalize better when animated under novel poses. Compared to the state-of-the-art method, our method achieves better appearance quality with finer details while the rendering speed is significantly faster under novel views and novel poses.

Highlight
Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures

Guoxing Sun, Rishabh Dabral, Heming Zhu, Pascal Fua, Christian Theobalt, Marc Habermann

Expand abstract

Real-time free-view human rendering from sparse-view RGB inputs is a challenging task due to the sensor scarcity and the tight time budget. To ensure efficiency, recent methods leverage 2D CNNs operating in texture space to learn rendering primitives. However, they either jointly learn geometry and appearance, or completely ignore sparse image information for geometry estimation, significantly harming visual quality and robustness to unseen body poses. To address these issues, we present Double Unprojected Textures, which at the core disentangles coarse geometric deformation estimation from appearance synthesis, enabling robust and photorealistic 4K rendering in real-time. Specifically, we first introduce a novel image-conditioned template deformation network, which estimates the coarse deformation of the human template from a first unprojected texture. This updated geometry is then used to apply a second and more accurate texture unprojection. The resulting texture map has fewer artifacts and better alignment with input views, which benefits our learning of finer-level geometry and appearance represented by Gaussian splats. We validate the effectiveness and efficiency of the proposed method in quantitative and qualitative experiments, which significantly surpasses other state-of-the-art methods.

Highlight
Rashomon Sets for Prototypical-Part Networks: Editing Interpretable Models in Real-Time

Jon Donnelly, Zhicheng Guo, Alina Jade Barnett, Hayden McTavish, Chaofan Chen, Cynthia Rudin

Expand abstract

Interpretability is critical for machine learning models in high-stakes settings because it allows users to verify the model's reasoning. In computer vision, prototypical part models (ProtoPNets) have become the dominant model type to meet this need. Users can easily identify flaws in ProtoPNets, but fixing problems in a ProtoPNet requires slow, difficult retraining that is not guaranteed to resolve the issue. This problem is called the "interaction bottleneck." We solve the interaction bottleneck for ProtoPNets by simultaneously finding many equally good ProtoPNets (i.e., a draw from a "Rashomon set"). We show that our framework - called Proto-RSet - quickly produces many accurate, diverse ProtoPNets, allowing users to correct problems in real time while maintaining performance guarantees with respect to the training set. We demonstrate the utility of this method in two settings: 1) removing synthetic bias introduced to a bird-identification model and 2) debugging a skin cancer identification model. This tool empowers non-machine-learning experts, such as clinicians or domain experts, to quickly refine and correct machine learning models without repeated retraining by machine learning experts.

Poster
REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioning

Jihyun Lee, Weipeng Xu, Alexander Richard, Shih-En Wei, Shunsuke Saito, Shaojie Bai, Te-Li Wang, Minhyuk Sung, Tae-Kyun Kim, Jason Saragih

Expand abstract

We present REWIND (Real-Time Egocentric Whole-Body Motion Diffusion), a one-step diffusion model for real-time, high-fidelity human motion estimation from egocentric image inputs. While an existing method for egocentric whole-body (i.e., body and hands) motion estimation is non-real-time and acausal due to diffusion-based iterative motion refinement to capture correlations between body and hand poses, REWIND operates in a fully causal and real-time manner. To enable real-time inference, we introduce (1) cascaded body-hand denoising diffusion, which effectively models the correlation between egocentric body and hand motions in a fast, feed-forward manner, and (2) diffusion distillation, which enables high-quality motion estimation with a single denoising step. Our denoising diffusion model is based on a modified Transformer architecture, designed to causally model output motions while enhancing generalizability to unseen motion lengths. Additionally, REWIND optionally supports identity-conditioned motion estimation when identity prior is available. To this end, we propose a novel identity conditioning method based on a small set of pose exemplars of the target identity, which further enhances motion estimation quality. Through extensive experiments, we demonstrate that REWIND significantly outperforms the existing baselines both with and without exemplar-based identity conditioning.

Poster
RENO: Real-Time Neural Compression for 3D LiDAR Point Clouds

kang you, Tong Chen, Dandan Ding, M. Salman Asif, Zhan Ma

Expand abstract

Despite the substantial advancements demonstrated by learning-based neural models in the LiDAR Point Cloud Compression (LPCC) task, realizing real-time compression--an indispensable criterion for numerous industrial applications--remains a formidable challenge. This paper proposes RENO, the first real-time neural codec for 3D LiDAR point clouds, achieving superior performance with a lightweight model. RENO skips the octree construction and directly builds upon the multiscale sparse tensor representation. Instead of the multi-stage inferring, RENO devises sparse occupancy codes, which exploit cross-scale correlation and derive voxels' occupancy in a one-shot manner, greatly saving processing time. Experimental results demonstrate that the proposed RENO achieves real-time coding speed, 10 fps at 14-bit depth on a desktop platform (e.g., one RTX 3090 GPU) for both encoding and decoding processes, while providing 12.25% and 48.34% bit-rate savings compared to G-PCCv23 and Draco, respectively, at a similar quality. RENO model size is merely 1MB, making it attractive for practical applications. The source code is available at https://github.com/NJUVISION/RENO.

Poster
QuartDepth: Post-Training Quantization for Real-Time Depth Estimation on the Edge

Xuan Shen, Weize Ma, Jing Liu, Changdi Yang, Rui Ding, Quanyi Wang, Henghui Ding, Wei Niu, Yanzhi Wang, Pu Zhao, Jun Lin, Jiuxiang Gu

Expand abstract

Monocular Depth Estimation (MDE) has emerged as a pivotal task in computer vision, supporting numerous real-world applications. However, deploying accurate depth estimation models on resource-limited edge devices, especially Application-Specific Integrated Circuits (ASICs), is challenging due to the high computational and memory demands. Recent advancements in foundational depth estimation deliver impressive results but further amplify the difficulty of deployment on ASICs. To address this, we propose QuartDepth which adopts post-training quantization to quantize MDE models with hardware accelerations for ASICs. Our approach involves quantizing both weights and activations to 4-bit precision, reducing the model size and computation cost. To mitigate the performance degradation, we introduce activation polishing and compensation algorithm applied before and after activation quantization, as well as a weight reconstruction method for minimizing errors in weight quantization. Furthermore, we design a flexible and programmable hardware accelerator by supporting kernel fusion and customized instruction programmability, enhancing throughput and efficiency. Experimental results demonstrate that our framework achieves competitive accuracy while enabling fast inference and higher energy efficiency on ASICs, bridging the gap between high-performance depth estimation and practical edge-device applicability. Code: https://github.com/shawnricecake/quart-depth

Poster
Quaffure: Real-Time Quasi-Static Neural Hair Simulation

Tuur Stuyck, Gene Wei-Chin Lin, Egor Larionov, Hsiao-yu Chen, Aljaz Bozic, Nikolaos Sarafianos, Doug Roble

Expand abstract

Realistic hair motion is crucial for high-quality avatars, but it is often limited by the computational resources available for real-time applications. To address this challenge, we propose a novel neural approach to predict physically plausible hair deformations that generalizes to various body poses, shapes, and hair styles. Our model is trained using a self-supervised loss, eliminating the need for expensive data generation and storage. We demonstrate our method's effectiveness through numerous results across a wide range of pose and shape variations, showcasing its robust generalization capabilities and temporally smooth results. Our approach is highly suitable for real-time applications with an inference time of only a few milliseconds on consumer hardware and its ability to scale to predicting 1000 grooms in 0.3 seconds. Code will be released.

Poster
Potential Field Based Deep Metric Learning

Shubhang Bhatnagar, Narendra Ahuja

Expand abstract

Deep metric learning (DML) involves training a network to learn a semantically meaningful representation space. Many current approaches mine n-tuples of examples and model interactions within each tuplets. We present a novel, compositional DML model that instead of in tuples, represents the influence of each example (embedding) by a continuous potential field, and superposes the fields to obtain their combined global potential field. We use attractive/repulsive potential fields to represent interactions among embeddings from images of the same/different classes. Contrary to typical learning methods, where mutual influence of samples is proportional to their distance, we enforce reduction in such influence with distance, leading to a decaying field. We show that such decay helps improve performance on real world datasets with large intra-class variations and label noise. Like other proxy-based methods, we also use proxies to succinctly represent sub-populations of examples. We evaluate our method on three standard DML benchmarks- Cars-196, CUB-200-2011, and SOP datasets where it outperforms state-of-the-art baselines.

Poster
OmniStyle: Filtering High Quality Style Transfer Data at Scale

Ye Wang, Ruiqi Liu, Jiang Lin, Fei Liu, Zili Yi, Yilin Wang, Rui Ma

Expand abstract

In this paper, we introduce OmniStyle-1M, a large-scale paired style transfer dataset comprising over one million content-style-stylized image triplets across 1,000 diverse style categories, each enhanced with textual descriptions and instruction prompts. We show that OmniStyle-1M can not only improve the generalization of style transfer models through supervised training but also facilitates precise control over target stylization. Especially, to ensure the quality of the dataset, we introduce OmniFilter, a comprehensive style transfer quality assessment framework, which filters high-quality triplets based on content preservation, style consistency, and aesthetic appeal. Building upon this foundation, we propose OmniStyle, a framework based on the Diffusion Transformer (DiT) architecture designed for high-quality and efficient style transfer. This framework supports both instruction-guided and image-guided style transfer, generating high resolution outputs with exceptional detail. Extensive qualitative and quantitative evaluations demonstrate OmniStyle's superior performance compared to existing approaches, highlighting its efficiency and versatility. OmniStyle-1M and its accompanying methodologies provide a significant contribution to advancing high-quality style transfer, offering a valuable resource for the research community.

Poster
OmniStereo: Real-time Omnidireactional Depth Estimation with Multiview Fisheye Cameras

Jiaxi Deng, Yushen Wang, Haitao Meng, Zuoxun Hou, Yi Chang, Gang Chen

Expand abstract

Fast and reliable omnidirectional 3D sensing is essential to many applications such as autonomous driving, robotics and drone navigation. While many well-recognized methods have been developed to produce high-quality omnidirectional 3D information, they are too slow for real-time computation, limiting their feasibility in practical applications. Motivated by these shortcomings, we propose an efficient omnidirectional depth sensing framework, called OmniStereo, which generates high-quality 3D information in real-time. Unlike prior works, OmniStereo employs Cassini projection to simplify the photometric matching and introduces a lightweight stereo matching network to minimize computational overhead. Additionally, OmniStereo proposes a novel fusion method to handle depth discontinuities and invalid pixels complemented by a refinement module to reduce mapping-introduced errors and recover fine details. As a result, OmniStereo achieves state-of-the-art (SOTA) accuracy, surpassing the second-best method over 32% in MAE, while maintaining real-time efficiency. It operates more than 16.5xfaster than the second-best method in accuracy on TITAN RTX, achieving 12.3 FPS on embedded device Jetson AGX Orin, underscoring its suitability for real-world deployment. The code is available at https://github.com/DengJiaxi1/OmniStereo.

Poster
MobilePortrait: Real-Time One-Shot Neural Head Avatars on Mobile Devices

Jianwen Jiang, Gaojie Lin, Zhengkun Rong, Chao Liang, Yongming Zhu, Jiaqi Yang, Tianyun Zhong

Expand abstract

Existing neural head avatars methods have achieved significant progress in the image quality and motion range of portrait animation. However, these methods prioritize effectiveness over computational overhead. This paper presents MobilePortrait, a lightweight one-shot neural head avatars method that reduces learning complexity by integrating external knowledge into both the motion modeling and image synthesis, enabling real-time inference on mobile devices. Specifically, We introduce a mixed keypoint representation of explicit and implicit keypoints for precise motion modeling and equip it with precomputed visual features to enhance both facial and background synthesis. With these designs, our model can achieve state-of-the-art performance using UNet with low FLOPs as the backbone, requiring less than 1/10 the computational demand. It has been validated to reach speeds of over 50 FPS on mobile devices and support both video and audio-driven inputs.

Poster
MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors

Riku Murai, Eric Dexheimer, Andrew J. Davison

Expand abstract

We present a real-time monocular dense SLAM system designed bottom-up from MASt3R, a two-view 3D reconstruction and matching prior. Equipped with this strong prior, our system is robust on in-the-wild video sequences despite making no assumption on a fixed or parametric camera model beyond a unique camera centre. We introduce efficient methods for pointmap matching, camera tracking and local fusion, graph construction and loop closure, and second-order global optimisation. With known calibration, a simple modification to the system achieves state-of-the-art performance across various benchmarks. Altogether, we propose a plug-and-play monocular SLAM system capable of producing globally consistent poses and dense geometry while operating at 15 FPS.

Highlight
LUCAS: Layered Universal Codec Avatars

Di Liu, Teng Deng, Giljoo Nam, Yu Rong, Stanislav Pidhorskyi, Junxuan Li, Jason Saragih, Dimitris N. Metaxas, Chen Cao

Expand abstract

Photorealistic 3D head avatar reconstruction faces critical challenges in modeling dynamic face-hair interactions and achieving cross-identity generalization, particularly during expressions and head movements. We present LUCAS, a novel Universal Prior Model (UPM) for codec avatar modeling that disentangles face and hair through a layered representation. Unlike previous UPMs that treat hair as an integral part of the head, our approach separates the modeling of the hairless head and hair into distinct branches. LUCAS is the first to introduce a mesh-based UPM, facilitating real-time rendering on devices. LUCAS can be integrated with Gaussian Splatting to enhance visual fidelity, a feature particularly beneficial for rendering complex hairstyles. Experimental results indicate that LUCAS outperforms existing single-mesh and Gaussian-based avatar models in both quantitative and qualitative assessments, including evaluations on held-out subjects in zero-shot driving scenarios. LUCAS demonstrates superior dynamic performance in managing head pose changes, expression transfer, and hairstyle variations, thereby advancing the state-of-the-art in 3D head avatar reconstruction.

Poster
LP-Diff: Towards Improved Restoration of Real-World Degraded License Plate

Haoyan Gong, Zhenrong Zhang, Yuzheng Feng, Anh Nguyen, Hongbin Liu

Expand abstract

License plate (LP) recognition is crucial in intelligent traffic management systems. However, factors such as long distances and poor camera quality often lead to severe degradation of captured LP images, posing challenges to accurate recognition. The design of License Plate Image Restoration (LPIR) methods frequently relies on synthetic degraded data, which limits their effectiveness on real-world severely degraded LP images. To address this issue, we introduce the first paired LPIR dataset collected in real-world scenarios, named MDLP, including 10,245 pairs of multi-frame severely degraded LP images and their corresponding clear images. To better restore severely degraded LP, we propose a novel Diffusion-based network, called LP-Diff, to tackle real-world LPIR tasks. Our approach incorporates (1) an Inter-frame Cross Attention Module to fuse temporal information across multiple frames, (2) a Texture Enhancement Module to restore texture information in degraded images, and (3) a Dual-Pathway Fusion Module to select effective features from both channel and spatial dimensions. Extensive experiments demonstrate the reliability of our dataset for model training and evaluation. Our proposed LP-Diff consistently outperforms other state-of-the-art image restoration methods on real-world LPIR tasks. The dataset and code are available at https://github.com/haoyGONG/LP-Diff.

Highlight
JiSAM: Alleviate Labeling Burden and Corner Case Problems in Autonomous Driving via Minimal Real-World Data

Runjian Chen, Wenqi Shao, Bo Zhang, Shaoshuai Shi, Li Jiang, Ping Luo

Expand abstract

Deep-learning-based autonomous driving (AD) perception introduces a promising picture for safe and environment-friendly transportation. However, the over-reliance on real labeled data in LiDAR perception limits the scale of on-road attempts. 3D real world data is notoriously time-and-energy-consuming to annotate and lacks corner cases like rare traffic participants. On the contrary, in simulators like CARLA, generating labeled LiDAR point clouds with corner cases is a piece of cake. However, introducing synthetic point clouds to improve real perception is non-trivial. This stems from two challenges: 1) sample efficiency of simulation datasets 2) simulation-to-real gaps. To overcome both challenges, we propose a plug-and-play method called JiSAM, shorthand for Jittering augmentation, domain-aware backbone and memory-based Sectorized AlignMent. In extensive experiments conducted on the famous AD dataset NuScenes, we demonstrate that, with SOTA 3D object detector, JiSAM is able to utilize the simulation data and only labels on 2.5% available real data to achieve comparable performance to models trained on all real data. Additionally, JiSAM achieves more than 15 mAPs on the objects not labeled in the real training set. We will release models and codes.

Poster
Is this Generated Person Existed in Real-world? Fine-grained Detecting and Calibrating Abnormal Human-body

Zeqing Wang, Qingyang Ma, Wentao Wan, Haojie Li, Keze Wang, Yonghong Tian

Expand abstract

Recent improvements in visual synthesis have significantly enhanced the depiction of generated human photos, which are pivotal due to their wide applicability and demand. Nonetheless, the existing text-to-image or text-to-video models often generate low-quality human photos that might differ considerably from real-world body structures, referred to as "abnormal human bodies". Such abnormalities, typically deemed unacceptable, pose considerable challenges in the detection and repair of them within human photos. These challenges require precise abnormality recognition capabilities, which entail pinpointing both the location and the abnormality type. Intuitively, Visual Language Models (VLMs) that have obtained remarkable performance on various visual tasks are quite suitable for this task. However, their performance on abnormality detection in human photos is quite poor.Hence, it is quite important to highlight this task for the research community. In this paper, we first introduce a simple yet challenging task, i.e., Fine-grained Human-body Abnormality Detection (FHAD), and construct two high-quality datasets for evaluation. Then, we propose a meticulous framework, named HumanCalibrator, which identifies and repairs abnormalities in human body structures while preserving the other content. Experiments indicate that our HumanCalibrator achieves high accuracy in abnormality detection and accomplishes an increase in visual comparisons while preserving the other visual content.

Highlight
Hearing Anywhere in Any Environment

Xiulong Liu, Anurag Kumar, Paul Calamia, Sebastia V. Amengual, Calvin Murdock, Ishwarya Ananthabhotla, Philip Robinson, Eli Shlizerman, Vamsi Krishna Ithapu, Ruohan Gao

Expand abstract

In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR) estimation, most existing methods are limited to the single environment on which they are trained, lacking the ability to generalize to new rooms with different geometries and surface materials. We aim to develop a unified model capable of reconstructing the spatial acoustic experience of any environment with minimum additional measurements. To this end, we present xRIR, a framework for cross-room RIR prediction. The core of our generalizable approach lies in combining a geometric feature extractor, which captures spatial context from panorama depth images, with a RIR encoder that extracts detailed acoustic features from only a few reference RIR samples. To evaluate our method, we introduce AcousticRooms, a new dataset featuring high-fidelity simulation of over 300,000 RIRs from 260 rooms. Experiments show that our method strongly outperforms a series of baselines. Furthermore, we successfully perform sim-to-real transfer by evaluating our model on four real-world environments, demonstrating the generalizability of our approach and the realism of our dataset.

Poster
HELVIPAD: A Real-World Dataset for Omnidirectional Stereo Depth Estimation

Mehdi Zayene, Jannik Endres, Albias Havolli, Charles Corbière, Salim Cherkaoui, Alexandre Kontouli, Alexandre Alahi

Expand abstract

Despite progress in stereo depth estimation, omnidirectional imaging remains underexplored, mainly due to the lack of appropriate data. We introduce Helvipad, a real-world dataset for omnidirectional stereo depth estimation, featuring 40K video frames from video sequences across diverse environments, including crowded indoor and outdoor scenes with various lighting conditions. Collected using two 360deg cameras in a top-bottom setup and a LiDAR sensor, the dataset includes accurate depth and disparity labels by projecting 3D point clouds onto equirectangular images. Additionally, we provide an augmented training set with an increased label density by using depth completion. We benchmark leading stereo depth estimation models for both standard and omnidirectional images. The results show that while recent stereo methods perform decently, a challenge persists in accurately estimating depth in omnidirectional imaging. To address this, we introduce necessary adaptations to stereo models, leading to improved performance.

Highlight