CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Topic: Datasets and Benchmarks · 337 papers · Reset filters

AirRoom: Objects Matter in Room Reidentification

Runmao Yao, Yi Du, Zhuoqun Chen, Haoze Zheng, Chen Wang

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Room reidentification (ReID) is a challenging yet essential task with numerous applications in fields such as augmented reality (AR) and homecare robotics. Existing visual place recognition (VPR) methods, which typically rely on global descriptors or aggregate local features, often struggle in cluttered indoor environments densely populated with man-made objects. These methods tend to overlook the crucial role of object-oriented information. To address this, we propose AirRoom, an object-aware pipeline that integrates multi-level object-oriented information--from global context to object patches, object segmentation, and keypoints--utilizing a coarse-to-fine retrieval approach. Extensive experiments on four newly constructed datasets--MPReID, HMReID, GibsonReID, and ReplicaReID--demonstrate that AirRoom outperforms state-of-the-art (SOTA) models across nearly all evaluation metrics, with improvements ranging from 6% to 80%. Moreover, AirRoom exhibits significant flexibility, allowing various modules within the pipeline to be substituted with different alternatives without compromising overall performance. It also shows robust and consistent performance under diverse viewpoint variations.

Poster
AerialMegaDepth: Learning Aerial-Ground Reconstruction and View Synthesis

Khiem Vuong, Anurag Ghosh, Deva Ramanan, Srinivasa Narasimhan, Shubham Tulsiani

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We explore the task of geometric reconstruction of images captured from a mixture of ground and aerial views. Current state-of-the-art learning-based approaches fail to handle the extreme viewpoint variation between aerial-ground image pairs. Our hypothesis is that the lack of high-quality, co-registered aerial-ground datasets for training is a key reason for this failure. Such data is difficult to assemble precisely because it is difficult to reconstruct in a scalable way. To overcome this challenge, we propose a scalable framework combining pseudo-synthetic renderings from 3D city-wide meshes (e.g., Google Earth) with real, ground-level crowd-sourced images (e.g., MegaDepth). The pseudo-synthetic data simulates a wide range of aerial viewpoints, while the real, crowd-sourced images help improve visual fidelity for ground-level images where mesh-based renderings lack sufficient detail, effectively bridging the domain gap between real images and pseudo-synthetic renderings. Using this hybrid dataset, we fine-tune several state-of-the-art algorithms and achieve significant improvements on real-world, zero-shot aerial-ground tasks. For example, we observe that baseline DUSt3R localizes fewer than 5% of aerial-ground pairs within 5 degrees of camera rotation error, while fine-tuning with our data raises accuracy to nearly 56%, addressing a major failure point in handling large viewpoint changes. Beyond camera estimation and scene reconstruction, our dataset also improves performance on downstream tasks like novel-view synthesis in challenging aerial-ground scenarios, demonstrating the practical value of our approach in real-world applications.

Poster
Advancing Manga Analysis: Comprehensive Segmentation Annotations for the Manga109 Dataset

Minshan Xie, Jian Lin, Hanyuan Liu, Chengze Li, Tien-Tsin Wong

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Manga, a popular form of multimodal artwork, has traditionally been overlooked in deep learning advancements due to the absence of a robust dataset and comprehensive annotation. Manga segmentation is the key to the digital migration of manga. There exists a significant domain gap between the manga and the natural images, that fails most existing learning-based methods. To address this gap, we introduce an augmented segmentation annotation for the Manga109 dataset, a collection of 109 manga volumes, that offers intricate artworks in a rich variety of styles. We introduce a detailed annotation that extends beyond the original simple bounding boxes to the segmentation masks with pixel-level precision. It provides object category, location, and instance information that can be used for semantic segmentation and instance segmentation. We also provide a comprehensive analysis of our annotation dataset from various aspects. We further measure the improvement of the state-of-the-art segmentation model after training it with our augmented dataset. The benefits of this augmented dataset are profound, with the potential to significantly enhance manga analysis algorithms and catalyze the novel development in digital art processing and cultural analytics. This annotation, named MangaSeg, is publicly available at https://huggingface.co/datasets/MS92/MangaSegmentation.

Poster
ARKit LabelMaker: A New Scale for Indoor 3D Scene Understanding

Guangda Ji, Silvan Weder, Francis Engelmann, Marc Pollefeys, Hermann Blum

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Neural network performance scales with both model size and data volume, as shown in both language and image processing. This requires scaling-friendly architectures and large datasets. While transformers have been adapted for 3D vision, a `GPT-moment' remains elusive due to limited training data. We introduce ARKit LabelMaker, a large-scale real-world 3D dataset with dense semantic annotation that is more than three times larger than prior largest dataset. Specifically, we extend ARKitScenes with automatically generated dense 3D labels using an extended LabelMaker pipeline, tailored for large-scale pre-training. Training on our dataset improves accuracy across architectures, achieving state-of-the-art 3D semantic segmentation scores on ScanNet and ScanNet200, with notable gains on tail classes. Our code is available at https://labelmaker.org and our dataset at https://huggingface.co/datasets/labelmaker/arkit_labelmaker.

Poster
ANNEXE: Unified Analyzing, Answering, and Pixel Grounding for Egocentric Interaction

YUEJIAO SU, Yi Wang, Qiongyang Hu, Chuang Yang, Lap-Pui Chau

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Egocentric interaction perception is one of the essential branches in investigating human-environment interaction, which lays the basis for developing next-generation intelligent systems. However, existing egocentric interaction understanding methods cannot yield coherent textual and pixel-level responses simultaneously according to user queries, which lacks flexibility for varying downstream application requirements. To comprehend egocentric interactions exhaustively, this paper presents a novel task named Egocentric Interaction Reasoning and pixel Grounding (Ego-IRG). Taking an egocentric image with the query as input, Ego-IRG is the first task that aims to resolve the interactions through three crucial steps: analyzing, answering, and pixel grounding, which results in fluent textual and fine-grained pixel-level responses. Another challenge is that existing datasets cannot meet the conditions for the Ego-IRG task. To address this limitation, this paper creates the Ego-IRGBench dataset based on extensive manual efforts, which includes over 20k egocentric images with 1.6 million queries and corresponding multimodal responses about interactions. Moreover, we design a unified ANNEXE model to generate text- and pixel-level outputs utilizing multimodal large language models, which enables a comprehensive interpretation of egocentric interactions. The experiments on the Ego-IRGBench exhibit the effectiveness of our ANNEXE model compared with other works.

Poster
AI-Face: A Million-Scale Demographically Annotated AI-Generated Face Dataset and Fairness Benchmark

Li Lin, Santosh Santosh, Mingyang Wu, Xin Wang, Shu Hu

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AI-generated faces have enriched human life, such as entertainment, education, and art. However, they also pose misuse risks. Therefore, detecting AI-generated faces becomes crucial, yet current detectors show biased performance across different demographic groups. Mitigating biases can be done by designing algorithmic fairness methods, which usually require demographically annotated face datasets for model training. However, no existing dataset encompasses both demographic attributes and diverse generative methods simultaneously, which hinders the development of fair detectors for AI-generated faces. In this work, we introduce the AI-Face dataset, the first million-scale demographically annotated AI-generated face image dataset, including real faces, faces from deepfake videos, and faces generated by Generative Adversarial Networks and Diffusion Models. Based on this dataset, we conduct the first comprehensive fairness benchmark to assess various AI face detectors and provide valuable insights and findings to promote the future fair design of AI face detectors. Our AI-Face dataset and benchmark code are publicly available at https://github.com/Purdue-M2/AI-Face-FairnessBench.

Poster
A Unified, Resilient, and Explainable Adversarial Patch Detector

Vishesh Kumar, Akshay Agarwal

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Deep Neural Networks (DNNs), backbone architecture in `almost' every computer vision task, are vulnerable to adversarial attacks, particularly physical out-of-distribution (OOD) adversarial patches. Existing defense models often struggle with interpreting these attacks in ways that align with human visual perception. Our proposed AdvPatchXAI approach introduces a generalized, robust, and explainable defense algorithm designed to defend DNNs against physical adversarial threats. AdvPatchXAI employs a novel patch decorrelation loss that reduces feature redundancy and enhances the distinctiveness of patch representations, enabling better generalization across unseen adversarial scenarios. It learns prototypical parts self-supervised, enhancing interpretability and correlation with human vision. The model utilizes a sparse linear layer for classification, making the decision process globally interpretable through a set of learned prototypes and locally explainable by pinpointing relevant prototypes within an image. Our comprehensive evaluation shows that AdvPatchXAI closes the "semantic" gap between latent space and pixel space and effectively handles unseen adversarial patches even perturbed with unseen corruptions, thereby significantly advancing DNN robustness in practical settings(https://github.com/tbvl22/Unified-resilient-and-Explainable-Adversarial-Patch-detector).

Poster
A Tale of Two Classes: Adapting Supervised Contrastive Learning to Binary Imbalanced Datasets

David Mildenberger, Paul Hager, Daniel Rueckert, Martin J. Menten

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Supervised contrastive learning (SupCon) has proven to be a powerful alternative to the standard cross-entropy loss for classification of multi-class balanced datasets. However, it struggles to learn well-conditioned representations of datasets with long-tailed class distributions. This problem is potentially exacerbated for binary imbalanced distributions, which are commonly encountered during many real-world problems such as medical diagnosis. In experiments on seven binary datasets of natural and medical images, we show that the performance of SupCon decreases with increasing class imbalance. To substantiate these findings, we introduce two novel metrics that evaluate the quality of the learned representation space. By measuring the class distribution in local neighborhoods, we are able to uncover structural deficiencies of the representation space that classical metrics cannot detect. Informed by these insights, we propose two new supervised contrastive learning strategies tailored to binary imbalanced datasets that improve the structure of the representation space and increase downstream classification accuracy over standard SupCon by up to 35%.

Poster
A New Statistical Model of Star Speckles for Learning to Detect and Characterize Exoplanets in Direct Imaging Observations

Théo Bodrito, Olivier Flasseur, Julien Mairal, Jean Ponce, Maud Langlois, Anne-Marie Lagrange

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The search for exoplanets is an active field in astronomy, with direct imaging as one of the most challenging methods due to faint exoplanet signals buried within stronger residual starlight. Successful detection requires advanced image processing to separate the exoplanet signal from this nuisance component. This paper presents a novel statistical model that captures nuisance fluctuations using a multi-scale approach, leveraging problem symmetries and a joint spectral channel representation grounded in physical principles. Our model integrates into an interpretable, end-to-end learnable framework for simultaneous exoplanet detection and flux estimation. The proposed algorithm is evaluated against the state of the art using datasets from the SPHERE instrument operating at the Very Large Telescope (VLT). It significantly improves the precision-recall trade-off, notably on challenging datasets that are otherwise unusable by astronomers. The proposed approach is computationally efficient, robust to varying data quality, and well suited for large-scale observational surveys.

Poster
A Lightweight UDF Learning Framework for 3D Reconstruction Based on Local Shape Functions

Jiangbei Hu, Yanggeng Li, Fei Hou, Junhui Hou, Zhebin Zhang, Shengfa Wang, Na Lei, Ying He

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Unsigned distance fields (UDFs) provide a versatile framework for representing a diverse array of 3D shapes, encompassing both watertight and non-watertight geometries. Traditional UDF learning methods typically require extensive training on large 3D shape datasets, which is costly and necessitates re-training for new datasets. This paper presents a novel neural framework, *LoSF-UDF*, for reconstructing surfaces from 3D point clouds by leveraging local shape functions to learn UDFs. We observe that 3D shapes manifest simple patterns in localized regions, prompting us to develop a training dataset of point cloud patches characterized by mathematical functions that represent a continuum from smooth surfaces to sharp edges and corners. Our approach learns features within a specific radius around each query point and utilizes an attention mechanism to focus on the crucial features for UDF estimation. Despite being highly lightweight, with only 653 KB of trainable parameters and a modest-sized training dataset with 0.5 GB storage, our method enables efficient and robust surface reconstruction from point clouds without requiring for shape-specific training. Furthermore, our method exhibits enhanced resilience to noise and outliers in point clouds compared to existing methods. We conduct comprehensive experiments and comparisons across various datasets, including synthetic and real-scanned point clouds, to validate our method's efficacy. Notably, our lightweight framework offers rapid and reliable initialization for other unsupervised iterative approaches, improving both the efficiency and accuracy of their reconstructions.

Poster
A Flag Decomposition for Hierarchical Datasets

Nathan Mankovich, Ignacio Santamaria, Gustau Camps-Valls, Tolga Birdal

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Flag manifolds encode nested sequences of subspaces and serve as powerful structures for various computer vision and machine learning applications. Despite their utility in tasks such as dimensionality reduction, motion averaging, and subspace clustering, current applications are often restricted to extracting flags using common matrix decomposition methods like the singular value decomposition. Here, we address the need for a general algorithm to factorize and work with hierarchical datasets. In particular, we propose a novel, flag-based method that decomposes arbitrary hierarchical real-valued data into a hierarchy-preserving flag representation in Stiefel coordinates. Our work harnesses the potential of flag manifolds in applications including denoising, clustering, and few-shot learning.

Poster
A Dataset for Semantic Segmentation in the Presence of Unknowns

Zakaria Laskar, Tomas Vojir, Matej Grcic, Iaroslav Melekhov, Shankar Gangisetty, Juho Kannala, Jiri Matas, Giorgos Tolias, C.V. Jawahar

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Before deployment in the real-world deep neural networks require thorough evaluation of how they handle both knowns, inputs represented in the training data, and unknowns (anomalies). This is especially important for scene understanding tasks with safety critical applications, such as in autonomous driving. Existing datasets allow evaluation of only either knowns or unknowns - but not both, which is required to establish "in the wild" suitability of deep neural network models. To bridge this gap, we propose a novel anomaly segmentation dataset, ISSU, featuring a diverse set of anomaly inputs from cluttered real-world environments. The dataset is twice larger than existing anomaly segmentation datasets, and provides a training, validation and test set for controlled in-domain evaluation. The test set consists of a static and temporal part, with the later comprised of videos. The dataset provides annotations for both closed-set (knowns) and anomalies, enabling closed-set and open-set evaluation. The dataset covers diverse conditions, such as domain and cross-sensor shift, illumination variation and allows ablation of anomaly detection methods with respect to these variations. Evaluation results of current state-of-the-art methods confirm the need for improvements especially in domain-generalization, small and large object segmentation. The benchmarking code and the dataset will be made available.

Poster
4DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussians

Hidenobu Matsuki, Gwangbin Bae, Andrew J. Davison

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We propose the first 4D tracking and mapping method that jointly performs camera localization and non-rigid surface reconstruction via differentiable rendering. Our approach captures 4D scenes from an online stream of color images with depth measurements or predictions by simultaneously optimizing scene geometry, appearance, dynamics, and camera ego-motion. Although natural environments exhibit complex non-rigid motions, 4D-SLAM remains relatively underexplored due to its inherent challenges; even with 2.5D signals, the problem is ill-posed because of the high dimensionality of the optimization space. To overcome these challenges, we first introduce a SLAM method based on Gaussian surface primitives that leverages depth signals more effectively than 3D Gaussians, thereby achieving accurate surface reconstruction. To further model non-rigid deformations, we employ a warp-field represented by a multi-layer perceptron (MLP) and introduce a novel camera pose estimation technique along with surface regularization terms that facilitate spatio-temporal reconstruction. In addition to these algorithmic challenges, a significant hurdle in 4D-SLAM research is the lack of publicly available datasets with reliable ground truth and evaluation protocols. To address this, we present a novel synthetic dataset of everyday objects with diverse motions, leveraging large-scale object models and animation modeling. In summary, we open up the modern 4D-SLAM research by introducing a novel method and evaluation protocols grounded in modern vision and rendering techniques.

Poster
3D-LLaVA: Towards Generalist 3D LMMs with Omni Superpoint Transformer

Jiajun Deng, Tianyu He, Li Jiang, Tianyu Wang, Feras Dayoub, Ian Reid

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Current 3D Large Multimodal Models (3D LMMs) have shown tremendous potential in 3D-vision-based dialogue and reasoning. However, how to further enhance 3D LMMs to achieve fine-grained scene understanding and facilitate flexible human-agent interaction remains a challenging problem. In this work, we introduce 3D-LLaVA, a simple yet highly powerful 3D LMM designed to act as an intelligent assistant in comprehending, reasoning, and interacting with the 3D world. Unlike existing top-performing methods that rely on complicated pipelines--such as offline multi-view feature extraction or additional task-specific heads--3D-LLaVA adopts a minimalist design with integrated architecture and only takes point clouds as input. At the core of 3D-LLaVA is a new Omni Superpoint Transformer (OST), which integrates three functionalities: (1) a visual feature selector that converts and selects visual tokens, (2) a visual prompt encoder that embeds interactive visual prompts into the visual token space, and (3) a referring mask decoder that produces 3D masks based on text description. This versatile OST is empowered by the hybrid pretraining to obtain perception priors and leveraged as the visual connector that bridges the 3D data to the LLM. After performing unified instruction tuning, our 3D-LLaVA reports impressive results on various benchmarks. The code and model will be released at https://github.com/djiajunustc/3D-LLaVA.

Poster
3D-GRAND: A Million-Scale Dataset for 3D-LLMs with Better Grounding and Less Hallucination

Jianing Yang, Xuweiyi Chen, Nikhil Madaan, Madhavan Iyengar, Shengyi Qian, David F. Fouhey, Joyce Chai

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The integration of language and 3D perception is crucial for embodied agents and robots that comprehend and interact with the physical world. While large language models (LLMs) have demonstrated impressive language understanding and generation capabilities, their adaptation to 3D environments (3D-LLMs) remains in its early stages. A primary challenge is a lack of large-scale datasets with dense grounding between language and 3D scenes. We introduce 3D-GRAND, a pioneering large-scale dataset comprising 40,087 household scenes paired with 6.2 million densely-grounded scene-language instructions. Our results show that instruction tuning with 3D-GRAND significantly enhances grounding capabilities and reduces hallucinations in 3D-LLMs. As part of our contributions, we propose a comprehensive benchmark 3D-POPE to systematically evaluate hallucination in 3D-LLMs, enabling fair comparisons of models. Our experiments highlight a scaling effect between dataset size and 3D-LLM performance, emphasizing the importance of large-scale 3D-text datasets for embodied AI research. Our results demonstrate early signals for effective sim-to-real transfer, indicating that models trained on large synthetic data can perform well on real-world 3D scans. Through 3D-GRAND and 3D-POPE, we aim to equip the embodied AI community with resources and insights to lead to more reliable and better-grounded 3D-LLMs.

Poster
3D Student Splatting and Scooping

Jialin Zhu, Jiangbei Yue, Feixiang He, He Wang

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Recently, 3D Gaussian Splatting (3DGS) provides a new framework for novel view synthesis, and has spiked a new wave of research in neural rendering and related applications. As 3DGS is becoming a foundational component of many models, any improvement on 3DGS itself can bring huge benefits. To this end, we aim to improve the fundamental paradigm and formulation of 3DGS. We argue that as an unnormalized mixture model, it needs to be neither Gaussians nor splatting. We subsequently propose a new mixture model consisting of flexible Student's t distributions, with both positive (splatting) and negative (scooping) densities. We name our model Student Splatting and Scooping, or SSS. When providing better expressivity, SSS also poses new challenges in learning. Therefore, we also propose a new principled sampling approach for optimization. Through exhaustive evaluation and comparison, across multiple datasets, settings, and metrics, we demonstrate that SSS outperforms existing methods in terms of quality and parameter efficiency, e.g. achieving matching or better quality with similar numbers of components, and obtaining comparable results while reducing the component number by as much as 82%.

Award Candidate
3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Jan Held, Renaud Vandeghen, Abdullah Hamdi, Adrien Deliege, Anthony Cioppa, Silvio Giancola, Andrea Vedaldi, Bernard Ghanem, Marc Van Droogenbroeck

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Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D Gaussians present several limitations for scene reconstruction. Accurately capturing hard edges is challenging without significantly increasing the number of Gaussians, creating a large memory footprint. Moreover, they struggle to represent flat surfaces, as they are diffused in space. Without hand-crafted regularizers, they tend to disperse irregularly around the actual surface. To circumvent these issues, we introduce a novel method, named 3D Convex Splatting (3DCS), which leverages 3D smooth convexes as primitives for modeling geometrically-meaningful radiance fields from multi-view images. Smooth convex shapes offer greater flexibility than Gaussians, allowing for a better representation of 3D scenes with hard edges and dense volumes using fewer primitives. Powered by our efficient CUDA-based rasterizer, 3DCS achieves superior performance over 3DGS on benchmarks such as Mip-NeRF360, Tanks and Temples, and Deep Blending. Specifically, our method attains an improvement of up to 0.81 in PSNR and 0.026 in LPIPS compared to 3DGS while maintaining high rendering speeds and reducing the number of required primitives. Our results highlight the potential of 3D Convex Splatting to become the new standard for high-quality scene reconstruction and novel view synthesis. The project page is https://convexsplatting.github.io/ .

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