CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

Browse all papers

EchoMimicV2: Towards Striking, Simplified, and Semi-Body Human Animation

Rang Meng, Xingyu Zhang, Yuming Li, Chenguang Ma

Expand abstract

Recent work on human animation usually involves audio, pose, or movement maps conditions, thereby achieves vivid animation quality. However, these methods often face practical challenges due to extra control conditions, cumbersome condition injection modules, or limitation to head region driving. Hence, we ask if it is possible to achieve striking half-body human animation while simplifying unnecessary conditions. To this end, we propose a half-body human animation method, dubbed EchoMimicV2, that leverages a novel Audio-Pose Dynamic Harmonization strategy, including Pose Sampling and Audio Diffusion, to enhance half-body details, facial and gestural expressiveness, and meanwhile reduce conditions redundancy. To compensate for the scarcity of half-body data, we utilize Head Partial Attention to seamlessly accommodate headshot data into our training framework, which can be omitted during inference, providing a free lunch for animation. Furthermore, we design the Phase-specific Denoising Loss to guide motion, detail, and low-level quality for animation in specific phases, respectively. Besides, we also present a novel benchmark for evaluating the effectiveness of half-body human animation. Extensive experiments and analyses demonstrate that EchoMimicV2 surpasses existing methods in both quantitative and qualitative evaluations.

Poster
EchoMatch: Partial-to-Partial Shape Matching via Correspondence Reflection

Yizheng Xie, Viktoria Ehm, Paul Roetzer, Nafie El Amrani, Maolin Gao, Florian Bernard, Daniel Cremers

Expand abstract

Finding correspondences between 3D shapes is a crucial problem in computer vision and graphics. While most research has focused on finding correspondences in settings where at least one of the shapes is complete, the realm of partial-to-partial shape matching remains under-explored. Yet, it is important since in many applications shapes are only observed partially due to occlusion or scanning. Finding correspondences between partial shapes comes with an additional challenge: We not only want to identify correspondences between points on either shape but also have to determine which points of each shape actually have a partner. To tackle this challenging problem, we present EchoMatch, a novel framework for partial-to-partial shape matching that incorporates the concept of correspondence reflection to enable an overlap prediction within a functional map framework. With this approach, we show that we can outperform current SOTA methods in challenging partial-to-partial shape matching problems. Our code is available at https://echo-match.github.io.

Poster
EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wild

Yumeng Liu, Xiaoxiao Long, Zemin Yang, Yuan Liu, Marc Habermann, Christian Theobalt, Yuexin Ma, Wenping Wang

Expand abstract

Our work aims to reconstruct hand-object interactions from a single-view image, which is a fundamental but ill-posed task.Unlike methods that reconstruct from videos, multi-view images, or predefined 3D templates, single-view reconstruction faces significant challenges due to inherent ambiguities and occlusions. These challenges are further amplified by the diverse nature of hand poses and the vast variety of object shapes and sizes. Our key insight is that current foundational models for segmentation, inpainting, and 3D reconstruction robustly generalize to in-the-wild images, which could provide strong visual and geometric priors for reconstructing hand-object interactions.Specifically, given a single image, we first design a novel pipeline to estimate the underlying hand pose and object shape using off-the-shelf large models. Furthermore, with the initial reconstruction, we employ a prior-guided optimization scheme, which optimizes hand pose to comply with 3D physical constraints and the 2D input image content.We perform experiments across several datasets and show that our method consistently outperforms baselines and faithfully reconstructs a diverse set of hand-object interactions. Here is the link of our project page: https://lym29.github.io/EasyHOI-page/.

Poster
EasyCraft: A Robust and Efficient Framework for Automatic Avatar Crafting

Suzhen Wang, Weijie Chen, Wei Zhang, Minda Zhao, Lincheng Li, Rongsheng Zhang, Zhipeng Hu, Xin Yu

Expand abstract

Character customization, or 'face crafting,' is a vital feature in role-playing games (RPGs), enhancing player engagement by enabling the creation of personalized avatars. Existing automated methods often struggle with generalizability across diverse game engines due to their reliance on the intermediate constraints of specific image domain and typically support only one type of input, either text or image. To overcome these challenges, we introduce EasyCraft, an innovative end-to-end feedforward framework that automates character crafting by uniquely supporting both text and image inputs. Our approach employs a translator capable of converting facial images of any style into crafting parameters. We first establish a unified feature distribution in the translator's image encoder through self-supervised learning on a large-scale dataset, enabling photos of any style to be embedded into a unified feature representation. Subsequently, we map this unified feature distribution to crafting parameters specific to a game engine, a process that can be easily adapted to most game engines and thus enhances EasyCraft's generalizability. By integrating text-to-image techniques with our translator, EasyCraft also facilitates precise, text-based character crafting. EasyCraft's ability to integrate diverse inputs significantly enhances the versatility and accuracy of avatar creation. Extensive experiments on two RPG games demonstrate the effectiveness of our method, achieving state-of-the-art results and facilitating adaptability across various avatar engines.

Poster
Easy-editable Image Vectorization with Multi-layer Multi-scale Distributed Visual Feature Embedding

Ye Chen, Zhangli Hu, Zhongyin Zhao, Yupeng Zhu, Yue Shi, Yuxuan Xiong, Bingbing Ni

Expand abstract

Current parameterized image representations embed visual information along the semantic boundaries and struggle to express the internal detailed texture structures of image components, leading to a lack of content consistency after image editing and driving. To address these challenges, this work proposes a novel parameterized representation based on hierarchical image proxy geometry, utilizing multi-layer hierarchically interrelated proxy geometric control points to embed multi-scale long-range structures and fine-grained texture details. The proposed representation enables smoother and more continuous interpolation during image rendering and ensures high-quality consistency within image components during image editing. Additionally, under the layer-wise representation strategy based on semantic-aware image layer decomposition, we enable decoupled image shape/texture editing of the targets of interest within the image. Extensive experimental results on image vectorization and editing tasks demonstrate that our proposed method achieves high rendering accuracy of general images, including natural images, with a significantly higher image parameter compression ratio, facilitating user-friendly editing of image semantic components.

Poster
EarthDial: Turning Multi-sensory Earth Observations to Interactive Dialogues

Sagar Soni, Akshay Dudhane, Hiyam Debary, Mustansar Fiaz, Muhammad Akhtar Munir, Muhammad Sohail Danish, Paolo Fraccaro, Campbell D Watson, Levente J Klein, Fahad Shahbaz Khan, Salman Khan

Expand abstract

Automated analysis of vast Earth observation data via interactive Vision-Language Models (VLMs) can unlock new opportunities for environmental monitoring, disaster response, and resource management. Existing generic VLMs do not perform well on Remote Sensing data, while the recent Geo-spatial VLMs remain restricted to a fixed resolution and few sensor modalities. In this paper, we introduce EarthDial, a conversational assistant specifically designed for Earth Observation (EO) data, transforming complex, multi-sensory Earth observations into interactive, natural language dialogues. EarthDial supports multispectral, multi-temporal, and multi-resolution imagery, enabling a wide range of remote sensing tasks, including classification, detection, captioning, question answering, visual reasoning, and visual grounding. To achieve this, we introduce an extensive instruction tuning dataset comprising over 11.11M instruction pairs covering RGB, Synthetic Aperture Radar (SAR), and multispectral modalities such as Near-Infrared (NIR) and infrared. Furthermore, EarthDial handles bi-temporal and multi-temporal sequence analysis for applications like change detection. Our extensive experimental results on 44 downstream datasets demonstrate that EarthDial outperforms existing generic and domain specific models, achieving better generalization across various EO tasks. Our source codes and pre-trained models are at https://github.com/hiyamdebary/EarthDial.

Poster
Early-Bird Diffusion: Investigating and Leveraging Timestep-Aware Early-Bird Tickets in Diffusion Models for Efficient Training

Lexington Whalen, Zhenbang Du, Haoran You, Chaojian Li, Sixu Li, Yingyan Lin

Expand abstract

Training diffusion models (DMs) requires substantial computational resources due to multiple forward and backward passes across numerous timesteps, motivating research into efficient training techniques. In this paper, we propose EB-Diff-Train, a new efficient DM training approach that is orthogonal to other methods of accelerating DM training, by investigating and leveraging Early-Bird (EB) tickets--sparse subnetworks that manifest early in the training process and maintain high generation quality. We first investigate the existence of traditional EB tickets in DMs, enabling competitive generation quality without fully training a dense model. Then, we delve into the concept of diffusion-dedicated EB tickets, drawing on insights from varying importance of different timestep regions. These tickets adapt their sparsity levels according to the importance of corresponding timestep regions, allowing for aggressive sparsity during non-critical regions while conserving computational resources for crucial timestep regions. Building on this, we develop an efficient DM training technique that derives timestep-aware EB tickets, trains them in parallel, and combines them during inference for image generation. Extensive experiments validate the existence of both traditional and timestep-aware EB tickets, as well as the effectiveness of our proposed EB-Diff-Train method. This approach can significantly reduce training time both spatially and temporally--achieving 2.9x 5.8x speedups over training unpruned dense models, and up to 10.3x faster training compared to standard train-prune-finetune pipelines--without compromising generative quality. Our code is available at https://github.com/GATECH-EIC/Early-Bird-Diffusion.

Poster
EZSR: Event-based Zero-Shot Recognition

Yan Yang, Liyuan Pan, Dongxu Li, Liu Liu

Expand abstract

This paper studies zero-shot object recognition using event camera data. Guided by CLIP, which is pre-trained on RGB images, existing approaches achieve zero-shot object recognition by optimizing embedding similarities between event data and RGB images respectively encoded by an event encoder and the CLIP image encoder. Alternatively, several methods learn RGB frame reconstructions from event data for the CLIP image encoder. However, they often result in suboptimal zero-shot performance. This study develops an event encoder without relying on additional reconstruction networks. We theoretically analyze the performance bottlenecks of previous approaches: the embedding optimization objectives are prone to suffer from the spatial sparsity of event data, causing semantic misalignments between the learned event embedding space and the CLIP text embedding space. To mitigate the issue, we explore a scalar-wise modulation strategy. Furthermore, to scale up the number of events and RGB data pairs for training, we also study a pipeline for synthesizing event data from static RGB images in mass. Experimentally, we demonstrate an attractive scaling property in the number of parameters and synthesized data. We achieve superior zero-shot object recognition performance on extensive standard benchmark datasets, even compared with past supervised learning approaches. For example, our model with a ViT/B-16 backbone achieves 47.84% zero-shot accuracy on the N-ImageNet dataset.

Poster
EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis

Sheng Miao, Jiaxin Huang, Dongfeng Bai, Xu Yan, Hongyu Zhou, Yue Wang, Bingbing Liu, Andreas Geiger, Yiyi Liao

Expand abstract

Novel view synthesis of urban scenes is essential for autonomous driving-related applications. Existing NeRF and 3DGS-based methods show promising results in achieving photorealistic renderings but require slow, per-scene optimization. We introduce EVolSplat, an efficient 3D Gaussian Splatting model for urban scenes that works in a feed-forward manner. Unlike existing feed-forward, pixel-aligned 3DGS methods, which often suffer from issues like multi-view inconsistencies and duplicated content, our approach predicts 3D Gaussians across multiple frames within a unified volume using a 3D convolutional network. This is achieved by initializing 3D Gaussians with noisy depth predictions, and then refining their geometric properties in 3D space and predicting color based on 2D textures. Our model also handles distant views and the sky with a flexible hemisphere background model. This enables us to perform fast, feed-forward reconstruction while achieving real-time rendering. Experimental evaluations on the KITTI-360 and Waymo datasets show that our method achieves state-of-the-art quality compared to existing feed-forward 3DGS- and NeRF-based methods.

Poster
EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis

Jiahe Li, Feiyu Wang, Xiaochao Qu, Chengjing Wu, Luoqi Liu, Ting Liu

Expand abstract

Gaussian Splatting (GS)-based methods rely on sufficient training view coverage and perform synthesis on interpolated views. In this work, we tackle the more challenging and underexplored Extrapolated View Synthesis (EVS) task. Here we enable GS-based models trained with limited view coverage to generalize well to extrapolated views. To achieve our goal, we propose a view augmentation framework to guide training through a coarse-to-fine process. At the coarse stage, we reduce rendering artifacts due to insufficient view coverage by introducing a regularization strategy at both appearance and geometry levels. At the fine stage, we generate reliable view priors to provide further training guidance. To this end, we incorporate an occlusion awareness into the view prior generation process, and refine the view priors with the aid of coarse stage output. We call our framework Enhanced View Prior Guidance for Splatting (EVPGS). To comprehensively evaluate EVPGS on the EVS task, we collect a real-world dataset called Merchandise3D dedicated to the EVS scenario. Experiments on three datasets including both real and synthetic demonstrate EVPGS achieves state-of-the-art performance, while improving synthesis quality at extrapolated views for GS-based methods both qualitatively and quantitatively. We will make our code, dataset, and models public.

Poster
EVOS: Efficient Implicit Neural Training via EVOlutionary Selector

Weixiang Zhang, Shuzhao Xie, Chengwei Ren, Siyi Xie, Chen Tang, Shijia Ge, Mingzi Wang, Zhi Wang

Expand abstract

We propose EVOlutionary Selector (EVOS), an efficient training paradigm for accelerating Implicit Neural Representation (INR). Unlike conventional INR training that feeds all samples through the neural network in each iteration, our approach restricts training to strategically selected points, reducing computational overhead by eliminating redundant forward passes.Specifically, we treat each sample as an individual in an evolutionary process, where only those fittest ones survive and merit inclusion in training, adaptively evolving with the neural network dynamics. While this is conceptually similar to Evolutionary Algorithms, their distinct objectives (selection for acceleration vs. iterative solution optimization) require a fundamental redefinition of evolutionary mechanisms for our context.In response, we design sparse fitness evaluation, frequency-guided crossover, and augmented unbiased mutation to comprise EVOS. These components respectively guide sample selection with reduced computational cost, enhance performance through frequency-domain balance, and mitigate selection bias from cached evaluation. Extensive experiments demonstrate that our method achieves approximately 48%-66% reduction in training time while ensuring superior convergence without additional cost, establishing state-of-the-art acceleration among recent sampling-based strategies.

Poster
ETAP: Event-based Tracking of Any Point

Friedhelm Hamann, Daniel Gehrig, Filbert Febryanto, Kostas Daniilidis, Guillermo Gallego

Expand abstract

Tracking any point (TAP) recently shifted the motion estimation paradigm from focusing on individual salient points with local templates to tracking arbitrary points with global image contexts. However, while research has mostly focused on driving the accuracy of models in nominal settings, addressing scenarios with difficult lighting conditions and high-speed motions remains out of reach due to the limitations of the sensor. This work addresses this challenge with the first event camera-based TAP method. It leverages the high temporal resolution and high dynamic range of event cameras for robust high-speed tracking, and the global contexts in TAP methods to handle asynchronous and sparse event measurements. We further extend the TAP framework to handle event feature variations induced by motion -- thereby addressing an open challenge in purely event-based tracking -- with a novel feature alignment-loss which ensures the learning of motion-robust features. Our method is trained with data from a new data generation pipeline and systematically ablated across all design decisions. Our method shows strong cross-dataset generalization and performs 136% better on the average Jaccard metric than the baselines. Moreover, on an established feature tracking benchmark, it achieves a 20% improvement over the previous best event-only method and even surpasses the previous best events-and-frames method by 4.1%. Our code is available at https:// github.com/ tub-rip/ ETAP.

Highlight
ESCAPE: Equivariant Shape Completion via Anchor Point Encoding

Burak Bekci, Nassir Navab, Federico Tombari, Mahdi Saleh

Expand abstract

Shape completion, a crucial task in 3D computer vision, involves predicting and filling the missing regions of scanned or partially observed objects. Current methods expect known pose or canonical coordinates and do not perform well under varying rotations, limiting their real-world applicability. We introduce ESCAPE (Equivariant Shape Completion via Anchor Point Encoding), a novel framework designed to achieve rotation-equivariant shape completion. Our approach employs a distinctive encoding strategy by selecting anchor points from a shape and representing all points as a distance to all anchor points. This enables the model to capture a consistent, rotation-equivariant understanding of the object's geometry. ESCAPE leverages a transformer architecture to encode and decode the distance transformations, ensuring that generated shape completions remain accurate and equivariant under rotational transformations. Subsequently, we perform optimization to calculate the predicted shapes from the encodings. Experimental evaluations demonstrate that ESCAPE achieves robust, high-quality reconstructions across arbitrary rotations and translations, showcasing its effectiveness in real-world applications without additional pose estimation modules.

Poster
ESC: Erasing Space Concept for Knowledge Deletion

Tae-Young Lee, Sundong Park, Minwoo Jeon, Hyoseok Hwang, Gyeong-Moon Park

Expand abstract

As concerns regarding privacy in deep learning continue to grow, individuals are increasingly apprehensive about the potential exploitation of their personal knowledge in trained models. Despite several research efforts to address this, they often fail to consider the real-world demand from users for complete knowledge erasure. Furthermore, our investigation reveals that existing methods have a risk of leaking personal knowledge through embedding features. To address these issues, we introduce a novel concept of Knowledge Deletion (KD), an advanced task that considers both concerns, and provides an appropriate metric, named Knowledge Retention score (KR), for assessing knowledge retention in feature space. To achieve this, we propose a novel training-free erasing approach named Erasing Space Concept (ESC), which restricts the important subspace for the forgetting knowledge by eliminating the relevant activations in the feature. In addition, we suggest ESC with Training (ESC-T), which uses a learnable mask to better balance the trade-off between forgetting and preserving knowledge in KD. Our extensive experiments on various datasets and models demonstrate that our proposed methods achieve the fastest and state-of-the-art performance. Notably, our methods are applicable to diverse forgetting scenarios, such as facial domain setting, demonstrating the generalizability of our methods. The code is available at https://github.com/KU-VGI/ESC.

Highlight
ERUPT: Efficient Rendering with Unposed Patch Transformer

Maxim V. Shugaev, Vincent Chen, Maxim Karrenbach, Kyle Ashley, Bridget Kennedy, Naresh P. Cuntoor

Expand abstract

This work addresses the problem of novel view synthesis in diverse scenes from small collections of RGB images. We propose ERUPT (Efficient Rendering with Unposed Patch Transformer) a state-of-the-art scene reconstruction model capable of efficient scene rendering using unposed imagery. We introduce patch-based querying, in contrast to existing pixel-based queries, to reduce the compute required to render a target view. This makes our model highly efficient both during training and at inference, capable of rendering at 600 fps on commercial hardware. Notably, our model is designed to use a learned latent camera pose which allows for training using unposed targets in datasets with sparse or inaccurate ground truth camera pose. We show that our approach can generalize on large real-world data and introduce a new benchmark dataset (MSVS-1M) for latent view synthesis using street-view imagery collected from Mapillary. In contrast to NeRF and Gaussian Splatting which require dense imagery and precise metadata, ERUPT can render novel views of arbitrary scenes with as few as five unposed input images. ERUPT achieves better rendered image quality than current state-of-the-art methods for unposed image synthesis tasks, reduces labeled data requirements by 95% and reduces computational requirements by an order of magnitude, providing efficient novel view synthesis for diverse real-world scenes.

Poster
EMOVA: Empowering Language Models to See, Hear and Speak with Vivid Emotions

Kai Chen, Yunhao Gou, Runhui Huang, Zhili LIU, Daxin Tan, Jing Xu, Chunwei Wang, Yi Zhu, Yihan Zeng, Kuo Yang, Dingdong WANG, Kun Xiang, Haoyuan Li, Haoli Bai, Jianhua Han, Xiaohui Li, Weike Jin, Nian Xie, Yu Zhang, James T. Kwok, Hengshuang Zhao, Xiaodan Liang, Dit-Yan Yeung, Xiao Chen, Zhenguo Li, Wei Zhang, Qun Liu, Lanqing HONG, Lu Hou, Hang Xu

Expand abstract

GPT-4o, an omni-modal model that enables vocal conversations with diverse emotions and tones, marks a milestone for omni-modal foundation models. However, empowering Large Language Models to perceive and generate images, texts, and speeches end-to-end with publicly available data remains challenging for the open-source community. Existing vision-language models rely on external tools for speech processing, while speech-language models still suffer from limited or totally without vision-understanding capabilities. To address this gap, we propose the EMOVA (EMotionally Omni-present Voice Assistant), to enable Large Language Models with end-to-end speech abilities while maintaining the leading vision-language performance. With a semantic-acoustic disentangled speech tokenizer, we surprisingly notice that omni-modal alignment can further enhance vision-language and speech abilities compared with the bi-modal aligned counterparts. Moreover, a lightweight style module is introduced for the flexible speech style controls including emotions and pitches. For the first time, EMOVA achieves state-of-the-art performance on both the vision-language and speech benchmarks, and meanwhile, supporting omni-modal spoken dialogue with vivid emotions.

Poster
EMOE: Modality-Specific Enhanced Dynamic Emotion Experts

Yiyang Fang, Wenke Huang, Guancheng Wan, Kehua Su, Mang Ye

Expand abstract

Multimodal Emotion Recognition (MER) aims to predict human emotions by leveraging multiple modalities, such as vision, acoustics, and language. However, due to the heterogeneity of these modalities, MER faces two key challenges: modality balance dilemma and modality specialization disappearance. Existing methods often overlook the varying importance of modalities across samples in tackling the modality balance dilemma. Moreover, mainstream decoupling methods, while preserving modality-specific information, often neglect the predictive capability of unimodal data. To address these, we propose a novel model, Modality-Specific Enhanced Dynamic Emotion Experts (EMOE), consisting of: (1) Mixture of Modality Experts for dynamically adjusting modality importance based on sample features, and (2) Unimodal Distillation to retain single-modality predictive ability within fused features. EMOE enables adaptive fusion by learning a unique modality weight distribution for each sample, enhancing multimodal predictions with single-modality predictions to balance invariant and specific features in emotion recognition. Experimental results on benchmark datasets show that EMOE achieves superior or comparable performance to state-of-the-art methods. Additionally, we extend EMOE to Multimodal Intent Recognition (MIR), further demonstrating its effectiveness and versatility.

Poster
EIDT-V: Exploiting Intersections in Diffusion Trajectories for Model-Agnostic, Zero-Shot, Training-Free Text-to-Video Generation

Diljeet Jagpal, Xi Chen, Vinay P. Namboodiri

Expand abstract

Zero-shot, training-free, image-based text-to-video generation is an emerging area that aims to generate videos using existing image-based diffusion models. Current methods in this space require specific architectural changes to image-generation models, which limit their adaptability and scalability.In contrast to such methods, we provide a model-agnostic approach. We use intersections in diffusion trajectories, working only with the latent values. We could not obtain localized frame-wise coherence and diversity using only the intersection of trajectories. Thus, we instead use a grid-based approach. An in-context trained LLM is used to generate coherent frame-wise prompts; another is used to identify differences between frames. Based on these, we obtain a CLIP-based attention mask that controls the timing of switching the prompts for each grid cell. Earlier switching results in higher variance, while later switching results in more coherence. Therefore, Our approach can ensure appropriate control between coherence and variance for the frames.Our approach results in state-of-the-art performance while being more flexible when working with diverse image-generation models. The empirical analysis using quantitative metrics and user studies confirms our model's superior temporal consistency, visual fidelity and user satisfaction, thus providing a novel way to obtain training-free, image-based text-to-video generation.

Poster
EEE-Bench: A Comprehensive Multimodal Electrical And Electronics Engineering Benchmark

Ming Li, Jike Zhong, Tianle Chen, Yuxiang Lai, Konstantinos Psounis

Expand abstract

Recent studies on large language models (LLMs) and large multimodal models (LMMs) have demonstrated promising skills in various domains including science and mathematics. However, their capability in more challenging and real-world related scenarios like engineering has not been systematically studied. To bridge this gap, we propose EEE-Bench, a multimodal benchmark aimed at assessing LMMs' capabilities in solving practical engineering tasks, using electrical and electronics engineering (EEE) as the testbed. Our benchmark consists of 2860 hand-picked and carefully curated problems spanning 10 essential subdomains such as analog circuits, control systems, etc. Compared to other domains, engineering problems are intrinsically 1) more visually complex and versatile and 2) less deterministic in solutions. Successful solutions to these problems often demand more-than-usual rigorous integration of visual and textual information as models need to understand intricate images like abstract circuits and system diagrams while taking professional instructions. Alongside EEE-Bench, we provide extensive quantitative evaluations, fine-grained analysis, and improvement methods using 17 widely-used open- and closed-sourced LLMs and LMMs and 7 popular prompting techniques. Our results reveal notable deficiencies in current foundation models for EEE, including an average performance ranging from 19.48% to 46.78% and a tendency toward "laziness" in overlooking essential visual context. In summary, we believe EEE-Bench not only reveals some noteworthy limitations of LMMs but also provides a valuable resource for advancing research on their application in practical engineering tasks, driving future improvements in their capability to handle complex, real-world scenarios.

Poster
EDM: Equirectangular Projection-Oriented Dense Kernelized Feature Matching

Dongki Jung, Jaehoon Choi, Yonghan Lee, Somi Jeong, Taejae Lee, Dinesh Manocha, Suyong Yeon

Expand abstract

We introduce the first learning-based dense matching algorithm, termed Equirectangular Projection-Oriented Dense Kernelized Feature Matching (EDM), specifically designed for omnidirectional images. Equirectangular projection (ERP) images, with their large fields of view, are particularly suited for dense matching techniques that aim to establish comprehensive correspondences across images. However, ERP images are subject to significant distortions, which we address by leveraging the spherical camera model and geodesic flow refinement in the dense matching method. To further mitigate these distortions, we propose spherical positional embeddings based on 3D Cartesian coordinates of the feature grid. Additionally, our method incorporates bidirectional transformations between spherical and Cartesian coordinate systems during refinement, utilizing a unit sphere to improve matching performance. We demonstrate that our proposed method achieves notable performance enhancements, with improvements of +26.72 and +42.62 in AUC@5deg on the Matterport3D and Stanford2D3D datasets. Project page: https://jdk9405.github.io/EDM

Poster