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Motion Planning

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TimeTracker: Event-based Continuous Point Tracking for Video Frame Interpolation with Non-linear Motion

Haoyue Liu, Jinghan Xu, Yi Chang, Hanyu Zhou, Haozhi Zhao, Lin Wang, Luxin Yan

Video frame interpolation (VFI) that leverages the bio-inspired event cameras as guidance has recently shown better performance and memory efficiency than the frame-based methods, thanks to the event cameras' advantages, such as high temporal resolution. A hurdle for event-based VFI is how to effectively deal with non-linear motion, caused by the dynamic changes in motion direction and speed within the scene. Existing methods either use events to estimate sparse optical flow or fuse events with image features to estimate dense optical flow. Unfortunately, motion errors often degrade the VFI quality as the continuous motion cues from events do not align with the dense spatial information of images in the temporal dimension. In this paper, we find that object motion is continuous in space, tracking local regions over continuous time enables more accurate identification of spatiotemporal feature correlations. In light of this, we propose a novel continuous point tracking-based VFI framework, named TimeTracker. Specifically, we first design a Scene-Aware Region Segmentation (SARS) module to divide the scene into similar patches. Then, a Continuous Trajectory guided Motion Estimation (CTME) module is proposed to track the continuous motion trajectory of each patch through events. Finally, intermediate frames at any given time are generated through global motion optimization and frame refinement. Moreover, we collect a real-world dataset that features fast non-linear motion. Extensive experiments show that our method outperforms prior arts in both motion estimation and frame interpolation quality.

Structure-from-Motion with a Non-Parametric Camera Model

Yihan Wang, Linfei Pan, Marc Pollefeys, Viktor Larsson

In this paper, we present a new generic Structure-from-Motion pipeline, GenSfM, that uses a non-parametric camera projection model. The model is self-calibrated during the reconstruction process and can fit a wide variety of cameras, ranging from simple low-distortion pinhole cameras to more extreme optical systems such as fisheye or catadioptric cameras. The key component in our framework is an adaptive calibration procedure that can estimate partial calibrations, only modeling regions of the image where sufficient constraints are available. In experiments, we show that our method achieves comparable accuracy to traditional Structure-from-Motion pipelines in easy scenarios, and outperforms them in cases where they are unable to self-calibrate their parametric models. Code is at https://github.com/Ivonne320/GenSfM.git

Spk2SRImgNet: Super-Resolve Dynamic Scene from Spike Stream via Motion Aligned Collaborative Filtering

Yuanlin Wang, Yiyang Zhang, Ruiqin Xiong, Jing Zhao, Jian Zhang, Xiaopeng Fan, Tiejun Huang

Spike camera is a kind of neuromorphic camera that records dynamic scenes by firing a stream of binary spikes with extremely high temporal resolution. It demonstrates great potential for vision tasks in high-speed scenarios. One limitation in its current implementation is the relatively low spatial resolution. This paper develops a network called Spk2SRImgNet to super-resolve high resolution images from low resolution spike stream. However, fluctuations in spike stream hinder the performance of spike camera super resolution. To address this issue, we propose a motion aligned collaborative filtering (MACF) module, which is motivated by key ideas in classic image restoration schemes to mitigate fluctuations in spike data. MACF leverages the temporal similarity of spike stream to acquire similar features from neighboring moments via motion alignment. To separate disturbances from features, MACF filters these similar features jointly in transform domain to exploit representation sparsity, and generates refinement features that will be used to update initial fluctuated features. Specifically, MACF designs an inverse motion alignment operation to map these refinement features back to their original positions. The initial features are aggregated with the repositioned refinement features to enhance reliability. Experimental results demonstrate that the proposed method achieves state-of-the-art performance compared with existing methods.

Segment Any Motion in Videos

Nan Huang, Wenzhao Zheng, Chenfeng Xu, Kurt Keutzer, Shanghang Zhang, Angjoo Kanazawa, Qianqian Wang

Moving object segmentation is a crucial task for achieving a high-level understanding of visual scenes and has numerous downstream applications. Humans can effortlessly segment moving objects in videos. Previous work has largely relied on optical flow to provide motion cues; however, this approach often results in imperfect predictions due to challenges such as partial motion, complex deformations, motion blur and background distractions. We propose a novel approach for moving object segmentation that combines long-range trajectory motion cues with DINO-based semantic features and leverages SAM2 for pixel-level mask densification through an iterative prompting strategy. Our model employs Spatio-Temporal Trajectory Attention and Motion-Semantic Decoupled Embedding to prioritize motion while integrating semantic support. Extensive testing on diverse datasets demonstrates state-of-the-art performance, excelling in challenging scenarios and fine-grained segmentation of multiple objects. Our code is available at https://motion-seg.github.io/.

Parameterized Blur Kernel Prior Learning for Local Motion Deblurring

Zhenxuan Fang, Fangfang Wu, Tao Huang, Le Dong, Weisheng Dong, Xin Li, Guangming Shi

Unlike global motion blur, Local Motion Deblurring (LMD) presents a more complex challenge, as it requires precise restoration of blurry regions while preserving the sharpness of the background. Existing LMD methods rely on manually annotated blur masks and often overlook the blur kernel's characteristics, which are crucial for accurate restoration. To address these limitations, we propose a novel parameterized motion kernel modeling approach that defines the motion blur kernel with three key parameters: length, angle, and curvature. We then use networks to estimate these kernel parameters, significantly improving the accuracy of blur kernel estimation. To effectively learn the motion blur representation, we incorporate a shared memory bank that stores blur prior information. Additionally, we introduce a dual-branch deblurring network: one branch leverages Mamba to capture long-range dependencies, while the other uses a mask-guided CNN focused on refining the local blurry regions. By fully utilizing the estimated bur prior information, our approach greatly enhances deblurring outcomes. Experimental results show that our method achieves state-of-the-art performance both quantitatively and visually, with a substantial reduction in computational complexity.

Neural Motion Simulator Pushing the Limit of World Models in Reinforcement Learning

Chenjie Hao, Weyl Lu, Yifan Xu, Yubei Chen

An embodied system must not only model the patterns of the external world but also understand its own motion dynamics. A motion dynamic model is essential for efficient skill acquisition and effective planning. In this work, we introduce the neural motion simulator (MoSim), a world model that predicts the future physical state of an embodied system based on current observations and actions. MoSim achieves state-of-the-art performance in physical state prediction and provides competitive performance across a range of downstream tasks. This works shows that when a world model is accurate enough and performs precise long-horizon predictions, it can facilitate efficient skill acquisition in imagined worlds and even enable zero-shot reinforcement learning. Furthermore, MoSim can transform any model-free reinforcement learning (RL) algorithm into a model-based approach, effectively decoupling physical environment modeling from RL algorithm development. This separation allows for independent advancements in RL algorithms and world modeling, significantly improving sample efficiency and enhancing generalization capabilities. Our findings highlight that world models for motion dynamics is a promising direction for developing more versatile and capable embodied systems.

Motion Modes: What Could Happen Next?

Karran Pandey, Yannick Hold-Geoffroy, Matheus Gadelha, Niloy J. Mitra, Karan Singh, Paul Guerrero

Predicting diverse object motions from a single static image remains challenging, as current video generation models often entangle object movement with camera motion and other scene changes. While recent methods can predict specific motions from motion arrow input, they rely on synthetic data and predefined motions, limiting their application to complex scenes. We introduce Motion Modes, a training-free approach that explores a pre-trained image-to-video generator's latent distribution to discover various distinct and plausible motions focused on selected objects in static images. We achieve this by employing a flow generator guided by energy functions designed to disentangle object and camera motion. Additionally, we use an energy inspired by particle guidance to diversify the generated motions, without requiring explicit training data. Experimental results demonstrate that Motion Modes generates realistic and varied object animations, surpassing previous methods and even human predictions regarding plausibility and diversity.

MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds

Jiahui Lei, Yijia Weng, Adam W. Harley, Leonidas Guibas, Kostas Daniilidis

We introduce 4D Motion Scaffolds (MoSca), a modern 4D reconstruction system designed to reconstruct and synthesize novel views of dynamic scenes from monocular videos captured casually in the wild. To address such a challenging and ill-posed inverse problem, we leverage prior knowledge from foundational vision models and lift the video data to a novel Motion Scaffold (MoSca) representation, which compactly and smoothly encodes the underlying motions/deformations. The scene geometry and appearance are then disentangled from the deformation field and are encoded by globally fusing the Gaussians anchored onto the MoSca and optimized via Gaussian Splatting. Additionally, camera focal length and poses can be solved using bundle adjustment without the need of any other pose estimation tools. Experiments demonstrate state-of-the-art performance on dynamic rendering benchmarks and its effectiveness on real videos.

MP-SfM: Monocular Surface Priors for Robust Structure-from-Motion

Zador Pataki, Paul-Edouard Sarlin, Johannes L. Schönberger, Marc Pollefeys

While Structure-from-Motion (SfM) has seen much progress over the years, state-of-the-art systems are prone to failure when facing extreme viewpoint changes in low-overlap, low-parallax or high-symmetry scenarios. Because capturing images that avoid these pitfalls is challenging, this severely limits the wider use of SfM, especially by non-expert users. We overcome these limitations by augmenting the classical SfM paradigm with monocular depth and normal priors inferred by deep neural networks. Thanks to a tight integration of monocular and multi-view constraints, our approach significantly outperforms existing ones under extreme viewpoint changes, while maintaining strong performance in standard conditions. We also show that monocular priors can help reject faulty associations due to symmetries, which is a long-standing problem for SfM. This makes our approach the first capable of reliably reconstructing challenging indoor environments from few images. Through principled uncertainty propagation, it is robust to errors in the priors, can handle priors inferred by different models with little tuning, and will thus easily benefit from future progress in monocular depth and normal estimation. Our code is publicly available at https://github.com/cvg/mpsfm.

MODA: Motion-Drift Augmentation for Inertial Human Motion Analysis

Yinghao Wu, Shihui Guo, Yipeng Qin

While data augmentation (DA) has been extensively studied in computer vision, its application to Inertial Measurement Unit (IMU) signals remains largely unexplored, despite IMUs' growing importance in human motion analysis. In this paper, we present the first systematic study of IMU-specific data augmentation, beginning with a comprehensive analysis that identifies three fundamental properties of IMU signals: their time-series nature, inherent multimodality (rotation and acceleration) and motion-consistency characteristics. Through this analysis, we demonstrate the limitations of applying conventional time-series augmentation techniques to IMU data. We then introduce Motion-Drift Augmentation (MODA), a novel technique that simulates the natural displacement of body-worn IMUs during motion. We evaluate our approach across five diverse datasets and five deep learning settings, including i) fully-supervised, ii) semi-supervised, iii) domain adaptation, iv) domain generalization and v) few-shot learning for both Human Action Recognition (HAR) and Human Pose Estimation (HPE) tasks. Experimental results show that our proposed MODA consistently outperforms existing augmentation methods, with semi-supervised learning performance approaching state-of-the-art fully-supervised methods.

Light3R-SfM: Towards Feed-forward Structure-from-Motion

Sven Elflein, Qunjie Zhou, Laura Leal-Taixé

We present Light3R-SfM, a feed-forward, end-to-end learnable framework for efficient large-scale Structure-from-Motion (SfM) from unconstrained image collections. Unlike existing SfM solutions that rely on costly matching and global optimization to achieve accurate 3D reconstructions, Light3R-SfM addresses this limitation through a novel latent global alignment module. This module replaces traditional global optimization with a learnable attention mechanism, effectively capturing multi-view constraints across images for robust and precise camera pose estimation. Light3R-SfM constructs a sparse scene graph via retrieval-score-guided shortest path tree to dramatically reduce memory usage and computational overhead compared to the naive approach. Extensive experiments demonstrate that Light3R-SfM achieves competitive accuracy while significantly reducing runtime, making it ideal for 3D reconstruction tasks in real-world applications with a runtime constraint.

Lifting Motion to the 3D World via 2D Diffusion

Jiaman Li, C. Karen Liu, Jiajun Wu

Estimating 3D motion from 2D observations is a long-standing research challenge. Prior work typically requires training on datasets containing ground truth 3D motions, limiting their applicability to activities well-represented in existing motion capture data. This dependency particularly hinders generalization to out-of-distribution scenarios or subjects where collecting 3D ground truth is challenging, such as complex athletic movements or animal motion. We introduce MVLift, a novel approach to predict global 3D motion---including both joint rotations and root trajectories in the world coordinate system---using only 2D pose sequences for training. Our multi-stage framework leverages 2D motion diffusion models to progressively generate consistent 2D pose sequences across multiple views, a key step in recovering accurate global 3D motion. MVLift generalizes across various domains, including human poses, human-object interactions, and animal poses. Despite not requiring 3D supervision, it outperforms prior work on five datasets, including those methods that require 3D supervision.

Layered Motion Fusion: Lifting Motion Segmentation to 3D in Egocentric Videos

Vadim Tschernezki, Diane Larlus, Iro Laina, Andrea Vedaldi

Computer vision is largely based on 2D techniques, with 3D vision still relegated to a relatively narrow subset of applications. However, by building on recent advances in 3D models such as neural radiance fields, some authors have shown that 3D techniques can at last improve outputs extracted from independent 2D views, by fusing them into 3D and denoising them. This is particularly helpful in egocentric videos, where the camera motion is significant, but only under the assumption that the scene itself is static. In fact, as shown in the recent analysis conducted by EPIC Fields, 3D techniques are ineffective when it comes to studying dynamic phenomena, and, in particular, when segmenting moving objects. In this paper, we look into this issue in more detail. First, we propose to improve dynamic segmentation in 3D by fusing motion segmentation predictions from a 2D-based model into layered radiance fields (Layered Motion Fusion). However, the high complexity of long, dynamic videos makes it challenging to capture the underlying geometric structure, and, as a result, hinders the fusion of motion cues into the (incomplete) scene geometry. We address this issue through test-time refinement, which helps the model to focus on specific frames, thereby reducing the data complexity. This results in a synergy between motion fusion and the refinement, and in turn leads to segmentation predictions of the 3D model that surpass the 2D baseline by a large margin. This demonstrates that 3D techniques can enhance 2D analysis even for dynamic phenomena in a challenging and realistic setting.

LAL: Enhancing 3D Human Motion Prediction with Latency-aware Auxiliary Learning

Xiaoning Sun, Dong Wei, Huaijiang Sun, Shengxiang Hu

Making accurate prediction of human motions based on the historical observation is a crucial technology for robots to collaborate with humans. Existing human motion prediction methods are all built under an ideal assumption that robots can instantaneously react, which ignores the time delay introduced during data processing & analysis and future reaction planning -- jointly known as "response latency". Consequently, the predictions made within this latency period become meaningless for practical use, as part of the time has passed and the corresponding real motions have already occurred before robot deliver its reaction. In this paper, we argue that the seemingly meaningless prediction period, however, can be leveraged to enhance prediction accuracy significantly. We propose LAL, a Latency-aware Auxiliary Learning framework, which shifts the existing "reaction instantaneous" convention into a new motion prediction paradigm with both latency compatibility and utility. The framework consists of two branches handling different tasks: the primary branch learns to directly predict the valid target (excluding the beginning latency period) based on observation; while the auxiliary branch learns the same target, but based on the reformed observation with additional latency data incorporated. A direct and effective way of auxiliary feature sharing is forced by our tailored consistency loss, to gradually integrate auxiliary latency insights into the primary prediction branch. Estimated feature statistics-based alignment method is presented as optional step for primary branch refinement. Experiments show that LAL achieves significant improvement on prediction accuracy, without additional time consumption during testing.

Human Motion Instruction Tuning

Lei Li, Sen Jia, Jianhao Wang, Zhongyu Jiang, Feng Zhou, Ju Dai, Tianfang Zhang, Zongkai Wu, Jenq-Neng Hwang

This paper presents LLaMo (Large Language and Human Motion Assistant), a multimodal framework for human motion instruction tuning. In contrast to conventional instruction-tuning approaches that convert non-linguistic inputs, such as video or motion sequences, into language tokens, LLaMo retains motion in its native form for instruction tuning. This method preserves motion-specific details that are often diminished in tokenization, thereby improving the model's ability to interpret complex human behaviors. By processing both video and motion data alongside textual inputs, LLaMo enables a flexible, human-centric analysis. Experimental evaluations across high-complexity domains, including human behaviors and professional activities, indicate that LLaMo effectively captures domain-specific knowledge, enhancing comprehension and prediction in motion-intensive scenarios. We hope LLaMo offers a foundation for future multimodal AI systems with broad applications, from sports analytics to behavioral prediction.

How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactions

Aditya Prakash, Benjamin Lundell, Dmitry Andreychuk, David Forsyth, Saurabh Gupta, Harpreet Sawhney

We tackle the novel problem of predicting 3D hand motion and contact maps (or Interaction Trajectories) given a single RGB view, action text, and a 3D contact point on the object as input. Our approach consists of (1) Interaction Codebook: a VQVAE model to learn a latent codebook of hand poses and contact points, effectively tokenizing interaction trajectories, (2) Interaction Predictor: a transformer-decoder module to predict the interaction trajectory from test time inputs by using an indexer module to retrieve a latent affordance from the learned codebook. To train our model, we develop a data engine that extracts 3D hand poses and contact trajectories from the diverse HoloAssist dataset. We evaluate our model on a benchmark that is 2.5-10X larger than existing works, in terms of diversity of objects and interactions observed, and test for generalization of the model across object categories, action categories, tasks, and scenes. Experimental results show the effectiveness of our approach over transformer & diffusion baselines across all settings.

HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videos

Jinglei Zhang, Jiankang Deng, Chao Ma, Rolandos Alexandros Potamias

Despite the advent in 3D hand pose estimation, current methods predominantly focus on single-image 3D hand reconstruction in the camera frame, overlooking the world-space motion of the hands. Such limitation prohibits their direct use in egocentric video settings, where hands and camera are continuously in motion. In this work, we propose HaWoR, a high-fidelity method for hand motion reconstruction in world coordinates from egocentric videos. We propose to decouple the task by reconstructing the hand motion in the camera space and estimating the camera trajectory in the world coordinate system. To achieve precise camera trajectory estimation, we propose an adaptive egocentric SLAM framework that addresses the shortcomings of traditional SLAM methods, providing robust performance under challenging camera dynamics. To ensure robust hand motion trajectories, even when the hands move out of view frustum, we devise a novel motion infiller network that effectively completes the missing frames of the sequence. Through extensive quantitative and qualitative evaluations, we demonstrate that HaWoR achieves state-of-the-art performance on both hand motion reconstruction and world-frame camera trajectory estimation under different egocentric benchmark datasets. Code and models are available on \href https://hawor-project.github.io/ https://hawor-project.github.io/ .

EchoWorld: Learning Motion-Aware World Models for Echocardiography Probe Guidance

Yang Yue, Yulin Wang, Haojun Jiang, Pan Liu, Shiji Song, Gao Huang

Echocardiography is crucial for cardiovascular disease detection but relies heavily on experienced sonographers. Echocardiography probe guidance systems, which provide real-time movement instructions for acquiring standard plane images, offer a promising solution for AI-assisted or fully autonomous scanning. However, developing effective machine learning models for this task remains challenging, as they must grasp heart anatomy and the intricate interplay between probe motion and visual signals. To address this, we present EchoWorld, a motion-aware world modeling framework for probe guidance that encodes anatomical knowledge and motion-induced visual dynamics, while effectively leveraging past visual-motion sequences to enhance guidance precision. EchoWorld employs a pre-training strategy inspired by world modeling principles, where the model predicts masked anatomical regions and simulates the visual outcomes of probe adjustments. Built upon this pre-trained model, we introduce a motion-aware attention mechanism in the fine-tuning stage that effectively integrates historical visual-motion data, enabling precise and adaptive probe guidance. Trained on more than one million ultrasound images from over 200 routine scans, EchoWorld effectively captures key echocardiographic knowledge, as validated by qualitative analysis. Moreover, our method significantly reduces guidance errors compared to existing visual backbones and guidance frameworks, excelling in both single-frame and sequential evaluation protocols. Code is available at https://github.com/LeapLabTHU/EchoWorld.

Dynamic Motion Blending for Versatile Motion Editing

Nan Jiang, Hongjie Li, Ziye Yuan, Zimo He, Yixin Chen, Tengyu Liu, Yixin Zhu, Siyuan Huang

Text-guided motion editing enables high-level semantic control and iterative modifications beyond traditional keyframe animation. Existing methods rely on limited pre-collected training triplets (original motion, edited motion, and instruction), which severely hinders their versatility in diverse editing scenarios. We introduce MotionCutMix, an online data augmentation technique that dynamically generates training triplets by blending body part motions based on input text. While MotionCutMix effectively expands the training distribution, the compositional nature introduces increased randomness and potential body part incoordination. To model such a rich distribution, we present MotionReFit, an auto-regressive diffusion model with a motion coordinator. The auto-regressive architecture facilitates learning by decomposing long sequences, while the motion coordinator mitigates the artifacts of motion composition. Our method handles both spatial and temporal motion edits directly from high-level human instructions, without relying on additional specifications or LLM. Through extensive experiments, we show that MotionReFit achieves state-of-the-art performance in text-guided motion editing. Ablation studies further verify that MotionCutMix significantly improves the model's generalizability while maintaining training convergence.

DynaMoDe-NeRF: Motion-aware Deblurring Neural Radiance Field for Dynamic Scenes

Ashish Kumar, Rajagopalan A. N.

Neural Radiance Fields (NeRFs) have made significant advances in rendering novel photorealistic views for both static and dynamic scenes. However, most prior works assume ideal conditions of artifact-free visual inputs i.e., images and videos. In real scenarios, artifacts such as object motion blur, camera motion blur, or lens defocus blur are ubiquitous. Some recent studies have explored novel view synthesis using blurred input frames by examining either camera motion blur, defocus blur, or both. However, these studies are limited to static scenes. In this work, we enable NeRFs to deal with object motion blur whose local nature stems from the interplay between object velocity and camera exposure time. Often, the object motion is unknown and time varying, and this adds to the complexity of scene reconstruction. Sports videos are a prime example of how rapid object motion can significantly degrade video quality for static cameras by introducing motion blur. We present an approach for realizing motion blur-free novel views of dynamic scenes from input videos with object motion blur captured from static cameras spanning multiple poses. We propose a NeRF-based analytical framework that elegantly correlates object three-dimensional (3D) motion across views as well as time to the observed blurry videos. Our proposed method DynaMoDe-NeRF (Dynamic Motion-aware Deblurring NeRF) is self-supervised and reconstructs the dynamic 3D scene, renders sharp novel views by blind deblurring, and recovers the underlying 3D motion and blur parameters. We provide comprehensive experimental analysis on synthetic and real data to validate our approach. To the best of our knowledge, this is the first work to address localized object motion blur in the NeRF domain.

Motion Planning · CVPR 2025 | paperlist.ai