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Applications · chemistry physics and earth sciences

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WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild

Rolandos Alexandros Potamias, Jinglei Zhang, Jiankang Deng, Stefanos Zafeiriou

In recent years, 3D hand pose estimation methods have garnered significant attention due to their extensive applications in human-computer interaction, virtual reality, and robotics. In contrast, there has been a notable gap in hand detection pipelines, posing significant challenges in constructing effective real-world multi-hand reconstruction systems. In this work, we present a data-driven pipeline for efficient multi-hand reconstruction in the wild. The proposed pipeline is composed of two components: a real-time fully convolutional hand localization and a high-fidelity transformer-based 3D hand reconstruction model. To tackle the limitations of previous methods and build a robust and stable detection network, we introduce a large-scale dataset with over than 2M in-the-wild hand images with diverse lighting, illumination, and occlusion conditions. Our approach outperforms previous methods in both efficiency and accuracy on popular 2D and 3D benchmarks. Finally, we showcase the effectiveness of our pipeline to achieve smooth 3D hand tracking from monocular videos, without utilizing any temporal components. Code, models, and dataset are available at https://rolpotamias.github.io/WiLoR

VoteFlow: Enforcing Local Rigidity in Self-Supervised Scene Flow

Yancong Lin, Shiming Wang, Liangliang Nan, Julian Kooij, Holger Caesar

Scene flow estimation aims to recover per-point motion from two adjacent LiDAR scans. However, in real-world applications such as autonomous driving, points rarely move independently of others, especially for nearby points belonging to the same object, which often share the same motion. Incorporating this locally rigid motion constraint has been a key challenge in self-supervised scene flow estimation, which is often addressed by post-processing or appending extra regularization. While these approaches are able to improve the rigidity of predicted flows, they lack an architectural inductive bias for local rigidity within the model structure, leading to suboptimal learning efficiency and inferior performance. In contrast, we enforce local rigidity with a lightweight add-on module in neural network design, enabling end-to-end learning. We design a discretized voting space that accommodates all possible translations and then identify the one shared by nearby points by differentiable voting. Additionally, to ensure computational efficiency, we operate on pillars rather than points and learn representative features for voting per pillar. We plug the Voting Module into popular model designs and evaluate its benefit on Argoverse 2 and Waymo datasets. We outperform baseline works with only marginal compute overhead. Code is available at https://github.com/tudelft-iv/VoteFlow.

Vid2Sim: Generalizable, Video-based Reconstruction of Appearance, Geometry and Physics for Mesh-free Simulation

Chuhao Chen, Zhiyang Dou, Chen Wang, Yiming Huang, Anjun Chen, Qiao Feng, Jiatao Gu, Lingjie Liu

Faithfully reconstructing textured shapes and physical properties from videos presents an intriguing yet challenging problem. Significant efforts have been dedicated to advancing such a system identification problem in this area. Previous methods often rely on heavy optimization pipelines with a differentiable simulator and renderer to estimate physical parameters. However, these approaches frequently necessitate extensive hyperparameter tuning for each scene and involve a costly optimization process, which limits both their practicality and generalizability. In this work, we propose a novel framework, Vid2Sim, a generalizable video-based approach for recovering geometry and physical properties through a mesh-free reduced simulation based on Linear Blend Skinning (LBS), offering high computational efficiency and versatile representation capability. Specifically, Vid2Sim first reconstructs the observed configuration of the physical system from video using a feed-forward neural network trained to capture physical world knowledge. A lightweight optimization pipeline then refines the estimated appearance, geometry, and physical properties to closely align with video observations within just a few minutes. Additionally, after the reconstruction, Vid2Sim enables high-quality, mesh-free simulation with high efficiency. Extensive experiments demonstrate that our method achieves superior accuracy and efficiency in reconstructing geometry and physical properties from video data.

UniPhy: Learning a Unified Constitutive Model for Inverse Physics Simulation

Himangi Mittal, Peiye Zhuang, Hsin-Ying Lee, Shubham Tulsiani

We propose UniPhy, a common latent-conditioned neural constitutive model that can encode the physical properties of diverse materials. At inference UniPhy allows `inverse simulation' i.e. inferring material properties by optimizing the scene-specific latent to match the available observations via differentiable simulation. In contrast to existing methods that treat such inference as system identification, UniPhy does not rely on user-specified material information. Compared to prior neural constitutive modeling approaches which learn instance specific networks, the shared training across materials improves both, robustness and accuracy of the estimates. We train UniPhy using simulated trajectories across diverse geometries and materials -- elastic, plasticine, sand, and fluids (Newtonian & non-Newtonian). At inference, given an object with unknown material properties, UniPhy can infer the material properties via latent optimization to match the motion observations, and can then allow re-simulating the object under diverse scenarios. We compare UniPhy against prior inverse simulation methods, and show that the inference from UniPhy enables more accurate replay and re-simulation under novel conditions.

Towards Visual Discrimination and Reasoning of Real-World Physical Dynamics: Physics-Grounded Anomaly Detection

Wenqiao Li, Yao Gu, Xintao Chen, Xiaohao Xu, Ming Hu, Xiaonan Huang, Yingna Wu

Humans detect real-world object anomalies by perceiving, interacting, and reasoning based on object-conditioned physical knowledge. The long-term goal of Industrial Anomaly Detection (IAD) is to enable machines to autonomously replicate this skill. However, current IAD algorithms are largely developed and tested on static, semantically simple datasets, which diverge from real-world scenarios where physical understanding and reasoning are essential.To bridge this gap, we introduce the Physics Anomaly Detection (Phys-AD) dataset, the first large-scale, real-world, physics-grounded video dataset for industrial anomaly detection. Collected using a real robot arm and motor, Phys-AD provides a diverse set of dynamic, semantically rich scenarios. The dataset includes more than 6400 videos across 22 real-world object categories, interacting with robot arms and motors, and exhibits 47 types of anomalies. Anomaly detection in Phys-AD requires visual reasoning, combining both physical knowledge and video content to determine object abnormality.We benchmark state-of-the-art anomaly detection methods under three settings: unsupervised AD, weakly-supervised AD, and video-understanding AD, highlighting their limitations in handling physics-grounded anomalies. Additionally, we introduce the Physics Anomaly Explanation (PAEval) metric, designed to assess the ability of visual-language foundation models to not only detect anomalies but also provide accurate explanations for their underlying physical causes. Our project is available at https://guyao2023.github.io/Phys-AD/.

Towards Explainable and Unprecedented Accuracy in Matching Challenging Finger Crease Patterns

Zhenyu Zhou, Chengdong Dong, Ajay Kumar

The primary obstacle in realizing the full potential of finger crease biometrics is the accurate identification of deformed knuckle patterns, often resulting from completely contactless imaging. Current methods struggle significantly with this task, yet accurate matching is crucial for applications ranging from forensic investigations, such as child abuse cases, to surveillance and mobile security. To address this challenge, our study introduces the largest publicly available dataset of deformed knuckle patterns, comprising 805,768 images from 351 subjects. We also propose a novel framework to accurately match knuckle patterns, even under severe pose deformations, by recovering interpretable knuckle crease keypoint feature templates. These templates can dynamically uncover graph structure and feature similarity among the matched correspondences. Our experiments, using the most challenging protocols, illustrate significantly outperforming results for matching such knuckle images. For the first time, we present and evaluate a theoretical model to estimate the uniqueness of 2D finger knuckle patterns, providing a more interpretable and accurate measure of distinctiveness, which is invaluable for forensic examiners in prosecuting suspects.

The Photographer's Eye: Teaching Multimodal Large Language Models to See, and Critique Like Photographers

Daiqing Qi, Handong Zhao, Jing Shi, Simon Jenni, Yifei Fan, Franck Dernoncourt, Scott Cohen, Sheng Li

Photographer, curator, and former director of photography at the Museum of Modern Art (MoMA), John Szarkowski remarked in *William Eggleston's Guide*, "While editing directly from life, photographers have found it too difficult to see simultaneously both the blue and the sky." Szarkowski insightfully revealed a notable gap between general and aesthetic visual understanding: while the former emphasizes identifying factual elements in an image (the sky), the latter transcends mere object identification, viewing it instead as an aesthetic component--a pure expanse of blue, valued purely as a color block in visual aesthetics. Such distinctions between general visual understanding (detection, localization, etc.) and aesthetic perception (color, lighting, composition, etc.) pose a significant challenge for existing Multimodal Large Language Models (MLLMs) in comprehending image aesthetics, which is increasingly needed in real-world applications, from image recommendation and enhancement to generation. To fundamentally advance the aesthetic understanding of MLLMs, we introduce a novel dataset, PhotoCritique, derived from extensive discussions among professional photographers and enthusiasts, distinguished by its large scale, expertise, and diversity. Additionally, we propose a new model, PhotoEye, an MLLM featuring a language-guided multi-view vision fusion mechanism for understanding image aesthetics from multiple perspectives. Finally, we introduce PhotoBench, a comprehensive and professional benchmark for aesthetic visual understanding. Our model demonstrates significant advantages over both open-source and commercial models on existing benchmarks and PhotoBench.

The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion

Changan Chen, Juze Zhang, Shrinidhi K. Lakshmikanth, Yusu Fang, Ruizhi Shao, Gordon Wetzstein, Li Fei-Fei, Ehsan Adeli

Human communication is inherently multimodal, involving a combination of verbal and non-verbal cues such as speech, facial expressions, and body gestures. Modeling these behaviors is essential for understanding human interaction and for creating virtual characters that can communicate naturally in applications like games, films, and virtual reality. However, existing motion generation models are typically limited to specific input modalities--either speech, text, or motion data--and cannot fully leverage the diversity of available data. In this paper, we propose a novel framework that unifies verbal and non-verbal language using multimodal language models for human motion understanding and generation. This model is flexible in taking text, speech, and motion or any combination of them as input. Coupled with our novel pre-training strategy, our model not only achieves state-of-the-art performance on co-speech gesture generation but also requires much less data for training. Our model also unlocks an array of novel tasks such as editable gesture generation and emotion prediction from motion. We believe unifying the verbal and non-verbal language of human motion is essential for real-world applications, and language models offer a powerful approach to achieving this goal.

The Change You Want To Detect: Semantic Change Detection In Earth Observation With Hybrid Data Generationf

Yanis Benidir, Nicolas Gonthier, Clement Mallet

Bi-temporal change detection at scale based on Very High Resolution (VHR) images is crucial for Earth monitoring. Such task remains poorly addressed even in the deep learning era: it either requires large volumes of annotated data - in the semantic case - or is limited to restricted datasets for binary set-ups. Most approaches do not exhibit the versatility required for temporal and spatial adaptation: simplicity in architecture design and pretraining on realistic and comprehensive datasets. Synthetic datasets is the key solution but still fails handling complex and diverse scenes. In this paper, we present HySCDG a generative pipeline for creating a large hybrid semantic change detection dataset that contains both real VHR images and inpainted ones, along with land cover semantic map at both dates and the change map. Being semantically and spatially guided, HySCDG generates realistic images, leading to a comprehensive and hybrid transfer-proof dataset FSC-180k. We evaluate FSC-180k on five change detection cases (binary and semantic), from zero-shot to mixed and sequential training, and also under low data regime training. Experiments demonstrate that pretraining on our hybrid dataset leads to a significant performance boost, outperforming SyntheWorld, a fully synthetic dataset, in every configuration. All codes, models, and data will be made available.

T-FAKE: Synthesizing Thermal Images for Facial Landmarking

Philipp Flotho, Moritz Piening, Anna Kukleva, Gabriele Steidl

Facial analysis is a key component in a wide range of applications such as security, autonomous driving, entertainment, and healthcare. Despite the availability of various facial RGB datasets, the thermal modality, which plays a crucial role in life sciences, medicine, and biometrics, has been largely overlooked. To address this gap, we introduce the T-FAKE dataset, a new large-scale synthetic thermal dataset with sparse and dense landmarks. To facilitate the creation of the dataset, we propose a novel RGB2Thermal loss function, which enables the domain-adaptive transfer of thermal style to RGB faces. By utilizing the Wasserstein distance between thermal and RGB patches and the statistical analysis of clinical temperature distributions on faces, we ensure that the generated thermal images closely resemble real samples. Using RGB2Thermal style transfer based on our RGB2Thermal loss function, we create the large-scale synthetic thermal T-FAKE dataset. Leveraging our novel T-FAKE dataset, probabilistic landmark prediction, and label adaptation networks, we demonstrate significant improvements in landmark detection methods on thermal images across different landmark conventions. Our models show excellent performance with both sparse 70-point landmarks and dense 478-point landmark annotations

SuperPC: A Single Diffusion Model for Point Cloud Completion, Upsampling, Denoising, and Colorization

Yi Du, Zhipeng Zhao, Shaoshu Su, Sharath Golluri, Haoze Zheng, Runmao Yao, Chen Wang

Point cloud (PC) processing tasks--such as completion, upsampling, denoising, and colorization--are crucial in applications like autonomous driving and 3D reconstruction. Despite substantial advancements, prior approaches often address each of these tasks independently, with separate models focused on individual issues. However, this isolated approach fails to account for the fact that defects like incompleteness, low resolution, noise, and lack of color frequently coexist, with each defect influencing and correlating with the others.Simply applying these models sequentially can lead to error accumulation from each model, along with increased computational costs. To address these challenges, we introduce SuperPC, the first unified diffusion model capable of concurrently handling all four tasks. Our approach employs a three-level-conditioned diffusion framework, enhanced by a novel spatial-mix-fusion strategy, to leverage the correlations among these four defects for simultaneous, efficient processing.We show that SuperPC outperforms the state-of-the-art specialized models as well as their combination on all four individual tasks.

SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing

Xueting Li, Ye Yuan, Shalini De Mello, Gilles Daviet, Jonathan Leaf, Miles Macklin, Jan Kautz, Umar Iqbal

We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either model hair, clothing and human body using a unified geometry or produce hair and garments that are not easily adaptable for simulation within existing graphics pipelines. The primary challenge lies in representing the hair and garment geometry in a way that allows leveraging established prior knowledge from foundational image diffusion models (e.g., Stable Diffusion) while being simulation-ready using either physics or neural simulators. To address this task, we propose a two-stage framework that combines the flexibility of 3D Gaussians with simulation-ready hair strands and garment meshes. Specifically, we first leverage two text-conditioned diffusion models to generate garment mesh and hair strands from the given text prompt. To leverage prior knowledge from foundational diffusion models, we attach 3D Gaussians to the body mesh, garment mesh, as well as hair strands and learn the avatar appearance through optimization. To drive the avatar given a pose sequence, we first apply physics simulators onto the garment meshes and hair strands. We then transfer the motion onto 3D Gaussians through carefully designed mechanism for different body parts. As a result, our synthesized avatars have vivid texture and realistic dynamic motion. To the best of our knowledge, our method is the first to produce highly realistic, fully simulation-ready 3D avatars, surpassing the capabilities of current approaches.

ShowMak3r: Compositional TV Show Reconstruction

Sangmin Kim, Seunguk Do, Jaesik Park

Reconstructing dynamic radiance fields from video clips is challenging, especially when entertainment videos like TV shows are given. Many challenges make the reconstruction difficult due to (1) actors occluding with each other and having diverse facial expressions, (2) cluttered stages, and (3) small baseline views or sudden shot changes. To address these issues, we present ShowMak3r, a comprehensive reconstruction pipeline that allows the editing of scenes like how video clips are made in a production control room. In ShowMak3r, a 3DLocator module locates recovered actors on the stage using depth prior, and estimates unseen human poses via interpolation. The proposed ShotMatcher module then tracks the actors under shot changes. Furthermore, ShowMak3r introduces a face-fitting network that dynamically recovers the actors' expressions. Experiments on Sitcoms3D dataset show that our pipeline can reassemble TV show scenes with new cameras at different timestamps. We also demonstrate that ShowMak3r enables interesting applications such as synthetic shot-making, actor relocation, insertion, deletion, and pose manipulation. Project page : https://nstar1125.github.io/showmak3r

Shading Meets Motion: Self-supervised Indoor 3D Reconstruction Via Simultaneous Shape-from-Shading and Structure-from-Motion

Guoyu Lu

Scene reconstruction has a wide range of applications in computer vision and robotics. To build practical constraints and feature Scene reconstruction has a wide range of applications in computer vision and robotics. To build practical constraints and feature correspondences, rich textures and distinguished gradient variations are particularly required in classic and learning-based SfM. When building low-texture regions with repeated patterns, especially mostly-white indoor rooms, there is a significant drop in performance. In this work, we propose Shading-SfM-Net, a novel framework for simultaneously learning a shape-from-shading network based on the inverse rendering constraint and a structure-from-motion framework based on warped keypoint and geometric consistency, to improve structure-from-motion and surface reconstruction for low-texture indoor scenes. Shading-SfM-Net tightly incorporates the surface shape consistency and 3D geometric registration loss in order to dig into their mutual information and further overcome the instability on flat regions. We evaluate the proposed framework on texture-less indoor scenes (NYUv2 and ScanNet), and show that by simultaneously learning shading, motion and shape, our pipeline is able to achieve state-of-the-art performance with superior generalization capability for unseen texture-less datasets.

Segmenting Maxillofacial Structures in CBCT Volumes

Federico Bolelli, Kevin Marchesini, Niels van Nistelrooij, Luca Lumetti, Vittorio Pipoli, ELISA FICARRA, Shankeeth Vinayahalingam, Costantino Grana

Cone-beam computed tomography (CBCT) is a standard imaging modality in orofacial and dental practices, providing essential 3D volumetric imaging of anatomical structures, including jawbones, teeth, sinuses, and neurovascular canals. Accurately segmenting these structures is fundamental to numerous clinical applications, such as surgical planning and implant placement. However, manual segmentation of CBCT scans is time-intensive and requires expert input, creating a demand for automated solutions through deep learning. Effective development of such algorithms relies on access to large, well-annotated datasets, yet current datasets are often privately stored or limited in scope and considered structures, especially concerning 3D annotations. This paper proposes ToothFairy2, a comprehensive, publicly accessible CBCT dataset with voxel-level 3D annotations of 42 distinct classes corresponding to maxillofacial structures. We validate the dataset by benchmarking state-of-the-art neural network models, including convolutional, transformer-based, and hybrid Mamba-based architectures, to evaluate segmentation performance across complex anatomical regions. Our work also explores adaptations to the nnU-Net framework to optimize multi-class segmentation for maxillofacial anatomy. The proposed dataset provides a fundamental resource for advancing maxillofacial segmentation and supports future research in automated 3D image analysis in digital dentistry.

Segment Anything, Even Occluded

Wei-En Tai, Yu-Lin Shih, Cheng Sun, Yu-Chiang Frank Wang, Hwann-Tzong Chen

Amodal instance segmentation, which aims to detect and segment both visible and invisible parts of objects in images, plays a crucial role in various applications, including autonomous driving, robotic manipulation, and scene understanding. While existing methods require training both front-end detectors and mask decoders jointly, this approach lacks flexibility and fails to leverage the strengths of pre-existing modal detectors. To address this limitation, we propose SAMEO, a novel framework that adapts the Segment Anything Model (SAM) as a versatile mask decoder capable of interfacing with various front-end detectors to enable mask prediction even for partially occluded objects. Acknowledging the constraints of limited amodal segmentation datasets, we introduce Amodal-LVIS, a large-scale synthetic dataset comprising 300K images derived from the modal LVIS and LVVIS datasets. This dataset significantly expands the training data available for amodal segmentation research. Our experimental results demonstrate that our approach, when trained on the newly extended dataset, including Amodal-LVIS, achieves remarkable zero-shot performance on both COCOA-cls and D2SA benchmarks, highlighting its potential for generalization to unseen scenarios.

Segment Any Motion in Videos

Nan Huang, Wenzhao Zheng, Chenfeng Xu, Kurt Keutzer, Shanghang Zhang, Angjoo Kanazawa, Qianqian Wang

Moving object segmentation is a crucial task for achieving a high-level understanding of visual scenes and has numerous downstream applications. Humans can effortlessly segment moving objects in videos. Previous work has largely relied on optical flow to provide motion cues; however, this approach often results in imperfect predictions due to challenges such as partial motion, complex deformations, motion blur and background distractions. We propose a novel approach for moving object segmentation that combines long-range trajectory motion cues with DINO-based semantic features and leverages SAM2 for pixel-level mask densification through an iterative prompting strategy. Our model employs Spatio-Temporal Trajectory Attention and Motion-Semantic Decoupled Embedding to prioritize motion while integrating semantic support. Extensive testing on diverse datasets demonstrates state-of-the-art performance, excelling in challenging scenarios and fine-grained segmentation of multiple objects. Our code is available at https://motion-seg.github.io/.

SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images

Daisheng Jin, Jiangbei Hu, Baixin Xu, Yuxin Dai, Chen Qian, Ying He

In this study, we introduce a novel two-stage technique for decomposing and reconstructing facial features from sparse-view images, a task made challenging by the unique geometry and complex skin reflectance of each individual. To synthesize 3D facial models more realistically, we endeavor to decouple key facial attributes from the RGB color, including geometry, diffuse reflectance, and specular reflectance. Specifically, we design a Sparse-view Face Decomposition Model (SFDM): 1) In the first stage, we create a general facial template from a wide array of individual faces, encapsulating essential geometric and reflectance characteristics. 2) Guided by this template, we refine a specific facial model for each individual in the second stage, considering the interaction between geometry and reflectance, as well as the effects of subsurface scattering on the skin. With these advances, our method can reconstruct high-quality facial representations from as few as three images. The comprehensive evaluation and comparison reveal that our approach outperforms existing methods by effectively disentangling geometric and reflectance components, significantly enhancing the quality of synthesized novel views, and paving the way for applications in facial relighting and reflectance editing.

Rethinking Personalized Aesthetics Assessment: Employing Physique Aesthetics Assessment as An Exemplification

Haobin Zhong, Shuai He, Anlong Ming, Huadong Ma

The Personalized Aesthetics Assessment (PAA) aims to accurately predict an individual's unique perception of aesthetics. With the surging demand for customization, PAA enables applications to generate personalized outcomes by aligning with individual aesthetic preferences. The prevailing PAA paradigm involves two stages: pre-training and fine-tuning, but it faces three inherent challenges: 1) The model is pre-trained using datasets of the Generic Aesthetics Assessment (GAA), but the collective preferences of GAA lead to conflicts in individualized aesthetic predictions. 2) The scope and stage of personalized surveys are related to both the user and the assessed object; however, the prevailing personalized surveys fail to adequately address assessed objects' characteristics. 3) During application usage, the cumulative multimodal feedback from an individual holds great value that should be considered for improving the PAA model but unfortunately attracts insufficient attention. To address the aforementioned challenges, we introduce a new PAA paradigm called PAA+, which is structured into three distinct stages: pre-training, fine-tuning, and continual learning. Furthermore, to better reflect individual differences, we employ a familiar and intuitive application, physique aesthetics assessment (PhysiqueAA), to validate the PAA+ paradigm. We propose a dataset called PhysiqueAA50K, consisting of over 50,000 annotated physique images. Furthermore, we develop a PhysiqueAA framework (PhysiqueFrame) and conduct a large-scale benchmark, achieving state-of-the-art (SOTA) performance. Our research is expected to provide an innovative roadmap and application for the PAA community. The code and dataset are available in here.

Prof. Robot: Differentiable Robot Rendering Without Static and Self-Collisions

Quanyuan Ruan, Jiabao Lei, Wenhao Yuan, Yanglin Zhang, Dekun Lu, Guiliang Liu, Kui Jia

Differentiable rendering has gained significant attention in the field of robotics, with differentiable robot rendering emerging as an effective paradigm for learning robotic actions from image-space supervision. However, the lack of physical world perception in this approach may lead to potential collisions during action optimization. In this work, we introduce a novel improvement on previous efforts by incorporating physical awareness of collisions through the learning of a neural robotic collision classifier. This enables the optimization of actions that avoid collisions with static, non-interactable environments as well as the robot itself. To facilitate effective gradient optimization with the classifier, we identify the underlying issue and propose leveraging Eikonal regularization to ensure consistent gradients for optimization. Our solution can be seamlessly integrated into existing differentiable robot rendering frameworks, utilizing gradients for optimization and providing a foundation for future applications of differentiable rendering in robotics with improved reliability of interactions with the physical world. Both qualitative and quantitative experiments demonstrate the necessity and effectiveness of our method compared to previous solutions.

Applications · chemistry physics and earth sciences · CVPR 2025 | paperlist.ai