CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Topic: 3D Vision · 389 papers · Reset filters

Neural Point Cloud Diffusion for Disentangled 3D Shape and Appearance Generation

Philipp Schröppel, Christopher Wewer, Jan Eric Lenssen, Eddy Ilg, Thomas Brox

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Controllable generation of 3D assets is important for many practical applications like content creation in movies games and engineering as well as in AR/VR. Recently diffusion models have shown remarkable results in generation quality of 3D objects. However none of the existing models enable disentangled generation to control the shape and appearance separately. For the first time we present a suitable representation for 3D diffusion models to enable such disentanglement by introducing a hybrid point cloud and neural radiance field approach. We model a diffusion process over point positions jointly with a high-dimensional feature space for a local density and radiance decoder. While the point positions represent the coarse shape of the object the point features allow modeling the geometry and appearance details. This disentanglement enables us to sample both independently and therefore to control both separately. Our approach sets a new state of the art in generation compared to previous disentanglement-capable methods by reduced FID scores of 30-90% and is on-par with other non-disentanglement-capable state-of-the art methods.

Poster
Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modeling

Liwen Wu, Sai Bi, Zexiang Xu, Fujun Luan, Kai Zhang, Iliyan Georgiev, Kalyan Sunkavalli, Ravi Ramamoorthi

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Novel-view synthesis of specular objects like shiny metals or glossy paints remains a significant challenge. Not only the glossy appearance but also global illumination effects including reflections of other objects in the environment are critical components to faithfully reproduce a scene. In this paper we present Neural Directional Encoding (NDE) a view-dependent appearance encoding of neural radiance fields (NeRF) for rendering specular objects. NDE transfers the concept of feature-grid-based spatial encoding to the angular domain significantly improving the ability to model high-frequency angular signals. In contrast to previous methods that use encoding functions with only angular input we additionally cone-trace spatial features to obtain a spatially varying directional encoding which addresses the challenging interreflection effects. Extensive experiments on both synthetic and real datasets show that a NeRF model with NDE (1) outperforms the state of the art on view synthesis of specular objects and (2) works with small networks to allow fast (real-time) inference. The source code is available at: https://github.com/lwwu2/nde

Highlight
NeuRAD: Neural Rendering for Autonomous Driving

Adam Tonderski, Carl Lindström, Georg Hess, William Ljungbergh, Lennart Svensson, Christoffer Petersson

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Neural radiance fields (NeRFs) have gained popularity in the autonomous driving (AD) community. Recent methods show NeRFs' potential for closed-loop simulation enabling testing of AD systems and as an advanced training data augmentation technique. However existing methods often require long training times dense semantic supervision or lack generalizability. This in turn hinders the application of NeRFs for AD at scale. In this paper we propose \modelname a robust novel view synthesis method tailored to dynamic AD data. Our method features simple network design extensive sensor modeling for both camera and lidar -- including rolling shutter beam divergence and ray dropping -- and is applicable to multiple datasets out of the box. We verify its performance on five popular AD datasets achieving state-of-the-art performance across the board. To encourage further development we openly release the NeuRAD source code at https://github.com/georghess/NeuRAD.

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NeRSP: Neural 3D Reconstruction for Reflective Objects with Sparse Polarized Images

Yufei Han, Heng Guo, Koki Fukai, Hiroaki Santo, Boxin Shi, Fumio Okura, Zhanyu Ma, Yunpeng Jia

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We present NeRSP a Neural 3D reconstruction technique for Reflective surfaces with Sparse Polarized images. Reflective surface reconstruction is extremely challenging as specular reflections are view-dependent and thus violate the multiview consistency for multiview stereo. On the other hand sparse image inputs as a practical capture setting commonly cause incomplete or distorted results due to the lack of correspondence matching. This paper jointly handles the challenges from sparse inputs and reflective surfaces by leveraging polarized images. We derive photometric and geometric cues from the polarimetric image formation model and multiview azimuth consistency which jointly optimize the surface geometry modeled via implicit neural representation. Based on the experiments on our synthetic and real datasets we achieve the state-of-the-art surface reconstruction results with only 6 views as input.

Poster
NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows

Zhenggang Tang, Zhongzheng Ren, Xiaoming Zhao, Bowen Wen, Jonathan Tremblay, Stan Birchfield, Alexander Schwing

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We present a method for automatically modifying a NeRF representation based on a single observation of a non-rigid transformed version of the original scene. Our method defines the transformation as a 3D flowspecifically as a weighted linear blending of rigid transformations of 3D anchor points that are defined on the surface of the scene. In order to identify anchor points we introduce a novel correspondence algorithm that first matches RGB-based pairs then leverages multi-view information and 3D reprojection to robustly filter false positives in two steps. We also introduce a new dataset for exploring the problem of modifying a NeRF scene through a single observation. Our dataset contains 113 scenes leveraging 47 3D assets.We show that our proposed method outperforms NeRF editing methods as well as diffusion-based methods and we also explore different methods for filtering correspondences.

Poster
NeRFCodec: Neural Feature Compression Meets Neural Radiance Fields for Memory-Efficient Scene Representation

Sicheng Li, Hao Li, Yiyi Liao, Lu Yu

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The emergence of Neural Radiance Fields (NeRF) has greatly impacted 3D scene modeling and novel-view synthesis. As a kind of visual media for 3D scene representation compression with high rate-distortion performance is an eternal target. Motivated by advances in neural compression and neural field representation we propose NeRFCodec an end-to-end NeRF compression framework that integrates non-linear transform quantization and entropy coding for memory-efficient scene representation. Since training a non-linear transform directly on a large scale of NeRF feature planes is impractical we discover that pre-trained neural 2D image codec can be utilized for compressing the features when adding content-specific parameters. Specifically we reuse neural 2D image codec but modify its encoder and decoder heads while keeping the other parts of the pre-trained decoder frozen. This allows us to train the full pipeline via supervision of rendering loss and entropy loss yielding the rate-distortion balance by updating the content-specific parameters. At test time the bitstreams containing latent code feature decoder head and other side information are transmitted for communication. Experimental results demonstrate our method outperforms existing NeRF compression methods enabling high-quality novel view synthesis with a memory budget of 0.5 MB.

Poster
NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation

Jiahao Chen, Yipeng Qin, Lingjie Liu, Jiangbo Lu, Guanbin Li

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Neural Radiance Field (NeRF) has been widely recognized for its excellence in novel view synthesis and 3D scene reconstruction. However their effectiveness is inherently tied to the assumption of static scenes rendering them susceptible to undesirable artifacts when confronted with transient distractors such as moving objects or shadows. In this work we propose a novel paradigm namely "Heuristics-Guided Segmentation" (HuGS) which significantly enhances the separation of static scenes from transient distractors by harmoniously combining the strengths of hand-crafted heuristics and state-of-the-art segmentation models thus significantly transcending the limitations of previous solutions. Furthermore we delve into the meticulous design of heuristics introducing a seamless fusion of Structure-from-Motion (SfM)-based heuristics and color residual heuristics catering to a diverse range of texture profiles. Extensive experiments demonstrate the superiority and robustness of our method in mitigating transient distractors for NeRFs trained in non-static scenes. Project page: https://cnhaox.github.io/NeRF-HuGS/

Poster
NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild

Weining Ren, Zihan Zhu, Boyang Sun, Jiaqi Chen, Marc Pollefeys, Songyou Peng

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Neural Radiance Fields (NeRFs) have shown remarkable success in synthesizing photorealistic views from multi-view images of static scenes but face challenges in dynamic real-world environments with distractors like moving objects shadows and lighting changes. Existing methods manage controlled environments and low occlusion ratios but fall short in render quality especially under high occlusion scenarios. In this paper we introduce NeRF On-the-go a simple yet effective approach that enables the robust synthesis of novel views in complex in-the-wild scenes from only casually captured image sequences. Delving into uncertainty our method not only efficiently eliminates distractors even when they are predominant in captures but also achieves a notably faster convergence speed. Through comprehensive experiments on various scenes our method demonstrates a significant improvement over state-of-the-art techniques. This advancement opens new avenues for NeRF in diverse and dynamic real-world applications.

Poster
NeRF Director: Revisiting View Selection in Neural Volume Rendering

Wenhui Xiao, Rodrigo Santa Cruz, David Ahmedt-Aristizabal, Olivier Salvado, Clinton Fookes, Leo Lebrat

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Neural Rendering representations have significantly contributed to the field of 3D computer vision. Given their potential considerable efforts have been invested to improve their performance. Nonetheless the essential question of selecting training views is yet to be thoroughly investigated. This key aspect plays a vital role in achieving high-quality results and aligns with the well-known tenet of deep learning: "garbage in garbage out". In this paper we first illustrate the importance of view selection by demonstrating how a simple rotation of the test views within the most pervasive NeRF dataset can lead to consequential shifts in the performance rankings of state-of-the-art techniques. To address this challenge we introduce a unified framework for view selection methods and devise a thorough benchmark to assess its impact. Significant improvements can be achieved without leveraging error or uncertainty estimation but focusing on uniform view coverage of the reconstructed object resulting in a training-free approach. Using this technique we show that high-quality renderings can be achieved faster by using fewer views. We conduct extensive experiments on both synthetic datasets and realistic data to demonstrate the effectiveness of our proposed method compared with random conventional error-based and uncertainty-guided view selection.

Poster
NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs

Michael Fischer, Zhengqin Li, Thu Nguyen-Phuoc, Aljaz Bozic, Zhao Dong, Carl Marshall, Tobias Ritschel

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A Neural Radiance Field (NeRF) encodes the specific relation of 3D geometry and appearance of a scene. We here ask the question whether we can transfer the appearance from a source NeRF onto a target 3D geometry in a semantically meaningful way such that the resulting new NeRF retains the target geometry but has an appearance that is an analogy to the source NeRF. To this end we generalize classic image analogies from 2D images to NeRFs. We leverage correspondence transfer along semantic affinity that is driven by semantic features from large pre-trained 2D image models to achieve multi-view consistent appearance transfer. Our method allows exploring the mix-and-match product space of 3D geometry and appearance. We show that our method outperforms traditional stylization-based methods and that a large majority of users prefer our method over several typical baselines. Project page: https://mfischer-ucl.github.io/nerf_analogies

Poster
NeLF-Pro: Neural Light Field Probes for Multi-Scale Novel View Synthesis

Zinuo You, Andreas Geiger, Anpei Chen

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We present NeLF-Pro a novel representation to model and reconstruct light fields in diverse natural scenes that vary in extent and spatial granularity. In contrast to previous fast reconstruction methods that represent the 3D scene globally we model the light field of a scene as a set of local light field feature probes parameterized with position and multi-channel 2D feature maps. Our central idea is to bake the scene's light field into spatially varying learnable representations and to query point features by weighted blending of probes close to the camera - allowing for mipmap representation and rendering. We introduce a novel vector-matrix-matrix (VMM) factorization technique that effectively represents the light field feature probes as products of core factors (i.e. VM) shared among local feature probes and a basis factor (i.e. M) - efficiently encoding internal relationships and patterns within the scene.Experimentally we demonstrate that NeLF-Pro significantly boosts the performance of feature grid-based representations and achieves fast reconstruction with better rendering quality while maintaining compact modeling. Project page: sinoyou.github.io/nelf-pro

Poster
NViST: In the Wild New View Synthesis from a Single Image with Transformers

Wonbong Jang, Lourdes Agapito

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We propose NViST a transformer-based model for efficient and generalizable novel-view synthesis from a single image for real-world scenes. In contrast to many methods that are trained on synthetic data object-centred scenarios or in a category-specific manner NViST is trained on MVImgNet a large-scale dataset of casually-captured real-world videos of hundreds of object categories with diverse backgrounds. NViST transforms image inputs directly into a radiance field conditioned on camera parameters via adaptive layer normalisation. In practice NViST exploits fine-tuned masked autoencoder (MAE) features and translates them to 3D output tokens via cross-attention while addressing occlusions with self-attention. To move away from object-centred datasets and enable full scene synthesis NViST adopts a 6-DOF camera pose model and only requires relative pose dropping the need for canonicalization of the training data which removes a substantial barrier to it being used on casually captured datasets. We show results on unseen objects and categories from MVImgNet and even generalization to casual phone captures. We conduct qualitative and quantitative evaluations on MVImgNet and ShapeNet to show that our model represents a step forward towards enabling true in-the-wild generalizable novel-view synthesis from a single image. Project webpage: https://wbjang.github.io/nvist_webpage.

Poster
NTO3D: Neural Target Object 3D Reconstruction with Segment Anything

Xiaobao Wei, Renrui Zhang, Jiarui Wu, Jiaming Liu, Ming Lu, Yandong Guo, Shanghang Zhang

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Neural 3D reconstruction from multi-view images has recently attracted increasing attention from the community. Existing methods normally learn a neural field for the whole scene while it is still under-explored how to reconstruct a target object indicated by users. Considering the Segment Anything Model (SAM) has shown effectiveness in segmenting any 2D images in this paper we propose NTO3D a novel high-quality Neural Target Object 3D (NTO3D) reconstruction method which leverages the benefits of both neural field and SAM. We first propose a novel strategy to lift the multi-view 2D segmentation masks of SAM into a unified 3D occupancy field. The 3D occupancy field is then projected into 2D space and generates the new prompts for SAM. This process is iterative until convergence to separate the target object from the scene. After this we then lift the 2D features of the SAM encoder into a 3D feature field in order to improve the reconstruction quality of the target object. NTO3D lifts the 2D masks and features of SAM into the 3D neural field for high-quality neural target object 3D reconstruction. We conduct detailed experiments on several benchmark datasets to demonstrate the advantages of our method. The code will be available at: https://github.com/ucwxb/NTO3D.

Poster
NEAT: Distilling 3D Wireframes from Neural Attraction Fields

Nan Xue, Bin Tan, Yuxi Xiao, Liang Dong, Gui-Song Xia, Tianfu Wu, Yujun Shen

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This paper studies the problem of structured 3D recon- struction using wireframes that consist of line segments and junctions focusing on the computation of structured boundary geometries of scenes. Instead of leveraging matching-based solutions from 2D wireframes (or line segments) for 3D wireframe reconstruction as done in prior arts we present NEAT a rendering-distilling formulation using neural fields to represent 3D line segments with 2D observations and bipartite matching for perceiving and dis- tilling of a sparse set of 3D global junctions. The proposed NEAT enjoys the joint optimization of the neural fields and the global junctions from scratch using view-dependent 2D observations without precomputed cross-view feature matching. Comprehensive experiments on the DTU and BlendedMVS datasets demonstrate our NEAT's superiority over state-of-the-art alternatives for 3D wireframe recon- struction. Moreover the distilled 3D global junctions by NEAT are a better initialization than SfM points for the recently-emerged 3D Gaussian Splatting for high-fidelity novel view synthesis using about 20 times fewer initial 3D points. Project page: https://xuenan.net/neat

Poster
NC-SDF: Enhancing Indoor Scene Reconstruction Using Neural SDFs with View-Dependent Normal Compensation

Ziyi Chen, Xiaolong Wu, Yu Zhang

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State-of-the-art neural implicit surface representations have achieved impressive results in indoor scene reconstruction by incorporating monocular geometric priors as additional supervision. However we have observed that multi-view inconsistency between such priors poses a challenge for high-quality reconstructions. In response we present NC-SDF a neural signed distance field (SDF) 3D reconstruction framework with view-dependent normal compensation (NC). Specifically we integrate view-dependent biases in monocular normal priors into the neural implicit representation of the scene. By adaptively learning and correcting the biases our NC-SDF effectively mitigates the adverse impact of inconsistent supervision enhancing both the global consistency and local details in the reconstructions. To further refine the details we introduce an informative pixel sampling strategy to pay more attention to intricate geometry with higher information content. Additionally we design a hybrid geometry modeling approach to improve the neural implicit representation. Experiments on synthetic and real-world datasets demonstrate that NC-SDF outperforms existing approaches in terms of reconstruction quality.

Poster
Multiway Point Cloud Mosaicking with Diffusion and Global Optimization

Shengze Jin, Iro Armeni, Marc Pollefeys, Daniel Barath

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We introduce a novel framework for multiway point cloud mosaicking (named Wednesday) designed to co-align sets of partially overlapping point clouds -- typically obtained from 3D scanners or moving RGB-D cameras -- into a unified coordinate system. At the core of our approach is ODIN a learned pairwise registration algorithm that iteratively identifies overlaps and refines attention scores employing a diffusion-based process for denoising pairwise correlation matrices to enhance matching accuracy. Further steps include constructing a pose graph from all point clouds performing rotation averaging a novel robust algorithm for re-estimating translations optimally in terms of consensus maximization and translation optimization. Finally the point cloud rotations and positions are optimized jointly by a diffusion-based approach. Tested on four diverse large-scale datasets our method achieves state-of-the-art pairwise and multiway registration results by a large margin on all benchmarks. Our code and models are available at https://github.com/jinsz/Multiway-Point-Cloud-Mosaicking-with-Diffusion-and-Global-Optimization.

Poster
Multiscale Vision Transformers Meet Bipartite Matching for Efficient Single-stage Action Localization

Ioanna Ntinou, Enrique Sanchez, Georgios Tzimiropoulos

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Action Localization is a challenging problem that combines detection and recognition tasks which are often addressed separately. State-of-the-art methods rely on off-the-shelf bounding box detections pre-computed at high resolution and propose transformer models that focus on the classification task alone. Such two-stage solutions are prohibitive for real-time deployment. On the other hand single-stage methods target both tasks by devoting part of the network (generally the backbone) to sharing the majority of the workload compromising performance for speed. These methods build on adding a DETR head with learnable queries that after cross- and self-attention can be sent to corresponding MLPs for detecting a person's bounding box and action. However DETR-like architectures are challenging to train and can incur in big complexity. In this paper we observe that a straight bipartite matching loss can be applied to the output tokens of a vision transformer. This results in a backbone + MLP architecture that can do both tasks without the need of an extra encoder-decoder head and learnable queries. We show that a single MViTv2-S architecture trained with bipartite matching to perform both tasks surpasses the same MViTv2-S when trained with RoI align on pre-computed bounding boxes. With a careful design of token pooling and the proposed training pipeline our Bipartite-Matching Vision Transformer model BMViT achieves +3 mAP on AVA2.2. w.r.t. the two-stage MViTv2-S counterpart. Code is available at https://github.com/IoannaNti/BMViT

Poster
Multiplane Prior Guided Few-Shot Aerial Scene Rendering

Zihan Gao, Licheng Jiao, Lingling Li, Xu Liu, Fang Liu, Puhua Chen, Yuwei Guo

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Neural Radiance Fields (NeRF) have been successfully applied in various aerial scenes yet they face challenges with sparse views due to limited supervision. The acquisition of dense aerial views is often prohibitive as unmanned aerial vehicles (UAVs) may encounter constraints in perspective range and energy constraints. In this work we introduce Multiplane Prior guided NeRF (MPNeRF) a novel approach tailored for few-shot aerial scene rendering--marking a pioneering effort in this domain. Our key insight is that the intrinsic geometric regularities specific to aerial imagery could be leveraged to enhance NeRF in sparse aerial scenes. By investigating NeRF's and Multiplane Image (MPI)'s behavior we propose to guide the training process of NeRF with a Multiplane Prior. The proposed Multiplane Prior draws upon MPI's benefits and incorporates advanced image comprehension through a SwinV2 Transformer pre-trained via SimMIM. Our extensive experiments demonstrate that MPNeRF outperforms existing state-of-the-art methods applied in non-aerial contexts by tripling the performance in SSIM and LPIPS even with three views available. We hope our work offers insights into the development of NeRF-based applications in aerial scenes with limited data.

Poster
Multimodal Pathway: Improve Transformers with Irrelevant Data from Other Modalities

Yiyuan Zhang, Xiaohan Ding, Kaixiong Gong, Yixiao Ge, Ying Shan, Xiangyu Yue

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We propose to improve transformers of a specific modality with irrelevant data from other modalities e.g. improve an ImageNet model with audio or point cloud datasets. We would like to highlight that the data samples of the target modality are irrelevant to the other modalities which distinguishes our method from other works utilizing paired (e.g. CLIP) or interleaved data of different modalities. We propose a methodology named Multimodal Pathway - given a target modality and a transformer designed for it we use an auxiliary transformer trained with data of another modality and construct pathways to connect components of the two models so that data of the target modality can be processed by both models. In this way we utilize the universal sequence-to-sequence modeling abilities of transformers obtained from two modalities. As a concrete implementation we use a modality-specific tokenizer and task-specific head as usual but utilize the transformer blocks of the auxiliary model via a proposed method named Cross-Modal Re-parameterization which exploits the auxiliary weights without any inference costs. On the image point cloud video and audio recognition tasks we observe significant and consistent performance improvements with irrelevant data from other modalities. The code and models are available at https://github.com/AILab-CVC/M2PT.

Poster
Multiagent Multitraversal Multimodal Self-Driving: Open MARS Dataset

Yiming Li, Zhiheng Li, Nuo Chen, Moonjun Gong, Zonglin Lyu, Zehong Wang, Peili Jiang, Chen Feng

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Large-scale datasets have fueled recent advancements in AI-based autonomous vehicle research. However these datasets are usually collected from a single vehicle's one-time pass of a certain location lacking multiagent interactions or repeated traversals of the same place. Such information could lead to transformative enhancements in autonomous vehicles' perception prediction and planning capabilities. To bridge this gap in collaboration with the self-driving company May Mobility we present the MARS dataset which unifies scenarios that enable MultiAgent multitraveRSal and multimodal autonomous vehicle research. More specifically MARS is collected with a fleet of autonomous vehicles driving within a certain geographical area. Each vehicle has its own route and different vehicles may appear at nearby locations. Each vehicle is equipped with a LiDAR and surround-view RGB cameras. We curate two subsets in MARS: one facilitates collaborative driving with multiple vehicles simultaneously present at the same location and the other enables memory retrospection through asynchronous traversals of the same location by multiple vehicles. We conduct experiments in place recognition and neural reconstruction. More importantly MARS introduces new research opportunities and challenges such as multitraversal 3D reconstruction multiagent perception and unsupervised object discovery. Our data and codes can be found at https://ai4ce.github.io/MARS/.

Poster