CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

Browse all papers

Boosting Spike Camera Image Reconstruction from a Perspective of Dealing with Spike Fluctuations

Rui Zhao, Ruiqin Xiong, Jing Zhao, Jian Zhang, Xiaopeng Fan, Zhaofei Yu, Tiejun Huang

Expand abstract

As a bio-inspired vision sensor with ultra-high speed spike cameras exhibit great potential in recording dynamic scenes with high-speed motion or drastic light changes. Different from traditional cameras each pixel in spike cameras records the arrival of photons continuously by firing binary spikes at an ultra-fine temporal granularity. In this process multiple factors impact the imaging including the photons' Poisson arrival thermal noises from circuits and quantization effects in spike readout. These factors introduce fluctuations to spikes making the recorded spike intervals unstable and unable to reflect accurate light intensities. In this paper we present an approach to deal with spike fluctuations and boost spike camera image reconstruction. We first analyze the quantization effects and reveal the unbiased estimation attribute of the reciprocal of differential of spike firing time (DSFT). Based on this we propose a spike representation module to use DSFT with multiple orders for fluctuation suppression where DSFT with higher orders indicates spike integration duration between multiple spikes. We also propose a module for inter-moment feature alignment at multiple granularities. The coarser alignment is based on patch-level cross-attention with a local search strategy and the finer alignment is based on deformable convolution at the pixel level. Experimental results demonstrate the effectiveness of our method on both synthetic and real-captured data. The source code and dataset are available at https://github.com/ruizhao26/BSF.

Poster
Boosting Image Restoration via Priors from Pre-trained Models

Xiaogang Xu, Shu Kong, Tao Hu, Zhe Liu, Hujun Bao

Expand abstract

Pre-trained models with large-scale training data such as CLIP and Stable Diffusion have demonstrated remarkable performance in various high-level computer vision tasks such as image understanding and generation from language descriptions. Yet their potential for low-level tasks such as image restoration remains relatively unexplored. In this paper we explore such models to enhance image restoration. As off-the-shelf features (OSF) from pre-trained models do not directly serve image restoration we propose to learn an additional lightweight module called Pre-Train-Guided Refinement Module (PTG-RM) to refine restoration results of a target restoration network with OSF. PTG-RM consists of two components Pre-Train-Guided Spatial-Varying Enhancement (PTG-SVE) and Pre-Train-Guided Channel-Spatial Attention (PTG-CSA). PTG-SVE enables optimal short- and long-range neural operations while PTG-CSA enhances spatial-channel attention for restoration-related learning. Extensive experiments demonstrate that PTG-RM with its compact size (<1M parameters) effectively enhances restoration performance of various models across different tasks including low-light enhancement deraining deblurring and denoising.

Poster
Blind Image Quality Assessment Based on Geometric Order Learning

Nyeong-Ho Shin, Seon-Ho Lee, Chang-Su Kim

Expand abstract

A novel approach to blind image quality assessment called quality comparison network (QCN) is proposed in this paper which sorts the feature vectors of input images according to their quality scores in an embedding space. QCN employs comparison transformers (CTs) and score pivots which act as the centroids of feature vectors of similar-quality images. Each CT updates the score pivots and the feature vectors of input images based on their ordered correlation. To this end we adopt four loss functions. Then we estimate the quality score of a test image by searching the nearest score pivot to its feature vector in the embedding space. Extensive experiments show that the proposed QCN algorithm yields excellent image quality assessment performances on various datasets. Furthermore QCN achieves great performances in cross-dataset evaluation demonstrating its superb generalization capability. The source codes are available at https://github.com/nhshin-mcl/QCN.

Poster
BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Image

Minje Kim, Tae-Kyun Kim

Expand abstract

Creating personalized hand avatars is important to offer a realistic experience to users on AR / VR platforms. While most prior studies focused on reconstructing 3D hand shapes some recent work has tackled the reconstruction of hand textures on top of shapes. However these methods are often limited to capturing pixels on the visible side of a hand requiring diverse views of the hand in a video or multiple images as input. In this paper we propose a novel method BiTT(Bi-directional Texture reconstruction of Two hands) which is the first end-to-end train- able method for relightable pose-free texture reconstruction of two interacting hands taking only a single RGB image by three novel components: 1) bi-directional (left ? right) texture reconstruction using the texture symmetry of left / right hands 2) utilizing a texture parametric model for hand texture recovery and 3) the overall coarse-to-fine stage pipeline for reconstructing personalized texture of two interacting hands. BiTT first estimates the scene light condition and albedo image from an input image then reconstructs the texture of both hands through the texture parametric model and bi-directional texture reconstructor. In experiments using InterHand2.6M and RGB2Hands datasets our method significantly outperforms state-of-the-art hand texture reconstruction methods quantitatively and qualitatively. The code is available at https://github.com/ yunminjin2/BiTT.

Poster
Benchmarking Segmentation Models with Mask-Preserved Attribute Editing

Zijin Yin, Kongming Liang, Bing Li, Zhanyu Ma, Jun Guo

Expand abstract

When deploying segmentation models in practice it is critical to evaluate their behaviors in varied and complex scenes. Different from the previous evaluation paradigms only in consideration of global attribute variations (e.g. adverse weather) we investigate both local and global attribute variations for robustness evaluation. To achieve this we construct a mask-preserved attribute editing pipeline to edit visual attributes of real images with precise control of structural information. Therefore the original segmentation labels can be reused for the edited images. Using our pipeline we construct a benchmark covering both object and image attributes (e.g. color material pattern style). We evaluate a broad variety of semantic segmentation models spanning from conventional close-set models to recent open-vocabulary large models on their robustness to different types of variations. We find that both local and global attribute variations affect segmentation performances and the sensitivity of models diverges across different variation types. We argue that local attributes have the same importance as global attributes and should be considered in the robustness evaluation of segmentation models. Code: https://github.com/PRIS-CV/Pascal-EA.

Poster
Automatic Controllable Colorization via Imagination

Xiaoyan Cong, Yue Wu, Qifeng Chen, Chenyang Lei

Expand abstract

We propose a framework for automatic colorization that allows for iterative editing and modifications. The core of our framework lies in an imagination module: by understanding the content within a grayscale image we utilize a pre-trained image generation model to generate multiple images that contain the same content. These images serve as references for coloring mimicking the process of human experts. As the synthesized images can be imperfect or different from the original grayscale image we propose a Reference Refinement Module to select the optimal reference composition. Unlike most previous end-to-end automatic colorization algorithms our framework allows for iterative and localized modifications of the colorization results because we explicitly model the coloring samples. Extensive experiments demonstrate the superiority of our framework over existing automatic colorization algorithms in editability and flexibility. Project page: https://xy-cong.github.io/imagine-colorization/.

Poster
AnyDoor: Zero-shot Object-level Image Customization

Xi Chen, Lianghua Huang, Yu Liu, Yujun Shen, Deli Zhao, Hengshuang Zhao

Expand abstract

This work presents AnyDoor a diffusion-based image generator with the power to teleport target objects to new scenes at user-specified locations with desired shapes. Instead of tuning parameters for each object our model is trained only once and effortlessly generalizes to diverse object-scene combinations at the inference stage. Such a challenging zero-shot setting requires an adequate characterization of a certain object. To this end we complement the commonly used identity feature with detail features which are carefully designed to maintain appearance details yet allow versatile local variations(e.g. lighting orientation posture etc.) supporting the object in favorably blending with different surroundings. We further propose to borrow knowledge from video datasets where we can observe various forms (i.e. along the time axis) of a single object leading to stronger model generalizability and robustness. Extensive experiments demonstrate the superiority of our approach over existing alternatives as well as its great potential in real-world applications such as virtual try-on shape editing and object swapping.

Poster
Anatomically Constrained Implicit Face Models

Prashanth Chandran, Gaspard Zoss

Expand abstract

Coordinate based implicit neural representations have gained rapid popularity in recent years as they have been successfully used in image geometry and scene modeling tasks. In this work we present a novel use case for such implicit representations in the context of learning anatomically constrained face models. Actor specific anatomically constrained face models are the state of the art in both facial performance capture and performance retargeting. Despite their practical success these anatomical models are slow to evaluate and often require extensive data capture to be built. We propose the anatomical implicit face model; an ensemble of implicit neural networks that jointly learn to model the facial anatomy and the skin surface with high-fidelity and can readily be used as a drop in replacement to conventional blendshape models. Given an arbitrary set of skin surface meshes of an actor and only a neutral shape with estimated skull and jaw bones our method can recover a dense anatomical substructure which constrains every point on the facial surface. We demonstrate the usefulness of our approach in several tasks ranging from shape fitting shape editing and performance retargeting.

Poster
AdaRevD: Adaptive Patch Exiting Reversible Decoder Pushes the Limit of Image Deblurring

Xintian Mao, Qingli Li, Yan Wang

Expand abstract

Despite the recent progress in enhancing the efficacy of image deblurring the limited decoding capability constrains the upper limit of State-Of-The-Art (SOTA) methods. This paper proposes a pioneering work Adaptive Patch Exiting Reversible Decoder (AdaRevD) to explore their insufficient decoding capability. By inheriting the weights of the well-trained encoder we refactor a reversible decoder which scales up the single-decoder training to multi-decoder training while remaining GPU memory-friendly. Meanwhile we show that our reversible structure gradually disentangles high-level degradation degree and low-level blur pattern (residual of the blur image and its sharp counterpart) from compact degradation representation. Besides due to the spatially-variant motion blur kernels different blur patches have various deblurring difficulties. We further introduce a classifier to learn the degradation degree of image patches enabling them to exit at different sub-decoders for speedup. Experiments show that our AdaRevD pushes the limit of image deblurring e.g. achieving 34.60 dB in PSNR on GoPro dataset.

Poster
3D-Aware Face Editing via Warping-Guided Latent Direction Learning

Yuhao Cheng, Zhuo Chen, Xingyu Ren, Wenhan Zhu, Zhengqin Xu, Di Xu, Changpeng Yang, Yichao Yan

Expand abstract

3D facial editing a longstanding task in computer vision with broad applications is expected to fast and intuitively manipulate any face from arbitrary viewpoints following the user's will. Existing works have limitations in terms of intuitiveness generalization and efficiency. To overcome these challenges we propose FaceEdit3D which allows users to directly manipulate 3D points to edit a 3D face achieving natural and rapid face editing. After one or several points are manipulated by users we propose the tri-plane warping to directly manipulate the view-independent 3D representation. To address the problem of distortion caused by tri-plane warping we train a warp-aware encoder to project the warped face onto a standardized latent space. In this space we further propose directional latent editing to mitigate the identity bias caused by the encoder and realize the disentangled editing of various attributes. Extensive experiments show that our method achieves superior results with rich facial details and nice identity preservation. Our approach also supports general applications like multi-attribute continuous editing and cat/car editing. The project website is https://cyh-sj.github.io/FaceEdit3D/.

Poster