CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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LDP: Language-driven Dual-Pixel Image Defocus Deblurring Network

Hao Yang, Liyuan Pan, Yan Yang, Richard Hartley, miaomiao Liu

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Recovering sharp images from dual-pixel (DP) pairs with disparity-dependent blur is a challenging task. Existing blur map-based deblurring methods have demonstrated promising results. In this paper we propose to the best of our knowledge the first framework to introduce the contrastive language-image pre-training framework (CLIP) to achieve accurate blur map estimation from DP pairs unsupervisedly. To this end we first carefully design text prompts to enable CLIP to understand blur-related geometric prior knowledge from the DP pair. Then we propose a format to input stereo DP pair to the CLIP without any fine-tuning where the CLIP is pre-trained on monocular images. Given the estimated blur map we introduce a blur-prior attention block a blur-weighting loss and a blur-aware loss to recover the all-in-focus image. Our method achieves state-of-the-art performance in extensive experiments (see Fig. 1).

Poster
LAENeRF: Local Appearance Editing for Neural Radiance Fields

Lukas Radl, Michael Steiner, Andreas Kurz, Markus Steinberger

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Due to the omnipresence of Neural Radiance Fields (NeRFs) the interest towards editable implicit 3D representations has surged over the last years. However editing implicit or hybrid representations as used for NeRFs is difficult due to the entanglement of appearance and geometry encoded in the model parameters. Despite these challenges recent research has shown first promising steps towards photorealistic and non-photorealistic appearance edits. The main open issues of related work include limited interactivity a lack of support for local edits and large memory requirements rendering them less useful in practice. We address these limitations with LAENeRF a unified framework for photorealistic and non-photorealistic appearance editing of NeRFs. To tackle local editing we leverage a voxel grid as starting point for region selection. We learn a mapping from expected ray terminations to final output color which can optionally be supervised by a style loss resulting in a framework which can perform photorealistic and non-photorealistic appearance editing of selected regions. Relying on a single point per ray for our mapping we limit memory requirements and enable fast optimization. To guarantee interactivity we compose the output color using a set of learned modifiable base colors composed with additive layer mixing. Compared to concurrent work LAENeRF enables recoloring and stylization while keeping processing time low. Furthermore we demonstrate that our approach surpasses baseline methods both quantitatively and qualitatively.

Poster
Inversion-Free Image Editing with Language-Guided Diffusion Models

Sihan Xu, Yidong Huang, Jiayi Pan, Ziqiao Ma, Joyce Chai

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Despite recent advances in inversion-based editing text-guided image manipulation remains challenging for diffusion models. The primary bottlenecks include 1) the time-consuming nature of the inversion process; 2) the struggle to balance consistency with accuracy; 3) the lack of compatibility with efficient consistency sampling methods used in consistency models. To address the above issues we start by asking ourselves if the inversion process can be eliminated for editing. We show that when the initial sample is known a special variance schedule reduces the denoising step to the same form as the multi-step consistency sampling. We name this Denoising Diffusion Consistent Model (DDCM) and note that it implies a virtual inversion strategy without explicit inversion in sampling. We further unify the attention control mechanisms in a tuning-free framework for text-guided editing. Combining them we present inversion-free editing (InfEdit) which allows for consistent and faithful editing for both rigid and non-rigid semantic changes catering to intricate modifications without compromising on the image's integrity and explicit inversion. Through extensive experiments InfEdit shows strong performance in various editing tasks and also maintains a seamless workflow (less than 3 seconds on one single A40) demonstrating the potential for real-time applications.

Poster
Intraoperative 2D/3D Image Registration via Differentiable X-ray Rendering

Vivek Gopalakrishnan, Neel Dey, Polina Golland

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Surgical decisions are informed by aligning rapid portable 2D intraoperative images (e.g. X-rays) to a high-fidelity 3D preoperative reference scan (e.g. CT). However 2D/3D registration can often fail in practice: conventional optimization methods are prohibitively slow and susceptible to local minima while neural networks trained on small datasets fail on new patients or require impractical landmark supervision. We present DiffPose a self-supervised approach that leverages patient-specific simulation and differentiable physics-based rendering to achieve accurate 2D/3D registration without relying on manually labeled data. Preoperatively a CNN is trained to regress the pose of a randomly oriented synthetic X-ray rendered from the preoperative CT. The CNN then initializes rapid intraoperative test-time optimization that uses the differentiable X-ray renderer to refine the solution. Our work further proposes several geometrically principled methods for sampling camera poses from SE(3) for sparse differentiable rendering and for driving registration in the tangent space se(3) with geodesic and multiscale locality-sensitive losses. DiffPose achieves sub-millimeter accuracy across surgical datasets at intraoperative speeds improving upon existing unsupervised methods by an order of magnitude and even outperforming supervised baselines. Our implementation is at https://github.com/eigenvivek/DiffPose.

Poster
Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion

Linzhan Mou, Jun-Kun Chen, Yu-Xiong Wang

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This paper proposes Instruct 4D-to-4D that achieves 4D awareness and spatial-temporal consistency for 2D diffusion models to generate high-quality instruction-guided dynamic scene editing results. Traditional applications of 2D diffusion models in dynamic scene editing often result in inconsistency primarily due to their inherent frame-by-frame editing methodology. Addressing the complexities of extending instruction-guided editing to 4D our key insight is to treat a 4D scene as a pseudo-3D scene decoupled into two sub-problems: achieving temporal consistency in video editing and applying these edits to the pseudo-3D scene. Following this we first enhance the Instruct-Pix2Pix (IP2P) model with an anchor-aware attention module for batch processing and consistent editing. Additionally we integrate optical flow-guided appearance propagation in a sliding window fashion for more precise frame-to-frame editing and incorporate depth-based projection to manage the extensive data of pseudo-3D scenes followed by iterative editing to achieve convergence. We extensively evaluate our approach in various scenes and editing instructions and demonstrate that it achieves spatially and temporally consistent editing results with significantly enhanced detail and sharpness over the prior art. Notably Instruct 4D-to-4D is general and applicable to both monocular and challenging multi-camera scenes.

Poster
In-N-Out: Faithful 3D GAN Inversion with Volumetric Decomposition for Face Editing

Yiran Xu, Zhixin Shu, Cameron Smith, Seoung Wug Oh, Jia-Bin Huang

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3D-aware GANs offer new capabilities for view synthesis while preserving the editing functionalities of their 2D counterparts. GAN inversion is a crucial step that seeks the latent code to reconstruct input images or videos subsequently enabling diverse editing tasks through manipulation of this latent code. However a model pre-trained on a particular dataset (e.g. FFHQ) often has difficulty reconstructing images with out-of-distribution (OOD) objects such as faces with heavy make-up or occluding objects. We address this issue by explicitly modeling OOD objects from the input in 3D-aware GANs. Our core idea is to represent the image using two individual neural radiance fields: one for the in-distribution content and the other for the out-of-distribution object. The final reconstruction is achieved by optimizing the composition of these two radiance fields with carefully designed regularization. We demonstrate that our explicit decomposition alleviates the inherent trade-off between reconstruction fidelity and editability. We evaluate reconstruction accuracy and editability of our method on challenging real face images and videos and showcase favorable results against other baselines.

Poster
Improving Subject-Driven Image Synthesis with Subject-Agnostic Guidance

Kelvin C.K. Chan, Yang Zhao, Xuhui Jia, Ming-Hsuan Yang, Huisheng Wang

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In subject-driven text-to-image synthesis the synthesis process tends to be heavily influenced by the reference images provided by users often overlooking crucial attributes detailed in the text prompt. In this work we propose Subject-Agnostic Guidance (SAG) a simple yet effective solution to remedy the problem. We show that through constructing a subject-agnostic condition and applying our proposed dual classifier-free guidance one could obtain outputs consistent with both the given subject and input text prompts. We validate the efficacy of our approach through both optimization-based and encoder-based methods. Additionally we demonstrate its applicability in second-order customization methods where an encoder-based model is fine-tuned with DreamBooth. Our approach is conceptually simple and requires only minimal code modifications but leads to substantial quality improvements as evidenced by our evaluations and user studies.

Poster
Improving Image Restoration through Removing Degradations in Textual Representations

Jingbo Lin, Zhilu Zhang, Yuxiang Wei, Dongwei Ren, Dongsheng Jiang, Qi Tian, Wangmeng Zuo

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In this paper we introduce a new perspective for improving image restoration by removing degradation in the textual representations of a given degraded image. Intuitively restoration is much easier on text modality than image one. For example it can be easily conducted by removing degradation-related words while keeping the content-aware words. Hence we combine the advantages of images in detail description and ones of text in degradation removal to perform restoration. To address the cross-modal assistance we propose to map the degraded images into textual representations for removing the degradations and then convert the restored textual representations into a guidance image for assisting image restoration. In particular We ingeniously embed an image-to-text mapper and text restoration module into CLIP-equipped text-to-image models to generate the guidance. Then we adopt a simple coarse-to-fine approach to dynamically inject multi-scale information from guidance to image restoration networks. Extensive experiments are conducted on various image restoration tasks including deblurring dehazing deraining and denoising and all-in-one image restoration. The results showcase that our method outperforms state-of-the-art ones across all these tasks. The codes and models are available at https://github.com/mrluin/TextualDegRemoval.

Poster
Image Sculpting: Precise Object Editing with 3D Geometry Control

Jiraphon Yenphraphai, Xichen Pan, Sainan Liu, Daniele Panozzo, Saining Xie

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We present Image Sculpting a new framework for editing 2D images by incorporating tools from 3D geometry and graphics. This approach differs markedly from existing methods which are confined to 2D spaces and typically rely on textual instructions leading to ambiguity and limited control. Image Sculpting converts 2D objects into 3D enabling direct interaction with their 3D geometry. Post-editing these objects are re-rendered into 2D merging into the original image to produce high-fidelity results through a coarse-to-fine enhancement process. The framework supports precise quantifiable and physically-plausible editing options such as pose editing rotation translation 3D composition carving and serial addition. It marks an initial step towards combining the creative freedom of generative models with the precision of graphics pipelines.

Poster
Image Restoration by Denoising Diffusion Models with Iteratively Preconditioned Guidance

Tomer Garber, Tom Tirer

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Training deep neural networks has become a common approach for addressing image restoration problems. An alternative for training a "task-specific" network for each observation model is to use pretrained deep denoisers for imposing only the signal's prior within iterative algorithms without additional training. Recently a sampling-based variant of this approach has become popular with the rise of diffusion/score-based generative models. Using denoisers for general purpose restoration requires guiding the iterations to ensure agreement of the signal with the observations. In low-noise settings guidance that is based on back-projection (BP) has been shown to be a promising strategy (used recently also under the names "pseudoinverse" or "range/-space" guidance). However the presence of noise in the observations hinders the gains from this approach. In this paper we propose a novel guidance technique based on preconditioning that allows traversing from BP-based guidance to least squares based guidance along the restoration scheme. The proposed approach is robust to noise while still having much simpler implementation than alternative methods (e.g. it does not require SVD or a large number of iterations). We use it within both an optimization scheme and a sampling-based scheme and demonstrate its advantages over existing methods for image deblurring and super-resolution.

Poster
Image Processing GNN: Breaking Rigidity in Super-Resolution

Yuchuan Tian, Hanting Chen, Chao Xu, Yunhe Wang

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Super-Resolution (SR) reconstructs high-resolution images from low-resolution ones. CNNs and window-attention methods are two major categories of canonical SR models. However these measures are rigid: in both operations each pixel gathers the same number of neighboring pixels hindering their effectiveness in SR tasks. Alternatively we leverage the flexibility of graphs and propose the Image Processing GNN (IPG) model to break the rigidity that dominates previous SR methods. Firstly SR is unbalanced in that most reconstruction efforts are concentrated to a small proportion of detail-rich image parts. Hence we leverage degree flexibility by assigning higher node degrees to detail-rich image nodes. Then in order to construct graphs for SR-effective aggregation we treat images as pixel node sets rather than patch nodes. Lastly we hold that both local and global information are crucial for SR performance. In the hope of gathering pixel information from both local and global scales efficiently via flexible graphs we search node connections within nearby regions to construct local graphs; and find connections within a strided sampling space of the whole image for global graphs. The flexibility of graphs boosts the SR performance of the IPG model. Experiment results on various datasets demonstrates that the proposed IPG outperforms State-of-the-Art baselines. Codes are available at https://github.com/huawei-noah/Efficient-Computing/tree/master/LowLevel/IPG.

Poster
Image Neural Field Diffusion Models

Yinbo Chen, Oliver Wang, Richard Zhang, Eli Shechtman, Xiaolong Wang, MICHAEL GHARBI

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Diffusion models have shown an impressive ability to model complex data distributions with several key advantages over GANs such as stable training better coverage of the training distribution's modes and the ability to solve inverse problems without extra training. However most diffusion models learn the distribution of fixed-resolution images. We propose to learn the distribution of continuous images by training diffusion models on image neural fields which can be rendered at any resolution and show its advantages over fixed-resolution models. To achieve this a key challenge is to obtain a latent space that represents photorealistic image neural fields. We propose a simple and effective method inspired by several recent techniques but with key changes to make the image neural fields photorealistic. Our method can be used to convert existing latent diffusion autoencoders into image neural field autoencoders. We show that image neural field diffusion models can be trained using mixed-resolution image datasets outperform fixed-resolution diffusion models followed by super-resolution models and can solve inverse problems with conditions applied at different scales efficiently.

Highlight
IDGuard: Robust General Identity-centric POI Proactive Defense Against Face Editing Abuse

Yunshu Dai, Jianwei Fei, Fangjun Huang

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In this work we propose IDGuard a novel proactive defense method from the perspective of developers to protect Persons-of-Interest (POI) such as national leaders from face editing abuse. We build a bridge between identities and model behavior safeguarding POI identities rather than merely certain face images. Given a face editing model IDGuard enables it to reject editing any image containing POI identities while retaining its editing functionality for regular use. Specifically we insert an ID Normalization Layer into the original face editing model and introduce an ID Extractor to extract the identities of input images. To differentiate the editing behavior between POI and nonPOI we use a transformer-based ID Encoder to encode extracted POI identities as parameters of the ID Normalization Layer. Our method supports the simultaneous protection of multiple POI and allows for the addition of new POI in the inference stage without the need for retraining. Extensive experiments show that our method achieves 100% protection accuracy on POI images even if they are neither included in the training set nor subject to any preprocessing. Notably our method exhibits excellent robustness against image and model attacks and maintains 100% protection performance when generalized to various face editing models further demonstrating its practicality.

Poster
ID-Blau: Image Deblurring by Implicit Diffusion-based reBLurring AUgmentation

Jia-Hao Wu, Fu-Jen Tsai, Yan-Tsung Peng, Chung-Chi Tsai, Chia-Wen Lin, Yen-Yu Lin

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Image deblurring aims to remove undesired blurs from an image captured in a dynamic scene. Much research has been dedicated to improving deblurring performance through model architectural designs. However there is little work on data augmentation for image deblurring. Since continuous motion causes blurred artifacts during image exposure we aspire to develop a groundbreaking blur augmentation method to generate diverse blurred images by simulating motion trajectories in a continuous space. This paper proposes Implicit Diffusion-based reBLurring AUgmentation (ID-Blau) utilizing a sharp image paired with a controllable blur condition map to produce a corresponding blurred image. We parameterize the blur patterns of a blurred image with their orientations and magnitudes as a pixel-wise blur condition map to simulate motion trajectories and implicitly represent them in a continuous space. By sampling diverse blur conditions ID-Blau can generate various blurred images unseen in the training set. Experimental results demonstrate that ID-Blau can produce realistic blurred images for training and thus significantly improve performance for state-of-the-art deblurring models. The source code is available at https://github.com/plusgood-steven/ID-Blau.

Poster
Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single Image

Yiqun Mei, Yu Zeng, He Zhang, Zhixin Shu, Xuaner Zhang, Sai Bi, Jianming Zhang, HyunJoon Jung, Vishal M. Patel

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At the core of portrait photography is the search for ideal lighting and viewpoint. The process often requires advanced knowledge in photography and an elaborate studio setup. In this work we propose Holo-Relighting a volumetric relighting method that is capable of synthesizing novel viewpoints and novel lighting from a single image. Holo-Relighting leverages the pretrained 3D GAN (EG3D) to reconstruct geometry and appearance from an input portrait as a set of 3D-aware features. We design a relighting module conditioned on a given lighting to process these features and predict a relit 3D representation in the form of a tri-plane which can render to an arbitrary viewpoint through volume rendering. Besides viewpoint and lighting control Holo-Relighting also takes the head pose as a condition to enable head-pose-dependent lighting effects. With these novel designs Holo-Relighting can generate complex non-Lambertian lighting effects (e.g. specular highlights and cast shadows) without using any explicit physical lighting priors. We train Holo-Relighting with data captured with a light stage and propose two data-rendering techniques to improve the data quality for training the volumetric relighting system. Through quantitative and qualitative experiments we demonstrate Holo-Relighting can achieve state-of-the-arts relighting quality with better photorealism 3D consistency and controllability.

Poster
HIVE: Harnessing Human Feedback for Instructional Visual Editing

Shu Zhang, Xinyi Yang, Yihao Feng, Can Qin, Chia-Chih Chen, Ning Yu, Zeyuan Chen, Huan Wang, Silvio Savarese, Stefano Ermon, Caiming Xiong, Ran Xu

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Incorporating human feedback has been shown to be crucial to align text generated by large language models to human preferences. We hypothesize that state-of-the-art instructional image editing models where outputs are generated based on an input image and an editing instruction could similarly benefit from human feedback as their outputs may not adhere to the correct instructions and preferences of users. In this paper we present a novel framework to harness human feedback for instructional visual editing (HIVE). Specifically we collect human feedback on the edited images and learn a reward function to capture the underlying user preferences. We then introduce scalable diffusion model fine-tuning methods that can incorporate human preferences based on the estimated reward. Besides to mitigate the bias brought by the limitation of data we contribute a new 1.1M training dataset a 3.6K reward dataset for rewards learning and a 1K evaluation dataset to boost the performance of instructional image editing. We conduct extensive empirical experiments quantitatively and qualitatively showing that HIVE is favored over previous state-of-the-art instructional image editing approaches by a large margin.

Poster
GenesisTex: Adapting Image Denoising Diffusion to Texture Space

Chenjian Gao, Boyan Jiang, Xinghui Li, Yingpeng Zhang, Qian Yu

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We present GenesisTex a novel method for synthesizing textures for 3D geometries from text descriptions. GenesisTex adapts the pretrained image diffusion model to texture space by texture space sampling. Specifically we maintain a latent texture map for each viewpoint which is updated with predicted noise on the rendering of the corresponding viewpoint. The sampled latent texture maps are then decoded into a final texture map. During the sampling process we focus on both global and local consistency across multiple viewpoints: global consistency is achieved through the integration of style consistency mechanisms within the noise prediction network and low-level consistency is achieved by dynamically aligning latent textures. Finally we apply reference-based inpainting and img2img on denser views for texture refinement. Our approach overcomes the limitations of slow optimization in distillation-based methods and instability in inpainting-based methods. Experiments on meshes from various sources demonstrate that our method surpasses the baseline methods quantitatively and qualitatively.

Poster
GeneAvatar: Generic Expression-Aware Volumetric Head Avatar Editing from a Single Image

Chong Bao, Yinda Zhang, Yuan Li, Xiyu Zhang, Bangbang Yang, Hujun Bao, Marc Pollefeys, Guofeng Zhang, Zhaopeng Cui

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Recently we have witnessed the explosive growth of various volumetric representations in modeling animatable head avatars. However due to the diversity of frameworks there is no practical method to support high-level applications like 3D head avatar editing across different representations. In this paper we propose a generic avatar editing approach that can be universally applied to various 3DMM driving volumetric head avatars. To achieve this goal we design a novel expression-aware modification generative model which enables lift 2D editing from a single image to a consistent 3D modification field. To ensure the effectiveness of the generative modification process we develop several techniques including an expression-dependent modification distillation scheme to draw knowledge from the large-scale head avatar model and 2D facial texture editing tools implicit latent space guidance to enhance model convergence and a segmentation-based loss reweight strategy for fine-grained texture inversion. Extensive experiments demonstrate that our method delivers high-quality and consistent results across multiple expression and viewpoints. Project page: https://zju3dv.github.io/ geneavatar/.

Poster
GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions

Junjie Wang, Jiemin Fang, Xiaopeng Zhang, Lingxi Xie, Qi Tian

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Recently impressive results have been achieved in 3D scene editing with text instructions based on a 2D diffusion model. However current diffusion models primarily generate images by predicting noise in the latent space and the editing is usually applied to the whole image which makes it challenging to perform delicate especially localized editing for 3D scenes. Inspired by recent 3D Gaussian splatting we propose a systematic framework named GaussianEditor to edit 3D scenes delicately via 3D Gaussians with text instructions. Benefiting from the explicit property of 3D Gaussians we design a series of techniques to achieve delicate editing. Specifically we first extract the region of interest (RoI) corresponding to the text instruction aligning it to 3D Gaussians. The Gaussian RoI is further used to control the editing process. Our framework can achieve more delicate and precise editing of 3D scenes than previous methods while enjoying much faster training speed i.e. within 20 minutes on a single V100 GPU more than twice as fast as Instruct-NeRF2NeRF (45 minutes -- 2 hours). The project page is at GaussianEditor.github.io.

Poster
FreeDrag: Feature Dragging for Reliable Point-based Image Editing

Pengyang Ling, Lin Chen, Pan Zhang, Huaian Chen, Yi Jin, Jinjin Zheng

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To serve the intricate and varied demands of image editing precise and flexible manipulation in image content is indispensable. Recently Drag-based editing methods have gained impressive performance. However these methods predominantly center on point dragging resulting in two noteworthy drawbacks namely "miss tracking" where difficulties arise in accurately tracking the predetermined handle points and "ambiguous tracking" where tracked points are potentially positioned in wrong regions that closely resemble the handle points. To address the above issues we propose FreeDrag a feature dragging methodology designed to free the burden on point tracking. The FreeDrag incorporates two key designs i.e. template feature via adaptive updating and line search with backtracking the former improves the stability against drastic content change by elaborately controlling the feature updating scale after each dragging while the latter alleviates the misguidance from similar points by actively restricting the search area in a line. These two technologies together contribute to a more stable semantic dragging with higher efficiency. Comprehensive experimental results substantiate that our approach significantly outperforms pre-existing methodologies offering reliable point-based editing even in various complex scenarios.

Poster