CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

Browse all papers

Topic: Image Generation · 543 papers · Reset filters

3D Facial Expressions through Analysis-by-Neural-Synthesis

George Retsinas, Panagiotis P. Filntisis, Radek Danecek, Victoria F. Abrevaya, Anastasios Roussos, Timo Bolkart, Petros Maragos

Expand abstract

While existing methods for 3D face reconstruction from in-the-wild images excel at recovering the overall face shape they commonly miss subtle extreme asymmetric or rarely observed expressions. We improve upon these methods with SMIRK (Spatial Modeling for Image-based Reconstruction of Kinesics) which faithfully reconstructs expressive 3D faces from images. We identify two key limitations in existing methods: shortcomings in their self-supervised training formulation and a lack of expression diversity in the training images. For training most methods employ differentiable rendering to compare a predicted face mesh with the input image along with a plethora of additional loss functions. This differentiable rendering loss not only has to provide supervision to optimize for 3D face geometry camera albedo and lighting which is an ill-posed optimization problem but the domain gap between rendering and input image further hinders the learning process. Instead SMIRK replaces the differentiable rendering with a neural rendering module that given the rendered predicted mesh geometry and sparsely sampled pixels of the input image generates a face image. As the neural rendering gets color information from sampled image pixels supervising with neural rendering-based reconstruction loss can focus solely on the geometry. Further it enables us to generate images of the input identity with varying expressions while training. These are then utilized as input to the reconstruction model and used as supervision with ground truth geometry. This effectively augments the training data and enhances the generalization for diverse expressions. Our qualitative quantitative and particularly our perceptual evaluations demonstrate that SMIRK achieves the new state-of-the art performance on accurate expression reconstruction. For our method's source code demo video and more please visit our project webpage: https://georgeretsi.github.io/smirk/.

Poster
3D Face Tracking from 2D Video through Iterative Dense UV to Image Flow

Felix Taubner, Prashant Raina, Mathieu Tuli, Eu Wern Teh, Chul Lee, Jinmiao Huang

Expand abstract

When working with 3D facial data improving fidelity and avoiding the uncanny valley effect is critically dependent on accurate 3D facial performance capture. Because such methods are expensive and due to the widespread availability of 2D videos recent methods have focused on how to perform monocular 3D face tracking. However these methods often fall short in capturing precise facial movements due to limitations in their network architecture training and evaluation processes. Addressing these challenges we propose a novel face tracker FlowFace that introduces an innovative 2D alignment network for dense per-vertex alignment. Unlike prior work FlowFace is trained on high-quality 3D scan annotations rather than weak supervision or synthetic data. Our 3D model fitting module jointly fits a 3D face model from one or many observations integrating existing neutral shape priors for enhanced identity and expression disentanglement and per-vertex deformations for detailed facial feature reconstruction. Additionally we propose a novel metric and benchmark for assessing tracking accuracy. Our method exhibits superior performance on both custom and publicly available benchmarks. We further validate the effectiveness of our tracker by generating high-quality 3D data from 2D videos which leads to performance gains on downstream tasks.

Poster
360DVD: Controllable Panorama Video Generation with 360-Degree Video Diffusion Model

Qian Wang, Weiqi Li, Chong Mou, Xinhua Cheng, Jian Zhang

Expand abstract

Panorama video recently attracts more interest in both study and application courtesy of its immersive experience. Due to the expensive cost of capturing 360-degree panoramic videos generating desirable panorama videos by prompts is urgently required. Lately the emerging text-to-video (T2V) diffusion methods demonstrate notable effectiveness in standard video generation. However due to the significant gap in content and motion patterns between panoramic and standard videos these methods encounter challenges in yielding satisfactory 360-degree panoramic videos. In this paper we propose a pipeline named 360-Degree Video Diffusion model (360DVD) for generating 360-degree panoramic videos based on the given prompts and motion conditions. Specifically we introduce a lightweight 360-Adapter accompanied by 360 Enhancement Techniques to transform pre-trained T2V models for panorama video generation. We further propose a new panorama dataset named WEB360 consisting of panoramic video-text pairs for training 360DVD addressing the absence of captioned panoramic video datasets. Extensive experiments demonstrate the superiority and effectiveness of 360DVD for panorama video generation.

Poster