CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Topic: Diffusion Models · 496 papers · Reset filters

ASAM: Boosting Segment Anything Model with Adversarial Tuning

Bo Li, Haoke Xiao, Lv Tang

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In the evolving landscape of computer vision foundation models have emerged as pivotal tools exhibiting exceptional adaptability to a myriad of tasks. Among these the Segment Anything Model (SAM) by Meta AI has distinguished itself in image segmentation. However SAM like its counterparts encounters limitations in specific niche applications prompting a quest for enhancement strategies that do not compromise its inherent capabilities. This paper introduces ASAM a novel methodology that amplifies SAM's performance through adversarial tuning. We harness the potential of natural adversarial examples inspired by their successful implementation in natural language processing. By utilizing a stable diffusion model we augment a subset (1%) of the SA-1B dataset generating adversarial instances that are more representative of natural variations rather than conventional imperceptible perturbations. Our approach maintains the photorealism of adversarial examples and ensures alignment with original mask annotations thereby preserving the integrity of the segmentation task. The fine-tuned ASAM demonstrates significant improvements across a diverse range of segmentation tasks without necessitating additional data or architectural modifications. The results of our extensive evaluations confirm that ASAM establishes new benchmarks in segmentation tasks thereby contributing to the advancement of foundational models in computer vision. Our project page is in https://asam2024.github.io/.

Poster
AEROBLADE: Training-Free Detection of Latent Diffusion Images Using Autoencoder Reconstruction Error

Jonas Ricker, Denis Lukovnikov, Asja Fischer

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With recent text-to-image models anyone can generate deceptively realistic images with arbitrary contents fueling the growing threat of visual disinformation. A key enabler for generating high-resolution images with low computational cost has been the development of latent diffusion models (LDMs). In contrast to conventional diffusion models LDMs perform the denoising process in the low-dimensional latent space of a pre-trained autoencoder (AE) instead of the high-dimensional image space. Despite their relevance the forensic analysis of LDMs is still in its infancy. In this work we propose AEROBLADE a novel detection method which exploits an inherent component of LDMs: the AE used to transform images between image and latent space. We find that generated images can be more accurately reconstructed by the AE than real images allowing for a simple detection approach based on the reconstruction error. Most importantly our method is easy to implement and does not require any training yet nearly matches the performance of detectors that rely on extensive training. We empirically demonstrate that AEROBLADE is effective against state-of-the-art LDMs including Stable Diffusion and Midjourney. Beyond detection our approach allows for the qualitative analysis of images which can be leveraged for identifying inpainted regions. We release our code and data at https://github.com/jonasricker/aeroblade.

Poster
ADFactory: An Effective Framework for Generalizing Optical Flow with NeRF

Han Ling, Quansen Sun, Yinghui Sun, Xian Xu, Xinfeng Li

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A significant challenge facing current optical flow methods is the difficulty in generalizing them well to the real world. This is mainly due to the lack of large-scale real-world datasets and existing self-supervised methods are limited by indirect loss and occlusions resulting in fuzzy outcomes. To address this challenge we introduce a novel optical flow training framework: automatic data factory (ADF). ADF only requires RGB images as input to effectively train the optical flow network on the target data domain. Specifically we use advanced NeRF technology to reconstruct scenes from photo groups collected by a monocular camera and then calculate optical flow labels between camera pose pairs based on the rendering results. To eliminate erroneous labels caused by defects in the scene reconstructed by NeRF we screened the generated labels from multiple aspects such as optical flow matching accuracy radiation field confidence and depth consistency. The filtered labels can be directly used for network supervision. Experimentally the generalization ability of ADF on KITTI surpasses existing self-supervised optical flow and monocular scene flow algorithms. In addition ADF achieves impressive results in real-world zero-point generalization evaluations and surpasses most supervised methods.

Poster
ACT-Diffusion: Efficient Adversarial Consistency Training for One-step Diffusion Models

Fei Kong, Jinhao Duan, Lichao Sun, Hao Cheng, Renjing Xu, Hengtao Shen, Xiaofeng Zhu, Xiaoshuang Shi, Kaidi Xu

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Though diffusion models excel in image generation their step-by-step denoising leads to slow generation speeds. Consistency training addresses this issue with single-step sampling but often produces lower-quality generations and requires high training costs. In this paper we show that optimizing consistency training loss minimizes the Wasserstein distance between target and generated distributions. As timestep increases the upper bound accumulates previous consistency training losses. Therefore larger batch sizes are needed to reduce both current and accumulated losses. We propose Adversarial Consistency Training (ACT) which directly minimizes the Jensen-Shannon (JS) divergence between distributions at each timestep using a discriminator. Theoretically ACT enhances generation quality and convergence. By incorporating a discriminator into the consistency training framework our method achieves improved FID scores on CIFAR10 and ImageNet 64x64 and LSUN Cat 256x256 datasets retains zero-shot image inpainting capabilities and uses less than 1/6 of the original batch size and fewer than 1/2 of the model parameters and training steps compared to the baseline method this leads to a substantial reduction in resource consumption. Our code is available: https://github.com/kong13661/ACT

Poster
AAMDM: Accelerated Auto-regressive Motion Diffusion Model

Tianyu Li, Calvin Qiao, Guanqiao Ren, KangKang Yin, Sehoon Ha

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Interactive motion synthesis is essential in creating immersive experiences in entertainment applications such as video games and virtual reality. However generating animations that are both high-quality and contextually responsive remains a challenge. Traditional techniques in the game industry can produce high-fidelity animations but suffer from high computational costs and poor scalability. Trained neural network models alleviate the memory and speed issues yet fall short on generating diverse motions. Diffusion models offer diverse motion synthesis with low memory usage but require expensive reverse diffusion processes. This paper introduces the Accelerated Auto-regressive Motion Diffusion Model (AAMDM) a novel motion synthesis framework designed to achieve quality diversity and efficiency all together. AAMDM integrates Denoising Diffusion GANs as a fast Generation Module and an Auto-regressive Diffusion Model as a Polishing Module. Furthermore AAMDM operates in a lower-dimensional embedded space rather than the full-dimensional pose space which reduces the training complexity as well as further improves the performance. We show that AAMDM outperforms existing methods in motion quality diversity and runtime efficiency through comprehensive quantitative analyses and visual comparisons. We also demonstrate the effectiveness of each algorithmic component through ablation studies.

Poster
A Unified and Interpretable Emotion Representation and Expression Generation

Reni Paskaleva, Mykyta Holubakha, Andela Ilic, Saman Motamed, Luc Van Gool, Danda Paudel

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Canonical emotions such as happy sad and fear are easy to understand and annotate. However emotions are often compound e.g. happily surprised and can be mapped to the action units (AUs) used for expressing emotions and trivially to the canonical ones. Intuitively emotions are continuous as represented by the arousal-valence (AV) model. An interpretable unification of these four modalities --namely Canonical Compound AUs and AV-- is highly desirable for a better representation and understanding of emotions. However such unification remains to be unknown in the current literature. In this work we propose an interpretable and unified emotion model referred as C2A2. We also develop a method that leverages labels of the non-unified models to annotate the novel unified one. Finally we modify the text-conditional diffusion models to understand continuous numbers which are then used to generate continuous expressions using our unified emotion model. Through quantitative and qualitative experiments we show that our generated images are rich and capture subtle expressions. Our work allows a fine-grained generation of expressions in conjunction with other textual inputs and offers a new label space for emotions at the same time.

Poster
A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signals

Jiangnan Tang, Jingya Wang, Kaiyang Ji, Lan Xu, Jingyi Yu, Ye Shi

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Estimating full-body human motion via sparse tracking signals from head-mounted displays and hand controllers in 3D scenes is crucial to applications in AR/VR. One of the biggest challenges to this task is the one-to-many mapping from sparse observations to dense full-body motions which endowed inherent ambiguities. To help resolve this ambiguous problem we introduce a new framework to combine rich contextual information provided by scenes to benefit full-body motion tracking from sparse observations. To estimate plausible human motions given sparse tracking signals and 3D scenes we develop \text S ^2Fusion a unified framework fusing \underline S cene and sparse \underline S ignals with a conditional dif\underline Fusion model. \text S ^2Fusion first extracts the spatial-temporal relations residing in the sparse signals via a periodic autoencoder and then produces time-alignment feature embedding as additional inputs. Subsequently by drawing initial noisy motion from a pre-trained prior \text S ^2Fusion utilizes conditional diffusion to fuse scene geometry and sparse tracking signals to generate full-body scene-aware motions. The sampling procedure of \text S ^2Fusion is further guided by a specially designed scene-penetration loss and phase-matching loss which effectively regularizes the motion of the lower body even in the absence of any tracking signals making the generated motion much more plausible and coherent. Extensive experimental results have demonstrated that our \text S ^2Fusion outperforms the state-of-the-art in terms of estimation quality and smoothness.

Poster
A Dynamic Kernel Prior Model for Unsupervised Blind Image Super-Resolution

Zhixiong Yang, Jingyuan Xia, Shengxi Li, Xinghua Huang, Shuanghui Zhang, Zhen Liu, Yaowen Fu, Yongxiang Liu

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Deep learning-based methods have achieved significant successes on solving the blind super-resolution (BSR) problem. However most of them request supervised pre-training on labelled datasets. This paper proposes an unsupervised kernel estimation model named dynamic kernel prior (DKP) to realize an unsupervised and pre-training-free learning-based algorithm for solving the BSR problem. DKP can adaptively learn dynamic kernel priors to realize real-time kernel estimation and thereby enables superior HR image restoration performances. This is achieved by a Markov chain Monte Carlo sampling process on random kernel distributions. The learned kernel prior is then assigned to optimize a blur kernel estimation network which entails a network-based Langevin dynamic optimization strategy. These two techniques ensure the accuracy of the kernel estimation. DKP can be easily used to replace the kernel estimation models in the existing methods such as Double-DIP and FKP-DIP or be added to the off-the-shelf image restoration model such as diffusion model. In this paper we incorporate our DKP model with DIP and diffusion model referring to DIP-DKP and Diff-DKP for validations. Extensive simulations on Gaussian and motion kernel scenarios demonstrate that the proposed DKP model can significantly improve the kernel estimation with comparable runtime and memory usage leading to state-of-the-art BSR results. The code is available at https://github.com/XYLGroup/DKP.

Poster
A Conditional Denoising Diffusion Probabilistic Model for Point Cloud Upsampling

Wentao Qu, Yuantian Shao, Lingwu Meng, Xiaoshui Huang, Liang Xiao

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Point cloud upsampling (PCU) enriches the representation of raw point clouds significantly improving the performance in downstream tasks such as classification and reconstruction. Most of the existing point cloud upsampling methods focus on sparse point cloud feature extraction and upsampling module design. In a different way we dive deeper into directly modelling the gradient of data distribution from dense point clouds. In this paper we proposed a conditional denoising diffusion probabilistic model (DDPM) for point cloud upsampling called PUDM. Specifically PUDM treats the sparse point cloud as a condition and iteratively learns the transformation relationship between the dense point cloud and the noise. Simultaneously PUDM aligns with a dual mapping paradigm to further improve the discernment of point features. In this context PUDM enables learning complex geometry details in the ground truth through the dominant features while avoiding an additional upsampling module design. Furthermore to generate high-quality arbitrary-scale point clouds during inference PUDM exploits the prior knowledge of the scale between sparse point clouds and dense point clouds during training by parameterizing a rate factor. Moreover PUDM exhibits strong noise robustness in experimental results. In the quantitative and qualitative evaluations on PU1K and PUGAN PUDM significantly outperformed existing methods in terms of Chamfer Distance (CD) and Hausdorff Distance (HD) achieving state of the art (SOTA) performance.

Poster
6D-Diff: A Keypoint Diffusion Framework for 6D Object Pose Estimation

Li Xu, Haoxuan Qu, Yujun Cai, Jun Liu

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Estimating the 6D object pose from a single RGB image often involves noise and indeterminacy due to challenges such as occlusions and cluttered backgrounds. Meanwhile diffusion models have shown appealing performance in generating high-quality images from random noise with high indeterminacy through step-by-step denoising. Inspired by their denoising capability we propose a novel diffusion-based framework (6D-Diff) to handle the noise and indeterminacy in object pose estimation for better performance. In our framework to establish accurate 2D-3D correspondence we formulate 2D keypoints detection as a reverse diffusion (denoising) process. To facilitate such a denoising process we design a Mixture-of-Cauchy-based forward diffusion process and condition the reverse process on the object appearance features. Extensive experiments on the LM-O and YCB-V datasets demonstrate the effectiveness of our framework.

Poster
4D-fy: Text-to-4D Generation Using Hybrid Score Distillation Sampling

Sherwin Bahmani, Ivan Skorokhodov, Victor Rong, Gordon Wetzstein, Leonidas Guibas, Peter Wonka, Sergey Tulyakov, Jeong Joon Park, Andrea Tagliasacchi, David B. Lindell

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Recent breakthroughs in text-to-4D generation rely on pre-trained text-to-image and text-to-video models to generate dynamic 3D scenes. However current text-to-4D methods face a three-way tradeoff between the quality of scene appearance 3D structure and motion. For example text-to-image models and their 3D-aware variants are trained on internet-scale image datasets and can be used to produce scenes with realistic appearance and 3D structure---but no motion. Text-to-video models are trained on relatively smaller video datasets and can produce scenes with motion but poorer appearance and 3D structure. While these models have complementary strengths they also have opposing weaknesses making it difficult to combine them in a way that alleviates this three-way tradeoff. Here we introduce hybrid score distillation sampling an alternating optimization procedure that blends supervision signals from multiple pre-trained diffusion models and incorporates benefits of each for high-fidelity text-to-4D generation. Using hybrid SDS we demonstrate synthesis of 4D scenes with compelling appearance 3D structure and motion.

Poster
3DiffTection: 3D Object Detection with Geometry-Aware Diffusion Features

Chenfeng Xu, Huan Ling, Sanja Fidler, Or Litany

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3DiffTection introduces a novel method for 3D object detection from single images utilizing a 3D-aware diffusion model for feature extraction. Addressing the resource-intensive nature of annotating large-scale 3D image data our approach leverages pretrained diffusion models traditionally used for 2D tasks and adapts them for 3D detection through geometric and semantic tuning. Geometrically we enhance the model to perform view synthesis from single images incorporating an epipolar warp operator. This process utilizes easily accessible posed image data eliminating the need for manual annotation. Semantically the model is further refined on target detection data. Both stages utilize ControlNet ensuring the preservation of original feature capabilities. Through our methodology we obtain 3D-aware features that excel in identifying cross-view point correspondences. In 3D detection 3DiffTection substantially surpasses previous benchmarks e.g. Cube-RCNN by 9.43% in AP3D on the Omni3D-ARkitscene dataset. Furthermore 3DiffTection demonstrates robust label efficiency and generalizes well to cross-domain data nearly matching fully-supervised models in zero-shot scenarios.

Poster
3DSFLabelling: Boosting 3D Scene Flow Estimation by Pseudo Auto-labelling

Chaokang Jiang, Guangming Wang, Jiuming Liu, Hesheng Wang, Zhuang Ma, Zhenqiang Liu, Zhujin Liang, Yi Shan, Dalong Du

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Learning 3D scene flow from LiDAR point clouds presents significant difficulties including poor generalization from synthetic datasets to real scenes scarcity of real-world 3D labels and poor performance on real sparse LiDAR point clouds. We present a novel approach from the perspective of auto-labelling aiming to generate a large number of 3D scene flow pseudo labels for real-world LiDAR point clouds. Specifically we employ the assumption of rigid body motion to simulate potential object-level rigid movements in autonomous driving scenarios. By updating different motion attributes for multiple anchor boxes the rigid motion decomposition is obtained for the whole scene. Furthermore we developed a novel 3D scene flow data augmentation method for global and local motion. By perfectly synthesizing target point clouds based on augmented motion parameters we easily obtain lots of 3D scene flow labels in point clouds highly consistent with real scenarios. On multiple real-world datasets including LiDAR KITTI nuScenes and Argoverse our method outperforms all previous supervised and unsupervised methods without requiring manual labelling. Impressively our method achieves a tenfold reduction in EPE3D metric on the LiDAR KITTI dataset reducing it from 0.190m to a mere 0.008m error.

Poster
3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation

Songchun Zhang, Yibo Zhang, Quan Zheng, Rui Ma, Wei Hua, Hujun Bao, Weiwei Xu, Changqing Zou

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Text-driven 3D scene generation techniques have made rapid progress in recent years. Their success is mainly attributed to using existing generative models to iteratively perform image warping and inpainting to generate 3D scenes. However these methods heavily rely on the outputs of existing models leading to error accumulation in geometry and appearance that prevent the models from being used in various scenarios (e.g. outdoor and unreal scenarios). To address this limitation we generatively refine the newly generated local views by querying and aggregating global 3D information and then progressively generate the 3D scene. Specifically we employ a tri-plane features-based NeRF as a unified representation of the 3D scene to constrain global 3D consistency and propose a generative refinement network to synthesize new contents with higher quality by exploiting the natural image prior from 2D diffusion model as well as the global 3D information of the current scene. Our extensive experiments demonstrate that in comparison to previous methods our approach supports wide variety of scene generation and arbitrary camera trajectories with improved visual quality and 3D consistency.

Poster
3D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillation

Dale Decatur, Itai Lang, Kfir Aberman, Rana Hanocka

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We present 3D Paintbrush a technique for automatically texturing local semantic regions on meshes via text descriptions. Our method is designed to operate directly on meshes producing texture maps which seamlessly integrate into standard graphics pipelines. We opt to simultaneously produce a localization map (to specify the edit region) and a texture map which conforms to it. This approach improves the quality of both the localization and the stylization. To enhance the details and resolution of the textured area we leverage multiple stages of a cascaded diffusion model to supervise our local editing technique with generative priors learned from images at different resolutions. Our technique referred to as Cascaded Score Distillation (CSD) simultaneously distills scores at multiple resolutions in a cascaded fashion enabling control over both the granularity and global understanding of the supervision. We demonstrate the effectiveness of 3D Paintbrush to locally texture different semantic regions on a variety of shapes.

Poster
360DVD: Controllable Panorama Video Generation with 360-Degree Video Diffusion Model

Qian Wang, Weiqi Li, Chong Mou, Xinhua Cheng, Jian Zhang

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Panorama video recently attracts more interest in both study and application courtesy of its immersive experience. Due to the expensive cost of capturing 360-degree panoramic videos generating desirable panorama videos by prompts is urgently required. Lately the emerging text-to-video (T2V) diffusion methods demonstrate notable effectiveness in standard video generation. However due to the significant gap in content and motion patterns between panoramic and standard videos these methods encounter challenges in yielding satisfactory 360-degree panoramic videos. In this paper we propose a pipeline named 360-Degree Video Diffusion model (360DVD) for generating 360-degree panoramic videos based on the given prompts and motion conditions. Specifically we introduce a lightweight 360-Adapter accompanied by 360 Enhancement Techniques to transform pre-trained T2V models for panorama video generation. We further propose a new panorama dataset named WEB360 consisting of panoramic video-text pairs for training 360DVD addressing the absence of captioned panoramic video datasets. Extensive experiments demonstrate the superiority and effectiveness of 360DVD for panorama video generation.

Poster