CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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PoNQ: a Neural QEM-based Mesh Representation

Nissim Maruani, Maks Ovsjanikov, Pierre Alliez, Mathieu Desbrun

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Although polygon meshes have been a standard representation in geometry processing their irregular and combinatorial nature hinders their suitability for learning-based applications. In this work we introduce a novel learnable mesh representation through a set of local 3D sample Points and their associated Normals and Quadric error metrics (QEM) w.r.t. the underlying shape which we denote PoNQ. A global mesh is directly derived from PoNQ by efficiently leveraging the knowledge of the local quadric errors. Besides marking the first use of QEM within a neural shape representation our contribution guarantees both topological and geometrical properties by ensuring that a PoNQ mesh does not self-intersect and is always the boundary of a volume. Notably our representation does not rely on a regular grid is supervised directly by the target surface alone and also handles open surfaces with boundaries and/or sharp features. We demonstrate the efficacy of PoNQ through a learning-based mesh prediction from SDF grids and show that our method surpasses recent state-of-the-art techniques in terms of both surface and edge-based metrics.

Poster
Physics-guided Shape-from-Template: Monocular Video Perception through Neural Surrogate Models

David Stotko, Nils Wandel, Reinhard Klein

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3D reconstruction of dynamic scenes is a long-standing problem in computer graphics and increasingly difficult the less information is available. Shape-from-Template (SfT) methods aim to reconstruct a template-based geometry from RGB images or video sequences often leveraging just a single monocular camera without depth information such as regular smartphone recordings. Unfortunately existing reconstruction methods are either unphysical and noisy or slow in optimization. To solve this problem we propose a novel SfT reconstruction algorithm for cloth using a pre-trained neural surrogate model that is fast to evaluate stable and produces smooth reconstructions due to a regularizing physics simulation. Differentiable rendering of the simulated mesh enables pixel-wise comparisons between the reconstruction and a target video sequence that can be used for a gradient-based optimization procedure to extract not only shape information but also physical parameters such as stretching shearing or bending stiffness of the cloth. This allows to retain a precise stable and smooth reconstructed geometry while reducing the runtime by a factor of 400-500 compared to ?-SfT a state-of-the-art physics-based SfT approach.

Poster
Physics-Aware Hand-Object Interaction Denoising

Haowen Luo, Yunze Liu, Li Yi

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The credibility and practicality of a reconstructed hand-object interaction sequence depend largely on its physical plausibility. However due to high occlusions during hand-object interaction physical plausibility remains a challenging criterion for purely vision-based tracking methods. To address this issue and enhance the results of existing hand trackers this paper proposes a novel physically-aware hand motion de-noising method. Specifically we introduce two learned loss terms that explicitly capture two crucial aspects of physical plausibility: grasp credibility and manipulation feasibility. These terms are used to train a physically-aware de-noising network. Qualitative and quantitative experiments demonstrate that our approach significantly improves both fine-grained physical plausibility and overall pose accuracy surpassing current state-of-the-art de-noising methods.

Poster
PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videos

Yufei Zhang, Jeffrey O. Kephart, Zijun Cui, Qiang Ji

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While current methods have shown promising progress on estimating 3D human motion from monocular videos their motion estimates are often physically unrealistic because they mainly consider kinematics. In this paper we introduce Physics-aware Pretrained Transformer (PhysPT) which improves kinematics-based motion estimates and infers motion forces. PhysPT exploits a Transformer encoder-decoder backbone to effectively learn human dynamics in a self-supervised manner. Moreover it incorporates physics principles governing human motion. Specifically we build a physics-based body representation and contact force model. We leverage them to impose novel physics-inspired training losses (i.e. force loss contact loss and Euler-Lagrange loss) enabling PhysPT to capture physical properties of the human body and the forces it experiences. Experiments demonstrate that once trained PhysPT can be directly applied to kinematics-based estimates to significantly enhance their physical plausibility and generate favourable motion forces. Furthermore we show that these physically meaningful quantities translate into improved accuracy of an important downstream task: human action recognition.

Poster
PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics

Tianyi Xie, Zeshun Zong, Yuxing Qiu, Xuan Li, Yutao Feng, Yin Yang, Chenfanfu Jiang

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We introduce PhysGaussian a new method that seamlessly integrates physically grounded Newtonian dynamics within 3D Gaussians to achieve high-quality novel motion synthesis. Employing a customized Material Point Method (MPM) our approach enriches 3D Gaussian kernels with physically meaningful kinematic deformation and mechanical stress attributes all evolved in line with continuum mechanics principles. A defining characteristic of our method is the seamless integration between physical simulation and visual rendering: both components utilize the same 3D Gaussian kernels as their discrete representations. This negates the necessity for triangle/tetrahedron meshing marching cubes cage meshes or any other geometry embedding highlighting the principle of "what you see is what you simulate (WS^2)". Our method demonstrates exceptional versatility across a wide variety of materials--including elastic entities plastic metals non-Newtonian fluids and granular materials--showcasing its strong capabilities in creating diverse visual content with novel viewpoints and movements.

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Permutation Equivariance of Transformers and Its Applications

Hengyuan Xu, Liyao Xiang, Hangyu Ye, Dixi Yao, Pengzhi Chu, Baochun Li

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Revolutionizing the field of deep learning Transformer-based models have achieved remarkable performance in many tasks. Recent research has recognized these models are robust to shuffling but are limited to inter-token permutation in the forward propagation. In this work we propose our definition of permutation equivariance a broader concept covering both inter- and intra- token permutation in the forward and backward propagation of neural networks. We rigorously proved that such permutation equivariance property can be satisfied on most vanilla Transformer-based models with almost no adaptation. We examine the property over a range of state-of-the-art models including ViT Bert GPT and others with experimental validations. Further as a proof-of-concept we explore how real-world applications including privacy-enhancing split learning and model authorization could exploit the permutation equivariance property which implicates wider intriguing application scenarios. The code is available at https://github.com/Doby-Xu/ST

Poster
ParamISP: Learned Forward and Inverse ISPs using Camera Parameters

Woohyeok Kim, Geonu Kim, Junyong Lee, Seungyong Lee, Seung-Hwan Baek, Sunghyun Cho

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RAW images are rarely shared mainly due to its excessive data size compared to their sRGB counterparts obtained by camera ISPs. Learning the forward and inverse processes of camera ISPs has been recently demonstrated enabling physically-meaningful RAW-level image processing on input sRGB images. However existing learning-based ISP methods fail to handle the large variations in the ISP processes with respect to camera parameters such as ISO and exposure time and have limitations when used for various applications. In this paper we propose ParamISP a learning-based method for forward and inverse conversion between sRGB and RAW images that adopts a novel neural-network module to utilize camera parameters which is dubbed as ParamNet. Given the camera parameters provided in the EXIF data ParamNet converts them into a feature vector to control the ISP networks. Extensive experiments demonstrate that ParamISP achieve superior RAW and sRGB reconstruction results compared to previous methods and it can be effectively used for a variety of applications such as deblurring dataset synthesis raw deblurring HDR reconstruction and camera-to-camera transfer.

Poster
PaSCo: Urban 3D Panoptic Scene Completion with Uncertainty Awareness

Anh-Quan Cao, Angela Dai, Raoul de Charette

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We propose the task of Panoptic Scene Completion (PSC) which extends the recently popular Semantic Scene Completion (SSC) task with instance-level information to produce a richer understanding of the 3D scene. Our PSC proposal utilizes a hybrid mask-based technique on the nonempty voxels from sparse multi-scale completions. Whereas the SSC literature overlooks uncertainty which is critical for robotics applications we instead propose an efficient ensembling to estimate both voxel-wise and instance-wise uncertainties along PSC. This is achieved by building on a multi-input multi-output (MIMO) strategy while improving performance and yielding better uncertainty for little additional compute. Additionally we introduce a technique to aggregate permutation-invariant mask predictions. Our experiments demonstrate that our method surpasses all baselines in both Panoptic Scene Completion and uncertainty estimation on three large-scale autonomous driving datasets. Our code and data are available at https://astra-vision.github.io/PaSCo .

Poster
PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF

Yutao Feng, Yintong Shang, Xuan Li, Tianjia Shao, Chenfanfu Jiang, Yin Yang

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We show that physics-based simulations can be seamlessly integrated with NeRF to generate high-quality elastodynamics of real-world objects. Unlike existing methods we discretize nonlinear hyperelasticity in a meshless way obviating the necessity for intermediate auxiliary shape proxies like a tetrahedral mesh or voxel grid. A quadratic generalized moving least square is employed to capture nonlinear dynamics and large deformation on the implicit model. Such meshless integration enables versatile simulations of complex and codimensional shapes. We adaptively place the least-square kernels according to the NeRF density field to significantly reduce the complexity of the nonlinear simulation. As a result physically realistic animations can be conveniently synthesized using our method for a wide range of hyperelastic materials at an interactive rate. For more information please visit https://fytalon.github.io/pienerf.

Poster
One-dimensional Adapter to Rule Them All: Concepts Diffusion Models and Erasing Applications

Mengyao Lyu, Yuhong Yang, Haiwen Hong, Hui Chen, Xuan Jin, Yuan He, Hui Xue, Jungong Han, Guiguang Ding

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The prevalent use of commercial and open-source diffusion models (DMs) for text-to-image generation prompts risk mitigation to prevent undesired behaviors. Existing concept erasing methods in academia are all based on full parameter or specification-based fine-tuning from which we observe the following issues: 1) Generation alteration towards erosion: Parameter drift during target elimination causes alterations and potential deformations across all generations even eroding other concepts at varying degrees which is more evident with multi-concept erased; 2) Transfer inability & deployment inefficiency: Previous model-specific erasure impedes the flexible combination of concepts and the training-free transfer towards other models resulting in linear cost growth as the deployment scenarios increase. To achieve non-invasive precise customizable and transferable elimination we ground our erasing framework on one-dimensional adapters to erase multiple concepts from most DMs at once across versatile erasing applications. The concept-SemiPermeable structure is injected as a Membrane (SPM) into any DM to learn targeted erasing and meantime the alteration and erosion phenomenon is effectively mitigated via a novel Latent Anchoring fine-tuning strategy. Once obtained SPMs can be flexibly combined and plug-and-play for other DMs without specific re-tuning enabling timely and efficient adaptation to diverse scenarios. During generation our Facilitated Transport mechanism dynamically regulates the permeability of each SPM to respond to different input prompts further minimizing the impact on other concepts. Quantitative and qualitative results across 40 concepts 7 DMs and 4 erasing applications have demonstrated the superior erasing of SPM. Our code and pre-tuned SPMs are available on the project page https://lyumengyao.github.io/projects/spm.

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One More Step: A Versatile Plug-and-Play Module for Rectifying Diffusion Schedule Flaws and Enhancing Low-Frequency Controls

Minghui Hu, Jianbin Zheng, Chuanxia Zheng, Chaoyue Wang, Dacheng Tao, Tat-Jen Cham

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It is well known that many open-released foundational diffusion models have difficulty in generating images that substantially depart from average brightness despite such images being present in the training data. This is due to an inconsistency: while denoising starts from pure Gaussian noise during inference the training noise schedule retains residual data even in the final timestep distribution due to difficulties in numerical conditioning in mainstream formulation leading to unintended bias during inference. To mitigate this issue certain eps-prediction models are combined with an ad-hoc offset-noise methodology. In parallel some contemporary models have adopted zero-terminal SNR noise schedules together with v-prediction which necessitate major alterations to pre-trained models. However such changes risk destabilizing a large multitude of community-driven applications anchored on these pre-trained models. In light of this our investigation revisits the fundamental causes leading to our proposal of an innovative and principled remedy called One More Step (OMS). By integrating a compact network and incorporating an additional simple yet effective step during inference OMS elevates image fidelity and harmonizes the dichotomy between training and inference while preserving original model parameters. Once trained various pre-trained diffusion models with the same latent domain can share the same OMS module.

Poster
Neural Modes: Self-supervised Learning of Nonlinear Modal Subspaces

Jiahong Wang, Yinwei Du, Stelian Coros, Bernhard Thomaszewski

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We propose a self-supervised approach for learning physics-based subspaces for real-time simulation. Existing learning-based methods construct subspaces by approximating pre-defined simulation data in a purely geometric way. However this approach tends to produce high-energy configurations leads to entangled latent space dimensions and generalizes poorly beyond the training set. To overcome these limitations we propose a self-supervised approach that directly minimizes the system's mechanical energy during training. We show that our method leads to learned subspaces that reflect physical equilibrium constraints resolve overfitting issues of previous methods and offer interpretable latent space parameters.

Poster
Neural Fields as Distributions: Signal Processing Beyond Euclidean Space

Daniel Rebain, Soroosh Yazdani, Kwang Moo Yi, Andrea Tagliasacchi

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Neural fields have emerged as a powerful and broadly applicable method for representing signals. However in contrast to classical discrete digital signal processing the portfolio of tools to process such representations is still severely limited and restricted to Euclidean domains. In this paper we address this problem by showing how a probabilistic re-interpretation of neural fields can enable their training and inference processes to become "filter-aware". The formulation we propose not only merges training and filtering in an efficient way but also generalizes beyond the familiar Euclidean coordinate spaces to the more general set of smooth manifolds and convolutions induced by the actions of Lie groups. We demonstrate how this framework can enable novel integrations of signal processing techniques for neural field applications on both Euclidean domains such as images and audio as well as non-Euclidean domains such as rotations and rays. A noteworthy benefit of our method is its applicability. Our method can be summarized as primarily a modification of the loss function and in most cases does not require changes to the network architecture or the inference process.

Poster
Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes

Hao-Bin Duan, Miao Wang, Yan-Xun Li, Yong-Liang Yang

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We present Neural 3D Strokes a novel technique to generate stylized images of a 3D scene at arbitrary novel views from multi-view 2D images. Different from existing methods which apply stylization to trained neural radiance fields at the voxel level our approach draws inspiration from image-to-painting methods simulating the progressive painting process of human artwork with vector strokes. We develop a palette of stylized 3D strokes from basic primitives and splines and consider the 3D scene stylization task as a multi-view reconstruction process based on these 3D stroke primitives. Instead of directly searching for the parameters of these 3D strokes which would be too costly we introduce a differentiable renderer that allows optimizing stroke parameters using gradient descent and propose a training scheme to alleviate the vanishing gradient issue. The extensive evaluation demonstrates that our approach effectively synthesizes 3D scenes with significant geometric and aesthetic stylization while maintaining a consistent appearance across different views. Our method can be further integrated with style loss and image-text contrastive models to extend its applications including color transfer and text-driven 3D scene drawing. Results and code are available at http://buaavrcg.github.io/Neural3DStrokes.

Poster
MultiPhys: Multi-Person Physics-aware 3D Motion Estimation

Nicolas Ugrinovic, Boxiao Pan, Georgios Pavlakos, Despoina Paschalidou, Bokui Shen, Jordi Sanchez-Riera, Francesc Moreno-Noguer, Leonidas Guibas

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We introduce MultiPhys a method designed for recovering multi-person motion from monocular videos. Our focus lies in capturing coherent spatial placement between pairs of individuals across varying degrees of engagement. MultiPhys being physically aware exhibits robustness to jittering and occlusions and effectively eliminates penetration issues between the two individuals. We devise a pipeline in which the motion estimated by a kinematic-based method is fed into a physics simulator in an autoregressive manner. We introduce distinct components that enable our model to harness the simulator's properties without compromising the accuracy of the kinematic estimates. This results in final motion estimates that are both kinematically coherent and physically compliant. Extensive evaluations on three challenging datasets characterized by substantial inter-person interaction show that our method significantly reduces errors associated with penetration and foot skating while performing competitively with the state-of-the-art on motion accuracy and smoothness.

Poster
MeshPose: Unifying DensePose and 3D Body Mesh Reconstruction

Eric-Tuan Le, Antonis Kakolyris, Petros Koutras, Himmy Tam, Efstratios Skordos, George Papandreou, Riza Alp Güler, Iasonas Kokkinos

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DensePose provides a pixel-accurate association of images with 3D mesh coordinates but does not provide a 3D mesh while Human Mesh Reconstruction (HMR) systems have high 2D reprojection error as measured by DensePose localization metrics. In this work we introduce MeshPose to jointly tackle DensePose and HMR. For this we first introduce new losses that allow us to use weak DensePose supervision to accurately localize in 2D a subset of the mesh vertices ('VertexPose'). We then lift these vertices to 3D yielding a low-poly body mesh ('MeshPose'). Our system is trained in an end-to-end manner and is the first HMR method to attain competitive DensePose accuracy while also being lightweight and amenable to efficient inference making it suitable for real-time AR applications.

Poster
Matching 2D Images in 3D: Metric Relative Pose from Metric Correspondences

Axel Barroso-Laguna, Sowmya Munukutla, Victor Adrian Prisacariu, Eric Brachmann

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Given two images we can estimate the relative camera pose between them by establishing image-to-image correspondences. Usually correspondences are 2D-to-2D and the pose we estimate is defined only up to scale. Some applications aiming at instant augmented reality anywhere require scale-metric pose estimates and hence they rely on external depth estimators to recover the scale. We present MicKey a keypoint matching pipeline that is able to predict metric correspondences in 3D camera space. By learning to match 3D coordinates across images we are able to infer the metric relative pose without depth measurements. Depth measurements are also not required for training nor are scene reconstructions or image overlap information. MicKey is supervised only by pairs of images and their relative poses. MicKey achieves state-of-the-art performance on the Map-Free Relocalisation benchmark while requiring less supervision than competing approaches.

Poster
Makeup Prior Models for 3D Facial Makeup Estimation and Applications

Xingchao Yang, Takafumi Taketomi, Yuki Endo, Yoshihiro Kanamori

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In this work we introduce two types of makeup prior models to extend existing 3D face prior models: PCA-based and StyleGAN2-based priors. The PCA-based prior model is a linear model that is easy to construct and is computationally efficient. However it retains only low-frequency information. Conversely the StyleGAN2-based model can represent high-frequency information with relatively higher computational cost than the PCA-based model. Although there is a trade-off between the two models both are applicable to 3D facial makeup estimation and related applications. By leveraging makeup prior models and designing a makeup consistency module we effectively address the challenges that previous methods faced in robustly estimating makeup particularly in the context of handling self-occluded faces. In experiments we demonstrate that our approach reduces computational costs by several orders of magnitude achieving speeds up to 180 times faster. In addition by improving the accuracy of the estimated makeup we confirm that our methods are highly advantageous for various 3D facial makeup applications such as 3D makeup face reconstruction user-friendly makeup editing makeup transfer and interpolation.

Poster
Loose Inertial Poser: Motion Capture with IMU-attached Loose-Wear Jacket

Chengxu Zuo, Yiming Wang, Lishuang Zhan, Shihui Guo, Xinyu Yi, Feng Xu, Yipeng Qin

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Existing wearable motion capture methods typically demand tight on-body fixation (often using straps) for reliable sensing limiting their application in everyday life. In this paper we introduce Loose Inertial Poser a novel motion capture solution with high wearing comfortableness by integrating four Inertial Measurement Units (IMUs) into a loose-wear jacket. Specifically we address the challenge of scarce loose-wear IMU training data by proposing a Secondary Motion AutoEncoder (SeMo-AE) that learns to model and synthesize the effects of secondary motion between the skin and loose clothing on IMU data. SeMo-AE is leveraged to generate a diverse synthetic dataset of loose-wear IMU data to augment training for the pose estimation network and significantly improve its accuracy. For validation we collected a dataset with various subjects and 2 wearing styles (zipped and unzipped). Experimental results demonstrate that our approach maintains high-quality real-time posture estimation even in loose-wear scenarios.

Poster
LiveHPS: LiDAR-based Scene-level Human Pose and Shape Estimation in Free Environment

Yiming Ren, Xiao Han, Chengfeng Zhao, Jingya Wang, Lan Xu, Jingyi Yu, Yuexin Ma

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For human-centric large-scale scenes fine-grained modeling for 3D human global pose and shape is significant for scene understanding and can benefit many real-world applications. In this paper we present LiveHPS a novel single-LiDAR-based approach for scene-level human pose and shape estimation without any limitation of light conditions and wearable devices. In particular we design a distillation mechanism to mitigate the distribution-varying effect of LiDAR point clouds and exploit the temporal-spatial geometric and dynamic information existing in consecutive frames to solve the occlusion and noise disturbance. LiveHPS with its efficient configuration and high-quality output is well-suited for real-world applications. Moreover we propose a huge human motion dataset named FreeMotion which is collected in various scenarios with diverse human poses shapes and translations. It consists of multi-modal and multi-view acquisition data from calibrated and synchronized LiDARs cameras and IMUs. Extensive experiments on our new dataset and other public datasets demonstrate the SOTA performance and robustness of our approach. We will release our code and dataset soon.

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