CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Topic: 3D Vision · 389 papers · Reset filters

Batch Normalization Alleviates the Spectral Bias in Coordinate Networks

Zhicheng Cai, Hao Zhu, Qiu Shen, Xinran Wang, Xun Cao

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Representing signals using coordinate networks dominates the area of inverse problems recently and is widely applied in various scientific computing tasks. Still there exists an issue of spectral bias in coordinate networks limiting the capacity to learn high-frequency components. This problem is caused by the pathological distribution of the neural tangent kernel's (NTK's) eigenvalues of coordinate networks. We find that this pathological distribution could be improved using the classical batch normalization (BN) which is a common deep learning technique but rarely used in coordinate networks. BN greatly reduces the maximum and variance of NTK's eigenvalues while slightly modifies the mean value considering the max eigenvalue is much larger than the most this variance change results in a shift of eigenvalues' distribution from a lower one to a higher one therefore the spectral bias could be alleviated (see Fig. 1). This observation is substantiated by the significant improvements of applying BN-based coordinate networks to various tasks including the image compression computed tomography reconstruction shape representation magnetic resonance imaging and novel view synthesis.

Poster
BEVSpread: Spread Voxel Pooling for Bird's-Eye-View Representation in Vision-based Roadside 3D Object Detection

Wenjie Wang, Yehao Lu, Guangcong Zheng, Shuigen Zhan, Xiaoqing Ye, Zichang Tan, Jingdong Wang, Gaoang Wang, Xi Li

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Vision-based roadside 3D object detection has attracted rising attention in autonomous driving domain since it encompasses inherent advantages in reducing blind spots and expanding perception range. While previous work mainly focuses on accurately estimating depth or height for 2D-to-3D mapping ignoring the position approximation error in the voxel pooling process. Inspired by this insight we propose a novel voxel pooling strategy to reduce such error dubbed BEVSpread. Specifically instead of bringing the image features contained in a frustum point to a single BEV grid BEVSpread considers each frustum point as a source and spreads the image features to the surrounding BEV grids with adaptive weights. To achieve superior propagation performance a specific weight function is designed to dynamically control the decay speed of the weights according to distance and depth. Aided by customized CUDA parallel acceleration BEVSpread achieves comparable inference time as the original voxel pooling. Extensive experiments on two large-scale roadside benchmarks demonstrate that as a plug-in BEVSpread can significantly improve the performance of existing frustum-based BEV methods by a large margin of (1.12 5.26 3.01) AP in vehicle pedestrian and cyclist.

Poster
BEVNeXt: Reviving Dense BEV Frameworks for 3D Object Detection

Zhenxin Li, Shiyi Lan, Jose M. Alvarez, Zuxuan Wu

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Recently the rise of query-based Transformer decoders is reshaping camera-based 3D object detection. These query-based decoders are surpassing the traditional dense BEV (Bird's Eye View)-based methods. However we argue that dense BEV frameworks remain important due to their outstanding abilities in depth estimation and object localization depicting 3D scenes accurately and comprehensively. This paper aims to address the drawbacks of the existing dense BEV-based 3D object detectors by introducing our proposed enhanced components including a CRF-modulated depth estimation module enforcing object-level consistencies a long-term temporal aggregation module with extended receptive fields and a two-stage object decoder combining perspective techniques with CRF-modulated depth embedding. These enhancements lead to a "modernized" dense BEV framework dubbed BEVNeXt. On the nuScenes benchmark BEVNeXt outperforms both BEV-based and query-based frameworks under various settings achieving a state-of-the-art result of 64.2 NDS on the nuScenes test set.

Poster
BEHAVIOR Vision Suite: Customizable Dataset Generation via Simulation

Yunhao Ge, Yihe Tang, Jiashu Xu, Cem Gokmen, Chengshu Li, Wensi Ai, Benjamin Jose Martinez, Arman Aydin, Mona Anvari, Ayush K Chakravarthy, Hong-Xing Yu, Josiah Wong, Sanjana Srivastava, Sharon Lee, Shengxin Zha, Laurent Itti, Yunzhu Li, Roberto Martín-Martín, Miao Liu, Pengchuan Zhang, Ruohan Zhang, Li Fei-Fei, Jiajun Wu

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The systematic evaluation and understanding of computer vision models under varying conditions require large amounts of data with comprehensive and customized labels which real-world vision datasets rarely satisfy. While current synthetic data generators offer a promising alternative particularly for embodied AI tasks they often fall short for computer vision tasks due to low asset and rendering quality limited diversity and unrealistic physical properties. We introduce the BEHAVIOR Vision Suite (BVS) a set of tools and assets to generate fully customized synthetic data for systematic evaluation of computer vision models based on the newly developed embodied AI benchmark BEHAVIOR-1K. BVS supports a large number of adjustable parameters at the scene level (e.g. lighting object placement) the object level (e.g. joint configuration attributes such as "filled" and "folded") and the camera level (e.g. field of view focal length). Researchers can arbitrarily vary these parameters during data generation to perform controlled experiments. We showcase three example application scenarios: systematically evaluating the robustness of models across different continuous axes of domain shift evaluating scene understanding models on the same set of images and training and evaluating simulation-to-real transfer for a novel vision task: unary and binary state prediction. Project website: https://behavior-vision-suite.github.io/

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Artist-Friendly Relightable and Animatable Neural Heads

Yingyan Xu, Prashanth Chandran, Sebastian Weiss, Markus Gross, Gaspard Zoss, Derek Bradley

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An increasingly common approach for creating photo-realistic digital avatars is through the use of volumetric neural fields. The original neural radiance field (NeRF) allowed for impressive novel view synthesis of static heads when trained on a set of multi-view images and follow up methods showed that these neural representations can be extended to dynamic avatars. Recently new variants also surpassed the usual drawback of baked-in illumination in neural representations showing that static neural avatars can be relit in any environment. In this work we simultaneously tackle both the motion and illumination problem proposing a new method for relightable and animatable neural heads. Our method builds on a proven dynamic avatar approach based on a mixture of volumetric primitives combined with a recently-proposed lightweight hardware setup for relightable neural fields and includes a novel architecture that allows relighting dynamic neural avatars performing unseen expressions in any environment even with nearfield illumination and viewpoints.

Poster
Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling

Zhe Li, Zerong Zheng, Lizhen Wang, Yebin Liu

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Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans but it remains difficult for pure MLPs to regress pose-dependent garment details. To this end we introduce Animatable Gaussians a new avatar representation that leverages powerful 2D CNNs and 3D Gaussian splatting to create high-fidelity avatars. To associate 3D Gaussians with the animatable avatar we learn a parametric template from the input videos and then parameterize the template on two front & back canonical Gaussian maps where each pixel represents a 3D Gaussian. The learned template is adaptive to the wearing garments for modeling looser clothes like dresses. Such template-guided 2D parameterization enables us to employ a powerful StyleGAN-based CNN to learn the pose-dependent Gaussian maps for modeling detailed dynamic appearances. Furthermore we introduce a pose projection strategy for better generalization given novel poses. Overall our method can create lifelike avatars with dynamic realistic and generalized appearances. Experiments show that our method outperforms other state-of-the-art approaches. Code: https://github.com/lizhe00/AnimatableGaussians.

Poster
AlignMiF: Geometry-Aligned Multimodal Implicit Field for LiDAR-Camera Joint Synthesis

Tang Tao, Guangrun Wang, Yixing Lao, Peng Chen, Jie Liu, Liang Lin, Kaicheng Yu, Xiaodan Liang

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Neural implicit fields have been a de facto standard in novel view synthesis. Recently there exist some methods exploring fusing multiple modalities within a single field aiming to share implicit features from different modalities to enhance reconstruction performance. However these modalities often exhibit misaligned behaviors: optimizing for one modality such as LiDAR can adversely affect another like camera performance and vice versa. In this work we conduct comprehensive analyses on the multimodal implicit field of LiDAR-camera joint synthesis revealing the underlying issue lies in the misalignment of different sensors. Furthermore we introduce AlignMiF a geometrically aligned multimodal implicit field with two proposed modules: Geometry-Aware Alignment (GAA) and Shared Geometry Initialization (SGI). These modules effectively align the coarse geometry across different modalities significantly enhancing the fusion process between LiDAR and camera data. Through extensive experiments across various datasets and scenes we demonstrate the effectiveness of our approach in facilitating better interaction between LiDAR and camera modalities within a unified neural field. Specifically our proposed AlignMiF achieves remarkable improvement over recent implicit fusion methods (+2.01 and +3.11 image PSNR on the KITTI-360 and Waymo datasets) and consistently surpasses single modality performance (13.8% and 14.2% reduction in LiDAR Chamfer Distance on the respective datasets).

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Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models

Huan Ling, Seung Wook Kim, Antonio Torralba, Sanja Fidler, Karsten Kreis

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Text-guided diffusion models have revolutionized image and video generation and have also been successfully used for optimization-based 3D object synthesis. Here we instead focus on the underexplored text-to-4D setting and synthesize dynamic animated 3D objects using score distillation methods with an additional temporal dimension. Compared to previous work we pursue a novel compositional generation-based approach and combine text-to-image text-to-video and 3D-aware multiview diffusion models to provide feedback during 4D object optimization thereby simultaneously enforcing temporal consistency high-quality visual appearance and realistic geometry. Our method called Align Your Gaussians (AYG) leverages dynamic 3D Gaussian Splatting with deformation fields as 4D representation. Crucial to AYG is a novel method to regularize the distribution of the moving 3D Gaussians and thereby stabilize the optimization and induce motion. We also propose a motion amplification mechanism as well as a new autoregressive synthesis scheme to generate and combine multiple 4D sequences for longer generation. These techniques allow us to synthesize vivid dynamic scenes outperform previous work qualitatively and quantitatively and achieve state-of-the-art text-to-4D performance. Due to the Gaussian 4D representation different 4D animations can be seamlessly combined as we demonstrate. AYG opens up promising avenues for animation simulation and digital content creation as well as synthetic data generation.

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Aerial Lifting: Neural Urban Semantic and Building Instance Lifting from Aerial Imagery

Yuqi Zhang, Guanying Chen, Jiaxing Chen, Shuguang Cui

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We present a neural radiance field method for urban-scale semantic and building-level instance segmentation from aerial images by lifting noisy 2D labels to 3D. This is a challenging problem due to two primary reasons. Firstly objects in urban aerial images exhibit substantial variations in size including buildings cars and roads which pose a significant challenge for accurate 2D segmentation. Secondly the 2D labels generated by existing segmentation methods suffer from the multi-view inconsistency problem especially in the case of aerial images where each image captures only a small portion of the entire scene. To overcome these limitations we first introduce a scale-adaptive semantic label fusion strategy that enhances the segmentation of objects of varying sizes by combining labels predicted from different altitudes harnessing the novel-view synthesis capabilities of NeRF. We then introduce a novel cross-view instance label grouping strategy based on the 3D scene representation to mitigate the multi-view inconsistency problem in the 2D instance labels. Furthermore we exploit multi-view reconstructed depth priors to improve the geometric quality of the reconstructed radiance field resulting in enhanced segmentation results. Experiments on multiple real-world urban-scale datasets demonstrate that our approach outperforms existing methods highlighting its effectiveness. The source code is available at https://github.com/zyqz97/Aerial_lifting.

Poster
Active Prompt Learning in Vision Language Models

Jihwan Bang, Sumyeong Ahn, Jae-Gil Lee

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Pre-trained Vision Language Models (VLMs) have demonstrated notable progress in various zero-shot tasks such as classification and retrieval. Despite their performance because improving performance on new tasks requires task-specific knowledge their adaptation is essential. While labels are needed for the adaptation acquiring them is typically expensive. To overcome this challenge active learning a method of achieving a high performance by obtaining labels for a small number of samples from experts has been studied. Active learning primarily focuses on selecting unlabeled samples for labeling and leveraging them to train models. In this study we pose the question "how can the pre-trained VLMs be adapted under the active learning framework?" In response to this inquiry we observe that (1) simply applying a conventional active learning framework to pre-trained VLMs even may degrade performance compared to random selection because of the class imbalance in labeling candidates and (2) the knowledge of VLMs can provide hints for achieving the balance before labeling. Based on these observations we devise a novel active learning framework for VLMs denoted as PCB. To assess the effectiveness of our approach we conduct experiments on seven different real-world datasets and the results demonstrate that PCB surpasses conventional active learning and random sampling methods.

Poster
ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering

Haokai Pang, Heming Zhu, Adam Kortylewski, Christian Theobalt, Marc Habermann

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Real-time rendering of photorealistic and controllable human avatars stands as a cornerstone in Computer Vision and Graphics. While recent advances in neural implicit rendering have unlocked unprecedented photorealism for digital avatars real-time performance has mostly been demonstrated for static scenes only. To address this we propose ASH an animatable Gaussian splatting approach for photorealistic rendering of dynamic humans in real time. We parameterize the clothed human as animatable 3D Gaussians which can be efficiently splatted into image space to generate the final rendering. However naively learning the Gaussian parameters in 3D space poses a severe challenge in terms of compute. Instead we attach the Gaussians onto a deformable character model and learn their parameters in 2D texture space which allows leveraging efficient 2D convolutional architectures that easily scale with the required number of Gaussians. We benchmark ASH with competing methods on pose-controllable avatars demonstrating that our method outperforms existing real-time methods by a large margin and shows comparable or even better results than offline methods.

Poster
ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D Image

Marco Pesavento, Yuanlu Xu, Nikolaos Sarafianos, Robert Maier, Ziyan Wang, Chun-Han Yao, Marco Volino, Edmond Boyer, Adrian Hilton, Tony Tung

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Recent progress in human shape learning shows that neural implicit models are effective in generating 3D human surfaces from limited number of views and even from a single RGB image. However existing monocular approaches still struggle to recover fine geometric details such as face hands or cloth wrinkles. They are also easily prone to depth ambiguities that result in distorted geometries along the camera optical axis. In this paper we explore the benefits of incorporating depth observations in the reconstruction process by introducing ANIM a novel method that reconstructs arbitrary 3D human shapes from single-view RGB-D images with an unprecedented level of accuracy. Our model learns geometric details from both multi-resolution pixel-aligned and voxel-aligned features to leverage depth information and enable spatial relationships mitigating depth ambiguities. We further enhance the quality of the reconstructed shape by introducing a depth-supervision strategy which improves the accuracy of the signed distance field estimation of points that lie on the reconstructed surface. Experiments demonstrate that ANIM outperforms state-of-the-art works that use RGB surface normals point cloud or RGB-D data as input. In addition we introduce ANIM-Real a new multi-modal dataset comprising high-quality scans paired with consumer-grade RGB-D camera and our protocol to fine-tune ANIM enabling high-quality reconstruction from real-world human capture.

Poster
ADFactory: An Effective Framework for Generalizing Optical Flow with NeRF

Han Ling, Quansen Sun, Yinghui Sun, Xian Xu, Xinfeng Li

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A significant challenge facing current optical flow methods is the difficulty in generalizing them well to the real world. This is mainly due to the lack of large-scale real-world datasets and existing self-supervised methods are limited by indirect loss and occlusions resulting in fuzzy outcomes. To address this challenge we introduce a novel optical flow training framework: automatic data factory (ADF). ADF only requires RGB images as input to effectively train the optical flow network on the target data domain. Specifically we use advanced NeRF technology to reconstruct scenes from photo groups collected by a monocular camera and then calculate optical flow labels between camera pose pairs based on the rendering results. To eliminate erroneous labels caused by defects in the scene reconstructed by NeRF we screened the generated labels from multiple aspects such as optical flow matching accuracy radiation field confidence and depth consistency. The filtered labels can be directly used for network supervision. Experimentally the generalization ability of ADF on KITTI surpasses existing self-supervised optical flow and monocular scene flow algorithms. In addition ADF achieves impressive results in real-world zero-point generalization evaluations and surpasses most supervised methods.

Poster
A Vision Check-up for Language Models

Pratyusha Sharma, Tamar Rott Shaham, Manel Baradad, Stephanie Fu, Adrian Rodriguez-Munoz, Shivam Duggal, Phillip Isola, Antonio Torralba

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What does learning to model relationships between strings teach Large Language Models (LLMs) about the visual world? We systematically evaluate LLMs' abilities to generate and recognize an assortment of visual concepts of increasing complexity and then demonstrate how a preliminary visual representation learning system can be trained using models of text. As language models lack the ability to consume or output visual information as pixels we use code to represent images in our study. Although LLM-generated images do not look like natural images results on image generation and the ability of models to correct these generated images indicate that precise modeling of strings can teach language models about numerous aspects of the visual world. Furthermore experiments on self-supervised visual representation learning utilizing images generated with text models highlight the potential to train vision models capable of making semantic assessments of natural images using just LLMs.

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A Unified Framework for Human-centric Point Cloud Video Understanding

Yiteng Xu, Kecheng Ye, Xiao Han, Yiming Ren, Xinge Zhu, Yuexin Ma

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Human-centric Point Cloud Video Understanding (PVU) is an emerging field focused on extracting and interpreting human-related features from sequences of human point clouds further advancing downstream human-centric tasks and applications. Previous works usually focus on tackling one specific task and rely on huge labeled data which has poor generalization capability. Considering that human has specific characteristics including the structural semantics of human body and the dynamics of human motions we propose a unified framework to make full use of the prior knowledge and explore the inherent features in the data itself for generalized human-centric point cloud video understanding. Extensive experiments demonstrate that our method achieves state-of-the-art performance on various human-related tasks including action recognition and 3D pose estimation. All datasets and code will be released soon.

Poster
A Subspace-Constrained Tyler's Estimator and its Applications to Structure from Motion

Feng Yu, Teng Zhang, Gilad Lerman

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We present the subspace-constrained Tyler's estimator (STE) designed for recovering a low-dimensional subspace within a dataset that may be highly corrupted with outliers. STE is a fusion of the Tyler's M-estimator (TME) and a variant of the fast median subspace. Our theoretical analysis suggests that under a common inlier-outlier model STE can effectively recover the underlying subspace even when it contains a smaller fraction of inliers relative to other methods in the field of robust subspace recovery. We apply STE in the context of Structure from Motion (SfM) in two ways: for robust estimation of the fundamental matrix and for the removal of outlying cameras enhancing the robustness of the SfM pipeline. Numerical experiments confirm the state-of-the-art performance of our method in these applications. This research makes significant contributions to the field of robust subspace recovery particularly in the context of computer vision and 3D reconstruction.

Poster
A Stealthy Wrongdoer: Feature-Oriented Reconstruction Attack against Split Learning

Xiaoyang Xu, Mengda Yang, Wenzhe Yi, Ziang Li, Juan Wang, Hongxin Hu, Yong Zhuang, Yaxin Liu

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Split Learning (SL) is a distributed learning framework renowned for its privacy-preserving features and minimal computational requirements. Previous research consistently highlights the potential privacy breaches in SL systems by server adversaries reconstructing training data. However these studies often rely on strong assumptions or compromise system utility to enhance attack performance. This paper introduces a new semi-honest Data Reconstruction Attack on SL named Feature-Oriented Reconstruction Attack (FORA). In contrast to prior works FORA relies on limited prior knowledge specifically that the server utilizes auxiliary samples from the public without knowing any client's private information. This allows FORA to conduct the attack stealthily and achieve robust performance. The key vulnerability exploited by FORA is the revelation of the model representation preference in the smashed data output by victim client. FORA constructs a substitute client through feature-level transfer learning aiming to closely mimic the victim client's representation preference. Leveraging this substitute client the server trains the attack model to effectively reconstruct private data. Extensive experiments showcase FORA's superior performance compared to state-of-the-art methods. Furthermore the paper systematically evaluates the proposed method's applicability across diverse settings and advanced defense strategies.

Poster
A Simple and Effective Point-based Network for Event Camera 6-DOFs Pose Relocalization

Hongwei Ren, Jiadong Zhu, Yue Zhou, Haotian Fu, Yulong Huang, Bojun Cheng

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Event cameras exhibit remarkable attributes such as high dynamic range asynchronicity and low latency making them highly suitable for vision tasks that involve high-speed motion in challenging lighting conditions. These cameras implicitly capture movement and depth information in events making them appealing sensors for Camera Pose Relocalization (CPR) tasks. Nevertheless existing CPR networks based on events neglect the pivotal fine-grained temporal information in events resulting in unsatisfactory performance. Moreover the energy-efficient features are further compromised by the use of excessively complex models hindering efficient deployment on edge devices. In this paper we introduce PEPNet a simple and effective point-based network designed to regress six degrees of freedom (6-DOFs) event camera poses. We rethink the relationship between the event camera and CPR tasks leveraging the raw Point Cloud directly as network input to harness the high-temporal resolution and inherent sparsity of events. PEPNet is adept at abstracting the spatial and implicit temporal features through hierarchical structure and explicit temporal features by Attentive Bi-directional Long Short-Term Memory (A-Bi-LSTM). By employing a carefully crafted lightweight design PEPNet delivers state-of-the-art (SOTA) performance on both indoor and outdoor datasets with meager computational resources. Specifically PEPNet attains a significant 38% and 33% performance improvement on the random split IJRR and M3ED datasets respectively. Moreover the lightweight design version PEPNet_ tiny accomplishes results comparable to the SOTA while employing a mere 0.5% of the parameters.

Poster
A Conditional Denoising Diffusion Probabilistic Model for Point Cloud Upsampling

Wentao Qu, Yuantian Shao, Lingwu Meng, Xiaoshui Huang, Liang Xiao

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Point cloud upsampling (PCU) enriches the representation of raw point clouds significantly improving the performance in downstream tasks such as classification and reconstruction. Most of the existing point cloud upsampling methods focus on sparse point cloud feature extraction and upsampling module design. In a different way we dive deeper into directly modelling the gradient of data distribution from dense point clouds. In this paper we proposed a conditional denoising diffusion probabilistic model (DDPM) for point cloud upsampling called PUDM. Specifically PUDM treats the sparse point cloud as a condition and iteratively learns the transformation relationship between the dense point cloud and the noise. Simultaneously PUDM aligns with a dual mapping paradigm to further improve the discernment of point features. In this context PUDM enables learning complex geometry details in the ground truth through the dominant features while avoiding an additional upsampling module design. Furthermore to generate high-quality arbitrary-scale point clouds during inference PUDM exploits the prior knowledge of the scale between sparse point clouds and dense point clouds during training by parameterizing a rate factor. Moreover PUDM exhibits strong noise robustness in experimental results. In the quantitative and qualitative evaluations on PU1K and PUGAN PUDM significantly outperformed existing methods in terms of Chamfer Distance (CD) and Hausdorff Distance (HD) achieving state of the art (SOTA) performance.

Poster
A Category Agnostic Model for Visual Rearrangment

Yuyi Liu, Xinhang Song, Weijie Li, Xiaohan Wang, Shuqiang Jiang

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This paper presents a novel category agnostic model for visual rearrangement task which can help an embodied agent to physically recover the shuffled scene configuration without any category concepts to the goal configuration. Previous methods usually follow a similar architecture completing the rearrangement task by aligning the scene changes of the goal and shuffled configuration according to the semantic scene graphs. However constructing scene graphs requires the inference of category labels which not only causes the accuracy drop of the entire task but also limits the application in real world scenario. In this paper we delve deep into the essence of visual rearrangement task and focus on the two most essential issues scene change detection and scene change matching. We utilize the movement and the protrusion of point cloud to accurately identify the scene changes and match these changes depending on the similarity of category agnostic appearance feature. Moreover to assist the agent to explore the environment more efficiently and comprehensively we propose a closer-aligned-retrace exploration policy aiming to observe more details of the scene at a closer distance. We conduct extensive experiments on AI2THOR Rearrangement Challenge based on RoomR dataset and a new multi-room multi-instance dataset MrMiR collected by us. The experimental results demonstrate the effectiveness of our proposed method.

Poster