CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Topic: Image Generation · 543 papers · Reset filters

InitNO: Boosting Text-to-Image Diffusion Models via Initial Noise Optimization

Xiefan Guo, Jinlin Liu, Miaomiao Cui, Jiankai Li, Hongyu Yang, Di Huang

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Recent strides in the development of diffusion models exemplified by advancements such as Stable Diffusion have underscored their remarkable prowess in generating visually compelling images. However the imperative of achieving a seamless alignment between the generated image and the provided prompt persists as a formidable challenge. This paper traces the root of these difficulties to invalid initial noise and proposes a solution in the form of Initial Noise Optimization (InitNO) a paradigm that refines this noise. Considering text prompts not all random noises are effective in synthesizing semantically-faithful images. We design the cross-attention response score and the self-attention conflict score to evaluate the initial noise bifurcating the initial latent space into valid and invalid sectors. A strategically crafted noise optimization pipeline is developed to guide the initial noise towards valid regions. Our method validated through rigorous experimentation shows a commendable proficiency in generating images in strict accordance with text prompts. Our code is available at https://github.com/xiefan-guo/initno.

Poster
Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation

Alexander Raistrick, Lingjie Mei, Karhan Kayan, David Yan, Yiming Zuo, Beining Han, Hongyu Wen, Meenal Parakh, Stamatis Alexandropoulos, Lahav Lipson, Zeyu Ma, Jia Deng

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We introduce Infinigen Indoors a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system which focuses on natural scenes but expands its coverage to indoor scenes by introducing a diverse library of procedural indoor assets including furniture architecture elements appliances and other day-to-day objects. It also introduces a constraint-based arrangement system which consists of a domain-specific language for expressing diverse constraints on scene composition and a solver that generates scene compositions that maximally satisfy the constraints. We provide an export tool that allows the generated 3D objects and scenes to be directly used for training embodied agents in real-time simulators such as Omniverse and Unreal. Infinigen Indoors is open-sourced under the BSD license. Please visit infinigen.org for code and videos.

Poster
In-distribution Public Data Synthesis with Diffusion Models for Differentially Private Image Classification

Jinseong Park, Yujin Choi, Jaewook Lee

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To alleviate the utility degradation of deep learning image classification with differential privacy (DP) employing extra public data or pre-trained models has been widely explored. Recently the use of in-distribution public data has been investigated where tiny subsets of datasets are released publicly. In this paper we investigate a framework that leverages recent diffusion models to amplify the information of public data. Subsequently we identify data diversity and generalization gap between public and private data as critical factors addressing the limited public data. While assuming 4% of training data as public our method achieves 85.48% on CIFAR-10 with a privacy budget of ?=2 without employing extra public data for training.

Poster
Improving Subject-Driven Image Synthesis with Subject-Agnostic Guidance

Kelvin C.K. Chan, Yang Zhao, Xuhui Jia, Ming-Hsuan Yang, Huisheng Wang

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In subject-driven text-to-image synthesis the synthesis process tends to be heavily influenced by the reference images provided by users often overlooking crucial attributes detailed in the text prompt. In this work we propose Subject-Agnostic Guidance (SAG) a simple yet effective solution to remedy the problem. We show that through constructing a subject-agnostic condition and applying our proposed dual classifier-free guidance one could obtain outputs consistent with both the given subject and input text prompts. We validate the efficacy of our approach through both optimization-based and encoder-based methods. Additionally we demonstrate its applicability in second-order customization methods where an encoder-based model is fine-tuned with DreamBooth. Our approach is conceptually simple and requires only minimal code modifications but leads to substantial quality improvements as evidenced by our evaluations and user studies.

Poster
Improving Image Restoration through Removing Degradations in Textual Representations

Jingbo Lin, Zhilu Zhang, Yuxiang Wei, Dongwei Ren, Dongsheng Jiang, Qi Tian, Wangmeng Zuo

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In this paper we introduce a new perspective for improving image restoration by removing degradation in the textual representations of a given degraded image. Intuitively restoration is much easier on text modality than image one. For example it can be easily conducted by removing degradation-related words while keeping the content-aware words. Hence we combine the advantages of images in detail description and ones of text in degradation removal to perform restoration. To address the cross-modal assistance we propose to map the degraded images into textual representations for removing the degradations and then convert the restored textual representations into a guidance image for assisting image restoration. In particular We ingeniously embed an image-to-text mapper and text restoration module into CLIP-equipped text-to-image models to generate the guidance. Then we adopt a simple coarse-to-fine approach to dynamically inject multi-scale information from guidance to image restoration networks. Extensive experiments are conducted on various image restoration tasks including deblurring dehazing deraining and denoising and all-in-one image restoration. The results showcase that our method outperforms state-of-the-art ones across all these tasks. The codes and models are available at https://github.com/mrluin/TextualDegRemoval.

Poster
Image-Text Co-Decomposition for Text-Supervised Semantic Segmentation

Ji-Jia Wu, Andy Chia-Hao Chang, Chieh-Yu Chuang, Chun-Pei Chen, Yu-Lun Liu, Min-Hung Chen, Hou-Ning Hu, Yung-Yu Chuang, Yen-Yu Lin

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This paper addresses text-supervised semantic segmentation aiming to learn a model capable of segmenting arbitrary visual concepts within images by using only image-text pairs without dense annotations. Existing methods have demonstrated that contrastive learning on image-text pairs effectively aligns visual segments with the meanings of texts. We notice that there is a discrepancy between text alignment and semantic segmentation: A text often consists of multiple semantic concepts whereas semantic segmentation strives to create semantically homogeneous segments. To address this issue we propose a novel framework Image-Text Co-Decomposition (CoDe) where the paired image and text are jointly decomposed into a set of image regions and a set of word segments respectively and contrastive learning is developed to enforce region-word alignment. To work with a vision-language model we present a prompt learning mechanism that derives an extra representation to highlight an image segment or a word segment of interest with which more effective features can be extracted from that segment. Comprehensive experimental results demonstrate that our method performs favorably against existing text-supervised semantic segmentation methods on six benchmark datasets.

Poster
Image Sculpting: Precise Object Editing with 3D Geometry Control

Jiraphon Yenphraphai, Xichen Pan, Sainan Liu, Daniele Panozzo, Saining Xie

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We present Image Sculpting a new framework for editing 2D images by incorporating tools from 3D geometry and graphics. This approach differs markedly from existing methods which are confined to 2D spaces and typically rely on textual instructions leading to ambiguity and limited control. Image Sculpting converts 2D objects into 3D enabling direct interaction with their 3D geometry. Post-editing these objects are re-rendered into 2D merging into the original image to produce high-fidelity results through a coarse-to-fine enhancement process. The framework supports precise quantifiable and physically-plausible editing options such as pose editing rotation translation 3D composition carving and serial addition. It marks an initial step towards combining the creative freedom of generative models with the precision of graphics pipelines.

Poster
Image Restoration by Denoising Diffusion Models with Iteratively Preconditioned Guidance

Tomer Garber, Tom Tirer

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Training deep neural networks has become a common approach for addressing image restoration problems. An alternative for training a "task-specific" network for each observation model is to use pretrained deep denoisers for imposing only the signal's prior within iterative algorithms without additional training. Recently a sampling-based variant of this approach has become popular with the rise of diffusion/score-based generative models. Using denoisers for general purpose restoration requires guiding the iterations to ensure agreement of the signal with the observations. In low-noise settings guidance that is based on back-projection (BP) has been shown to be a promising strategy (used recently also under the names "pseudoinverse" or "range/-space" guidance). However the presence of noise in the observations hinders the gains from this approach. In this paper we propose a novel guidance technique based on preconditioning that allows traversing from BP-based guidance to least squares based guidance along the restoration scheme. The proposed approach is robust to noise while still having much simpler implementation than alternative methods (e.g. it does not require SVD or a large number of iterations). We use it within both an optimization scheme and a sampling-based scheme and demonstrate its advantages over existing methods for image deblurring and super-resolution.

Poster
Image Processing GNN: Breaking Rigidity in Super-Resolution

Yuchuan Tian, Hanting Chen, Chao Xu, Yunhe Wang

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Super-Resolution (SR) reconstructs high-resolution images from low-resolution ones. CNNs and window-attention methods are two major categories of canonical SR models. However these measures are rigid: in both operations each pixel gathers the same number of neighboring pixels hindering their effectiveness in SR tasks. Alternatively we leverage the flexibility of graphs and propose the Image Processing GNN (IPG) model to break the rigidity that dominates previous SR methods. Firstly SR is unbalanced in that most reconstruction efforts are concentrated to a small proportion of detail-rich image parts. Hence we leverage degree flexibility by assigning higher node degrees to detail-rich image nodes. Then in order to construct graphs for SR-effective aggregation we treat images as pixel node sets rather than patch nodes. Lastly we hold that both local and global information are crucial for SR performance. In the hope of gathering pixel information from both local and global scales efficiently via flexible graphs we search node connections within nearby regions to construct local graphs; and find connections within a strided sampling space of the whole image for global graphs. The flexibility of graphs boosts the SR performance of the IPG model. Experiment results on various datasets demonstrates that the proposed IPG outperforms State-of-the-Art baselines. Codes are available at https://github.com/huawei-noah/Efficient-Computing/tree/master/LowLevel/IPG.

Poster
Image Neural Field Diffusion Models

Yinbo Chen, Oliver Wang, Richard Zhang, Eli Shechtman, Xiaolong Wang, MICHAEL GHARBI

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Diffusion models have shown an impressive ability to model complex data distributions with several key advantages over GANs such as stable training better coverage of the training distribution's modes and the ability to solve inverse problems without extra training. However most diffusion models learn the distribution of fixed-resolution images. We propose to learn the distribution of continuous images by training diffusion models on image neural fields which can be rendered at any resolution and show its advantages over fixed-resolution models. To achieve this a key challenge is to obtain a latent space that represents photorealistic image neural fields. We propose a simple and effective method inspired by several recent techniques but with key changes to make the image neural fields photorealistic. Our method can be used to convert existing latent diffusion autoencoders into image neural field autoencoders. We show that image neural field diffusion models can be trained using mixed-resolution image datasets outperform fixed-resolution diffusion models followed by super-resolution models and can solve inverse problems with conditions applied at different scales efficiently.

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Identifying Important Group of Pixels using Interactions

Kosuke Sumiyasu, Kazuhiko Kawamoto, Hiroshi Kera

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To better understand the behavior of image classifiers it is useful to visualize the contribution of individual pixels to the model prediction. In this study we propose a method MoXI(Model eXplanation by Interactions) that efficiently and accurately identifies a group of pixels with high prediction confidence. The proposed method employs game-theoretic concepts Shapley values and interactions taking into account the effects of individual pixels and the cooperative influence of pixels on model confidence. Theoretical analysis and experiments demonstrate that our method better identifies the pixels that are highly contributing to the model outputs than widely-used by Grad-CAM Attention rollout and Shapley value. While prior studies have suffered from the exponential computational cost in the computation of Shapley value and interactions we show that this can be reduced to quadratic cost for our task. The code is available at https://github.com/KosukeSumiyasu/MoXI.

Poster
IReNe: Instant Recoloring of Neural Radiance Fields

Alessio Mazzucchelli, Adrian Garcia-Garcia, Elena Garces, Fernando Rivas-Manzaneque, Francesc Moreno-Noguer, Adrian Penate-Sanchez

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Advances in NERFs have allowed for 3D scene reconstructions and novel view synthesis. Yet efficiently editing these representations while retaining photorealism is an emerging challenge. Recent methods face three primary limitations: they're slow for interactive use lack precision at object boundaries and struggle to ensure multi-view consistency. We introduce IReNe to address these limitations enabling swift near real-time color editing in NeRF. Leveraging a pre-trained NeRF model and a single training image with user-applied color edits IReNe swiftly adjusts network parameters in seconds. This adjustment allows the model to generate new scene views accurately representing the color changes from the training image while also controlling object boundaries and view-specific effects. Object boundary control is achieved by integrating a trainable segmentation module into the model. The process gains efficiency by retraining only the weights of the last network layer. We observed that neurons in this layer can be classified into those responsible for view-dependent appearance and those contributing to diffuse appearance. We introduce an automated classification approach to identify these neuron types and exclusively fine-tune the weights of the diffuse neurons. This further accelerates training and ensures consistent color edits across different views. A thorough validation on a new dataset with edited object colors shows significant quantitative and qualitative advancements over competitors accelerating speeds by 5x and 500x.

Poster
IIRP-Net: Iterative Inference Residual Pyramid Network for Enhanced Image Registration

Tai Ma, Suwei Zhang, Jiafeng Li, Ying Wen

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Deep learning-based image registration (DLIR) methods have achieved remarkable success in deformable image registration. We observe that iterative inference can exploit the well-trained registration network to the fullest extent. In this work we propose a novel Iterative Inference Residual Pyramid Network (IIRP-Net) to enhance registration performance without any additional training costs. In IIRP-Net we construct a streamlined pyramid registration network consisting of a feature extractor and residual flow estimators (RP-Net) to achieve generalized capabilities in feature extraction and registration. Then in the inference phase IIRP-Net employs an iterative inference strategy to enhance RP-Net by iteratively reutilizing residual flow estimators from coarse to fine. The number of iterations is adaptively determined by the proposed IterStop mechanism. We conduct extensive experiments on the FLARE and Mindboggle datasets and the results verify the effectiveness of the proposed method outperforming state-of-the-art deformable image registration methods. Our code is available at https://github.com/Torbjorn1997/IIRP-Net.

Poster
ID-Blau: Image Deblurring by Implicit Diffusion-based reBLurring AUgmentation

Jia-Hao Wu, Fu-Jen Tsai, Yan-Tsung Peng, Chung-Chi Tsai, Chia-Wen Lin, Yen-Yu Lin

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Image deblurring aims to remove undesired blurs from an image captured in a dynamic scene. Much research has been dedicated to improving deblurring performance through model architectural designs. However there is little work on data augmentation for image deblurring. Since continuous motion causes blurred artifacts during image exposure we aspire to develop a groundbreaking blur augmentation method to generate diverse blurred images by simulating motion trajectories in a continuous space. This paper proposes Implicit Diffusion-based reBLurring AUgmentation (ID-Blau) utilizing a sharp image paired with a controllable blur condition map to produce a corresponding blurred image. We parameterize the blur patterns of a blurred image with their orientations and magnitudes as a pixel-wise blur condition map to simulate motion trajectories and implicitly represent them in a continuous space. By sampling diverse blur conditions ID-Blau can generate various blurred images unseen in the training set. Experimental results demonstrate that ID-Blau can produce realistic blurred images for training and thus significantly improve performance for state-of-the-art deblurring models. The source code is available at https://github.com/plusgood-steven/ID-Blau.

Poster
IBD-SLAM: Learning Image-Based Depth Fusion for Generalizable SLAM

Minghao Yin, Shangzhe Wu, Kai Han

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In this paper we address the challenging problem of visual SLAM with neural scene representations. Recently neural scene representations have shown promise for SLAM to produce dense 3D scene reconstruction with high quality. However existing methods require scene-specific optimization leading to time-consuming mapping processes for each individual scene. To overcome this limitation we propose IBD-SLAM an Image-Based Depth fusion framework for generalizable SLAM. In particular we adopt a Neural Radiance Field (NeRF) for scene representation. Inspired by multi-view image-based rendering instead of learning a fixed-grid scene representation we propose to learn an image-based depth fusion model that fuses depth maps of multiple reference views into a xyz-map representation. Once trained this model can be applied to new uncalibrated monocular RGBD videos of unseen scenes without the need for retraining and reconstructs full 3D scenes efficiently with a light-weight pose optimization procedure. We thoroughly evaluate IBD-SLAM on public visual SLAM benchmarks outperforming the previous state-of-the-art while being 10x faster in the mapping stage. Project page: https://visual-ai.github.io/ibd-slam.

Poster
HyperSDFusion: Bridging Hierarchical Structures in Language and Geometry for Enhanced 3D Text2Shape Generation

Zhiying Leng, Tolga Birdal, Xiaohui Liang, Federico Tombari

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3D shape generation from text is a fundamental task in 3D representation learning. The text-shape pairs exhibit a hierarchical structure where a general text like "chair" covers all 3D shapes of the chair while more detailed prompts refer to more specific shapes. Furthermore both text and 3D shapes are inherently hierarchical structures. However existing Text2Shape methods such as SDFusion do not exploit that. In this work we propose HyperSDFusion a dual-branch diffusion model that generates 3D shapes from a given text. Since hyperbolic space is suitable for handling hierarchical data we propose to learn the hierarchical representations of text and 3D shapes in hyperbolic space. First we introduce a hyperbolic text-image encoder to learn the sequential and multi-modal hierarchical features of text in hyperbolic space. In addition we design a hyperbolic text-graph convolution module to learn the hierarchical features of text in hyperbolic space. In order to fully utilize these text features we introduce a dual-branch structure to embed text features in 3D feature space. At last to endow the generated 3D shapes with a hierarchical structure we devise a hyperbolic hierarchical loss. Our method is the first to explore the hyperbolic hierarchical representation for text-to-shape generation. Experimental results on the existing text-to-shape paired dataset Text2Shape achieved state-of-the-art results. We release our implementation under HyperSDFusion.github.io.

Poster
HyperDreamBooth: HyperNetworks for Fast Personalization of Text-to-Image Models

Nataniel Ruiz, Yuanzhen Li, Varun Jampani, Wei Wei, Tingbo Hou, Yael Pritch, Neal Wadhwa, Michael Rubinstein, Kfir Aberman

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Personalization has emerged as a prominent aspect within the field of generative AI enabling the synthesis of individuals in diverse contexts and styles while retaining high-fidelity to their identities. However the process of personalization presents inherent challenges in terms of time and memory requirements. Fine-tuning each personalized model needs considerable GPU time investment and storing a personalized model per subject can be demanding in terms of storage capacity. To overcome these challenges we propose HyperDreamBooth - a hypernetwork capable of efficiently generating a small set of personalized weights from a single image of a person. By composing these weights into the diffusion model coupled with fast finetuning HyperDreamBooth can generate a person's face in various contexts and styles with high subject details while also preserving the model's crucial knowledge of diverse styles and semantic modifications. Our method achieves personalization on faces in roughly 20 seconds 25x faster than DreamBooth and 125x faster than Textual Inversion using as few as one reference image with the same quality and style diversity as DreamBooth. Also our method yields a model that is 10000x smaller than a normal DreamBooth model.

Poster
HumanRef: Single Image to 3D Human Generation via Reference-Guided Diffusion

Jingbo Zhang, Xiaoyu Li, Qi Zhang, Yanpei Cao, Ying Shan, Jing Liao

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Generating a 3D human model from a single reference image is challenging because it requires inferring textures and geometries in invisible views while maintaining consistency with the reference image. Previous methods utilizing 3D generative models are limited by the availability of 3D training data. Optimization-based methods that lift text-to-image diffusion models to 3D generation often fail to preserve the texture details of the reference image resulting in inconsistent appearances in different views. In this paper we propose HumanRef a 3D human generation framework from a single-view input. To ensure the generated 3D model is photorealistic and consistent with the input image HumanRef introduces a novel method called reference-guided score distillation sampling (Ref-SDS) which effectively incorporates image guidance into the generation process. Furthermore we introduce region-aware attention to Ref-SDS ensuring accurate correspondence between different body regions. Experimental results demonstrate that HumanRef outperforms state-of-the-art methods in generating 3D clothed humans with fine geometry photorealistic textures and view-consistent appearances. Code and model are available at https://eckertzhang.github.io/HumanRef.github.io/.

Poster
HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation

Xin Huang, Ruizhi Shao, Qi Zhang, Hongwen Zhang, Ying Feng, Yebin Liu, Qing Wang

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Recent text-to-3D methods employing diffusion models have made significant advancements in 3D human generation. However these approaches face challenges due to the limitations of text-to-image diffusion models which lack an understanding of 3D structures. Consequently these methods struggle to achieve high-quality human generation resulting in smooth geometry and cartoon-like appearances. In this paper we propose HumanNorm a novel approach for high-quality and realistic 3D human generation. The main idea is to enhance the model's 2D perception of 3D geometry by learning a normal-adapted diffusion model and a normal-aligned diffusion model. The normal-adapted diffusion model can generate high-fidelity normal maps corresponding to user prompts with view-dependent and body-aware text. The normal-aligned diffusion model learns to generate color images aligned with the normal maps thereby transforming physical geometry details into realistic appearance. Leveraging the proposed normal diffusion model we devise a progressive geometry generation strategy and a multi-step Score Distillation Sampling (SDS) loss to enhance the performance of 3D human generation. Comprehensive experiments substantiate HumanNorm's ability to generate 3D humans with intricate geometry and realistic appearances. HumanNorm outperforms existing text-to-3D methods in both geometry and texture quality. The project page of HumanNorm is https://humannorm.github.io/.

Poster
HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting

Xian Liu, Xiaohang Zhan, Jiaxiang Tang, Ying Shan, Gang Zeng, Dahua Lin, Xihui Liu, Ziwei Liu

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Realistic 3D human generation from text prompts is a desirable yet challenging task. Existing methods optimize 3D representations like mesh or neural fields via score distillation sampling (SDS) which suffers from inadequate fine details or excessive training time. In this paper we propose an efficient yet effective framework HumanGaussian that generates high-quality 3D humans with fine-grained geometry and realistic appearance. Our key insight is that 3D Gaussian Splatting is an efficient renderer with periodic Gaussian shrinkage or growing where such adaptive density control can be naturally guided by intrinsic human structures. Specifically 1) we first propose a Structure-Aware SDS that simultaneously optimizes human appearance and geometry. The multi-modal score function from both RGB and depth space is leveraged to distill the Gaussian densification and pruning process. 2) Moreover we devise an Annealed Negative Prompt Guidance by decomposing SDS into a noisier generative score and a cleaner classifier score which well addresses the over-saturation issue. The floating artifacts are further eliminated based on Gaussian size in a prune-only phase to enhance generation smoothness. Extensive experiments demonstrate the superior efficiency and competitive quality of our framework rendering vivid 3D humans under diverse scenarios.

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