CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Topic: 3D Vision · 389 papers · Reset filters

Dr2Net: Dynamic Reversible Dual-Residual Networks for Memory-Efficient Finetuning

Chen Zhao, Shuming Liu, Karttikeya Mangalam, Guocheng Qian, Fatimah Zohra, Abdulmohsen Alghannam, Jitendra Malik, Bernard Ghanem

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Large pretrained models are increasingly crucial in modern computer vision tasks. These models are typically used in downstream tasks by end-to-end finetuning which is highly memory-intensive for tasks with high-resolution data e.g. video understanding small object detection and point cloud analysis. In this paper we propose Dynamic Reversible Dual-Residual Networks or Dr2Net a novel family of network architectures that acts as a surrogate network to finetune a pretrained model with substantially reduced memory consumption. Dr2Net contains two types of residual connections one maintaining the residual structure in the pretrained models and the other making the network reversible. Due to its reversibility intermediate activations which can be reconstructed from output are cleared from memory during training. We use two coefficients on either type of residual connections respectively and introduce a dynamic training strategy that seamlessly transitions the pretrained model to a reversible network with much higher numerical precision. We evaluate Dr2Net on various pretrained models and various tasks and show that it can reach comparable performance to conventional finetuning but with significantly less memory usage.

Poster
Dr.Hair: Reconstructing Scalp-Connected Hair Strands without Pre-Training via Differentiable Rendering of Line Segments

Yusuke Takimoto, Hikari Takehara, Hiroyuki Sato, Zihao Zhu, Bo Zheng

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In the film and gaming industries achieving a realistic hair appearance typically involves the use of strands originating from the scalp. However reconstructing these strands from observed surface images of hair presents significant challenges. The difficulty in acquiring Ground Truth (GT) data has led state-of-the-art learning-based methods to rely on pre-training with manually prepared synthetic CG data. This process is not only labor-intensive and costly but also introduces complications due to the domain gap when compared to real-world data. In this study we propose an optimization-based approach that eliminates the need for pre-training. Our method represents hair strands as line segments growing from the scalp and optimizes them using a novel differentiable rendering algorithm. To robustly optimize a substantial number of slender explicit geometries we introduce 3D orientation estimation utilizing global optimization strand initialization based on Laplace's equation and reparameterization that leverages geometric connectivity and spatial proximity. Unlike existing optimization-based methods our method is capable of reconstructing internal hair flow in an absolute direction. Our method exhibits robust and accurate inverse rendering surpassing the quality of existing methods and significantly improving processing speed.

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Dr. Bokeh: DiffeRentiable Occlusion-aware Bokeh Rendering

Yichen Sheng, Zixun Yu, Lu Ling, Zhiwen Cao, Xuaner Zhang, Xin Lu, Ke Xian, Haiting Lin, Bedrich Benes

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Bokeh is widely used in photography to draw attention to the subject while effectively isolating distractions in the background. Computational methods can simulate bokeh effects without relying on a physical camera lens but the inaccurate lens modeling in existing filtering-based methods leads to artifacts that need post-processing or learning-based methods to fix. We propose Dr.Bokeh a novel rendering method that addresses the issue by directly correcting the defect that violates the physics in the current filtering-based bokeh rendering equation. Dr.Bokeh first preprocesses the input RGBD to obtain a layered scene representation. Dr.Bokeh then takes the layered representation and user-defined lens parameters to render photo-realistic lens blur based on the novel occlusion-aware bokeh rendering method. Experiments show that the non-learning based renderer Dr.Bokeh outperforms state-of-the-art bokeh rendering algorithms in terms of photo-realism. In addition extensive quantitative and qualitative evaluations show the more accurate lens model further pushes the limit of a closely related field depth-from-defocus.

Poster
Dispersed Structured Light for Hyperspectral 3D Imaging

Suhyun Shin, Seokjun Choi, Felix Heide, Seung-Hwan Baek

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Hyperspectral 3D imaging aims to acquire both depth and spectral information of a scene. However existing methods are either prohibitively expensive and bulky or compromise on spectral and depth accuracy. In this paper we present Dispersed Structured Light (DSL) a cost-effective and compact method for accurate hyperspectral 3D imaging. DSL modifies a traditional projector-camera system by placing a sub-millimeter thick diffraction grating film front of the projector. This configuration enables dispersing structured light based on light wavelength. To utilize the dispersed structured light we devise a model for dispersive projection image formation and a per-pixel hyperspectral 3D reconstruction method. We validate DSL by instantiating a compact experimental prototype. DSL achieves spectral accuracy of 18.8nm full-width half-maximum (FWHM) and depth error of 1mm outperforming prior work on practical hyperspectral 3D imaging. DSL promises accurate and practical hyperspectral 3D imaging for diverse application domains including computer vision and graphics cultural heritage geology and biology.

Poster
Differentiable Point-based Inverse Rendering

Hoon-Gyu Chung, Seokjun Choi, Seung-Hwan Baek

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We present differentiable point-based inverse rendering DPIR an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and spatially-varying BRDF. To this end we adopt point-based rendering eliminating the need for multiple samplings per ray typical of volumetric rendering thus significantly enhancing the speed of inverse rendering. To realize this idea we devise a hybrid point-volumetric representation for geometry and a regularized basis-BRDF representation for reflectance. The hybrid geometric representation enables fast rendering through point-based splatting while retaining the geometric details and stability inherent to SDF-based representations. The regularized basis-BRDF mitigates the ill-posedness of inverse rendering stemming from limited light-view angular samples. We also propose an efficient shadow detection method using point-based shadow map rendering. Our extensive evaluations demonstrate that DPIR outperforms prior works in terms of reconstruction accuracy computational efficiency and memory footprint. Furthermore our explicit point-based representation and rendering enables intuitive geometry and reflectance editing.

Poster
Differentiable Neural Surface Refinement for Modeling Transparent Objects

Weijian Deng, Dylan Campbell, Chunyi Sun, Shubham Kanitkar, Matthew E. Shaffer, Stephen Gould

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Neural implicit surface reconstruction leveraging volume rendering has led to significant advances in multi-view reconstruction. However results for transparent objects can be very poor primarily because the rendering function fails to account for the intricate light transport induced by refraction and reflection. In this study we introduce transparent neural surface refinement (TNSR) a novel surface reconstruction framework that explicitly incorporates physical refraction and reflection tracing. Beginning with an initial approximate surface our method employs sphere tracing combined with Snell's law to cast both reflected and refracted rays. Central to our proposal is an innovative differentiable technique devised to allow signals from the photometric evidence to propagate back to the surface model by considering how the surface bends and reflects light rays. This allows us to connect surface refinement with volume rendering enabling end-to-end optimization solely on multi-view RGB images. In our experiments TNSR demonstrates significant improvements in novel view synthesis and geometry estimation of transparent objects without prior knowledge of the refractive index.

Poster
DiffInDScene: Diffusion-based High-Quality 3D Indoor Scene Generation

Xiaoliang Ju, Zhaoyang Huang, Yijin Li, Guofeng Zhang, Yu Qiao, Hongsheng Li

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We present DiffInDScene a novel framework for tackling the problem of high-quality 3D indoor scene generation which is challenging due to the complexity and diversity of the indoor scene geometry. Although diffusion-based generative models have previously demonstrated impressive performance in image generation and object-level 3D generation they have not yet been applied to room-level 3D generation due to their computationally intensive costs. In DiffInDScene we propose a cascaded 3D diffusion pipeline that is efficient and possesses strong generative performance for Truncated Signed Distance Function (TSDF). The whole pipeline is designed to run on a sparse occupancy space in a coarse-to-fine fashion. Inspired by KinectFusion's incremental alignment and fusion of local TSDF volumes we propose a diffusion-based SDF fusion approach that iteratively diffuses and fuses local TSDF volumes facilitating the generation of an entire room environment. The generated results demonstrate that our work is capable to achieve high-quality room generation directly in three-dimensional space starting from scratch. In addition to the scene generation the final part of DiffInDScene can be used as a post-processing module to refine the 3D reconstruction results from multi-view stereo. According to the user study the mesh quality generated by our DiffInDScene can even outperform the ground truth mesh provided by ScanNet.

Poster
DiffHuman: Probabilistic Photorealistic 3D Reconstruction of Humans

Akash Sengupta, Thiemo Alldieck, Nikos Kolotouros, Enric Corona, Andrei Zanfir, Cristian Sminchisescu

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We present DiffHuman a probabilistic method for photorealistic 3D human reconstruction from a single RGB image. Despite the ill-posed nature of this problem most methods are deterministic and output a single solution often resulting in a lack of geometric detail and blurriness in unseen or uncertain regions. In contrast DiffHuman predicts a probability distribution over 3D reconstructions conditioned on an input 2D image which allows us to sample multiple detailed 3D avatars that are consistent with the image. DiffHuman is implemented as a conditional diffusion model that denoises pixel-aligned 2D observations of an underlying 3D shape representation. During inference we may sample 3D avatars by iteratively denoising 2D renders of the predicted 3D representation. Furthermore we introduce a generator neural network that approximates rendering with considerably reduced runtime (55x speed up) resulting in a novel dual-branch diffusion framework. Our experiments show that DiffHuman can produce diverse and detailed reconstructions for the parts of the person that are unseen or uncertain in the input image while remaining competitive with the state-of-the-art when reconstructing visible surfaces.

Poster
DiSR-NeRF: Diffusion-Guided View-Consistent Super-Resolution NeRF

Jie Long Lee, Chen Li, Gim Hee Lee

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We present DiSR-NeRF a diffusion-guided framework for view-consistent super-resolution (SR) NeRF. Unlike prior works we circumvent the requirement for high-resolution (HR) reference images by leveraging existing powerful 2D super-resolution models. Nonetheless independent SR 2D images are often inconsistent across different views. We thus propose Iterative 3D Synchronization (I3DS) to mitigate the inconsistency problem via the inherent multi-view consistency property of NeRF. Specifically our I3DS alternates between upscaling low-resolution (LR) rendered images with diffusion models and updating the underlying 3D representation with standard NeRF training. We further introduce Renoised Score Distillation (RSD) a novel score-distillation objective for 2D image resolution. Our RSD combines features from ancestral sampling and Score Distillation Sampling (SDS) to generate sharp images that are also LR-consistent. Qualitative and quantitative results on both synthetic and real-world datasets demonstrate that our DiSR-NeRF can achieve better results on NeRF super-resolution compared with existing works. Code and video results available at the project website.

Poster
Dexterous Grasp Transformer

Guo-Hao Xu, Yi-Lin Wei, Dian Zheng, Xiao-Ming Wu, Wei-Shi Zheng

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In this work we propose a novel discriminative framework for dexterous grasp generation named Dexterous Grasp TRansformer (DGTR) capable of predicting a diverse set of feasible grasp poses by processing the object point cloud with only one forward pass. We formulate dexterous grasp generation as a set prediction task and design a transformer-based grasping model for it. However we identify that this set prediction paradigm encounters several optimization challenges in the field of dexterous grasping and results in restricted performance. To address these issues we propose progressive strategies for both the training and testing phases. First the dynamic-static matching training (DSMT) strategy is presented to enhance the optimization stability during the training phase. Second we introduce the adversarial-balanced test-time adaptation (AB-TTA) with a pair of adversarial losses to improve grasping quality during the testing phase. Experimental results on the DexGraspNet dataset demonstrate the capability of DGTR to predict dexterous grasp poses with both high quality and diversity. Notably while keeping high quality the diversity of grasp poses predicted by DGTR significantly outperforms previous works in multiple metrics without any data pre-processing. Codes are available at https://github.com/iSEE-Laboratory/DGTR.

Poster
Density-Guided Semi-Supervised 3D Semantic Segmentation with Dual-Space Hardness Sampling

Jianan Li, Qiulei Dong

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Densely annotating the large-scale point clouds is laborious. To alleviate the annotation burden contrastive learning has attracted increasing attention for tackling semi-supervised 3D semantic segmentation. However existing point-to-point contrastive learning techniques in literature are generally sensitive to outliers resulting in insufficient modeling of the point-wise representations. To address this problem we propose a method named DDSemi for semi-supervised 3D semantic segmentation where a density-guided contrastive learning technique is explored. This technique calculates the contrastive loss in a point-to-anchor manner by estimating an anchor for each class from the memory bank based on the finding that the cluster centers tend to be located in dense regions. In this technique an inter-contrast loss is derived from the perturbed unlabeled point cloud pairs while an intra-contrast loss is derived from a single unlabeled point cloud. The derived losses could enhance the discriminability of the features and implicitly constrain the semantic consistency between the perturbed unlabeled point cloud pairs. In addition we propose a dual-space hardness sampling strategy to pay more attention to the hard samples located in sparse regions of both the geometric space and feature space by reweighting the point-wise intra-contrast loss. Experimental results on both indoor-scene and outdoor-scene datasets demonstrate that the proposed method outperforms the comparative state-of-the-art semi-supervised methods.

Poster
Dense Vision Transformer Compression with Few Samples

Hanxiao Zhang, Yifan Zhou, Guo-Hua Wang

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Few-shot model compression aims to compress a large model into a more compact one with only a tiny training set (even without labels). Block-level pruning has recently emerged as a leading technique in achieving high accuracy and low latency in few-shot CNN compression. But few-shot compression for Vision Transformers (ViT) remains largely unexplored which presents a new challenge. In particular the issue of sparse compression exists in traditional CNN few-shot methods which can only produce very few compressed models of different model sizes. This paper proposes a novel framework for few-shot ViT compression named DC-ViT. Instead of dropping the entire block DC-ViT selectively eliminates the attention module while retaining and reusing portions of the MLP module. DC-ViT enables dense compression which outputs numerous compressed models that densely populate the range of model complexity. DC-ViT outperforms state-of-the-art few-shot compression methods by a significant margin of 10 percentage points along with lower latency in the compression of ViT and its variants.

Poster
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction

Ziyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao, Yuqing Zhang, Xiaogang Jin

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Implicit neural representation has paved the way for new approaches to dynamic scene reconstruction. Nonetheless cutting-edge dynamic neural rendering methods rely heavily on these implicit representations which frequently struggle to capture the intricate details of objects in the scene. Furthermore implicit methods have difficulty achieving real-time rendering in general dynamic scenes limiting their use in a variety of tasks. To address the issues we propose a deformable 3D Gaussians splatting method that reconstructs scenes using 3D Gaussians and learns them in canonical space with a deformation field to model monocular dynamic scenes. We also introduce an annealing smoothing training mechanism with no extra overhead which can mitigate the impact of inaccurate poses on the smoothness of time interpolation tasks in real-world scenes. Through a differential Gaussian rasterizer the deformable 3D Gaussians not only achieve higher rendering quality but also real-time rendering speed. Experiments show that our method outperforms existing methods significantly in terms of both rendering quality and speed making it well-suited for tasks such as novel-view synthesis time interpolation and real-time rendering.

Poster
DeCoTR: Enhancing Depth Completion with 2D and 3D Attentions

Yunxiao Shi, Manish Kumar Singh, Hong Cai, Fatih Porikli

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In this paper we introduce a novel approach that harnesses both 2D and 3D attentions to enable highly accurate depth completion without requiring iterative spatial propagations. Specifically we first enhance a baseline convolutional depth completion model by applying attention to 2D features in the bottleneck and skip connections. This effectively improves the performance of this simple network and sets it on par with the latest complex transformer-based models. Leveraging the initial depths and features from this network we uplift the 2D features to form a 3D point cloud and construct a 3D point transformer to process it allowing the model to explicitly learn and exploit 3D geometric features. In addition we propose normalization techniques to process the point cloud which improves learning and leads to better accuracy than directly using point transformers off the shelf. Furthermore we incorporate global attention on downsampled point cloud features which enables long-range context while still being computationally feasible. We evaluate our method DeCoTR on established depth completion benchmarks including NYU Depth V2 and KITTI showcasing that it sets new state-of-the-art performance. We further conduct zero-shot evaluations on ScanNet and DDAD benchmarks and demonstrate that DeCoTR has superior generalizability compared to existing approaches.

Poster
DaReNeRF: Direction-aware Representation for Dynamic Scenes

Ange Lou, Benjamin Planche, Zhongpai Gao, Yamin Li, Tianyu Luan, Hao Ding, Terrence Chen, Jack Noble, Ziyan Wu

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Addressing the intricate challenge of modeling and re-rendering dynamic scenes most recent approaches have sought to simplify these complexities using plane-based explicit representations overcoming the slow training time issues associated with methods like Neural Radiance Fields (NeRF) and implicit representations. However the straightforward decomposition of 4D dynamic scenes into multiple 2D plane-based representations proves insufficient for re-rendering high-fidelity scenes with complex motions. In response we present a novel direction-aware representation (DaRe) approach that captures scene dynamics from six different directions. This learned representation undergoes an inverse dual-tree complex wavelet transformation (DTCWT) to recover plane-based information. DaReNeRF computes features for each space-time point by fusing vectors from these recovered planes. Combining DaReNeRF with a tiny MLP for color regression and leveraging volume rendering in training yield state-of-the-art performance in novel view synthesis for complex dynamic scenes. Notably to address redundancy introduced by the six real and six imaginary direction-aware wavelet coefficients we introduce a trainable masking approach mitigating storage issues without significant performance decline. Moreover DaReNeRF maintains a 2x reduction in training time compared to prior art while delivering superior performance.

Poster
DUSt3R: Geometric 3D Vision Made Easy

Shuzhe Wang, Vincent Leroy, Yohann Cabon, Boris Chidlovskii, Jerome Revaud

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Multi-view stereo reconstruction (MVS) in the wild requires to first estimate the camera intrinsic and extrinsic parameters. These are usually tedious and cumbersome to obtain yet they are mandatory to triangulate corresponding pixels in 3D space which is at the core of all best performing MVS algorithms. In this work we take an opposite stance and introduce DUSt3R a radically novel paradigm for Dense and Unconstrained Stereo 3D Reconstruction of arbitrary image collections operating without prior information about camera calibration nor viewpoint poses. We cast the pairwise reconstruction problem as a regression of pointmaps relaxing the hard constraints of usual projective camera models. We show that this formulation smoothly unifies the monocular and binocular reconstruction cases. In the case where more than two images are provided we further propose a simple yet effective global alignment strategy that expresses all pairwise pointmaps in a common reference frame. We base our network architecture on standard Transformer encoders and decoders allowing us to leverage powerful pretrained models. Our formulation directly provides a 3D model of the scene as well as depth information but interestingly we can seamlessly recover from it pixel matches focal lengths relative and absolute cameras. Extensive experiments on all these tasks showcase how DUSt3R effectively unifies various 3D vision tasks setting new performance records on monocular & multi-view depth estimation as well as relative pose estimation. In summary DUSt3R makes many geometric 3D vision tasks easy. Code and models at https://github.com/naver/dust3r

Poster
DUDF: Differentiable Unsigned Distance Fields with Hyperbolic Scaling

Miguel Fainstein, Viviana Siless, Emmanuel Iarussi

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In recent years there has been a growing interest in training Neural Networks to approximate Unsigned Distance Fields (UDFs) for representing open surfaces in the context of 3D reconstruction. However UDFs are non-differentiable at the zero level set which leads to significant errors in distances and gradients generally resulting in fragmented and discontinuous surfaces. In this paper we propose to learn a hyperbolic scaling of the unsigned distance field which defines a new Eikonal problem with distinct boundary conditions. This allows our formulation to integrate seamlessly with state-of-the-art continuously differentiable implicit neural representation networks largely applied in the literature to represent signed distance fields. Our approach not only addresses the challenge of open surface representation but also demonstrates significant improvement in reconstruction quality and training performance. Moreover the unlocked field's differentiability allows the accurate computation of essential topological properties such as normal directions and curvatures pervasive in downstream tasks such as rendering. Through extensive experiments we validate our approach across various data sets and against competitive baselines. The results demonstrate enhanced accuracy and up to an order of magnitude increase in speed compared to previous methods.

Poster
DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization

Jiahe Li, Jiawei Zhang, Xiao Bai, Jin Zheng, Xin Ning, JUN ZHOU, Lin Gu

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Radiance fields have demonstrated impressive performance in synthesizing novel views from sparse input views yet prevailing methods suffer from high training costs and slow inference speed. This paper introduces DNGaussian a depth-regularized framework based on 3D Gaussian radiance fields offering real-time and high-quality few-shot novel view synthesis at low costs. Our motivation stems from the highly efficient representation and surprising quality of the recent 3D Gaussian Splatting despite it will encounter a geometry degradation when input views decrease. In the Gaussian radiance fields we find this degradation in scene geometry primarily lined to the positioning of Gaussian primitives and can be mitigated by depth constraint. Consequently we propose a Hard and Soft Depth Regularization to restore accurate scene geometry under coarse monocular depth supervision while maintaining a fine-grained color appearance. To further refine detailed geometry reshaping we introduce Global-Local Depth Normalization enhancing the focus on small local depth changes. Extensive experiments on LLFF DTU and Blender datasets demonstrate that DNGaussian outperforms state-of-the-art methods achieving comparable or better results with significantly reduced memory cost a 25x reduction in training time and over 3000x faster rendering speed. Code is available at: https://github.com/Fictionarry/DNGaussian

Poster
DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision

Lu Ling, Yichen Sheng, Zhi Tu, Wentian Zhao, Cheng Xin, Kun Wan, Lantao Yu, Qianyu Guo, Zixun Yu, Yawen Lu, Xuanmao Li, Xingpeng Sun, Rohan Ashok, Aniruddha Mukherjee, Hao Kang, Xiangrui Kong, Gang Hua, Tianyi Zhang, Bedrich Benes, Aniket Bera

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We have witnessed significant progress in deep learning-based 3D vision ranging from neural radiance field (NeRF) based 3D representation learning to applications in novel view synthesis (NVS). However existing scene-level datasets for deep learning-based 3D vision limited to either synthetic environments or a narrow selection of real-world scenes are quite insufficient. This insufficiency not only hinders a comprehensive benchmark of existing methods but also caps what could be explored in deep learning-based 3D analysis. To address this critical gap we present DL3DV-10K a large-scale scene dataset featuring 51.2 million frames from 10510 videos captured from 65 types of point-of-interest (POI) locations covering both bounded and unbounded scenes with different levels of reflection transparency and lighting. We conducted a comprehensive benchmark of recent NVS methods on DL3DV-10K which revealed valuable insights for future research in NVS. In addition we have obtained encouraging results in a pilot study to learn generalizable NeRF from DL3DV-10K which manifests the necessity of a large-scale scene-level dataset to forge a path toward a foundation model for learning 3D representation. Our DL3DV-10K dataset benchmark results and models will be publicly accessible.

Poster
DITTO: Dual and Integrated Latent Topologies for Implicit 3D Reconstruction

Jaehyeok Shim, Kyungdon Joo

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We propose a novel concept of dual and integrated latent topologies (DITTO in short) for implicit 3D reconstruction from noisy and sparse point clouds. Most existing methods predominantly focus on single latent type such as point or grid latents. In contrast the proposed DITTO leverages both point and grid latents (i.e. dual latent) to enhance their strengths the stability of grid latents and the detail-rich capability of point latents. Concretely DITTO consists of dual latent encoder and integrated implicit decoder. In the dual latent encoder a dual latent layer which is the key module block composing the encoder refines both latents in parallel maintaining their distinct shapes and enabling recursive interaction. Notably a newly proposed dynamic sparse point transformer within the dual latent layer effectively refines point latents. Then the integrated implicit decoder systematically combines these refined latents achieving high-fidelity 3D reconstruction and surpassing previous state-of-the-art methods on object- and scene-level datasets especially in thin and detailed structures.

Poster