CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

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Humans As Light Bulbs: 3D Human Reconstruction From Thermal Reflection

Ruoshi Liu, Carl Vondrick

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The relatively hot temperature of the human body causes people to turn into long-wave infrared light sources. Since this emitted light has a larger wavelength than visible light, many surfaces in typical scenes act as infrared mirrors with strong specular reflections. We exploit the thermal reflections of a person onto objects in order to locate their position and reconstruct their pose, even if they are not visible to a normal camera. We propose an analysis-by-synthesis framework that jointly models the objects, people, and their thermal reflections, which allows us to combine generative models with differentiable rendering of reflections. Quantitative and qualitative experiments show our approach works in highly challenging cases, such as with curved mirrors or when the person is completely unseen by a normal camera.

Poster
HumanGen: Generating Human Radiance Fields With Explicit Priors

Suyi Jiang, Haoran Jiang, Ziyu Wang, Haimin Luo, Wenzheng Chen, Lan Xu

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Recent years have witnessed the tremendous progress of 3D GANs for generating view-consistent radiance fields with photo-realism. Yet, high-quality generation of human radiance fields remains challenging, partially due to the limited human-related priors adopted in existing methods. We present HumanGen, a novel 3D human generation scheme with detailed geometry and 360deg realistic free-view rendering. It explicitly marries the 3D human generation with various priors from the 2D generator and 3D reconstructor of humans through the design of "anchor image". We introduce a hybrid feature representation using the anchor image to bridge the latent space of HumanGen with the existing 2D generator. We then adopt a pronged design to disentangle the generation of geometry and appearance. With the aid of the anchor image, we adapt a 3D reconstructor for fine-grained details synthesis and propose a two-stage blending scheme to boost appearance generation. Extensive experiments demonstrate our effectiveness for state-of-the-art 3D human generation regarding geometry details, texture quality, and free-view performance. Notably, HumanGen can also incorporate various off-the-shelf 2D latent editing methods, seamlessly lifting them into 3D.

Poster
HumanBench: Towards General Human-Centric Perception With Projector Assisted Pretraining

Shixiang Tang, Cheng Chen, Qingsong Xie, Meilin Chen, Yizhou Wang, Yuanzheng Ci, Lei Bai, Feng Zhu, Haiyang Yang, Li Yi, Rui Zhao, Wanli Ouyang

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Human-centric perceptions include a variety of vision tasks, which have widespread industrial applications, including surveillance, autonomous driving, and the metaverse. It is desirable to have a general pretrain model for versatile human-centric downstream tasks. This paper forges ahead along this path from the aspects of both benchmark and pretraining methods. Specifically, we propose a HumanBench based on existing datasets to comprehensively evaluate on the common ground the generalization abilities of different pretraining methods on 19 datasets from 6 diverse downstream tasks, including person ReID, pose estimation, human parsing, pedestrian attribute recognition, pedestrian detection, and crowd counting. To learn both coarse-grained and fine-grained knowledge in human bodies, we further propose a Projector AssisTed Hierarchical pretraining method (PATH) to learn diverse knowledge at different granularity levels. Comprehensive evaluations on HumanBench show that our PATH achieves new state-of-the-art results on 17 downstream datasets and on-par results on the other 2 datasets. The code will be publicly at https://github.com/OpenGVLab/HumanBench.

Poster
Human-Art: A Versatile Human-Centric Dataset Bridging Natural and Artificial Scenes

Xuan Ju, Ailing Zeng, Jianan Wang, Qiang Xu, Lei Zhang

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Humans have long been recorded in a variety of forms since antiquity. For example, sculptures and paintings were the primary media for depicting human beings before the invention of cameras. However, most current human-centric computer vision tasks like human pose estimation and human image generation focus exclusively on natural images in the real world. Artificial humans, such as those in sculptures, paintings, and cartoons, are commonly neglected, making existing models fail in these scenarios. As an abstraction of life, art incorporates humans in both natural and artificial scenes. We take advantage of it and introduce the Human-Art dataset to bridge related tasks in natural and artificial scenarios. Specifically, Human-Art contains 50k high-quality images with over 123k person instances from 5 natural and 15 artificial scenarios, which are annotated with bounding boxes, keypoints, self-contact points, and text information for humans represented in both 2D and 3D. It is, therefore, comprehensive and versatile for various downstream tasks. We also provide a rich set of baseline results and detailed analyses for related tasks, including human detection, 2D and 3D human pose estimation, image generation, and motion transfer. As a challenging dataset, we hope Human-Art can provide insights for relevant research and open up new research questions.

Poster
Human Pose Estimation in Extremely Low-Light Conditions

Sohyun Lee, Jaesung Rim, Boseung Jeong, Geonu Kim, Byungju Woo, Haechan Lee, Sunghyun Cho, Suha Kwak

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We study human pose estimation in extremely low-light images. This task is challenging due to the difficulty of collecting real low-light images with accurate labels, and severely corrupted inputs that degrade prediction quality significantly. To address the first issue, we develop a dedicated camera system and build a new dataset of real low-light images with accurate pose labels. Thanks to our camera system, each low-light image in our dataset is coupled with an aligned well-lit image, which enables accurate pose labeling and is used as privileged information during training. We also propose a new model and a new training strategy that fully exploit the privileged information to learn representation insensitive to lighting conditions. Our method demonstrates outstanding performance on real extremely low-light images, and extensive analyses validate that both of our model and dataset contribute to the success.

Poster
Human Pose As Compositional Tokens

Zigang Geng, Chunyu Wang, Yixuan Wei, Ze Liu, Houqiang Li, Han Hu

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Human pose is typically represented by a coordinate vector of body joints or their heatmap embeddings. While easy for data processing, unrealistic pose estimates are admitted due to the lack of dependency modeling between the body joints. In this paper, we present a structured representation, named Pose as Compositional Tokens (PCT), to explore the joint dependency. It represents a pose by M discrete tokens with each characterizing a sub-structure with several interdependent joints. The compositional design enables it to achieve a small reconstruction error at a low cost. Then we cast pose estimation as a classification task. In particular, we learn a classifier to predict the categories of the M tokens from an image. A pre-learned decoder network is used to recover the pose from the tokens without further post-processing. We show that it achieves better or comparable pose estimation results as the existing methods in general scenarios, yet continues to work well when occlusion occurs, which is ubiquitous in practice. The code and models are publicly available at https://github.com/Gengzigang/PCT.

Poster
Human Guided Ground-Truth Generation for Realistic Image Super-Resolution

Du Chen, Jie Liang, Xindong Zhang, Ming Liu, Hui Zeng, Lei Zhang

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How to generate the ground-truth (GT) image is a critical issue for training realistic image super-resolution (Real-ISR) models. Existing methods mostly take a set of high-resolution (HR) images as GTs and apply various degradations to simulate their low-resolution (LR) counterparts. Though great progress has been achieved, such an LR-HR pair generation scheme has several limitations. First, the perceptual quality of HR images may not be high enough, limiting the quality of Real-ISR outputs. Second, existing schemes do not consider much human perception in GT generation, and the trained models tend to produce over-smoothed results or unpleasant artifacts. With the above considerations, we propose a human guided GT generation scheme. We first elaborately train multiple image enhancement models to improve the perceptual quality of HR images, and enable one LR image having multiple HR counterparts. Human subjects are then involved to annotate the high quality regions among the enhanced HR images as GTs, and label the regions with unpleasant artifacts as negative samples. A human guided GT image dataset with both positive and negative samples is then constructed, and a loss function is proposed to train the Real-ISR models. Experiments show that the Real-ISR models trained on our dataset can produce perceptually more realistic results with less artifacts. Dataset and codes can be found at https://github.com/ChrisDud0257/HGGT.

Poster
Human Body Shape Completion With Implicit Shape and Flow Learning

Boyao Zhou, Di Meng, Jean-Sébastien Franco, Edmond Boyer

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In this paper, we investigate how to complete human body shape models by combining shape and flow estimation given two consecutive depth images. Shape completion is a challenging task in computer vision that is highly under-constrained when considering partial depth observations. Besides model based strategies that exploit strong priors, and consequently struggle to preserve fine geometric details, learning based approaches build on weaker assumptions and can benefit from efficient implicit representations. We adopt such a representation and explore how the motion flow between two consecutive frames can contribute to the shape completion task. In order to effectively exploit the flow information, our architecture combines both estimations and implements two features for robustness: First, an all-to-all attention module that encodes the correlation between points in the same frame and between corresponding points in different frames; Second, a coarse-dense to fine-sparse strategy that balances the representation ability and the computational cost. Our experiments demonstrate that the flow actually benefits human body model completion. They also show that our method outperforms the state-of-the-art approaches for shape completion on 2 benchmarks, considering different human shapes, poses, and clothing.

Poster
Hubs and Hyperspheres: Reducing Hubness and Improving Transductive Few-Shot Learning With Hyperspherical Embeddings

Daniel J. Trosten, Rwiddhi Chakraborty, Sigurd Løkse, Kristoffer Knutsen Wickstrøm, Robert Jenssen, Michael C. Kampffmeyer

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Distance-based classification is frequently used in transductive few-shot learning (FSL). However, due to the high-dimensionality of image representations, FSL classifiers are prone to suffer from the hubness problem, where a few points (hubs) occur frequently in multiple nearest neighbour lists of other points. Hubness negatively impacts distance-based classification when hubs from one class appear often among the nearest neighbors of points from another class, degrading the classifier's performance. To address the hubness problem in FSL, we first prove that hubness can be eliminated by distributing representations uniformly on the hypersphere. We then propose two new approaches to embed representations on the hypersphere, which we prove optimize a tradeoff between uniformity and local similarity preservation -- reducing hubness while retaining class structure. Our experiments show that the proposed methods reduce hubness, and significantly improves transductive FSL accuracy for a wide range of classifiers.

Poster
HuManiFlow: Ancestor-Conditioned Normalising Flows on SO(3) Manifolds for Human Pose and Shape Distribution Estimation

Akash Sengupta, Ignas Budvytis, Roberto Cipolla

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Monocular 3D human pose and shape estimation is an ill-posed problem since multiple 3D solutions can explain a 2D image of a subject. Recent approaches predict a probability distribution over plausible 3D pose and shape parameters conditioned on the image. We show that these approaches exhibit a trade-off between three key properties: (i) accuracy - the likelihood of the ground-truth 3D solution under the predicted distribution, (ii) sample-input consistency - the extent to which 3D samples from the predicted distribution match the visible 2D image evidence, and (iii) sample diversity - the range of plausible 3D solutions modelled by the predicted distribution. Our method, HuManiFlow, predicts simultaneously accurate, consistent and diverse distributions. We use the human kinematic tree to factorise full body pose into ancestor-conditioned per-body-part pose distributions in an autoregressive manner. Per-body-part distributions are implemented using normalising flows that respect the manifold structure of SO(3), the Lie group of per-body-part poses. We show that ill-posed, but ubiquitous, 3D point estimate losses reduce sample diversity, and employ only probabilistic training losses. HuManiFlow outperforms state-of-the-art probabilistic approaches on the 3DPW and SSP-3D datasets.

Poster
How to Backdoor Diffusion Models?

Sheng-Yen Chou, Pin-Yu Chen, Tsung-Yi Ho

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Diffusion models are state-of-the-art deep learning empowered generative models that are trained based on the principle of learning forward and reverse diffusion processes via progressive noise-addition and denoising. To gain a better understanding of the limitations and potential risks, this paper presents the first study on the robustness of diffusion models against backdoor attacks. Specifically, we propose BadDiffusion, a novel attack framework that engineers compromised diffusion processes during model training for backdoor implantation. At the inference stage, the backdoored diffusion model will behave just like an untampered generator for regular data inputs, while falsely generating some targeted outcome designed by the bad actor upon receiving the implanted trigger signal. Such a critical risk can be dreadful for downstream tasks and applications built upon the problematic model. Our extensive experiments on various backdoor attack settings show that BadDiffusion can consistently lead to compromised diffusion models with high utility and target specificity. Even worse, BadDiffusion can be made cost-effective by simply finetuning a clean pre-trained diffusion model to implant backdoors. We also explore some possible countermeasures for risk mitigation. Our results call attention to potential risks and possible misuse of diffusion models.

Poster
How You Feelin'? Learning Emotions and Mental States in Movie Scenes

Dhruv Srivastava, Aditya Kumar Singh, Makarand Tapaswi

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Movie story analysis requires understanding characters' emotions and mental states. Towards this goal, we formulate emotion understanding as predicting a diverse and multi-label set of emotions at the level of a movie scene and for each character. We propose EmoTx, a multimodal Transformer-based architecture that ingests videos, multiple characters, and dialog utterances to make joint predictions. By leveraging annotations from the MovieGraphs dataset, we aim to predict classic emotions (e.g. happy, angry) and other mental states (e.g. honest, helpful). We conduct experiments on the most frequently occurring 10 and 25 labels, and a mapping that clusters 181 labels to 26. Ablation studies and comparison against adapted state-of-the-art emotion recognition approaches shows the effectiveness of EmoTx. Analyzing EmoTx's self-attention scores reveals that expressive emotions often look at character tokens while other mental states rely on video and dialog cues.

Poster
How To Prevent the Poor Performance Clients for Personalized Federated Learning?

Zhe Qu, Xingyu Li, Xiao Han, Rui Duan, Chengchao Shen, Lixing Chen

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Personalized federated learning (pFL) collaboratively trains personalized models, which provides a customized model solution for individual clients in the presence of heterogeneous distributed local data. Although many recent studies have applied various algorithms to enhance personalization in pFL, they mainly focus on improving the performance from averaging or top perspective. However, part of the clients may fall into poor performance and are not clearly discussed. Therefore, how to prevent these poor clients should be considered critically. Intuitively, these poor clients may come from biased universal information shared with others. To address this issue, we propose a novel pFL strategy, called Personalize Locally, Generalize Universally (PLGU). PLGU generalizes the fine-grained universal information and moderates its biased performance by designing a Layer-Wised Sharpness Aware Minimization (LWSAM) algorithm while keeping the personalization local. Specifically, we embed our proposed PLGU strategy into two pFL schemes concluded in this paper: with/without a global model, and present the training procedures in detail. Through in-depth study, we show that the proposed PLGU strategy achieves competitive generalization bounds on both considered pFL schemes. Our extensive experimental results show that all the proposed PLGU based-algorithms achieve state-of-the-art performance.

Poster
How To Prevent the Continuous Damage of Noises To Model Training?

Xiaotian Yu, Yang Jiang, Tianqi Shi, Zunlei Feng, Yuexuan Wang, Mingli Song, Li Sun

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Deep learning with noisy labels is challenging and inevitable in many circumstances. Existing methods reduce the impact of noise samples by reducing loss weights of uncertain samples or by filtering out potential noise samples, which highly rely on the model's superior discriminative power for identifying noise samples. However, in the training stage, the trainee model is imperfect will miss many noise samples, which cause continuous damage to the model training. Consequently, there is a large performance gap between existing anti-noise models trained with noisy samples and models trained with clean samples. In this paper, we put forward a Gradient Switching Strategy (GSS) to prevent the continuous damage of noise samples to the classifier. Theoretical analysis shows that the damage comes from the misleading gradient direction computed from the noise samples. The trainee model will deviate from the correct optimization direction under the influence of the accumulated misleading gradient of noise samples. To address this problem, the proposed GSS alleviates the damage by switching the current gradient direction of each sample to a new direction selected from a gradient direction pool, which contains all-class gradient directions with different probabilities. During training, the trainee model is optimized along switched gradient directions generated by GSS, which assigns higher probabilities to potential principal directions for high-confidence samples. Conversely, uncertain samples have a relatively uniform probability distribution for all gradient directions, which can cancel out the misleading gradient directions. Extensive experiments show that a model trained with GSS can achieve comparable performance with a model trained with clean data. Moreover, the proposed GSS is pluggable for existing frameworks for noisy-label learning. This work can provide a new perspective for future noisy-label learning.

Poster
How Can Objects Help Action Recognition?

Xingyi Zhou, Anurag Arnab, Chen Sun, Cordelia Schmid

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Current state-of-the-art video models process a video clip as a long sequence of spatio-temporal tokens. However, they do not explicitly model objects, their interactions across the video, and instead process all the tokens in the video. In this paper, we investigate how we can use knowledge of objects to design better video models, namely to process fewer tokens and to improve recognition accuracy. This is in contrast to prior works which either drop tokens at the cost of accuracy, or increase accuracy whilst also increasing the computation required. First, we propose an object-guided token sampling strategy that enables us to retain a small fraction of the input tokens with minimal impact on accuracy. And second, we propose an object-aware attention module that enriches our feature representation with object information and improves overall accuracy. Our resulting framework achieves better performance when using fewer tokens than strong baselines. In particular, we match our baseline with 30%, 40%, and 60% of the input tokens on SomethingElse, Something-something v2, and Epic-Kitchens, respectively. When we use our model to process the same number of tokens as our baseline, we improve by 0.6 to 4.2 points on these datasets.

Poster
HouseDiffusion: Vector Floorplan Generation via a Diffusion Model With Discrete and Continuous Denoising

Mohammad Amin Shabani, Sepidehsadat Hosseini, Yasutaka Furukawa

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The paper presents a novel approach for vector-floorplan generation via a diffusion model, which denoises 2D coordinates of room/door corners with two inference objectives: 1) a single-step noise as the continuous quantity to precisely invert the continuous forward process; and 2) the final 2D coordinate as the discrete quantity to establish geometric incident relationships such as parallelism, orthogonality, and corner-sharing. Our task is graph-conditioned floorplan generation, a common workflow in floorplan design. We represent a floorplan as 1D polygonal loops, each of which corresponds to a room or a door. Our diffusion model employs a Transformer architecture at the core, which controls the attention masks based on the input graph-constraint and directly generates vector-graphics floorplans via a discrete and continuous denoising process. We have evaluated our approach on RPLAN dataset. The proposed approach makes significant improvements in all the metrics against the state-of-the-art with significant margins, while being capable of generating non-Manhattan structures and controlling the exact number of corners per room. We will share all our code and models.

Poster
Histopathology Whole Slide Image Analysis With Heterogeneous Graph Representation Learning

Tsai Hor Chan, Fernando Julio Cendra, Lan Ma, Guosheng Yin, Lequan Yu

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Graph-based methods have been extensively applied to whole slide histopathology image (WSI) analysis due to the advantage of modeling the spatial relationships among different entities. However, most of the existing methods focus on modeling WSIs with homogeneous graphs (e.g., with homogeneous node type). Despite their successes, these works are incapable of mining the complex structural relations between biological entities (e.g., the diverse interaction among different cell types) in the WSI. We propose a novel heterogeneous graph-based framework to leverage the inter-relationships among different types of nuclei for WSI analysis. Specifically, we formulate the WSI as a heterogeneous graph with "nucleus-type" attribute to each node and a semantic similarity attribute to each edge. We then present a new heterogeneous-graph edge attribute transformer (HEAT) to take advantage of the edge and node heterogeneity during massage aggregating. Further, we design a new pseudo-label-based semantic-consistent pooling mechanism to obtain graph-level features, which can mitigate the over-parameterization issue of conventional cluster-based pooling. Additionally, observing the limitations of existing association-based localization methods, we propose a causal-driven approach attributing the contribution of each node to improve the interpretability of our framework. Extensive experiments on three public TCGA benchmark datasets demonstrate that our framework outperforms the state-of-the-art methods with considerable margins on various tasks. Our codes are available at https://github.com/HKU-MedAI/WSI-HGNN.

Poster
Hint-Aug: Drawing Hints From Foundation Vision Transformers Towards Boosted Few-Shot Parameter-Efficient Tuning

Zhongzhi Yu, Shang Wu, Yonggan Fu, Shunyao Zhang, Yingyan (Celine) Lin

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Despite the growing demand for tuning foundation vision transformers (FViTs) on downstream tasks, fully unleashing FViTs' potential under data-limited scenarios (e.g., few-shot tuning) remains a challenge due to FViTs' data-hungry nature. Common data augmentation techniques fall short in this context due to the limited features contained in the few-shot tuning data. To tackle this challenge, we first identify an opportunity for FViTs in few-shot tuning: pretrained FViTs themselves have already learned highly representative features from large-scale pretraining data, which are fully preserved during widely used parameter-efficient tuning. We thus hypothesize that leveraging those learned features to augment the tuning data can boost the effectiveness of few-shot FViT tuning. To this end, we propose a framework called Hint-based Data Augmentation (Hint-Aug), which aims to boost FViT in few-shot tuning by augmenting the over-fitted parts of tuning samples with the learned features of pretrained FViTs. Specifically, Hint-Aug integrates two key enablers: (1) an Attentive Over-fitting Detector (AOD) to detect over-confident patches of foundation ViTs for potentially alleviating their over-fitting on the few-shot tuning data and (2) a Confusion-based Feature Infusion (CFI) module to infuse easy-to-confuse features from the pretrained FViTs with the over-confident patches detected by the above AOD in order to enhance the feature diversity during tuning. Extensive experiments and ablation studies on five datasets and three parameter-efficient tuning techniques consistently validate Hint-Aug's effectiveness: 0.04% 32.91% higher accuracy over the state-of-the-art (SOTA) data augmentation method under various low-shot settings. For example, on the Pet dataset, Hint-Aug achieves a 2.22% higher accuracy with 50% less training data over SOTA data augmentation methods.

Poster
Highly Confident Local Structure Based Consensus Graph Learning for Incomplete Multi-View Clustering

Jie Wen, Chengliang Liu, Gehui Xu, Zhihao Wu, Chao Huang, Lunke Fei, Yong Xu

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Graph-based multi-view clustering has attracted extensive attention because of the powerful clustering-structure representation ability and noise robustness. Considering the reality of a large amount of incomplete data, in this paper, we propose a simple but effective method for incomplete multi-view clustering based on consensus graph learning, termed as HCLS_CGL. Unlike existing methods that utilize graph constructed from raw data to aid in the learning of consistent representation, our method directly learns a consensus graph across views for clustering. Specifically, we design a novel confidence graph and embed it to form a confidence structure driven consensus graph learning model. Our confidence graph is based on an intuitive similar-nearest-neighbor hypothesis, which does not require any additional information and can help the model to obtain a high-quality consensus graph for better clustering. Numerous experiments are performed to confirm the effectiveness of our method.

Poster
High-Resolution Image Reconstruction With Latent Diffusion Models From Human Brain Activity

Yu Takagi, Shinji Nishimoto

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Reconstructing visual experiences from human brain activity offers a unique way to understand how the brain represents the world, and to interpret the connection between computer vision models and our visual system. While deep generative models have recently been employed for this task, reconstructing realistic images with high semantic fidelity is still a challenging problem. Here, we propose a new method based on a diffusion model (DM) to reconstruct images from human brain activity obtained via functional magnetic resonance imaging (fMRI). More specifically, we rely on a latent diffusion model (LDM) termed Stable Diffusion. This model reduces the computational cost of DMs, while preserving their high generative performance. We also characterize the inner mechanisms of the LDM by studying how its different components (such as the latent vector Z, conditioning inputs C, and different elements of the denoising U-Net) relate to distinct brain functions. We show that our proposed method can reconstruct high-resolution images with high fidelity in straightforward fashion, without the need for any additional training and fine-tuning of complex deep-learning models. We also provide a quantitative interpretation of different LDM components from a neuroscientific perspective. Overall, our study proposes a promising method for reconstructing images from human brain activity, and provides a new framework for understanding DMs. Please check out our webpage at https://sites.google.com/view/stablediffusion-withbrain/.

Poster