CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

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Topic: Video Understanding · 194 papers · Reset filters

Improving Visual Representation Learning Through Perceptual Understanding

Samyakh Tukra, Frederick Hoffman, Ken Chatfield

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We present an extension to masked autoencoders (MAE) which improves on the representations learnt by the model by explicitly encouraging the learning of higher scene-level features. We do this by: (i) the introduction of a perceptual similarity term between generated and real images (ii) incorporating several techniques from the adversarial training literature including multi-scale training and adaptive discriminator augmentation. The combination of these results in not only better pixel reconstruction but also representations which appear to capture better higher-level details within images. More consequentially, we show how our method, Perceptual MAE, leads to better performance when used for downstream tasks outperforming previous methods. We achieve 78.1% top-1 accuracy linear probing on ImageNet-1K and up to 88.1% when fine-tuning, with similar results for other downstream tasks, all without use of additional pre-trained models or data.

Poster
HyperReel: High-Fidelity 6-DoF Video With Ray-Conditioned Sampling

Benjamin Attal, Jia-Bin Huang, Christian Richardt, Michael Zollhöfer, Johannes Kopf, Matthew O’Toole, Changil Kim

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Volumetric scene representations enable photorealistic view synthesis for static scenes and form the basis of several existing 6-DoF video techniques. However, the volume rendering procedures that drive these representations necessitate careful trade-offs in terms of quality, rendering speed, and memory efficiency. In particular, existing methods fail to simultaneously achieve real-time performance, small memory footprint, and high-quality rendering for challenging real-world scenes. To address these issues, we present HyperReel --- a novel 6-DoF video representation. The two core components of HyperReel are: (1) a ray-conditioned sample prediction network that enables high-fidelity, high frame rate rendering at high resolutions and (2) a compact and memory-efficient dynamic volume representation. Our 6-DoF video pipeline achieves the best performance compared to prior and contemporary approaches in terms of visual quality with small memory requirements, while also rendering at up to 18 frames-per-second at megapixel resolution without any custom CUDA code.

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HyperCUT: Video Sequence From a Single Blurry Image Using Unsupervised Ordering

Bang-Dang Pham, Phong Tran, Anh Tran, Cuong Pham, Rang Nguyen, Minh Hoai

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We consider the challenging task of training models for image-to-video deblurring, which aims to recover a sequence of sharp images corresponding to a given blurry image input. A critical issue disturbing the training of an image-to-video model is the ambiguity of the frame ordering since both the forward and backward sequences are plausible solutions. This paper proposes an effective self-supervised ordering scheme that allows training high-quality image-to-video deblurring models. Unlike previous methods that rely on order-invariant losses, we assign an explicit order for each video sequence, thus avoiding the order-ambiguity issue. Specifically, we map each video sequence to a vector in a latent high-dimensional space so that there exists a hyperplane such that for every video sequence, the vectors extracted from it and its reversed sequence are on different sides of the hyperplane. The side of the vectors will be used to define the order of the corresponding sequence. Last but not least, we propose a real-image dataset for the image-to-video deblurring problem that covers a variety of popular domains, including face, hand, and street. Extensive experimental results confirm the effectiveness of our method. Code and data are available at https://github.com/VinAIResearch/HyperCUT.git

Poster
Hybrid Active Learning via Deep Clustering for Video Action Detection

Aayush J. Rana, Yogesh S. Rawat

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In this work, we focus on reducing the annotation cost for video action detection which requires costly frame-wise dense annotations. We study a novel hybrid active learning (AL) strategy which performs efficient labeling using both intra-sample and inter-sample selection. The intra-sample selection leads to labeling of fewer frames in a video as opposed to inter-sample selection which operates at video level. This hybrid strategy reduces the annotation cost from two different aspects leading to significant labeling cost reduction. The proposed approach utilize Clustering-Aware Uncertainty Scoring (CLAUS), a novel label acquisition strategy which relies on both informativeness and diversity for sample selection. We also propose a novel Spatio-Temporal Weighted (STeW) loss formulation, which helps in model training under limited annotations. The proposed approach is evaluated on UCF-101-24 and J-HMDB-21 datasets demonstrating its effectiveness in significantly reducing the annotation cost where it consistently outperforms other baselines. Project details available at https://sites.google.com/view/activesparselabeling/home

Poster
How You Feelin'? Learning Emotions and Mental States in Movie Scenes

Dhruv Srivastava, Aditya Kumar Singh, Makarand Tapaswi

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Movie story analysis requires understanding characters' emotions and mental states. Towards this goal, we formulate emotion understanding as predicting a diverse and multi-label set of emotions at the level of a movie scene and for each character. We propose EmoTx, a multimodal Transformer-based architecture that ingests videos, multiple characters, and dialog utterances to make joint predictions. By leveraging annotations from the MovieGraphs dataset, we aim to predict classic emotions (e.g. happy, angry) and other mental states (e.g. honest, helpful). We conduct experiments on the most frequently occurring 10 and 25 labels, and a mapping that clusters 181 labels to 26. Ablation studies and comparison against adapted state-of-the-art emotion recognition approaches shows the effectiveness of EmoTx. Analyzing EmoTx's self-attention scores reveals that expressive emotions often look at character tokens while other mental states rely on video and dialog cues.

Poster
How Can Objects Help Action Recognition?

Xingyi Zhou, Anurag Arnab, Chen Sun, Cordelia Schmid

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Current state-of-the-art video models process a video clip as a long sequence of spatio-temporal tokens. However, they do not explicitly model objects, their interactions across the video, and instead process all the tokens in the video. In this paper, we investigate how we can use knowledge of objects to design better video models, namely to process fewer tokens and to improve recognition accuracy. This is in contrast to prior works which either drop tokens at the cost of accuracy, or increase accuracy whilst also increasing the computation required. First, we propose an object-guided token sampling strategy that enables us to retain a small fraction of the input tokens with minimal impact on accuracy. And second, we propose an object-aware attention module that enriches our feature representation with object information and improves overall accuracy. Our resulting framework achieves better performance when using fewer tokens than strong baselines. In particular, we match our baseline with 30%, 40%, and 60% of the input tokens on SomethingElse, Something-something v2, and Epic-Kitchens, respectively. When we use our model to process the same number of tokens as our baseline, we improve by 0.6 to 4.2 points on these datasets.

Poster
High-Fidelity and Freely Controllable Talking Head Video Generation

Yue Gao, Yuan Zhou, Jinglu Wang, Xiao Li, Xiang Ming, Yan Lu

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Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face often has unexpected deformation and severe distortions. Second, the driving image does not explicitly disentangle movement-relevant information, such as poses and expressions, which restricts the manipulation of different attributes during generation. Third, the generated videos tend to have flickering artifacts due to the inconsistency of the extracted landmarks between adjacent frames. In this paper, we propose a novel model that produces high-fidelity talking head videos with free control over head pose and expression. Our method leverages both self-supervised learned landmarks and 3D face model-based landmarks to model the motion. We also introduce a novel motion-aware multi-scale feature alignment module to effectively transfer the motion without face distortion. Furthermore, we enhance the smoothness of the synthesized talking head videos with a feature context adaptation and propagation module. We evaluate our model on challenging datasets and demonstrate its state-of-the-art performance. More information is available at https://yuegao.me/PECHead.

Poster
High-Fidelity Facial Avatar Reconstruction From Monocular Video With Generative Priors

Yunpeng Bai, Yanbo Fan, Xuan Wang, Yong Zhang, Jingxiang Sun, Chun Yuan, Ying Shan

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High-fidelity facial avatar reconstruction from a monocular video is a significant research problem in computer graphics and computer vision. Recently, Neural Radiance Field (NeRF) has shown impressive novel view rendering results and has been considered for facial avatar reconstruction. However, the complex facial dynamics and missing 3D information in monocular videos raise significant challenges for faithful facial reconstruction. In this work, we propose a new method for NeRF-based facial avatar reconstruction that utilizes 3D-aware generative prior. Different from existing works that depend on a conditional deformation field for dynamic modeling, we propose to learn a personalized generative prior, which is formulated as a local and low dimensional subspace in the latent space of 3D-GAN. We propose an efficient method to construct the personalized generative prior based on a small set of facial images of a given individual. After learning, it allows for photo-realistic rendering with novel views, and the face reenactment can be realized by performing navigation in the latent space. Our proposed method is applicable for different driven signals, including RGB images, 3DMM coefficients, and audio. Compared with existing works, we obtain superior novel view synthesis results and faithfully face reenactment performance. The code is available here https://github.com/bbaaii/HFA-GP.

Poster
High-Fidelity Event-Radiance Recovery via Transient Event Frequency

Jin Han, Yuta Asano, Boxin Shi, Yinqiang Zheng, Imari Sato

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High-fidelity radiance recovery plays a crucial role in scene information reconstruction and understanding. Conventional cameras suffer from limited sensitivity in dynamic range, bit depth, and spectral response, etc. In this paper, we propose to use event cameras with bio-inspired silicon sensors, which are sensitive to radiance changes, to recover precise radiance values. We reveal that, under active lighting conditions, the transient frequency of event signals triggering linearly reflects the radiance value. We propose an innovative method to convert the high temporal resolution of event signals into precise radiance values. The precise radiance values yields several capabilities in image analysis. We demonstrate the feasibility of recovering radiance values solely from the transient event frequency (TEF) through multiple experiments.

Poster
Hierarchical Video-Moment Retrieval and Step-Captioning

Abhay Zala, Jaemin Cho, Satwik Kottur, Xilun Chen, Barlas Oguz, Yashar Mehdad, Mohit Bansal

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There is growing interest in searching for information from large video corpora. Prior works have studied relevant tasks, such as text-based video retrieval, moment retrieval, video summarization, and video captioning in isolation, without an end-to-end setup that can jointly search from video corpora and generate summaries. Such an end-to-end setup would allow for many interesting applications, e.g., a text-based search that finds a relevant video from a video corpus, extracts the most relevant moment from that video, and segments the moment into important steps with captions. To address this, we present the HiREST (HIerarchical REtrieval and STep-captioning) dataset and propose a new benchmark that covers hierarchical information retrieval and visual/textual stepwise summarization from an instructional video corpus. HiREST consists of 3.4K text-video pairs from an instructional video dataset, where 1.1K videos have annotations of moment spans relevant to text query and breakdown of each moment into key instruction steps with caption and timestamps (totaling 8.6K step captions). Our hierarchical benchmark consists of video retrieval, moment retrieval, and two novel moment segmentation and step captioning tasks. In moment segmentation, models break down a video moment into instruction steps and identify start-end boundaries. In step captioning, models generate a textual summary for each step. We also present starting point task-specific and end-to-end joint baseline models for our new benchmark. While the baseline models show some promising results, there still exists large room for future improvement by the community.

Poster
Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition From Egocentric RGB Videos

Yilin Wen, Hao Pan, Lei Yang, Jia Pan, Taku Komura, Wenping Wang

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Understanding dynamic hand motions and actions from egocentric RGB videos is a fundamental yet challenging task due to self-occlusion and ambiguity. To address occlusion and ambiguity, we develop a transformer-based framework to exploit temporal information for robust estimation. Noticing the different temporal granularity of and the semantic correlation between hand pose estimation and action recognition, we build a network hierarchy with two cascaded transformer encoders, where the first one exploits the short-term temporal cue for hand pose estimation, and the latter aggregates per-frame pose and object information over a longer time span to recognize the action. Our approach achieves competitive results on two first-person hand action benchmarks, namely FPHA and H2O. Extensive ablation studies verify our design choices.

Poster
Hierarchical Semantic Correspondence Networks for Video Paragraph Grounding

Chaolei Tan, Zihang Lin, Jian-Fang Hu, Wei-Shi Zheng, Jianhuang Lai

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Video Paragraph Grounding (VPG) is an essential yet challenging task in vision-language understanding, which aims to jointly localize multiple events from an untrimmed video with a paragraph query description. One of the critical challenges in addressing this problem is to comprehend the complex semantic relations between visual and textual modalities. Previous methods focus on modeling the contextual information between the video and text from a single-level perspective (i.e., the sentence level), ignoring rich visual-textual correspondence relations at different semantic levels, e.g., the video-word and video-paragraph correspondence. To this end, we propose a novel Hierarchical Semantic Correspondence Network (HSCNet), which explores multi-level visual-textual correspondence by learning hierarchical semantic alignment and utilizes dense supervision by grounding diverse levels of queries. Specifically, we develop a hierarchical encoder that encodes the multi-modal inputs into semantics-aligned representations at different levels. To exploit the hierarchical semantic correspondence learned in the encoder for multi-level supervision, we further design a hierarchical decoder that progressively performs finer grounding for lower-level queries conditioned on higher-level semantics. Extensive experiments demonstrate the effectiveness of HSCNet and our method significantly outstrips the state-of-the-arts on two challenging benchmarks, i.e., ActivityNet-Captions and TACoS.

Poster
Hierarchical B-Frame Video Coding Using Two-Layer CANF Without Motion Coding

David Alexandre, Hsueh-Ming Hang, Wen-Hsiao Peng

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Typical video compression systems consist of two main modules: motion coding and residual coding. This general architecture is adopted by classical coding schemes (such as international standards H.265 and H.266) and deep learning-based coding schemes. We propose a novel B-frame coding architecture based on two-layer Conditional Augmented Normalization Flows (CANF). It has the striking feature of not transmitting any motion information. Our proposed idea of video compression without motion coding offers a new direction for learned video coding. Our base layer is a low-resolution image compressor that replaces the full-resolution motion compressor. The low-resolution coded image is merged with the warped high-resolution images to generate a high-quality image as a conditioning signal for the enhancement-layer image coding in full resolution. One advantage of this architecture is significantly reduced computational complexity due to eliminating the motion information compressor. In addition, we adopt a skip-mode coding technique to reduce the transmitted latent samples. The rate-distortion performance of our scheme is slightly lower than that of the state-of-the-art learned B-frame coding scheme, B-CANF, but outperforms other learned B-frame coding schemes. However, compared to B-CANF, our scheme saves 45% of multiply-accumulate operations (MACs) for encoding and 27% of MACs for decoding. The code is available at https://nycu-clab.github.io.

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HierVL: Learning Hierarchical Video-Language Embeddings

Kumar Ashutosh, Rohit Girdhar, Lorenzo Torresani, Kristen Grauman

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Video-language embeddings are a promising avenue for injecting semantics into visual representations, but existing methods capture only short-term associations between seconds-long video clips and their accompanying text. We propose HierVL, a novel hierarchical video-language embedding that simultaneously accounts for both long-term and short-term associations. As training data, we take videos accompanied by timestamped text descriptions of human actions, together with a high-level text summary of the activity throughout the long video (as are available in Ego4D). We introduce a hierarchical contrastive training objective that encourages text-visual alignment at both the clip level and video level. While the clip-level constraints use the step-by-step descriptions to capture what is happening in that instant, the video-level constraints use the summary text to capture why it is happening, i.e., the broader context for the activity and the intent of the actor. Our hierarchical scheme yields a clip representation that outperforms its single-level counterpart, as well as a long-term video representation that achieves SotA results on tasks requiring long-term video modeling. HierVL successfully transfers to multiple challenging downstream tasks (in EPIC-KITCHENS-100, Charades-Ego, HowTo100M) in both zero-shot and fine-tuned settings.

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Hand Avatar: Free-Pose Hand Animation and Rendering From Monocular Video

Xingyu Chen, Baoyuan Wang, Heung-Yeung Shum

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We present HandAvatar, a novel representation for hand animation and rendering, which can generate smoothly compositional geometry and self-occlusion-aware texture. Specifically, we first develop a MANO-HD model as a high-resolution mesh topology to fit personalized hand shapes. Sequentially, we decompose hand geometry into per-bone rigid parts, and then re-compose paired geometry encodings to derive an across-part consistent occupancy field. As for texture modeling, we propose a self-occlusion-aware shading field (SelF). In SelF, drivable anchors are paved on the MANO-HD surface to record albedo information under a wide variety of hand poses. Moreover, directed soft occupancy is designed to describe the ray-to-surface relation, which is leveraged to generate an illumination field for the disentanglement of pose-independent albedo and pose-dependent illumination. Trained from monocular video data, our HandAvatar can perform free-pose hand animation and rendering while at the same time achieving superior appearance fidelity. We also demonstrate that HandAvatar provides a route for hand appearance editing.

Poster
HARP: Personalized Hand Reconstruction From a Monocular RGB Video

Korrawe Karunratanakul, Sergey Prokudin, Otmar Hilliges, Siyu Tang

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We present HARP (HAnd Reconstruction and Personalization), a personalized hand avatar creation approach that takes a short monocular RGB video of a human hand as input and reconstructs a faithful hand avatar exhibiting a high-fidelity appearance and geometry. In contrast to the major trend of neural implicit representations, HARP models a hand with a mesh-based parametric hand model, a vertex displacement map, a normal map, and an albedo without any neural components. The explicit nature of our representation enables a truly scalable, robust, and efficient approach to hand avatar creation as validated by our experiments. HARP is optimized via gradient descent from a short sequence captured by a hand-held mobile phone and can be directly used in AR/VR applications with real-time rendering capability. To enable this, we carefully design and implement a shadow-aware differentiable rendering scheme that is robust to high degree articulations and self-shadowing regularly present in hand motions, as well as challenging lighting conditions. It also generalizes to unseen poses and novel viewpoints, producing photo-realistic renderings of hand animations. Furthermore, the learned HARP representation can be used for improving 3D hand pose estimation quality in challenging viewpoints. The key advantages of HARP are validated by the in-depth analyses on appearance reconstruction, novel view and novel pose synthesis, and 3D hand pose refinement. It is an AR/VR-ready personalized hand representation that shows superior fidelity and scalability.

Poster
Global-to-Local Modeling for Video-Based 3D Human Pose and Shape Estimation

Xiaolong Shen, Zongxin Yang, Xiaohan Wang, Jianxin Ma, Chang Zhou, Yi Yang

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Video-based 3D human pose and shape estimations are evaluated by intra-frame accuracy and inter-frame smoothness. Although these two metrics are responsible for different ranges of temporal consistency, existing state-of-the-art methods treat them as a unified problem and use monotonous modeling structures (e.g., RNN or attention-based block) to design their networks. However, using a single kind of modeling structure is difficult to balance the learning of short-term and long-term temporal correlations, and may bias the network to one of them, leading to undesirable predictions like global location shift, temporal inconsistency, and insufficient local details. To solve these problems, we propose to structurally decouple the modeling of long-term and short-term correlations in an end-to-end framework, Global-to-Local Transformer (GLoT). First, a global transformer is introduced with a Masked Pose and Shape Estimation strategy for long-term modeling. The strategy stimulates the global transformer to learn more inter-frame correlations by randomly masking the features of several frames. Second, a local transformer is responsible for exploiting local details on the human mesh and interacting with the global transformer by leveraging cross-attention. Moreover, a Hierarchical Spatial Correlation Regressor is further introduced to refine intra-frame estimations by decoupled global-local representation and implicit kinematic constraints. Our GLoT surpasses previous state-of-the-art methods with the lowest model parameters on popular benchmarks, i.e., 3DPW, MPI-INF-3DHP, and Human3.6M. Codes are available at https://github.com/sxl142/GLoT.

Poster
Generating Anomalies for Video Anomaly Detection With Prompt-Based Feature Mapping

Zuhao Liu, Xiao-Ming Wu, Dian Zheng, Kun-Yu Lin, Wei-Shi Zheng

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Anomaly detection in surveillance videos is a challenging computer vision task where only normal videos are available during training. Recent work released the first virtual anomaly detection dataset to assist real-world detection. However, an anomaly gap exists because the anomalies are bounded in the virtual dataset but unbounded in the real world, so it reduces the generalization ability of the virtual dataset. There also exists a scene gap between virtual and real scenarios, including scene-specific anomalies (events that are abnormal in one scene but normal in another) and scene-specific attributes, such as the viewpoint of the surveillance camera. In this paper, we aim to solve the problem of the anomaly gap and scene gap by proposing a prompt-based feature mapping framework (PFMF). The PFMF contains a mapping network guided by an anomaly prompt to generate unseen anomalies with unbounded types in the real scenario, and a mapping adaptation branch to narrow the scene gap by applying domain classifier and anomaly classifier. The proposed framework outperforms the state-of-the-art on three benchmark datasets. Extensive ablation experiments also show the effectiveness of our framework design.

Poster
Frame Flexible Network

Yitian Zhang, Yue Bai, Chang Liu, Huan Wang, Sheng Li, Yun Fu

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Existing video recognition algorithms always conduct different training pipelines for inputs with different frame numbers, which requires repetitive training operations and multiplying storage costs. If we evaluate the model using other frames which are not used in training, we observe the performance will drop significantly (see Fig.1, which is summarized as Temporal Frequency Deviation phenomenon. To fix this issue, we propose a general framework, named Frame Flexible Network (FFN), which not only enables the model to be evaluated at different frames to adjust its computation, but also reduces the memory costs of storing multiple models significantly. Concretely, FFN integrates several sets of training sequences, involves Multi-Frequency Alignment (MFAL) to learn temporal frequency invariant representations, and leverages Multi-Frequency Adaptation (MFAD) to further strengthen the representation abilities. Comprehensive empirical validations using various architectures and popular benchmarks solidly demonstrate the effectiveness and generalization of FFN (e.g., 7.08/5.15/2.17% performance gain at Frame 4/8/16 on Something-Something V1 dataset over Uniformer). Code is available at https://github.com/BeSpontaneous/FFN.

Poster
Fine-Tuned CLIP Models Are Efficient Video Learners

Hanoona Rasheed, Muhammad Uzair Khattak, Muhammad Maaz, Salman Khan, Fahad Shahbaz Khan

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Large-scale multi-modal training with image-text pairs imparts strong generalization to CLIP model. Since training on a similar scale for videos is infeasible, recent approaches focus on the effective transfer of image-based CLIP to the video domain. In this pursuit, new parametric modules are added to learn temporal information and inter-frame relationships which require meticulous design efforts. Furthermore, when the resulting models are learned on videos, they tend to overfit on the given task distribution and lack in generalization aspect. This begs the following question: How to effectively transfer image-level CLIP representations to videos? In this work, we show that a simple Video Fine-tuned CLIP (ViFi-CLIP) baseline is generally sufficient to bridge the domain gap from images to videos. Our qualitative analysis illustrates that the frame-level processing from CLIP image-encoder followed by feature pooling and similarity matching with corresponding text embeddings helps in implicitly modeling the temporal cues within ViFi-CLIP. Such fine-tuning helps the model to focus on scene dynamics, moving objects and inter-object relationships. For low-data regimes where full fine-tuning is not viable, we propose a 'bridge and prompt' approach that first uses finetuning to bridge the domain gap and then learns prompts on language and vision side to adapt CLIP representations. We extensively evaluate this simple yet strong baseline on zero-shot, base-to-novel generalization, few-shot and fully supervised settings across five video benchmarks. Our code and models will be publicly released.

Poster