CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

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Learning 3D Representations From 2D Pre-Trained Models via Image-to-Point Masked Autoencoders

Renrui Zhang, Liuhui Wang, Yu Qiao, Peng Gao, Hongsheng Li

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Pre-training by numerous image data has become de-facto for robust 2D representations. In contrast, due to the expensive data processing, a paucity of 3D datasets severely hinders the learning for high-quality 3D features. In this paper, we propose an alternative to obtain superior 3D representations from 2D pre-trained models via Image-to-Point Masked Autoencoders, named as I2P-MAE. By self-supervised pre-training, we leverage the well learned 2D knowledge to guide 3D masked autoencoding, which reconstructs the masked point tokens with an encoder-decoder architecture. Specifically, we first utilize off-the-shelf 2D models to extract the multi-view visual features of the input point cloud, and then conduct two types of image-to-point learning schemes. For one, we introduce a 2D-guided masking strategy that maintains semantically important point tokens to be visible. Compared to random masking, the network can better concentrate on significant 3D structures with key spatial cues. For another, we enforce these visible tokens to reconstruct multi-view 2D features after the decoder. This enables the network to effectively inherit high-level 2D semantics for discriminative 3D modeling. Aided by our image-to-point pre-training, the frozen I2P-MAE, without any fine-tuning, achieves 93.4% accuracy for linear SVM on ModelNet40, competitive to existing fully trained methods. By further fine-tuning on on ScanObjectNN's hardest split, I2P-MAE attains the state-of-the-art 90.11% accuracy, +3.68% to the second-best, demonstrating superior transferable capacity. Code is available at https://github.com/ZrrSkywalker/I2P-MAE.

Poster
LP-DIF: Learning Local Pattern-Specific Deep Implicit Function for 3D Objects and Scenes

Meng Wang, Yu-Shen Liu, Yue Gao, Kanle Shi, Yi Fang, Zhizhong Han

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Deep Implicit Function (DIF) has gained much popularity as an efficient 3D shape representation. To capture geometry details, current mainstream methods divide 3D shapes into local regions and then learn each one with a local latent code via a decoder, where the decoder shares the geometric similarities among different local regions. Although such local methods can capture more local details, a large diversity of different local regions increases the difficulty of learning an implicit function when treating all regions equally using only a single decoder. In addition, these local regions often exhibit imbalanced distributions, where certain regions have significantly fewer observations. This leads that fine geometry details could not be preserved well. To solve this problem, we propose a novel Local Pattern-specific Implicit Function, named LP-DIF, for representing a shape with some clusters of local regions and multiple decoders, where each decoder only focuses on one cluster of local regions which share a certain pattern. Specifically, we first extract local codes for all regions, and then cluster them into multiple groups in the latent space, where similar regions sharing a common pattern fall into one group. After that, we train multiple decoders for mining local patterns of different groups, which simplifies learning of fine geometric details by reducing the diversity of local regions seen by each decoder. To further alleviate the data-imbalance problem, we introduce a region re-weighting module to each pattern-specific decoder by kernel density estimator, which dynamically re-weights the regions during learning. Our LP-DIF can restore more geometry details, and thus improve the quality of 3D reconstruction. Experiments demonstrate that our method can achieve the state-of-the-art performance over previous methods. Code is available at https://github.com/gtyxyz/lpdif.

Poster
Implicit 3D Human Mesh Recovery Using Consistency With Pose and Shape From Unseen-View

Hanbyel Cho, Yooshin Cho, Jaesung Ahn, Junmo Kim

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From an image of a person, we can easily infer the natural 3D pose and shape of the person even if ambiguity exists. This is because we have a mental model that allows us to imagine a person's appearance at different viewing directions from a given image and utilize the consistency between them for inference. However, existing human mesh recovery methods only consider the direction in which the image was taken due to their structural limitations. Hence, we propose "Implicit 3D Human Mesh Recovery (ImpHMR)" that can implicitly imagine a person in 3D space at the feature-level via Neural Feature Fields. In ImpHMR, feature fields are generated by CNN-based image encoder for a given image. Then, the 2D feature map is volume-rendered from the feature field for a given viewing direction, and the pose and shape parameters are regressed from the feature. To utilize consistency with pose and shape from unseen-view, if there are 3D labels, the model predicts results including the silhouette from an arbitrary direction and makes it equal to the rotated ground-truth. In the case of only 2D labels, we perform self-supervised learning through the constraint that the pose and shape parameters inferred from different directions should be the same. Extensive evaluations show the efficacy of the proposed method.

Poster
IS-GGT: Iterative Scene Graph Generation With Generative Transformers

Sanjoy Kundu, Sathyanarayanan N. Aakur

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Scene graphs provide a rich, structured representation of a scene by encoding the entities (objects) and their spatial relationships in a graphical format. This representation has proven useful in several tasks, such as question answering, captioning, and even object detection, to name a few. Current approaches take a generation-by-classification approach where the scene graph is generated through labeling of all possible edges between objects in a scene, which adds computational overhead to the approach. This work introduces a generative transformer-based approach to generating scene graphs beyond link prediction. Using two transformer-based components, we first sample a possible scene graph structure from detected objects and their visual features. We then perform predicate classification on the sampled edges to generate the final scene graph. This approach allows us to efficiently generate scene graphs from images with minimal inference overhead. Extensive experiments on the Visual Genome dataset demonstrate the efficiency of the proposed approach. Without bells and whistles, we obtain, on average, 20.7% mean recall (mR@100) across different settings for scene graph generation (SGG), outperforming state-of-the-art SGG approaches while offering competitive performance to unbiased SGG approaches.

Poster
How to Backdoor Diffusion Models?

Sheng-Yen Chou, Pin-Yu Chen, Tsung-Yi Ho

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Diffusion models are state-of-the-art deep learning empowered generative models that are trained based on the principle of learning forward and reverse diffusion processes via progressive noise-addition and denoising. To gain a better understanding of the limitations and potential risks, this paper presents the first study on the robustness of diffusion models against backdoor attacks. Specifically, we propose BadDiffusion, a novel attack framework that engineers compromised diffusion processes during model training for backdoor implantation. At the inference stage, the backdoored diffusion model will behave just like an untampered generator for regular data inputs, while falsely generating some targeted outcome designed by the bad actor upon receiving the implanted trigger signal. Such a critical risk can be dreadful for downstream tasks and applications built upon the problematic model. Our extensive experiments on various backdoor attack settings show that BadDiffusion can consistently lead to compromised diffusion models with high utility and target specificity. Even worse, BadDiffusion can be made cost-effective by simply finetuning a clean pre-trained diffusion model to implant backdoors. We also explore some possible countermeasures for risk mitigation. Our results call attention to potential risks and possible misuse of diffusion models.

Poster
High-Fidelity Facial Avatar Reconstruction From Monocular Video With Generative Priors

Yunpeng Bai, Yanbo Fan, Xuan Wang, Yong Zhang, Jingxiang Sun, Chun Yuan, Ying Shan

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High-fidelity facial avatar reconstruction from a monocular video is a significant research problem in computer graphics and computer vision. Recently, Neural Radiance Field (NeRF) has shown impressive novel view rendering results and has been considered for facial avatar reconstruction. However, the complex facial dynamics and missing 3D information in monocular videos raise significant challenges for faithful facial reconstruction. In this work, we propose a new method for NeRF-based facial avatar reconstruction that utilizes 3D-aware generative prior. Different from existing works that depend on a conditional deformation field for dynamic modeling, we propose to learn a personalized generative prior, which is formulated as a local and low dimensional subspace in the latent space of 3D-GAN. We propose an efficient method to construct the personalized generative prior based on a small set of facial images of a given individual. After learning, it allows for photo-realistic rendering with novel views, and the face reenactment can be realized by performing navigation in the latent space. Our proposed method is applicable for different driven signals, including RGB images, 3DMM coefficients, and audio. Compared with existing works, we obtain superior novel view synthesis results and faithfully face reenactment performance. The code is available here https://github.com/bbaaii/HFA-GP.

Poster
HOLODIFFUSION: Training a 3D Diffusion Model Using 2D Images

Animesh Karnewar, Andrea Vedaldi, David Novotny, Niloy J. Mitra

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Diffusion models have emerged as the best approach for generative modeling of 2D images. Part of their success is due to the possibility of training them on millions if not billions of images with a stable learning objective. However, extending these models to 3D remains difficult for two reasons. First, finding a large quantity of 3D training data is much more complex than for 2D images. Second, while it is conceptually trivial to extend the models to operate on 3D rather than 2D grids, the associated cubic growth in memory and compute complexity makes this infeasible. We address the first challenge by introducing a new diffusion setup that can be trained, end-to-end, with only posed 2D images for supervision; and the second challenge by proposing an image formation model that decouples model memory from spatial memory. We evaluate our method on real-world data, using the CO3D dataset which has not been used to train 3D generative models before. We show that our diffusion models are scalable, train robustly, and are competitive in terms of sample quality and fidelity to existing approaches for 3D generative modeling.

Poster
Generative Semantic Segmentation

Jiaqi Chen, Jiachen Lu, Xiatian Zhu, Li Zhang

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We present Generative Semantic Segmentation (GSS), a generative learning approach for semantic segmentation. Uniquely, we cast semantic segmentation as an image-conditioned mask generation problem. This is achieved by replacing the conventional per-pixel discriminative learning with a latent prior learning process. Specifically, we model the variational posterior distribution of latent variables given the segmentation mask. To that end, the segmentation mask is expressed with a special type of image (dubbed as maskige). This posterior distribution allows to generate segmentation masks unconditionally. To achieve semantic segmentation on a given image, we further introduce a conditioning network. It is optimized by minimizing the divergence between the posterior distribution of maskige (i.e., segmentation masks) and the latent prior distribution of input training images. Extensive experiments on standard benchmarks show that our GSS can perform competitively to prior art alternatives in the standard semantic segmentation setting, whilst achieving a new state of the art in the more challenging cross-domain setting.

Poster
Generative Diffusion Prior for Unified Image Restoration and Enhancement

Ben Fei, Zhaoyang Lyu, Liang Pan, Junzhe Zhang, Weidong Yang, Tianyue Luo, Bo Zhang, Bo Dai

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Existing image restoration methods mostly leverage the posterior distribution of natural images. However, they often assume known degradation and also require supervised training, which restricts their adaptation to complex real applications. In this work, we propose the Generative Diffusion Prior (GDP) to effectively model the posterior distributions in an unsupervised sampling manner. GDP utilizes a pre-train denoising diffusion generative model (DDPM) for solving linear inverse, non-linear, or blind problems. Specifically, GDP systematically explores a protocol of conditional guidance, which is verified more practical than the commonly used guidance way. Furthermore, GDP is strength at optimizing the parameters of degradation model during denoising process, achieving blind image restoration. Besides, we devise hierarchical guidance and patch-based methods, enabling the GDP to generate images of arbitrary resolutions. Experimentally, we demonstrate GDP's versatility on several image datasets for linear problems, such as super-resolution, deblurring, inpainting, and colorization, as well as non-linear and blind issues, such as low-light enhancement and HDR image recovery. GDP outperforms the current leading unsupervised methods on the diverse benchmarks in reconstruction quality and perceptual quality. Moreover, GDP also generalizes well for natural images or synthesized images with arbitrary sizes from various tasks out of the distribution of the ImageNet training set.

Poster
Generative Bias for Robust Visual Question Answering

Jae Won Cho, Dong-Jin Kim, Hyeonggon Ryu, In So Kweon

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The task of Visual Question Answering (VQA) is known to be plagued by the issue of VQA models exploiting biases within the dataset to make its final prediction. Various previous ensemble based debiasing methods have been proposed where an additional model is purposefully trained to be biased in order to train a robust target model. However, these methods compute the bias for a model simply from the label statistics of the training data or from single modal branches. In this work, in order to better learn the bias a target VQA model suffers from, we propose a generative method to train the bias model directly from the target model, called GenB. In particular, GenB employs a generative network to learn the bias in the target model through a combination of the adversarial objective and knowledge distillation. We then debias our target model with GenB as a bias model, and show through extensive experiments the effects of our method on various VQA bias datasets including VQA-CP2, VQA-CP1, GQA-OOD, and VQA-CE, and show state-of-the-art results with the LXMERT architecture on VQA-CP2.

Poster
Generalizing Dataset Distillation via Deep Generative Prior

George Cazenavette, Tongzhou Wang, Antonio Torralba, Alexei A. Efros, Jun-Yan Zhu

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Dataset Distillation aims to distill an entire dataset's knowledge into a few synthetic images. The idea is to synthesize a small number of synthetic data points that, when given to a learning algorithm as training data, result in a model approximating one trained on the original data. Despite a recent upsurge of progress in the field, existing dataset distillation methods fail to generalize to new architectures and scale to high-resolution datasets. To overcome the above issues, we propose to use the learned prior from pre-trained deep generative models to synthesize the distilled data. To achieve this, we present a new optimization algorithm that distills a large number of images into a few intermediate feature vectors in the generative model's latent space. Our method augments existing techniques, significantly improving cross-architecture generalization in all settings.

Poster
GaitGCI: Generative Counterfactual Intervention for Gait Recognition

Huanzhang Dou, Pengyi Zhang, Wei Su, Yunlong Yu, Yining Lin, Xi Li

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Gait is one of the most promising biometrics that aims to identify pedestrians from their walking patterns. However, prevailing methods are susceptible to confounders, resulting in the networks hardly focusing on the regions that reflect effective walking patterns. To address this fundamental problem in gait recognition, we propose a Generative Counterfactual Intervention framework, dubbed GaitGCI, consisting of Counterfactual Intervention Learning (CIL) and Diversity-Constrained Dynamic Convolution (DCDC). CIL leverages causal inference to alleviate the impact of confounders by maximizing the likelihood difference between factual/counterfactual attention. DCDC adaptively generates sample-wise factual/counterfactual attention to perceive the sample properties. With matrix decomposition and diversity constraint, DCDC guarantees the model's efficiency and effectiveness. Extensive experiments indicate that proposed GaitGCI: 1) could effectively focus on the discriminative and interpretable regions that reflect gait patterns; 2) is model-agnostic and could be plugged into existing models to improve performance with nearly no extra cost; 3) efficiently achieves state-of-the-art performance on arbitrary scenarios (in-the-lab and in-the-wild).

Poster
GD-MAE: Generative Decoder for MAE Pre-Training on LiDAR Point Clouds

Honghui Yang, Tong He, Jiaheng Liu, Hua Chen, Boxi Wu, Binbin Lin, Xiaofei He, Wanli Ouyang

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Despite the tremendous progress of Masked Autoencoders (MAE) in developing vision tasks such as image and video, exploring MAE in large-scale 3D point clouds remains challenging due to the inherent irregularity. In contrast to previous 3D MAE frameworks, which either design a complex decoder to infer masked information from maintained regions or adopt sophisticated masking strategies, we instead propose a much simpler paradigm. The core idea is to apply a Generative Decoder for MAE (GD-MAE) to automatically merges the surrounding context to restore the masked geometric knowledge in a hierarchical fusion manner. In doing so, our approach is free from introducing the heuristic design of decoders and enjoys the flexibility of exploring various masking strategies. The corresponding part costs less than 12% latency compared with conventional methods, while achieving better performance. We demonstrate the efficacy of the proposed method on several large-scale benchmarks: Waymo, KITTI, and ONCE. Consistent improvement on downstream detection tasks illustrates strong robustness and generalization capability. Not only our method reveals state-of-the-art results, but remarkably, we achieve comparable accuracy even with 20% of the labeled data on the Waymo dataset. Code will be released.

Poster
GANHead: Towards Generative Animatable Neural Head Avatars

Sijing Wu, Yichao Yan, Yunhao Li, Yuhao Cheng, Wenhan Zhu, KE GAO, Xiaobo Li, Guangtao Zhai

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To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements at once. To achieve these goals, we propose GANHead (Generative Animatable Neural Head Avatar), a novel generative head model that takes advantages of both the fine-grained control over the explicit expression parameters and the realistic rendering results of implicit representations. Specifically, GANHead represents coarse geometry, fine-gained details and texture via three networks in canonical space to obtain the ability to generate complete and realistic head avatars. To achieve flexible animation, we define the deformation filed by standard linear blend skinning (LBS), with the learned continuous pose and expression bases and LBS weights. This allows the avatars to be directly animated by FLAME parameters and generalize well to unseen poses and expressions. Compared to state-of-the-art (SOTA) methods, GANHead achieves superior performance on head avatar generation and raw scan fitting.

Poster
GALIP: Generative Adversarial CLIPs for Text-to-Image Synthesis

Ming Tao, Bing-Kun Bao, Hao Tang, Changsheng Xu

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Synthesizing high-fidelity complex images from text is challenging. Based on large pretraining, the autoregressive and diffusion models can synthesize photo-realistic images. Although these large models have shown notable progress, there remain three flaws. 1) These models require tremendous training data and parameters to achieve good performance. 2) The multi-step generation design slows the image synthesis process heavily. 3) The synthesized visual features are challenging to control and require delicately designed prompts. To enable high-quality, efficient, fast, and controllable text-to-image synthesis, we propose Generative Adversarial CLIPs, namely GALIP. GALIP leverages the powerful pretrained CLIP model both in the discriminator and generator. Specifically, we propose a CLIP-based discriminator. The complex scene understanding ability of CLIP enables the discriminator to accurately assess the image quality. Furthermore, we propose a CLIP-empowered generator that induces the visual concepts from CLIP through bridge features and prompts. The CLIP-integrated generator and discriminator boost training efficiency, and as a result, our model only requires about 3% training data and 6% learnable parameters, achieving comparable results to large pretrained autoregressive and diffusion models. Moreover, our model achieves 120 times faster synthesis speed and inherits the smooth latent space from GAN. The extensive experimental results demonstrate the excellent performance of our GALIP. Code is available at https://github.com/tobran/GALIP.

Poster
FlowGrad: Controlling the Output of Generative ODEs With Gradients

Xingchao Liu, Lemeng Wu, Shujian Zhang, Chengyue Gong, Wei Ping, Qiang Liu

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Generative modeling with ordinary differential equations (ODEs) has achieved fantastic results on a variety of applications. Yet, few works have focused on controlling the generated content of a pre-trained ODE-based generative model. In this paper, we propose to optimize the output of ODE models according to a guidance function to achieve controllable generation. We point out that, the gradients can be efficiently back-propagated from the output to any intermediate time steps on the ODE trajectory, by decomposing the back-propagation and computing vector-Jacobian products. To further accelerate the computation of the back-propagation, we propose to use a non-uniform discretization to approximate the ODE trajectory, where we measure how straight the trajectory is and gather the straight parts into one discretization step. This allows us to save 90% of the back-propagation time with ignorable error. Our framework, named FlowGrad, outperforms the state-of-the-art baselines on text-guided image manipulation. Moreover, FlowGrad enables us to find global semantic directions in frozen ODE-based generative models that can be used to manipulate new images without extra optimization.

Poster
FaceLit: Neural 3D Relightable Faces

Anurag Ranjan, Kwang Moo Yi, Jen-Hao Rick Chang, Oncel Tuzel

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We propose a generative framework, FaceLit, capable of generating a 3D face that can be rendered at various user-defined lighting conditions and views, learned purely from 2D images in-the-wild without any manual annotation. Unlike existing works that require careful capture setup or human labor, we rely on off-the-shelf pose and illumination estimators. With these estimates, we incorporate the Phong reflectance model in the neural volume rendering framework. Our model learns to generate shape and material properties of a face such that, when rendered according to the natural statistics of pose and illumination, produces photorealistic face images with multiview 3D and illumination consistency. Our method enables photorealistic generation of faces with explicit illumination and view controls on multiple datasets -- FFHQ, MetFaces and CelebA-HQ. We show state-of-the-art photorealism among 3D aware GANs on FFHQ dataset achieving an FID score of 3.5.

Poster
FIANCEE: Faster Inference of Adversarial Networks via Conditional Early Exits

Polina Karpikova, Ekaterina Radionova, Anastasia Yaschenko, Andrei Spiridonov, Leonid Kostyushko, Riccardo Fabbricatore, Aleksei Ivakhnenko

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Generative DNNs are a powerful tool for image synthesis, but they are limited by their computational load. On the other hand, given a trained model and a task, e.g. faces generation within a range of characteristics, the output image quality will be unevenly distributed among images with different characteristics. It follows, that we might restrain the model's complexity on some instances, maintaining a high quality. We propose a method for diminishing computations by adding so-called early exit branches to the original architecture, and dynamically switching the computational path depending on how difficult it will be to render the output. We apply our method on two different SOTA models performing generative tasks: generation from a semantic map, and cross reenactment of face expressions; showing it is able to output images with custom lower quality thresholds. For a threshold of LPIPS <=0.1, we diminish their computations by up to a half. This is especially relevant for real-time applications such as synthesis of faces, when quality loss needs to be contained, but most of the inputs need fewer computations than the complex instances.

Poster
Evading Forensic Classifiers With Attribute-Conditioned Adversarial Faces

Fahad Shamshad, Koushik Srivatsan, Karthik Nandakumar

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The ability of generative models to produce highly realistic synthetic face images has raised security and ethical concerns. As a first line of defense against such fake faces, deep learning based forensic classifiers have been developed. While these forensic models can detect whether a face image is synthetic or real with high accuracy, they are also vulnerable to adversarial attacks. Although such attacks can be highly successful in evading detection by forensic classifiers, they introduce visible noise patterns that are detectable through careful human scrutiny. Additionally, these attacks assume access to the target model(s) which may not always be true. Attempts have been made to directly perturb the latent space of GANs to produce adversarial fake faces that can circumvent forensic classifiers. In this work, we go one step further and show that it is possible to successfully generate adversarial fake faces with a specified set of attributes (e.g., hair color, eye size, race, gender, etc.). To achieve this goal, we leverage the state-of-the-art generative model StyleGAN with disentangled representations, which enables a range of modifications without leaving the manifold of natural images. We propose a framework to search for adversarial latent codes within the feature space of StyleGAN, where the search can be guided either by a text prompt or a reference image. We also propose a meta-learning based optimization strategy to achieve transferable performance on unknown target models. Extensive experiments demonstrate that the proposed approach can produce semantically manipulated adversarial fake faces, which are true to the specified attribute set and can successfully fool forensic face classifiers, while remaining undetectable by humans. Code: https://github.com/koushiksrivats/face_attribute_attack.

Poster