CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

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Reliable and Interpretable Personalized Federated Learning

Zixuan Qin, Liu Yang, Qilong Wang, Yahong Han, Qinghua Hu

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Federated learning can coordinate multiple users to participate in data training while ensuring data privacy. The collaboration of multiple agents allows for a natural connection between federated learning and collective intelligence. When there are large differences in data distribution among clients, it is crucial for federated learning to design a reliable client selection strategy and an interpretable client communication framework to better utilize group knowledge. Herein, a reliable personalized federated learning approach, termed RIPFL, is proposed and fully interpreted from the perspective of social learning. RIPFL reliably selects and divides the clients involved in training such that each client can use different amounts of social information and more effectively communicate with other clients. Simultaneously, the method effectively integrates personal information with the social information generated by the global model from the perspective of Bayesian decision rules and evidence theory, enabling individuals to grow better with the help of collective wisdom. An interpretable federated learning mind is well scalable, and the experimental results indicate that the proposed method has superior robustness and accuracy than other state-of-the-art federated learning algorithms.

Poster
RODIN: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion

Tengfei Wang, Bo Zhang, Ting Zhang, Shuyang Gu, Jianmin Bao, Tadas Baltrusaitis, Jingjing Shen, Dong Chen, Fang Wen, Qifeng Chen, Baining Guo

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This paper presents a 3D diffusion model that automatically generates 3D digital avatars represented as neural radiance fields (NeRFs). A significant challenge for 3D diffusion is that the memory and processing costs are prohibitive for producing high-quality results with rich details. To tackle this problem, we propose the roll-out diffusion network (RODIN), which takes a 3D NeRF model represented as multiple 2D feature maps and rolls out them onto a single 2D feature plane within which we perform 3D-aware diffusion. The RODIN model brings much-needed computational efficiency while preserving the integrity of 3D diffusion by using 3D-aware convolution that attends to projected features in the 2D plane according to their original relationships in 3D. We also use latent conditioning to orchestrate the feature generation with global coherence, leading to high-fidelity avatars and enabling semantic editing based on text prompts. Finally, we use hierarchical synthesis to further enhance details. The 3D avatars generated by our model compare favorably with those produced by existing techniques. We can generate highly detailed avatars with realistic hairstyles and facial hair. We also demonstrate 3D avatar generation from image or text, as well as text-guided editability.

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RGBD2: Generative Scene Synthesis via Incremental View Inpainting Using RGBD Diffusion Models

Jiabao Lei, Jiapeng Tang, Kui Jia

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We address the challenge of recovering an underlying scene geometry and colors from a sparse set of RGBD view observations. In this work, we present a new solution termed RGBD2 that sequentially generates novel RGBD views along a camera trajectory, and the scene geometry is simply the fusion result of these views. More specifically, we maintain an intermediate surface mesh used for rendering new RGBD views, which subsequently becomes complete by an inpainting network; each rendered RGBD view is later back-projected as a partial surface and is supplemented into the intermediate mesh. The use of intermediate mesh and camera projection helps solve the tough problem of multi-view inconsistency. We practically implement the RGBD inpainting network as a versatile RGBD diffusion model, which is previously used for 2D generative modeling; we make a modification to its reverse diffusion process to enable our use. We evaluate our approach on the task of 3D scene synthesis from sparse RGBD inputs; extensive experiments on the ScanNet dataset demonstrate the superiority of our approach over existing ones. Project page: https://jblei.site/proj/rgbd-diffusion.

Poster
PiMAE: Point Cloud and Image Interactive Masked Autoencoders for 3D Object Detection

Anthony Chen, Kevin Zhang, Renrui Zhang, Zihan Wang, Yuheng Lu, Yandong Guo, Shanghang Zhang

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Masked Autoencoders learn strong visual representations and achieve state-of-the-art results in several independent modalities, yet very few works have addressed their capabilities in multi-modality settings. In this work, we focus on point cloud and RGB image data, two modalities that are often presented together in the real world and explore their meaningful interactions. To improve upon the cross-modal synergy in existing works, we propose PiMAE, a self-supervised pre-training framework that promotes 3D and 2D interaction through three aspects. Specifically, we first notice the importance of masking strategies between the two sources and utilize a projection module to complementarily align the mask and visible tokens of the two modalities. Then, we utilize a well-crafted two-branch MAE pipeline with a novel shared decoder to promote cross-modality interaction in the mask tokens. Finally, we design a unique cross-modal reconstruction module to enhance representation learning for both modalities. Through extensive experiments performed on large-scale RGB-D scene understanding benchmarks (SUN RGB-D and ScannetV2), we discover it is nontrivial to interactively learn point-image features, where we greatly improve multiple 3D detectors, 2D detectors and few-shot classifiers by 2.9%, 6.7%, and 2.4%, respectively. Code is available at https://github.com/BLVLab/PiMAE.

Poster
Persistent Nature: A Generative Model of Unbounded 3D Worlds

Lucy Chai, Richard Tucker, Zhengqi Li, Phillip Isola, Noah Snavely

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Despite increasingly realistic image quality, recent 3D image generative models often operate on 3D volumes of fixed extent with limited camera motions. We investigate the task of unconditionally synthesizing unbounded nature scenes, enabling arbitrarily large camera motion while maintaining a persistent 3D world model. Our scene representation consists of an extendable, planar scene layout grid, which can be rendered from arbitrary camera poses via a 3D decoder and volume rendering, and a panoramic skydome. Based on this representation, we learn a generative world model solely from single-view internet photos. Our method enables simulating long flights through 3D landscapes, while maintaining global scene consistency---for instance, returning to the starting point yields the same view of the scene. Our approach enables scene extrapolation beyond the fixed bounds of current 3D generative models, while also supporting a persistent, camera-independent world representation that stands in contrast to auto-regressive 3D prediction models. Our project page: https://chail.github.io/persistent-nature/.

Poster
Overcoming the Trade-Off Between Accuracy and Plausibility in 3D Hand Shape Reconstruction

Ziwei Yu, Chen Li, Linlin Yang, Xiaoxu Zheng, Michael Bi Mi, Gim Hee Lee, Angela Yao

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Direct mesh fitting for 3D hand shape reconstruction estimates highly accurate meshes. However, the resulting meshes are prone to artifacts and do not appear as plausible hand shapes. Conversely, parametric models like MANO ensure plausible hand shapes but are not as accurate as the non-parametric methods. In this work, we introduce a novel weakly-supervised hand shape estimation framework that integrates non-parametric mesh fitting with MANO models in an end-to-end fashion. Our joint model overcomes the tradeoff in accuracy and plausibility to yield well-aligned and high-quality 3D meshes, especially in challenging two-hand and hand-object interaction scenarios.

Poster
On the Convergence of IRLS and Its Variants in Outlier-Robust Estimation

Liangzu Peng, Christian Kümmerle, René Vidal

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Outlier-robust estimation involves estimating some parameters (e.g., 3D rotations) from data samples in the presence of outliers, and is typically formulated as a non-convex and non-smooth problem. For this problem, the classical method called iteratively reweighted least-squares (IRLS) and its variants have shown impressive performance. This paper makes several contributions towards understanding why these algorithms work so well. First, we incorporate majorization and graduated non-convexity (GNC) into the IRLS framework and prove that the resulting IRLS variant is a convergent method for outlier-robust estimation. Moreover, in the robust regression context with a constant fraction of outliers, we prove this IRLS variant converges to the ground truth at a global linear and local quadratic rate for a random Gaussian feature matrix with high probability. Experiments corroborate our theory and show that the proposed IRLS variant converges within 5-10 iterations for typical problem instances of outlier-robust estimation, while state-of-the-art methods need at least 30 iterations. A basic implementation of our method is provided: https://github.com/liangzu/IRLS-CVPR2023

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ObjectStitch: Object Compositing With Diffusion Model

Yizhi Song, Zhifei Zhang, Zhe Lin, Scott Cohen, Brian Price, Jianming Zhang, Soo Ye Kim, Daniel Aliaga

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Object compositing based on 2D images is a challenging problem since it typically involves multiple processing stages such as color harmonization, geometry correction and shadow generation to generate realistic results. Furthermore, annotating training data pairs for compositing requires substantial manual effort from professionals, and is hardly scalable. Thus, with the recent advances in generative models, in this work, we propose a self-supervised framework for object compositing by leveraging the power of conditional diffusion models. Our framework can hollistically address the object compositing task in a unified model, transforming the viewpoint, geometry, color and shadow of the generated object while requiring no manual labeling. To preserve the input object's characteristics, we introduce a content adaptor that helps to maintain categorical semantics and object appearance. A data augmentation method is further adopted to improve the fidelity of the generator. Our method outperforms relevant baselines in both realism and faithfulness of the synthesized result images in a user study on various real-world images.

Poster
Objaverse: A Universe of Annotated 3D Objects

Matt Deitke, Dustin Schwenk, Jordi Salvador, Luca Weihs, Oscar Michel, Eli VanderBilt, Ludwig Schmidt, Kiana Ehsani, Aniruddha Kembhavi, Ali Farhadi

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Massive data corpora like WebText, Wikipedia, Conceptual Captions, WebImageText, and LAION have propelled recent dramatic progress in AI. Large neural models trained on such datasets produce impressive results and top many of today's benchmarks. A notable omission within this family of large-scale datasets is 3D data. Despite considerable interest and potential applications in 3D vision, datasets of high-fidelity 3D models continue to be mid-sized with limited diversity of object categories. Addressing this gap, we present Objaverse 1.0, a large dataset of objects with 800K+ (and growing) 3D models with descriptive captions, tags, and animations. Objaverse improves upon present day 3D repositories in terms of scale, number of categories, and in the visual diversity of instances within a category. We demonstrate the large potential of Objaverse via four diverse applications: training generative 3D models, improving tail category segmentation on the LVIS benchmark, training open-vocabulary object-navigation models for Embodied AI, and creating a new benchmark for robustness analysis of vision models. Objaverse can open new directions for research and enable new applications across the field of AI.

Poster
Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars

Jingxiang Sun, Xuan Wang, Lizhen Wang, Xiaoyu Li, Yong Zhang, Hongwen Zhang, Yebin Liu

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3D-aware generative adversarial networks (GANs) synthesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery. Towards fine-grained control over facial attributes, recent efforts incorporate 3D Morphable Face Model (3DMM) to describe deformation in generative radiance fields either explicitly or implicitly. Explicit methods provide fine-grained expression control but cannot handle topological changes caused by hair and accessories, while implicit ones can model varied topologies but have limited generalization caused by the unconstrained deformation fields. We propose a novel 3D GAN framework for unsupervised learning of generative, high-quality and 3D-consistent facial avatars from unstructured 2D images. To achieve both deformation accuracy and topological flexibility, we propose a 3D representation called Generative Texture-Rasterized Tri-planes. The proposed representation learns Generative Neural Textures on top of parametric mesh templates and then projects them into three orthogonal-viewed feature planes through rasterization, forming a tri-plane feature representation for volume rendering. In this way, we combine both fine-grained expression control of mesh-guided explicit deformation and the flexibility of implicit volumetric representation. We further propose specific modules for modeling mouth interior which is not taken into account by 3DMM. Our method demonstrates state-of-the-art 3Daware synthesis quality and animation ability through extensive experiments. Furthermore, serving as 3D prior, our animatable 3D representation boosts multiple applications including one-shot facial avatars and 3D-aware stylization.

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Masked Autoencoders Enable Efficient Knowledge Distillers

Yutong Bai, Zeyu Wang, Junfei Xiao, Chen Wei, Huiyu Wang, Alan L. Yuille, Yuyin Zhou, Cihang Xie

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This paper studies the potential of distilling knowledge from pre-trained models, especially Masked Autoencoders. Our approach is simple: in addition to optimizing the pixel reconstruction loss on masked inputs, we minimize the distance between the intermediate feature map of the teacher model and that of the student model. This design leads to a computationally efficient knowledge distillation framework, given 1) only a small visible subset of patches is used, and 2) the (cumbersome) teacher model only needs to be partially executed, i.e., forward propagate inputs through the first few layers, for obtaining intermediate feature maps. Compared to directly distilling fine-tuned models, distilling pre-trained models substantially improves downstream performance. For example, by distilling the knowledge from an MAE pre-trained ViT-L into a ViT-B, our method achieves 84.0% ImageNet top-1 accuracy, outperforming the baseline of directly distilling a fine-tuned ViT-L by 1.2%. More intriguingly, our method can robustly distill knowledge from teacher models even with extremely high masking ratios: e.g., with 95% masking ratio where merely TEN patches are visible during distillation, our ViT-B competitively attains a top-1 ImageNet accuracy of 83.6%; surprisingly, it can still secure 82.4% top-1 ImageNet accuracy by aggressively training with just FOUR visible patches (98% masking ratio). The code will be made publicly available.

Poster
Masked Auto-Encoders Meet Generative Adversarial Networks and Beyond

Zhengcong Fei, Mingyuan Fan, Li Zhu, Junshi Huang, Xiaoming Wei, Xiaolin Wei

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Masked Auto-Encoder (MAE) pretraining methods randomly mask image patches and then train a vision Transformer to reconstruct the original pixels based on the unmasked patches. While they demonstrates impressive performance for downstream vision tasks, it generally requires a large amount of training resource. In this paper, we introduce a novel Generative Adversarial Networks alike framework, referred to as GAN-MAE, where a generator is used to generate the masked patches according to the remaining visible patches, and a discriminator is employed to predict whether the patch is synthesized by the generator. We believe this capacity of distinguishing whether the image patch is predicted or original is benefit to representation learning. Another key point lies in that the parameters of the vision Transformer backbone in the generator and discriminator are shared. Extensive experiments demonstrate that adversarial training of GAN-MAE framework is more efficient and accordingly outperforms the standard MAE given the same model size, training data, and computation resource. The gains are substantially robust for different model sizes and datasets, in particular, a ViT-B model trained with GAN-MAE for 200 epochs outperforms the MAE with 1600 epochs on fine-tuning top-1 accuracy of ImageNet-1k with much less FLOPs. Besides, our approach also works well at transferring downstream tasks.

Poster
MEGANE: Morphable Eyeglass and Avatar Network

Junxuan Li, Shunsuke Saito, Tomas Simon, Stephen Lombardi, Hongdong Li, Jason Saragih

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Eyeglasses play an important role in the perception of identity. Authentic virtual representations of faces can benefit greatly from their inclusion. However, modeling the geometric and appearance interactions of glasses and the face of virtual representations of humans is challenging. Glasses and faces affect each other's geometry at their contact points, and also induce appearance changes due to light transport. Most existing approaches do not capture these physical interactions since they model eyeglasses and faces independently. Others attempt to resolve interactions as a 2D image synthesis problem and suffer from view and temporal inconsistencies. In this work, we propose a 3D compositional morphable model of eyeglasses that accurately incorporates high-fidelity geometric and photometric interaction effects. To support the large variation in eyeglass topology efficiently, we employ a hybrid representation that combines surface geometry and a volumetric representation. Unlike volumetric approaches, our model naturally retains correspondences across glasses, and hence explicit modification of geometry, such as lens insertion and frame deformation, is greatly simplified. In addition, our model is relightable under point lights and natural illumination, supporting high-fidelity rendering of various frame materials, including translucent plastic and metal within a single morphable model. Importantly, our approach models global light transport effects, such as casting shadows between faces and glasses. Our morphable model for eyeglasses can also be fit to novel glasses via inverse rendering. We compare our approach to state-of-the-art methods and demonstrate significant quality improvements.

Poster
MAGVLT: Masked Generative Vision-and-Language Transformer

Sungwoong Kim, Daejin Jo, Donghoon Lee, Jongmin Kim

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While generative modeling on multimodal image-text data has been actively developed with large-scale paired datasets, there have been limited attempts to generate both image and text data by a single model rather than a generation of one fixed modality conditioned on the other modality. In this paper, we explore a unified generative vision-and-language (VL) model that can produce both images and text sequences. Especially, we propose a generative VL transformer based on the non-autoregressive mask prediction, named MAGVLT, and compare it with an autoregressive generative VL transformer (ARGVLT). In comparison to ARGVLT, the proposed MAGVLT enables bidirectional context encoding, fast decoding by parallel token predictions in an iterative refinement, and extended editing capabilities such as image and text infilling. For rigorous training of our MAGVLT with image-text pairs from scratch, we combine the image-to-text, text-to image, and joint image-and-text mask prediction tasks. Moreover, we devise two additional tasks based on the step-unrolled mask prediction and the selective prediction on the mixture of two image-text pairs. Experimental results on various downstream generation tasks of VL benchmarks show that our MAGVLT outperforms ARGVLT by a large margin even with significant inference speedup. Particularly, MAGVLT achieves competitive results on both zero-shot image-to-text and text-to-image generation tasks from MS-COCO by one moderate-sized model (fewer than 500M parameters) even without the use of monomodal data and networks.

Poster
MAGVIT: Masked Generative Video Transformer

Lijun Yu, Yong Cheng, Kihyuk Sohn, José Lezama, Han Zhang, Huiwen Chang, Alexander G. Hauptmann, Ming-Hsuan Yang, Yuan Hao, Irfan Essa, Lu Jiang

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We introduce the MAsked Generative VIdeo Transformer, MAGVIT, to tackle various video synthesis tasks with a single model. We introduce a 3D tokenizer to quantize a video into spatial-temporal visual tokens and propose an embedding method for masked video token modeling to facilitate multi-task learning. We conduct extensive experiments to demonstrate the quality, efficiency, and flexibility of MAGVIT. Our experiments show that (i) MAGVIT performs favorably against state-of-the-art approaches and establishes the best-published FVD on three video generation benchmarks, including the challenging Kinetics-600. (ii) MAGVIT outperforms existing methods in inference time by two orders of magnitude against diffusion models and by 60x against autoregressive models. (iii) A single MAGVIT model supports ten diverse generation tasks and generalizes across videos from different visual domains. The source code and trained models will be released to the public at https://magvit.cs.cmu.edu.

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MAGE: MAsked Generative Encoder To Unify Representation Learning and Image Synthesis

Tianhong Li, Huiwen Chang, Shlok Mishra, Han Zhang, Dina Katabi, Dilip Krishnan

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Generative modeling and representation learning are two key tasks in computer vision. However, these models are typically trained independently, which ignores the potential for each task to help the other, and leads to training and model maintenance overheads. In this work, we propose MAsked Generative Encoder (MAGE), the first framework to unify SOTA image generation and self-supervised representation learning. Our key insight is that using variable masking ratios in masked image modeling pre-training can allow generative training (very high masking ratio) and representation learning (lower masking ratio) under the same training framework. Inspired by previous generative models, MAGE uses semantic tokens learned by a vector-quantized GAN at inputs and outputs, combining this with masking. We can further improve the representation by adding a contrastive loss to the encoder output. We extensively evaluate the generation and representation learning capabilities of MAGE. On ImageNet-1K, a single MAGE ViT-L model obtains 9.10 FID in the task of class-unconditional image generation and 78.9% top-1 accuracy for linear probing, achieving state-of-the-art performance in both image generation and representation learning. Code is available at https://github.com/LTH14/mage.

Poster
Lift3D: Synthesize 3D Training Data by Lifting 2D GAN to 3D Generative Radiance Field

Leheng Li, Qing Lian, Luozhou Wang, Ningning Ma, Ying-Cong Chen

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This work explores the use of 3D generative models to synthesize training data for 3D vision tasks. The key requirements of the generative models are that the generated data should be photorealistic to match the real-world scenarios, and the corresponding 3D attributes should be aligned with given sampling labels. However, we find that the recent NeRF-based 3D GANs hardly meet the above requirements due to their designed generation pipeline and the lack of explicit 3D supervision. In this work, we propose Lift3D, an inverted 2D-to-3D generation framework to achieve the data generation objectives. Lift3D has several merits compared to prior methods: (1) Unlike previous 3D GANs that the output resolution is fixed after training, Lift3D can generalize to any camera intrinsic with higher resolution and photorealistic output. (2) By lifting well-disentangled 2D GAN to 3D object NeRF, Lift3D provides explicit 3D information of generated objects, thus offering accurate 3D annotations for downstream tasks. We evaluate the effectiveness of our framework by augmenting autonomous driving datasets. Experimental results demonstrate that our data generation framework can effectively improve the performance of 3D object detectors. Code: len-li.github.io/lift3d-web

Poster
Learning a Practical SDR-to-HDRTV Up-Conversion Using New Dataset and Degradation Models

Cheng Guo, Leidong Fan, Ziyu Xue, Xiuhua Jiang

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In media industry, the demand of SDR-to-HDRTV up-conversion arises when users possess HDR-WCG (high dynamic range-wide color gamut) TVs while most off-the-shelf footage is still in SDR (standard dynamic range). The research community has started tackling this low-level vision task by learning-based approaches. When applied to real SDR, yet, current methods tend to produce dim and desaturated result, making nearly no improvement on viewing experience. Different from other network-oriented methods, we attribute such deficiency to training set (HDR-SDR pair). Consequently, we propose new HDRTV dataset (dubbed HDRTV4K) and new HDR-to-SDR degradation models. Then, it's used to train a luminance-segmented network (LSN) consisting of a global mapping trunk, and two Transformer branches on bright and dark luminance range. We also update assessment criteria by tailored metrics and subjective experiment. Finally, ablation studies are conducted to prove the effectiveness. Our work is available at: https://github.com/AndreGuo/HDRTVDM.

Poster
Learning Locally Editable Virtual Humans

Hsuan-I Ho, Lixin Xue, Jie Song, Otmar Hilliges

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In this paper, we propose a novel hybrid representation and end-to-end trainable network architecture to model fully editable and customizable neural avatars. At the core of our work lies a representation that combines the modeling power of neural fields with the ease of use and inherent 3D consistency of skinned meshes. To this end, we construct a trainable feature codebook to store local geometry and texture features on the vertices of a deformable body model, thus exploiting its consistent topology under articulation. This representation is then employed in a generative auto-decoder architecture that admits fitting to unseen scans and sampling of realistic avatars with varied appearances and geometries. Furthermore, our representation allows local editing by swapping local features between 3D assets. To verify our method for avatar creation and editing, we contribute a new high-quality dataset, dubbed CustomHumans, for training and evaluation. Our experiments quantitatively and qualitatively show that our method generates diverse detailed avatars and achieves better model fitting performance compared to state-of-the-art methods. Our code and dataset are available at https://ait.ethz.ch/custom-humans.

Poster
Learning Generative Structure Prior for Blind Text Image Super-Resolution

Xiaoming Li, Wangmeng Zuo, Chen Change Loy

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Blind text image super-resolution (SR) is challenging as one needs to cope with diverse font styles and unknown degradation. To address the problem, existing methods perform character recognition in parallel to regularize the SR task, either through a loss constraint or intermediate feature condition. Nonetheless, the high-level prior could still fail when encountering severe degradation. The problem is further compounded given characters of complex structures, e.g., Chinese characters that combine multiple pictographic or ideographic symbols into a single character. In this work, we present a novel prior that focuses more on the character structure. In particular, we learn to encapsulate rich and diverse structures in a StyleGAN and exploit such generative structure priors for restoration. To restrict the generative space of StyleGAN so that it obeys the structure of characters yet remains flexible in handling different font styles, we store the discrete features for each character in a codebook . The code subsequently drives the StyleGAN to generate high-resolution structural details to aid text SR. Compared to priors based on character recognition, the proposed structure prior exerts stronger character-specific guidance to restore faithful and precise strokes of a designated character. Extensive experiments on synthetic and real datasets demonstrate the compelling performance of the proposed generative structure prior in facilitating robust text SR. Our code is available at https://github.com/csxmli2016/MARCONet.

Poster