CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

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Topic: 3D Vision · 333 papers · Reset filters

Unified Keypoint-Based Action Recognition Framework via Structured Keypoint Pooling

Ryo Hachiuma, Fumiaki Sato, Taiki Sekii

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This paper simultaneously addresses three limitations associated with conventional skeleton-based action recognition; skeleton detection and tracking errors, poor variety of the targeted actions, as well as person-wise and frame-wise action recognition. A point cloud deep-learning paradigm is introduced to the action recognition, and a unified framework along with a novel deep neural network architecture called Structured Keypoint Pooling is proposed. The proposed method sparsely aggregates keypoint features in a cascaded manner based on prior knowledge of the data structure (which is inherent in skeletons), such as the instances and frames to which each keypoint belongs, and achieves robustness against input errors. Its less constrained and tracking-free architecture enables time-series keypoints consisting of human skeletons and nonhuman object contours to be efficiently treated as an input 3D point cloud and extends the variety of the targeted action. Furthermore, we propose a Pooling-Switching Trick inspired by Structured Keypoint Pooling. This trick switches the pooling kernels between the training and inference phases to detect person-wise and frame-wise actions in a weakly supervised manner using only video-level action labels. This trick enables our training scheme to naturally introduce novel data augmentation, which mixes multiple point clouds extracted from different videos. In the experiments, we comprehensively verify the effectiveness of the proposed method against the limitations, and the method outperforms state-of-the-art skeleton-based action recognition and spatio-temporal action localization methods.

Poster
UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy

Yinzhen Xu, Weikang Wan, Jialiang Zhang, Haoran Liu, Zikang Shan, Hao Shen, Ruicheng Wang, Haoran Geng, Yijia Weng, Jiayi Chen, Tengyu Liu, Li Yi, He Wang

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In this work, we tackle the problem of learning universal robotic dexterous grasping from a point cloud observation under a table-top setting. The goal is to grasp and lift up objects in high-quality and diverse ways and generalize across hundreds of categories and even the unseen. Inspired by successful pipelines used in parallel gripper grasping, we split the task into two stages: 1) grasp proposal (pose) generation and 2) goal-conditioned grasp execution. For the first stage, we propose a novel probabilistic model of grasp pose conditioned on the point cloud observation that factorizes rotation from translation and articulation. Trained on our synthesized large-scale dexterous grasp dataset, this model enables us to sample diverse and high-quality dexterous grasp poses for the object point cloud. For the second stage, we propose to replace the motion planning used in parallel gripper grasping with a goal-conditioned grasp policy, due to the complexity involved in dexterous grasping execution. Note that it is very challenging to learn this highly generalizable grasp policy that only takes realistic inputs without oracle states. We thus propose several important innovations, including state canonicalization, object curriculum, and teacher-student distillation. Integrating the two stages, our final pipeline becomes the first to achieve universal generalization for dexterous grasping, demonstrating an average success rate of more than 60% on thousands of object instances, which significantly outperforms all baselines, meanwhile showing only a minimal generalization gap.

Poster
Understanding the Robustness of 3D Object Detection With Bird's-Eye-View Representations in Autonomous Driving

Zijian Zhu, Yichi Zhang, Hai Chen, Yinpeng Dong, Shu Zhao, Wenbo Ding, Jiachen Zhong, Shibao Zheng

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3D object detection is an essential perception task in autonomous driving to understand the environments. The Bird's-Eye-View (BEV) representations have significantly improved the performance of 3D detectors with camera inputs on popular benchmarks. However, there still lacks a systematic understanding of the robustness of these vision-dependent BEV models, which is closely related to the safety of autonomous driving systems. In this paper, we evaluate the natural and adversarial robustness of various representative models under extensive settings, to fully understand their behaviors influenced by explicit BEV features compared with those without BEV. In addition to the classic settings, we propose a 3D consistent patch attack by applying adversarial patches in the 3D space to guarantee the spatiotemporal consistency, which is more realistic for the scenario of autonomous driving. With substantial experiments, we draw several findings: 1) BEV models tend to be more stable than previous methods under different natural conditions and common corruptions due to the expressive spatial representations; 2) BEV models are more vulnerable to adversarial noises, mainly caused by the redundant BEV features; 3) Camera-LiDAR fusion models have superior performance under different settings with multi-modal inputs, but BEV fusion model is still vulnerable to adversarial noises of both point cloud and image. These findings alert the safety issue in the applications of BEV detectors and could facilitate the development of more robust models.

Poster
TrojViT: Trojan Insertion in Vision Transformers

Mengxin Zheng, Qian Lou, Lei Jiang

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Vision Transformers (ViTs) have demonstrated the state-of-the-art performance in various vision-related tasks. The success of ViTs motivates adversaries to perform backdoor attacks on ViTs. Although the vulnerability of traditional CNNs to backdoor attacks is well-known, backdoor attacks on ViTs are seldom-studied. Compared to CNNs capturing pixel-wise local features by convolutions, ViTs extract global context information through patches and attentions. Naively transplanting CNN-specific backdoor attacks to ViTs yields only a low clean data accuracy and a low attack success rate. In this paper, we propose a stealth and practical ViT-specific backdoor attack TrojViT. Rather than an area-wise trigger used by CNN-specific backdoor attacks, TrojViT generates a patch-wise trigger designed to build a Trojan composed of some vulnerable bits on the parameters of a ViT stored in DRAM memory through patch salience ranking and attention-target loss. TrojViT further uses parameter distillation to reduce the bit number of the Trojan. Once the attacker inserts the Trojan into the ViT model by flipping the vulnerable bits, the ViT model still produces normal inference accuracy with benign inputs. But when the attacker embeds a trigger into an input, the ViT model is forced to classify the input to a predefined target class. We show that flipping only few vulnerable bits identified by TrojViT on a ViT model using the well-known RowHammer can transform the model into a backdoored one. We perform extensive experiments of multiple datasets on various ViT models. TrojViT can classify 99.64% of test images to a target class by flipping 345 bits on a ViT for ImageNet.

Poster
TriVol: Point Cloud Rendering via Triple Volumes

Tao Hu, Xiaogang Xu, Ruihang Chu, Jiaya Jia

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Existing learning-based methods for point cloud rendering adopt various 3D representations and feature querying mechanisms to alleviate the sparsity problem of point clouds. However, artifacts still appear in the rendered images, due to the challenges in extracting continuous and discriminative 3D features from point clouds. In this paper, we present a dense while lightweight 3D representation, named TriVol, that can be combined with NeRF to render photo-realistic images from point clouds. Our TriVol consists of triple slim volumes, each of which is encoded from the input point cloud. Our representation has two advantages. First, it fuses the respective fields at different scales and thus extracts local and non-local features for discriminative representation. Second, since the volume size is greatly reduced, our 3D decoder can be efficiently inferred, allowing us to increase the resolution of the 3D space to render more point details. Extensive experiments on different benchmarks with varying kinds of scenes/objects demonstrate our framework's effectiveness compared with current approaches. Moreover, our framework has excellent generalization ability to render a category of scenes or objects without fine-tuning.

Poster
Transforming Radiance Field With Lipschitz Network for Photorealistic 3D Scene Stylization

Zicheng Zhang, Yinglu Liu, Congying Han, Yingwei Pan, Tiande Guo, Ting Yao

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Recent advances in 3D scene representation and novel view synthesis have witnessed the rise of Neural Radiance Fields (NeRFs). Nevertheless, it is not trivial to exploit NeRF for the photorealistic 3D scene stylization task, which aims to generate visually consistent and photorealistic stylized scenes from novel views. Simply coupling NeRF with photorealistic style transfer (PST) will result in cross-view inconsistency and degradation of stylized view syntheses. Through a thorough analysis, we demonstrate that this non-trivial task can be simplified in a new light: When transforming the appearance representation of a pre-trained NeRF with Lipschitz mapping, the consistency and photorealism across source views will be seamlessly encoded into the syntheses. That motivates us to build a concise and flexible learning framework namely LipRF, which upgrades arbitrary 2D PST methods with Lipschitz mapping tailored for the 3D scene. Technically, LipRF first pre-trains a radiance field to reconstruct the 3D scene, and then emulates the style on each view by 2D PST as the prior to learn a Lipschitz network to stylize the pre-trained appearance. In view of that Lipschitz condition highly impacts the expressivity of the neural network, we devise an adaptive regularization to balance the reconstruction and stylization. A gradual gradient aggregation strategy is further introduced to optimize LipRF in a cost-efficient manner. We conduct extensive experiments to show the high quality and robust performance of LipRF on both photorealistic 3D stylization and object appearance editing.

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Transferable Adversarial Attacks on Vision Transformers With Token Gradient Regularization

Jianping Zhang, Yizhan Huang, Weibin Wu, Michael R. Lyu

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Vision transformers (ViTs) have been successfully deployed in a variety of computer vision tasks, but they are still vulnerable to adversarial samples. Transfer-based attacks use a local model to generate adversarial samples and directly transfer them to attack a target black-box model. The high efficiency of transfer-based attacks makes it a severe security threat to ViT-based applications. Therefore, it is vital to design effective transfer-based attacks to identify the deficiencies of ViTs beforehand in security-sensitive scenarios. Existing efforts generally focus on regularizing the input gradients to stabilize the updated direction of adversarial samples. However, the variance of the back-propagated gradients in intermediate blocks of ViTs may still be large, which may make the generated adversarial samples focus on some model-specific features and get stuck in poor local optima. To overcome the shortcomings of existing approaches, we propose the Token Gradient Regularization (TGR) method. According to the structural characteristics of ViTs, TGR reduces the variance of the back-propagated gradient in each internal block of ViTs in a token-wise manner and utilizes the regularized gradient to generate adversarial samples. Extensive experiments on attacking both ViTs and CNNs confirm the superiority of our approach. Notably, compared to the state-of-the-art transfer-based attacks, our TGR offers a performance improvement of 8.8 % on average.

Poster
Trade-Off Between Robustness and Accuracy of Vision Transformers

Yanxi Li, Chang Xu

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Although deep neural networks (DNNs) have shown great successes in computer vision tasks, they are vulnerable to perturbations on inputs, and there exists a trade-off between the natural accuracy and robustness to such perturbations, which is mainly caused by the existence of robust non-predictive features and non-robust predictive features. Recent empirical analyses find Vision Transformers (ViTs) are inherently robust to various kinds of perturbations, but the aforementioned trade-off still exists for them. In this work, we propose Trade-off between Robustness and Accuracy of Vision Transformers (TORA-ViTs), which aims to efficiently transfer ViT models pretrained on natural tasks for both accuracy and robustness. TORA-ViTs consist of two major components, including a pair of accuracy and robustness adapters to extract predictive and robust features, respectively, and a gated fusion module to adjust the trade-off. The gated fusion module takes outputs of a pretrained ViT block as queries and outputs of our adapters as keys and values, and tokens from different adapters at different spatial locations are compared with each other to generate attention scores for a balanced mixing of predictive and robust features. Experiments on ImageNet with various robust benchmarks show that our TORA-ViTs can efficiently improve the robustness of naturally pretrained ViTs while maintaining competitive natural accuracy. Our most balanced setting (TORA-ViTs with lambda = 0.5) can maintain 83.7% accuracy on clean ImageNet and reach 54.7% and 38.0% accuracy under FGSM and PGD white-box attacks, respectively. In terms of various ImageNet variants, it can reach 39.2% and 56.3% accuracy on ImageNet-A and ImageNet-R and reach 34.4% mCE on ImageNet-C.

Poster
Towards Unbiased Volume Rendering of Neural Implicit Surfaces With Geometry Priors

Yongqiang Zhang, Zhipeng Hu, Haoqian Wu, Minda Zhao, Lincheng Li, Zhengxia Zou, Changjie Fan

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Learning surface by neural implicit rendering has been a promising way for multi-view reconstruction in recent years. Existing neural surface reconstruction methods, such as NeuS and VolSDF, can produce reliable meshes from multi-view posed images. Although they build a bridge between volume rendering and Signed Distance Function (SDF), the accuracy is still limited. In this paper, we argue that this limited accuracy is due to the bias of their volume rendering strategies, especially when the viewing direction is close to be tangent to the surface. We revise and provide an additional condition for the unbiased volume rendering. Following this analysis, we propose a new rendering method by scaling the SDF field with the angle between the viewing direction and the surface normal vector. Experiments on simulated data indicate that our rendering method reduces the bias of SDF-based volume rendering. Moreover, there still exists non-negligible bias when the learnable standard deviation of SDF is large at early stage, which means that it is hard to supervise the rendered depth with depth priors. Alternatively we supervise zero-level set with surface points obtained from a pre-trained Multi-View Stereo network. We evaluate our method on the DTU dataset and show that it outperforms the state-of-the-arts neural implicit surface methods without mask supervision.

Poster
ToThePoint: Efficient Contrastive Learning of 3D Point Clouds via Recycling

Xinglin Li, Jiajing Chen, Jinhui Ouyang, Hanhui Deng, Senem Velipasalar, Di Wu

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Recent years have witnessed significant developments in point cloud processing, including classification and segmentation. However, supervised learning approaches need a lot of well-labeled data for training, and annotation is labor- and time-intensive. Self-supervised learning, on the other hand, uses unlabeled data, and pre-trains a backbone with a pretext task to extract latent representations to be used with the downstream tasks. Compared to 2D images, self-supervised learning of 3D point clouds is under-explored. Existing models, for self-supervised learning of 3D point clouds, rely on a large number of data samples, and require significant amount of computational resources and training time. To address this issue, we propose a novel contrastive learning approach, referred to as ToThePoint. Different from traditional contrastive learning methods, which maximize agreement between features obtained from a pair of point clouds formed only with different types of augmentation, ToThePoint also maximizes the agreement between the permutation invariant features and features discarded after max pooling. We first perform self-supervised learning on the ShapeNet dataset, and then evaluate the performance of the network on different downstream tasks. In the downstream task experiments, performed on the ModelNet40, ModelNet40C, ScanobjectNN and ShapeNet-Part datasets, our proposed ToThePoint achieves competitive, if not better results compared to the state-of-the-art baselines, and does so with significantly less training time (200 times faster than baselines)

Poster
Tensor4D: Efficient Neural 4D Decomposition for High-Fidelity Dynamic Reconstruction and Rendering

Ruizhi Shao, Zerong Zheng, Hanzhang Tu, Boning Liu, Hongwen Zhang, Yebin Liu

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We present Tensor4D, an efficient yet effective approach to dynamic scene modeling. The key of our solution is an efficient 4D tensor decomposition method so that the dynamic scene can be directly represented as a 4D spatio-temporal tensor. To tackle the accompanying memory issue, we decompose the 4D tensor hierarchically by projecting it first into three time-aware volumes and then nine compact feature planes. In this way, spatial information over time can be simultaneously captured in a compact and memory-efficient manner. When applying Tensor4D for dynamic scene reconstruction and rendering, we further factorize the 4D fields to different scales in the sense that structural motions and dynamic detailed changes can be learned from coarse to fine. The effectiveness of our method is validated on both synthetic and real-world scenes. Extensive experiments show that our method is able to achieve high-quality dynamic reconstruction and rendering from sparse-view camera rigs or even a monocular camera.

Highlight
TensoIR: Tensorial Inverse Rendering

Haian Jin, Isabella Liu, Peijia Xu, Xiaoshuai Zhang, Songfang Han, Sai Bi, Xiaowei Zhou, Zexiang Xu, Hao Su

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We propose TensoIR, a novel inverse rendering approach based on tensor factorization and neural fields. Unlike previous works that use purely MLP-based neural fields, thus suffering from low capacity and high computation costs, we extend TensoRF, a state-of-the-art approach for radiance field modeling, to estimate scene geometry, surface reflectance, and environment illumination from multi-view images captured under unknown lighting conditions. Our approach jointly achieves radiance field reconstruction and physically-based model estimation, leading to photo-realistic novel view synthesis and relighting. Benefiting from the efficiency and extensibility of the TensoRF-based representation, our method can accurately model secondary shading effects (like shadows and indirect lighting) and generally support input images captured under a single or multiple unknown lighting conditions. The low-rank tensor representation allows us to not only achieve fast and compact reconstruction but also better exploit shared information under an arbitrary number of capturing lighting conditions. We demonstrate the superiority of our method to baseline methods qualitatively and quantitatively on various challenging synthetic and real-world scenes.

Poster
Temporally Consistent Online Depth Estimation Using Point-Based Fusion

Numair Khan, Eric Penner, Douglas Lanman, Lei Xiao

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Depth estimation is an important step in many computer vision problems such as 3D reconstruction, novel view synthesis, and computational photography. Most existing work focuses on depth estimation from single frames. When applied to videos, the result lacks temporal consistency, showing flickering and swimming artifacts. In this paper we aim to estimate temporally consistent depth maps of video streams in an online setting. This is a difficult problem as future frames are not available and the method must choose between enforcing consistency and correcting errors from previous estimations. The presence of dynamic objects further complicates the problem. We propose to address these challenges by using a global point cloud that is dynamically updated each frame, along with a learned fusion approach in image space. Our approach encourages consistency while simultaneously allowing updates to handle errors and dynamic objects. Qualitative and quantitative results show that our method achieves state-of-the-art quality for consistent video depth estimation.

Poster
Teaching Structured Vision & Language Concepts to Vision & Language Models

Sivan Doveh, Assaf Arbelle, Sivan Harary, Eli Schwartz, Roei Herzig, Raja Giryes, Rogerio Feris, Rameswar Panda, Shimon Ullman, Leonid Karlinsky

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Vision and Language (VL) models have demonstrated remarkable zero-shot performance in a variety of tasks. However, some aspects of complex language understanding still remain a challenge. We introduce the collective notion of Structured Vision & Language Concepts (SVLC) which includes object attributes, relations, and states which are present in the text and visible in the image. Recent studies have shown that even the best VL models struggle with SVLC. A possible way of fixing this issue is by collecting dedicated datasets for teaching each SVLC type, yet this might be expensive and time-consuming. Instead, we propose a more elegant data-driven approach for enhancing VL models' understanding of SVLCs that makes more effective use of existing VL pre-training datasets and does not require any additional data. While automatic understanding of image structure still remains largely unsolved, language structure is much better modeled and understood, allowing for its effective utilization in teaching VL models. In this paper, we propose various techniques based on language structure understanding that can be used to manipulate the textual part of off-the-shelf paired VL datasets. VL models trained with the updated data exhibit a significant improvement of up to 15% in their SVLC understanding with only a mild degradation in their zero-shot capabilities both when training from scratch or fine-tuning a pre-trained model. Our code and pretrained models are available at: https://github.com/SivanDoveh/TSVLC

Poster
Teaching Matters: Investigating the Role of Supervision in Vision Transformers

Matthew Walmer, Saksham Suri, Kamal Gupta, Abhinav Shrivastava

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Vision Transformers (ViTs) have gained significant popularity in recent years and have proliferated into many applications. However, their behavior under different learning paradigms is not well explored. We compare ViTs trained through different methods of supervision, and show that they learn a diverse range of behaviors in terms of their attention, representations, and downstream performance. We also discover ViT behaviors that are consistent across supervision, including the emergence of Offset Local Attention Heads. These are self-attention heads that attend to a token adjacent to the current token with a fixed directional offset, a phenomenon that to the best of our knowledge has not been highlighted in any prior work. Our analysis shows that ViTs are highly flexible and learn to process local and global information in different orders depending on their training method. We find that contrastive self-supervised methods learn features that are competitive with explicitly supervised features, and they can even be superior for part-level tasks. We also find that the representations of reconstruction-based models show non-trivial similarity to contrastive self-supervised models.

Poster
TMO: Textured Mesh Acquisition of Objects With a Mobile Device by Using Differentiable Rendering

Jaehoon Choi, Dongki Jung, Taejae Lee, Sangwook Kim, Youngdong Jung, Dinesh Manocha, Donghwan Lee

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We present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield filtered depth maps and refines camera poses guided by corresponding depth. Then, we adopt the neural implicit surface reconstruction method, which allows for high quality mesh and develops a new training process for applying a regularization provided by classical multi-view stereo methods. Moreover, we apply a differentiable rendering to fine-tune incomplete texture maps and generate textures which are perceptually closer to the original scene. Our pipeline can be applied to any common objects in the real world without the need for either in-the-lab environments or accurate mask images. We demonstrate results of captured objects with complex shapes and validate our method numerically against existing 3D reconstruction and texture mapping methods.

Poster
TBP-Former: Learning Temporal Bird's-Eye-View Pyramid for Joint Perception and Prediction in Vision-Centric Autonomous Driving

Shaoheng Fang, Zi Wang, Yiqi Zhong, Junhao Ge, Siheng Chen

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Vision-centric joint perception and prediction (PnP) has become an emerging trend in autonomous driving research. It predicts the future states of the traffic participants in the surrounding environment from raw RGB images. However, it is still a critical challenge to synchronize features obtained at multiple camera views and timestamps due to inevitable geometric distortions and further exploit those spatial-temporal features. To address this issue, we propose a temporal bird's-eye-view pyramid transformer (TBP-Former) for vision-centric PnP, which includes two novel designs. First, a pose-synchronized BEV encoder is proposed to map raw image inputs with any camera pose at any time to a shared and synchronized BEV space for better spatial-temporal synchronization. Second, a spatial-temporal pyramid transformer is introduced to comprehensively extract multi-scale BEV features and predict future BEV states with the support of spatial priors. Extensive experiments on nuScenes dataset show that our proposed framework overall outperforms all state-of-the-art vision-based prediction methods.

Poster
Symmetric Shape-Preserving Autoencoder for Unsupervised Real Scene Point Cloud Completion

Changfeng Ma, Yinuo Chen, Pengxiao Guo, Jie Guo, Chongjun Wang, Yanwen Guo

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Unsupervised completion of real scene objects is of vital importance but still remains extremely challenging in preserving input shapes, predicting accurate results, and adapting to multi-category data. To solve these problems, we propose in this paper an Unsupervised Symmetric Shape-Preserving Autoencoding Network, termed USSPA, to predict complete point clouds of objects from real scenes. One of our main observations is that many natural and man-made objects exhibit significant symmetries. To accommodate this, we devise a symmetry learning module to learn from those objects and to preserve structural symmetries. Starting from an initial coarse predictor, our autoencoder refines the complete shape with a carefully designed upsampling refinement module. Besides the discriminative process on the latent space, the discriminators of our USSPA also take predicted point clouds as direct guidance, enabling more detailed shape prediction. Clearly different from previous methods which train each category separately, our USSPA can be adapted to the training of multi-category data in one pass through a classifier-guided discriminator, with consistent performance on single category. For more accurate evaluation, we contribute to the community a real scene dataset with paired CAD models as ground truth. Extensive experiments and comparisons demonstrate our superiority and generalization and show that our method achieves state-of-the-art performance on unsupervised completion of real scene objects.

Poster
SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes

Yiming Gao, Yan-Pei Cao, Ying Shan

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Online reconstructing and rendering of large-scale indoor scenes is a long-standing challenge. SLAM-based methods can reconstruct 3D scene geometry progressively in real time but can not render photorealistic results. While NeRF-based methods produce promising novel view synthesis results, their long offline optimization time and lack of geometric constraints pose challenges to efficiently handling online input. Inspired by the complementary advantages of classical 3D reconstruction and NeRF, we thus investigate marrying explicit geometric representation with NeRF rendering to achieve efficient online reconstruction and high-quality rendering. We introduce SurfelNeRF, a variant of neural radiance field which employs a flexible and scalable neural surfel representation to store geometric attributes and extracted appearance features from input images. We further extend conventional surfel-based fusion scheme to progressively integrate incoming input frames into the reconstructed global neural scene representation. In addition, we propose a highly-efficient differentiable rasterization scheme for rendering neural surfel radiance fields, which helps SurfelNeRF achieve 10x speedups in training and inference time, respectively. Experimental results show that our method achieves the state-of-the-art 23.82 PSNR and 29.58 PSNR on ScanNet in feedforward inference and per-scene optimization settings, respectively.

Poster
SunStage: Portrait Reconstruction and Relighting Using the Sun as a Light Stage

Yifan Wang, Aleksander Holynski, Xiuming Zhang, Xuaner Zhang

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A light stage uses a series of calibrated cameras and lights to capture a subject's facial appearance under varying illumination and viewpoint. This captured information is crucial for facial reconstruction and relighting. Unfortunately, light stages are often inaccessible: they are expensive and require significant technical expertise for construction and operation. In this paper, we present SunStage: a lightweight alternative to a light stage that captures comparable data using only a smartphone camera and the sun. Our method only requires the user to capture a selfie video outdoors, rotating in place, and uses the varying angles between the sun and the face as guidance in joint reconstruction of facial geometry, reflectance, camera pose, and lighting parameters. Despite the in-the-wild un-calibrated setting, our approach is able to reconstruct detailed facial appearance and geometry, enabling compelling effects such as relighting, novel view synthesis, and reflectance editing.

Poster