CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

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Topic: 3D Vision · 333 papers · Reset filters

Exact-NeRF: An Exploration of a Precise Volumetric Parameterization for Neural Radiance Fields

Brian K. S. Isaac-Medina, Chris G. Willcocks, Toby P. Breckon

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Neural Radiance Fields (NeRF) have attracted significant attention due to their ability to synthesize novel scene views with great accuracy. However, inherent to their underlying formulation, the sampling of points along a ray with zero width may result in ambiguous representations that lead to further rendering artifacts such as aliasing in the final scene. To address this issue, the recent variant mip-NeRF proposes an Integrated Positional Encoding (IPE) based on a conical view frustum. Although this is expressed with an integral formulation, mip-NeRF instead approximates this integral as the expected value of a multivariate Gaussian distribution. This approximation is reliable for short frustums but degrades with highly elongated regions, which arises when dealing with distant scene objects under a larger depth of field. In this paper, we explore the use of an exact approach for calculating the IPE by using a pyramid-based integral formulation instead of an approximated conical-based one. We denote this formulation as Exact-NeRF and contribute the first approach to offer a precise analytical solution to the IPE within the NeRF domain. Our exploratory work illustrates that such an exact formulation (Exact-NeRF) matches the accuracy of mip-NeRF and furthermore provides a natural extension to more challenging scenarios without further modification, such as in the case of unbounded scenes. Our contribution aims to both address the hitherto unexplored issues of frustum approximation in earlier NeRF work and additionally provide insight into the potential future consideration of analytical solutions in future NeRF extensions.

Poster
EventNeRF: Neural Radiance Fields From a Single Colour Event Camera

Viktor Rudnev, Mohamed Elgharib, Christian Theobalt, Vladislav Golyanik

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Asynchronously operating event cameras find many applications due to their high dynamic range, vanishingly low motion blur, low latency and low data bandwidth. The field saw remarkable progress during the last few years, and existing event-based 3D reconstruction approaches recover sparse point clouds of the scene. However, such sparsity is a limiting factor in many cases, especially in computer vision and graphics, that has not been addressed satisfactorily so far. Accordingly, this paper proposes the first approach for 3D-consistent, dense and photorealistic novel view synthesis using just a single colour event stream as input. At its core is a neural radiance field trained entirely in a self-supervised manner from events while preserving the original resolution of the colour event channels. Next, our ray sampling strategy is tailored to events and allows for data-efficient training. At test, our method produces results in the RGB space at unprecedented quality. We evaluate our method qualitatively and numerically on several challenging synthetic and real scenes and show that it produces significantly denser and more visually appealing renderings than the existing methods. We also demonstrate robustness in challenging scenarios with fast motion and under low lighting conditions. We release the newly recorded dataset and our source code to facilitate the research field, see https://4dqv.mpi-inf.mpg.de/EventNeRF.

Poster
Enhanced Stable View Synthesis

Nishant Jain, Suryansh Kumar, Luc Van Gool

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We introduce an approach to enhance the novel view synthesis from images taken from a freely moving camera. The introduced approach focuses on outdoor scenes where recovering accurate geometric scaffold and camera pose is challenging, leading to inferior results using the state-of-the-art stable view synthesis (SVS) method. SVS and related methods fail for outdoor scenes primarily due to (i) over-relying on the multiview stereo (MVS) for geometric scaffold recovery and (ii) assuming COLMAP computed camera poses as the best possible estimates, despite it being well-studied that MVS 3D reconstruction accuracy is limited to scene disparity and camera-pose accuracy is sensitive to key-point correspondence selection. This work proposes a principled way to enhance novel view synthesis solutions drawing inspiration from the basics of multiple view geometry. By leveraging the complementary behavior of MVS and monocular depth, we arrive at a better scene depth per view for nearby and far points, respectively. Moreover, our approach jointly refines camera poses with image-based rendering via multiple rotation averaging graph optimization. The recovered scene depth and the camera-pose help better view-dependent on-surface feature aggregation of the entire scene. Extensive evaluation of our approach on the popular benchmark dataset, such as Tanks and Temples, shows substantial improvement in view synthesis results compared to the prior art. For instance, our method shows 1.5 dB of PSNR improvement on the Tank and Temples. Similar statistics are observed when tested on other benchmark datasets such as FVS, Mip-NeRF 360, and DTU.

Poster
EfficientViT: Memory Efficient Vision Transformer With Cascaded Group Attention

Xinyu Liu, Houwen Peng, Ningxin Zheng, Yuqing Yang, Han Hu, Yixuan Yuan

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Vision transformers have shown great success due to their high model capabilities. However, their remarkable performance is accompanied by heavy computation costs, which makes them unsuitable for real-time applications. In this paper, we propose a family of high-speed vision transformers named EfficientViT. We find that the speed of existing transformer models is commonly bounded by memory inefficient operations, especially the tensor reshaping and element-wise functions in MHSA. Therefore, we design a new building block with a sandwich layout, i.e., using a single memory-bound MHSA between efficient FFN layers, which improves memory efficiency while enhancing channel communication. Moreover, we discover that the attention maps share high similarities across heads, leading to computational redundancy. To address this, we present a cascaded group attention module feeding attention heads with different splits of the full feature, which not only saves computation cost but also improves attention diversity. Comprehensive experiments demonstrate EfficientViT outperforms existing efficient models, striking a good trade-off between speed and accuracy. For instance, our EfficientViT-M5 surpasses MobileNetV3-Large by 1.9% in accuracy, while getting 40.4% and 45.2% higher throughput on Nvidia V100 GPU and Intel Xeon CPU, respectively. Compared to the recent efficient model MobileViT-XXS, EfficientViT-M2 achieves 1.8% superior accuracy, while running 5.8x/3.7x faster on the GPU/CPU, and 7.4x faster when converted to ONNX format. Code and models will be available soon.

Poster
Efficient Second-Order Plane Adjustment

Lipu Zhou

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Planes are generally used in 3D reconstruction for depth sensors, such as RGB-D cameras and LiDARs. This paper focuses on the problem of estimating the optimal planes and sensor poses to minimize the point-to-plane distance. The resulting least-squares problem is referred to as plane adjustment (PA) in the literature, which is the counterpart of bundle adjustment (BA) in visual reconstruction. Iterative methods are adopted to solve these least-squares problems. Typically, Newton's method is rarely used for a large-scale least-squares problem, due to the high computational complexity of the Hessian matrix. Instead, methods using an approximation of the Hessian matrix, such as the Levenberg-Marquardt (LM) method, are generally adopted. This paper adopts the Newton's method to efficiently solve the PA problem. Specifically, given poses, the optimal plane have a close-form solution. Thus we can eliminate planes from the cost function, which significantly reduces the number of variables. Furthermore, as the optimal planes are functions of poses, this method actually ensures that the optimal planes for the current estimated poses can be obtained at each iteration, which benefits the convergence. The difficulty lies in how to efficiently compute the Hessian matrix and the gradient of the resulting cost. This paper provides an efficient solution. Empirical evaluation shows that our algorithm outperforms the state-of-the-art algorithms.

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Efficient Hierarchical Entropy Model for Learned Point Cloud Compression

Rui Song, Chunyang Fu, Shan Liu, Ge Li

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Learning an accurate entropy model is a fundamental way to remove the redundancy in point cloud compression. Recently, the octree-based auto-regressive entropy model which adopts the self-attention mechanism to explore dependencies in a large-scale context is proved to be promising. However, heavy global attention computations and auto-regressive contexts are inefficient for practical applications. To improve the efficiency of the attention model, we propose a hierarchical attention structure that has a linear complexity to the context scale and maintains the global receptive field. Furthermore, we present a grouped context structure to address the serial decoding issue caused by the auto-regression while preserving the compression performance. Experiments demonstrate that the proposed entropy model achieves superior rate-distortion performance and significant decoding latency reduction compared with the state-of-the-art large-scale auto-regressive entropy model.

Poster
EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Points

Chengwei Zheng, Wenbin Lin, Feng Xu

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Neural radiance fields (NeRF) achieve highly photo-realistic novel-view synthesis, but it's a challenging problem to edit the scenes modeled by NeRF-based methods, especially for dynamic scenes. We propose editable neural radiance fields that enable end-users to easily edit dynamic scenes and even support topological changes. Input with an image sequence from a single camera, our network is trained fully automatically and models topologically varying dynamics using our picked-out surface key points. Then end-users can edit the scene by easily dragging the key points to desired new positions. To achieve this, we propose a scene analysis method to detect and initialize key points by considering the dynamics in the scene, and a weighted key points strategy to model topologically varying dynamics by joint key points and weights optimization. Our method supports intuitive multi-dimensional (up to 3D) editing and can generate novel scenes that are unseen in the input sequence. Experiments demonstrate that our method achieves high-quality editing on various dynamic scenes and outperforms the state-of-the-art. Our code and captured data are available at https://chengwei-zheng.github.io/EditableNeRF/.

Poster
Edges to Shapes to Concepts: Adversarial Augmentation for Robust Vision

Aditay Tripathi, Rishubh Singh, Anirban Chakraborty, Pradeep Shenoy

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Recent work has shown that deep vision models tend to be overly dependent on low-level or "texture" features, leading to poor generalization. Various data augmentation strategies have been proposed to overcome this so-called texture bias in DNNs. We propose a simple, lightweight adversarial augmentation technique that explicitly incentivizes the network to learn holistic shapes for accurate prediction in an object classification setting. Our augmentations superpose edgemaps from one image onto another image with shuffled patches, using a randomly determined mixing proportion, with the image label of the edgemap image. To classify these augmented images, the model needs to not only detect and focus on edges but distinguish between relevant and spurious edges. We show that our augmentations significantly improve classification accuracy and robustness measures on a range of datasets and neural architectures. As an example, for ViT-S, We obtain absolute gains on classification accuracy gains up to 6%. We also obtain gains of up to 28% and 8.5% on natural adversarial and out-of-distribution datasets like ImageNet-A (for ViTB) and ImageNet-R (for ViT-S), respectively. Analysis using a range of probe datasets shows substantially increased shape sensitivity in our trained models, explaining the observed improvement in robustness and classification accuracy.

Poster
ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields

Mohammad Mahdi Johari, Camilla Carta, François Fleuret

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We present ESLAM, an efficient implicit neural representation method for Simultaneous Localization and Mapping (SLAM). ESLAM reads RGB-D frames with unknown camera poses in a sequential manner and incrementally reconstructs the scene representation while estimating the current camera position in the scene. We incorporate the latest advances in Neural Radiance Fields (NeRF) into a SLAM system, resulting in an efficient and accurate dense visual SLAM method. Our scene representation consists of multi-scale axis-aligned perpendicular feature planes and shallow decoders that, for each point in the continuous space, decode the interpolated features into Truncated Signed Distance Field (TSDF) and RGB values. Our extensive experiments on three standard datasets, Replica, ScanNet, and TUM RGB-D show that ESLAM improves the accuracy of 3D reconstruction and camera localization of state-of-the-art dense visual SLAM methods by more than 50%, while it runs up to 10 times faster and does not require any pre-training. Project page: https://www.idiap.ch/paper/eslam

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EDA: Explicit Text-Decoupling and Dense Alignment for 3D Visual Grounding

Yanmin Wu, Xinhua Cheng, Renrui Zhang, Zesen Cheng, Jian Zhang

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3D visual grounding aims to find the object within point clouds mentioned by free-form natural language descriptions with rich semantic cues. However, existing methods either extract the sentence-level features coupling all words or focus more on object names, which would lose the word-level information or neglect other attributes. To alleviate these issues, we present EDA that Explicitly Decouples the textual attributes in a sentence and conducts Dense Alignment between such fine-grained language and point cloud objects. Specifically, we first propose a text decoupling module to produce textual features for every semantic component. Then, we design two losses to supervise the dense matching between two modalities: position alignment loss and semantic alignment loss. On top of that, we further introduce a new visual grounding task, locating objects without object names, which can thoroughly evaluate the model's dense alignment capacity. Through experiments, we achieve state-of-the-art performance on two widely-adopted 3D visual grounding datasets, ScanRefer and SR3D/NR3D, and obtain absolute leadership on our newly-proposed task. The source code is available at https://github.com/yanmin-wu/EDA.

Poster
E2PN: Efficient SE(3)-Equivariant Point Network

Minghan Zhu, Maani Ghaffari, William A. Clark, Huei Peng

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This paper proposes a convolution structure for learning SE(3)-equivariant features from 3D point clouds. It can be viewed as an equivariant version of kernel point convolutions (KPConv), a widely used convolution form to process point cloud data. Compared with existing equivariant networks, our design is simple, lightweight, fast, and easy to be integrated with existing task-specific point cloud learning pipelines. We achieve these desirable properties by combining group convolutions and quotient representations. Specifically, we discretize SO(3) to finite groups for their simplicity while using SO(2) as the stabilizer subgroup to form spherical quotient feature fields to save computations. We also propose a permutation layer to recover SO(3) features from spherical features to preserve the capacity to distinguish rotations. Experiments show that our method achieves comparable or superior performance in various tasks, including object classification, pose estimation, and keypoint-matching, while consuming much less memory and running faster than existing work. The proposed method can foster the development of equivariant models for real-world applications based on point clouds.

Poster
DropKey for Vision Transformer

Bonan Li, Yinhan Hu, Xuecheng Nie, Congying Han, Xiangjian Jiang, Tiande Guo, Luoqi Liu

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In this paper, we focus on analyzing and improving the dropout technique for self-attention layers of Vision Transformer, which is important while surprisingly ignored by prior works. In particular, we conduct researches on three core questions: First, what to drop in self-attention layers? Different from dropping attention weights in literature, we propose to move dropout operations forward ahead of attention matrix calculation and set the Key as the dropout unit, yielding a novel dropout-before-softmax scheme. We theoretically verify that this scheme helps keep both regularization and probability features of attention weights, alleviating the overfittings problem to specific patterns and enhancing the model to globally capture vital information; Second, how to schedule the drop ratio in consecutive layers? In contrast to exploit a constant drop ratio for all layers, we present a new decreasing schedule that gradually decreases the drop ratio along the stack of self-attention layers. We experimentally validate the proposed schedule can avoid overfittings in low-level features and missing in high-level semantics, thus improving the robustness and stableness of model training; Third, whether need to perform structured dropout operation as CNN? We attempt patch-based block-version of dropout operation and find that this useful trick for CNN is not essential for ViT. Given exploration on the above three questions, we present the novel DropKey method that regards Key as the drop unit and exploits decreasing schedule for drop ratio, improving ViTs in a general way. Comprehensive experiments demonstrate the effectiveness of DropKey for various ViT architectures, e.g. T2T, VOLO, CeiT and DeiT, as well as for various vision tasks, e.g., image classification, object detection, human-object interaction detection and human body shape recovery.

Poster
Dionysus: Recovering Scene Structures by Dividing Into Semantic Pieces

Likang Wang, Lei Chen

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Most existing 3D reconstruction methods result in either detail loss or unsatisfying efficiency. However, effectiveness and efficiency are equally crucial in real-world applications, e.g., autonomous driving and augmented reality. We argue that this dilemma comes from wasted resources on valueless depth samples. This paper tackles the problem by proposing a novel learning-based 3D reconstruction framework named Dionysus. Our main contribution is to find out the most promising depth candidates from estimated semantic maps. This strategy simultaneously enables high effectiveness and efficiency by attending to the most reliable nominators. Specifically, we distinguish unreliable depth candidates by checking the cross-view semantic consistency and allow adaptive sampling by redistributing depth nominators among pixels. Experiments on the most popular datasets confirm our proposed framework's effectiveness.

Poster
DiffusioNeRF: Regularizing Neural Radiance Fields With Denoising Diffusion Models

Jamie Wynn, Daniyar Turmukhambetov

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Under good conditions, Neural Radiance Fields (NeRFs) have shown impressive results on novel view synthesis tasks. NeRFs learn a scene's color and density fields by minimizing the photometric discrepancy between training views and differentiable renderings of the scene. Once trained from a sufficient set of views, NeRFs can generate novel views from arbitrary camera positions. However, the scene geometry and color fields are severely under-constrained, which can lead to artifacts, especially when trained with few input views. To alleviate this problem we learn a prior over scene geometry and color, using a denoising diffusion model (DDM). Our DDM is trained on RGBD patches of the synthetic Hypersim dataset and can be used to predict the gradient of the logarithm of a joint probability distribution of color and depth patches. We show that, these gradients of logarithms of RGBD patch priors serve to regularize geometry and color of a scene. During NeRF training, random RGBD patches are rendered and the estimated gradient of the log-likelihood is backpropagated to the color and density fields. Evaluations on LLFF, the most relevant dataset, show that our learned prior achieves improved quality in the reconstructed geometry and improved generalization to novel views. Evaluations on DTU show improved reconstruction quality among NeRF methods.

Poster
DiffRF: Rendering-Guided 3D Radiance Field Diffusion

Norman Müller, Yawar Siddiqui, Lorenzo Porzi, Samuel Rota Bulò, Peter Kontschieder, Matthias Nießner

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We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we propose a 3D denoising model which directly operates on an explicit voxel grid representation. However, as radiance fields generated from a set of posed images can be ambiguous and contain artifacts, obtaining ground truth radiance field samples is non-trivial. We address this challenge by pairing the denoising formulation with a rendering loss, enabling our model to learn a deviated prior that favours good image quality instead of trying to replicate fitting errors like floating artifacts. In contrast to 2D-diffusion models, our model learns multi-view consistent priors, enabling free-view synthesis and accurate shape generation. Compared to 3D GANs, our diffusion-based approach naturally enables conditional generation like masked completion or single-view 3D synthesis at inference time.

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DexArt: Benchmarking Generalizable Dexterous Manipulation With Articulated Objects

Chen Bao, Helin Xu, Yuzhe Qin, Xiaolong Wang

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To enable general-purpose robots, we will require the robot to operate daily articulated objects as humans do. Current robot manipulation has heavily relied on using a parallel gripper, which restricts the robot to a limited set of objects. On the other hand, operating with a multi-finger robot hand will allow better approximation to human behavior and enable the robot to operate on diverse articulated objects. To this end, we propose a new benchmark called DexArt, which involves Dexterous manipulation with Articulated objects in a physical simulator. In our benchmark, we define multiple complex manipulation tasks, and the robot hand will need to manipulate diverse articulated objects within each task. Our main focus is to evaluate the generalizability of the learned policy on unseen articulated objects. This is very challenging given the high degrees of freedom of both hands and objects. We use Reinforcement Learning with 3D representation learning to achieve generalization. Through extensive studies, we provide new insights into how 3D representation learning affects decision making in RL with 3D point cloud inputs. More details can be found at https://www.chenbao.tech/dexart/.

Poster
Depth Estimation From Camera Image and mmWave Radar Point Cloud

Akash Deep Singh, Yunhao Ba, Ankur Sarker, Howard Zhang, Achuta Kadambi, Stefano Soatto, Mani Srivastava, Alex Wong

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We present a method for inferring dense depth from a camera image and a sparse noisy radar point cloud. We first describe the mechanics behind mmWave radar point cloud formation and the challenges that it poses, i.e. ambiguous elevation and noisy depth and azimuth components that yields incorrect positions when projected onto the image, and how existing works have overlooked these nuances in camera-radar fusion. Our approach is motivated by these mechanics, leading to the design of a network that maps each radar point to the possible surfaces that it may project onto in the image plane. Unlike existing works, we do not process the raw radar point cloud as an erroneous depth map, but query each raw point independently to associate it with likely pixels in the image -- yielding a semi-dense radar depth map. To fuse radar depth with an image, we propose a gated fusion scheme that accounts for the confidence scores of the correspondence so that we selectively combine radar and camera embeddings to yield a dense depth map. We test our method on the NuScenes benchmark and show a 10.3% improvement in mean absolute error and a 9.1% improvement in root-mean-square error over the best method.

Poster
DepGraph: Towards Any Structural Pruning

Gongfan Fang, Xinyin Ma, Mingli Song, Michael Bi Mi, Xinchao Wang

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Structural pruning enables model acceleration by removing structurally-grouped parameters from neural networks. However, the parameter-grouping patterns vary widely across different models, making architecture-specific pruners, which rely on manually-designed grouping schemes, non-generalizable to new architectures. In this work, we study a highly-challenging yet barely-explored task, any structural pruning, to tackle general structural pruning of arbitrary architecture like CNNs, RNNs, GNNs and Transformers. The most prominent obstacle towards this goal lies in the structural coupling, which not only forces different layers to be pruned simultaneously, but also expects all removed parameters to be consistently unimportant, thereby avoiding structural issues and significant performance degradation after pruning. To address this problem, we propose a general and fully automatic method, Dependency Graph (DepGraph), to explicitly model the dependency between layers and comprehensively group coupled parameters for pruning. In this work, we extensively evaluate our method on several architectures and tasks, including ResNe(X)t, DenseNet, MobileNet and Vision transformer for images, GAT for graph, DGCNN for 3D point cloud, alongside LSTM for language, and demonstrate that, even with a simple norm-based criterion, the proposed method consistently yields gratifying performances.

Poster
DegAE: A New Pretraining Paradigm for Low-Level Vision

Yihao Liu, Jingwen He, Jinjin Gu, Xiangtao Kong, Yu Qiao, Chao Dong

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Self-supervised pretraining has achieved remarkable success in high-level vision, but its application in low-level vision remains ambiguous and not well-established. What is the primitive intention of pretraining? What is the core problem of pretraining in low-level vision? In this paper, we aim to answer these essential questions and establish a new pretraining scheme for low-level vision. Specifically, we examine previous pretraining methods in both high-level and low-level vision, and categorize current low-level vision tasks into two groups based on the difficulty of data acquisition: low-cost and high-cost tasks. Existing literature has mainly focused on pretraining for low-cost tasks, where the observed performance improvement is often limited. However, we argue that pretraining is more significant for high-cost tasks, where data acquisition is more challenging. To learn a general low-level vision representation that can improve the performance of various tasks, we propose a new pretraining paradigm called degradation autoencoder (DegAE). DegAE follows the philosophy of designing pretext task for self-supervised pretraining and is elaborately tailored to low-level vision. With DegAE pretraining, SwinIR achieves a 6.88dB performance gain on image dehaze task, while Uformer obtains 3.22dB and 0.54dB improvement on dehaze and derain tasks, respectively.

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DeepMapping2: Self-Supervised Large-Scale LiDAR Map Optimization

Chao Chen, XinHao Liu, Yiming Li, Li Ding, Chen Feng

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LiDAR mapping is important yet challenging in self-driving and mobile robotics. To tackle such a global point cloud registration problem, DeepMapping converts the complex map estimation into a self-supervised training of simple deep networks. Despite its broad convergence range on small datasets, DeepMapping still cannot produce satisfactory results on large-scale datasets with thousands of frames. This is due to the lack of loop closures and exact cross-frame point correspondences, and the slow convergence of its global localization network. We propose DeepMapping2 by adding two novel techniques to address these issues: (1) organization of training batch based on map topology from loop closing, and (2) self-supervised local-to-global point consistency loss leveraging pairwise registration. Our experiments and ablation studies on public datasets such as KITTI, NCLT, and Nebula, demonstrate the effectiveness of our method.

Poster