CVPR 2022 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,077papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    34216.5%
  • Poster
    1,72082.8%
  • Other / unlabeled
    150.7%

Browse all papers

Neural Template: Topology-Aware Reconstruction and Disentangled Generation of 3D Meshes

Ka-Hei Hui, Ruihui Li, Jingyu Hu, Chi-Wing Fu

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This paper introduces a novel framework called DT-Net for 3D mesh reconstruction and generation via Disentangled Topology. Beyond previous works, we learn a topology-aware neural template specific to each input then deform the template to reconstruct a detailed mesh while preserving the learned topology. One key insight is to decouple the complex mesh reconstruction into two sub-tasks: topology formulation and shape deformation. Thanks to the decoupling, DT-Net implicitly learns a disentangled representation for the topology and shape in the latent space. Hence, it can enable novel disentangled controls for supporting various shape generation applications, eg, remix the topologies of 3D objects, that are not achievable by previous reconstruction works. Extensive experimental results demonstrate that our method is able to produce high-quality meshes, particularly with diverse topologies, as compared with the state-of-the-art methods.

Poster
Neural Shape Mating: Self-Supervised Object Assembly With Adversarial Shape Priors

Yun-Chun Chen, Haoda Li, Dylan Turpin, Alec Jacobson, Animesh Garg

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Learning to autonomously assemble shapes is a crucial skill for many robotic applications. While the majority of existing part assembly methods focus on correctly posing semantic parts to recreate a whole object, we interpret assembly more literally: as mating geometric parts together to achieve a snug fit. By focusing on shape alignment rather than semantic cues, we can achieve across category generalization and scaling. In this paper, we introduce a novel task, pairwise 3D geometric shape mating, and propose Neural Shape Mating (NSM) to tackle this problem. Given point clouds of two object parts of an unknown category, NSM learns to reason about the fit of the two parts and predict a pair of 3D poses that tightly mate them together. In addition, we couple the training of NSM with an implicit shape reconstruction task, making NSM more robust to imperfect point cloud observations. To train NSM, we present a self-supervised data collection pipeline that generates pairwise shape mating data with ground truth by randomly cutting an object mesh into two parts, resulting in a dataset that consists of 200K shape mating pairs with numerous object meshes and diverse cut types. We train NSM on the collected dataset and compare it with several point cloud registration methods and one part assembly baseline approach. Extensive experimental results and ablation studies under various settings demonstrate the effectiveness of the proposed algorithm. Additional material is available at: neural-shape-mating.github.io.

Poster
Neural Reflectance for Shape Recovery With Shadow Handling

Junxuan Li, Hongdong Li

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This paper aims at recovering the shape of a scene with unknown, non-Lambertian, and possibly spatially-varying surface materials. When the shape of the object is highly complex and that shadows cast on the surface, the task becomes very challenging. To overcome these challenges, we propose a coordinate-based deep MLP (multilayer perceptron) to parameterize both the unknown 3D shape and the unknown reflectance at every surface point. This network is able to leverage the observed photometric variance and shadows on the surface, and recover both surface shape and general non-Lambertian reflectance. We explicitly predict cast shadows, mitigating possible artifacts on these shadowing regions, leading to higher estimation accuracy. Our framework is entirely self-supervised, in the sense that it requires neither ground truth shape nor BRDF. Tests on real-world images demonstrate that our method outperform existing methods by a significant margin. Thanks to the small size of the MLP-net, our method is an order of magnitude faster than previous CNN-based methods.

Oral
Neural Recognition of Dashed Curves With Gestalt Law of Continuity

Hanyuan Liu, Chengze Li, Xueting Liu, Tien-Tsin Wong

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Dashed curve is a frequently used curve form and is widely used in various drawing and illustration applications. While humans can intuitively recognize dashed curves from disjoint curve segments based on the law of continuity in Gestalt psychology, it is extremely difficult for computers to model the Gestalt law of continuity and recognize the dashed curves since high-level semantic understanding is needed for this task. The various appearances and styles of the dashed curves posed on a potentially noisy background further complicate the task. In this paper, we propose an innovative Transformer-based framework to recognize dashed curves based on both high-level features and low-level clues. The framework manages to learn the computational analogy of the Gestalt Law in various domains to locate and extract instances of dashed curves in both raster and vector representations. Qualitative and quantitative evaluations demonstrate the efficiency and robustness of our framework over all existing solutions.

Poster
Neural Rays for Occlusion-Aware Image-Based Rendering

Yuan Liu, Sida Peng, Lingjie Liu, Qianqian Wang, Peng Wang, Christian Theobalt, Xiaowei Zhou, Wenping Wang

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We present a new neural representation, called Neural Ray (NeuRay), for the novel view synthesis task. Recent works construct radiance fields from image features of input views to render novel view images, which enables the generalization to new scenes. However, due to occlusions, a 3D point may be invisible to some input views. On such a 3D point, these generalization methods will include inconsistent image features from invisible views, which interfere with the radiance field construction. To solve this problem, we predict the visibility of 3D points to input views within our NeuRay representation. This visibility enables the radiance field construction to focus on visible image features, which significantly improves its rendering quality. Meanwhile, a novel consistency loss is proposed to refine the visibility in NeuRay when finetuning on a specific scene. Experiments demonstrate that our approach achieves state-of-the-art performance on the novel view synthesis task when generalizing to unseen scenes and outperforms per-scene optimization methods after finetuning.

Poster
Neural RGB-D Surface Reconstruction

Dejan Azinović, Ricardo Martin-Brualla, Dan B Goldman, Matthias Nießner, Justus Thies

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Obtaining high-quality 3D reconstructions of room-scale scenes is of paramount importance for upcoming applications in AR or VR. These range from mixed reality applications for teleconferencing, virtual measuring, virtual room planing, to robotic applications. While current volume-based view synthesis methods that use neural radiance fields (NeRFs) show promising results in reproducing the appearance of an object or scene, they do not reconstruct an actual surface. The volumetric representation of the surface based on densities leads to artifacts when a surface is extracted using Marching Cubes, since during optimization, densities are accumulated along the ray and are not used at a single sample point in isolation. Instead of this volumetric representation of the surface, we propose to represent the surface using an implicit function (truncated signed distance function). We show how to incorporate this representation in the NeRF framework, and extend it to use depth measurements from a commodity RGB-D sensor, such as a Kinect. In addition, we propose a pose and camera refinement technique which improves the overall reconstruction quality. In contrast to concurrent work on integrating depth priors in NeRF which concentrates on novel view synthesis, our approach is able to reconstruct high-quality, metrical 3D reconstructions.

Poster
Neural Prior for Trajectory Estimation

Chaoyang Wang, Xueqian Li, Jhony Kaesemodel Pontes, Simon Lucey

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Neural priors are a promising direction to capture low-level vision statistics without relying on handcrafted regularizers. Recent works have successfully shown the use of neural architecture biases to implicitly regularize image denoising, super-resolution, inpainting, synthesis, scene flow, among others. They do not rely on large-scale datasets to capture prior statistics and thus generalize well to out-of-the-distribution data. Inspired by such advances, we investigate neural priors for trajectory representation. Traditionally, trajectories have been represented by a set of handcrafted bases that have limited expressibility. Here, we propose a neural trajectory prior to capture continuous spatio-temporal information without the need for offline data. We demonstrate how our proposed objective is optimized during runtime to estimate trajectories for two important tasks: Non-Rigid Structure from Motion (NRSfM) and lidar scene flow integration for self-driving scenes. Our results are competitive to many state-of-the-art methods for both tasks.

Poster
Neural Points: Point Cloud Representation With Neural Fields for Arbitrary Upsampling

Wanquan Feng, Jin Li, Hongrui Cai, Xiaonan Luo, Juyong Zhang

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In this paper, we propose Neural Points, a novel point cloud representation and apply it to the arbitrary-factored upsampling task. Different from traditional point cloud representation where each point only represents a position or a local plane in the 3D space, each point in Neural Points represents a local continuous geometric shape via neural fields. Therefore, Neural Points contain more shape information and thus have a stronger representation ability. Neural Points is trained with surface containing rich geometric details, such that the trained model has enough expression ability for various shapes. Specifically, we extract deep local features on the points and construct neural fields through the local isomorphism between the 2D parametric domain and the 3D local patch. In the final, local neural fields are integrated together to form the global surface. Experimental results show that Neural Points has powerful representation ability and demonstrate excellent robustness and generalization ability. With Neural Points, we can resample point cloud with arbitrary resolutions, and it outperforms the state-of-the-art point cloud upsampling methods. Code is available at https://github.com/WanquanF/NeuralPoints.

Poster
Neural Point Light Fields

Julian Ost, Issam Laradji, Alejandro Newell, Yuval Bahat, Felix Heide

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We introduce Neural Point Light Fields that represent scenes implicitly with a light field living on a sparse point cloud. Combining differentiable volume rendering with learned implicit density representations has made it possible to synthesize photo-realistic images for novel views of small scenes. As neural volumetric rendering methods require dense sampling of the underlying functional scene representation, at hundreds of samples along a ray cast through the volume, they are fundamentally limited to small scenes with the same objects projected to hundreds of training views. Promoting sparse point clouds to neural implicit light fields allows us to represent large scenes effectively with only a single radiance evaluation per ray. These point light fields are as a function of the ray direction, and local point feature neighborhood, allowing us to interpolate the light field conditioned training images without dense object coverage and parallax. We assess the proposed method for novel view synthesis on large driving scenarios, where we synthesize realistic unseen views that existing implicit approaches fail to represent. We validate that Neural Point Light Fields make it possible to predict videos along unseen trajectories previously only feasible to generate by explicitly modeling the scene.

Poster
Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capture

Buzhen Huang, Liang Pan, Yuan Yang, Jingyi Ju, Yangang Wang

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Due to the visual ambiguity, purely kinematic formulations on monocular human motion capture are often physically incorrect, biomechanically implausible, and can not reconstruct accurate interactions. In this work, we focus on exploiting the high-precision and non-differentiable physics simulator to incorporate dynamical constraints in motion capture. Our key-idea is to use real physical supervisions to train a target pose distribution prior for sampling-based motion control to capture physically plausible human motion. To obtain accurate reference motion with terrain interactions for the sampling, we first introduce an interaction constraint based on SDF (Signed Distance Field) to enforce appropriate ground contact modeling. We then design a novel two-branch decoder to avoid stochastic error from pseudo ground-truth and train a distribution prior with the non-differentiable physics simulator. Finally, we regress the sampling distribution from the current state of the physical character with the trained prior and sample satisfied target poses to track the estimated reference motion. Qualitative and quantitative results show that we can obtain physically plausible human motion with complex terrain interactions, human shape variations, and diverse behaviors. More information can be found at https://www.yangangwang.com/papers/HBZ-NM-2022-03.html

Poster
Neural Mesh Simplification

Rolandos Alexandros Potamias, Stylianos Ploumpis, Stefanos Zafeiriou

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Despite the advent in rendering, editing and preprocessing methods of 3D meshes, their real-time execution remains still infeasible for large-scale meshes. To ease and accelerate such processes, mesh simplification methods have been introduced with the aim to reduce the mesh resolution while preserving its appearance. In this work we attempt to tackle the novel task of learnable and differentiable mesh simplification. Compared to traditional simplification approaches that collapse edges in a greedy iterative manner, we propose a fast and scalable method that simplifies a given mesh in one-pass. The proposed method unfolds in three steps. Initially, a subset of the input vertices is sampled using a sophisticated extension of random sampling. Then, we train a sparse attention network to propose candidate triangles based on the edge connectivity of the sampled vertices. Finally, a classification network estimates the probability that a candidate triangle will be included in the final mesh. The fast, lightweight and differentiable properties of the proposed method makes it possible to be plugged in every learnable pipeline without introducing a significant overhead. We evaluate both the sampled vertices and the generated triangles under several appearance error measures and compare its performance against several state-of-the-art baselines. Furthermore, we showcase that the running performance can be up to 10-times faster than traditional methods.

Poster
Neural Mean Discrepancy for Efficient Out-of-Distribution Detection

Xin Dong, Junfeng Guo, Ang Li, Wei-Te Ting, Cong Liu, H.T. Kung

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Various approaches have been proposed for out-of-distribution (OOD) detection by augmenting models, input examples, training set, and optimization objectives. Deviating from existing work, we have a simple hypothesis that standard off-the-shelf models may already contain sufficient information about the training set distribution which can be leveraged for reliable OOD detection. Our empirical study on validating this hypothesis, which measures the model activation's mean for OOD and in-distribution (ID) mini-batches, surprisingly finds that activation means of OOD mini-batches consistently deviate more from those of the training data. In addition, training data's activation means can be computed offline efficiently or retrieved from batch normalization layers as a "free lunch". Based upon this observation, we propose a novel metric called Neural Mean Discrepancy (NMD), which compares neural means of the input examples and training data. Leveraging the simplicity of NMD, we propose an efficient OOD detector that computes neural means by a standard forward pass followed by a lightweight classifier. Extensive experiments show that NMD outperforms state-of-the-art OOD approaches across multiple datasets and model architectures in terms of both detection accuracy and computational cost.

Poster
Neural Inertial Localization

Sachini Herath, David Caruso, Chen Liu, Yufan Chen, Yasutaka Furukawa

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This paper proposes the inertial localization problem, the task of estimating the absolute location from a sequence of inertial sensor measurements. This is an exciting and unexplored area of indoor localization research, where we present a rich dataset with 53 hours of inertial sensor data and the associated ground truth locations. We developed a solution, dubbed neural inertial localization (NILoc) which 1) uses a neural inertial navigation technique to turn inertial sensor history to a sequence of velocity vectors; then 2) employs a transformer-based neural architecture to find the device location from the sequence of velocity estimates. We only use an IMU sensor, which is energy efficient and privacy-preserving compared to WiFi, cameras, and other data sources. Our approach is significantly faster and achieves competitive results even compared with state-of-the-art methods that require a floorplan and run 20 to 30 times slower. We share our code, model and data at https://sachini.github.io/niloc.

Poster
Neural Head Avatars From Monocular RGB Videos

Philip-William Grassal, Malte Prinzler, Titus Leistner, Carsten Rother, Matthias Nießner, Justus Thies

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We present Neural Head Avatars, a novel neural representation that explicitly models the surface geometry and appearance of an animatable human avatar that can be used for teleconferencing in AR/VR or other applications in the movie or games industry that rely on a digital human. Our representation can be learned from a monocular RGB portrait video that features a range of different expressions and views. Specifically, we propose a hybrid representation consisting of a morphable model for the coarse shape and expressions of the face, and two feed-forward networks, predicting vertex offsets of the underlying mesh as well as a view- and expression-dependent texture. We demonstrate that this representation is able to accurately extrapolate to unseen poses and view points, and generates natural expressions while providing sharp texture details. Compared to previous works on head avatars, our method provides a disentangled shape and appearance model of the complete human head (including hair) that is compatible with the standard graphics pipeline. Moreover, it quantitatively and qualitatively outperforms current state of the art in terms of reconstruction quality and novel-view synthesis.

Poster
Neural Global Shutter: Learn To Restore Video From a Rolling Shutter Camera With Global Reset Feature

Zhixiang Wang, Xiang Ji, Jia-Bin Huang, Shin'ichi Satoh, Xiao Zhou, Yinqiang Zheng

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Most computer vision systems assume distortion-free images as inputs. The widely used rolling-shutter (RS) image sensors, however, suffer from geometric distortion when the camera and object undergo motion during capture. Extensive researches have been conducted on correcting RS distortions. However, most of the existing work relies heavily on the prior assumptions of scenes or motions. Besides, the motion estimation steps are either oversimplified or computationally inefficient due to the heavy flow warping, limiting their applicability. In this paper, we investigate using rolling shutter with a global reset feature (RSGR) to restore clean global shutter (GS) videos. This feature enables us to turn the rectification problem into a deblur-like one, getting rid of inaccurate and costly explicit motion estimation. First, we build an optic system that captures paired RSGR/GS videos. Second, we develop a novel algorithm incorporating spatial and temporal designs to correct the spatial-varying RSGR distortion. Third, we demonstrate that existing image-to-image translation algorithms can recover clean GS videos from distorted RSGR inputs, yet our algorithm achieves the best performance with the specific designs. Our rendered results are not only visually appealing but also beneficial to downstream tasks. Compared to the state-of-the-art RS solution, our RSGR solution is superior in both effectiveness and efficiency. Considering it is easy to realize without changing the hardware, we believe our RSGR solution can potentially replace the RS solution in taking distortion-free videos with low noise and low budget.

Poster
Neural Fields As Learnable Kernels for 3D Reconstruction

Francis Williams, Zan Gojcic, Sameh Khamis, Denis Zorin, Joan Bruna, Sanja Fidler, Or Litany

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We present Neural Kernel Fields: a novel method for reconstructing implicit 3D shapes based on a learned kernel ridge regression. Our technique achieves state-of-the-art results when reconstructing 3D objects and large scenes from sparse oriented points, and can reconstruct shape categories outside the training set with almost no drop in accuracy. The core insight of our approach is that kernel methods are extremely effective for reconstructing shapes when the chosen kernel has an appropriate inductive bias. We thus factor the problem of shape reconstruction into two parts: (1) a backbone neural network which learns kernel parameters from data, and (2) a kernel ridge regression that fits the input points on-the-fly by solving a simple positive definite linear system using the learned kernel. As a result of this factorization, our reconstruction gains the benefits of data-driven methods under sparse point density while maintaining interpolatory behavior, which converges to the ground truth shape as input sampling density increases. Our experiments demonstrate a strong generalization capability to objects outside the train-set category and scanned scenes.

Poster
Neural Face Identification in a 2D Wireframe Projection of a Manifold Object

Kehan Wang, Jia Zheng, Zihan Zhou

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In computer-aided design (CAD) systems, 2D line drawings are commonly used to illustrate 3D object designs. To reconstruct the 3D models depicted by a single 2D line drawing, an important key is finding the edge loops in the line drawing which correspond to the actual faces of the 3D object. In this paper, we approach the classical problem of face identification from a novel data-driven point of view. We cast it as a sequence generation problem: starting from an arbitrary edge, we adopt a variant of the popular Transformer model to predict the edges associated with the same face in a natural order. This allows us to avoid searching the space of all possible edge loops with various hand-crafted rules and heuristics as most existing methods do, deal with challenging cases such as curved surfaces and nested edge loops, and leverage additional cues such as face types. We further discuss how possibly imperfect predictions can be used for 3D object reconstruction. The project page is at https://manycore-research.github.io/faceformer.

Poster
Neural Emotion Director: Speech-Preserving Semantic Control of Facial Expressions in "In-the-Wild" Videos

Foivos Paraperas Papantoniou, Panagiotis P. Filntisis, Petros Maragos, Anastasios Roussos

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In this paper, we introduce a novel deep learning method for photo-realistic manipulation of the emotional state of actors in "in-the-wild" videos. The proposed method is based on a parametric 3D face representation of the actor in the input scene that offers a reliable disentanglement of the facial identity from the head pose and facial expressions. It then uses a novel deep domain translation framework that alters the facial expressions in a consistent and plausible manner, taking into account their dynamics. Finally, the altered facial expressions are used to photo-realistically manipulate the facial region in the input scene based on an especially-designed neural face renderer. To the best of our knowledge, our method is the first to be capable of controlling the actor's facial expressions by even using as a sole input the semantic labels of the manipulated emotions, while at the same time preserving the speech-related lip movements. We conduct extensive qualitative and quantitative evaluations and comparisons, which demonstrate the effectiveness of our approach and the especially promising results that we obtain. Our method opens a plethora of new possibilities for useful applications of neural rendering technologies, ranging from movie post-production and video games to photo-realistic affective avatars.

Oral
Neural Data-Dependent Transform for Learned Image Compression

Dezhao Wang, Wenhan Yang, Yueyu Hu, Jiaying Liu

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Learned image compression has achieved great success due to its excellent modeling capacity, but seldom further considers the Rate-Distortion Optimization (RDO) of each input image. To explore this potential in the learned codec, we make the first attempt to build a neural data-dependent transform and introduce a continuous online mode decision mechanism to jointly optimize the coding efficiency for each individual image. Specifically, apart from the image content stream, we employ an additional model stream to generate the transform parameters at the decoder side. The presence of a model stream enables our model to learn more abstract neural-syntax, which helps cluster the latent representations of images more compactly. Beyond the transform stage, we also adopt neural-syntax based post-processing for the scenarios that require higher quality reconstructions regardless of extra decoding overhead. Moreover, the involvement of the model stream further makes it possible to optimize both the representation and the decoder in an online way, i.e. RDO at the testing time. It is equivalent to a continuous online mode decision, like coding modes in the traditional codecs, to improve the coding efficiency based on the individual input image. The experimental results show the effectiveness of the proposed neural-syntax design and the continuous online mode decision mechanism, demonstrating the superiority of our method in coding efficiency.

Poster
Neural Convolutional Surfaces

Luca Morreale, Noam Aigerman, Paul Guerrero, Vladimir G. Kim, Niloy J. Mitra

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This work is concerned with representation of shapes while disentangling fine, local and possibly repeating geometry, from global, coarse structures. Achieving such disentanglement leads to two unrelated advantages: i) a significant compression in the number of parameters required to represent a given geometry; ii) the ability to manipulate either global geometry, or local details, without harming the other. At the core of our approach lies a novel pipeline and neural architecture, which are optimized to represent one specific atlas, representing one 3D surface. Our pipeline and architecture are designed so that disentanglement of global geometry from local details is accomplished through optimization, in a completely unsupervised manner. We show that this approach achieves better neural shape compression than the state of the art, as well as enabling manipulation and transfer of shape details.

Poster