CVPR 2022 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,077papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    34216.5%
  • Poster
    1,72082.8%
  • Other / unlabeled
    150.7%

Browse all papers

3DAC: Learning Attribute Compression for Point Clouds

Guangchi Fang, Qingyong Hu, Hanyun Wang, Yiling Xu, Yulan Guo

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We study the problem of attribute compression for large-scale unstructured 3D point clouds. Through an in-depth exploration of the relationships between different encoding steps and different attribute channels, we introduce a deep compression network, termed 3DAC, to explicitly compress the attributes of 3D point clouds and reduce storage usage in this paper. Specifically, the point cloud attributes such as color and reflectance are firstly converted to transform coefficients. We then propose a deep entropy model to model the probabilities of these coefficients by considering information hidden in attribute transforms and previous encoded attributes. Finally, the estimated probabilities are used to further compress these transform coefficients to a final attributes bitstream. Extensive experiments conducted on both indoor and outdoor large-scale open point cloud datasets, including ScanNet and SemanticKITTI, demonstrated the superior compression rates and reconstruction quality of the proposed 3DAC.

Poster
3D-VField: Adversarial Augmentation of Point Clouds for Domain Generalization in 3D Object Detection

Alexander Lehner, Stefano Gasperini, Alvaro Marcos-Ramiro, Michael Schmidt, Mohammad-Ali Nikouei Mahani, Nassir Navab, Benjamin Busam, Federico Tombari

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As 3D object detection on point clouds relies on the geometrical relationships between the points, non-standard object shapes can hinder a method's detection capability. However, in safety-critical settings, robustness to out-of-domain and long-tail samples is fundamental to circumvent dangerous issues, such as the misdetection of damaged or rare cars. In this work, we substantially improve the generalization of 3D object detectors to out-of-domain data by deforming point clouds during training. We achieve this with 3D-VField: a novel data augmentation method that plausibly deforms objects via vector fields learned in an adversarial fashion. Our approach constrains 3D points to slide along their sensor view rays while neither adding nor removing any of them. The obtained vectors are transferable, sample-independent and preserve shape and occlusions. Despite training only on a standard dataset, such as KITTI, augmenting with our vector fields significantly improves the generalization to differently shaped objects and scenes. Towards this end, we propose and share CrashD: a synthetic dataset of realistic damaged and rare cars, with a variety of crash scenarios. Extensive experiments on KITTI, Waymo, our CrashD and SUN RGB-D show the generalizability of our techniques to out-of-domain data, different models and sensors, namely LiDAR and ToF cameras, for both indoor and outdoor scenes. Our CrashD dataset is available at https://crashd-cars.github.io.

Poster
3D-SPS: Single-Stage 3D Visual Grounding via Referred Point Progressive Selection

Junyu Luo, Jiahui Fu, Xianghao Kong, Chen Gao, Haibing Ren, Hao Shen, Huaxia Xia, Si Liu

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3D visual grounding aims to locate the referred target object in 3D point cloud scenes according to a free-form language description. Previous methods mostly follow a two-stage paradigm, i.e., language-irrelevant detection and cross-modal matching, which is limited by the isolated architecture. In such a paradigm, the detector needs to sample keypoints from raw point clouds due to the inherent properties of 3D point clouds (irregular and large-scale), to generate the corresponding object proposal for each keypoint. However, sparse proposals may leave out the target in detection, while dense proposals may confuse the matching model. Moreover, the language-irrelevant detection stage can only sample a small proportion of keypoints on the target, deteriorating the target prediction. In this paper, we propose a 3D Single-Stage Referred Point Progressive Selection (3D-SPS) method, which progressively selects keypoints with the guidance of language and directly locates the target. Specifically, we propose a Description-aware Keypoint Sampling (DKS) module to coarsely focus on the points of language-relevant objects, which are significant clues for grounding. Besides, we devise a Target-oriented Progressive Mining (TPM) module to finely concentrate on the points of the target, which is enabled by progressive intra-modal relation modeling and inter-modal target mining. 3D-SPS bridges the gap between detection and matching in the 3D visual grounding task, localizing the target at a single stage. Experiments demonstrate that 3D-SPS achieves state-of-the-art performance on both ScanRefer and Nr3D/Sr3D datasets.

Oral
3D-Aware Image Synthesis via Learning Structural and Textural Representations

Yinghao Xu, Sida Peng, Ceyuan Yang, Yujun Shen, Bolei Zhou

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Making generative models 3D-aware bridges the 2D image space and the 3D physical world yet remains challenging. Recent attempts equip a Generative Adversarial Network (GAN) with a Neural Radiance Field (NeRF), which maps 3D coordinates to pixel values, as a 3D prior. However, the implicit function in NeRF has a very local receptive field, making the generator hard to become aware of the global structure. Meanwhile, NeRF is built on volume rendering which can be too costly to produce high-resolution results, increasing the optimization difficulty. To alleviate these two problems, we propose a novel framework, termed as VolumeGAN, for high-fidelity 3D-aware image synthesis, through explicitly learning a structural representation and a textural representation. We first learn a feature volume to represent the underlying structure, which is then converted to a feature field using a NeRF-like model. The feature field is further accumulated into a 2D feature map as the textural representation, followed by a neural renderer for appearance synthesis. Such a design enables independent control of the shape and the appearance. Extensive experiments on a wide range of datasets confirm that, our approach achieves sufficiently higher image quality and better 3D control than the previous methods..

Poster
3D Shape Variational Autoencoder Latent Disentanglement via Mini-Batch Feature Swapping for Bodies and Faces

Simone Foti, Bongjin Koo, Danail Stoyanov, Matthew J. Clarkson

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Learning a disentangled, interpretable, and structured latent representation in 3D generative models of faces and bodies is still an open problem. The problem is particularly acute when control over identity features is required. In this paper, we propose an intuitive yet effective self-supervised approach to train a 3D shape variational autoencoder (VAE) which encourages a disentangled latent representation of identity features. Curating the mini-batch generation by swapping arbitrary features across different shapes allows to define a loss function leveraging known differences and similarities in the latent representations. Experimental results conducted on 3D meshes show that state-of-the-art methods for latent disentanglement are not able to disentangle identity features of faces and bodies. Our proposed method properly decouples the generation of such features while maintaining good representation and reconstruction capabilities. Our code and pre-trained models are available at github.com/simofoti/3DVAE-SwapDisentangled.

Oral
3D Shape Reconstruction From 2D Images With Disentangled Attribute Flow

Xin Wen, Junsheng Zhou, Yu-Shen Liu, Hua Su, Zhen Dong, Zhizhong Han

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Reconstructing 3D shape from a single 2D image is a challenging task, which needs to estimate the detailed 3D structures based on the semantic attributes from 2D image. So far, most of the previous methods still struggle to extract semantic attributes for 3D reconstruction task. Since the semantic attributes of a single image are usually implicit and entangled with each other, it is still challenging to reconstruct 3D shape with detailed semantic structures represented by the input image. To address this problem, we propose 3DAttriFlow to disentangle and extract semantic attributes through different semantic levels in the input images. These disentangled semantic attributes will be integrated into the 3D shape reconstruction process, which can provide definite guidance to the reconstruction of specific attribute on 3D shape. As a result, the 3D decoder can explicitly capture high-level semantic features at the bottom of the network, and utilize low-level features at the top of the network, which allows to reconstruct more accurate 3D shapes. Note that the explicit disentangling is learned without extra labels, where the only supervision used in our training is the input image and its corresponding 3D shape. Our comprehensive experiments on ShapeNet dataset demonstrate that 3DAttriFlow outperforms the state-of-the-art shape reconstruction methods, and we also validate its generalization ability on shape completion task. Code is available at https://github.com/junshengzhou/3DAttriFlow.

Poster
3D Scene Painting via Semantic Image Synthesis

Jaebong Jeong, Janghun Jo, Sunghyun Cho, Jaesik Park

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We propose a novel approach to 3D scene painting using a configurable 3D scene layout. Our approach takes a 3D scene with semantic class labels as input and trains a 3D scene painting network that synthesizes color values for the input 3D scene. We exploit an off-the-shelf 2D semantic image synthesis method to teach the 3D painting network without explicit color supervision. Experiments show that our approach produces images with geometrically correct structures and supports scene manipulation, such as the change of viewpoint, object poses, and painting style. Our approach provides rich controllability to synthesized images in the aspect of 3D geometry.

Poster
3D Photo Stylization: Learning To Generate Stylized Novel Views From a Single Image

Fangzhou Mu, Jian Wang, Yicheng Wu, Yin Li

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Visual content creation has spurred a soaring interest given its applications in mobile photography and AR / VR. Style transfer and single-image 3D photography as two representative tasks have so far evolved independently. In this paper, we make a connection between the two, and address the challenging task of 3D photo stylization - generating stylized novel views from a single image given an arbitrary style. Our key intuition is that style transfer and view synthesis have to be jointly modeled. To this end, we propose a deep model that learns geometry-aware content features for stylization from a point cloud representation of the scene, resulting in high-quality stylized images that are consistent across views. Further, we introduce a novel training protocol to enable the learning using only 2D images. We demonstrate the superiority of our method via extensive qualitative and quantitative studies, and showcase key applications of our method in light of the growing demand for 3D content creation from 2D image assets.

Oral
3D Moments From Near-Duplicate Photos

Qianqian Wang, Zhengqi Li, David Salesin, Noah Snavely, Brian Curless, Janne Kontkanen

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We introduce 3D Moments, a new computational photography effect. As input we take a pair of near-duplicate photos, i.e., photos of moving subjects from similar viewpoints, common in people's photo collections. As output, we produce a video that smoothly interpolates the scene motion from the first photo to the second, while also producing camera motion with parallax that gives a heightened sense of 3D. To achieve this effect, we represent the scene as a pair of feature-based layered depth images augmented with scene flow. This representation enables motion interpolation along with independent control of the camera viewpoint. Our system produces photorealistic space-time videos with motion parallax and scene dynamics, while plausibly recovering regions occluded in the original views. We conduct extensive experiments demonstrating superior performance over baselines on public datasets and in-the-wild photos. Project page: https://3d-moments.github.io/.

Poster
3D Human Tongue Reconstruction From Single "In-the-Wild" Images

Stylianos Ploumpis, Stylianos Moschoglou, Vasileios Triantafyllou, Stefanos Zafeiriou

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3D face reconstruction from a single image is a task that has garnered increased interest in the Computer Vision community, especially due to its broad use in a number of applications such as realistic 3D avatar creation, pose invariant face recognition and face hallucination. Since the introduction of the 3D Morphable Model in the late 90's, we witnessed an explosion of research aiming at particularly tackling this task. Nevertheless, despite the increasing level of detail in the 3D face reconstructions from single images mainly attributed to deep learning advances, finer and highly deformable components of the face such as the tongue are still absent from all 3D face models in the literature, although being very important for the realness of the 3D avatar representations. In this work we present the first, to the best of our knowledge, end-to-end trainable pipeline that accurately reconstructs the 3D face together with the tongue. Moreover, we make this pipeline robust in "in-the-wild" images by introducing a novel GAN method tailored for 3D tongue surface generation. Finally, we make publicly available to the community the first diverse tongue dataset, consisting of 1,800 raw scans of 700 individuals varying in gender, age, and ethnicity backgrounds. As we demonstrate in an extensive series of quantitative as well as qualitative experiments, our model proves to be robust and realistically captures the 3D tongue structure, even in adverse "in-the-wild" conditions.

Oral
3D Common Corruptions and Data Augmentation

Oğuzhan Fatih Kar, Teresa Yeo, Andrei Atanov, Amir Zamir

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We introduce a set of image transformations that can be used as corruptions to evaluate the robustness of models as well as data augmentation mechanisms for training neural networks. The primary distinction of the proposed transformations is that, unlike existing approaches such as Common Corruptions, the geometry of the scene is incorporated in the transformations -- thus leading to corruptions that are more likely to occur in the real world. We also introduce a set of semantic corruptions (e.g. natural object occlusions). We show these transformations are 'efficient' (can be computed on-the-fly), 'extendable' (can be applied on most image datasets), expose vulnerability of existing models, and can effectively make models more robust when employed as '3D data augmentation' mechanisms. The evaluations on several tasks and datasets suggest incorporating 3D information into benchmarking and training opens up a promising direction for robustness research.

Oral
360MonoDepth: High-Resolution 360deg Monocular Depth Estimation

Manuel Rey-Area, Mingze Yuan, Christian Richardt

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360deg cameras can capture complete environments in a single shot, which makes 360deg imagery alluring in many computer vision tasks. However, monocular depth estimation remains a challenge for 360deg data, particularly for high resolutions like 2K (2048x1024) and beyond that are important for novel-view synthesis and virtual reality applications. Current CNN-based methods do not support such high resolutions due to limited GPU memory. In this work, we propose a flexible framework for monocular depth estimation from high-resolution 360deg images using tangent images. We project the 360deg input image onto a set of tangent planes that produce perspective views, which are suitable for the latest, most accurate state-of-the-art perspective monocular depth estimators. To achieve globally consistent disparity estimates, we recombine the individual depth estimates using deformable multi-scale alignment followed by gradient-domain blending. The result is a dense, high-resolution 360deg depth map with a high level of detail, also for outdoor scenes which are not supported by existing methods. Our source code and data are available at https://manurare.github.io/360monodepth/.

Poster
360-Attack: Distortion-Aware Perturbations From Perspective-Views

Yunjian Zhang, Yanwei Liu, Jinxia Liu, Jingbo Miao, Antonios Argyriou, Liming Wang, Zhen Xu

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The application of deep neural networks (DNNs) on 360-degree images has achieved remarkable progress in the recent years. However, DNNs have been demonstrated to be vulnerable to well-crafted adversarial examples, which may trigger severe safety problems in the real-world applications based on 360-degree images. In this paper, we propose an adversarial attack targeting spherical images, called 360-attactk, that transfers adversarial perturbations from perspective-view (PV) images to a final adversarial spherical image. Given a target spherical image, we first represent it with a set of planar PV images, and then perform 2D attacks on them to obtain adversarial PV images. Considering the issue of the projective distortion between spherical and PV images, we propose a distortion-aware attack to reduce the negative impact of distortion on attack. Moreover, to reconstruct the final adversarial spherical image with high aggressiveness, we calculate the spherical saliency map with a novel spherical spectrum method and next propose a saliency-aware fusion strategy that merges multiple inverse perspective projections for the same position on the spherical image. Extensive experimental results show that 360-attack is effective for disturbing spherical images in the black-box setting. Our attack also proves the presence of adversarial transferability from Z2 to SO3 groups.

Poster
"The Pedestrian Next to the Lamppost" Adaptive Object Graphs for Better Instantaneous Mapping

Avishkar Saha, Oscar Mendez, Chris Russell, Richard Bowden

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Estimating a semantically segmented bird's-eye-view (BEV) map from a single image has become a popular technique for autonomous control and navigation. However, they show an increase in localization error with distance from the camera. While such an increase in error is entirely expected - localization is harder at distance - much of the drop in performance can be attributed to the cues used by current texture-based models, in particular, they make heavy use of object-ground intersections (such as shadows), which become increasingly sparse and uncertain for distant objects. In this work, we address these shortcomings in BEV-mapping by learning the spatial relationship between objects in a scene. We propose a graph neural network which predicts BEV objects from a monocular image by spatially reasoning about an object within the context of other objects. Our approach sets a new state-of-the-art in BEV estimation from monocular images across three large-scale datasets, including a 50% relative improvement for objects on nuScenes.

Poster