CoRL 2021 Papers

Conference on Robot Learning

Decision breakdown

153papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2617.0%
  • Poster
    12783.0%

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Learning Inertial Odometry for Dynamic Legged Robot State Estimation

Russell Buchanan, Marco Camurri, Frank Dellaert, Maurice Fallon

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This paper introduces a novel proprioceptive state estimator for legged robots based on a learned displacement measurement from IMU data. Recent research in pedestrian tracking has shown that motion can be inferred from inertial data using convolutional neural networks. A learned inertial displacement measurement can improve state estimation in challenging scenarios where leg odometry is unreliable, such as slipping and compressible terrains. Our work learns to estimate a displacement measurement from IMU data which is then fused with traditional leg odometry. Our approach greatly reduces the drift of proprioceptive state estimation, which is critical for legged robots deployed in vision and lidar denied environments such as foggy sewers or dusty mines. We compared results from an EKF and an incremental fixed-lag factor graph estimator using data from several real robot experiments crossing challenging terrains. Our results show a reduction of relative pose error by 37% in challenging scenarios when compared to a traditional kinematic-inertial estimator without learned measurement. We also demonstrate a 22% reduction in error when used with vision systems in visually degraded environments such as an underground mine.

Poster
LILA: Language-Informed Latent Actions

Siddharth Karamcheti, Megha Srivastava, Percy Liang, Dorsa Sadigh

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We introduce Language-Informed Latent Actions (LILA), a framework for learning natural language interfaces in the context of human-robot collaboration. LILA falls under the shared autonomy paradigm: in addition to providing discrete language inputs, humans are given a low-dimensional controller – e.g., a 2 degree-of-freedom (DoF) joystick that can move left/right and up/down – for operating the robot. LILA learns to use language to modulate this controller, providing users with a language-informed control space: given an instruction like "place the cereal bowl on the tray," LILA may learn a 2-DoF space where one dimension controls the distance from the robot's end-effector to the bowl, and the other dimension controls the robot's end-effector pose relative to the grasp point on the bowl. We evaluate LILA with real-world user studies, where users can provide a language instruction while operating a 7-DoF Franka Emika Panda Arm to complete a series of complex manipulation tasks. We show that LILA models are not only more sample efficient and performant than imitation learning and end-effector control baselines, but that they are also qualitatively preferred by users.

Poster
Example-Driven Model-Based Reinforcement Learning for Solving Long-Horizon Visuomotor Tasks

Bohan Wu, Suraj Nair, Li Fei-Fei, Chelsea Finn

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In this paper, we study the problem of learning a repertoire of low-level skills from raw images that can be sequenced to complete long-horizon visuomotor tasks. Reinforcement learning (RL) is a promising approach for acquiring short-horizon skills autonomously. However, the focus of RL algorithms has largely been on the success of those individual skills, more so than learning and grounding a large repertoire of skills that can be sequenced to complete extended multi-stage tasks. The latter demands robustness and persistence, as errors in skills can compound over time, and may require the robot to have a number of primitive skills in its repertoire, rather than just one. To this end, we introduce EMBR, a model-based RL method for learning primitive skills that are suitable for completing long-horizon visuomotor tasks. EMBR learns and plans using a learned model, critic, and success classifier, where the success classifier serves both as a reward function for RL and as a grounding mechanism to continuously detect if the robot should retry a skill when unsuccessful or under perturbations. Further, the learned model is task-agnostic and trained using data from all skills, enabling the robot to efficiently learn a number of distinct primitives. These visuomotor primitive skills and their associated pre- and post-conditions can then be directly combined with off-the-shelf symbolic planners to complete long-horizon tasks. On a Franka Emika robot arm, we find that EMBR enables the robot to complete three long-horizon visuomotor tasks at 85% success rate, such as organizing an office desk, a file cabinet, and drawers, which require sequencing up to 12 skills, involve 14 unique learned primitives, and demand generalization to novel objects.

Poster
Learning Behaviors through Physics-driven Latent Imagination

Antoine Richard, Stephanie ARAVECCHIA, Matthieu Geist, Cédric Pradalier

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Model-based reinforcement learning (MBRL) consists in learning a so-called world model, a representation of the environment through interactions with it, then use it to train an agent. This approach is particularly interesting in the con-text of field robotics, as it alleviates the need to train online, and reduces the risks inherent to directly training agents on real robots. Generally, in such approaches, the world encompasses both the part related to the robot itself and the rest of the environment. We argue that decoupling the environment representation (for example, images or laser scans) from the dynamics of the physical system (that is, the robot and its physical state) can increase the flexibility of world models and open doors to greater robustness. In this paper, we apply this concept to a strong latent-agent, Dreamer. We then showcase the increased flexibility by transferring the environment part of the world model from one robot (a boat) to another (a rover), simply by adapting the physical model in the imagination. We additionally demonstrate the robustness of our method through real-world experiments on a boat.

Oral
Evaluations of the Gap between Supervised and Reinforcement Lifelong Learning on Robotic Manipulation Tasks

Fan Yang, Chao Yang, Huaping Liu, Fuchun Sun

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Overcoming catastrophic forgetting is of great importance for deep learning and robotics. Recent lifelong learning research has great advances in supervised learning. However, little work focuses on reinforcement learning(RL). We focus on evaluating the performances of state-of-the-art lifelong learning algorithms on robotic reinforcement learning tasks. We mainly focus on the properties of overcoming catastrophic forgetting for these algorithms. We summarize the pros and cons for each category of lifelong learning algorithms when applied in RL scenarios. We propose a framework to modify supervised lifelong learning algorithms to be compatible with RL. We also develop a manipulation benchmark task set for our evaluations.

Poster
A Constrained Multi-Objective Reinforcement Learning Framework

Sandy Huang, Abbas Abdolmaleki, Giulia Vezzani, Philemon Brakel, Daniel J Mankowitz, Michael Neunert, Steven Bohez, Yuval Tassa, Nicolas Heess, Martin Riedmiller, Raia Hadsell

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Many real-world problems, especially in robotics, require that reinforcement learning (RL) agents learn policies that not only maximize an environment reward, but also satisfy constraints. We propose a high-level framework for solving such problems, that treats the environment reward and costs as separate objectives, and learns what preference over objectives the policy should optimize for in order to meet the constraints. We call this Learning Preferences and Policies in Parallel (LP3). By making different choices for how to learn the preference and how to optimize for the policy given the preference, we can obtain existing approaches (e.g., Lagrangian relaxation) and derive novel approaches that lead to better performance. One of these is an algorithm that learns a set of constraint-satisfying policies, useful for when we do not know the exact constraint a priori.

Poster
LENS: Localization enhanced by NeRF synthesis

Arthur Moreau, Nathan Piasco, Dzmitry Tsishkou, Bogdan Stanciulescu, Arnaud de La Fortelle

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Neural Radiance Fields (NeRF) have recently demonstrated photorealistic results for the task of novel view synthesis. In this paper, we propose to apply novel view synthesis to the robot relocalization problem: we demonstrate improvement of camera pose regression thanks to an additional synthetic dataset rendered by the NeRF class of algorithm. To avoid spawning novel views in irrelevant places we selected virtual camera locations from NeRF internal representation of the 3D geometry of the scene. We further improved localization accuracy of pose regressors using synthesized realistic and geometry consistent images as data augmentation during training. At the time of publication, our approach improved state of the art with a 60% lower error on Cambridge Landmarks and 7-scenes datasets. Hence, the resulting accuracy becomes comparable to structure-based methods, without any architecture modification or domain adaptation constraints. Since our method allows almost infinite generation of training data, we investigated limitations of camera pose regression depending on size and distribution of data used for training on public benchmarks. We concluded that pose regression accuracy is mostly bounded by relatively small and biased datasets rather than capacity of the pose regression model to solve the localization task.

Poster
Error-Aware Imitation Learning from Teleoperation Data for Mobile Manipulation

Josiah Wong, Albert Tung, Andrey Kurenkov, Ajay Mandlekar, Li Fei-Fei, Silvio Savarese, Roberto Martín-Martín

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In mobile manipulation (MM), robots can both navigate within and interact with their environment and are thus able to complete many more tasks than robots only capable of navigation or manipulation. In this work, we explore how to apply imitation learning (IL) to learn continuous visuo-motor policies for MM tasks. Much prior work has shown that IL can train visuo-motor policies for either manipulation or navigation domains, but few works have applied IL to the MM domain. Doing this is challenging for two reasons: on the data side, current interfaces make collecting high-quality human demonstrations difficult, and on the learning side, policies trained on limited data can suffer from covariate shift when deployed. To address these problems, we first propose Mobile Manipulation RoboTurk (MoMaRT), a novel teleoperation framework allowing simultaneous navigation and manipulation of mobile manipulators, and collect a first-of-its-kind large scale dataset in a realistic simulated kitchen setting. We then propose a learned error detection system to address the covariate shift by detecting when an agent is in a potential failure state. We train performant IL policies and error detectors from this data, and achieve over 45% task success rate and 85% error detection success rate across multiple multi-stage tasks when trained on expert data. Additional results and video at https://sites.google.com/view/il-for-mm/home.

Poster
Self-Improving Semantic Perception for Indoor Localisation

Hermann Blum, Francesco Milano, René Zurbrügg, Roland Siegwart, Cesar Cadena, Abel Gawel

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We propose a novel robotic system that can improve its perception during deployment. Contrary to the established approach of learning semantics from large datasets and deploying fixed models, we propose a framework in which semantic models are continuously updated on the robot to adapt to the deployment environments. By combining continual learning with self-supervision, our robotic system learns online during deployment without external supervision. We conduct real-world experiments with robots localising in 3D floorplans. Our experiments show how the robot's semantic perception improves during deployment and how this translates into improved localisation, even across drastically different environments. We further study the risk of catastrophic forgetting that such a continuous learning setting poses. We find memory replay an effective measure to reduce forgetting and show how the robotic system can improve even when switching between different environments. On average, our system improves by 60% in segmentation and 10% in localisation accuracy compared to deployment of a fixed model, and it maintains this improvement while adapting to further environments.

Poster
Rough Terrain Navigation Using Divergence Constrained Model-Based Reinforcement Learning

Sean J Wang, Samuel Triest, Wenshan Wang, Sebastian Scherer, Aaron Johnson

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Autonomous navigation of wheeled robots in rough terrain environments has been a long standing challenge. In these environments, predicting the robot's trajectory can be challenging due to the complexity of terrain interactions, as well as the divergent dynamics that cause model uncertainty to compound and propagate poorly. This inhibits the robot's long horizon decision making capabilities and often lead to shortsighted navigation strategies. We propose a model-based reinforcement learning algorithm for rough terrain traversal that trains a probabilistic dynamics model to consider the propagating effects of uncertainty. During trajectory predictions, a trajectory tracking controller is considered to predict closed-loop trajectories. Our method further increases prediction accuracy and precision by using constrained optimization to find trajectories with low divergence. Using this method, wheeled robots can find non-myopic control strategies to reach destinations with higher probability of success. We show results on simulated and real world robots navigating through rough terrain environments.

Poster
Risk-Averse Zero-Order Trajectory Optimization

Marin Vlastelica, Sebastian Blaes, Cristina Pinneri, Georg Martius

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We introduce a simple but effective method for managing risk in zero-order trajectory optimization that involves probabilistic safety constraints and balancing of optimism in the face of epistemic uncertainty and pessimism in the face of aleatoric uncertainty of an ensemble of stochastic neural networks. Various experiments indicate that the separation of uncertainties is essential to performing well with data-driven MPC approaches in uncertain and safety-critical control environments.

Poster
Enhancing Consistent Ground Maneuverability by Robot Adaptation to Complex Off-Road Terrains

Sriram Siva, Maggie Wigness, John Rogers, Hao Zhang

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Terrain adaptation is a critical ability for a ground robot to effectively traverse unstructured off-road terrain in real-world field environments such as forests. However, the expected or planned maneuvering behaviors cannot always be accurately executed due to setbacks such as reduced tire pressure. This inconsistency negatively affects the robot's ground maneuverability and can cause slower traversal time or errors in localization. To address this shortcoming, we propose a novel method for consistent behavior generation that enables a ground robot's actual behaviors to more accurately match expected behaviors while adapting to a variety of complex off-road terrains. Our method learns offset behaviors in a self-supervised fashion to compensate for the inconsistency between the actual and expected behaviors without requiring the explicit modeling of various setbacks. To evaluate the method, we perform extensive experiments using a physical ground robot over diverse complex off-road terrain in real-world field environments. Experimental results show that our method enables a robot to improve its ground maneuverability on complex unstructured off-road terrain with more navigational behavior consistency, and outperforms previous and baseline methods, particularly so on challenging terrain such as that which is seen in forests.

Oral
Parallelised Diffeomorphic Sampling-based Motion Planning

Tin Lai, Weiming Zhi, Tucker Hermans, Fabio Ramos

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We propose Parallelised Diffeomorphic Sampling-based Motion Planning (PDMP). PDMP is a novel parallelised framework that uses bijective and differentiable mappings, or diffeomorphisms, to transform sampling distributions of sampling-based motion planners, in a manner akin to normalising flows. Unlike normalising flow models which use invertible neural network structures to represent these diffeomorphisms, we develop them from gradient information of desired costs, and encode desirable behaviour, such as obstacle avoidance. These transformed sampling distributions can then be used for sampling-based motion planning. A particular example is when we wish to imbue the sampling distribution with knowledge of the environment geometry, such that drawn samples are less prone to be in collision. To this end, we propose to learn a continuous occupancy representation from environment occupancy data, such that gradients of the representation defines a valid diffeomorphism and is amenable to fast parallelise evaluation. We use this to ``morph'' the sampling distribution to draw far less collision-prone samples. PDMP is able to leverage gradient information of costs, to inject specifications, in a manner similar to optimisation-based motion planning methods, but relies on drawing from a sampling distribution, retaining the tendency to find more global solutions, thereby bridging the gap between trajectory optimisation and sampling-based planning methods.

Poster
Haptics-based Curiosity for Sparse-reward Tasks

Sai Rajeswar, Cyril Ibrahim, Nitin Surya, Florian Golemo, David Vazquez, Aaron Courville, Pedro O. Pinheiro

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Robots in many real-world settings have access to force/torque sensors in their gripper and tactile sensing is often necessary for tasks that involve contact-rich motion. In this work, we leverage surprise from mismatches in haptics feedback to guide exploration in hard sparse-reward reinforcement learning tasks. Our approach, Haptics-based Curiosity (\method{}), learns what visible objects interactions are supposed to ``feel" like. We encourage exploration by rewarding interactions where the expectation and the experience do not match. We test our approach on a range of haptics-intensive robot arm tasks (e.g. pushing objects, opening doors), which we also release as part of this work. Across multiple experiments in a simulated setting, we demonstrate that our method is able to learn these difficult tasks through sparse reward and curiosity alone. We compare our cross-modal approach to single-modality (haptics- or vision-only) approaches as well as other curiosity-based methods and find that our method performs better and is more sample-efficient.

Poster
Influencing Behavioral Attributions to Robot Motion During Task Execution

Nick Walker, Christoforos Mavrogiannis, Siddhartha Srinivasa, Maya Cakmak

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While prior work has shown how to autonomously generate motion that communicates task-related attributes, like intent or capability, we know less about how to automatically generate motion that communicates higher-level behavioral attributes such as curiosity or competence. We propose a framework that addresses the challenges of modeling human attributions to robot motion, generating trajectories that elicit attributions, and selecting trajectories that balance attribution and task completion. The insight underpinning our approach is that attributions can be ascribed to features of the motion that don't severely impact task performance, and that these features form a convenient basis both for predicting and generating communicative motion. We illustrate the framework in a coverage task resembling household vacuum cleaning. Through a virtual interface, we collect a dataset of human attributions to robot trajectories during task execution and learn a probabilistic model that maps trajectories to attributions. We then incorporate this model into a trajectory generation mechanism that balances between task completion and communication of a desired behavioral attribute. Through an online user study on a different household layout, we find that our prediction model accurately captures human attribution for coverage tasks.

Poster
Model-free Safe Control for Zero-Violation Reinforcement Learning

Weiye Zhao, Tairan He, Changliu Liu

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While deep reinforcement learning (DRL) has impressive performance in a variety of continuous control tasks, one critical hurdle that limits the application of DRL to physical world is the lack of safety guarantees. It is challenging for DRL agents to persistently satisfy a hard state constraint (known as the safety specification) during training. On the other hand, safe control methods with safety guarantees have been extensively studied. However, to synthesize safe control, these methods require explicit analytical models of the dynamic system; but these models are usually not available in DRL. This paper presents a model-free safe control strategy to synthesize safeguards for DRL agents, which will ensure zero safety violation during training. In particular, we present an implicit safe set algorithm, which synthesizes the safety index (also called the barrier certificate) and the subsequent safe control law only by querying a black-box dynamic function (e.g., a digital twin simulator). The theoretical results indicate the implicit safe set algorithm guarantees forward invariance and finite-time convergence to the safe set. We validate the proposed method on the state-of-the-art safety benchmark Safety Gym. Results show that the proposed method achieves zero safety violation and gains $ 95\% \pm 9\%$ cumulative reward compared to state-of-the-art safe DRL methods. Moreover, it can easily scale to high-dimensional systems.

Poster
LEO: Learning Energy-based Models in Factor Graph Optimization

Paloma Sodhi, Eric Dexheimer, Mustafa Mukadam, Stuart Anderson, Michael Kaess

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We address the problem of learning observation models end-to-end for estimation. Robots operating in partially observable environments must infer latent states from multiple sensory inputs using observation models that capture the joint distribution between latent states and observations. This inference problem can be formulated as an objective over a graph that optimizes for the most likely sequence of states using all previous measurements. Prior work uses observation models that are either known a-priori or trained on surrogate losses independent of the graph optimizer. In this paper, we propose a method to directly optimize end-to-end tracking performance by learning observation models with the graph optimizer in the loop. This direct approach may appear, however, to require the inference algorithm to be fully differentiable, which many state-of-the-art graph optimizers are not. Our key insight is to instead formulate the problem as that of energy-based learning. We propose a novel approach, LEO, for learning observation models end-to-end with graph optimizers that may be non-differentiable. LEO alternates between sampling trajectories from the graph posterior and updating the model to match these samples to ground truth trajectories. We propose a way to generate such samples efficiently using incremental Gauss-Newton solvers. We compare LEO against baselines on datasets drawn from two distinct tasks: navigation and real-world planar pushing. We show that LEO is able to learn complex observation models with lower errors and fewer samples.

Poster
Language Grounding with 3D Objects

Jesse Thomason, Mohit Shridhar, Yonatan Bisk, Chris Paxton, Luke Zettlemoyer

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Seemingly simple natural language requests to a robot are generally underspecified, for example "Can you bring me the wireless mouse?" Flat images of candidate mice may not provide the discriminative information needed for "wireless." The world, and objects in it, are not flat images but complex 3D shapes. If a human requests an object based on any of its basic properties, such as color, shape, or texture, robots should perform the necessary exploration to accomplish the task. In particular, while substantial effort and progress has been made on understanding explicitly visual attributes like color and category, comparatively little progress has been made on understanding language about shapes and contours. In this work, we introduce a novel reasoning task that targets both visual and non-visual language about 3D objects. Our new benchmark ShapeNet Annotated with Referring Expressions (SNARE) requires a model to choose which of two objects is being referenced by a natural language description. We introduce several CLIP-based models for distinguishing objects and demonstrate that while recent advances in jointly modeling vision and language are useful for robotic language understanding, it is still the case that these image-based models are weaker at understanding the 3D nature of objects -- properties which play a key role in manipulation. We find that adding view estimation to language grounding models improves accuracy on both SNARE and when identifying objects referred to in language on a robot platform, but note that a large gap remains between these models and human performance.

Poster
Beyond Pick-and-Place: Tackling Robotic Stacking of Diverse Shapes

Alex X. Lee, Coline Manon Devin, Yuxiang Zhou, Thomas Lampe, Konstantinos Bousmalis, Jost Tobias Springenberg, Arunkumar Byravan, Abbas Abdolmaleki, Nimrod Gileadi, David Khosid, Claudio Fantacci, Jose Enrique Chen, Akhil Raju, Rae Jeong, Michael Neunert, Antoine Laurens, Stefano Saliceti, Federico Casarini, Martin Riedmiller, Raia Hadsell, Francesco Nori

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We study the problem of robotic stacking with objects of complex geometry. We propose a challenging and diverse set of such objects that was carefully designed to require strategies beyond a simple “pick-and-place” solution. Our method is a reinforcement learning (RL) approach combined with vision-based interactive policy distillation and simulation-to-reality transfer. Our learned policies can efficiently handle multiple object combinations in the real world and exhibit a large variety of stacking skills. In a large experimental study, we investigate what choices matter for learning such general vision-based agents in simulation, and what affects optimal transfer to the real robot. We then leverage data collected by such policies and improve upon them with offline RL. A video and a blog post of our work are provided as supplementary material.

Poster
FabricFlowNet: Bimanual Cloth Manipulation with a Flow-based Policy

Thomas Weng, Sujay Man Bajracharya, Yufei Wang, Khush Agrawal, David Held

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We address the problem of goal-directed cloth manipulation, a challenging task due to the deformability of cloth. Our insight is that optical flow, a technique normally used for motion estimation in video, can also provide an effective representation for corresponding cloth poses across observation and goal images. We introduce FabricFlowNet (FFN), a cloth manipulation policy that leverages flow as both an input and as an action representation to improve performance. FabricFlowNet also elegantly switches between bimanual and single-arm actions based on the desired goal. We show that FabricFlowNet significantly outperforms state-of-the-art model-free and model-based cloth manipulation policies that take image input. We also present real-world experiments on a bimanual system, demonstrating effective sim-to-real transfer. Finally, we show that our method generalizes when trained on a single square cloth to other cloth shapes, such as T-shirts and rectangular cloths. Video and other supplementary materials are available at: https://sites.google.com/view/fabricflownet.

Poster