CoRL 2021 Papers

Conference on Robot Learning

Decision breakdown

153papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2617.0%
  • Poster
    12783.0%

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DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Video

Priyanka Mandikal, Kristen Grauman

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Dexterous multi-fingered robotic hands have a formidable action space, yet their morphological similarity to the human hand holds immense potential to accelerate robot learning. We propose DexVIP, an approach to learn dexterous robotic grasping from human-object interactions present in in-the-wild YouTube videos. We do this by curating grasp images from human-object interaction videos and imposing a prior over the agent's hand pose when learning to grasp with deep reinforcement learning. A key advantage of our method is that the learned policy is able to leverage free-form in-the-wild visual data. As a result, it can easily scale to new objects, and it sidesteps the standard practice of collecting human demonstrations in a lab---a much more expensive and indirect way to capture human expertise. Through experiments on 27 objects with a 30-DoF simulated robot hand, we demonstrate that DexVIP compares favorably to existing approaches that lack a hand pose prior or rely on specialized tele-operation equipment to obtain human demonstrations, while also being faster to train.

Poster
Visual Learning Towards Soft Robot Force Control using a 3D Metamaterial with Differential Stiffness

Fang Wan, Xiaobo Liu, Ning Guo, Xudong Han, Feng Tian, Chaoyang Song

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This paper explores the feasibility of learning robot force control and interaction using soft metamaterial and machine vision. We start by investigating the differential stiffness of a hollow, cone-shaped, 3D metamaterial made from soft rubber, achieving a large stiffness ratio between the axial and radial directions that leads to an adaptive form response in omni-directions during physical interaction. Then, using image data collected from its internal deformation during various interactions, we explored two similar designs but different learning strategies to estimate force control and interactions on the end-effector of a UR10 e-series robot arm. One is to directly learn the force and torque response from raw images of the metamaterial's internal deformation. The other is to indirectly estimate the 6D force and torque using a neural network by visually tracking the 6D pose of a marker fixed inside the 3D metamaterial. Finally, we integrated the two proposed systems and achieved similar force feedback and control interactions in simple tasks such as circle following and text writing. Our results show that the learning method holds the potential to support the concept of soft robot force control, providing an intuitive interface at a low cost for robotic systems, generating comparable and capable performances against classical force and torque sensors.

Poster
CLASP: Constrained Latent Shape Projection for Refining Object Shape from Robot Contact

Brad Saund, Dmitry Berenson

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Robots need both visual and contact sensing to effectively estimate the state of their environment. Camera RGBD data provides rich information of the objects surrounding the robot, and shape priors can help correct noise and fill in gaps and occluded regions. However, when the robot senses unexpected contact, the estimate should be updated to explain the contact. To address this need, we propose CLASP: Constrained Latent Shape Projection. This approach consists of a shape completion network that generates a prior from RGBD data and a procedure to generate shapes consistent with both the network prior and robot contact observations. We find CLASP consistently decreases the Chamfer Distance between the predicted and ground truth scenes, while other approaches do not benefit from contact information.

Poster
Goal-Auxiliary Actor-Critic for 6D Robotic Grasping with Point Clouds

Lirui Wang, Yu Xiang, Wei Yang, Arsalan Mousavian, Dieter Fox

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6D robotic grasping beyond top-down bin-picking scenarios is a challenging task. Previous solutions based on 6D grasp synthesis with robot motion planning usually operate in an open-loop setting, which are sensitive to grasp synthesis errors. In this work, we propose a new method for learning closed-loop control policies for 6D grasping. Our policy takes a segmented point cloud of an object from an egocentric camera as input, and outputs continuous 6D control actions of the robot gripper for grasping the object. We combine imitation learning and reinforcement learning and introduce a goal-auxiliary actor-critic algorithm for policy learning. We demonstrate that our learned policy can be integrated into a tabletop 6D grasping system and a human-robot handover system to improve the grasping performance of unseen objects. Videos and code are available at https://sites.google.com/view/gaddpg.

Poster
Specializing Versatile Skill Libraries using Local Mixture of Experts

Onur Celik, Dongzhuoran Zhou, Ge Li, Philipp Becker, Gerhard Neumann

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A long-cherished vision in robotics is to equip robots with skills that match the versatility and precision of humans. For example, when playing table tennis, a robot should be capable of returning the ball in various ways while precisely placing it at the desired location. A common approach to model such versatile behavior is to use a Mixture of Experts (MoE) model, where each expert is a contextual motion primitive. However, learning such MoEs is challenging as most objectives force the model to cover the entire context space, which prevents specialization of the primitives resulting in rather low-quality components. Starting from maximum entropy reinforcement learning (RL), we decompose the objective into optimizing an individual lower bound per mixture component. Further, we introduce a curriculum by allowing the components to focus on a local context region, enabling the model to learn highly accurate skill representations. To this end, we use local context distributions that are adapted jointly with the expert primitives. Our lower bound advocates an iterative addition of new components, where new components will concentrate on local context regions not covered by the current MoE. This local and incremental learning results in a modular MoE model of high accuracy and versatility, where both properties can be scaled by adding more components on the fly. We demonstrate this by an extensive ablation and on two challenging simulated robot skill learning tasks. We compare our achieved performance to LaDiPS and HiREPS, a known hierarchical policy search method for learning diverse skills.

Poster
Urban Driver: Learning to Drive from Real-world Demonstrations Using Policy Gradients

Oliver Scheel, Luca Bergamini, Maciej Wolczyk, Błażej Osiński, Peter Ondruska

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In this work we are the first to present an offline policy gradient method for learning imitative policies for complex urban driving from a large corpus of real-world demonstrations. This is achieved by building a differentiable data-driven simulator on top of perception outputs and high-fidelity HD maps of the area. It allows us to synthesize new driving experiences from existing demonstrations using mid-level representations. Using this simulator we then train a policy network in closed-loop employing policy gradients. We train our proposed method on 100 hours of expert demonstrations on urban roads and show that it learns complex driving policies that generalize well and can perform a variety of driving maneuvers. We demonstrate this in simulation as well as deploy our model to self-driving vehicles in the real-world. Our method outperforms previously demonstrated state-of-the-art for urban driving scenarios - all this without the need for complex state perturbations or collecting additional on-policy data during training. We make code and data publicly available.

Poster
Multimodal Trajectory Prediction Conditioned on Lane-Graph Traversals

Nachiket Deo, Eric Wolff, Oscar Beijbom

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Accurately predicting the future motion of surrounding vehicles requires reasoning about the inherent uncertainty in driving behavior. This uncertainty can be loosely decoupled into lateral (e.g., keeping lane, turning) and longitudinal (e.g., accelerating, braking). We present a novel method that combines learned discrete policy rollouts with a focused decoder on subsets of the lane graph. The policy rollouts explore different goals given current observations, ensuring that the model captures lateral variability. Longitudinal variability is captured by our latent variable model decoder that is conditioned on various subsets of the lane graph. Our model achieves state-of-the-art performance on the nuScenes motion prediction dataset, and qualitatively demonstrates excellent scene compliance. Detailed ablations highlight the importance of the policy rollouts and the decoder architecture.

Poster
Structure from Silence: Learning Scene Structure from Ambient Sound

Ziyang Chen, Xixi Hu, Andrew Owens

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From whirling ceiling fans to ticking clocks, the sounds that we hear subtly vary as we move through a scene. We ask whether these ambient sounds convey information about 3D scene structure and, if so, whether they provide a useful learning signal for multimodal models. To study this, we collect a dataset of paired audio and RGB-D recordings from a variety of quiet indoor scenes. We then train models that estimate the distance to nearby walls, given only audio as input. We also use these recordings to learn multimodal representations through self-supervision, by training a network to associate images with their corresponding sounds. These results suggest that ambient sound conveys a surprising amount of information about scene structure, and that it is a useful signal for learning multimodal features.

Oral
A Workflow for Offline Model-Free Robotic Reinforcement Learning

Aviral Kumar, Anikait Singh, Stephen Tian, Chelsea Finn, Sergey Levine

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Offline reinforcement learning (RL) enables learning control policies by utilizing only prior experience, without any online interaction. This can allow robots to acquire generalizable skills from large and diverse datasets, without any costly or unsafe online data collection. Despite recent algorithmic advances in offline RL, applying these methods to real-world problems has proven challenging. Although offline RL methods can learn from prior data, there is no clear and well-understood process for making various design choices, from model ar- architecture to algorithm hyperparameters, without actually evaluating the learned policies online. In this paper, our aim is to develop a practical workflow for using offline RL analogous to the relatively well-understood workflows for supervised learning problems. To this end, we devise a set of metrics and conditions that can be tracked over the course of offline training and can inform the practitioner about how the algorithm and model architecture should be adjusted to improve final performance. Our workflow is derived from a conceptual understanding of the behavior of conservative offline RL algorithms and cross-validation in supervised learning. We demonstrate the efficacy of this workflow in producing effective policies without any online tuning, both in several simulated robotic learning scenarios and for three tasks on two distinct real robots, focusing on learning manipulation skills with raw image observations with sparse binary rewards. Explanatory video and additional content can be found at https://sites.google.com/view/offline-rl-workflow

Oral
Dealing with the Unknown: Pessimistic Offline Reinforcement Learning

Jinning Li, Chen Tang, Masayoshi Tomizuka, Wei Zhan

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Reinforcement Learning (RL) has been shown effective in domains where the agent can learn policies by actively interacting with its operating environment. However, if we change the RL scheme to offline setting where the agent can only update its policy via static datasets, one of the major issues in offline reinforcement learning emerges, i.e. distributional shift. We propose a Pessimistic Offline Reinforcement Learning (PessORL) algorithm to actively lead the agent back to the area where it is familiar by manipulating the value function. We focus on problems caused by out-of-distribution (OOD) states, and deliberately penalize high values at states that are absent in the training dataset, so that the learned pessimistic value function lower bounds the true value anywhere within the state space. We evaluate the PessORL algorithm on various benchmark tasks, where we show that our method gains better performance by explicitly handling OOD states, when compared to those methods merely considering OOD actions.

Poster
A Differentiable Recipe for Learning Visual Non-Prehensile Planar Manipulation

Bernardo Aceituno, Alberto Rodriguez, Shubham Tulsiani, Abhinav Gupta, Mustafa Mukadam

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Specifying tasks with videos is a powerful technique towards acquiring novel and general robot skills. However, reasoning over mechanics and dexterous interactions can make it challenging to scale visual learning for contact-rich manipulation. In this work, we focus on the problem of visual dexterous planar manipulation: given a video of an object in planar motion, find contact-aware robot actions that reproduce the same object motion. We propose a novel learning architecture that combines video decoding neural models with priors from contact mechanics by leveraging differentiable optimization and differentiable simulation. Through extensive simulated experiments, we investigate the interplay between traditional model-based techniques and modern deep learning approaches. We find that our modular and fully differentiable architecture outperforms learning-only methods on unseen objects and motions.

Poster
Trust Your Robots! Predictive Uncertainty Estimation of Neural Networks with Sparse Gaussian Processes

Jongseok Lee, Jianxiang Feng, Matthias Humt, Marcus Gerhard Müller, Rudolph Triebel

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This paper presents a probabilistic framework to obtain both reliable and fast uncertainty estimates for predictions with Deep Neural Networks (DNNs). Our main contribution is a practical and principled combination of DNNs with sparse Gaussian Processes (GPs). We prove theoretically that DNNs can be seen as a special case of sparse GPs, namely mixtures of GP experts (MoE-GP), and we devise a learning algorithm that brings the derived theory into practice. In experiments from two different robotic tasks -- inverse dynamics of a manipulator and object detection on a micro-aerial vehicle (MAV) -- we show the effectiveness of our approach in terms of predictive uncertainty, improved scalability, and run-time efficiency on a Jetson TX2. We thus argue that our approach can pave the way towards reliable and fast robot learning systems with uncertainty awareness.

Poster
LanguageRefer: Spatial-Language Model for 3D Visual Grounding

Junha Roh, Karthik Desingh, Ali Farhadi, Dieter Fox

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For robots to understand human instructions and perform meaningful tasks in the near future, it is important to develop learned models that comprehend referential language to identify common objects in real-world 3D scenes. In this paper, we introduce a spatial-language model for a 3D visual grounding problem. Specifically, given a reconstructed 3D scene in the form of point clouds with 3D bounding boxes of potential object candidates, and a language utterance referring to a target object in the scene, our model successfully identifies the target object from a set of potential candidates. Specifically, LanguageRefer uses a transformer-based architecture that combines spatial embedding from bounding boxes with fine-tuned language embeddings from DistilBert to predict the target object. We show that it performs competitively on visio-linguistic datasets proposed by ReferIt3D. Further, we analyze its spatial reasoning task performance decoupled from perception noise, the accuracy of view-dependent utterances, and viewpoint annotations for potential robotics applications.

Poster
Rapid Exploration for Open-World Navigation with Latent Goal Models

Dhruv Shah, Benjamin Eysenbach, Nicholas Rhinehart, Sergey Levine

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We describe a robotic learning system for autonomous exploration and navigation in diverse, open-world environments. At the core of our method is a learned latent variable model of distances and actions, along with a non-parametric topological memory of images. We use an information bottleneck to regularize the learned policy, giving us (i) a compact visual representation of goals, (ii) improved generalization capabilities, and (iii) a mechanism for sampling feasible goals for exploration. Trained on a large offline dataset of prior experience, the model acquires a representation of visual goals that is robust to task-irrelevant distractors. We demonstrate our method on a mobile ground robot in open-world exploration scenarios. Given an image of a goal that is up to 80 meters away, our method leverages its representation to explore and discover the goal in under 20 minutes, even amidst previously-unseen obstacles and weather conditions. Please check out the project website for videos of our experiments and information about the real-world dataset used at https://sites.google.com/view/recon-robot.

Oral
Orientation Probabilistic Movement Primitives on Riemannian Manifolds

Leonel Rozo, Vedant Dave

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Learning complex robot motions necessarily demands to have models that are able to encode and retrieve full-pose trajectories when tasks are defined in operational spaces. Probabilistic movement primitives (ProMPs) stand out as a principled approach that models trajectory distributions learned from demonstrations. ProMPs allow for trajectory modulation and blending to achieve better generalization to novel situations. However, when ProMPs are employed in operational space, their original formulation does not directly apply to full-pose movements including rotational trajectories described by quaternions. This paper proposes a Riemannian formulation of ProMPs that enables encoding and retrieving of quaternion trajectories. Our method builds on Riemannian manifold theory, and exploits multilinear geodesic regression for estimating the ProMPs parameters. This novel approach makes ProMPs a suitable model for learning complex full-pose robot motion patterns. Riemannian ProMPs are tested on toy examples to illustrate their workflow, and on real learning-from-demonstration experiments.

Poster
STORM: An Integrated Framework for Fast Joint-Space Model-Predictive Control for Reactive Manipulation

Mohak Bhardwaj, Balakumar Sundaralingam, Arsalan Mousavian, Nathan D. Ratliff, Dieter Fox, Fabio Ramos, Byron Boots

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Sampling-based model-predictive control (MPC) is a promising tool for feedback control of robots with complex, non-smooth dynamics, and cost functions. However, the computationally demanding nature of sampling-based MPC algorithms has been a key bottleneck in their application to high-dimensional robotic manipulation problems in the real world. Previous methods have addressed this issue by running MPC in the task space while relying on a low-level operational space controller for joint control. However, by not using the joint space of the robot in the MPC formulation, existing methods cannot directly account for non-task space related constraints such as avoiding joint limits, singular configurations, and link collisions. In this paper, we develop a system for fast, joint space sampling-based MPC for manipulators that is efficiently parallelized using GPUs. Our approach can handle task and joint space constraints while taking less than 8ms~(125Hz) to compute the next control command. Further, our method can tightly integrate perception into the control problem by utilizing learned cost functions from raw sensor data. We validate our approach by deploying it on a Franka Panda robot for a variety of dynamic manipulation tasks. We study the effect of different cost formulations and MPC parameters on the synthesized behavior and provide key insights that pave the way for the application of sampling-based MPC for manipulators in a principled manner. We also provide highly optimized, open-source code to be used by the wider robot learning and control community. Videos of experiments can be found at: https://sites.google.com/view/manipulation-mpc

Oral
Probabilistic and Geometric Depth: Detecting Objects in Perspective

Tai Wang, Xinge Zhu, Jiangmiao Pang, Dahua Lin

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3D object detection is an important capability needed in various practical applications such as driver assistance systems. Monocular 3D detection, a representative general setting among image-based approaches, provides a more economical solution than conventional settings relying on LiDARs but still yields unsatisfactory results. This paper first presents a systematic study on this problem. We observe that the current monocular 3D detection can be simplified as an instance depth estimation problem: The inaccurate instance depth blocks all the other 3D attribute predictions from improving the overall detection performance. Moreover, recent methods directly estimate the depth based on isolated instances or pixels while ignoring the geometric relations across different objects. To this end, we construct geometric relation graphs across predicted objects and use the graph to facilitate depth estimation. As the preliminary depth estimation of each instance is usually inaccurate in this ill-posed setting, we incorporate a probabilistic representation to capture the uncertainty. It provides an important indicator to identify confident predictions and further guide the depth propagation. Despite the simplicity of the basic idea, our method, PGD, obtains significant improvements on KITTI and nuScenes benchmarks, achieving 1st place out of all monocular vision-only methods while still maintaining real-time efficiency. Code and models will be released at https://github.com/open-mmlab/mmdetection3d.

Poster
Learning Model Preconditions for Planning with Multiple Models

Alex Licari LaGrassa, Oliver Kroemer

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Different models can provide differing levels of fidelity when a robot is planning. Analytical models are often fast to evaluate but only work in limited ranges of conditions. Meanwhile, physics simulators are effective at modeling complex interactions between objects but are typically more computationally expensive. Learning when to switch between the various models can greatly improve the speed of planning and task success reliability. In this work, we learn model deviation estimators (MDEs) to predict the error between real-world states and the states outputted by transition models. MDEs can be used to define a model precondition that describes which transitions are accurately modeled. We then propose a planner that uses the learned model preconditions to switch between various models in order to use models in conditions where they are accurate, prioritizing faster models when possible. We evaluate our method on two real-world tasks: placing a rod into a box and placing a rod into a closed drawer.

Poster
Fully Self-Supervised Class Awareness in Dense Object Descriptors

Denis Hadjivelichkov, Dimitrios Kanoulas

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We address the problem of inferring self-supervised dense semantic correspondences between objects in multi-object scenes. The method introduces learning of class-aware dense object descriptors by providing either unsupervised discrete labels or confidence in object similarities. We quantitatively and qualitatively show that the introduced method outperforms previous techniques with more robust pixel-to-pixel matches. An example robotic application is also shown~- grasping of objects in clutter based on corresponding points.

Poster
GRAC: Self-Guided and Self-Regularized Actor-Critic

Lin Shao, Yifan You, Mengyuan Yan, Shenli Yuan, Qingyun Sun, Jeannette Bohg

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Deep reinforcement learning (DRL) algorithms have successfully been demonstrated on a range of challenging decision making and control tasks. One dominant component of recent deep reinforcement learning algorithms is the target network which mitigates the divergence when learning the Q function. However, target networks can slow down the learning process due to delayed function updates. Our main contribution in this work is a self-regularized TD-learning method to address divergence without requiring a target network. Additionally, we propose a self-guided policy improvement method by combining policy-gradient with zero-order optimization to search for actions associated with higher Q-values in a broad neighborhood. This makes learning more robust to local noise in the Q function approximation and guides the updates of our actor network. Taken together, these components define GRAC, a novel self-guided and self-regularized actor-critic algorithm. We evaluate GRAC on the OpenAI gym tasks, outperforming state of the art on four tasks and achieving competitive results on two environments. We also apply GRAC to enable a non-anthropomorphic robotic hand to successfully accomplish an in-hand manipulation task in the real world.

Poster