AAAI 2022 Papers

AAAI Conference on Artificial Intelligence

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1,319papers

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Fast and Constrained Absent Keyphrase Generation by Prompt-Based Learning

Huanqin Wu, Baijiaxin Ma, Wei Liu, Tao Chen, Dan Nie

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Generating absent keyphrases, which do not appear in the input document, is challenging in the keyphrase prediction task. Most previous works treat the problem as an autoregressive sequence-to-sequence generation task, which demonstrates promising results for generating grammatically correct and fluent absent keyphrases. However, such an end-to-end process with a complete data-driven manner is unconstrained, which is prone to generate keyphrases inconsistent with the input document. In addition, the existing autoregressive decoding method makes the generation of keyphrases must be done from left to right, leading to slow speed during inference. In this paper, we propose a constrained absent keyphrase generation method in a prompt-based learning fashion. Specifically, the prompt will be created firstly based on the keywords, which are defined as the overlapping words between absent keyphrase and document. Then, a mask-predict decoder is used to complete the absent keyphrase on the constraint of prompt. Experiments on keyphrase generation benchmarks have demonstrated the effectiveness of our approach. In addition, we evaluate the performance of constrained absent keyphrases generation from an information retrieval perspective. The result shows that our approach can generate more consistent keyphrases, which can improve document retrieval performance. What’s more, with a non-autoregressive decoding manner, our model can speed up the absent keyphrase generation by 8.67× compared with the autoregressive method.

Technical
Fast Sparse Decision Tree Optimization via Reference Ensembles

Hayden McTavish, Chudi Zhong, Reto Achermann, Ilias Karimalis, Jacques Chen, Cynthia Rudin, Margo Seltzer

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Sparse decision tree optimization has been one of the most fundamental problems in AI since its inception and is a challenge at the core of interpretable machine learning. Sparse decision tree optimization is computationally hard, and despite steady effort since the 1960's, breakthroughs have been made on the problem only within the past few years, primarily on the problem of finding optimal sparse decision trees. However, current state-of-the-art algorithms often require impractical amounts of computation time and memory to find optimal or near-optimal trees for some real-world datasets, particularly those having several continuous-valued features. Given that the search spaces of these decision tree optimization problems are massive, can we practically hope to find a sparse decision tree that competes in accuracy with a black box machine learning model? We address this problem via smart guessing strategies that can be applied to any optimal branch-and-bound-based decision tree algorithm. The guesses come from knowledge gleaned from black box models. We show that by using these guesses, we can reduce the run time by multiple orders of magnitude while providing bounds on how far the resulting trees can deviate from the black box's accuracy and expressive power. Our approach enables guesses about how to bin continuous features, the size of the tree, and lower bounds on the error for the optimal decision tree. Our experiments show that in many cases we can rapidly construct sparse decision trees that match the accuracy of black box models. To summarize: when you are having trouble optimizing, just guess.

Technical
Fast Payoff Matrix Sparsification Techniques for Structured Extensive-Form Games

Gabriele Farina, Tuomas Sandholm

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The practical scalability of many optimization algorithms for large extensive-form games is often limited by the games' huge payoff matrices. To ameliorate the issue, Zhang and Sandholm recently proposed a sparsification technique that factorizes the payoff matrix A into a sparser object A = Â + UVᵀ, where the total combined number of nonzeros of Â, U, and V, is significantly smaller. Such a factorization can be used in place of the original payoff matrix in many optimization algorithm, such as interior-point and second-order methods, thus increasing the size of games that can be handled. Their technique significantly sparsifies poker (end)games, standard benchmarks used in computational game theory, AI, and more broadly. We show that the existence of extremely sparse factorizations in poker games can be tied to their particular Kronecker-product structure. We clarify how such structure arises and introduce the connection between that structure and sparsification. By leveraging such structure, we give two ways of computing strong sparsifications of poker games (as well as any other game with a similar structure) that are i) orders of magnitude faster to compute, ii) more numerically stable, and iii) produce a dramatically smaller number of nonzeros than the prior technique. Our techniques enable—for the first time—effective computation of high-precision Nash equilibria and strategies subject to constraints on the amount of allowed randomization. Furthermore, they significantly speed up parallel first-order game-solving algorithms; we show state-of-the-art speed on a GPU.

Technical
Fast Monte-Carlo Approximation of the Attention Mechanism

Hyunjun Kim, Jeonggil Ko

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We introduce Monte-Carlo Attention (MCA), a randomized approximation method for reducing the computational cost of self-attention mechanisms in Transformer architectures. MCA exploits the fact that the importance of each token in an input sequence vary with respect to their attention scores; thus, some degree of error can be tolerable when encoding tokens with low attention. Using approximate matrix multiplication, MCA applies different error bounds to encode input tokens such that those with low attention scores are computed with relaxed precision, whereas errors of salient elements are minimized. MCA can operate in parallel with other attention optimization schemes and does not require model modification. We study the theoretical error bounds and demonstrate that MCA reduces attention complexity (in FLOPS) for various Transformer models by up to 11 in GLUE benchmarks without compromising model accuracy. Source code and appendix: https://github.com/eis-lab/monte-carlo-attention

Technical
Fast Graph Neural Tangent Kernel via Kronecker Sketching

Shunhua Jiang, Yunze Man, Zhao Song, Zheng Yu, Danyang Zhuo

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Many deep learning tasks need to deal with graph data (e.g., social networks, protein structures, code ASTs). Due to the importance of these tasks, people turned to Graph Neural Networks (GNNs) as the de facto method for machine learning on graph data. GNNs have become widely applied due to their convincing performance. Unfortunately, one major barrier to using GNNs is that GNNs require substantial time and resources to train. Recently, a new method for learning on graph data is Graph Neural Tangent Kernel (GNTK). GNTK is an application of Neural Tangent Kernel (NTK) (a kernel method) on graph data, and solving NTK regression is equivalent to using gradient descent to train an infinite-wide neural network. The key benefit of using GNTK is that, similar to any kernel method, GNTK's parameters can be solved directly in a single step, avoiding time-consuming gradient descent. Meanwhile, sketching has become increasingly used in speeding up various optimization problems, including solving kernel regression. Given a kernel matrix of n graphs, using sketching in solving kernel regression can reduce the running time to o(n^3). But unfortunately such methods usually require extensive knowledge about the kernel matrix beforehand, while in the case of GNTK we find that the construction of the kernel matrix is already O(n^2N^4), assuming each graph has N nodes. The kernel matrix construction time can be a major performance bottleneck when the size of graphs N increases. A natural question to ask is thus whether we can speed up the kernel matrix construction to improve GNTK regression's end-to-end running time. This paper provides the first algorithm to construct the kernel matrix in o(n^2N^3) running time.

Technical
Fast Approximations for Job Shop Scheduling: A Lagrangian Dual Deep Learning Method

James Kotary, Ferdinando Fioretto, Pascal Van Hentenryck

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The Jobs Shop Scheduling problem (JSP) is a canonical combinatorial optimization problem that is routinely solved for a variety of industrial purposes. It models the optimal scheduling of multiple sequences of tasks, each under a fixed order of operations, in which individual tasks require exclusive access to a predetermined resource for a specified processing time. The problem is NP-hard and computationally challenging even for medium-sized instances. Motivated by the increased stochasticity in production chains, this paper explores a deep learning approach to deliver efficient and accurate approximations to the JSP. In particular, this paper proposes the design of a deep neural network architecture to exploit the problem structure, its integration with Lagrangian duality to capture the problem constraints, and a post-processing optimization, to guarantee solution feasibility. The resulting method, called JSP-DNN, is evaluated on hard JSP instances from the JSPLIB benchmark library and is shown to produce JSP approximations of high quality at negligible computational costs.

Technical
Fairness without Imputation: A Decision Tree Approach for Fair Prediction with Missing Values

Haewon Jeong, Hao Wang, Flavio P. Calmon

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We investigate the fairness concerns of training a machine learning model using data with missing values. Even though there are a number of fairness intervention methods in the literature, most of them require a complete training set as input. In practice, data can have missing values, and data missing patterns can depend on group attributes (e.g. gender or race). Simply applying off-the-shelf fair learning algorithms to an imputed dataset may lead to an unfair model. In this paper, we first theoretically analyze different sources of discrimination risks when training with an imputed dataset. Then, we propose an integrated approach based on decision trees that does not require a separate process of imputation and learning. Instead, we train a tree with missing incorporated as attribute (MIA), which does not require explicit imputation, and we optimize a fairness-regularized objective function. We demonstrate that our approach outperforms existing fairness intervention methods applied to an imputed dataset, through several experiments on real-world datasets.

Technical
Fair and Truthful Giveaway Lotteries

Tal Arbiv, Yonatan Aumann

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We consider a setting where a large number of agents are all interested in attending some public resource of limited capacity. Attendance is thus allotted by lottery. If agents arrive individually, then randomly choosing the agents – one by one - is a natural, fair and efficient solution. We consider the case where agents are organized in groups (e.g. families, friends), the members of each of which must all be admitted together. We study the question of how best to design such lotteries. We first establish the desired properties of such lotteries, in terms of fairness and efficiency, and define the appropriate notions of strategy proofness (providing that agents cannot gain by misrepresenting the true groups, e.g. joining or splitting groups). We establish inter-relationships between the different properties, proving properties that cannot be fulfilled simultaneously (e.g. leximin optimality and strong group stratagy proofness). Our main contribution is a polynomial mechanism for the problem, which guarantees many of the desired properties, including: leximin optimality, Pareto-optimality, anonymity, group strategy proofness, and adjunctive strategy proofness (which provides that no benefit can be obtained by registering additional - uninterested or bogus - individuals). The mechanism approximates the utilitarian optimum to within a factor of 2, which, we prove, is optimal for any mechanism that guarantees any one of the following properties: egalitarian welfare optimality, leximin optimality, envyfreeness, and adjunctive strategy proofness.

Technical
Fair and Efficient Allocations of Chores under Bivalued Preferences

Jugal Garg, Aniket Murhekar, John Qin

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We study the problem of fair and efficient allocation of a set of indivisible chores to agents with additive cost functions. We consider the popular fairness notion of envy-freeness up to one good (EF1) with the efficiency notion of Pareto-optimality (PO). While it is known that EF1+PO allocations exists and can be computed in pseudo-polynomial time in the case of goods, the same problem is open for chores. Our first result is a strongly polynomial-time algorithm for computing an EF1+PO allocation for bivalued instances, where agents have (at most) two disutility values for the chores. To the best of our knowledge, this is the first non-trivial class of chores to admit an EF1+PO allocation and an efficient algorithm for its computation. We also study the problem of computing an envy-free (EF) and PO allocation for the case of divisible chores. While the existence of EF+PO allocation is known via competitive equilibrium with equal incomes, its efficient computation is open. Our second result shows that for bivalued instances, an EF+PO allocation can be computed in strongly polynomial-time.

Technical
FactorVAE: A Probabilistic Dynamic Factor Model Based on Variational Autoencoder for Predicting Cross-Sectional Stock Returns

Yitong Duan, Lei Wang, Qizhong Zhang, Jian Li

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As an asset pricing model in economics and finance, factor model has been widely used in quantitative investment. Towards building more effective factor models, recent years have witnessed the paradigm shift from linear models to more flexible nonlinear data-driven machine learning models. However, due to low signal-to-noise ratio of the financial data, it is quite challenging to learn effective factor models. In this paper, we propose a novel factor model, FactorVAE, as a probabilistic model with inherent randomness for noise modeling. Essentially, our model integrates the dynamic factor model (DFM) with the variational autoencoder (VAE) in machine learning, and we propose a prior-posterior learning method based on VAE, which can effectively guide the learning of model by approximating an optimal posterior factor model with future information. Particularly, considering that risk modeling is important for the noisy stock data, FactorVAE can estimate the variances from the distribution over the latent space of VAE, in addition to predicting returns. The experiments on the real stock market data demonstrate the effectiveness of FactorVAE, which outperforms various baseline methods.

Technical
FPAdaMetric: False-Positive-Aware Adaptive Metric Learning for Session-Based Recommendation

Jongwon Jeong, Jeong Choi, Hyunsouk Cho, Sehee Chung

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Modern recommendation systems are mostly based on implicit feedback data which can be quite noisy due to false positives (FPs) caused by many reasons, such as misclicks or quick curiosity. Numerous recommendation algorithms based on collaborative filtering have leveraged post-click user behavior (e.g., skip) to identify false positives. They effectively involved these false positives in the model supervision as negative-like signals. Yet, false positives had not been considered in existing session-based recommendation systems (SBRs) although they provide just as deleterious effects. To resolve false positives in SBRs, we first introduce FP-Metric model which reformulates the objective of the session-based recommendation with FP constraints into metric learning regularization. In addition, we propose FP-AdaMetric that enhances the metric-learning regularization terms with an adaptive module that elaborately calculates the impact of FPs inside sequential patterns. We verify that FP-AdaMetric improves several session-based recommendation models' performances in terms of Hit Rate (HR), MRR, and NDCG on datasets from different domains including music, movie, and game. Furthermore, we show that the adaptive module plays a much more crucial role in FP-AdaMetric model than in other baselines.

Technical
FOCUS: Flexible Optimizable Counterfactual Explanations for Tree Ensembles

Ana Lucic, Harrie Oosterhuis, Hinda Haned, Maarten de Rijke

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Model interpretability has become an important problem in machine learning (ML) due to the increased effect algorithmic decisions have on humans. Counterfactual explanations can help users understand not only why ML models make certain decisions, but also how these decisions can be changed. We frame the problem of finding counterfactual explanations as an optimization task and extend previous work that could only be applied to differentiable models. In order to accommodate non-differentiable models such as tree ensembles, we use probabilistic model approximations in the optimization framework. We introduce an approximation technique that is effective for finding counterfactual explanations for predictions of the original model and show that our counterfactual examples are significantly closer to the original instances than those produced by other methods specifically designed for tree ensembles.

Technical
FInfer: Frame Inference-Based Deepfake Detection for High-Visual-Quality Videos

Juan Hu, Xin Liao, Jinwen Liang, Wenbo Zhou, Zheng Qin

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Deepfake has ignited hot research interests in both academia and industry due to its potential security threats. Many countermeasures have been proposed to mitigate such risks. Current Deepfake detection methods achieve superior performances in dealing with low-visual-quality Deepfake media which can be distinguished by the obvious visual artifacts. However, with the development of deep generative models, the realism of Deepfake media has been significantly improved and becomes tough challenging to current detection models. In this paper, we propose a frame inference-based detection framework (FInfer) to solve the problem of high-visual-quality Deepfake detection. Specifically, we first learn the referenced representations of the current and future frames’ faces. Then, the current frames’ facial representations are utilized to predict the future frames’ facial representations by using an autoregressive model. Finally, a representation-prediction loss is devised to maximize the discriminability of real videos and fake videos. We demonstrate the effectiveness of our FInfer framework through information theory analyses. The entropy and mutual information analyses indicate the correlation between the predicted representations and referenced representations in real videos is higher than that of high-visual-quality Deepfake videos. Extensive experiments demonstrate the performance of our method is promising in terms of in-dataset detection performance, detection efficiency, and cross-dataset detection performance in high-visual-quality Deepfake videos.

Technical
FINet: Dual Branches Feature Interaction for Partial-to-Partial Point Cloud Registration

Hao Xu, Nianjin Ye, Guanghui Liu, Bing Zeng, Shuaicheng Liu

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Data association is important in the point cloud registration. In this work, we propose to solve the partial-to-partial registration from a new perspective, by introducing multi-level feature interactions between the source and the reference clouds at the feature extraction stage, such that the registration can be realized without the attentions or explicit mask estimation for the overlapping detection as adopted previously. Specifically, we present FINet, a feature interactionbased structure with the capability to enable and strengthen the information associating between the inputs at multiple stages. To achieve this, we first split the features into two components, one for rotation and one for translation, based on the fact that they belong to different solution spaces, yielding a dual branches structure. Second, we insert several interaction modules at the feature extractor for the data association. Third, we propose a transformation sensitivity loss to obtain rotation-attentive and translation-attentive features. Experiments demonstrate that our method performs higher precision and robustness compared to the state-of-the-art traditional and learning-based methods. Code is available at https://github.com/megvii-research/FINet.

Technical
FFNet: Frequency Fusion Network for Semantic Scene Completion

Xuzhi Wang, Di Lin, Liang Wan

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Semantic scene completion (SSC) requires the estimation of the 3D geometric occupancies of objects in the scene, along with the object categories. Currently, many methods employ RGB-D images to capture the geometric and semantic information of objects. These methods use simple but popular spatial- and channel-wise operations, which fuse the information of RGB and depth data. Yet, they ignore the large discrepancy of RGB-D data and the uncertainty measurements of depth data. To solve this problem, we propose the Frequency Fusion Network (FFNet), a novel method for boosting semantic scene completion by better utilizing RGB-D data. FFNet explicitly correlates the RGB-D data in the frequency domain, different from the features directly extracted by the convolution operation. Then, the network uses the correlated information to guide the feature learning from the RG- B and depth images, respectively. Moreover, FFNet accounts for the properties of different frequency components of RGB- D features. It has a learnable elliptical mask to decompose the features learned from the RGB and depth images, attending to various frequencies to facilitate the correlation process of RGB-D data. We evaluate FFNet intensively on the public SSC benchmarks, where FFNet surpasses the state-of- the-art methods. The code package of FFNet is available at https://github.com/alanWXZ/FFNet.

Technical
FCA: Learning a 3D Full-Coverage Vehicle Camouflage for Multi-View Physical Adversarial Attack

Donghua Wang, Tingsong Jiang, Jialiang Sun, Weien Zhou, Zhiqiang Gong, Xiaoya Zhang, Wen Yao, Xiaoqian Chen

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Physical adversarial attacks in object detection have attracted increasing attention. However, most previous works focus on hiding the objects from the detector by generating an individual adversarial patch, which only covers the planar part of the vehicle’s surface and fails to attack the detector in physical scenarios for multi-view, long-distance and partially occluded objects. To bridge the gap between digital attacks and physical attacks, we exploit the full 3D vehicle surface to propose a robust Full-coverage Camouflage Attack (FCA) to fool detectors. Specifically, we first try rendering the nonplanar camouflage texture over the full vehicle surface. To mimic the real-world environment conditions, we then introduce a transformation function to transfer the rendered camouflaged vehicle into a photo-realistic scenario. Finally, we design an efficient loss function to optimize the camouflage texture. Experiments show that the full-coverage camouflage attack can not only outperform state-of-the-art methods under various test cases but also generalize to different environments, vehicles, and object detectors.

Technical
Eye of the Beholder: Improved Relation Generalization for Text-Based Reinforcement Learning Agents

Keerthiram Murugesan, Subhajit Chaudhury, Kartik Talamadupula

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Text-based games (TBGs) have become a popular proving ground for the demonstration of learning-based agents that make decisions in quasi real-world settings. The crux of the problem for a reinforcement learning agent in such TBGs is identifying the objects in the world, and those objects' relations with that world. While the recent use of text-based resources for increasing an agent's knowledge and improving its generalization have shown promise, we posit in this paper that there is much yet to be learned from visual representations of these same worlds. Specifically, we propose to retrieve images that represent specific instances of text observations from the world and train our agents on such images. This improves the agent's overall understanding of the game scene and objects' relationships to the world around them, and the variety of visual representations on offer allow the agent to generate a better generalization of a relationship. We show that incorporating such images improves the performance of agents in various TBG settings.

Technical
Extended Goal Recognition Design with First-Order Computation Tree Logic

Tsz-Chiu Au

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Goal recognition design (GRD) is the task of modifying environments for aiding observers to recognize the objectives of agents during online observations. The worst case distinctiveness (WCD), a widely used performance measure in GRD research, can fail to provide useful guidance to the redesign process when some goals are too hard to be distinguished. Moreover, the existing WCD-based approaches do not work when an agent aims for a sequence of goals instead of just one goal. The paper presents a new GRD framework called extended goal recognition design (EGRD) for goal recognition that involves multiple goals. The objective of EGRD is to modify an environment to minimize the worst case distinctiveness of a goal condition that describes how an agent can reach a set of goals. A goal condition can be formally expressed in first-order computation tree logic (FO-CTL) that can be evaluated by model checking. We introduce a novel graphical representation of FO-CTL sentences that is suitable for extended goal recognition. Moreover, we present a search algorithm for EGRD with a novel caching mechanism. Our experimental results show that the caching mechanism can greatly speed up our EGRD search algorithm by reusing the previous evaluation of FO-CTL sentences.

Technical
Expressivity of Planning with Horn Description Logic Ontologies

Stefan Borgwardt, Jörg Hoffmann, Alisa Kovtunova, Markus Krötzsch, Bernhard Nebel, Marcel Steinmetz

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State constraints in AI Planning globally restrict the legal environment states. Standard planning languages make closed-domain and closed-world assumptions. Here we address open-world state constraints formalized by planning over a description logic (DL) ontology. Previously, this combination of DL and planning has been investigated for the light-weight DL DL-Lite. Here we propose a novel compilation scheme into standard PDDL with derived predicates, which applies to more expressive DLs and is based on the rewritability of DL queries into Datalog with stratified negation. We also provide a new rewritability result for the DL Horn-ALCHOIQ, which allows us to apply our compilation scheme to quite expressive ontologies. In contrast, we show that in the slight extension Horn-SROIQ no such compilation is possible unless the weak exponential hierarchy collapses. Finally, we show that our approach can outperform previous work on existing benchmarks for planning with DL ontologies, and is feasible on new benchmarks taking advantage of more expressive ontologies.

Technical
Exploring Visual Context for Weakly Supervised Person Search

Yichao Yan, Jinpeng Li, Shengcai Liao, Jie Qin, Bingbing Ni, Ke Lu, Xiaokang Yang

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Person search has recently emerged as a challenging task that jointly addresses pedestrian detection and person re-identification. Existing approaches follow a fully supervised setting where both bounding box and identity annotations are available. However, annotating identities is labor-intensive, limiting the practicability and scalability of current frameworks. This paper inventively considers weakly supervised person search with only bounding box annotations. We propose to address this novel task by investigating three levels of context clues (i.e., detection, memory and scene) in unconstrained natural images. The first two are employed to promote local and global discriminative capabilities, while the latter enhances clustering accuracy. Despite its simple design, our CGPS boosts the baseline model by 8.8% in mAP on CUHK-SYSU. Surprisingly, it even achieves comparable performance with several supervised person search models. Our code is available at https://github. com/ljpadam/CGPS.

Technical