3DV 2025 Papers

International Conference on 3D Vision

Decision breakdown

142papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2114.8%
  • Poster
    12185.2%

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A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining

Qi Ma, Yue Li, Bin Ren, Nicu Sebe, Ender Konukoglu, Theo Gevers, Luc Van Gool, Danda Pani Paudel

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3D Gaussian Splatting (3DGS) has become the de facto method of 3D representation in many vision tasks. This calls for the 3D understanding directly in this representation space. To facilitate the research in this direction, we first build a large-scale dataset of 3DGS using the commonly used ShapeNet and ModelNet datasets. Our dataset ShapeSplat consists of 65K objects from 87 unique categories, whose labels are in accordance with the respective datasets. The creation of this dataset utilized the compute equivalent of 2 GPU years on a TITAN XP GPU. We utilize our dataset for unsupervised pretraining and supervised finetuning for classification and segmentation tasks. To this end, we introduce Gaussian-MAE, which highlights the unique benefits of representation learning from Gaussian parameters. Through exhaustive experiments, we provide several valuable insights. In particular, we show that (1) the distribution of the optimized GS centroids significantly differs from the uniformly sampled point cloud (used for initialization) counterpart; (2) this change in distribution results in degradation in classification but improvement in segmentation tasks when using only the centroids; (3) to leverage additional Gaussian parameters, we propose Gaussian feature grouping in a normalized feature space, along with splats pooling layer, offering a tailored solution to effectively group and embed similar Gaussians, which leads to notable improvement in finetuning tasks. Our dataset and model are publicly available at https://unique1i.github.io/ShapeSplat.

Oral
MeshUp: Multi-Target Mesh Deformation via Blended Score Distillation

Hyunwoo Kim, Itai Lang, Thibault Groueix, Noam Aigerman, Vladimir Kim, Rana Hanocka

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We propose MeshUp, a technique that deforms a 3D mesh towards multiple target concepts, and intuitively controls the region where each concept is expressed. Conveniently, the concepts can be defined as either text queries, e.g., “a dog” and “a turtle,” or inspirational images, and the local regions can be selected as any number of vertices on the mesh. We can effectively control the influence of the concepts and mix them together using a novel score distillation approach, referred to as the Blended Score Distillation (BSD). BSD operates on each attention layer of the denoising U-Net of a diffusion model as it extracts and injects the per-objective activations into a unified denoising pipeline from which the deformation gradients are calculated. To localize the expression of these activations, we create a probabilistic Region of Interest (ROI) map on the surface of the mesh, and turn it into 3D-consistent masks that we use to control the expression of these activations. We demonstrate the effectiveness of BSD empirically and show that it can deform various meshes towards multiple objectives.

Oral
OpticFusion: Multi-Modal Neural Implicit 3D Reconstruction of Microstructures by Fusing White Light Interferometry and Optical Microscopy

Shuo Chen, Yijin Li, Guofeng Zhang

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White Light Interferometry (WLI) is a precise optical tool for measuring the 3D topography of microstructures. However, conventional WLI cannot capture the natural color of a sample's surface, which is essential for many microscale research applications that require both 3D geometry and color information. Previous methods have attempted to overcome this limitation by modifying WLI hardware and analysis software, but these solutions are often costly. In this work, we address this challenge from a computer vision multi-modal reconstruction perspective for the first time. We introduce OpticFusion, a novel approach that uses an additional digital optical microscope (OM) to achieve 3D reconstruction with natural color textures using multi-view WLI and OM images. Our method employs a two-step data association process to obtain the poses of WLI and OM data. By leveraging the neural implicit representation, we fuse multi-modal data and apply color decomposition technology to extract the sample's natural color. Tested on our multi-modal dataset of various microscale samples, OpticFusion achieves detailed 3D reconstructions with color textures. Our method provides an effective tool for practical applications across numerous microscale research fields. The source code and our real-world dataset are available at https://github.com/zju3dv/OpticFusion.

Oral
INPC: Implicit Neural Point Clouds for Radiance Field Rendering

Florian Hahlbohm, Linus Franke, Moritz Kappel, Susana Castillo, Martin Eisemann, Marc Stamminger, Marcus Magnor

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We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based models, or discrete point cloud proxies, we propose a hybrid scene representation, which *implicitly* encodes the geometry in a continuous octree-based probability field and view-dependent appearance in a multi-resolution hash grid. This allows for extraction of arbitrary *explicit* point clouds, which can be rendered using rasterization. In doing so, we combine the benefits of both worlds and retain favorable behavior during optimization: Our novel implicit point cloud representation and differentiable bilinear rasterizer enable fast rendering while preserving the fine geometric detail captured by volumetric neural fields. Furthermore, this representation does not depend on priors like structure-from-motion point clouds. Our method achieves state-of-the-art image quality on common benchmarks. Furthermore, we achieve fast inference at interactive frame rates, and can convert our trained model into a large, explicit point cloud to further enhance performance.

Oral
HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation

Duotun Wang, Hengyu Meng, Zeyu Cai, Zhijing Shao, Qianxi Liu, Lin Wang, Mingming Fan, Xiaohang Zhan, Zeyu Wang

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Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for generating stylized head avatars from text guidance, which leverages locally learnable mesh deformation and 2D diffusion priors to achieve high-quality digital assets for attribute-preserving manipulation. Given a template mesh, our method represents mesh deformation with per-face Jacobians and adaptively modulates local deformation using a learnable vector field. This vector field enables anisotropic scaling while preserving the rotation of vertices, which can better express identity and geometric details. We also employ landmark- and contour-based regularization terms to balance the expressiveness and plausibility of generated head avatars from multiple views without relying on any specific shape prior. Our framework can generate realistic shapes and textures that can be further edited via text, while supporting seamless editing using the preserved attributes from the template mesh, such as 3DMM parameters, blendshapes, and UV coordinates. Extensive experiments demonstrate that our framework can generate diverse and expressive head avatars with high-quality meshes that artists can easily manipulate in 3D graphics software, facilitating downstream applications such as efficient asset creation and animation with preserved attributes.

Oral
CatFree3D: Category-Agnostic 3D Object Detection With Diffusion

Wenjing Bian, Zirui Wang, Andrea Vedaldi

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Image-based 3D object detection is widely employed in applications such as autonomous vehicles and robotics, yet current systems struggle with generalisation due to the complex problem setup and limited training data. We introduce a novel pipeline that decouples 3D detection from 2D detection and depth prediction, using a diffusion-based approach to improve accuracy and support category-agnostic detection. Additionally, we introduce the Normalised Hungarian Distance (NHD) metric for an accurate evaluation of 3D detection results, addressing the limitations of traditional IoU and GIoU metrics. Experimental results demonstrate that our method achieves state-of-the-art accuracy and strong generalisation across various object categories and datasets.

Oral
αSurf: Implicit Surface Reconstruction for Semi-Transparent and Thin Objects with Decoupled Geometry and Opacity

Tianhao Walter Wu, hanxue liang, Fangcheng Zhong, Gernot Riegler, Shimon Vainer, Jiankang Deng, Cengiz Oztireli

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Implicit surface representations such as the signed distance function (SDF) have emerged as a promising approach for image-based surface reconstruction. However, existing optimization methods assume opaque surfaces and therefore cannot properly reconstruct translucent surfaces and sub-pixel thin structures, which also exhibit low opacity due to the blending effect. While neural radiance field (NeRF) based methods can model semi-transparency and synthesize novel views with photo-realistic quality, their volumetric representation tightly couples geometry (surface occupancy) and material property (surface opacity), and therefore cannot be easily converted into surfaces without introducing artifacts. We present αSurf, a novel scene representation with decoupled geometry and opacity for the reconstruction of surfaces with translucent or blending effects. Ray-surface intersections on our representation can be found in closed-form via analytical solutions of cubic polynomials, avoiding Monte-Carlo sampling, and are fully differentiable by construction. Our qualitative and quantitative evaluations show that our approach can accurately reconstruct translucent and extremely thin surfaces, achieving better reconstruction quality than state-of-the-art SDF and NeRF methods.

Oral
Obfuscation Based Privacy Preserving Representations are Recoverable Using Neighborhood Information

Kunal Chelani, Assia Benbihi, Fredrik Kahl, Torsten Sattler, Zuzana Kukelova

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The rapid growth of AR/VR/MR applications and cloud-based visual localization has heightened concerns over user privacy. This privacy concern has been further escalated by the ability of deep neural networks to recover detailed images of a scene from a sparse set of 3D or 2D points and their descriptors - the so-called inversion attacks. Research on privacy-preserving localization has therefore focused on preventing such attacks through geometry obfuscation techniques like lifting points to higher dimensions or swapping coordinates. In this paper, we reveal a common vulnerability in these methods that allows approximate point recovery using known neighborhoods. We further show that these neighborhoods can be computed by learning to identify descriptors that co-occur in neighborhoods. Extensive experiments demonstrate that all existing geometric obfuscation schemes remain susceptible to such recovery, challenging their claims of being privacy-preserving.

Oral
GRIN: Zero-Shot Metric Depth with Pixel-Level Diffusion

Vitor Campagnolo Guizilini, Pavel Tokmakov, Achal Dave, Rares Andrei Ambrus

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Learning-based methods address its inherent scale ambiguity by leveraging increasingly large labeled and unlabeled datasets, to produce geometric priors capable of generating accurate predictions across domains. As a result, state of the art approaches show impressive performance in zero-shot relative and metric depth estimation. Recently, diffusion models have exhibited remarkable scalability and generalizable properties in their learned representations. However, because these models repurpose tools originally designed for image generation, they can only operate on dense ground-truth, which is not available for most depth labels, especially in real-world settings. In this paper we present GRIN, an efficient diffusion model designed to ingest sparse unstructured training data. We use image features with 3D geometric positional encodings to condition the diffusion process both globally and locally, generating depth predictions at a pixel-level. With comprehensive experiments across eight indoor and outdoor datasets, we show that GRIN establishes a new state of the art in zero-shot metric monocular depth estimation even when trained from scratch.

Oral
An Object is Worth 64x64 Pixels: Generating 3D Object via Image Diffusion

Xingguang Yan, Han-Hung Lee, Ziyu Wan, Angel X Chang

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We introduce a new approach for generating realistic 3D models with UV maps through a representation termed "Object Images." This approach encapsulates surface geometry, appearance, and patch structures within a 64x64 pixel image, effectively converting complex 3D shapes into a more manageable 2D format. By doing so, we address the challenges of both geometric and semantic irregularity inherent in polygonal meshes. This method allows us to use image generation models, such as Diffusion Transformers, directly for 3D shape generation. Evaluated on the ABO dataset, our generated shapes with patch structures achieve point cloud FID comparable to recent 3D generative models, while naturally supporting PBR material generation.

Oral
Spurfies: Sparse-View Surface Reconstruction using Local Geometry Priors

Kevin Raj, Christopher Wewer, Raza Yunus, Eddy Ilg, Jan Eric Lenssen

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We introduce Spurfies, a novel method for sparse-view surface reconstruction that disentangles appearance and geometry information to utilize local geometry priors trained on synthetic data. Recent research heavily focuses on 3D reconstruction using dense multi-view setups, typically requiring hundreds of images. However, these methods often struggle with few-view scenarios. Existing sparse-view reconstruction techniques often rely on multi-view stereo networks that need to learn joint priors for geometry and appearance from a large amount of data. In contrast, we introduce a neural point representation that disentangles geometry and appearance to train a local geometry prior using a subset of the synthetic ShapeNet dataset only. During inference, we utilize this surface prior as additional constraint for surface and appearance reconstruction from sparse input views via differentiable volume rendering, restricting the space of possible solutions. We validate the effectiveness of our method on the DTU dataset and demonstrate that it outperforms previous work by 35\% in surface quality while achieving competitive novel view synthesis quality. Moreover, in contrast to previous works, our method can be applied to larger, unbounded scenes, such as Mip-NeRF360.

Oral
3D Reconstruction with Spatial Memory

Hengyi Wang, Lourdes Agapito

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We present Spann3R, a novel approach for dense 3D reconstruction from ordered or unordered image collections. Built on the DUSt3R paradigm, Spann3R uses a transformer-based architecture to directly regress a global pointmap from images without any prior knowledge of the scene or camera parameters. Unlike DUSt3R, which predicts per image-pair pointmaps each expressed in its local coordinate frame, Spann3R can predict a per-image pointmaps expressed in a global coordinate system, thus eliminating the need for optimization-based global alignment. The key idea of Spann3R is to manage an external spatial memory that learns to keep track of all previous relevant 3D information. Spann3R then queries this spatial memory to predict the 3D structure of the next frame in a global coordinate system. Taking advantage of DUSt3R's pre-trained weights, and further fine-tuning on a subset of datasets, Spann3R shows competitive performance and generalization ability on various unseen datasets and is able to process ordered image collections in real-time.

Oral
DressRecon: Freeform 4D Human Reconstruction from Monocular Video

Jeff Tan, Donglai Xiang, Shubham Tulsiani, Deva Ramanan, Gengshan Yang

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We present a method to reconstruct time-consistent human body models from monocular videos, focusing on extremely loose clothing or handheld object interactions. Prior work in human reconstruction is either limited to tight-fitting clothing with no object interactions, or requires calibrated multi-view captures or personalized template scans which are costly to collect at scale. Our key insight for high-quality yet flexible reconstruction is the careful combination of generic human priors about articulated body shape (learned from large-scale training data) with video-specific articulated "bag-of-bones" deformation (fit to a single video via test-time optimization). We accomplish this by learning a neural implicit model that disentangles body versus clothing deformations as separate motion model layers. To capture subtle geometry of clothing, we leverage image-based priors such as human body pose, surface normals, and optical flow during optimization. The resulting neural fields can be extracted into time-consistent meshes, or further refined as explicit 3D gaussians for high-fidelity interactive rendering. On datasets with highly challenging clothing deformations and object interactions, DressRecon yields higher-fidelity 3D reconstructions than prior art.

Oral
LangOcc: Open Vocabulary Occupancy Estimation via Volume Rendering

Simon Boeder, Fabian Gigengack, Benjamin Risse

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The 3D occupancy estimation task has become an important challenge in the area of vision-based autonomous driving recently. However, most existing camera-based methods rely on costly 3D voxel labels or LiDAR scans for training, limiting their practicality and scalability. Moreover, most methods are tied to a predefined set of classes which they can detect. In this work we present a novel approach for open vocabulary occupancy estimation called LangOcc, that is trained only via camera images, and can detect arbitrary semantics via vision-language alignment. In particular, we distill the knowledge of the strong vision-language aligned encoder CLIP into a 3D occupancy model via differentiable volume rendering. Our model estimates vision-language aligned features in a 3D voxel grid using only images. It is trained in a weakly-supervised manner by rendering our estimations back to 2D space, where features can easily be aligned with CLIP. This training mechanism automatically supervises the scene geometry, allowing for a straight-forward and powerful training method without any explicit geometry supervision. LangOcc outperforms LiDAR-supervised competitors in open vocabulary occupancy with a mAP of $22.7$ by a large margin ($+4.3 \%$), solely relying on vision-based training. We also achieve a mIoU score of $11.84$ on the Occ3D-nuScenes dataset, surpassing previous vision-only semantic occupancy estimation methods ($+1.71\%$), despite not being limited to a specific set of categories.

Oral
Geometry-Aware Feature Matching for Large-Scale Structure from Motion

Gonglin Chen, Jinsen Wu, Haiwei Chen, Wenbin Teng, Zhiyuan Gao, Andrew Feng, Rongjun Qin, Yajie Zhao

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Establishing consistent and dense correspondences across multiple images is crucial for Structure from Motion (SfM) systems. Significant view changes, such as air-to-ground with very sparse view overlap, pose an even greater challenge to the correspondence solvers. We present a novel optimization-based approach that significantly enhances existing feature matching methods by introducing geometry cues in addition to color cues. This helps fill gaps when there is less overlap in large-scale scenarios. Our method formulates geometric verification as an optimization problem, guiding feature matching within detector-free methods and using sparse correspondences from detector-based methods as anchor points. By enforcing geometric constraints via the Sampson Distance, our approach ensures that the denser correspondences from detector-free methods are geometrically consistent and more accurate. This hybrid strategy significantly improves correspondence density and accuracy, mitigates multi-view inconsistencies, and leads to notable advancements in camera pose accuracy and point cloud density. It outperforms state-of-the-art feature matching methods on benchmark datasets and enables feature matching in challenging extreme large-scale settings.

Oral
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona, Michael Oechsle, Daniel Duckworth, Rama Gosula, Keisuke Tateno, John Bates, Dominik Kaeser, Federico Tombari

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Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While radiance field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild captures and large-scale scenes, they often suffer from excessively high compute requirements linked to volumetric rendering. Gaussian Splatting-based methods, on the other hand, rely on rasterization and naturally achieve real-time rendering but suffer from brittle optimization heuristics that underperform on more challenging scenes. In this work, we present RadSplat, a lightweight method for robust real-time rendering of complex scenes. Our main contributions are threefold. First, we use radiance fields as a prior and supervision signal for optimizing point-based scene representations, leading to improved quality and more robust optimization. Next, we develop a novel pruning technique reducing the overall point count while maintaining high quality, leading to smaller and more compact scene representations with faster inference speeds. Finally, we propose a novel test-time filtering approach that further accelerates rendering and allows to scale to larger, house-sized scenes. We find that our method enables state-of-the-art synthesis of complex captures at 900+ FPS.

Oral
SceneMotifCoder: Example-driven Visual Program Learning for Generating 3D Object Arrangements

Hou In Ivan Tam, Hou In Derek Pun, Austin Wang, Angel X Chang, Manolis Savva

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Despite advances in text-to-3D generation methods, generation of multi-object arrangements remains challenging. Current methods exhibit failures in generating physically plausible arrangements that respect the provided text description. We present SceneMotifCoder (SMC), an example-driven framework for generating 3D object arrangements through visual program learning. SMC leverages large language models (LLMs) and program synthesis to overcome these challenges by learning visual programs from example arrangements. These programs are generalized into compact, editable meta-programs. When combined with 3D object retrieval and geometry-aware optimization, they can be used to create object arrangements varying in arrangement structure and contained objects. Our experiments show that SMC generates high-quality arrangements using meta-programs learned from few examples. Evaluation results demonstrates that object arrangements generated by SMC better conform to user-specified text descriptions and are more physically plausible when compared with state-of-the-art text-to-3D generation and layout methods.

Oral
MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motion

Bardienus Pieter Duisterhof, Lojze Zust, Philippe Weinzaepfel, Vincent Leroy, Yohann Cabon, Jerome Revaud

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Structure-from-Motion (SfM), a task aiming at jointly recovering camera poses and 3D geometry of a scene given a set of images, remains a hard problem with still many open challenges despite decades of significant progress. The traditional solution for SfM consists of a complex pipeline of minimal solvers which tends to propagate errors and fails when images do not sufficiently overlap, have too little motion, etc. Recent methods have attempted to revisit this paradigm, but we empirically show that they fall short of fixing these core issues. In this paper, we propose instead to build upon a recently released foundation model for 3D vision that can robustly produce local 3D reconstructions and accurate matches. We introduce a low-memory approach to accurately align these local reconstructions in a global coordinate system. We further show that such foundation models can serve as efficient image retrievers without any overhead, reducing the overall complexity from quadratic to linear. Overall, our novel SfM pipeline is simple, scalable, fast and truly unconstrained, i.e. it can handle any collection of images, ordered or not. Extensive experiments on multiple benchmarks show that our method provides steady performance across diverse settings, especially outperforming existing methods in small- and medium-scale settings.

Oral
ARC-Flow : Articulated, Resolution-Agnostic, Correspondence-Free Matching and Interpolation of 3D Shapes under Flow Fields

Adam Hartshorne, Allen Paul, Tony Shardlow, Neill D. F. Campbell

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This work presents a unified framework for the unsupervised prediction of physically plausible interpolations between two 3D articulated shapes and the automatic estimation of dense correspondence between them. Interpolation is modelled as a diffeomorphic transformation using a smooth, time-varying flow field governed by Neural Ordinary Differential Equations (ODEs). This ensures topological consistency and non-intersecting trajectories while accommodating hard constraints, such as volume preservation, and soft constraints, e.g physical priors. Correspondence is recovered using an efficient Varifold formulation, that is effective on high-fidelity surfaces with differing parameterizations. A simple skeleton structure augments the source shape, imposing physically motivated constraints on the deformation field and aiding in resolving symmetric ambiguities, without requiring skinning weights or prior knowledge of the skeleton's target pose configuration. Qualitative and quantitative results demonstrate competitive or superior performance over existing state-of-the-art approaches in both shape correspondence and interpolation tasks across standard datasets.

Oral
UniMotion: Unifying 3D Human Motion Synthesis and Understanding

Chuqiao Li, Julian Chibane, Yannan He, Naama Pearl, Andreas Geiger, Gerard Pons-Moll

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We introduce UniMotion, the first unified multi-task human motion model capable of both flexible motion control and frame-level motion understanding. While existing works control avatar motion with global text conditioning, or with fine-grained per frame scripts, none can do both at once. In addition, none of the existing works can output frame-level text paired with the generated poses. In contrast, UniMotion allows to control motion with global text, local frame-level text, or both at once, providing more flexible control for users. Importantly, UniMotion is the first model which by design outputs local text paired with the generated poses, allowing users to know what motion happens and when, which is necessary for a wide range of applications. We show UniMotion opens up new applications: 1.) hierarchical control, allowing users to specify motion at different levels of detail, 2.) obtaining motion text descriptions for existing MoCap data or YouTube videos 3.) allowing for editability, generating motion from text, and editing the motion via text edits. Moreover, UniMotion attains state-of-the-art results for the frame-level text-to-motion task on the established HumanML3D dataset. The pre-trained model and code will be made public upon publication. We urge readers to see our results in motion in the supplementary video.

Oral