3DV 2025 Papers

International Conference on 3D Vision

Decision breakdown

142papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2114.8%
  • Poster
    12185.2%

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LoopSplat: Loop Closure by Registering 3D Gaussian Splats

Liyuan Zhu, Yue Li, Erik Sandström, Shengyu Huang, Konrad Schindler, Iro Armeni

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Simultaneous Localization and Mapping (SLAM) based on 3D Gaussian Splats (3DGS) has recently shown promise towards more accurate, dense 3D scene maps. However, existing 3DGS-based methods fail to address the global consistency of the scene via loop closure and/or global bundle adjustment. To this end, we propose LoopSplat, which takes RGB-D images as input and performs dense mapping with 3DGS submaps and frame-to-model tracking. LoopSplat triggers loop closure online and computes relative loop edge constraints between submaps directly via 3DGS registration, leading to improvements in efficiency and accuracy over traditional global-to-local point cloud registration. It uses a robust pose graph optimization formulation and rigidly aligns the submaps to achieve global consistency. Evaluation on the synthetic Replica and real-world TUM-RGBD, ScanNet, and ScanNet++ datasets demonstrates competitive or superior tracking, mapping, and rendering compared to existing methods for dense RGB-D SLAM. Code will be made available.

Oral
Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Image

Stanislaw Szymanowicz, Eldar Insafutdinov, Chuanxia Zheng, Dylan Campbell, Joao F. Henriques, Christian Rupprecht, Andrea Vedaldi

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In this paper, we propose Flash3D, a method for scene reconstruction and novel view synthesis from a single image which is both very generalisable and efficient. For generalisability, we start from a 'foundation' model for monocular depth estimation and extend it to a full 3D shape and appearance reconstructor. For efficiency, we base this extension on feed-forward Gaussian Splatting. Specifically, we predict a first layer of 3D Gaussians at the predicted depth, and then add additional layers of Gaussians that are offset in space, allowing the model to complete the reconstruction behind occlusions and truncations. Flash3D is very efficient, trainable on a single GPU in a day, and thus accessible to most researchers. It achieves state-of-the-art results when trained and tested on RealEstate10k. When transferred to unseen datasets like NYU it outperforms competitors by a large margin. More impressively, when transferred to KITTI, Flash3D achieves better PSNR than methods trained specifically on that dataset. In some instances, it even outperforms recent methods that use multiple views as input. Code, models, demo, and more results are available at https://www.robots.ox.ac.uk/~vgg/research/flash3d/.

Poster