3D Vision papers, 2023–2026
3D reconstruction and neural rendering
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 3,226 papers are tagged with this topic.
Key findings
- 3D Vision went from 563 papers in 2023 to 1,010 in 2026, roughly 1.8x in three years.
- CVPR publishes the most 3D Vision work: 1,641 papers from 2023 to 2026, 51% of the four-venue total.
- The fastest-growing overlap is with Gaussian Processes: papers tagged with both rose from 0 in 2023 to 158 in 2026.
- Among the 5 topics under Computer Vision, it ranks #2 by 2026 paper count; the fastest grower in the group, Video Understanding, is up 2.6x versus 1.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 152 | 56 | 22 | 333 | 563 |
| 2024 | 222 | 96 | 44 | 389 | 751 |
| 2025 | 254 | 162 | 52 | 434 | 902 |
| 2026 | 211 | 197 | 117 | 485 | 1,010 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026$\alpha$Depth: Learning Single-Pass Soft Boundary Decomposition for Stereo Conversion
- ICML 20263D MeanFlow: One-Step Point Cloud Completion and Generation via Average-Velocity Transport
- ICLR 2026$\pi^3$: Permutation-Equivariant Visual Geometry Learning
- CVPR 20262D-LFM Lifting Foundation Model without 3D Supervision
- NeurIPS 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering
- ICML 20253D-LMVIC: Learning-based Multi-View Image Compression with 3D Gaussian Geometric Priors
- ICLR 20253D StreetUnveiler with Semantic-aware 2DGS - a simple baseline
- CVPR 20253D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes
- NeurIPS 20243D Gaussian Rendering Can Be Sparser: Efficient Rendering via Learned Fragment Pruning
- ICML 20243D Geometric Shape Assembly via Efficient Point Cloud Matching
- ICLR 20243D Feature Prediction for Masked-AutoEncoder-Based Point Cloud Pretraining
- CVPR 2024DaReNeRF: Direction-aware Representation for Dynamic Scenes
- NeurIPS 2023[Re] Masked Autoencoders Are Small Scale Vision Learners: A Reproduction Under Resource Constraints
- ICML 2023Efficient Graph Field Integrators Meet Point Clouds
- ICLR 2023$\mathrm{SE}(3)$-Equivariant Attention Networks for Shape Reconstruction in Function Space
- CVPR 20233D Cinemagraphy From a Single Image
- NeurIPS 2026$R^3$: 3D Reconstruction via Relative Regression
- ICML 20263DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification
- ICLR 20263DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras
- CVPR 20263D Gaussian Splatting at Arbitrary Resolutions with Compact Proxy Anchors
All 3D Vision papers
197 papers, page 4 of 4
- ICLR 2026SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling
- ICLR 2026Sparkle: A Robust and Versatile Representation for Point Cloud-based Human Motion Capture
- ICLR 2026SpikeGen: Decoupled “Rods and Cones” Visual Representation Processing with Latent Generative Framework
- ICLR 2026Spiking Discrepancy Transformer for Point Cloud Analysis
- ICLR 2026Splat and Distill: Augmenting Teachers with Feed-Forward 3D Reconstruction For 3D-Aware Distillation
- ICLR 2026Splat Regression Models
- ICLR 2026Splat the Net: Radiance Fields with Splattable Neural Primitives
- ICLR 2026SSD-GS: Scattering and Shadow Decomposition for Relightable 3D Gaussian Splatting
- ICLR 2026station2radar: query‑conditioned gaussian splatting for precipitation field
- ICLR 2026STream3R: Scalable Sequential 3D Reconstruction with Causal Transformer
- ICLR 2026Streaming Visual Geometry Transformer
- ICLR 2026StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video Streams
- ICLR 2026Stylos: Multi-View 3D Stylization with Single-Forward Gaussian Splatting
- ICLR 2026SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors
- ICLR 2026Test-Time Optimization of 3D Point Cloud LLM via Manifold-Aware In-Context Guidance and Refinement
- ICLR 2026Text-to-3D by Stitching a Multi-view Reconstruction Network to a Video Generator
- ICLR 2026The Less You Depend, The More You Learn: Synthesizing Novel Views from Sparse, Unposed Images without Any 3D Knowledge
- ICLR 2026TIGaussian: Disentangle Gaussians for Spatial-Awared Text-Image-3D Alignment
- ICLR 2026TINKER: Diffusion's Gift to 3D--Multi-View Consistent Editing From Sparse Inputs without Per-Scene Optimization
- ICLR 2026To Augment or Not to Augment? Diagnosing Distributional Symmetry Breaking
- ICLR 2026To View Transform or Not to View Transform: NeRF-based Pre-training Perspective
- ICLR 2026Towards Physically Executable 3D Gaussian for Embodied Navigation
- ICLR 2026True Self-Supervised Novel View Synthesis is Transferable
- ICLR 2026TTT3R: 3D Reconstruction as Test-Time Training
- ICLR 2026UFO-4D: Unposed Feedforward 4D reconstruction from Two Images
- ICLR 2026ULTRA-360: Unconstrained Dataset for Large-scale Temporal 3D Reconstruction across Altitudes and Omnidirectional Views
- ICLR 2026UltraGauss: Ultrafast Gaussian Reconstruction of 3D Ultrasound Volumes
- ICLR 2026Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction
- ICLR 2026Uncertainty-Aware 3D Reconstruction for Dynamic Underwater Scenes
- ICLR 2026Uncertainty-Aware Gaussian Map for Vision-Language Navigation
- ICLR 2026Unified 3D Scene Understanding Through Physical World Modeling
- ICLR 2026UniSplat: Unified Spatio-Temporal Fusion via 3D Latent Scaffolds for Dynamic Driving Scene Reconstruction
- ICLR 2026UniUGG: Unified 3D Understanding and Generation via Geometric-Semantic Encoding
- ICLR 2026Universal Beta Splatting
- ICLR 2026UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collections
- ICLR 2026UrbanGS: Efficient and Scalable Architecture for Geometrically Accurate Large-Scene Reconstruction
- ICLR 2026Variation-aware Flexible 3D Gaussian Editing
- ICLR 2026VaseVQA-3D: Benchmarking 3D VLMs on Ancient Greek Pottery
- ICLR 2026VER: Vision Expert Transformer for Robot Learning via Foundation Distillation and Dynamic Routing
- ICLR 2026Vid-LLM: A Compact Video-based 3D Multimodal LLM with Reconstruction–Reasoning Synergy
- ICLR 2026VisionLaw: Inferring Interpretable Intrinsic Dynamics from Visual Observations via Bilevel Optimization
- ICLR 2026VoMP: Predicting Volumetric Mechanical Property Fields
- ICLR 2026Vulcan: Crafting Compact Class-Specific Vision Transformers For Edge Intelligence
- ICLR 2026Weight Space Representation Learning on Diverse NeRF Architectures
- ICLR 2026WinT3R: Window-Based Streaming Reconstruction with Camera Token Pool
- ICLR 2026WorldTree: Towards 4D Dynamic Worlds from Monocular Video using Tree-Chains
- ICLR 2026YoNoSplat: You Only Need One Model for Feedforward 3D Gaussian Splatting
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FAQ
- How many 3D Vision papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 3,226 in total: 563 in 2023, 751 in 2024, 902 in 2025, 1,010 in 2026.
- How many 3D Vision papers are at NeurIPS 2026?
- NeurIPS 2026 has 211 3D Vision papers, versus 254 the year before.
- How many 3D Vision papers are at ICLR 2026?
- ICLR 2026 has 197 3D Vision papers, versus 162 the year before.
- How many 3D Vision papers are at ICML 2026?
- ICML 2026 has 117 3D Vision papers, versus 52 the year before.
- How many 3D Vision papers are at CVPR 2026?
- CVPR 2026 has 485 3D Vision papers, versus 434 the year before.
- Which conference publishes the most 3D Vision papers?
- CVPR, with 1,641 papers from 2023 to 2026.