3D Vision papers, 2023–2026
3D reconstruction and neural rendering
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 3,226 papers are tagged with this topic.
Key findings
- 3D Vision went from 563 papers in 2023 to 1,010 in 2026, roughly 1.8x in three years.
- CVPR publishes the most 3D Vision work: 1,641 papers from 2023 to 2026, 51% of the four-venue total.
- The fastest-growing overlap is with Gaussian Processes: papers tagged with both rose from 0 in 2023 to 158 in 2026.
- Among the 5 topics under Computer Vision, it ranks #2 by 2026 paper count; the fastest grower in the group, Video Understanding, is up 2.6x versus 1.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 152 | 56 | 22 | 333 | 563 |
| 2024 | 222 | 96 | 44 | 389 | 751 |
| 2025 | 254 | 162 | 52 | 434 | 902 |
| 2026 | 211 | 197 | 117 | 485 | 1,010 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026$\alpha$Depth: Learning Single-Pass Soft Boundary Decomposition for Stereo Conversion
- ICML 20263D MeanFlow: One-Step Point Cloud Completion and Generation via Average-Velocity Transport
- ICLR 2026$\pi^3$: Permutation-Equivariant Visual Geometry Learning
- CVPR 20262D-LFM Lifting Foundation Model without 3D Supervision
- NeurIPS 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering
- ICML 20253D-LMVIC: Learning-based Multi-View Image Compression with 3D Gaussian Geometric Priors
- ICLR 20253D StreetUnveiler with Semantic-aware 2DGS - a simple baseline
- CVPR 20253D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes
- NeurIPS 20243D Gaussian Rendering Can Be Sparser: Efficient Rendering via Learned Fragment Pruning
- ICML 20243D Geometric Shape Assembly via Efficient Point Cloud Matching
- ICLR 20243D Feature Prediction for Masked-AutoEncoder-Based Point Cloud Pretraining
- CVPR 2024DaReNeRF: Direction-aware Representation for Dynamic Scenes
- NeurIPS 2023[Re] Masked Autoencoders Are Small Scale Vision Learners: A Reproduction Under Resource Constraints
- ICML 2023Efficient Graph Field Integrators Meet Point Clouds
- ICLR 2023$\mathrm{SE}(3)$-Equivariant Attention Networks for Shape Reconstruction in Function Space
- CVPR 20233D Cinemagraphy From a Single Image
- NeurIPS 2026$R^3$: 3D Reconstruction via Relative Regression
- ICML 20263DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification
- ICLR 20263DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras
- CVPR 20263D Gaussian Splatting at Arbitrary Resolutions with Compact Proxy Anchors
All 3D Vision papers
1,639 papers, page 26 of 33
- CVPR 2024Steerers: A Framework for Rotation Equivariant Keypoint Descriptors
- CVPR 2024StraightPCF: Straight Point Cloud Filtering
- CVPR 2024StrokeFaceNeRF: Stroke-based Facial Appearance Editing in Neural Radiance Field
- CVPR 2024Structure-Aware Sparse-View X-ray 3D Reconstruction
- CVPR 2024SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
- CVPR 2024Super-Resolution Reconstruction from Bayer-Pattern Spike Streams
- CVPR 2024SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration
- CVPR 2024SuperPrimitive: Scene Reconstruction at a Primitive Level
- CVPR 2024SurMo: Surface-based 4D Motion Modeling for Dynamic Human Rendering
- CVPR 2024Symphonize 3D Semantic Scene Completion with Contextual Instance Queries
- CVPR 2024SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis
- CVPR 2024TetraSphere: A Neural Descriptor for O(3)-Invariant Point Cloud Analysis
- CVPR 2024TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Video
- CVPR 2024TexOct: Generating Textures of 3D Models with Octree-based Diffusion
- CVPR 2024Text-to-3D using Gaussian Splatting
- CVPR 2024Text2Loc: 3D Point Cloud Localization from Natural Language
- CVPR 2024TextNeRF: A Novel Scene-Text Image Synthesis Method based on Neural Radiance Fields
- CVPR 2024The More You See in 2D the More You Perceive in 3D
- CVPR 2024TIGER: Time-Varying Denoising Model for 3D Point Cloud Generation with Diffusion Process
- CVPR 2024Token Transformation Matters: Towards Faithful Post-hoc Explanation for Vision Transformer
- CVPR 2024Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction
- CVPR 2024Towards 3D Vision with Low-Cost Single-Photon Cameras
- CVPR 2024Towards Large-scale 3D Representation Learning with Multi-dataset Point Prompt Training
- CVPR 2024Towards Scalable 3D Anomaly Detection and Localization: A Benchmark via 3D Anomaly Synthesis and A Self-Supervised Learning Network
- CVPR 2024Towards Transferable Targeted 3D Adversarial Attack in the Physical World
- CVPR 2024Towards Understanding and Improving Adversarial Robustness of Vision Transformers
- CVPR 2024TransLoc4D: Transformer-based 4D Radar Place Recognition
- CVPR 2024TransNeXt: Robust Foveal Visual Perception for Vision Transformers
- CVPR 2024Tri-Perspective View Decomposition for Geometry-Aware Depth Completion
- CVPR 2024Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers
- CVPR 2024TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformations
- CVPR 2024UniBind: LLM-Augmented Unified and Balanced Representation Space to Bind Them All
- CVPR 2024Unifying Correspondence Pose and NeRF for Generalized Pose-Free Novel View Synthesis
- CVPR 2024UniRepLKNet: A Universal Perception Large-Kernel ConvNet for Audio Video Point Cloud Time-Series and Image Recognition
- CVPR 2024UnO: Unsupervised Occupancy Fields for Perception and Forecasting
- CVPR 2024Unsupervised Occupancy Learning from Sparse Point Cloud
- CVPR 2024Unsupervised Template-assisted Point Cloud Shape Correspondence Network
- CVPR 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
- CVPR 2024Video2Game: Real-time Interactive Realistic and Browser-Compatible Environment from a Single Video
- CVPR 2024ViewFusion: Towards Multi-View Consistency via Interpolated Denoising
- CVPR 2024Vision-and-Language Navigation via Causal Learning
- CVPR 2024Visual Point Cloud Forecasting enables Scalable Autonomous Driving
- CVPR 2024ViT-Lens: Towards Omni-modal Representations
- CVPR 2024ViVid-1-to-3: Novel View Synthesis with Video Diffusion Models
- CVPR 2024VP3D: Unleashing 2D Visual Prompt for Text-to-3D Generation
- CVPR 2024WALT3D: Generating Realistic Training Data from Time-Lapse Imagery for Reconstructing Dynamic Objects Under Occlusion
- CVPR 2024WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights
- CVPR 2024Weak-to-Strong 3D Object Detection with X-Ray Distillation
- CVPR 2024Weakly Supervised Point Cloud Semantic Segmentation via Artificial Oracle
- CVPR 2024WonderJourney: Going from Anywhere to Everywhere
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FAQ
- How many 3D Vision papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 3,226 in total: 563 in 2023, 751 in 2024, 902 in 2025, 1,010 in 2026.
- How many 3D Vision papers are at NeurIPS 2026?
- NeurIPS 2026 has 211 3D Vision papers, versus 254 the year before.
- How many 3D Vision papers are at ICLR 2026?
- ICLR 2026 has 197 3D Vision papers, versus 162 the year before.
- How many 3D Vision papers are at ICML 2026?
- ICML 2026 has 117 3D Vision papers, versus 52 the year before.
- How many 3D Vision papers are at CVPR 2026?
- CVPR 2026 has 485 3D Vision papers, versus 434 the year before.
- Which conference publishes the most 3D Vision papers?
- CVPR, with 1,641 papers from 2023 to 2026.