3D Vision papers, 2023–2026
3D reconstruction and neural rendering
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 3,226 papers are tagged with this topic.
Key findings
- 3D Vision went from 563 papers in 2023 to 1,010 in 2026, roughly 1.8x in three years.
- CVPR publishes the most 3D Vision work: 1,641 papers from 2023 to 2026, 51% of the four-venue total.
- The fastest-growing overlap is with Gaussian Processes: papers tagged with both rose from 0 in 2023 to 158 in 2026.
- Among the 5 topics under Computer Vision, it ranks #2 by 2026 paper count; the fastest grower in the group, Video Understanding, is up 2.6x versus 1.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 152 | 56 | 22 | 333 | 563 |
| 2024 | 222 | 96 | 44 | 389 | 751 |
| 2025 | 254 | 162 | 52 | 434 | 902 |
| 2026 | 211 | 197 | 117 | 485 | 1,010 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026$\alpha$Depth: Learning Single-Pass Soft Boundary Decomposition for Stereo Conversion
- ICML 20263D MeanFlow: One-Step Point Cloud Completion and Generation via Average-Velocity Transport
- ICLR 2026$\pi^3$: Permutation-Equivariant Visual Geometry Learning
- CVPR 20262D-LFM Lifting Foundation Model without 3D Supervision
- NeurIPS 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering
- ICML 20253D-LMVIC: Learning-based Multi-View Image Compression with 3D Gaussian Geometric Priors
- ICLR 20253D StreetUnveiler with Semantic-aware 2DGS - a simple baseline
- CVPR 20253D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes
- NeurIPS 20243D Gaussian Rendering Can Be Sparser: Efficient Rendering via Learned Fragment Pruning
- ICML 20243D Geometric Shape Assembly via Efficient Point Cloud Matching
- ICLR 20243D Feature Prediction for Masked-AutoEncoder-Based Point Cloud Pretraining
- CVPR 2024DaReNeRF: Direction-aware Representation for Dynamic Scenes
- NeurIPS 2023[Re] Masked Autoencoders Are Small Scale Vision Learners: A Reproduction Under Resource Constraints
- ICML 2023Efficient Graph Field Integrators Meet Point Clouds
- ICLR 2023$\mathrm{SE}(3)$-Equivariant Attention Networks for Shape Reconstruction in Function Space
- CVPR 20233D Cinemagraphy From a Single Image
- NeurIPS 2026$R^3$: 3D Reconstruction via Relative Regression
- ICML 20263DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification
- ICLR 20263DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras
- CVPR 20263D Gaussian Splatting at Arbitrary Resolutions with Compact Proxy Anchors
All 3D Vision papers
511 papers, page 2 of 11
- ICLR 2026Efficient-LVSM: Faster, Cheaper, and Better Large View Synthesis Model via Decoupled Co-Refinement Attention
- ICLR 2026EgoHandICL: Egocentric 3D Hand Reconstruction with In-Context Learning
- ICLR 2026EgoWorld: Translating Exocentric View to Egocentric View using Rich Exocentric Observations
- ICLR 2026EquAct: An SE(3)-Equivariant Multi-Task Transformer for 3D Robotic Manipulation
- ICLR 2026ETGS: Explicit Thermodynamics Gaussian Splatting for Dynamic Thermal Reconstruction
- ICLR 2026Exploring the Potential of Encoder-free Architectures in 3D LMMs
- ICLR 2026Fast Estimation of Wasserstein Distances via Regression on Sliced Wasserstein Distances
- ICLR 2026FastAvatar: Towards Unified and Fast 3D Avatar Reconstruction with Large Gaussian Reconstruction Transformers
- ICLR 2026FastVGGT: Fast Visual Geometry Transformer
- ICLR 2026Feature segregation by signed weights in artificial vision systems and biological models
- ICLR 2026Features Emerge as Discrete States: The First Application of SAEs to 3D Representations
- ICLR 2026FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting
- ICLR 2026Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM
- ICLR 2026FlashWorld: High-quality 3D Scene Generation within Seconds
- ICLR 2026Fracture-GS: Dynamic Fracture Simulation with Physics-Integrated Gaussian Splatting
- ICLR 2026Frequency-aware Dynamic Gaussian Splatting
- ICLR 2026From Cheap Geometry to Expensive Physics: Elevating Neural Operators via Latent Shape Pretraining
- ICLR 2026From Seeing to Experiencing: Scaling Navigation Foundation Models with Reinforcement Learning
- ICLR 2026From Sparse to Dense: Spatio-Temporal Fusion for Multi-View 3D Human Pose Estimation with DenseWarper
- ICLR 2026From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splatting
- ICLR 2026Fused-Planes: Why Train a Thousand Tri-Planes When You Can Share?
- ICLR 2026G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior
- ICLR 2026GeoPurify: A Data-Efficient Geometric Distillation Framework for Open-Vocabulary 3D Segmentation
- ICLR 2026GIQ: Benchmarking 3D Geometric Reasoning of Vision Foundation Models with Simulated and Real Polyhedra
- ICLR 2026GOLDILOCS: GENERAL OBJECT-LEVEL DETECTION AND LABELING OF CHANGES IN SCENES
- ICLR 2026GOOD: Geometry-guided Out-of-Distribution Modeling for Open-set Test-time Adaptation in Point Cloud Semantic Segmentation
- ICLR 2026GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Models
- ICLR 2026Gradient-Direction-Aware Density Control for 3D Gaussian Splatting
- ICLR 2026Guaranteed Simply Connected Mesh Reconstruction from an Unorganized Point Cloud
- ICLR 2026HiDivDrop: Vision Token Reduction in MLLMs via Late Injection and Differentiable Top-K
- ICLR 2026Horseshoe Splatting: Handling Structural Sparsity for Uncertainty-Aware Gaussian-Splatting Radiance Field Rendering
- ICLR 2026HSIC Bottleneck for Cross-Generator and Domain-Incremental Synthetic Image Detection
- ICLR 2026Human3R: Everyone Everywhere All at Once
- ICLR 2026Hyden: A Hybrid Dual-Path Encoder for Monocular Geometry of High-resolution Images
- ICLR 2026IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction
- ICLR 2026Implicit 4D Gaussian Splatting for Fast Motion with Large Inter-Frame Displacements
- ICLR 2026Improving 2D Diffusion Models for 3D Medical Imaging with Inter‑Slice Consistent Stochasticity
- ICLR 2026IncVGGT: Incremental VGGT for Memory-Bounded Long-Range 3D Reconstruction
- ICLR 2026Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps
- ICLR 2026Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fields
- ICLR 2026Learning Unified Representation of 3D Gaussian Splatting
- ICLR 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting
- ICLR 2026LiTo: Surface Light Field Tokenization
- ICLR 2026Locality-Attending Vision Transformer
- ICLR 2026Low-Latency Neural LiDAR Compression with 2D Context Models
- ICLR 2026LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context
- ICLR 2026Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation
- ICLR 2026Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splatting
- ICLR 2026MEGS^{2}: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning
- ICLR 2026Mesh Splatting for End-to-end Multiview Surface Reconstruction
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FAQ
- How many 3D Vision papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 3,226 in total: 563 in 2023, 751 in 2024, 902 in 2025, 1,010 in 2026.
- How many 3D Vision papers are at NeurIPS 2026?
- NeurIPS 2026 has 211 3D Vision papers, versus 254 the year before.
- How many 3D Vision papers are at ICLR 2026?
- ICLR 2026 has 197 3D Vision papers, versus 162 the year before.
- How many 3D Vision papers are at ICML 2026?
- ICML 2026 has 117 3D Vision papers, versus 52 the year before.
- How many 3D Vision papers are at CVPR 2026?
- CVPR 2026 has 485 3D Vision papers, versus 434 the year before.
- Which conference publishes the most 3D Vision papers?
- CVPR, with 1,641 papers from 2023 to 2026.